diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-05-29 19:57:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-30 09:57:14 +1000 |
| commit | 4143097c5a6080a1ebbb3d328b85178ab13ab8e6 (patch) | |
| tree | 417951257bf68c371d5e9bd2641a36035955d59f /src/code | |
| parent | 65d72a54cf712292f0bb97af8eeaa10c2eeb2e8c (diff) | |
Scene table (#1207)
* scene_table.h
* Move restriction flgs to scene_table.h
* format
* rename D_801C5FC0 to sPersistentCycleFlags
* format
* move persistent flags to table
* cleanups
* review
* PERSISTENT_CYCLE_FLAGS_SET
* PERSISTENT_CYCLE_FLAGS_NONE
* move comment above the scene
* bss
* tons of bss
* whoops
* bss
* bss
* bss
* Update include/tables/scene_table.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_scene_table.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* SCENE_MAX
* bss
* bss
* bss
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/sys_cfb.c | 1 | ||||
| -rw-r--r-- | src/code/z_camera.c | 1 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 1 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 122 | ||||
| -rw-r--r-- | src/code/z_player_call.c | 1 | ||||
| -rw-r--r-- | src/code/z_scene_proc.c | 1 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 140 | ||||
| -rw-r--r-- | src/code/z_skin.c | 1 | ||||
| -rw-r--r-- | src/code/z_sram_NES.c | 161 |
9 files changed, 65 insertions, 364 deletions
diff --git a/src/code/sys_cfb.c b/src/code/sys_cfb.c index 16c39855c..29d6e39c4 100644 --- a/src/code/sys_cfb.c +++ b/src/code/sys_cfb.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "global.h" #include "buffers.h" #include "system_malloc.h" diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 89b148942..91a1d6b06 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -42,6 +42,7 @@ * -Y +Z -Y * */ + #include "global.h" #include "z64quake.h" #include "z64shrink_window.h" diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 775b68f01..186608729 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -273,6 +273,7 @@ void EffectSS_DrawAllParticles(PlayState* play) { s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2) { s16 ret = (arg2 == 0) ? arg1 : arg0 + (s32)((arg1 - arg0) / (f32)arg2); + return ret; } diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index d0558d7f8..86b6d0107 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -73,125 +73,21 @@ Input sPostmanTimerInput[MAXCONTROLLERS]; #define RESTRICTIONS_MOON RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0) #define RESTRICTIONS_NO_DOUBLE_TIME RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0) +#define DEFINE_SCENE(_name, enumValue, _textId, _drawConfig, restrictionFlags, _persistentCycleFlags) \ + { enumValue, restrictionFlags }, + +#define DEFINE_SCENE_UNSET(enumValue) { enumValue, RESTRICTIONS_NONE }, + RestrictionFlags sRestrictionFlags[] = { - { SCENE_20SICHITAI2, RESTRICTIONS_NONE }, - { SCENE_UNSET_1, RESTRICTIONS_NONE }, - { SCENE_UNSET_2, RESTRICTIONS_NONE }, - { SCENE_UNSET_3, RESTRICTIONS_NONE }, - { SCENE_UNSET_4, RESTRICTIONS_NONE }, - { SCENE_UNSET_5, RESTRICTIONS_NONE }, - { SCENE_UNSET_6, RESTRICTIONS_NONE }, - { SCENE_KAKUSIANA, RESTRICTIONS_NONE }, - { SCENE_SPOT00, RESTRICTIONS_NONE }, - { SCENE_UNSET_9, RESTRICTIONS_NONE }, - { SCENE_WITCH_SHOP, RESTRICTIONS_INDOORS }, - { SCENE_LAST_BS, RESTRICTIONS_MOON }, - { SCENE_HAKASHITA, RESTRICTIONS_NONE }, - { SCENE_AYASHIISHOP, RESTRICTIONS_INDOORS }, - { SCENE_UNSET_E, RESTRICTIONS_NONE }, - { SCENE_UNSET_F, RESTRICTIONS_NONE }, - { SCENE_OMOYA, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0) }, - { SCENE_BOWLING, RESTRICTIONS_INDOORS }, - { SCENE_SONCHONOIE, RESTRICTIONS_INDOORS }, - { SCENE_IKANA, RESTRICTIONS_NONE }, - { SCENE_KAIZOKU, RESTRICTIONS_NONE }, - { SCENE_MILK_BAR, RESTRICTIONS_INDOORS }, - { SCENE_INISIE_N, RESTRICTIONS_NONE }, - { SCENE_TAKARAYA, RESTRICTIONS_INDOORS }, - { SCENE_INISIE_R, RESTRICTIONS_NONE }, - { SCENE_OKUJOU, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0) }, - { SCENE_OPENINGDAN, RESTRICTIONS_NONE }, - { SCENE_MITURIN, RESTRICTIONS_NONE }, - { SCENE_13HUBUKINOMITI, RESTRICTIONS_NONE }, - { SCENE_CASTLE, RESTRICTIONS_NONE }, - { SCENE_DEKUTES, RESTRICTIONS_SET(0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1) }, - { SCENE_MITURIN_BS, RESTRICTIONS_NONE }, - { SCENE_SYATEKI_MIZU, RESTRICTIONS_INDOORS }, - { SCENE_HAKUGIN, RESTRICTIONS_NONE }, - { SCENE_ROMANYMAE, RESTRICTIONS_NONE }, - { SCENE_PIRATE, RESTRICTIONS_NONE }, - { SCENE_SYATEKI_MORI, RESTRICTIONS_INDOORS }, - { SCENE_SINKAI, RESTRICTIONS_NONE }, - { SCENE_YOUSEI_IZUMI, RESTRICTIONS_NONE }, - { SCENE_KINSTA1, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_KINDAN2, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_TENMON_DAI, RESTRICTIONS_SET(0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0) }, - { SCENE_LAST_DEKU, RESTRICTIONS_MOON }, - { SCENE_22DEKUCITY, RESTRICTIONS_NONE }, - { SCENE_KAJIYA, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, - { SCENE_00KEIKOKU, RESTRICTIONS_NONE }, - { SCENE_POSTHOUSE, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, - { SCENE_LABO, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, - { SCENE_DANPEI2TEST, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_UNSET_31, RESTRICTIONS_NONE }, - { SCENE_16GORON_HOUSE, RESTRICTIONS_NONE }, - { SCENE_33ZORACITY, RESTRICTIONS_SET(0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0) }, - { SCENE_8ITEMSHOP, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, - { SCENE_F01, RESTRICTIONS_NONE }, - { SCENE_INISIE_BS, RESTRICTIONS_NONE }, - { SCENE_30GYOSON, RESTRICTIONS_NONE }, - { SCENE_31MISAKI, RESTRICTIONS_NONE }, - { SCENE_TAKARAKUJI, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, - { SCENE_UNSET_3A, RESTRICTIONS_NONE }, - { SCENE_TORIDE, RESTRICTIONS_NONE }, - { SCENE_FISHERMAN, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, - { SCENE_GORONSHOP, RESTRICTIONS_INDOORS }, - { SCENE_DEKU_KING, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, - { SCENE_LAST_GORON, RESTRICTIONS_MOON }, - { SCENE_24KEMONOMITI, RESTRICTIONS_NONE }, - { SCENE_F01_B, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_F01C, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_BOTI, RESTRICTIONS_NONE }, - { SCENE_HAKUGIN_BS, RESTRICTIONS_NONE }, - { SCENE_20SICHITAI, RESTRICTIONS_NONE }, - { SCENE_21MITURINMAE, RESTRICTIONS_NONE }, - { SCENE_LAST_ZORA, RESTRICTIONS_MOON }, - { SCENE_11GORONNOSATO2, RESTRICTIONS_NONE }, - { SCENE_SEA, RESTRICTIONS_NONE }, - { SCENE_35TAKI, RESTRICTIONS_NONE }, - { SCENE_REDEAD, RESTRICTIONS_NONE }, - { SCENE_BANDROOM, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, - { SCENE_11GORONNOSATO, RESTRICTIONS_NONE }, - { SCENE_GORON_HAKA, RESTRICTIONS_NONE }, - { SCENE_SECOM, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 0, 3, 0, 0, 0) }, - { SCENE_10YUKIYAMANOMURA, RESTRICTIONS_NONE }, - { SCENE_TOUGITES, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0) }, - { SCENE_DANPEI, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_IKANAMAE, RESTRICTIONS_NONE }, - { SCENE_DOUJOU, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, - { SCENE_MUSICHOUSE, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, - { SCENE_IKNINSIDE, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0) }, - { SCENE_MAP_SHOP, RESTRICTIONS_INDOORS }, - { SCENE_F40, RESTRICTIONS_NONE }, - { SCENE_F41, RESTRICTIONS_NONE }, - { SCENE_10YUKIYAMANOMURA2, RESTRICTIONS_NONE }, - { SCENE_14YUKIDAMANOMITI, RESTRICTIONS_NONE }, - { SCENE_12HAKUGINMAE, RESTRICTIONS_NONE }, - { SCENE_17SETUGEN, RESTRICTIONS_NONE }, - { SCENE_17SETUGEN2, RESTRICTIONS_NONE }, - { SCENE_SEA_BS, RESTRICTIONS_NONE }, - { SCENE_RANDOM, RESTRICTIONS_NONE }, - { SCENE_YADOYA, RESTRICTIONS_INDOORS }, - { SCENE_KONPEKI_ENT, RESTRICTIONS_NONE }, - { SCENE_INSIDETOWER, RESTRICTIONS_SET(0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0) }, - { SCENE_26SARUNOMORI, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_LOST_WOODS, RESTRICTIONS_NONE }, - { SCENE_LAST_LINK, RESTRICTIONS_MOON }, - { SCENE_SOUGEN, RESTRICTIONS_MOON }, - { SCENE_BOMYA, RESTRICTIONS_INDOORS }, - { SCENE_KYOJINNOMA, RESTRICTIONS_NONE }, - { SCENE_KOEPONARACE, RESTRICTIONS_NO_DOUBLE_TIME }, - { SCENE_GORONRACE, RESTRICTIONS_NONE }, - { SCENE_TOWN, RESTRICTIONS_NONE }, - { SCENE_ICHIBA, RESTRICTIONS_NONE }, - { SCENE_BACKTOWN, RESTRICTIONS_NONE }, - { SCENE_CLOCKTOWER, RESTRICTIONS_NONE }, - { SCENE_ALLEY, RESTRICTIONS_NONE }, +#include "tables/scene_table.h" // { RESTRICTIONS_TABLE_END, RESTRICTIONS_NONE }, // See note below }; //! @note: in `Interface_SetSceneRestrictions`, `RESTRICTIONS_TABLE_END` act as a terminating value to // stop looping through the array. If a scene is missing, then this will cause issues. +#undef DEFINE_SCENE +#undef DEFINE_SCENE_UNSET + s16 sPictoState = PICTO_BOX_STATE_OFF; s16 sPictoPhotoBeingTaken = false; diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index a109dab17..6aee18baf 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" #define FLAGS \ diff --git a/src/code/z_scene_proc.c b/src/code/z_scene_proc.c index 6ec3f2b80..c899b4d83 100644 --- a/src/code/z_scene_proc.c +++ b/src/code/z_scene_proc.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" s32 sMatAnimStep; diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index f80ad551d..e31e4b185 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1,127 +1,27 @@ #include "global.h" -#define SCENE_ENTRY(name, textId, config) \ - { { SEGMENT_ROM_START(name), SEGMENT_ROM_END(name) }, textId, 0, config, 0, 0 } - -#define SCENE_ENTRY_NONE() \ - { { 0, 0 }, 0, 0, 0, 0, 0 } - -SceneTableEntry gSceneTable[] = { - /* 0x00 */ SCENE_ENTRY(Z2_20SICHITAI2, 0x0116, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x01 */ SCENE_ENTRY_NONE(), - /* 0x02 */ SCENE_ENTRY_NONE(), - /* 0x03 */ SCENE_ENTRY_NONE(), - /* 0x04 */ SCENE_ENTRY_NONE(), - /* 0x05 */ SCENE_ENTRY_NONE(), - /* 0x06 */ SCENE_ENTRY_NONE(), - /* 0x07 */ SCENE_ENTRY(KAKUSIANA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x08 */ SCENE_ENTRY(SPOT00, 0x0000, SCENE_DRAW_CFG_NOTHING), - /* 0x09 */ SCENE_ENTRY_NONE(), - /* 0x0A */ SCENE_ENTRY(Z2_WITCH_SHOP, 0x011A, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x0B */ SCENE_ENTRY(Z2_LAST_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x0C */ SCENE_ENTRY(Z2_HAKASHITA, 