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authorDerek Hensley <hensley.derek58@gmail.com>2023-02-21 10:36:56 -0800
committerGitHub <noreply@github.com>2023-02-21 15:36:56 -0300
commit5941e09b220c255cd0b1208d1040151e9ea09359 (patch)
tree7ea91a17de6d400b928da5467a7d196e2f6c586c /src/code
parent6f60872ddbce56d7cb0299a53610519e349c383d (diff)
Fbdemo (TransitionTile) OK (#1163)
* Fbdemo OK * Cleanup * sync and format * Fix functions.h * format * SQ
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_fbdemo.c221
-rw-r--r--src/code/z_play.c63
-rw-r--r--src/code/z_rcp.c2
3 files changed, 246 insertions, 40 deletions
diff --git a/src/code/z_fbdemo.c b/src/code/z_fbdemo.c
index c145087a2..441af901e 100644
--- a/src/code/z_fbdemo.c
+++ b/src/code/z_fbdemo.c
@@ -1,20 +1,223 @@
+/**
+ * @file z_fbdemo.c
+ *
+ * This file implements an unused transition system that takes the current screen, partitions it into large tiles, and
+ * can apply an effect to them.
+ *
+ * The screen is divided into 7 rows and 10 columns of tiles. (`gScreenWidth`/ 10 = `gScreenHeight` / 7 = 0x20)
+ *
+ * @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
+ * gets sucked into.
+ */
#include "global.h"
#include "system_malloc.h"
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80163DC0.s")
+Gfx sTransTileSetupDL[] = {
+ gsDPPipeSync(),
+ gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
+ gsSPLoadGeometryMode(G_TEXTURE_ENABLE),
+ gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
+ gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_AA_OPA_SURF | G_RM_AA_OPA_SURF2),
+ gsSPEndDisplayList(),
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_8016418C.s")
+void TransitionTile_InitGraphics(TransitionTile* this) {
+ s32 frame;
+ s32 col;
+ s32 col2;
+ s32 colTex;
+ Vtx* vtx;
+ s32 row;
+ s32 rowTex;
+ Gfx* gfx;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_Destroy.s")
+ guMtxIdent(&this->modelView);
+ guMtxIdent(&this->unk_98);
+ guOrtho(&this->projection, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, -1000.0f, 1000.0f, 1.0f);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_Init.s")
+ for (frame = 0; frame < 2; frame++) {
+ this->frame = frame;
+ vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
+ for (rowTex = 0, row = 0; row < (this->rows + 1); row++, rowTex += 0x20) {
+ for (colTex = 0, col = 0; col < (this->cols + 1); col++, colTex += 0x20) {
+ Vtx_tn* vtxn = &vtx->n;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80164438.s")
+ // clang-format off
+ vtx++; \
+ vtxn->tc[0] = colTex << 6; \
+ vtxn->ob[0] = col * 0x20; \
+ vtxn->ob[1] = row * 0x20; \
+ vtxn->ob[2] = -5; \
+ vtxn->flag = 0; \
+ vtxn->tc[1] = rowTex << 6; \
+ vtxn->n[0] = 0; \
+ vtxn->n[1] = 0; \
+ vtxn->n[2] = 120; \
+ vtxn->a = 255;
+ // clang-format on
+ }
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_Draw.s")
+ gfx = this->gfx;
+ for (rowTex = 0, row = 0; row < this->rows; row++, rowTex += 0x20) {
+ gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)row * (this->cols + 1) * sizeof(Vtx)), 2 * (this->cols + 1), 0);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80164678.s")
+ colTex = 0;
+ col2 = 0;
+ col = 0;
+ while (col < this->cols) {
+ gDPPipeSync(gfx++);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_801647AC.s")
