diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2021-12-27 03:51:16 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-27 02:51:16 +0000 |
| commit | 6c2f521373d0cc29b610eda1862e541469090338 (patch) | |
| tree | 46a57c08537f3eac415182c9b4d66b4e524c6650 /src/code | |
| parent | 6fba9aa3885e19ca051585786e92fe20090a31b4 (diff) | |
Decompile and clean up some effect files (#342)
* Decompile various effect files and cleanup z_effect.c
* Decompile z_eff_tire_mark.c and cleanup structs
* Small cleanups
* Apply most review suggestions
* Apply more review suggestions
* Change eff_shield_particle vertices to be extracted as an asset
* Add relevant effect functions to actorfixer.py
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_collision_check.c | 64 | ||||
| -rw-r--r-- | src/code/z_eff_blure.c | 1011 | ||||
| -rw-r--r-- | src/code/z_eff_shield_particle.c | 206 | ||||
| -rw-r--r-- | src/code/z_eff_spark.c | 264 | ||||
| -rw-r--r-- | src/code/z_eff_ss_dead.c | 110 | ||||
| -rw-r--r-- | src/code/z_eff_tire_mark.c | 286 | ||||
| -rw-r--r-- | src/code/z_effect.c | 232 |
7 files changed, 1966 insertions, 207 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index e11e6cbd7..44885d6c7 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -27,12 +27,12 @@ Vec3f D_801EE1C0; Vec3f D_801EE1D0; Vec3f D_801EE1E0; Vec3f D_801EE1F0; -EffSparkParams D_801EE200; +EffectSparkInit D_801EE200; TriNorm D_801EE6C8; TriNorm D_801EE700; -EffSparkParams D_801EE738; -EffSparkParams D_801EEC00; -EffSparkParams D_801EF0C8; +EffectSparkInit D_801EE738; +EffectSparkInit D_801EEC00; +EffectSparkInit D_801EF0C8; TriNorm D_801EF590; TriNorm D_801EF5C8; TriNorm D_801EF600; @@ -1382,14 +1382,14 @@ void CollisionCheck_NoBlood(GlobalContext* globalCtx, Collider* collider, Vec3f* #ifdef NON_MATCHING // needs in-function static bss void CollisionCheck_BlueBlood(GlobalContext* globalCtx, Collider* collider, Vec3f* v) { - static EffSparkParams D_801EEC00; + static EffectSparkInit D_801EEC00; s32 effectIndex; D_801EEC00.position.x = v->x; D_801EEC00.position.x = v->y; D_801EEC00.position.x = v->z; - D_801EEC00.particleFactor1 = 5; - D_801EEC00.particleFactor2 = 5; + D_801EEC00.uDiv = 5; + D_801EEC00.vDiv = 5; D_801EEC00.colorStart[0].r = 10; D_801EEC00.colorStart[0].g = 10; D_801EEC00.colorStart[0].b = 200; @@ -1422,12 +1422,12 @@ void CollisionCheck_BlueBlood(GlobalContext* globalCtx, Collider* collider, Vec3 D_801EEC00.colorEnd[3].g = 0; D_801EEC00.colorEnd[3].b = 64; D_801EEC00.colorEnd[3].a = 0; - D_801EEC00.age = 0; + D_801EEC00.timer = 0; D_801EEC00.duration = 16; - D_801EEC00.velocity = 8.0f; + D_801EEC00.speed = 8.0f; D_801EEC00.gravity = -1.0f; - Effect_Add(globalCtx, &effectIndex, 0, 0, 1, &D_801EEC00); + Effect_Add(globalCtx, &effectIndex, EFFECT_SPARK, 0, 1, &D_801EEC00); } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/CollisionCheck_BlueBlood.s") @@ -1440,14 +1440,14 @@ void CollisionCheck_BlueBlood(GlobalContext* globalCtx, Collider* collider, Vec3 #ifdef NON_MATCHING // needs in-function static bss void CollisionCheck_GreenBlood(GlobalContext* globalCtx, Collider* collider, Vec3f* v) { - static EffSparkParams D_801EF0C8; + static EffectSparkInit D_801EF0C8; s32 effectIndex; D_801EF0C8.position.x = v->x; D_801EF0C8.position.x = v->y; D_801EF0C8.position.x = v->z; - D_801EF0C8.particleFactor1 = 5; - D_801EF0C8.particleFactor2 = 5; + D_801EF0C8.uDiv = 5; + D_801EF0C8.vDiv = 5; D_801EF0C8.colorStart[0].r = 10; D_801EF0C8.colorStart[0].g = 200; D_801EF0C8.colorStart[0].b = 10; @@ -1480,11 +1480,11 @@ void