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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-07-05 12:09:01 +1000
committerGitHub <noreply@github.com>2023-07-05 12:09:01 +1000
commit532ec3097384cd707de99e80f0cb73ba791c8e45 (patch)
tree0cf2e5dc4a7311bd52ef3bb64919faeae2dd9282 /src/code
parent857a0cfdaf29755b763eda075b7ac9c4a204b0e4 (diff)
Misc Cleanup 6 (#1307)
* more cleanup * 3 more brackets * PR Suggestions
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_8012EC80.c50
-rw-r--r--src/code/z_demo.c2
-rw-r--r--src/code/z_en_item00.c5
-rw-r--r--src/code/z_parameter.c23
-rw-r--r--src/code/z_sram_NES.c237
5 files changed, 216 insertions, 101 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c
index dc334c93e..9a2100d01 100644
--- a/src/code/code_8012EC80.c
+++ b/src/code/code_8012EC80.c
@@ -43,14 +43,14 @@ u32 gUpgradeMasks[] = {
// 3 = two-bit masks
// 7 = three-bit masks
u32 gUpgradeNegMasks[] = {
- ~(7 << 0), // Quivers
- ~(7 << 3), // Bomb Bags
- ~(7 << 6), // Unused (Strength)
- ~(7 << 9), // Unused (Scale)
- ~(3 << 12), // Wallets
- ~(7 << 14), // Unused (Deku Seed Bullet Bags)
- ~(7 << 17), // Unused (Deku Stick)
- ~(7 << 20), // Unused (Deku Nut)
+ ~(7 << 0), // UPG_QUIVER
+ ~(7 << 3), // UPG_BOMB_BAG
+ ~(7 << 6), // UPG_STRENGTH
+ ~(7 << 9), // UPG_SCALE
+ ~(3 << 12), // UPG_WALLET
+ ~(7 << 14), // UPG_BULLET_BAG
+ ~(7 << 17), // UPG_DEKU_STICKS
+ ~(7 << 20), // UPG_DEKU_NUTS
};
u8 gEquipShifts[] = {
@@ -61,25 +61,25 @@ u8 gEquipShifts[] = {
};
u8 gUpgradeShifts[] = {
- 0, // Quivers
- 3, // Bomb Bags
- 6, // Unused (Strength)
- 9, // Unused (Scale)
- 12, // Wallets
- 14, // Unused (Deku Seed Bullet Bags)
- 17, // Unused (Deku Stick)
- 20, // Unused (Deku Nut)
+ 0, // UPG_QUIVER
+ 3, // UPG_BOMB_BAG
+ 6, // UPG_STRENGTH
+ 9, // UPG_SCALE
+ 12, // UPG_WALLET
+ 14, // UPG_BULLET_BAG
+ 17, // UPG_DEKU_STICKS
+ 20, // UPG_DEKU_NUTS
};
u16 gUpgradeCapacities[][4] = {
- { 0, 30, 40, 50 }, // Quivers
- { 0, 20, 30, 40 }, // Bomb Bags
- { 0, 0, 0, 0 }, // Unused (Strength)
- { 0, 0, 0, 0 }, // Unused (Scale)
- { 99, 200, 500, 500 }, // Wallets
- { 0, 30, 40, 50 }, // Unused (Deku Seed Bullet Bags)
- { 0, 10, 20, 30 }, // Unused (Deku Stick)
- { 0, 20, 30, 40 }, // Unused (Deku Nut)
+ { 0, 30, 40, 50 }, // UPG_QUIVER
+ { 0, 20, 30, 40 }, // UPG_BOMB_BAG
+ { 0, 0, 0, 0 }, // UPG_STRENGTH
+ { 0, 0, 0, 0 }, // UPG_SCALE
+ { 99, 200, 500, 500 }, // UPG_WALLET
+ { 0, 30, 40, 50 }, // UPG_BULLET_BAG
+ { 0, 10, 20, 30 }, // UPG_DEKU_STICKS
+ { 0, 20, 30, 40 }, // UPG_DEKU_NUTS
};
// eight-bit masks