+ gDPLoadTextureTile(gfx++, SEGMENT_ADDR(0xB, 0), G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SCREEN_HEIGHT,
+ colTex, rowTex, colTex + 0x20, rowTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_801647B8.s")
+ gSP1Quadrangle(gfx++, col, col + 1, col2 + this->cols + 2, this->cols + col2 + 1, 0);
+
+ colTex += 0x20;
+ col2++;
+ col++;
+ }
+ }
+
+ gDPPipeSync(gfx++);
+ gSPEndDisplayList(gfx++);
+}
+
+void TransitionTile_InitVtxData(TransitionTile* this) {
+ s32 row;
+ s32 col;
+
+ for (row = 0; row < this->rows + 1; row++) {
+ for (col = 0; col < this->cols + 1; col++) {
+ (this->vtxData + col + row * (this->cols + 1))->x = col * 0x20;
+ (this->vtxData + col + row * (this->cols + 1))->y = row * 0x20;
+ }
+ }
+}
+
+void TransitionTile_Destroy(TransitionTile* this) {
+ Sleep_Msec(100);
+
+ if (this->vtxData != NULL) {
+ SystemArena_Free(this->vtxData);
+ this->vtxData = NULL;
+ }
+ if (this->vtxFrame1 != NULL) {
+ SystemArena_Free(this->vtxFrame1);
+ this->vtxFrame1 = NULL;
+ }
+ if (this->vtxFrame2 != NULL) {
+ SystemArena_Free(this->vtxFrame2);
+ this->vtxFrame2 = NULL;
+ }
+ if (this->gfx != NULL) {
+ SystemArena_Free(this->gfx);
+ this->gfx = NULL;
+ }
+}
+
+TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows) {
+ s32 gridSize;
+
+ bzero(this, sizeof(TransitionTile));
+ this->frame = 0;
+ this->cols = cols;
+ this->rows = rows;
+ gridSize = (cols + 1) * (rows + 1);
+ this->vtxData = SystemArena_Malloc(gridSize * sizeof(TransitionTileVtxData));
+ this->vtxFrame1 = SystemArena_Malloc(gridSize * sizeof(Vtx));
+ this->vtxFrame2 = SystemArena_Malloc(gridSize * sizeof(Vtx));
+ this->gfx = SystemArena_Malloc(((cols * 9 + 1) * rows + 2) * sizeof(Gfx));
+
+ if ((this->vtxData == NULL) || (this->vtxFrame1 == NULL) || (this->vtxFrame2 == NULL) || (this->gfx == NULL)) {
+ if (this->vtxData != NULL) {
+ SystemArena_Free(this->vtxData);
+ this->vtxData = NULL;
+ }
+ if (this->vtxFrame1 != NULL) {
+ SystemArena_Free(this->vtxFrame1);
+ this->vtxFrame1 = NULL;
+ }
+ if (this->vtxFrame2 != NULL) {
+ SystemArena_Free(this->vtxFrame2);
+ this->vtxFrame2 = NULL;
+ }
+ if (this->gfx != NULL) {
+ SystemArena_Free(this->gfx);
+ this->gfx = NULL;
+ }
+ return NULL;
+ }
+
+ TransitionTile_InitGraphics(this);
+ TransitionTile_InitVtxData(this);
+ this->frame = 0;
+
+ return this;
+}
+
+void TransitionTile_SetVtx(TransitionTile* this) {
+ s32 row;
+ s32 col;
+ Vtx* vtx;
+
+ for (row = 0; row < this->rows + 1; row++) {
+ for (col = 0; col < this->cols + 1; col++) {
+ vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
+ (vtx + col + row * (this->cols + 1))->n.ob[0] = (this->vtxData + col + row * (this->cols + 1))->x;
+
+ vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
+ (vtx + col + row * (this->cols + 1))->n.ob[1] = (this->vtxData + col + row * (this->cols + 1))->y;
+ }
+ }
+}
+
+void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP) {
+ Gfx* gfx = *gfxP;
+
+ gSPDisplayList(gfx++, sTransTileSetupDL);
+ TransitionTile_SetVtx(this);
+ gSPMatrix(gfx++, &this->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
+ gSPMatrix(gfx++, &this->modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPSegment(gfx++, 0xA, this->frame == 0 ? this->vtxFrame1 : this->vtxFrame2);
+ gSPSegment(gfx++, 0xB, this->zBuffer);
