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authorDerek Hensley <hensley.derek58@gmail.com>2024-01-14 15:03:13 -0800
committerGitHub <noreply@github.com>2024-01-15 10:03:13 +1100
commit6412ddad50c687b007127f67e92382ec54611270 (patch)
treeb60cf30bf5c15b0c1a8a7259279901bc8de65ea8 /src/code
parent663834cbc087ab7bbc9b20b48d6f06eaae4d4341 (diff)
General Cleanup (#1529)
* Cleanup * vi define cleanup * kdebugserver * osmotor * Remove sqrtf.c * Move osFlash out of libultra * PadUtils_Destroy * BOOT_ADDRESS_ULTRA * Fault * Format * viconfig.h * More small cleanups * gfx cleanup * Format * Forgot to save * variables.h * dListTable -> dListSides * Fix header includes
Diffstat (limited to 'src/code')
-rw-r--r--src/code/osFlash.c318
-rw-r--r--src/code/sched.c1
-rw-r--r--src/code/sys_cmpdma.c1
-rw-r--r--src/code/z_actor.c14
-rw-r--r--src/code/z_cheap_proc.c28
-rw-r--r--src/code/z_kankyo.c18
-rw-r--r--src/code/z_lights.c20
-rw-r--r--src/code/z_message.c18
-rw-r--r--src/code/z_play.c18
-rw-r--r--src/code/z_player_lib.c14
-rw-r--r--src/code/z_prenmi.c1
-rw-r--r--src/code/z_room.c46
-rw-r--r--src/code/z_skelanime.c64
-rw-r--r--src/code/z_skin.c14
-rw-r--r--src/code/z_sub_s.c10
-rw-r--r--src/code/z_vimode.c18
16 files changed, 462 insertions, 141 deletions
diff --git a/src/code/osFlash.c b/src/code/osFlash.c
new file mode 100644
index 000000000..17162c53c
--- /dev/null
+++ b/src/code/osFlash.c
@@ -0,0 +1,318 @@
+#include "ultra64.h"
+#include "PR/os_internal_flash.h"
+#include "alignment.h"
+#include "macros.h"
+
+u32 __osFlashID[4] ALIGNED(8);
+OSIoMesg __osFlashMsg ALIGNED(8);
+OSMesgQueue __osFlashMessageQ ALIGNED(8);
+OSPiHandle __osFlashHandler ALIGNED(8);
+OSMesg __osFlashMsgBuf[1];
+s32 __osFlashVersion;
+static s32 sBssPad[5];
+
+uintptr_t osFlashGetAddr(u32 pageNum) {
+ uintptr_t addr;
+
+ if (__osFlashVersion == OLD_FLASH) {
+ // Account for hardware bug in old flash where the address bits are shifted 1-off where they should be
+ addr = pageNum * (FLASH_BLOCK_SIZE >> 1);
+ } else {
+ addr = pageNum * FLASH_BLOCK_SIZE;
+ }
+
+ return addr;
+}
+
+OSPiHandle* osFlashReInit(u8 latency, u8 pulse, u8 pageSize, u8 relDuration, u32 start) {
+ __osFlashHandler.baseAddress = PHYS_TO_K1(start);
+ __osFlashHandler.type++;
+ __osFlashHandler.latency = latency;
+ __osFlashHandler.pulse = pulse;
+ __osFlashHandler.pageSize = pageSize;
+ __osFlashHandler.relDuration = relDuration;
+ __osFlashHandler.domain = PI_DOMAIN2;
+
+ return &__osFlashHandler;
+}
+
+void osFlashChange(u32 flashNum) {
+ __osFlashHandler.baseAddress = PHYS_TO_K1(FLASH_START_ADDR + (flashNum * FLASH_SIZE));
+ __osFlashHandler.type = DEVICE_TYPE_FLASH + flashNum;
+
+ return;
+}
+
+OSPiHandle* osFlashInit(void) {
+ u32 flashType;
+ u32 flashVendor;
+
+ osCreateMesgQueue(&__osFlashMessageQ, __osFlashMsgBuf, ARRAY_COUNT(__osFlashMsgBuf));
+
+ if (__osFlashHandler.baseAddress == PHYS_TO_K1(FLASH_START_ADDR)) {
+ return &__osFlashHandler;
+ }
+
+ __osFlashHandler.type = DEVICE_TYPE_FLASH;
+ __osFlashHandler.baseAddress = PHYS_TO_K1(FLASH_START_ADDR);
+ __osFlashHandler.latency = FLASH_LATENCY;
+ __osFlashHandler.pulse = FLASH_PULSE;
+ __osFlashHandler.pageSize = FLASH_PAGE_SIZE;
+ __osFlashHandler.relDuration = FLASH_REL_DURATION;
+ __osFlashHandler.domain = PI_DOMAIN2;
+ __osFlashHandler.speed = 0;
+
+ bzero(&__osFlashHandler.transferInfo, sizeof(__OSTranxInfo));
+
+ osEPiLinkHandle(&__osFlashHandler);
+ osFlashReadId(&flashType, &flashVendor);
+
+ if ((flashVendor == FLASH_VERSION_MX_C) || (flashVendor == FLASH_VERSION_MX_A) ||
+ (flashVendor == FLASH_VERSION_MX_PROTO_A)) {
+ __osFlashVersion = OLD_FLASH;
+ } else {
+ __osFlashVersion = NEW_FLASH;
+ }
+
+ return &__osFlashHandler;
+}
+
+void osFlashReadStatus(u8* flashStatus) {
+ u32 outFlashStatus;
+
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_STATUS);
+ // read status using IO
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &outFlashStatus);
+
+ // why twice ?
