diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-09-14 12:49:17 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-09-14 13:49:17 -0300 |
| commit | 6451bcf15855ff3c0cb6cd1c0d4a9e2d03f41fae (patch) | |
| tree | 18d9ee3fb1e64c8a58aa1ea8d909cc5174a777ae /src/code | |
| parent | 85e141128b6d2150d0729613779a394ed198509f (diff) | |
`z_parameter`: Magic (#934)
* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/title_setup.c | 2 | ||||
| -rw-r--r-- | src/code/z_actor.c | 43 | ||||
| -rw-r--r-- | src/code/z_elf_message.c | 2 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 2 | ||||
| -rw-r--r-- | src/code/z_kaleido_setup.c | 3 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 494 | ||||
| -rw-r--r-- | src/code/z_sram_NES.c | 16 |
7 files changed, 511 insertions, 51 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 69790b60c..4be91d2e8 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -8,7 +8,7 @@ void TitleSetup_GameStateResetContext(void) { XREG(12) = 0xE; XREG(13) = 0; XREG(31) = 0; - XREG(41) = 0x50; + R_MAGIC_CONSUME_TIMER_GIANTS_MASK = 80; XREG(43) = 0xFC54; XREG(44) = 0xD7; diff --git a/src/code/z_actor.c b/src/code/z_actor.c index da2b70292..1b2d02b66 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2212,10 +2212,10 @@ s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 bgI return false; } -void func_800B90F4(PlayState* play) { - if (play->actorCtx.unk3 != 0) { - play->actorCtx.unk3 = 0; - func_80115D5C(&play->state); +void Actor_DeactivateLens(PlayState* play) { + if (play->actorCtx.lensActive) { + play->actorCtx.lensActive = false; + Magic_Reset(play); } } @@ -2594,7 +2594,7 @@ void func_800B9D1C(Actor* actor) { void Actor_DrawAllSetup(PlayState* play) { play->actorCtx.undrawnActorCount = 0; - play->actorCtx.unkB = 0; + play->actorCtx.lensActorsDrawn = false; } s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) { @@ -2607,13 +2607,12 @@ s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) { return true; } -void func_800B9E84(Gfx** arg0, s32 arg1) { - func_80164C14(arg0, D_801DE890, 4, 0, 6, 6, ((100 - arg1) * 0.003f) + 1.0f); +void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) { + func_80164C14(gfxP, &gCircleTex, 4, 0, 6, 6, ((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f); } #ifdef NON_EQUIVALENT -// Related to draw actors with lens -void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) { +void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors) { s32 spB4; Gfx* spAC; void* spA8; // pad @@ -2684,7 +2683,7 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) { } // spAC = phi_s1; - func_800B9E84(&spAC, play->actorCtx.unk4); + Actor_DrawLensOverlay(&spAC, play->actorCtx.lensMaskSize); phi_s1_2 = func_801660B8(play, spAC); for (spB4 = 0; spB4 < numActors; spB4++, actors++) { @@ -2744,7 +2743,7 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) { spAC = phi_s1_2; // spAC = temp_s1_11; - func_800B9E84(&spAC, (s32)play->actorCtx.unk4); + Actor_DrawLensOverlay(&spAC, (s32)play->actorCtx.lensMaskSize); // temp_s1_11->words.w0 = 0xE7000000; // temp_s1_11->words.w1 = 0; // temp_s1_12 = temp_s1_11 + 8; @@ -2796,15 +2795,15 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) { // spAC = temp_s1_18 + 8; gDPSetPrimColor(spAC++, 0, 0, 74, 0, 0, 74); - func_800B9E84(&spAC, (s32)play->actorCtx.unk4); + Actor_DrawLensOverlay(&spAC, (s32)play->actorCtx.lensMaskSize); OVERLAY_DISP = spAC; CLOSE_DISPS(play->state.gfxCtx); } #else -void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/func_800B9EF4.s") +void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors); +#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/Actor_DrawLensActors.s") #endif s32 func_800BA2D8(PlayState* play, Actor* actor) { @@ -2883,7 +2882,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) { actor->isDrawn = false; if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & actorFlags)) { if ((actor->flags & ACTOR_FLAG_80) && - ((play->roomCtx.currRoom.unk5 == 0) || (play->actorCtx.unk4 == 0x64) || + ((play->roomCtx.currRoom.unk5 == 