@@ -512,7 +512,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
}
void Inventory_ChangeUpgrade(s16 upgrade, u32 value) {
- u32 upgrades = gSaveContext.save.saveInfo.inventory.upgrades;
+ u32 upgrades = GET_SAVE_INVENTORY_UPGRADES;
upgrades &= gUpgradeNegMasks[upgrade];
upgrades |= value << gUpgradeShifts[upgrade];
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index d6f3b78b3..262bc0ebc 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -301,7 +301,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
break;
case CS_MISC_PLAYER_FORM_HUMAN:
- sCutsceneStoredPlayerForm = gSaveContext.save.playerForm;
+ sCutsceneStoredPlayerForm = GET_PLAYER_FORM;
gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
gSaveContext.save.equippedMask = PLAYER_MASK_NONE;
break;
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index a13499f46..0f1836dfb 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1331,16 +1331,19 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
dropQuantity = sDropTableAmounts[params + dropTableIndex];
if (dropId == ITEM00_MASK) {
- switch (gSaveContext.save.playerForm) {
+ switch (GET_PLAYER_FORM) {
case PLAYER_FORM_HUMAN:
dropId = ITEM00_ARROWS_10;
break;
+
case PLAYER_FORM_ZORA:
dropId = ITEM00_RECOVERY_HEART;
break;
+
case PLAYER_FORM_GORON:
dropId = ITEM00_MAGIC_JAR_SMALL;
break;
+
default:
dropId = ITEM00_RUPEE_GREEN;
break;
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index a79071603..cbbe959e7 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2020,10 +2020,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
// C buttons
- if (gSaveContext.save.playerForm == player->transformation) {
+ if (GET_PLAYER_FORM == player->transformation) {
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
// Individual C button
- if (!gPlayerFormItemRestrictions[(void)0, gSaveContext.save.playerForm][GET_CUR_FORM_BTN_ITEM(i)]) {
+ if (!gPlayerFormItemRestrictions[GET_PLAYER_FORM][GET_CUR_FORM_BTN_ITEM(i)]) {
// Item not usable in current playerForm
if (gSaveContext.buttonStatus[i] != BTN_DISABLED) {
gSaveContext.buttonStatus[i] = BTN_DISABLED;
@@ -2182,7 +2182,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
- (!(CHECK_EVENTINF(EVENTINF_41)) && (play->unk_1887C >= 2))) {
+ (!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
// (non-minigame?)
if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
@@ -2255,8 +2255,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) &&
(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
- } else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