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_STATUS);
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &outFlashStatus);
+
+ *flashStatus = outFlashStatus & 0xFF;
+
+ return;
+}
+
+void osFlashReadId(u32* flashType, u32* flashVendor) {
+ u8 flashStatus;
+
+ // why read status?
+ osFlashReadStatus(&flashStatus);
+
+ // select silicon id read mode
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_ID);
+
+ // read silicon id using DMA
+ __osFlashMsg.hdr.pri = OS_MESG_PRI_NORMAL;
+ __osFlashMsg.hdr.retQueue = &__osFlashMessageQ;
+ __osFlashMsg.dramAddr = __osFlashID;
+ __osFlashMsg.devAddr = 0;
+ __osFlashMsg.size = 2 * sizeof(u32);
+
+ osInvalDCache(__osFlashID, sizeof(__osFlashID));
+ osEPiStartDma(&__osFlashHandler, &__osFlashMsg, OS_READ);
+ osRecvMesg(&__osFlashMessageQ, NULL, OS_MESG_BLOCK);
+
+ *flashType = __osFlashID[0];
+ *flashVendor = __osFlashID[1];
+
+ return;
+}
+
+void osFlashClearStatus(void) {
+ // select status mode
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_STATUS);
+ // clear status
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress, 0);
+
+ return;
+}
+
+s32 osFlashAllErase(void) {
+ u32 status;
+ OSTimer timer;
+ OSMesgQueue mq;
+ OSMesg msg;
+
+ // start chip erase operation
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_CHIP_ERASE);
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_EXECUTE_ERASE);
+
+ // wait for completion by polling erase-busy flag
+ osCreateMesgQueue(&mq, &msg, 1);
+ do {
+ osSetTimer(&timer, OS_USEC_TO_CYCLES(15000), 0, &mq, &msg);
+ osRecvMesg(&mq, &msg, OS_MESG_BLOCK);
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &status);
+ } while ((status & FLASH_STATUS_ERASE_BUSY) == FLASH_STATUS_ERASE_BUSY);
+
+ // check erase operation status, clear status
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &status);
+ osFlashClearStatus();
+
+ if (((status & 0xFF) == 0x08) || ((status & 0xFF) == 0x48) || ((status & 0x08) == 0x08)) {
+ return FLASH_STATUS_ERASE_OK;
+ } else {
+ return FLASH_STATUS_ERASE_ERROR;
+ }
+}
+
+void osFlashAllEraseThrough(void) {
+ // start chip erase operation
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_CHIP_ERASE);
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_EXECUTE_ERASE);
+}
+
+s32 osFlashCheckEraseEnd(void) {
+ u8 status;
+
+ // check if erase operation is completed
+ osFlashReadStatus(&status);
+ if ((status & FLASH_STATUS_ERASE_BUSY) == FLASH_STATUS_ERASE_BUSY) {
+ return FLASH_STATUS_ERASE_BUSY;
+ } else {
+ // check erase operation status, clear status
+ osFlashReadStatus(&status);
+ }
+ osFlashClearStatus();
+
+ if (((status & 0xFF) == 0x08) || ((status & 0xFF) == 0x48) || ((status & 0x08) == 0x08)) {
+ return FLASH_STATUS_ERASE_OK;
+ } else {
+ return FLASH_STATUS_ERASE_ERROR;
+ }
+}
+
+s32 osFlashSectorErase(u32 pageNum) {
+ u32 status;
+ OSTimer timer;
+ OSMesgQueue mq;
+ OSMesg msg;
+
+ // start sector erase operation
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_SECTOR_ERASE | pageNum);
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_EXECUTE_ERASE);
+
+ // wait for completion by polling erase-busy flag
+ osCreateMesgQueue(&mq, &msg, 1);
+ do {
+ osSetTimer(&timer, OS_USEC_TO_CYCLES(12500), 0, &mq, &msg);
+ osRecvMesg(&mq, &msg, OS_MESG_BLOCK);
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &status);
+ } while ((status & FLASH_STATUS_ERASE_BUSY) == FLASH_STATUS_ERASE_BUSY);
+
+ // check erase operation status, clear status
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &status);
+ osFlashClearStatus();
+
+ if (((status & 0xFF) == 0x08) || ((status & 0xFF) == 0x48) || ((status & 0x08) == 0x08)) {
+ return FLASH_STATUS_ERASE_OK;
+ } else {
+ return FLASH_STATUS_ERASE_ERROR;
+ }
+}
+
+void osFlashSectorEraseThrough(u32 pageNum) {
+ // start sector erase operation
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_SECTOR_ERASE | pageNum);
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_EXECUTE_ERASE);
+}
+
+s32 osFlashWriteBuffer(OSIoMesg* mb, s32 priority, void* dramAddr, OSMesgQueue* mq) {
+ s32 ret;
+
+ // select load page mode
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_PAGE_PROGRAM);
+
+ // DMA 128-byte page
+ mb->hdr.pri = priority;
+ mb->hdr.retQueue = mq;
+ mb->dramAddr = dramAddr;
+ mb->devAddr = 0;
+ mb->size = FLASH_BLOCK_SIZE;
+
+ ret = osEPiStartDma(&__osFlashHandler, mb, OS_WRITE);
+
+ return ret;
+}
+
+s32 osFlashWriteArray(u32 pageNum) {
+ u32 status;
+ OSTimer timer;
+ OSMesgQueue mq;
+ OSMesg msg;
+
+ // only needed for new flash ?