0) || (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) || (actor->room != play->roomCtx.currRoom.num))) { if (Actor_RecordUndrawnActor(play, actor)) {} } else { @@ -2903,17 +2902,17 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) { gSPDisplayList(sp58, &ref2[1]); POLY_XLU_DISP = &ref2[1]; - if (play->actorCtx.unk3 != 0) { - Math_StepToC(&play->actorCtx.unk4, 100, 20); + if (play->actorCtx.lensActive) { + Math_StepToC(&play->actorCtx.lensMaskSize, LENS_MASK_ACTIVE_SIZE, 20); if (GET_PLAYER(play)->stateFlags2 & 0x8000000) { - func_800B90F4(play); + Actor_DeactivateLens(play); } } else { - Math_StepToC(&play->actorCtx.unk4, 0, 10); + Math_StepToC(&play->actorCtx.lensMaskSize, 0, 10); } - if (play->actorCtx.unk4 != 0) { - play->actorCtx.unkB = 1; - func_800B9EF4(play, play->actorCtx.undrawnActorCount, play->actorCtx.undrawnActors); + if (play->actorCtx.lensMaskSize != 0) { + play->actorCtx.lensActorsDrawn = true; + Actor_DrawLensActors(play, play->actorCtx.undrawnActorCount, play->actorCtx.undrawnActors); } tmp2 = POLY_XLU_DISP; diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c index 57e84e86b..25d6f8ca8 100644 --- a/src/code/z_elf_message.c +++ b/src/code/z_elf_message.c @@ -25,7 +25,7 @@ u16 ElfMessage_GetFirstCycleHint(PlayState* play) { } return 0x21D; } - if (gSaveContext.save.playerData.magicAcquired != true) { + if (gSaveContext.save.playerData.isMagicAcquired != true) { return 0x21F; } if (INV_CONTENT(ITEM_DEED_LAND) == ITEM_DEED_LAND) { diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 0637f6392..953648f49 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -500,7 +500,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { } } - if (play->gameOverCtx.state != 0) { + if (play->gameOverCtx.state != GAMEOVER_INACTIVE) { return; } diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 625adf20f..fa490dbca 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -75,7 +75,8 @@ void KaleidoSetup_Update(PlayState* play) { if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) { if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) { - if ((play->unk_1887C < 2) && (gSaveContext.unk_3F28 != 8) && (gSaveContext.unk_3F28 != 9)) { + if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && + (gSaveContext.magicState != MAGIC_STATE_FILL)) { if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & 0x20)) { if (!(play->actorCtx.unk5 & 2) && !(play->actorCtx.unk5 & 4)) { if ((play->actorCtx.unk268 == 0) && CHECK_BTN_ALL(input->press.button, BTN_START)) { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index b63af9038..403a69c51 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -139,11 +139,11 @@ u16 sMinigameScoreDigits[] = { 0, 0, 0, 0 }; u16 sCUpInvisible = 0; u16 sCUpTimer = 0; -s16 sMagicBarOutlinePrimRed = 255; -s16 sMagicBarOutlinePrimGreen = 255; -s16 sMagicBarOutlinePrimBlue = 255; -s16 D_801BF8AC = 2; // sMagicBorderRatio -s16 D_801BF8B0 = 1; +s16 sMagicMeterOutlinePrimRed = 255; +s16 sMagicMeterOutlinePrimGreen = 255; +s16 sMagicMeterOutlinePrimBlue = 255; +s16 sMagicBorderRatio = 2; +s16 sMagicBorderStep = 1; s16 sExtraItemBases[] = { ITEM_STICK, // ITEM_STICKS_5 @@ -225,10 +225,14 @@ s16 sFinalHoursClockColorTargetIndex = 0; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CD98.s") +Gfx* func_8010CFBC(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, + s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CFBC.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D2D4.s") +Gfx* func_8010D480(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop, + s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, s32 argE, s32 argF); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D480.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D7D0.s") @@ -600,7 +604,7 @@ u8 Item_Give(PlayState* play, u8 item) { return item; } else if (item == ITEM_MAGIC_SMALL) { - Parameter_AddMagic(play, 0x18); + Magic_Add(play, MAGIC_NORMAL_METER / 2); if (!