+ gSPDisplayList(gfx++, sTransTileSetupDL);
+ gSPDisplayList(gfx++, this->gfx);
+ gDPPipeSync(gfx++);
+ this->frame ^= 1;
+ *gfxP = gfx;
+}
+
+void TransitionTile_Suck(TransitionTile* this) {
+ s32 row;
+ s32 col;
+ f32 diffX;
+ f32 diffY;
+ f32 scale;
+
+ for (row = 0; row < this->rows + 1; row++) {
+ for (col = 0; col < this->cols + 1; col++) {
+ diffX = (this->vtxData + col + row * (this->cols + 1))->x - (this->vtxData + 5 + 4 * (this->cols + 1))->x;
+ diffY = (this->vtxData + col + row * (this->cols + 1))->y - (this->vtxData + 5 + 4 * (this->cols + 1))->y;
+ scale = (SQ(diffX) + SQ(diffY)) / SQ(10.0f);
+ if (scale != 0.0f) {
+ if (scale < 1.0f) {
+ scale = 1.0f;
+ }
+ (this->vtxData + col + row * (this->cols + 1))->x -= diffX / scale;
+ (this->vtxData + col + row * (this->cols + 1))->y -= diffY / scale;
+ }
+ }
+ }
+}
+
+void TransitionTile_Update(TransitionTile* this) {
+}
+
+s32 func_801647B8(TransitionTile* this) {
+ return 0;
+}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index b33b449d2..740f79d9e 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -13,9 +13,8 @@ u8 D_801D0D54 = false;
s16 sTransitionFillTimer;
Input D_801F6C18;
-FbDemoStruct sTrnsnUnk;
-u16* D_801F6D0C;
-s32 gTrnsnUnkState;
+TransitionTile sTransitionTile;
+s32 gTransitionTileState;
VisMono sVisMono;
Color_RGBA8_u32 gVisMonoColor;
Struct_80140E80 D_801F6D38;
@@ -389,9 +388,9 @@ void Play_Destroy(GameState* thisx) {
EffectSS_Clear(this);
CollisionCheck_DestroyContext(this, &this->colChkCtx);
- if (gTrnsnUnkState == 3) {
- TransitionUnk_Destroy(&sTrnsnUnk);
- gTrnsnUnkState = 0;
+ if (gTransitionTileState == TRANS_TILE_READY) {
+ TransitionTile_Destroy(&sTransitionTile);
+ gTransitionTileState = TRANS_TILE_OFF;
}
if ((this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || D_801D0D54) {
@@ -710,9 +709,9 @@ void Play_UpdateTransition(PlayState* this) {
Play_ClearTransition(this);
}
this->transitionMode = TRANS_MODE_OFF;
- if (gTrnsnUnkState == 3) {
- TransitionUnk_Destroy(&sTrnsnUnk);
- gTrnsnUnkState = 0;
+ if (gTransitionTileState == TRANS_TILE_READY) {
+ TransitionTile_Destroy(&sTransitionTile);
+ gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
}
}
@@ -759,7 +758,7 @@ void Play_UpdateTransition(PlayState* this) {
this->envCtx.screenFillColor[3] = (1.0f - (sTransitionFillTimer / 20.0f)) * 255.0f;
if (sTransitionFillTimer >= 20) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -793,7 +792,7 @@ void Play_UpdateTransition(PlayState* this) {
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
} else {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -822,7 +821,7 @@ void Play_UpdateTransition(PlayState* this) {
func_8019F128(NA_SE_EV_SAND_STORM - SFX_FLAG);
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA < 110) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -858,7 +857,7 @@ void Play_UpdateTransition(PlayState* this) {
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA <= 0) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -881,7 +880,7 @@ void Play_UpdateTransition(PlayState* this) {
this->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl;
if (gSaveContext.cutsceneTransitionControl <= 100) {
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -922,25 +921,28 @@ void Play_UpdateMain(PlayState* this) {