+ if (__osFlashVersion == NEW_FLASH) {
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_PAGE_PROGRAM);
+ }
+
+ // start program page operation
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_PROGRAM_PAGE | pageNum);
+
+ // wait for completion by polling write-busy flag
+ osCreateMesgQueue(&mq, &msg, 1);
+ do {
+ osSetTimer(&timer, OS_USEC_TO_CYCLES(200), 0, &mq, &msg);
+ osRecvMesg(&mq, &msg, OS_MESG_BLOCK);
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &status);
+ } while ((status & FLASH_STATUS_WRITE_BUSY) == FLASH_STATUS_WRITE_BUSY);
+
+ // check program operation status, clear status
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &status);
+ osFlashClearStatus();
+
+ if (((status & 0xFF) == 0x04) || ((status & 0xFF) == 0x44) || ((status & 0x04) == 0x04)) {
+ return FLASH_STATUS_WRITE_OK;
+ } else {
+ return FLASH_STATUS_WRITE_ERROR;
+ }
+}
+
+s32 osFlashReadArray(OSIoMesg* mb, s32 priority, u32 pageNum, void* dramAddr, u32 pageCount, OSMesgQueue* mq) {
+ s32 ret;
+ u32 dummy;
+ u32 last_page;
+ u32 pages;
+
+ // select read array mode
+ osEPiWriteIo(&__osFlashHandler, __osFlashHandler.baseAddress | FLASH_CMD_REG, FLASH_CMD_READ_ARRAY);
+
+ // dummy read to initiate "fast-page" reads ?
+ osEPiReadIo(&__osFlashHandler, __osFlashHandler.baseAddress, &dummy);
+
+ // DMA requested pages
+ mb->hdr.pri = priority;
+ mb->hdr.retQueue = mq;
+ mb->dramAddr = dramAddr;
+
+ last_page = pageNum + pageCount - 1;
+
+ if ((last_page & 0xF00) != (pageNum & 0xF00)) {
+ pages = 256 - (pageNum & 0xFF);
+ pageCount -= pages;
+ mb->size = pages * FLASH_BLOCK_SIZE;
+ mb->devAddr = osFlashGetAddr(pageNum);
+ osEPiStartDma(&__osFlashHandler, mb, OS_READ);
+ osRecvMesg(mq, NULL, OS_MESG_BLOCK);
+ pageNum = (pageNum + 256) & 0xF00;
+ mb->dramAddr = (void*)((uintptr_t)mb->dramAddr + mb->size);
+ }
+
+ while (pageCount > 256) {
+ pages = 256;
+ pageCount -= 256;
+ mb->size = pages * FLASH_BLOCK_SIZE;
+ mb->devAddr = osFlashGetAddr(pageNum);
+ osEPiStartDma(&__osFlashHandler, mb, OS_READ);
+ osRecvMesg(mq, NULL, OS_MESG_BLOCK);
+ pageNum += 256;
+ mb->dramAddr = (void*)((uintptr_t)mb->dramAddr + mb->size);
+ }
+
+ mb->size = pageCount * FLASH_BLOCK_SIZE;
+ mb->devAddr = osFlashGetAddr(pageNum);
+ ret = osEPiStartDma(&__osFlashHandler, mb, OS_READ);
+
+ return ret;
+}
diff --git a/src/code/sched.c b/src/code/sched.c
index 7b4a0b920..6c77ffd52 100644
--- a/src/code/sched.c
+++ b/src/code/sched.c
@@ -1,6 +1,7 @@
#include "fault.h"
#include "idle.h"
#include "libc64/sleep.h"
+#include "viconfig.h"
#include "z64.h"
// Variables are put before most headers as a hacky way to bypass bss reordering
diff --git a/src/code/sys_cmpdma.c b/src/code/sys_cmpdma.c
index 5f236eb7b..d0c05ad04 100644
--- a/src/code/sys_cmpdma.c
+++ b/src/code/sys_cmpdma.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "libc64/malloc.h"
+#include "yaz0.h"
#include "yaz0.h"
#include "z64dma.h"
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index a157d3e2c..532d71ec9 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -91,7 +91,7 @@ void ActorShape_Init(ActorShape* actorShape, f32 yOffset, ActorShadowFunc shadow
actorShape->shadowAlpha = 255;
}
-void ActorShadow_Draw(Actor* actor, Lights* lights, PlayState* play, Gfx* dlist, Color_RGBA8* color) {
+void ActorShadow_Draw(Actor* actor, Lights* lights, PlayState* play, Gfx* dList, Color_RGBA8* color) {
if (actor->floorPoly != NULL) {
f32 dy = actor->world.pos.y - actor->floorHeight;
@@ -122,7 +122,7 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, PlayState* play, Gfx* dlist,
func_800C0094(actor->floorPoly, actor->world.pos.x, actor->floorHeight, actor->world.pos.z, &mtx);
Matrix_Put(&mtx);
- if ((dlist != gCircleShadowDL) || (actor->scale.x != actor->scale.z)) {
+ if ((dList != gCircleShadowDL) || (actor->scale.x != actor->scale.z)) {
Matrix_RotateYS(actor->shape.rot.y, MTXMODE_APPLY);
}
@@ -130,7 +130,7 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, PlayState* play, Gfx* dlist,
Matrix_Scale(actor->scale.x * shadowScale, 1.0f, actor->scale.z * shadowScale, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_OPA_DISP++, dlist);