(gSaveContext.save.weekEventReg[12] & 0x80)) { gSaveContext.save.weekEventReg[12] |= 0x80; return ITEM_NONE; @@ -608,7 +612,7 @@ u8 Item_Give(PlayState* play, u8 item) { return item; } else if (item == ITEM_MAGIC_LARGE) { - Parameter_AddMagic(play, 0x30); + Magic_Add(play, MAGIC_NORMAL_METER); if (!(gSaveContext.save.weekEventReg[12] & 0x80)) { gSaveContext.save.weekEventReg[12] |= 0x80; return ITEM_NONE; @@ -1145,26 +1149,482 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { } } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Parameter_AddMagic.s") +void Magic_Add(PlayState* play, s16 magicToAdd) { + if (((void)0, gSaveContext.save.playerData.magic) < ((void)0, gSaveContext.magicCapacity)) { + gSaveContext.magicToAdd += magicToAdd; + gSaveContext.isMagicRequested = true; + } +} + +void Magic_Reset(PlayState* play) { + if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) { + sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255; + gSaveContext.magicState = MAGIC_STATE_IDLE; + } +} + +/** + * Request to consume magic. + * + * @param magicToConsume the positive-valued amount to decrease magic by + * @param type how the magic is consumed. + * @return false if the request failed + */ +s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) { + InterfaceContext* interfaceCtx = &play->interfaceCtx; + + // Magic is not acquired yet + if (!gSaveContext.save.playerData.isMagicAcquired) { + return false; + } + + // Not enough magic available to consume + if ((gSaveContext.save.playerData.magic - magicToConsume) < 0) { + if (gSaveContext.magicCapacity != 0) { + play_sound(NA_SE_SY_ERROR); + } + return false; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115D5C.s") + switch (type) { + case MAGIC_CONSUME_NOW: + case MAGIC_CONSUME_NOW_ALT: + // Drain magic immediately e.g. Deku Bubble + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { + play->actorCtx.lensActive = false; + } + if (gSaveContext.save.weekEventReg[14] & 8) { + // Drank Chateau Romani + magicToConsume = 0; + } + gSaveContext.magicToConsume = magicToConsume; + gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP; + return true; + } else { + play_sound(NA_SE_SY_ERROR); + return false; + } + + case MAGIC_CONSUME_WAIT_NO_PREVIEW: + // Sets consume target but waits to consume. + // No yellow magic to preview target consumption. + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { + play->actorCtx.lensActive = false; + } + if (gSaveContext.save.weekEventReg[14] & 8) { + // Drank Chateau Romani + magicToConsume = 0; + } + gSaveContext.magicToConsume = magicToConsume; + gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3; + return true; + } else { + play_sound(NA_SE_SY_ERROR); + return false; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115DB4.s") + case MAGIC_CONSUME_LENS: + if (gSaveContext.magicState == MAGIC_STATE_IDLE) { + if (gSaveContext.save.playerData.magic != 0) { + interfaceCtx->magicConsumptionTimer = 80; + gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS; + return true; + } else { + return false; + } + } else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { + return true; + } else { + return false; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116088.s") + case MAGIC_CONSUME_WAIT_PREVIEW: + // Sets consume target but waits to consume. + // Preview consumption with a yellow bar. e.g. Spin Attack + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { + play->actorCtx.lensActive = false; + } + gSaveContext.magicToConsume = magicToConsume; + gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2; + return true; + } else { + play_sound(NA_SE_SY_ERROR); + return false; + } -s16 magicBorderColors[][3] = { + case MAGIC_CONSUME_GORON_ZORA: + // Goron spiked rolling or Zora electric barrier + if (gSaveContext.save.playerData.magic != 0) { + interfaceCtx->magicConsumptionTimer = 10; + gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP; + return true; + } else { + return false; + } + + case MAGIC_CONSUME_GIANTS_MASK: + // Wearing Giant's Mask + if (gSaveContext.magicState == MAGIC_STATE_IDLE) { + if (gSaveContext.save.playerData.magic != 0) { + interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK; + gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK; + return true; + } else { + return false; + } + } + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) { + return true; + } else { + return false; + } + + case MAGIC_CONSUME_DEITY_BEAM: + // Consumes magic immediately + if ((gSaveContext.magicState == MAGIC_STATE_IDLE) || + (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) { + if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { + play->actorCtx.lensActive = false; + } + if (gSaveContext.save.weekEventReg[14] & 8) { + // Drank Chateau Romani + magicToConsume = 0; + } + gSaveContext.save.playerData.magic -= magicToConsume; + return true; + } else { + play_sound(NA_SE_SY_ERROR); + return false; + } + } + + return false; +} + +void Magic_UpdateAddRequest(void) { + if (gSaveContext.isMagicRequested) { + gSaveContext.save.playerData.magic += 4; + play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG); + + if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicCapacity)) { + gSaveContext.save.playerData.magic = gSaveContext.magicCapacity; + gSaveContext.magicToAdd = 0; + gSaveContext.isMagicRequested = false; + } else { + gSaveContext.magicToAdd -= 4; + if (gSaveContext.magicToAdd <= 0) { + gSaveContext.magicToAdd = 0; + gSaveContext.isMagicRequested = false; + } + } + } +} + +s16 sMagicBorderColors[][3] = { { 255, 255, 255 }, { 150, 150, 150 }, }; -s16 magicBorderIndices[] = { 0, 1, 1, 0 }; -s16 magicBorderColorTimerIndex[] = { 2, 1, 2, 1 }; +s16 sMagicBorderIndices[] = { 0, 1, 1, 0 }; +s16 sMagicBorderColorTimerIndex[] = { 2, 1, 2, 1 }; + +void Magic_FlashMeterBorder(void) { + s16 borderChangeR; + s16 borderChangeG; + s16 borderChangeB; + s16 index = sMagicBorderIndices[sMagicBorderStep]; + + borderChangeR = ABS_ALT(sMagicMeterOutlinePrimRed - sMagicBorderColors[index][0]) / sMagicBorderRatio; + borderChangeG = ABS_ALT(sMagicMeterOutlinePrimGreen - sMagicBorderColors[index][1]) / sMagicBorderRatio; + borderChangeB = ABS_ALT(sMagicMeterOutlinePrimBlue - sMagicBorderColors[index][2]) / sMagicBorderRatio; + + if (sMagicMeterOutlinePrimRed >= sMagicBorderColors[index][0]) { + sMagicMeterOutlinePrimRed -= borderChangeR; + } else { + sMagicMeterOutlinePrimRed += borderChangeR; + } + + if (sMagicMeterOutlinePrimGreen >= sMagicBorderColors[index][1]) { + sMagicMeterOutlinePrimGreen -= borderChangeG; + } else { + sMagicMeterOutlinePrimGreen += borderChangeG; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116114.s") + if (sMagicMeterOutlinePrimBlue >= sMagicBorderColors[index][2]) { + sMagicMeterOutlinePrimBlue -= borderChangeB; + } else { + sMagicMeterOutlinePrimBlue += borderChangeB; + } + + sMagicBorderRatio--; + if (sMagicBorderRatio == 0) { + sMagicMeterOutlinePrimRed = sMagicBorderColors[index][0]; + sMagicMeterOutlinePrimGreen = sMagicBorderColors[index][1]; + sMagicMeterOutlinePrimBlue = sMagicBorderColors[index][2]; + + sMagicBorderRatio = sMagicBorderColorTimerIndex[sMagicBorderStep]; + + sMagicBorderStep++; + if (sMagicBorderStep >= 4) { + sMagicBorderStep = 0; + } + } +} + +void Magic_Update(PlayState* play) { + MessageContext* msgCtx = &play->msgCtx; + InterfaceContext* interfaceCtx = &play->interfaceCtx; + s16 magicCapacityTarget; + + if (gSaveContext.save.weekEventReg[14] & 8) { + // Drank Chateau Romani + Magic_FlashMeterBorder(); + } + + switch (gSaveContext.magicState) { + case MAGIC_STATE_STEP_CAPACITY: + // Step magicCapacity to the capacity determined by magicLevel + // This changes the width of the magic meter drawn + magicCapacityTarget = gSaveContext.save.playerData.magicLevel * MAGIC_NORMAL_METER; + if (gSaveContext.magicCapacity != magicCapacityTarget) { + if (gSaveContext.magicCapacity < magicCapacityTarget) { + gSaveContext.magicCapacity += 0x10; + if (gSaveContext.magicCapacity > magicCapacityTarget) { + gSaveContext.magicCapacity = magicCapacityTarget; + } + } else { + gSaveContext.magicCapacity -= 0x10; + if (gSaveContext.magicCapacity <= magicCapacityTarget) { + gSaveContext.magicCapacity = magicCapacityTarget; + } + } + } else { + // Once