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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-11-07 15:43:28 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-06 20:43:28 -0800 |
| commit | 318e39127243263b93da5e3b02cbfbb4152ae743 (patch) | |
| tree | 829a9b6179c3f5b5a5f8588bc3496362a36cd649 /src/code | |
| parent | c5db9b47e1fad5bda437261a6b4c279c7088118d (diff) | |
Animation Cleanup: En_Z* (#1727)
* cleanup
* more progress
* finish off z
* one more thing
* one more animIndex
* fix spacing
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 73cf309c8..621b4856a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4269,7 +4269,7 @@ void Actor_GetClosestPosOnPath(Vec3s* points, s32 numPoints, Vec3f* srcPos, Vec3 dstPos->x = srcPos->x; dstPos->z = srcPos->z; } else if (useAdjacentLines[0] && useAdjacentLines[1]) { - // srcPos is somewhere withing the bend of the path + // srcPos is somewhere within the bend of the path if (!isRightSideOfAdjacentLines[0] && !isRightSideOfAdjacentLines[1]) { // srcPos is not inside a loop if (!Math3D_PointDistSqToLine2DImpl(srcPos->x, srcPos->z, closestPos[0].x, closestPos[0].z, closestPos[1].x, |