- (CHECK_EVENTINF(EVENTINF_35))) {
+ } else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
@@ -2345,8 +2344,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
restoreHudVisibility = true;
sPictoState = PICTO_BOX_STATE_OFF;
} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || (func_801A5100() == 1)) {
- if (!(CHECK_EVENTINF(EVENTINF_41)) ||
- ((CHECK_EVENTINF(EVENTINF_41)) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
+ if (!CHECK_EVENTINF(EVENTINF_41) ||
+ (CHECK_EVENTINF(EVENTINF_41) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
Audio_PlaySfx(NA_SE_SY_CAMERA_SHUTTER);
SREG(89) = 1;
play->haltAllActors = true;
@@ -3145,10 +3144,8 @@ void Inventory_UpdateDeitySwordEquip(PlayState* play) {
interfaceCtx->unk_21C = 0;
interfaceCtx->bButtonDoAction = 0;
- // Is simply checking if (gSaveContext.save.playerForm == PLAYER_FORM_FIERCE_DEITY)
- if ((((gSaveContext.save.playerForm > 0) && (gSaveContext.save.playerForm < 4))
- ? 1
- : gSaveContext.save.playerForm >> 1) == 0) {
+ // Is simply checking if (GET_PLAYER_FORM == PLAYER_FORM_FIERCE_DEITY)
+ if ((((GET_PLAYER_FORM > 0) && (GET_PLAYER_FORM < 4)) ? 1 : GET_PLAYER_FORM >> 1) == 0) {
CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_SWORD_DEITY;
} else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_SWORD_DEITY) {
if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
@@ -4104,7 +4101,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
(play->sceneId != SCENE_BOWLING) &&
((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
- ((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) &&
+ ((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !CHECK_EVENTINF(EVENTINF_35)) &&
(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->unk_1887C != 100))) {
Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
}
@@ -6409,7 +6406,7 @@ void Interface_Draw(PlayState* play) {
Interface_DrawItemButtons(play);
- if (player->transformation == ((void)0, gSaveContext.save.playerForm)) {
+ if (player->transformation == GET_PLAYER_FORM) {
Interface_DrawBButtonIcons(play);
}
Interface_DrawCButtonIcons(play);
diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c
index 33276f717..7e0caa640 100644
--- a/src/code/z_sram_NES.c
+++ b/src/code/z_sram_NES.c
@@ -800,16 +800,91 @@ ItemEquips sSaveDefaultItemEquips = {
Inventory sSaveDefaultInventory = {
// items
{
- ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
- ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
- ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
- ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
- ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
+ ITEM_NONE, // SLOT_OCARINA
+ ITEM_NONE, // SLOT_BOW
+ ITEM_NONE, // SLOT_ARROW_FIRE
+ ITEM_NONE, // SLOT_ARROW_ICE
+ ITEM_NONE, // SLOT_ARROW_LIGHT
+ ITEM_NONE, // SLOT_TRADE_DEED
+ ITEM_NONE, // SLOT_BOMB
+ ITEM_NONE, // SLOT_BOMBCHU
+ ITEM_NONE, // SLOT_DEKU_STICK
+ ITEM_NONE, // SLOT_DEKU_NUT
+ ITEM_NONE, // SLOT_MAGIC_BEANS
+ ITEM_NONE, // SLOT_TRADE_KEY_MAMA
+ ITEM_NONE, // SLOT_POWDER_KEG
+ ITEM_NONE, // SLOT_PICTOGRAPH_BOX
+ ITEM_NONE, // SLOT_LENS_OF_TRUTH
+ ITEM_NONE, // SLOT_HOOKSHOT
+ ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY
+ ITEM_NONE, // SLOT_TRADE_COUPLE
+ ITEM_NONE, // SLOT_BOTTLE_1
+ ITEM_NONE, // SLOT_BOTTLE_2
+ ITEM_NONE, // SLOT_BOTTLE_3
+ ITEM_NONE, // SLOT_BOTTLE_4
+ ITEM_NONE, // SLOT_BOTTLE_5
+ ITEM_NONE, // SLOT_BOTTLE_6
+ ITEM_NONE, // SLOT_MASK_POSTMAN
+ ITEM_NONE, // SLOT_MASK_ALL_NIGHT
+ ITEM_NONE, // SLOT_MASK_BLAST
+ ITEM_NONE, // SLOT_MASK_STONE
+ ITEM_NONE, // SLOT_MASK_GREAT_FAIRY
+ ITEM_NONE, // SLOT_MASK_DEKU
+ ITEM_NONE, // SLOT_MASK_KEATON
+ ITEM_NONE, // SLOT_MASK_BREMEN
+ ITEM_NONE, // SLOT_MASK_BUNNY
+ ITEM_NONE, // SLOT_MASK_DON_GERO
+ ITEM_NONE, // SLOT_MASK_SCENTS
+ ITEM_NONE, // SLOT_MASK_GORON
+ ITEM_NONE, // SLOT_MASK_ROMANI
+ ITEM_NONE, // SLOT_MASK_CIRCUS_LEADER
+ ITEM_NONE, // SLOT_MASK_KAFEIS_MASK
+ ITEM_NONE, // SLOT_MASK_COUPLE
+ ITEM_NONE, // SLOT_MASK_TRUTH
+ ITEM_NONE, // SLOT_MASK_ZORA
+ ITEM_NONE, // SLOT_MASK_KAMARO
+ ITEM_NONE, // SLOT_MASK_GIBDO
+ ITEM_NONE, // SLOT_MASK_GARO
+ ITEM_NONE, // SLOT_MASK_CAPTAIN
+ ITEM_NONE, // SLOT_MASK_GIANT
+ ITEM_NONE, // SLOT_MASK_FIERCE_DEITY
},
// ammo
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
+ {
+ 0, // SLOT_OCARINA
+ 0, // SLOT_BOW
+ 0, // SLOT_ARROW_FIRE
+ 0, // SLOT_ARROW_ICE
+ 0, // SLOT_ARROW_LIGHT
+ 0, // SLOT_TRADE_DEED
+ 0, // SLOT_BOMB
+ 0, // SLOT_BOMBCHU
+ 0, // SLOT_DEKU_STICK
+ 0, // SLOT_DEKU_NUT
+ 0, // SLOT_MAGIC_BEANS
+ 0, // SLOT_TRADE_KEY_MAMA
+ 0, // SLOT_POWDER_KEG
+ 0, // SLOT_PICTOGRAPH_BOX
+ 0, // SLOT_LENS_OF_TRUTH
+ 0, // SLOT_HOOKSHOT
+ 0, // SLOT_SWORD_GREAT_FAIRY
+ 0, // SLOT_TRADE_COUPLE
+ 0, // SLOT_BOTTLE_1
+ 0, // SLOT_BOTTLE_2
+ 0, // SLOT_BOTTLE_3
+ 0, // SLOT_BOTTLE_4
+ 0, // SLOT_BOTTLE_5
+ 0, // SLOT_BOTTLE_6
+ },
// upgrades
- 0x120000,
+ (0 << 0) | // UPG_QUIVER
+ (0 << 3) | // UPG_BOMB_BAG
+ (0 << 6) | // UPG_STRENGTH
+ (0 << 9) | // UPG_SCALE
+ (0 << 12) | // UPG_WALLET
+ (0 << 14) | // UPG_BULLET_BAG
+ (1 << 17) | // UPG_DEKU_STICKS