CollisionCheck_GreenBlood(GlobalContext* globalCtx, Collider* collider, Vec D_801EF0C8.colorEnd[3].g = 64; D_801EF0C8.colorEnd[3].b = 0; D_801EF0C8.colorEnd[3].a = 0; - D_801EF0C8.age = 0; + D_801EF0C8.timer = 0; D_801EF0C8.duration = 16; - D_801EF0C8.velocity = 8.0f; + D_801EF0C8.speed = 8.0f; D_801EF0C8.gravity = -1.0f; - Effect_Add(globalCtx, &effectIndex, 0, 0, 1, &D_801EF0C8); + Effect_Add(globalCtx, &effectIndex, EFFECT_SPARK, 0, 1, &D_801EF0C8); } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/CollisionCheck_GreenBlood.s") @@ -3751,14 +3751,14 @@ void Collider_UpdateSphere(s32 limb, ColliderSphere* collider) { #ifdef NON_MATCHING // needs in-function static bss void CollisionCheck_SpawnRedBlood(GlobalContext* globalCtx, Vec3f* v) { - static EffSparkParams D_801EE200; + static EffectSparkInit D_801EE200; s32 effectIndex; D_801EE200.position.x = v->x; D_801EE200.position.x = v->y; D_801EE200.position.x = v->z; - D_801EE200.particleFactor1 = 5; - D_801EE200.particleFactor2 = 5; + D_801EE200.uDiv = 5; + D_801EE200.vDiv = 5; D_801EE200.colorStart[0].r = 128; D_801EE200.colorStart[0].g = 0; D_801EE200.colorStart[0].b = 64; @@ -3791,12 +3791,12 @@ void CollisionCheck_SpawnRedBlood(GlobalContext* globalCtx, Vec3f* v) { D_801EE200.colorEnd[3].g = 0; D_801EE200.colorEnd[3].b = 64; D_801EE200.colorEnd[3].a = 0; - D_801EE200.age = 0; + D_801EE200.timer = 0; D_801EE200.duration = 16; - D_801EE200.velocity = 8.0f; + D_801EE200.speed = 8.0f; D_801EE200.gravity = -1.0f; - Effect_Add(globalCtx, &effectIndex, 0, 0, 1, &D_801EE200); + Effect_Add(globalCtx, &effectIndex, EFFECT_SPARK, 0, 1, &D_801EE200); } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/CollisionCheck_SpawnRedBlood.s") @@ -3809,14 +3809,14 @@ void CollisionCheck_SpawnRedBlood(GlobalContext* globalCtx, Vec3f* v) { #ifdef NON_MATCHING // needs in-function static bss void CollisionCheck_SpawnWaterDroplets(GlobalContext* globalCtx, Vec3f* v) { - static EffSparkParams D_801EE738; + static EffectSparkInit D_801EE738; s32 effectIndex; D_801EE738.position.x = v->x; D_801EE738.position.x = v->y; D_801EE738.position.x = v->z; - D_801EE738.particleFactor1 = 5; - D_801EE738.particleFactor2 = 5; + D_801EE738.uDiv = 5; + D_801EE738.vDiv = 5; D_801EE738.colorStart[0].r = 255; D_801EE738.colorStart[0].g = 255; D_801EE738.colorStart[0].b = 255; @@ -3849,12 +3849,12 @@ void CollisionCheck_SpawnWaterDroplets(GlobalContext* globalCtx, Vec3f* v) { D_801EE738.colorEnd[3].g = 0; D_801EE738.colorEnd[3].b = 0; D_801EE738.colorEnd[3].a = 0; - D_801EE738.age = 0; + D_801EE738.timer = 0; D_801EE738.duration = 16; - D_801EE738.velocity = 8.0f; + D_801EE738.speed = 8.0f; D_801EE738.gravity = -1.0f; - Effect_Add(globalCtx, &effectIndex, 0, 0, 1, &D_801EE738); + Effect_Add(globalCtx, &effectIndex, EFFECT_SPARK, 0, 1, &D_801EE738); } #else #pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/CollisionCheck_SpawnWaterDroplets.s") @@ -3864,7 +3864,7 @@ void CollisionCheck_SpawnWaterDroplets(GlobalContext* globalCtx, Vec3f* v) { * Spawns streaks of light from hits against solid objects */ void CollisionCheck_SpawnShieldParticles(GlobalContext* globalCtx, Vec3f* v) { - static EffShieldParticleInit shieldParticleInitMetal = { + static EffectShieldParticleInit shieldParticleInitMetal = { 16, { 0, 0, 0 }, { 0, 200, 255, 255 }, @@ -3889,7 +3889,7 @@ void CollisionCheck_SpawnShieldParticles(GlobalContext* globalCtx, Vec3f* v) { shieldParticleInitMetal.lightPoint.y = shieldParticleInitMetal.position.y; shieldParticleInitMetal.lightPoint.z = shieldParticleInitMetal.position.z; - Effect_Add(globalCtx, &effectIndex, 