+ gSPDisplayList(POLY_OPA_DISP++, dList);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -1742,7 +1742,7 @@ void Actor_UpdateBgCheckInfo(PlayState* play, Actor* actor, f32 wallCheckHeight,
}
}
-Gfx* Hilite_Draw(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx, Gfx* dl, Hilite** hiliteP) {
+Gfx* Hilite_Draw(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx, Gfx* gfx, Hilite** hiliteP) {
LookAt* lookAt = GRAPH_ALLOC(gfxCtx, sizeof(LookAt));
f32 correctedEyeX = (eye->x == object->x) && (eye->z == object->z) ? eye->x + 0.001f : eye->x;
@@ -1752,10 +1752,10 @@ Gfx* Hilite_Draw(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gf
0.0f, 1.0f, 0.0f, lightDir->x, lightDir->y, lightDir->z, lightDir->x, lightDir->y, lightDir->z, 0x10,
0x10);
- gSPLookAt(dl++, lookAt);
- gDPSetHilite1Tile(dl++, 1, *hiliteP, 0x10, 0x10);
+ gSPLookAt(gfx++, lookAt);
+ gDPSetHilite1Tile(gfx++, 1, *hiliteP, 0x10, 0x10);
- return dl;
+ return gfx;
}
Hilite* Hilite_DrawOpa(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx) {
diff --git a/src/code/z_cheap_proc.c b/src/code/z_cheap_proc.c
index 82303a172..9f5e469e3 100644
--- a/src/code/z_cheap_proc.c
+++ b/src/code/z_cheap_proc.c
@@ -3,18 +3,18 @@
/**
* Draws a display list to the opaque display buffer
*/
-void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
- Gfx* dl;
+void Gfx_DrawDListOpa(PlayState* play, Gfx* dList) {
+ Gfx* gfx;
OPEN_DISPS(play->state.gfxCtx);
- dl = POLY_OPA_DISP;
+ gfx = POLY_OPA_DISP;
- gSPDisplayList(&dl[0], gSetupDLs[SETUPDL_25]);
- gSPMatrix(&dl[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(&dl[2], dlist);
+ gSPDisplayList(&gfx[0], gSetupDLs[SETUPDL_25]);
+ gSPMatrix(&gfx[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(&gfx[2], dList);
- POLY_OPA_DISP = &dl[3];
+ POLY_OPA_DISP = &gfx[3];
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -22,18 +22,18 @@ void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) {
/**
* Draws a display list to the translucent display buffer
*/
-void Gfx_DrawDListXlu(PlayState* play, Gfx* dlist) {
- Gfx* dl;
+void Gfx_DrawDListXlu(PlayState* play, Gfx* dList) {
+ Gfx* gfx;
OPEN_DISPS(play->state.gfxCtx);
- dl = POLY_XLU_DISP;
+ gfx = POLY_XLU_DISP;
- gSPDisplayList(&dl[0], gSetupDLs[SETUPDL_25]);
- gSPMatrix(&dl[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(&dl[2], dlist);
+ gSPDisplayList(&gfx[0], gSetupDLs[SETUPDL_25]);
+ gSPMatrix(&gfx[1], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(&gfx[2], dList);
- POLY_XLU_DISP = &dl[3];
+ POLY_XLU_DISP = &gfx[3];
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index ffe480837..94d7b5563 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -3301,24 +3301,24 @@ void Environment_Draw(PlayState* play) {
}
void Environment_DrawSkyboxStars(PlayState* play) {
- Gfx* nextOpa;
- Gfx* opa;
+ Gfx* gfx;
+ Gfx* gfxHead;
if (sSkyboxStarsDList != NULL) {
OPEN_DISPS(play->state.gfxCtx);
- opa = POLY_OPA_DISP;
- nextOpa = Graph_GfxPlusOne(opa);
+ gfxHead = POLY_OPA_DISP;
+ gfx = Graph_GfxPlusOne(gfxHead);
- gSPDisplayList(sSkyboxStarsDList, nextOpa);
+ gSPDisplayList(sSkyboxStarsDList, gfx);
- Environment_DrawSkyboxStarsImpl(play, &nextOpa);
+ Environment_DrawSkyboxStarsImpl(play, &gfx);
- gSPEndDisplayList(nextOpa++);
+ gSPEndDisplayList(gfx++);
- Graph_BranchDlist(opa, nextOpa);
+ Graph_BranchDlist(gfxHead, gfx);
- POLY_OPA_DISP = nextOpa;
+ POLY_OPA_DISP = gfx;
sSkyboxStarsDList = NULL;
CLOSE_DISPS(play->state.gfxCtx);
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index e15043b9e..d38f15529 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -135,7 +135,7 @@ void Lights_BindPoint(Lights* lights, LightParams* params, PlayState* play) {
f32 radiusF = params->point.radius;
Vec3f posF;
Vec3f adjustedPos;
- u32 pad;
+ s32 pad;
if (radiusF > 0) {
posF.x = params->point.x;
@@ -415,21 +415,21 @@ void Lights_GlowCheck(PlayState* play) {
}
void Lights_DrawGlow(PlayState* play) {
- Gfx* dl;
+ Gfx* gfx;
LightPoint* params;
LightNode* light = play->lightCtx.listHead;
if (light != NULL) {