+ (1 << 20), // UPG_DEKU_NUTS
// questItems
0,
// dungeonItems
@@ -901,59 +976,91 @@ ItemEquips sSaveDebugItemEquips = {
Inventory sSaveDebugInventory = {
// items
{
- ITEM_OCARINA_OF_TIME,
- ITEM_BOW,
- ITEM_ARROW_FIRE,
- ITEM_ARROW_ICE,
- ITEM_ARROW_LIGHT,
- ITEM_MOONS_TEAR,
- ITEM_BOMB,
- ITEM_BOMBCHU,
- ITEM_DEKU_STICK,
- ITEM_DEKU_NUT,
- ITEM_MAGIC_BEANS,
- ITEM_ROOM_KEY,
- ITEM_POWDER_KEG,
- ITEM_PICTOGRAPH_BOX,
- ITEM_LENS_OF_TRUTH,
- ITEM_HOOKSHOT,
- ITEM_SWORD_GREAT_FAIRY,
- ITEM_LETTER_TO_KAFEI,
- ITEM_BOTTLE,
- ITEM_POTION_RED,
- ITEM_POTION_GREEN,
- ITEM_POTION_BLUE,
- ITEM_NONE,
- ITEM_NONE,
- ITEM_MASK_POSTMAN,
- ITEM_MASK_ALL_NIGHT,
- ITEM_MASK_BLAST,
- ITEM_MASK_STONE,
- ITEM_MASK_GREAT_FAIRY,
- ITEM_MASK_DEKU,
- ITEM_MASK_KEATON,
- ITEM_MASK_BREMEN,
- ITEM_MASK_BUNNY,
- ITEM_MASK_DON_GERO,
- ITEM_MASK_SCENTS,
- ITEM_MASK_GORON,
- ITEM_MASK_ROMANI,
- ITEM_MASK_CIRCUS_LEADER,
- ITEM_MASK_KAFEIS_MASK,
- ITEM_MASK_COUPLE,
- ITEM_MASK_TRUTH,
- ITEM_MASK_ZORA,
- ITEM_MASK_KAMARO,
- ITEM_MASK_GIBDO,
- ITEM_MASK_GARO,
- ITEM_MASK_CAPTAIN,
- ITEM_MASK_GIANT,
- ITEM_MASK_FIERCE_DEITY,
+ ITEM_OCARINA_OF_TIME, // SLOT_OCARINA
+ ITEM_BOW, // SLOT_BOW
+ ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE
+ ITEM_ARROW_ICE, // SLOT_ARROW_ICE
+ ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT
+ ITEM_MOONS_TEAR, // SLOT_TRADE_DEED
+ ITEM_BOMB, // SLOT_BOMB
+ ITEM_BOMBCHU, // SLOT_BOMBCHU
+ ITEM_DEKU_STICK, // SLOT_DEKU_STICK
+ ITEM_DEKU_NUT, // SLOT_DEKU_NUT
+ ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS
+ ITEM_ROOM_KEY, // SLOT_TRADE_KEY_MAMA
+ ITEM_POWDER_KEG, // SLOT_POWDER_KEG
+ ITEM_PICTOGRAPH_BOX, // SLOT_PICTOGRAPH_BOX
+ ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH
+ ITEM_HOOKSHOT, // SLOT_HOOKSHOT
+ ITEM_SWORD_GREAT_FAIRY, // SLOT_SWORD_GREAT_FAIRY
+ ITEM_LETTER_TO_KAFEI, // SLOT_TRADE_COUPLE
+ ITEM_BOTTLE, // SLOT_BOTTLE_1
+ ITEM_POTION_RED, // SLOT_BOTTLE_2
+ ITEM_POTION_GREEN, // SLOT_BOTTLE_3
+ ITEM_POTION_BLUE, // SLOT_BOTTLE_4
+ ITEM_NONE, // SLOT_BOTTLE_5
+ ITEM_NONE, // SLOT_BOTTLE_6
+ ITEM_MASK_POSTMAN, // SLOT_MASK_POSTMAN
+ ITEM_MASK_ALL_NIGHT, // SLOT_MASK_ALL_NIGHT
+ ITEM_MASK_BLAST, // SLOT_MASK_BLAST
+ ITEM_MASK_STONE, // SLOT_MASK_STONE
+ ITEM_MASK_GREAT_FAIRY, // SLOT_MASK_GREAT_FAIRY
+ ITEM_MASK_DEKU, // SLOT_MASK_DEKU
+ ITEM_MASK_KEATON, // SLOT_MASK_KEATON
+ ITEM_MASK_BREMEN, // SLOT_MASK_BREMEN
+ ITEM_MASK_BUNNY, // SLOT_MASK_BUNNY
+ ITEM_MASK_DON_GERO, // SLOT_MASK_DON_GERO
+ ITEM_MASK_SCENTS, // SLOT_MASK_SCENTS