3, 0, 1, &shieldParticleInitMetal); + Effect_Add(globalCtx, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &shieldParticleInitMetal); } /** @@ -3919,7 +3919,7 @@ void CollisionCheck_SpawnShieldParticlesMetal2(GlobalContext* globalCtx, Vec3f* * Spawns streaks of light and makes a wooden sound */ void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v, Vec3f* pos) { - static EffShieldParticleInit shieldParticleInitWood = { + static EffectShieldParticleInit shieldParticleInitWood = { 16, { 0, 0, 0 }, { 0, 200, 255, 255 }, @@ -3944,7 +3944,7 @@ void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v, shieldParticleInitWood.lightPoint.y = shieldParticleInitWood.position.y; shieldParticleInitWood.lightPoint.z = shieldParticleInitWood.position.z; - Effect_Add(globalCtx, &effectIndex, 3, 0, 1, &shieldParticleInitWood); + Effect_Add(globalCtx, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &shieldParticleInitWood); func_8019F1C0(pos, NA_SE_IT_REFLECTION_WOOD); } diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index 17685de15..5c890dd8d 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -1,27 +1,18 @@ #include "global.h" -#ifdef NON_MATCHING -void func_800A81F0(EffectBlure* this, Vec3f* p1, Vec3f* p2) { +void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) { EffectBlureElement* elem; s32 numElements; - Vec3f sp16C; - Vec3f sp160; - Vec3f sp154; - f32 scale; - MtxF sp110; - MtxF spD0; - MtxF sp90; - MtxF sp50; - Vec3f sp44; - Vec3f sp38; + + if (this) {} + if (this) {} if (this != NULL) { - numElements = this->numElements; - if (numElements >= 16) { + if (this->numElements >= ARRAY_COUNT(this->elements)) { return; } - elem = &this->elements[numElements]; + elem = &this->elements[this->numElements]; elem->state = 1; if (!(this->flags & 2)) { @@ -32,6 +23,17 @@ void func_800A81F0(EffectBlure* this, Vec3f* p1, Vec3f* p2) { elem->p2.y = p2->y; elem->p2.z = p2->z; } else { + Vec3f sp16C; + Vec3f sp160; + Vec3f sp154; + f32 scale; + MtxF sp110; + MtxF spD0; + MtxF sp90; + MtxF sp50; + Vec3f sp44; + Vec3f sp38; + sp16C.x = ((f32)(elem - 1)->p2.x + (f32)(elem - 1)->p1.x) * 0.5f; sp16C.y = ((f32)(elem - 1)->p2.y + (f32)(elem - 1)->p1.y) * 0.5f; sp16C.z = ((f32)(elem - 1)->p2.z + (f32)(elem - 1)->p1.z) * 0.5f; @@ -41,7 +43,7 @@ void func_800A81F0(EffectBlure* this, Vec3f* p1, Vec3f* p2) { Math_Vec3f_Diff(&sp160, &sp16C, &sp154); scale = Math3D_Vec3fMagnitude(&sp154); - if (!(fabsf(scale) < D_801DC080)) { + if (!(fabsf(scale) < 0.008f)) { scale = 1.0f / scale; Math_Vec3f_Scale(&sp154, scale); @@ -66,40 +68,977 @@ void func_800A81F0(EffectBlure* this, Vec3f* p1, Vec3f* p2) { this->numElements++; } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800A81F0.s") -#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800A8514.s") +void EffectBlure_AddSpace(EffectBlure* this) { + EffectBlureElement* elem; + s32 numElements; + + if (this != NULL) { + numElements = this->numElements; + if (numElements >= ARRAY_COUNT(this->elements)) { + return; + } + + elem = &this->elements[numElements]; + elem->state = 0; + elem->timer = 1; + + this->numElements++; + } +} + +void EffectBlure_InitElements(EffectBlure* this) { + EffectBlureElement* elem; + s32 i; + + this->numElements = 0; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/EffectBlure_Initcommon.s") + for (i = 0; i < ARRAY_COUNT(this->elements); i++) { + elem = &this->elements[i]; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/EffectBlure_Init1.s") + elem->state = 2; + elem->p1.x = 0; + elem->p1.y = 0; + elem->p1.z = 0; + elem->p2.x = 