OPEN_DISPS(play->state.gfxCtx);
- dl = Gfx_SetupDL65_NoCD(POLY_XLU_DISP);
+ gfx = Gfx_SetupDL65_NoCD(POLY_XLU_DISP);
- gDPSetDither(dl++, G_CD_NOISE);
+ gDPSetDither(gfx++, G_CD_NOISE);
- gDPSetCombineLERP(dl++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
+ gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0);
- gSPDisplayList(dl++, gameplay_keep_DL_029CB0);
+ gSPDisplayList(gfx++, gameplay_keep_DL_029CB0);
do {
if (light->info->type == LIGHT_POINT_GLOW) {
@@ -437,21 +437,21 @@ void Lights_DrawGlow(PlayState* play) {
if (params->drawGlow) {
f32 scale = SQ((f32)params->radius) * 2e-6f;
- gDPSetPrimColor(dl++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
+ gDPSetPrimColor(gfx++, 0, 0, params->color[0], params->color[1], params->color[2], 50);
Matrix_Translate(params->x, params->y, params->z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
- gSPMatrix(dl++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPMatrix(gfx++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(dl++, gameplay_keep_DL_029CF0);
+ gSPDisplayList(gfx++, gameplay_keep_DL_029CF0);
}
}
light = light->next;
} while (light != NULL);
- POLY_XLU_DISP = dl;
+ POLY_XLU_DISP = gfx;
CLOSE_DISPS(play->state.gfxCtx);
}
diff --git a/src/code/z_message.c b/src/code/z_message.c
index 4bac94d58..a25293494 100644
--- a/src/code/z_message.c
+++ b/src/code/z_message.c
@@ -5092,23 +5092,23 @@ void Message_DrawMain(PlayState* play, Gfx** gfxP) {
}
void Message_Draw(PlayState* play) {
- Gfx* nextDisplayList;
- Gfx* polyOpa;
+ Gfx* gfx;
+ Gfx* gfxHead;
GraphicsContext* gfxCtx = play->state.gfxCtx;
OPEN_DISPS(gfxCtx);
- polyOpa = POLY_OPA_DISP;
- nextDisplayList = Graph_GfxPlusOne(polyOpa);
- gSPDisplayList(OVERLAY_DISP++, nextDisplayList);
+ gfxHead = POLY_OPA_DISP;
+ gfx = Graph_GfxPlusOne(gfxHead);
+ gSPDisplayList(OVERLAY_DISP++, gfx);
if ((play->msgCtx.currentTextId != 0x5E6) || !Play_InCsMode(play)) {
- Message_DrawMain(play, &nextDisplayList);
+ Message_DrawMain(play, &gfx);
}
- gSPEndDisplayList(nextDisplayList++);
- Graph_BranchDlist(polyOpa, nextDisplayList);
- POLY_OPA_DISP = nextDisplayList;
+ gSPEndDisplayList(gfx++);
+ Graph_BranchDlist(gfxHead, gfx);
+ POLY_OPA_DISP = gfx;
CLOSE_DISPS(gfxCtx);
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index a193038d0..9ef0baa6a 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -1105,23 +1105,23 @@ void Play_PostWorldDraw(PlayState* this) {
// Shrink the whole screen display (at the end of First and Second Day by default)
if (gSaveContext.screenScaleFlag) {
- Gfx* nextOpa;
- Gfx* opa;
+ Gfx* gfx;
+ Gfx* gfxHead;
GraphicsContext* gfxCtx = this->state.gfxCtx;
sPlayVisFbufInstance->scale = gSaveContext.screenScale / 1000.0f;
OPEN_DISPS(gfxCtx);
- opa = POLY_OPA_DISP;
- nextOpa = Graph_GfxPlusOne(opa);
- gSPDisplayList(OVERLAY_DISP++, nextOpa);
+ gfxHead = POLY_OPA_DISP;
+ gfx = Graph_GfxPlusOne(gfxHead);
+ gSPDisplayList(OVERLAY_DISP++, gfx);
- VisFbuf_Draw(sPlayVisFbufInstance, &nextOpa, this->unk_18E60);
+ VisFbuf_Draw(sPlayVisFbufInstance, &gfx, this->unk_18E60);
- gSPEndDisplayList(nextOpa++);
- Graph_BranchDlist(opa, nextOpa);
- POLY_OPA_DISP = nextOpa;
+ gSPEndDisplayList(gfx++);
+ Graph_BranchDlist(gfxHead, gfx);
+ POLY_OPA_DISP = gfx;
CLOSE_DISPS(gfxCtx);
}
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 07b772c79..0fa14dc1a 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1979,7 +1979,7 @@ void func_8012536C(void) {
void Player_DrawZoraShield(PlayState* play, Player* player) {
u8* phi_a0;
Vtx* vtx;
- Gfx* dList;
+ Gfx* gfx;
f32 scale = player->unk_B62 * (10.0f / 51.0f);
s32 i;
@@ -2000,12 +2000,12 @@ void Player_DrawZoraShield(PlayState* play, Player* player) {
phi_a0++;
}
- dList = POLY_XLU_DISP;
+ gfx = POLY_XLU_DISP;
- gSPMatrix(&dList[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(&dList[1], object_link_zora_DL_011760);
+ gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(&gfx[1], object_link_zora_DL_011760);
- POLY_XLU_DISP = &dList[2];
+ POLY_XLU_DISP = &gfx[2];
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -3263,7 +3263,7 @@ void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