+ ITEM_MASK_GORON, // SLOT_MASK_GORON
+ ITEM_MASK_ROMANI, // SLOT_MASK_ROMANI
+ ITEM_MASK_CIRCUS_LEADER, // SLOT_MASK_CIRCUS_LEADER
+ ITEM_MASK_KAFEIS_MASK, // SLOT_MASK_KAFEIS_MASK
+ ITEM_MASK_COUPLE, // SLOT_MASK_COUPLE
+ ITEM_MASK_TRUTH, // SLOT_MASK_TRUTH
+ ITEM_MASK_ZORA, // SLOT_MASK_ZORA
+ ITEM_MASK_KAMARO, // SLOT_MASK_KAMARO
+ ITEM_MASK_GIBDO, // SLOT_MASK_GIBDO
+ ITEM_MASK_GARO, // SLOT_MASK_GARO
+ ITEM_MASK_CAPTAIN, // SLOT_MASK_CAPTAIN
+ ITEM_MASK_GIANT, // SLOT_MASK_GIANT
+ ITEM_MASK_FIERCE_DEITY, // SLOT_MASK_FIERCE_DEITY
},
// ammo
- { 1, 30, 1, 1, 1, 1, 30, 30, 30, 30, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
+ {
+ 1, // SLOT_OCARINA
+ 30, // SLOT_BOW
+ 1, // SLOT_ARROW_FIRE
+ 1, // SLOT_ARROW_ICE
+ 1, // SLOT_ARROW_LIGHT
+ 1, // SLOT_TRADE_DEED
+ 30, // SLOT_BOMB
+ 30, // SLOT_BOMBCHU
+ 30, // SLOT_DEKU_STICK
+ 30, // SLOT_DEKU_NUT
+ 1, // SLOT_MAGIC_BEANS
+ 1, // SLOT_TRADE_KEY_MAMA
+ 1, // SLOT_POWDER_KEG
+ 1, // SLOT_PICTOGRAPH_BOX
+ 30, // SLOT_LENS_OF_TRUTH
+ 1, // SLOT_HOOKSHOT
+ 1, // SLOT_SWORD_GREAT_FAIRY
+ 1, // SLOT_TRADE_COUPLE
+ 1, // SLOT_BOTTLE_1
+ 1, // SLOT_BOTTLE_2
+ 1, // SLOT_BOTTLE_3
+ 1, // SLOT_BOTTLE_4
+ 0, // SLOT_BOTTLE_5
+ 0, // SLOT_BOTTLE_6
+ },
// upgrades
- 0x120009,
+ (1 << 0) | // UPG_QUIVER
+ (1 << 3) | // UPG_BOMB_BAG
+ (0 << 6) | // UPG_STRENGTH
+ (0 << 9) | // UPG_SCALE
+ (0 << 12) | // UPG_WALLET
+ (0 << 14) | // UPG_BULLET_BAG
+ (1 << 17) | // UPG_DEKU_STICKS
+ (1 << 20), // UPG_DEKU_NUTS
// questItems
(1 << QUEST_SONG_SONATA) | (1 << QUEST_SONG_LULLABY) | (1 << QUEST_SONG_BOSSA_NOVA) | (1 << QUEST_SONG_ELEGY) |
(1 << QUEST_SONG_OATH) | (1 << QUEST_SONG_TIME) | (1 << QUEST_SONG_HEALING) | (1 << QUEST_SONG_EPONA) |
@@ -991,12 +1098,20 @@ Inventory sSaveDebugInventory = {
u16 sSaveDebugChecksum = 0;
-u8 D_801C6A48[] = {
- ITEM_MASK_FIERCE_DEITY, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_MASK_DEKU, ITEM_MASK_FIERCE_DEITY,
+u8 D_801C6A48[PLAYER_FORM_MAX] = {
+ ITEM_MASK_FIERCE_DEITY, // PLAYER_FORM_FIERCE_DEITY
+ ITEM_MASK_GORON, // PLAYER_FORM_GORON
+ ITEM_MASK_ZORA, // PLAYER_FORM_ZORA
+ ITEM_MASK_DEKU, // PLAYER_FORM_DEKU
+ ITEM_MASK_FIERCE_DEITY, // PLAYER_FORM_HUMAN
};
-u8 D_801C6A50[] = {
- SLOT_MASK_FIERCE_DEITY, SLOT_MASK_GORON, SLOT_MASK_ZORA, SLOT_MASK_DEKU, SLOT_MASK_FIERCE_DEITY,
+u8 D_801C6A50[PLAYER_FORM_MAX] = {
+ SLOT_MASK_FIERCE_DEITY, // PLAYER_FORM_FIERCE_DEITY
+ SLOT_MASK_GORON, // PLAYER_FORM_GORON
+ SLOT_MASK_ZORA, // PLAYER_FORM_ZORA
+ SLOT_MASK_DEKU, // PLAYER_FORM_DEKU
+ SLOT_MASK_FIERCE_DEITY, // PLAYER_FORM_HUMAN
};
/**