0; + elem->p2.y = 0; + elem->p2.z = 0; + elem->timer = 0; + elem->flags = 0; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/EffectBlure_Init2.s") +void EffectBlure_Init1(void* thisx, void* initParamsx) { + EffectBlure* this = (EffectBlure*)thisx; + EffectBlureInit1* initParams = (EffectBlureInit1*)initParamsx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/EffectBlure_Destroy.s") + if ((this != NULL) && (initParams != NULL)) { + EffectBlure_InitElements(this); + this->p1StartColor.r = initParams->p1StartColor[0]; + this->p2StartColor.r = initParams->p2StartColor[0]; + this->p1EndColor.r = initParams->p1EndColor[0]; + this->p2EndColor.r = initParams->p2EndColor[0]; + this->p1StartColor.g = initParams->p1StartColor[1]; + this->p2StartColor.g = initParams->p2StartColor[1]; + this->p1EndColor.g = initParams->p1EndColor[1]; + this->p2EndColor.g = initParams->p2EndColor[1]; + this->p1StartColor.b = initParams->p1StartColor[2]; + this->p2StartColor.b = initParams->p2StartColor[2]; + this->p1EndColor.b = initParams->p1EndColor[2]; + this->p2EndColor.b = initParams->p2EndColor[2]; + this->p1StartColor.a = initParams->p1StartColor[3]; + this->p2StartColor.a = initParams->p2StartColor[3]; + this->p1EndColor.a = initParams->p1EndColor[3]; + this->p2EndColor.a = initParams->p2EndColor[3]; + this->elemDuration = initParams->elemDuration; + this->unkFlag = initParams->unkFlag; + this->calcMode = initParams->calcMode; + this->flags = 0; + this->addAngleChange = 0; + this->addAngle = 0; + this->drawMode = 0; + this->altPrimColor.r = 0; + this->altPrimColor.g = 0; + this->altPrimColor.b = 0; + this->altPrimColor.a = 0; + this->altEnvColor.r = 0; + this->altEnvColor.g = 0; + this->altEnvColor.b = 0; + this->altEnvColor.a = 0; + this->mode4Param = 1.0f; + } +} + +void EffectBlure_Init2(void* thisx, void* initParamsx) { + EffectBlure* this = (EffectBlure*)thisx; + EffectBlureInit2* initParams = (EffectBlureInit2*)initParamsx; + + if ((this != NULL) && (initParams != NULL)) { + EffectBlure_InitElements(this); + this->p1StartColor.r = initParams->p1StartColor[0]; + this->p2StartColor.r = initParams->p2StartColor[0]; + this->p1EndColor.r = initParams->p1EndColor[0]; + this->p2EndColor.r = initParams->p2EndColor[0]; + this->p1StartColor.g = initParams->p1StartColor[1]; + this->p2StartColor.g = initParams->p2StartColor[1]; + this->p1EndColor.g = initParams->p1EndColor[1]; + this->p2EndColor.g = initParams->p2EndColor[1]; + this->p1StartColor.b = initParams->p1StartColor[2]; + this->p2StartColor.b = initParams->p2StartColor[2]; + this->p1EndColor.b = initParams->p1EndColor[2]; + this->p2EndColor.b = initParams->p2EndColor[2]; + this->p1StartColor.a = initParams->p1StartColor[3]; + this->p2StartColor.a = initParams->p2StartColor[3]; + this->p1EndColor.a = initParams->p1EndColor[3]; + this->p2EndColor.a = initParams->p2EndColor[3]; + this->elemDuration = initParams->elemDuration; + this->unkFlag = initParams->unkFlag; + this->calcMode = initParams->calcMode; + this->flags = initParams->flags; + this->drawMode = initParams->drawMode; + this->addAngleChange = initParams->addAngleChange; + this->addAngle = 0; + this->mode4Param = initParams->mode4Param; + this->altPrimColor = initParams->altPrimColor; + this->altEnvColor = initParams->altEnvColor; + } +} + +void EffectBlure_Destroy(void* thisx) { +} + +s32 EffectBlure_Update(void* thisx) { + EffectBlure* this = (EffectBlure*)thisx; + s32 i; + + if (this == NULL) { + return 0; + } + + if (this->numElements == 0) { + return 0; + } + + while (true) { + if (this->elements[0].state == 