diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-11-21 12:13:29 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-21 12:13:29 -0300 |
| commit | 2b4610670fcd577d0684fdc912e8c81155845062 (patch) | |
| tree | 6f162899be4c16ae8ac2d0e17696ee932bc5792c /src/code | |
| parent | 76f81833b6ab5d62ca52d27c188e57da1b9707ee (diff) | |
Move player-related function declarations to `z64player.h` (#1480)
* Move player function declarations to z64player.h
* rename Actor_MountHorse to Player_MountHorse and similar functions
* whoops
* add missing includes
* format
* whoops
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 8 | ||||
| -rw-r--r-- | src/code/z_horse.c | 12 | ||||
| -rw-r--r-- | src/code/z_player_call.c | 5 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 5 |
4 files changed, 10 insertions, 20 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index e8b1d5f11..1277a7e1a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1377,7 +1377,7 @@ bool func_800B715C(PlayState* play) { return player->stateFlags2 & PLAYER_STATE2_8; } -void Actor_SetCameraHorseSetting(PlayState* play, Player* player) { +void Player_SetCameraHorseSetting(PlayState* play, Player* player) { if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_4) && (player->actor.id == ACTOR_PLAYER)) { EnHorse* rideActor = (EnHorse*)player->rideActor; @@ -1387,7 +1387,7 @@ void Actor_SetCameraHorseSetting(PlayState* play, Player* player) { } } -void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) { +void Player_MountHorse(PlayState* play, Player* player, Actor* horse) { player->rideActor = horse; player->stateFlags1 |= PLAYER_STATE1_800000; horse->child = &player->actor; @@ -1398,7 +1398,7 @@ bool func_800B7200(Player* player) { (player->csAction != PLAYER_CSACTION_NONE); } -void Actor_SpawnHorse(PlayState* play, Player* player) { +void Player_SpawnHorse(PlayState* play, Player* player) { Horse_Spawn(play, player); } @@ -2445,7 +2445,7 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* acto Target_Init(&actorCtx->targetCtx, actorCtx->actorLists[ACTORCAT_PLAYER].first, play); Actor_InitHalfDaysBit(actorCtx); Fault_AddClient(&sActorFaultClient, (void*)Actor_PrintLists, actorCtx, NULL); - Actor_SpawnHorse(play, (Player*)actorCtx->actorLists[ACTORCAT_PLAYER].first); + Player_SpawnHorse(play, (Player*)actorCtx->actorLists[ACTORCAT_PLAYER].first); } /** diff --git a/src/code/z_horse.c b/src/code/z_horse.c index 52808477a..2812b13ac 100644 --- a/src/code/z_horse.c +++ b/src/code/z_horse.c @@ -137,8 +137,8 @@ void Horse_SpawnOverworld(PlayState* play, Player* player) { player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, player->actor.world.pos.x, yIntersect, player->actor.world.pos.z, player->actor.shape.rot.x, player->actor.shape.rot.y, player->actor.shape.rot.z, ENHORSE_PARAMS(ENHORSE_PARAM_4000, ENHORSE_11)); - Actor_MountHorse(play, player, player->rideActor); - Actor_SetCameraHorseSetting(play, player); + Player_MountHorse(play, player, player->rideActor); + Player_SetCameraHorseSetting(play, player); } else if ((play->sceneId == gSaveContext.save.saveInfo.horseData.sceneId) && CHECK_QUEST_ITEM(QUEST_SONG_EPONA)) { if (Horse_IsValidSpawn(gSaveContext.save.saveInfo.horseData.sceneId)) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, gSaveContext.save.saveInfo.horseData.pos.x, @@ -162,8 +162,8 @@ void Horse_SpawnMinigame(PlayState* play, Player* player) { (GET_WEEKEVENTREG_HORSE_RACE_STATE == WEEKEVENTREG_HORSE_RACE_STATE_START)) { player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -1262.0f, -106.0f, 470.0f, 0, 0x7FFF, 0, ENHORSE_PARAMS(ENHORSE_PARAM_4000, ENHORSE_13)); - Actor_MountHorse(play, player, player->rideActor); - Actor_SetCameraHorseSetting(play, player); + Player_MountHorse(play, player, player->rideActor); + Player_SetCameraHorseSetting(play, player); } else if ((play->sceneId == SCENE_KOEPONARACE) && ((GET_WEEKEVENTREG_HORSE_RACE_STATE == WEEKEVENTREG_HORSE_RACE_STATE_3) || (GET_WEEKEVENTREG_HORSE_RACE_STATE == WEEKEVENTREG_HORSE_RACE_STATE_2))) { @@ -173,8 +173,8 @@ void Horse_SpawnMinigame(PlayState* play, Player* player) { (player->transformation == PLAYER_FORM_HUMAN)) { player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -1106.0f, 260.0f, -1185.0f, 0, 0x13, 0, ENHORSE_PARAMS(ENHORSE_PARAM_4000, ENHORSE_7)); - Actor_MountHorse(play, player, player->rideActor); - Actor_SetCameraHorseSetting(play, player); + Player_MountHorse(play, player, player->rideActor); + Player_SetCameraHorseSetting(play, player); } } diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index e28fa6d6a..017520cde 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -10,11 +10,6 @@ ActorFunc sPlayerCallDestroyFunc; ActorFunc sPlayerCallUpdateFunc; ActorFunc sPlayerCallDrawFunc; -void PlayerCall_Init(Actor* thisx, PlayState* play); -void PlayerCall_Destroy(Actor* thisx, PlayState* play); -void PlayerCall_Update(Actor* thisx, PlayState* play); -void PlayerCall_Draw(Actor* thisx, PlayState* play); - ActorInit Player_InitVars = { /**/ ACTOR_PLAYER, /**/ ACTORCAT_PLAYER, diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 1e4ee1672..661516dba 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -44,11 +44,6 @@ // Assets for other actors #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -void PlayerCall_Init(Actor* thisx, PlayState* play); -void PlayerCall_Destroy(Actor* thisx, PlayState* play); -void PlayerCall_Update(Actor* thisx, PlayState* play); -void PlayerCall_Draw(Actor* thisx, PlayState* play); - typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ Vec3f unk_0C; |