this->transitionMode = TRANS_MODE_SETUP;
}
- if (gTrnsnUnkState != 0) {
- switch (gTrnsnUnkState) {
- case 2:
- if (TransitionUnk_Init(&sTrnsnUnk, 10, 7) == NULL) {
- gTrnsnUnkState = 0;
+ if (gTransitionTileState != TRANS_TILE_OFF) {
+ switch (gTransitionTileState) {
+ case TRANS_TILE_PROCESS:
+ if (TransitionTile_Init(&sTransitionTile, 10, 7) == NULL) {
+ gTransitionTileState = TRANS_TILE_OFF;
} else {
- D_801F6D0C = gZBufferPtr;
- gTrnsnUnkState = 3;
+ sTransitionTile.zBuffer = gZBufferPtr;
+ gTransitionTileState = TRANS_TILE_READY;
Game_SetFramerateDivisor(&this->state, 1);
}
break;
- case 3:
- func_801647AC(&sTrnsnUnk);
+ case TRANS_TILE_READY:
+ TransitionTile_Update(&sTransitionTile);
+ break;
+
+ default:
break;
}
}
Play_UpdateTransition(this);
- if (gTrnsnUnkState != 3) {
+ if (gTransitionTileState != TRANS_TILE_READY) {
if ((gSaveContext.gameMode == 0) &&
(((this->msgCtx.msgMode == 0)) ||
((this->msgCtx.currentTextId == 0xFF) && (this->msgCtx.msgMode == 0x42) &&
@@ -1121,7 +1123,7 @@ void Play_DrawMain(PlayState* this) {
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
}
- if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
+ if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTransitionTileState <= TRANS_TILE_SETUP)) {
if (this->skyboxCtx.skyboxShouldDraw || (this->roomCtx.curRoom.mesh->type0.type == 1)) {
func_8012CF0C(gfxCtx, false, true, 0, 0, 0);
} else {
@@ -1226,10 +1228,10 @@ void Play_DrawMain(PlayState* this) {
POLY_OPA_DISP = sp218;
}
- if (gTrnsnUnkState == 3) {
+ if (gTransitionTileState == TRANS_TILE_READY) {
Gfx* sp90 = POLY_OPA_DISP;
- TransitionUnk_Draw(&sTrnsnUnk, &sp90);
+ TransitionTile_Draw(&sTransitionTile, &sp90);
POLY_OPA_DISP = sp90;
sp25B = true;
goto PostWorldDraw;
@@ -1362,7 +1364,8 @@ void Play_DrawMain(PlayState* this) {
Play_DrawMotionBlur(this);
- if (((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) || (gTrnsnUnkState == 1)) ||
+ if (((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
+ (gTransitionTileState == TRANS_TILE_SETUP)) ||
(R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_SETUP)) {
Gfx* sp74;
Gfx* sp70 = POLY_OPA_DISP;
@@ -1380,7 +1383,7 @@ void Play_DrawMain(PlayState* this) {
this->pauseBgPreRender.fbufSave = gfxCtx->zbuffer;
this->pauseBgPreRender.cvgSave = this->unk_18E58;
} else {
- gTrnsnUnkState = 2;
+ gTransitionTileState = TRANS_TILE_PROCESS;
this->pauseBgPreRender.fbufSave = gfxCtx->zbuffer;
this->pauseBgPreRender.cvgSave = NULL;
}
@@ -2241,7 +2244,7 @@ void Play_Init(GameState* thisx) {
this->unk_18E68 = D_80784600;
this->unk_18E58 = D_80784600;
this->unk_18E60 = D_80784600;
- gTrnsnUnkState = 0;
+ gTransitionTileState = TRANS_TILE_OFF;
this->transitionMode = TRANS_MODE_OFF;
D_801D0D54 = false;
diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c
index 7e15a9bde..b4bb6ea7d 100644
--- a/src/code/z_rcp.c
+++ b/src/code/z_rcp.c
@@ -1299,7 +1299,7 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g
}
void func_8012D374(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
- if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
+ if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTransitionTileState <= TRANS_TILE_SETUP)) {
func_8012CF0C(gfxCtx, true, true, r, g, b);
} else {
func_8012CF0C(gfxCtx, false, false, r, g, b);