CLOSE_DISPS(play->state.gfxCtx);
}
-s32 func_80128640(PlayState* play, Player* player, Gfx* dlist) {
+s32 func_80128640(PlayState* play, Player* player, Gfx* dList) {
s32 temp_v1 = player->skelAnime.animation == &gPlayerAnim_cl_maskoff;
f32 temp_f0;
@@ -3334,7 +3334,7 @@ s32 func_80128640(PlayState* play, Player* player, Gfx* dlist) {
Matrix_Pop();
CLOSE_DISPS(play->state.gfxCtx);
- } else if (dlist == object_link_zora_DL_00E2A0) { // zora guitar
+ } else if (dList == object_link_zora_DL_00E2A0) { // zora guitar
s16 sp26 = Math_SinS(player->unk_B86[0]) * (ABS_ALT(player->upperLimbRot.x) * ((f32)(IREG(52) + 20)) / 100.0f);
s16 sp24 = Math_SinS(player->unk_B86[1]) * (ABS_ALT(player->upperLimbRot.y) * ((f32)(IREG(53) + 15)) / 100.0f);
diff --git a/src/code/z_prenmi.c b/src/code/z_prenmi.c
index e1282db6b..a36aaabd9 100644
--- a/src/code/z_prenmi.c
+++ b/src/code/z_prenmi.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "viconfig.h"
#include "z_prenmi.h"
void PreNMI_Stop(PreNMIState* this) {
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 71a60fd50..bec1fbcd2 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -70,7 +70,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
RoomShapeCullableEntryLinked* head = NULL;
RoomShapeCullableEntryLinked* tail = NULL;
RoomShapeCullableEntryLinked* iter;
- Gfx* displayList;
+ Gfx* dList;
RoomShapeCullableEntryLinked* insert;
f32 entryBoundsNearZ;
s32 i;
@@ -119,31 +119,31 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
(i <= R_ROOM_CULL_DEBUG_TARGET)) ||
((R_ROOM_CULL_DEBUG_MODE == ROOM_CULL_DEBUG_MODE_ONLY_TARGET) && (i == R_ROOM_CULL_DEBUG_TARGET))) {
if (flags & ROOM_DRAW_OPA) {
- displayList = roomShapeCullableEntry->opa;
- if (displayList != NULL) {
- gSPDisplayList(POLY_OPA_DISP++, displayList);
+ dList = roomShapeCullableEntry->opa;
+ if (dList != NULL) {
+ gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
if (flags & ROOM_DRAW_XLU) {
- displayList = roomShapeCullableEntry->xlu;
- if (displayList != NULL) {
- gSPDisplayList(POLY_XLU_DISP++, displayList);
+ dList = roomShapeCullableEntry->xlu;
+ if (dList != NULL) {
+ gSPDisplayList(POLY_XLU_DISP++, dList);
}
}
}
} else {
if (flags & ROOM_DRAW_OPA) {
- displayList = roomShapeCullableEntry->opa;
- if (displayList != NULL) {
- gSPDisplayList(POLY_OPA_DISP++, displayList);
+ dList = roomShapeCullableEntry->opa;
+ if (dList != NULL) {
+ gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
if (flags & ROOM_DRAW_XLU) {
- displayList = roomShapeCullableEntry->xlu;
- if (displayList != NULL) {
- gSPDisplayList(POLY_XLU_DISP++, displayList);
+ dList = roomShapeCullableEntry->xlu;
+ if (dList != NULL) {
+ gSPDisplayList(POLY_XLU_DISP++, dList);
}
}
}
@@ -240,15 +240,15 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
((R_ROOM_CULL_DEBUG_MODE == ROOM_CULL_DEBUG_MODE_ONLY_TARGET) &&
(i == R_ROOM_CULL_DEBUG_TARGET))) {
- displayList = roomShapeCullableEntry->opa;
- if (displayList != NULL) {
- gSPDisplayList(POLY_OPA_DISP++, displayList);
+ dList = roomShapeCullableEntry->opa;
+ if (dList != NULL) {
+ gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
} else {
- displayList = roomShapeCullableEntry->opa;
- if (displayList != NULL) {
- gSPDisplayList(POLY_OPA_DISP++, displayList);
+ dList = roomShapeCullableEntry->opa;
+ if (dList != NULL) {
+ gSPDisplayList(POLY_OPA_DISP++, dList);
}
}
}
@@ -260,9 +260,9 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
f32 temp_fv1;
roomShapeCullableEntry = tail->entry;
- displayList = roomShapeCullableEntry->xlu;
+ dList = roomShapeCullableEntry->xlu;
- if (displayList != NULL) {
+ if (dList != NULL) {
if (roomShapeCullableEntry->boundsSphereRadius & 1) {
temp_fv0 = tail->boundsNearZ - (f32)(iREG(93) + 0xBB8);
@@ -275,10 +275,10 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
var_a1 = 255 - (s32)((temp_fv0 / temp_fv1) * 255.0f);
}
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, var_a1);
- gSPDisplayList(POLY_XLU_DISP++, displayList);
+ gSPDisplayList(POLY_XLU_DISP++, dList);
}
} else {