the capacity has reached its target, + // follow up by filling magic to magicFillTarget + gSaveContext.magicState = MAGIC_STATE_FILL; + } + break; + + case MAGIC_STATE_FILL: + // Add magic until magicFillTarget is reached + gSaveContext.save.playerData.magic += 0x10; + + if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneSetupIndex < 4)) { + play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG); + } + + if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicFillTarget)) { + gSaveContext.save.playerData.magic = gSaveContext.magicFillTarget; + gSaveContext.magicState = MAGIC_STATE_IDLE; + } + break; + + case MAGIC_STATE_CONSUME_SETUP: + // Sets the speed at which magic border flashes + sMagicBorderRatio = 2; + gSaveContext.magicState = MAGIC_STATE_CONSUME; + break; + + case MAGIC_STATE_CONSUME: + // Consume magic until target is reached or no more magic is available + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + gSaveContext.save.playerData.magic = + ((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume); + if (gSaveContext.save.playerData.magic <= 0) { + gSaveContext.save.playerData.magic = 0; + } + gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1; + sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255; + } + // fallthrough (flash border while magic is being consumed) + case MAGIC_STATE_METER_FLASH_1: + case MAGIC_STATE_METER_FLASH_2: + case MAGIC_STATE_METER_FLASH_3: + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + Magic_FlashMeterBorder(); + } + break; + + case MAGIC_STATE_RESET: + sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255; + gSaveContext.magicState = MAGIC_STATE_IDLE; + break; + + case MAGIC_STATE_CONSUME_LENS: + // Slowly consume magic while Lens of Truth is active + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && + (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && + !Play_InCsMode(play)) { + + if ((gSaveContext.save.playerData.magic == 0) || + ((func_801242DC(play) >= 2) && (func_801242DC(play) <= 4)) || + ((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS) && + (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) && + (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) || + !play->actorCtx.lensActive) { + // Deactivate Lens of Truth and set magic state to idle + play->actorCtx.lensActive = false; + play_sound(NA_SE_SY_GLASSMODE_OFF); + gSaveContext.magicState = MAGIC_STATE_IDLE; + sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255; + break; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116348.s") + interfaceCtx->magicConsumptionTimer--; + if (interfaceCtx->magicConsumptionTimer == 0) { + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + gSaveContext.save.playerData.magic--; + } + interfaceCtx->magicConsumptionTimer = 80; + } + } + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + Magic_FlashMeterBorder(); + } + break; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116918.s") + case MAGIC_STATE_CONSUME_GORON_ZORA_SETUP: + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + gSaveContext.save.playerData.magic -= 2; + } + if (gSaveContext.save.playerData.magic <= 0) { + gSaveContext.save.playerData.magic = 0; + } + gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA; + // fallthrough + case MAGIC_STATE_CONSUME_GORON_ZORA: + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == 0) && (msgCtx->msgMode == 0) && + (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF)) { + if (!Play_InCsMode(play)) { + interfaceCtx->magicConsumptionTimer--; + if (interfaceCtx->magicConsumptionTimer == 0) { + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + gSaveContext.save.playerData.magic--; + } + if (gSaveContext.save.playerData.magic <= 0) { + gSaveContext.save.playerData.magic = 0; + } + interfaceCtx->magicConsumptionTimer = 10; + } + } + } + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + Magic_FlashMeterBorder(); + } + break; + + case MAGIC_STATE_CONSUME_GIANTS_MASK: + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && + (msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { + if (!Play_InCsMode(play)) { + interfaceCtx->magicConsumptionTimer--; + if (interfaceCtx->magicConsumptionTimer == 0) { + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + gSaveContext.save.playerData.magic--; + } + if (gSaveContext.save.playerData.magic <= 0) { + gSaveContext.save.playerData.magic = 0; + } + interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK; + } + } + } + if (!