0x0113, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x0D */ SCENE_ENTRY(Z2_AYASHIISHOP, 0x010E, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x0E */ SCENE_ENTRY_NONE(), - /* 0x0F */ SCENE_ENTRY_NONE(), - /* 0x10 */ SCENE_ENTRY(Z2_OMOYA, 0x0132, SCENE_DRAW_CFG_DEFAULT), - /* 0x11 */ SCENE_ENTRY(Z2_BOWLING, 0x0108, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x12 */ SCENE_ENTRY(Z2_SONCHONOIE, 0x010B, SCENE_DRAW_CFG_DEFAULT), - /* 0x13 */ SCENE_ENTRY(Z2_IKANA, 0x0141, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x14 */ SCENE_ENTRY(Z2_KAIZOKU, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x15 */ SCENE_ENTRY(Z2_MILK_BAR, 0x010C, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x16 */ SCENE_ENTRY(Z2_INISIE_N, 0x0144, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x17 */ SCENE_ENTRY(Z2_TAKARAYA, 0x0109, SCENE_DRAW_CFG_DEFAULT), - /* 0x18 */ SCENE_ENTRY(Z2_INISIE_R, 0x0144, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x19 */ SCENE_ENTRY(Z2_OKUJOU, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x1A */ SCENE_ENTRY(Z2_OPENINGDAN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x1B */ SCENE_ENTRY(Z2_MITURIN, 0x011F, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x1C */ SCENE_ENTRY(Z2_13HUBUKINOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x1D */ SCENE_ENTRY(Z2_CASTLE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x1E */ SCENE_ENTRY(Z2_DEKUTES, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x1F */ SCENE_ENTRY(Z2_MITURIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x20 */ SCENE_ENTRY(Z2_SYATEKI_MIZU, 0x0107, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x21 */ SCENE_ENTRY(Z2_HAKUGIN, 0x012B, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x22 */ SCENE_ENTRY(Z2_ROMANYMAE, 0x0149, SCENE_DRAW_CFG_DEFAULT), - /* 0x23 */ SCENE_ENTRY(Z2_PIRATE, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x24 */ SCENE_ENTRY(Z2_SYATEKI_MORI, 0x011B, SCENE_DRAW_CFG_DEFAULT), - /* 0x25 */ SCENE_ENTRY(Z2_SINKAI, 0x0135, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x26 */ SCENE_ENTRY(Z2_YOUSEI_IZUMI, 0x013E, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x27 */ SCENE_ENTRY(Z2_KINSTA1, 0x011E, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x28 */ SCENE_ENTRY(Z2_KINDAN2, 0x013F, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x29 */ SCENE_ENTRY(Z2_TENMON_DAI, 0x0114, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x2A */ SCENE_ENTRY(Z2_LAST_DEKU, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x2B */ SCENE_ENTRY(Z2_22DEKUCITY, 0x0118, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x2C */ SCENE_ENTRY(Z2_KAJIYA, 0x0127, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x2D */ SCENE_ENTRY(Z2_00KEIKOKU, 0x0100, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x2E */ SCENE_ENTRY(Z2_POSTHOUSE, 0x0111, SCENE_DRAW_CFG_DEFAULT), - /* 0x2F */ SCENE_ENTRY(Z2_LABO, 0x013A, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x30 */ SCENE_ENTRY(Z2_DANPEI2TEST, 0x0113, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x31 */ SCENE_ENTRY_NONE(), - /* 0x32 */ SCENE_ENTRY(Z2_16GORON_HOUSE, 0x0124, SCENE_DRAW_CFG_DEFAULT), - /* 0x33 */ SCENE_ENTRY(Z2_33ZORACITY, 0x0136, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x34 */ SCENE_ENTRY(Z2_8ITEMSHOP, 0x010F, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x35 */ SCENE_ENTRY(Z2_F01, 0x012E, SCENE_DRAW_CFG_DEFAULT), - /* 0x36 */ SCENE_ENTRY(Z2_INISIE_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x37 */ SCENE_ENTRY(Z2_30GYOSON, 0x0134, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x38 */ SCENE_ENTRY(Z2_31MISAKI, 0x0134, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x39 */ SCENE_ENTRY(Z2_TAKARAKUJI, 0x0112, SCENE_DRAW_CFG_DEFAULT), - /* 0x3A */ SCENE_ENTRY_NONE(), - /* 0x3B */ SCENE_ENTRY(Z2_TORIDE, 0x0138, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x3C */ SCENE_ENTRY(Z2_FISHERMAN, 0x013B, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x3D */ SCENE_ENTRY(Z2_GORONSHOP, 0x0129, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x3E */ SCENE_ENTRY(Z2_DEKU_KING, 0x011C, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x3F */ SCENE_ENTRY(Z2_LAST_GORON, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x40 */ SCENE_ENTRY(Z2_24KEMONOMITI, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x41 */ SCENE_ENTRY(Z2_F01_B, 0x0130, SCENE_DRAW_CFG_DEFAULT), - /* 0x42 */ SCENE_ENTRY(Z2_F01C, 0x012F, SCENE_DRAW_CFG_DEFAULT), - /* 0x43 */ SCENE_ENTRY(Z2_BOTI, 0x0106, SCENE_DRAW_CFG_DEFAULT), - /* 0x44 */ SCENE_ENTRY(Z2_HAKUGIN_BS, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x45 */ SCENE_ENTRY(Z2_20SICHITAI, 0x0116, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x46 */ SCENE_ENTRY(Z2_21MITURINMAE, 0x0117, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x47 */ SCENE_ENTRY(Z2_LAST_ZORA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x48 */ SCENE_ENTRY(Z2_11GORONNOSATO2, 0x0123, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x49 */ SCENE_ENTRY(Z2_SEA, 0x013D, SCENE_DRAW_CFG_GREAT_BAY_TEMPLE), - /* 0x4A */ SCENE_ENTRY(Z2_35TAKI, 0x0137, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x4B */ SCENE_ENTRY(Z2_REDEAD, 0x0145, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x4C */ SCENE_ENTRY(Z2_BANDROOM, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x4D */ SCENE_ENTRY(Z2_11GORONNOSATO, 0x0123, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x4E */ SCENE_ENTRY(Z2_GORON_HAKA, 0x012A, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x4F */ SCENE_ENTRY(Z2_SECOM, 0x0143, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP), - /* 0x50 */ SCENE_ENTRY(Z2_10YUKIYAMANOMURA, 0x0122, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x51 */ SCENE_ENTRY(Z2_TOUGITES, 0x0146, SCENE_DRAW_CFG_DEFAULT), - /* 0x52 */ SCENE_ENTRY(Z2_DANPEI, 0x0120, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x53 */ SCENE_ENTRY(Z2_IKANAMAE, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x54 */ SCENE_ENTRY(Z2_DOUJOU, 0x0110, SCENE_DRAW_CFG_DEFAULT), - /* 0x55 */ SCENE_ENTRY(Z2_MUSICHOUSE, 0x0147, SCENE_DRAW_CFG_MAT_ANIM_MANUAL_STEP), - /* 0x56 */ SCENE_ENTRY(Z2_IKNINSIDE, 0x0142, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x57 */ SCENE_ENTRY(Z2_MAP_SHOP, 0x0119, SCENE_DRAW_CFG_DEFAULT), - /* 0x58 */ SCENE_ENTRY(Z2_F40, 0x0140, SCENE_DRAW_CFG_DEFAULT), - /* 0x59 */ SCENE_ENTRY(Z2_F41, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x5A */ SCENE_ENTRY(Z2_10YUKIYAMANOMURA2, 0x0122, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x5B */ SCENE_ENTRY(Z2_14YUKIDAMANOMITI, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x5C */ SCENE_ENTRY(Z2_12HAKUGINMAE, 0x0125, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x5D */ SCENE_ENTRY(Z2_17SETUGEN, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x5E */ SCENE_ENTRY(Z2_17SETUGEN2, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x5F */ SCENE_ENTRY(Z2_SEA_BS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x60 */ SCENE_ENTRY(Z2_RANDOM, 0x012C, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x61 */ SCENE_ENTRY(Z2_YADOYA, 0x010A, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x62 */ SCENE_ENTRY(Z2_KONPEKI_ENT, 0x0139, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x63 */ SCENE_ENTRY(Z2_INSIDETOWER, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x64 */ SCENE_ENTRY(Z2_26SARUNOMORI, 0x011D, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x65 */ SCENE_ENTRY(Z2_LOST_WOODS, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x66 */ SCENE_ENTRY(Z2_LAST_LINK, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x67 */ SCENE_ENTRY(Z2_SOUGEN, 0x0000, SCENE_DRAW_CFG_DEFAULT), - /* 0x68 */ SCENE_ENTRY(Z2_BOMYA, 0x010D, SCENE_DRAW_CFG_DEFAULT), - /* 0x69 */ SCENE_ENTRY(Z2_KYOJINNOMA, 0x0000, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x6A */ SCENE_ENTRY(Z2_KOEPONARACE, 0x0131, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x6B */ SCENE_ENTRY(Z2_GORONRACE, 0x0126, SCENE_DRAW_CFG_DEFAULT), - /* 0x6C */ SCENE_ENTRY(Z2_TOWN, 0x0101, SCENE_DRAW_CFG_DEFAULT), - /* 0x6D */ SCENE_ENTRY(Z2_ICHIBA, 0x0102, SCENE_DRAW_CFG_DEFAULT), - /* 0x6E */ SCENE_ENTRY(Z2_BACKTOWN, 0x0103, SCENE_DRAW_CFG_DEFAULT), - /* 0x6F */ SCENE_ENTRY(Z2_CLOCKTOWER, 0x0104, SCENE_DRAW_CFG_MAT_ANIM), - /* 0x70 */ SCENE_ENTRY(Z2_ALLEY, 0x0105, SCENE_DRAW_CFG_MAT_ANIM), +#define DEFINE_SCENE(name, _enumValue, textId, drawConfig, _restrictionFlags, _persistentCycleFlags) \ + DECLARE_ROM_SEGMENT(name) + +#define DEFINE_SCENE_UNSET(_enumValue) + +#include "tables/scene_table.h" + +#undef DEFINE_SCENE +#undef DEFINE_SCENE_UNSET + +#define DEFINE_SCENE(name, _enumValue, textId, drawConfig, _restrictionFlags, _persistentCycleFlags) \ + { { SEGMENT_ROM_START(name), SEGMENT_ROM_END(name) }, textId, 0, drawConfig, 0, 0 }, + +#define DEFINE_SCENE_UNSET(_enumValue) { 0 }, + +SceneTableEntry gSceneTable[SCENE_MAX] = { +#include "tables/scene_table.h" }; +#undef DEFINE_SCENE +#undef DEFINE_SCENE_UNSET + static EntranceTableEntry sMayorsResidenceEntrance0[] = { { SCENE_SONCHONOIE, 0, 0x4102 }, }; diff --git a/src/code/z_skin.c b/src/code/z_skin.c index 9bfd8d566..0d3e0bf85 100644 --- a/src/code/z_skin.c +++ b/src/code/z_skin.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" #include "z64skin.h" diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index c10c1943e..6556adfa7 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -10,128 +10,30 @@ void func_80147414(SramContext* sramCtx, s32 fileNum, s32 arg2); ((newf)[0] != 'Z' || (newf)[1] != 'E' || (newf)[2] != 'L' || (newf)[3] != 'D' || (newf)[4] != 'A' || \ (newf)[5] != '3') -// default scene flags (?) -// indices of subarray: -// - 0: switch0 -// - 1: switch1 -// - 2: chest -// - 3: collectible -u32 D_801C5FC0[SCENE_MAX][4] = { - { 0xC00, 0, 0, 0x40000000 }, // SCENE_20SICHITAI2 - { 0, 0, 0, 0 }, // SCENE_UNSET_1 - { 0, 0, 0, 0 }, // SCENE_UNSET_2 - { 0, 0, 0, 0 }, // SCENE_UNSET_3 - { 0, 0, 0, 0 }, // SCENE_UNSET_4 - { 0, 0, 0, 0 }, // SCENE_UNSET_5 - { 0, 0, 0, 0 }, // SCENE_UNSET_6 - { 0, 0, 0, 0xC04 }, // SCENE_KAKUSIANA - { 0, 0, 0, 0 }, // SCENE_SPOT00 - { 0, 0, 0, 0 }, // SCENE_UNSET_9 - { 0, 0, 0, 0 }, // SCENE_WITCH_SHOP - { 0, 0, 0, 0x80000000 }, // SCENE_LAST_BS - { 0, 0, 0, 0x80000000 }, // SCENE_HAKASHITA - { 0, 0, 0, 0 }, // SCENE_AYASHIISHOP - { 0, 