- gSPDisplayList(POLY_XLU_DISP++, displayList);
+ gSPDisplayList(POLY_XLU_DISP++, dList);
}
}
}
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index 9c4e52391..acacfcd15 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -54,12 +54,12 @@ void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &dList, &pos, &rot, actor)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
+ gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], dList);
- POLY_OPA_DISP = &polyTemp[2];
+ gSPDisplayList(&gfx[1], dList);
+ POLY_OPA_DISP = &gfx[2];
}
}
@@ -111,13 +111,13 @@ void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable, Over
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &dList, &pos, &rot, actor)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
+ gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], dList);
+ gSPDisplayList(&gfx[1], dList);
- POLY_OPA_DISP = &polyTemp[2];
+ POLY_OPA_DISP = &gfx[2];
}
}
@@ -231,11 +231,11 @@ void SkelAnime_DrawFlexLod(PlayState* play, void** skeleton, Vec3s* jointTable,
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, actor)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_ToMtx(mtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], newDList);
- POLY_OPA_DISP = &polyTemp[2];
+ gSPMatrix(&gfx[0], Matrix_ToMtx(mtx), G_MTX_LOAD);
+ gSPDisplayList(&gfx[1], newDList);
+ POLY_OPA_DISP = &gfx[2];
mtx++;
} else if (limbDList != NULL) {
Matrix_ToMtx(mtx);
@@ -282,11 +282,11 @@ void SkelAnime_DrawLimbOpa(PlayState* play, s32 limbIndex, void** skeleton, Vec3
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, limbIndex, &dList, &pos, &rot, actor)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], dList);
- POLY_OPA_DISP = &polyTemp[2];
+ gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
+ gSPDisplayList(&gfx[1], dList);
+ POLY_OPA_DISP = &gfx[2];
}
}
@@ -337,11 +337,11 @@ void SkelAnime_DrawOpa(PlayState* play, void** skeleton, Vec3s* jointTable, Over
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &dList, &pos, &rot, actor)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (dList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], dList);
- POLY_OPA_DISP = &polyTemp[2];
+ gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_LOAD);
+ gSPDisplayList(&gfx[1], dList);
+ POLY_OPA_DISP = &gfx[2];
}
}
@@ -450,11 +450,11 @@ void SkelAnime_DrawFlexOpa(PlayState* play, void** skeleton, Vec3s* jointTable,
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, actor)) {
Matrix_TranslateRotateZYX(&pos, &rot);
if (newDList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_ToMtx(mtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], newDList);
- POLY_OPA_DISP = &polyTemp[2];
+ gSPMatrix(&gfx[0], Matrix_ToMtx(mtx), G_MTX_LOAD);
+ gSPDisplayList(&gfx[1], newDList);
+ POLY_OPA_DISP = &gfx[2];
mtx++;
} else {
if (limbDList != NULL) {
@@ -508,11 +508,11 @@ void SkelAnime_DrawTransformFlexLimbOpa(PlayState* play, s32 limbIndex, void** s
transformLimbDraw(play, limbIndex, actor);
if (newDList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_ToMtx(*mtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], newDList);
- POLY_OPA_DISP = &polyTemp[2];
+ gSPMatrix(&gfx[0], Matrix_ToMtx(*mtx), G_MTX_LOAD);
+ gSPDisplayList(&gfx[1], newDList);
+ POLY_OPA_DISP = &gfx[2];
(*mtx)++;
} else {
if (limbDList != NULL) {
@@ -590,11 +590,11 @@ void SkelAnime_DrawTransformFlexOpa(PlayState* play, void** skeleton, Vec3s* joi
transformLimbDraw(play, 1, actor);
if (newDList != NULL) {
- Gfx* polyTemp = POLY_OPA_DISP;
+ Gfx* gfx = POLY_OPA_DISP;
- gSPMatrix(&polyTemp[0], Matrix_ToMtx(mtx), G_MTX_LOAD);
- gSPDisplayList(&polyTemp[1], newDList);
- POLY_OPA_DISP = &polyTemp[2];
+ gSPMatrix(&gfx[0], Matrix_ToMtx(mtx), G_MTX_LOAD);
+ gSPDisplayList(&gfx[1], newDList);
+ POLY_OPA_DISP = &gfx[2];
mtx++;
} else {
if (limbDList != NULL) {
diff --git a/src/code/z_skin.c b/src/code/z_skin.c
index 5569c886b..0139335e4 100644
--- a/src/code/z_skin.c
+++ b/src/code/z_skin.c
@@ -149,7 +149,7 @@ void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s
Skin_ApplyLimbModifications(gfxCtx, skin, limbIndex, arg3);