(gSaveContext.save.weekEventReg[14] & 8)) { + Magic_FlashMeterBorder(); + } + break; + + default: + gSaveContext.magicState = MAGIC_STATE_IDLE; + break; + } +} + +void Magic_DrawMeter(PlayState* play) { + InterfaceContext* interfaceCtx = &play->interfaceCtx; + s16 magicBarY; + + OPEN_DISPS(play->state.gfxCtx); + + if (gSaveContext.save.playerData.magicLevel != 0) { + if (gSaveContext.save.playerData.healthCapacity > 0xA0) { + magicBarY = 42; // two rows of hearts + } else { + magicBarY = 34; // one row of hearts + } + + func_8012C654(play->state.gfxCtx); + + gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255); + + OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10, + sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue, + interfaceCtx->magicAlpha); + OVERLAY_DISP = + func_8010CFBC(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY, ((void)0, gSaveContext.magicCapacity), + 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, + sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha); + OVERLAY_DISP = + func_8010D480(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY, + 8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, + sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha, 3, 0x100); + + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + + if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) { + // Yellow part of the meter indicating the amount of magic to be subtracted + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha); + gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2, + (((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + // Fill the rest of the meter with the normal magic color + gDPPipeSync(OVERLAY_DISP++); + if (gSaveContext.save.weekEventReg[14] & 8) { + // Blue magic (drank Chateau Romani) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha); + } else { + // Green magic (default) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha); + } + + gSPTextureRectangle( + OVERLAY_DISP++, 104, (magicBarY + 3) << 2, + ((((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume)) + 26) << 2, + (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } else { + // Fill the whole meter with the normal magic color + if (gSaveContext.save.weekEventReg[14] & 8) { + // Blue magic (drank Chateau Romani) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha); + } else { + // Green magic (default) + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha); + } + + gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2, + (((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2, + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } + } + + CLOSE_DISPS(play->state.gfxCtx); +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116FD8.s") diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 5f92d13e5..7b8b67443 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -597,12 +597,12 @@ SavePlayerData sSaveDefaultPlayerData = { 0x30, // healthCapacity 0x30, // health 0, // magicLevel - 0x30, // magic + MAGIC_NORMAL_METER, // magic 0, // rupees 0, // swordHealth 0, // tatlTimer - 0, // magicAcquired - 0, // doubleMagic + false, // isMagicAcquired + false, // isDoubleMagicAcquired 0, // doubleDefense 0, // unk_1F 0xFF, // unk_20 @@ -697,12 +697,12 @@ SavePlayerData sSaveDebugPlayerData = { 0x80, // healthCapacity 0x80, // health 0, // magicLevel - 0x30, // magic - 0x32, // rupees - 0x64, // swordHealth + MAGIC_NORMAL_METER, // magic + 50, // rupees + 100, // swordHealth 0, // tatlTimer - 1, // magicAcquired - 0, // doubleMagic + true, // isMagicAcquired + false, // isDoubleMagicAcquired 0, // doubleDefense 0, // unk_1F 0xFF, // unk_20 |