0, 0, 0 }, // SCENE_UNSET_E - { 0, 0, 0, 0 }, // SCENE_UNSET_F - { 0, 0, 0, 0 }, // SCENE_OMOYA - { 0, 0, 0, 0 }, // SCENE_BOWLING - { 0, 0, 0, 0 }, // SCENE_SONCHONOIE - { 0x100000, 0, 0, 0x40000002 }, // SCENE_IKANA - { 0, 0, 0, 0 }, // SCENE_KAIZOKU - { 0, 0, 0, 0 }, // SCENE_MILK_BAR - { 0x4000000, 0, 0, 0 }, // SCENE_INISIE_N - { 2, 0, 0, 0 }, // SCENE_TAKARAYA - { 0x4000000, 0, 0, 0 }, // SCENE_INISIE_R - { 0, 0, 0, 0 }, // SCENE_OKUJOU - { 0xF, 0, 0, 0 }, // SCENE_OPENINGDAN - { 0x70B000, 0, 0, 0 }, // SCENE_MITURIN - { 0, 0, 0, 0 }, // SCENE_13HUBUKINOMITI - { 0, 0x80000000, 0, 0x400 }, // SCENE_CASTLE - { 0, 0, 0, 0 }, // SCENE_DEKUTES - { 0, 0, 0, 0x80000000 }, // SCENE_MITURIN_BS - { 0, 0, 0, 0 }, // SCENE_SYATEKI_MIZU - { 0x1A00020, 0, 0, 0 }, // SCENE_HAKUGIN - { 0x400, 0, 0, 0 }, // SCENE_ROMANYMAE - { 0, 0, 0, 0x1000 }, // SCENE_PIRATE - { 0, 0, 0, 0 }, // SCENE_SYATEKI_MORI - { 0, 0, 0, 2 }, // SCENE_SINKAI - { 0x400, 0, 0, 0 }, // SCENE_YOUSEI_IZUMI - { 0, 0, 0, 0 }, // SCENE_KINSTA1 - { 0, 0, 0, 0x80000000 }, // SCENE_KINDAN2 - { 0, 0, 0, 0 }, // SCENE_TENMON_DAI - { 0, 0, 0, 2 }, // SCENE_LAST_DEKU - { 0, 0, 0, 0x40000000 }, // SCENE_22DEKUCITY - { 0, 0, 0, 0 }, // SCENE_KAJIYA - { 0x10, 0, 0, 0 }, // SCENE_00KEIKOKU - { 3, 0, 0, 0 }, // SCENE_POSTHOUSE - { 0, 0, 0, 0 }, // SCENE_LABO - { 0, 0, 0, 0x80000000 }, // SCENE_DANPEI2TEST - { 0, 0, 0, 0 }, // SCENE_UNSET_31 - { 0, 0, 0, 0 }, // SCENE_16GORON_HOUSE - { 0, 0, 0, 0 }, // SCENE_33ZORACITY - { 0, 0, 0, 0 }, // SCENE_8ITEMSHOP - { 0, 0, 0, 0 }, // SCENE_F01 - { 0, 0, 0, 0x80000000 }, // SCENE_INISIE_BS - { 0x100400, 0, 0, 0x22 }, // SCENE_30GYOSON - { 0x400, 0, 0, 0x80 }, // SCENE_31MISAKI - { 0, 0, 0, 0 }, // SCENE_TAKARAKUJI - { 0, 0, 0, 0 }, // SCENE_UNSET_3A - { 0x400, 0, 0, 0 }, // SCENE_TORIDE - { 0, 0, 0, 0 }, // SCENE_FISHERMAN - { 0, 0, 0, 0 }, // SCENE_GORONSHOP - { 0, 0, 0, 0 }, // SCENE_DEKU_KING - { 0, 0, 0, 2 }, // SCENE_LAST_GORON - { 0, 0, 0, 0x80000002 }, // SCENE_24KEMONOMITI - { 0, 0, 0, 0 }, // SCENE_F01_B - { 0, 0, 0, 0 }, // SCENE_F01C - { 0, 0, 0, 0 }, // SCENE_BOTI - { 0, 0, 0, 0x80000000 }, // SCENE_HAKUGIN_BS - { 0xC00, 0, 0, 0x40000000 }, // SCENE_20SICHITAI - { 0x102, 0, 0, 0x400 }, // SCENE_21MITURINMAE - { 0, 0, 0, 2 }, // SCENE_LAST_ZORA - { 0, 0, 0, 0x40000000 }, // SCENE_11GORONNOSATO2 - { 0x70, 0, 0, 0 }, // SCENE_SEA - { 0, 0, 0, 0 }, // SCENE_35TAKI - { 0, 0, 0, 0 }, // SCENE_REDEAD - { 0, 0, 0, 0x40000000 }, // SCENE_BANDROOM - { 0, 0, 0, 0x40000000 }, // SCENE_11GORONNOSATO - { 0, 0, 0, 0 }, // SCENE_GORON_HAKA - { 0, 0, 0, 0 }, // SCENE_SECOM - { 0x100000, 0, 0, 0x80000000 }, // SCENE_10YUKIYAMANOMURA - { 0, 0, 0, 0 }, // SCENE_TOUGITES - { 0, 0, 0, 0 }, // SCENE_DANPEI - { 0, 0, 0, 0 }, // SCENE_IKANAMAE - { 0, 0, 0, 0 }, // SCENE_DOUJOU - { 0, 0, 0, 0 }, // SCENE_MUSICHOUSE - { 0, 0, 0, 0 }, // SCENE_IKNINSIDE - { 0, 0, 0, 0 }, // SCENE_MAP_SHOP - { 0x400, 0, 0, 0 }, // SCENE_F40 - { 0x400, 0, 0, 0 }, // SCENE_F41 - { 0x100000, 0, 0, 0x80000000 }, // SCENE_10YUKIYAMANOMURA2 - { 0, 0, 0, 0x100 }, // SCENE_14YUKIDAMANOMITI - { 0x400, 0, 0, 0 }, // SCENE_12HAKUGINMAE - { 0, 0, 0, 0x80 }, // SCENE_17SETUGEN - { 0, 0, 0, 0x80 }, // SCENE_17SETUGEN2 - { 0, 0, 0, 0x80000000 }, // SCENE_SEA_BS - { 0, 0, 0, 0x400 }, // SCENE_RANDOM - { 0, 0, 0, 0 }, // SCENE_YADOYA - { 0, 0, 0, 0 }, // SCENE_KONPEKI_ENT - { 1, 0, 0, 0 }, // SCENE_INSIDETOWER - { 0, 0, 0, 0 }, // SCENE_26SARUNOMORI - { 0, 0, 0, 0 }, // SCENE_LOST_WOODS - { 0, 0, 0, 2 }, // SCENE_LAST_LINK - { 0, 0, 0, 0 }, // SCENE_SOUGEN - { 0, 0, 0, 0 }, // SCENE_BOMYA - { 0, 0, 0, 0 }, // SCENE_KYOJINNOMA - { 0, 0, 0, 0 }, // SCENE_KOEPONARACE - { 0, 0, 0, 0 }, // SCENE_GORONRACE - { 1, 0, 0, 0 }, // SCENE_TOWN - { 0, 0, 0, 0 }, // SCENE_ICHIBA - { 0, 0, 0, 0x400 }, // SCENE_BACKTOWN - { 0x100000, 0, 0, 0x400 }, // SCENE_CLOCKTOWER - { 0, 0, 1, 0 }, // SCENE_ALLEY +typedef struct PersistentCycleFlags { + /* 0x0 */ u32 switch0; + /* 0x4 */ u32 switch1; + /* 0x8 */ u32 chest; + /* 0xC */ u32 collectible; +} PersistentCycleFlags; // size = 0x10 + +#define PERSISTENT_CYCLE_FLAGS_SET(switch0, switch1, chest, collectible) { switch0, switch1, chest, collectible }, +#define PERSISTENT_CYCLE_FLAGS_NONE PERSISTENT_CYCLE_FLAGS_SET(0, 0, 0, 0) + +#define DEFINE_SCENE(_name, _enumValue, _textId, _drawConfig, _restrictionFlags, persistentCycleFlags) \ + persistentCycleFlags +#define DEFINE_SCENE_UNSET(_enumValue) PERSISTENT_CYCLE_FLAGS_NONE + +/** + * Array of bitwise flags which won't be turned off on a cycle reset (will persist between cycles) + */ +PersistentCycleFlags sPersistentCycleFlags[SCENE_MAX] = { +#include "tables/scene_table.h" }; +#undef DEFINE_SCENE +#undef DEFINE_SCENE_UNSET + // TODO: figure out a way to use the WEEKEVENTREG defines here // weekEventReg flags which will be not be cleared on a cycle reset u16 D_801C66D0[ARRAY_COUNT(gSaveContext.save.saveInfo.weekEventReg)] = { @@ -350,18 +252,21 @@ void Sram_SaveEndOfCycle(PlayState* play) { sceneId = Play_GetOriginalSceneId(play->sceneId); Play_SaveCycleSceneFlags(&play->state); - play->actorCtx.sceneFlags.chest &= D_801C5FC0[sceneId][2]; - play->actorCtx.sceneFlags.switches[0] &= D_801C5FC0[sceneId][0]; - play->actorCtx.sceneFlags.switches[1] &= D_801C5FC0[sceneId][1]; - play->actorCtx.sceneFlags.collectible[0] &= D_801C5FC0[sceneId][3]; + play->actorCtx.sceneFlags.chest &= sPersistentCycleFlags[sceneId].chest; + play->actorCtx.sceneFlags.switches[0] &= sPersistentCycleFlags[sceneId].switch0; + play->actorCtx.sceneFlags.switches[1] &= sPersistentCycleFlags[sceneId].switch1; + play->actorCtx.sceneFlags.collectible[0] &= sPersistentCycleFlags[sceneId].collectible; play->actorCtx.sceneFlags.clearedRoom = 0; for (i = 0; i < SCENE_MAX; i++) { - gSaveContext.cycleSceneFlags[i].switch0 = ((void)0, gSaveContext.cycleSceneFlags[i].switch0) & D_801C5FC0[i][0]; - gSaveContext.cycleSceneFlags[i].switch1 = ((void)0, gSaveContext.cycleSceneFlags[i].switch1) & D_801C5FC0[i][1]; - gSaveContext.cycleSceneFlags[i].chest = ((void)0, gSaveContext.cycleSceneFlags[i].chest) & D_801C5FC0[i][2]; + gSaveContext.cycleSceneFlags[i].switch0 = + ((void)0, gSaveContext.cycleSceneFlags[i].switch0) & sPersistentCycleFlags[i].switch0; + gSaveContext.cycleSceneFlags[i].switch1 = + ((void)0, gSaveContext.cycleSceneFlags[i].switch1) & sPersistentCycleFlags[i].switch1; + gSaveContext.cycleSceneFlags[i].chest = + ((void)0, gSaveContext.cycleSceneFlags[i].chest) & sPersistentCycleFlags[i].chest; gSaveContext.cycleSceneFlags[i].collectible = - ((void)0, gSaveContext.cycleSceneFlags[i].collectible) & D_801C5FC0[i][3]; + ((void)0, gSaveContext.cycleSceneFlags[i].collectible) & sPersistentCycleFlags[i].collectible; gSaveContext.cycleSceneFlags[i].clearedRoom = 0; gSaveContext.save.saveInfo.permanentSceneFlags[i].unk_14 = 0; gSaveContext.save.saveInfo.permanentSceneFlags[i].rooms = 0; |