}
- gSPDisplayList(POLY_OPA_DISP++, data->dlist);
+ gSPDisplayList(POLY_OPA_DISP++, data->dList);
CLOSE_DISPS(gfxCtx);
}
@@ -157,24 +157,24 @@ void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s
/**
* Draw a limb of type SKIN_LIMB_TYPE_NORMAL, of the skeleton `skin` at index `limbIndex`
*/
-void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dListOverride, s32 drawFlags) {
- Gfx* gfx = dListOverride;
+void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dList, s32 drawFlags) {
+ Gfx* limbDList = dList;
SkinLimb** skeleton;
OPEN_DISPS(gfxCtx);
skeleton = Lib_SegmentedToVirtual(skin->skeletonHeader->segment);
- if (dListOverride == NULL) {
- gfx = ((SkinLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]))->segment;
+ if (dList == NULL) {
+ limbDList = ((SkinLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]))->segment;
}
- if (gfx != NULL) {
+ if (limbDList != NULL) {
Mtx* mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &gSkinLimbMatrices[limbIndex]);
if (mtx != NULL) {
gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, gfx);
+ gSPDisplayList(POLY_OPA_DISP++, limbDList);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
gDPPipeSync(POLY_OPA_DISP++);
}
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index 767018e58..322cb6243 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -108,7 +108,7 @@ Gfx* SubS_DrawTransformFlex(PlayState* play, void** skeleton, Vec3s* jointTable,
TransformLimbDraw transformLimbDraw, Actor* actor, Gfx* gfx) {
StandardLimb* rootLimb;
s32 pad;
- Gfx* newDlist;
+ Gfx* newDList;
Gfx* limbDList;
Vec3f pos;
Vec3s rot;
@@ -125,19 +125,19 @@ Gfx* SubS_DrawTransformFlex(PlayState* play, void** skeleton, Vec3s* jointTable,
pos.y = jointTable[LIMB_ROOT_POS].y;
pos.z = jointTable[LIMB_ROOT_POS].z;
rot = jointTable[LIMB_ROOT_ROT];
- newDlist = rootLimb->dList;
+ newDList = rootLimb->dList;
limbDList = rootLimb->dList;
- if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &newDlist, &pos, &rot, actor, &gfx)) {
+ if ((overrideLimbDraw == NULL) || !overrideLimbDraw(play, 1, &newDList, &pos, &rot, actor, &gfx)) {
Matrix_TranslateRotateZYX(&pos, &rot);
Matrix_Push();
transformLimbDraw(play, 1, actor, &gfx);
- if (newDlist != NULL) {
+ if (newDList != NULL) {
Matrix_ToMtx(mtx);
gSPMatrix(gfx++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(gfx++, newDlist);
+ gSPDisplayList(gfx++, newDList);
mtx++;
} else if (limbDList != NULL) {
Matrix_ToMtx(mtx);
diff --git a/src/code/z_vimode.c b/src/code/z_vimode.c
index 8e3d1c59f..c7ed53626 100644
--- a/src/code/z_vimode.c
+++ b/src/code/z_vimode.c
@@ -77,9 +77,9 @@ void ViMode_Configure(OSViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 ant
yScaleHiOddField = modeF ? (loResInterlaced ? 0x3000000 : 0x2000000) : 0;
viMode->type = type;
- viMode->comRegs.ctrl = OS_VI_UNK2000 | OS_VI_UNK1000 | OS_VI_GAMMA | OS_VI_GAMMA_DITHER |
- (!loResDeinterlaced ? OS_VI_UNK40 : 0) | (antialiasOn ? OS_VI_DIVOT : 0) |
- (fb32Bit ? OS_VI_UNK2 | OS_VI_UNK1 : OS_VI_UNK2);
+ viMode->comRegs.ctrl = VI_CTRL_PIXEL_ADV_3 | VI_CTRL_GAMMA_ON | VI_CTRL_GAMMA_DITHER_ON |
+ (!loResDeinterlaced ? VI_CTRL_SERRATE_ON : 0) | (antialiasOn ? VI_CTRL_DIVOT_ON : 0) |
+ (fb32Bit ? VI_CTRL_TYPE_32 : VI_CTRL_TYPE_16);
if (modeLAN1) {
// Anti-aliased, fetch extra lines as-needed
@@ -246,22 +246,22 @@ void ViMode_ConfigureFeatures(ViMode* viMode, s32 viFeatures) {
u32 ctrl = viMode->customViMode.comRegs.ctrl;
if (viFeatures & OS_VI_GAMMA_ON) {
- ctrl |= OS_VI_GAMMA;
+ ctrl |= VI_CTRL_GAMMA_ON;
}
if (viFeatures & OS_VI_GAMMA_OFF) {
- ctrl &= ~OS_VI_GAMMA;
+ ctrl &= ~VI_CTRL_GAMMA_ON;
}
if (viFeatures & OS_VI_GAMMA_DITHER_ON) {
- ctrl |= OS_VI_GAMMA_DITHER;
+ ctrl |= VI_CTRL_GAMMA_DITHER_ON;
}
if (viFeatures & OS_VI_GAMMA_DITHER_OFF) {
- ctrl &= ~OS_VI_GAMMA_DITHER;
+ ctrl &= ~VI_CTRL_GAMMA_DITHER_ON;
}
if (viFeatures & OS_VI_DIVOT_ON) {
- ctrl |= OS_VI_DIVOT;
+ ctrl |= VI_CTRL_DIVOT_ON;
}
if (viFeatures & OS_VI_DIVOT_OFF) {
- ctrl &= ~OS_VI_DIVOT;
+ ctrl &= ~VI_CTRL_DIVOT_ON;
}
viMode->customViMode.comRegs.ctrl = ctrl;
}