diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-10-28 00:13:44 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-27 10:13:44 -0300 |
| commit | 4422df3ef66f1e6502f17a3653a90dff1d232356 (patch) | |
| tree | d1f7ad3d42a3af6a050c023ac19034f256ec629a /src/code | |
| parent | cf41eeb3ac65c0d51d6758ddc4cad9474b38a796 (diff) | |
player unions (#1453)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 4 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 15 |
2 files changed, 10 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index d7d28dd91..3b68a0853 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1412,7 +1412,7 @@ s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction) { player->csAction = csAction; player->csActor = actor; - player->unk_3BA = false; + player->cv.haltActorsDuringCsAction = false; return true; } @@ -1420,7 +1420,7 @@ s32 func_800B7298(PlayState* play, Actor* actor, u8 csAction) { Player* player = GET_PLAYER(play); if (func_800B724C(play, actor, csAction)) { - player->unk_3BA = true; + player->cv.haltActorsDuringCsAction = true; return true; } return false; diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 43b1cd05d..3d7010c0d 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -369,13 +369,14 @@ void func_80122F28(Player* player) { s32 func_80122F9C(PlayState* play) { Player* player = GET_PLAYER(play); - return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->actionVar1 == 2); + return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->av1.actionVar1 == 2); } s32 func_80122FCC(PlayState* play) { Player* player = GET_PLAYER(play); - return (player->stateFlags2 & PLAYER_STATE2_80000) && ((player->actionVar1 == 1) || (player->actionVar1 == 3)); + return (player->stateFlags2 & PLAYER_STATE2_80000) && + ((player->av1.actionVar1 == 1) || (player->av1.actionVar1 == 3)); } void func_8012300C(PlayState* play, s32 arg1) { @@ -389,15 +390,15 @@ void func_8012301C(Actor* thisx, PlayState* play2) { PlayState* play = play2; Player* this = (Player*)thisx; - this->actionVar1++; + this->av1.actionVar1++; - if (this->actionVar1 == 2) { + if (this->av1.actionVar1 == 2) { s16 objectId = gPlayerFormObjectIds[GET_PLAYER_FORM]; gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId = objectId; func_8012F73C(&play->objectCtx, this->actor.objectSlot, objectId); this->actor.objectSlot = Object_GetSlot(&play->objectCtx, GAMEPLAY_KEEP); - } else if (this->actionVar1 >= 3) { + } else if (this->av1.actionVar1 >= 3) { s32 objectSlot = Object_GetSlot(&play->objectCtx, gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId); if (Object_IsLoaded(&play->objectCtx, objectSlot)) { @@ -3750,7 +3751,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } } - if ((player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_100)) && (player->actionVar2 != 0)) { + if ((player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_100)) && (player->av2.actionVar2 != 0)) { static Vec3f D_801C0E40[PLAYER_FORM_MAX] = { { 0.0f, 0.0f, 0.0f }, // PLAYER_FORM_FIERCE_DEITY { -578.3f, -1100.9f, 0.0f }, // PLAYER_FORM_GORON @@ -3770,7 +3771,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, (u8)player->actionVar2); + gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, (u8)player->av2.actionVar2); gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_054C90); Matrix_Pop(); |