0) { + for (i = 0; i < ARRAY_COUNT(this->elements) - 1; i++) { + this->elements[i] = this->elements[i + 1]; + } + + this->elements[i].state = 2; + this->elements[i].p1.x = 0; + this->elements[i].p1.y = 0; + this->elements[i].p1.z = 0; + this->elements[i].p2.x = 0; + this->elements[i].p2.y = 0; + this->elements[i].p2.z = 0; + this->elements[i].flags = 0; + this->elements[i].timer = 0; + + this->numElements--; + if (this->numElements <= 0) { + this->numElements = 0; + return 0; + } + } else { + break; + } + } + + if (this->elements[0].state == 2) { + return 0; + } + + for (i = 0; i < this->numElements; i++) { + this->elements[i].timer++; + } + + if (this->elemDuration < this->elements[0].timer) { + for (i = 0; i < ARRAY_COUNT(this->elements) - 1; i++) { + this->elements[i] = this->elements[i + 1]; + if (this->elements[i].timer >= this->elemDuration) { + this->elements[i].timer = this->elemDuration; + } + } + + this->elements[i].state = 2; + this->elements[i].p1.x = 0; + this->elements[i].p1.y = 0; + this->elements[i].p1.z = 0; + this->elements[i].p2.x = 0; + this->elements[i].p2.y = 0; + this->elements[i].p2.z = 0; + this->elements[i].flags = 0; + this->elements[i].timer = 0; + + this->numElements--; + if (this->numElements <= 0) { + this->numElements = 0; + return 0; + } + return 0; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/EffectBlure_Update.s") + for (i = 0; i < this->numElements; i++) { + if (this->elements[i].timer >= this->elemDuration) { + this->elements[i].timer = this->elemDuration; + } + } + + this->addAngle += this->addAngleChange; + return 0; +} + +void EffectBlure_UpdateFlags(EffectBlureElement* elem) { + Vec3f sp64; + Vec3f sp58; + Vec3f sp4C; + Vec3f sp40; + EffectBlureElement* prev = elem - 1; + EffectBlureElement* next = elem + 1; + f32 sp34; + f32 sp30; + f32 sp2C; + + if (((elem - 1)->state == 0) || ((elem + 1)->state == 0)) { + elem->flags &= ~3; + elem->flags |= 2; + } else { + Math_Vec3s_DiffToVec3f(&sp64, &elem->p1, &prev->p1); + Math_Vec3s_DiffToVec3f(&sp58, &elem->p2, &prev->p2); + Math_Vec3s_DiffToVec3f(&sp4C, &next->p1, &elem->p1); + Math_Vec3s_DiffToVec3f(&sp40, &next->p2, &elem->p2); + + if (Math3D_AngleBetweenVectors(&sp64, &sp4C, &sp34) || Math3D_AngleBetweenVectors(&sp58, &sp40, &sp30) || + Math3D_AngleBetweenVectors(&sp4C, &sp40, &sp2C)) { + elem->flags &= ~3; + elem->flags |= 0; + } else if ((sp34 <= -0.5f) || (sp30 <= -0.5f) || (sp2C <= 0.7071f)) { + elem->flags &= ~3; + elem->flags |= 0; + } else { + elem->flags &= ~3; + elem->flags |= 1; + } + } +} + +void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3s* vec1, Vec3s* vec2, + Color_RGBA8* color1, Color_RGBA8* color2) { + Vec3s sp30; + f32 mode4Param; + EffectBlureElement* elem = &this->elements[index]; + + switch (this->calcMode) { + case 1: + vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio); + vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio); + vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio); + vec2->x = elem->p2.x; + vec2->y = elem->p2.y; + vec2->z = elem->p2.z; + break; + + case 2: + vec1->x = elem->p1.x; + vec1->y = elem->p1.y; + vec1->z = elem->p1.z; + vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio); + vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio); + vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + break; + + case 3: + ratio *= 0.5f; + vec1->x = func_800B09D0(elem->p1.x, elem->p2.x, ratio); + vec1->y = func_800B09D0(elem->p1.y, elem->p2.y, ratio); + vec1->z = func_800B09D0(elem->p1.z, elem->p2.z, ratio); + vec2->x = func_800B09D0(elem->p2.x, elem->p1.x, ratio); + vec2->y = func_800B09D0(elem->p2.y, elem->p1.y, ratio); + vec2->z = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + ratio *= 2.0f; + break; + + case 4: + sp30.x = elem->p1.x - elem->p2.x; + sp30.y = elem->p1.y - elem->p2.y; + sp30.z = elem->p1.z - elem->p2.z; + mode4Param = this->mode4Param - 1.0f; + + vec1->x = (sp30.x * 0.5f * mode4Param * ratio) + elem->p1.x; + vec1->y = (sp30.y * 0.5f * mode4Param * ratio) + elem->p1.y; + if (1) {} // Necessary to match + vec1->z = (sp30.z * 0.5f * mode4Param * ratio) + elem->p1.z; + + vec2->x = -(sp30.x * 0.5f * mode4Param * ratio) + elem->p2.x; + vec2->y = -(sp30.y * 0.5f * mode4Param * ratio) + elem->p2.y; + vec2->z = -(sp30.z * 0.5f * mode4Param * ratio) + elem->p2.z; + break; + + case 0: + default: + vec1->x = elem->p1.x; + vec1->y = elem->p1.y; + vec1->z = elem->p1.z; + vec2->x = elem->p2.x; + vec2->y = elem->p2.y; + vec2->z = elem->p2.z; + break; + } + + sp30 = sp30; // Optimized out but seems necessary to match stack usage + + if (this->flags & 0x10) { + color1->r = color1->g = color1->b = color1->a = 255; + color2->r = color2->g = color2->b = color2->a = 255; + } else { + color1->r = func_800B0A24(this->p1StartColor.r, this->p1EndColor.r, ratio); + color1->g = func_800B0A24(this->p1StartColor.g, this->p1EndColor.g, ratio); + color1->b = func_800B0A24(this->p1StartColor.b, this->p1EndColor.b, ratio); + color1->a = func_800B0A24(this->p1StartColor.a, this->p1EndColor.a, ratio); + color2->r = func_800B0A24(this->p2StartColor.r, this->p2EndColor.r, ratio); + color2->g = func_800B0A24(this->p2StartColor.g, this->p2EndColor.g, ratio); + color2->b = func_800B0A24(this->p2StartColor.b, this->p2EndColor.b, ratio); + color2->a = func_800B0A24(this->p2StartColor.a, this->p2EndColor.a, ratio); + } +} + +void EffectBlure_SetupSmooth(EffectBlure* this, GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx); + + POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); + + CLOSE_DISPS(gfxCtx); +} + +void EffectBlure_DrawElemNoInterpolation(EffectBlure* this, EffectBlureElement* elem, s32 index, + GraphicsContext* gfxCtx) { + static Vtx_t baseVtx = VTX_T(0, 0, 0, 0, 0, 255, 255, 255, 255); + Vtx* vtx; + Vec3s sp8C; + Vec3s sp84; + f32 ratio; + Color_RGBA8 sp7C; + Color_RGBA8 sp78; + Vec3f sp6C; + Vec3f sp60; + Vec3f sp54; + + OPEN_DISPS(gfxCtx); + + Math_Vec3s_ToVec3f(&sp6C, &this->elements[0].p2); + + vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[4])); + if (vtx == NULL) { + } else { + vtx[0].v = baseVtx; + vtx[1].v = baseVtx; + vtx[2].v = baseVtx; + vtx[3].v = baseVtx; + + ratio = (f32)elem->timer / (f32)this->elemDuration; + EffectBlure_GetComputedValues(this, index, ratio, &sp8C, &sp84, &sp7C, &sp78); + + sp60.x = sp84.x; + sp60.y = sp84.y; + sp60.z = sp84.z; + Math_Vec3f_Diff(&sp60, &sp6C, &sp54); + Math_Vec3f_Scale(&sp54, 10.0f); + vtx[0].v.ob[0] = sp54.x; + vtx[0].v.ob[1] = sp54.y; + vtx[0].v.ob[2] = sp54.z; + vtx[0].v.cn[0] = sp78.r; + vtx[0].v.cn[1] = sp78.g; + vtx[0].v.cn[2] = sp78.b; + vtx[0].v.cn[3] = sp78.a; + + sp60.x = sp8C.x; + sp60.y = sp8C.y; + sp60.z = sp8C.z; + Math_Vec3f_Diff(&sp60, &sp6C, &sp54); + Math_Vec3f_Scale(&sp54, 10.0f); + vtx[1].v.ob[0] = sp54.x; + vtx[1].v.ob[1] = sp54.y; + vtx[1].v.ob[2] = sp54.z; + vtx[1].v.cn[0] = sp7C.r; + vtx[1].v.cn[1] = sp7C.g; + vtx[1].v.cn[2] = sp7C.b; + vtx[1].v.cn[3] = sp7C.a; + + ratio = (f32)(elem + 1)->timer / (f32)this->elemDuration; + EffectBlure_GetComputedValues(this, index + 1, ratio, &sp8C, &sp84, &sp7C, &sp78); + + sp60.x = sp8C.x; + sp60.y = sp8C.y; + sp60.z = sp8C.z; + Math_Vec3f_Diff(&sp60, &sp6C, &sp54); + Math_Vec3f_Scale(&sp54, 10.0f); + vtx[2].v.ob[0] = sp54.x; + vtx[2].v.ob[1] = sp54.y; + vtx[2].v.ob[2] = sp54.z; + vtx[2].v.cn[0] = sp7C.r; + vtx[2].v.cn[1] = sp7C.g; + vtx[2].v.cn[2] = sp7C.b; + vtx[2].v.cn[3] = sp7C.a; + + sp60.x = sp84.x; + sp60.y = sp84.y; + sp60.z = sp84.z; + Math_Vec3f_Diff(&sp60, &sp6C, &sp54); + Math_Vec3f_Scale(&sp54, 10.0f); + vtx[3].v.ob[0] = sp54.x; + vtx[3].v.ob[1] = sp54.y; + vtx[3].v.ob[2] = sp54.z; + vtx[3].v.cn[0] = sp78.r; + vtx[3].v.cn[1] = sp78.g; + vtx[3].v.cn[2] = sp78.b; + vtx[3].v.cn[3] = sp78.a; + + gSPVertex(POLY_XLU_DISP++, vtx, 4, 0); + gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 2, 3, 0); + } + + CLOSE_DISPS(gfxCtx); +} + +void EffectBlure_DrawElemHermiteInterpolation(EffectBlure* this, EffectBlureElement* elem, s32 index, + GraphicsContext* gfxCtx) { + static Vtx_t baseVtx = VTX_T(0, 0, 0, 0, 0, 255, 255, 255, 255); + Vtx* vtx; + Vec3s sp1EC; + Vec3s sp1E4; + f32 ratio; + Color_RGBA8 sp1DC; + Color_RGBA8 sp1D8; + Vec3f sp1CC; + Vec3f sp1C0; + Vec3f sp1B4; + Vec3f sp1A8; + Color_RGBA8 sp1A4; + Color_RGBA8 sp1A0; + Color_RGBA8 sp19C; + Color_RGBA8 sp198; + Vec3f sp18C; + Vec3f sp180; + Vec3f sp174; + Vec3f sp168; + s32 i; + Vec3f sp158; + Vec3f sp14C; + Color_RGBA8 sp148; + Color_RGBA8 sp144; + Vec3f sp138; + + OPEN_DISPS(gfxCtx); + + Math_Vec3s_ToVec3f(&sp138, &this->elements[0].p2); + + ratio = (f32)elem->timer / (f32)this->elemDuration; + EffectBlure_GetComputedValues(this, index, ratio, &sp1EC, &sp1E4, &sp1A4, &sp1A0); + Math_Vec3s_ToVec3f(&sp1CC, &sp1EC); + Math_Vec3s_ToVec3f(&sp1C0, &sp1E4); + + ratio = (f32)(elem + 1)->timer / (f32)this->elemDuration; + EffectBlure_GetComputedValues(this, index + 1, ratio, &sp1EC, &sp1E4, &sp19C, &sp198); + Math_Vec3s_ToVec3f(&sp18C, &sp1EC); + Math_Vec3s_ToVec3f(&sp180, &sp1E4); + + if ((elem->flags & 3) == 2) { + Math_Vec3f_Diff(&sp18C, &sp1CC, &sp1B4); + Math_Vec3f_Diff(&sp180, &sp1C0, &sp1A8); + } else { + Vec3f sp118; + Vec3f sp10C; + + ratio = (f32)(elem - 1)->timer / (f32)this->elemDuration; + EffectBlure_GetComputedValues(this, index - 1, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); + Math_Vec3s_ToVec3f(&sp118, &sp1EC); + Math_Vec3s_ToVec3f(&sp10C, &sp1E4); + Math_Vec3f_Diff(&sp18C, &sp118, &sp1B4); + Math_Vec3f_Diff(&sp180, &sp10C, &sp1A8); + } + + Math_Vec3f_Scale(&sp1B4, 0.5f); + Math_Vec3f_Scale(&sp1A8, 0.5f); + + if (((elem + 1)->flags & 3) == 2) { + Math_Vec3f_Diff(&sp18C, &sp1CC, &sp174); + Math_Vec3f_Diff(&sp180, &sp1C0, &sp168); + } else { + Vec3f sp100; + Vec3f spF4; + + ratio = (f32)(elem + 2)->timer / (f32)this->elemDuration; + EffectBlure_GetComputedValues(this, index + 2, ratio, &sp1EC, &sp1E4, &sp1DC, &sp1D8); + Math_Vec3s_ToVec3f(&sp100, &sp1EC); + Math_Vec3s_ToVec3f(&spF4, &sp1E4); + Math_Vec3f_Diff(&sp100, &sp1CC, &sp174); + Math_Vec3f_Diff(&spF4, &sp1C0, &sp168); + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800A8C78.s") + Math_Vec3f_Scale(&sp174, 0.5f); + Math_Vec3f_Scale(&sp168, 0.5f); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800A8DE8.s") + vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[16])); + if (vtx == NULL) { + } else { + Math_Vec3f_Diff(&sp1CC, &sp138, &sp158); + Math_Vec3f_Scale(&sp158, 10.0f); + Math_Vec3f_Diff(&sp1C0, &sp138, &sp14C); + Math_Vec3f_Scale(&sp14C, 10.0f); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800A92FC.s") + Color_RGBA8_Copy(&sp148, &sp1A4); + Color_RGBA8_Copy(&sp144, &sp1A0); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800A9330.s") + vtx[0].v = baseVtx; + vtx[1].v = baseVtx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800A9804.s") + vtx[0].v.ob[0] = func_80086814(sp158.x); + vtx[0].v.ob[1] = func_80086814(sp158.y); + vtx[0].v.ob[2] = func_80086814(sp158.z); + vtx[0].v.cn[0] = sp148.r; + vtx[0].v.cn[1] = sp148.g; + vtx[0].v.cn[2] = sp148.b; + vtx[0].v.cn[3] = sp148.a; + vtx[1].v.ob[0] = func_80086814(sp14C.x); + vtx[1].v.ob[1] = func_80086814(sp14C.y); + vtx[1].v.ob[2] = func_80086814(sp14C.z); + vtx[1].v.cn[0] = sp144.r; + vtx[1].v.cn[1] = sp144.g; + vtx[1].v.cn[2] = sp144.b; + vtx[1].v.cn[3] = sp144.a; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800AA190.s") + for (i = 1; i < 8; i++) { + s32 j1 = 2 * i; + s32 j2 = 2 * i + 1; + Vec3f spE0; + f32 temp_f28 = i / 7.0f; // t + f32 temp_f0 = SQ(temp_f28); // t^2 + f32 temp_f2 = temp_f0 * temp_f28; // t^3 + f32 temp_f20 = temp_f2 - temp_f0; // t^3 - t^2 + f32 temp_f22 = temp_f2 - 2.0f * temp_f0 + temp_f28; // t^3 - 2t^2 + t + f32 temp_f24 = 2.0f * temp_f2 - temp_f0 * 3.0f + 1.0f; // 2t^3 - 3t^2 + 1 + f32 temp_f26 = temp_f0 * 3.0f - 2.0f * temp_f2; // 3t^2 - 2t^3 + s32 pad1; + s32 pad2; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800AA460.s") + // p = (2t^3 - 3t^2 + 1)p0 + (3t^2 - 2t^3)p1 + (t^3 - 2t^2 + t)m0 + (t^3 - t^2)m1 + spE0.x = (temp_f24 * sp1CC.x) + (temp_f26 * sp18C.x) + (temp_f22 * sp1B4.x) + (temp_f20 * sp174.x); + spE0.y = (temp_f24 * sp1CC.y) + (temp_f26 * sp18C.y) + (temp_f22 * sp1B4.y) + (temp_f20 * sp174.y); + spE0.z = (temp_f24 * sp1CC.z) + (temp_f26 * sp18C.z) + (temp_f22 * sp1B4.z) + (temp_f20 * sp174.z); + Math_Vec3f_Diff(&spE0, &sp138, &sp158); + Math_Vec3f_Scale(&sp158, 10.0f); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800AA498.s") + spE0.x = (temp_f24 * sp1C0.x) + (temp_f26 * sp180.x) + (temp_f22 * sp1A8.x) + (temp_f20 * sp168.x); + spE0.y = (temp_f24 * sp1C0.y) + (temp_f26 * sp180.y) + (temp_f22 * sp1A8.y) + (temp_f20 * sp168.y); + spE0.z = (temp_f24 * sp1C0.z) + (temp_f26 * sp180.z) + (temp_f22 * sp1A8.z) + (temp_f20 * sp168.z); + Math_Vec3f_Diff(&spE0, &sp138, &sp14C); + Math_Vec3f_Scale(&sp14C, 10.0f); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800AA700.s") + vtx[j1].v = baseVtx; + vtx[j2].v = baseVtx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/func_800AABE0.s") + vtx[j1].v.ob[0] = func_80086814(sp158.x); + vtx[j1].v.ob[1] = func_80086814(sp158.y); + vtx[j1].v.ob[2] = func_80086814(sp158.z); + vtx[j1].v.cn[0] = func_800B0A24(sp1A4.r, sp19C.r, temp_f28); + vtx[j1].v.cn[1] = func_800B0A24(sp1A4.g, sp19C.g, temp_f28); + vtx[j1].v.cn[2] = func_800B0A24(sp1A4.b, sp19C.b, temp_f28); + vtx[j1].v.cn[3] = func_800B0A24(sp1A4.a, sp19C.a, temp_f28); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_blure/EffectBlure_Draw.s") + vtx[j2].v.ob[0] = func_80086814(sp14C.x); + vtx[j2].v.ob[1] = func_80086814(sp14C.y); + vtx[j2].v.ob[2] = func_80086814(sp14C.z); + vtx[j2].v.cn[0] = func_800B0A24(sp1A0.r, sp198.r, temp_f28); + vtx[j2].v.cn[1] = func_800B0A24(sp1A0.g, sp198.g, temp_f28); + vtx[j2].v.cn[2] = func_800B0A24(sp1A0.b, sp198.b, temp_f28); + vtx[j2].v.cn[3] = func_800B0A24(sp1A0.a, sp198.a, temp_f28); + } + + gSPVertex(POLY_XLU_DISP++, vtx, 16, 0); + gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); + gSP2Triangles(POLY_XLU_DISP++, 2, 3, 5, 0, 2, 5, 4, 0); + gSP2Triangles(POLY_XLU_DISP++, 4, 5, 7, 0, 4, 7, 6, 0); + gSP2Triangles(POLY_XLU_DISP++, 6, 7, 9, 0, 6, 9, 8, 0); + gSP2Triangles(POLY_XLU_DISP++, 8, 9, 11, 0, 8, 11, 10, 0); + gSP2Triangles(POLY_XLU_DISP++, 10, 11, 13, 0, 10, 13, 12, 0); + gSP2Triangles(POLY_XLU_DISP++, 12, 13, 15, 0, 12, 15, 14, 0); + } + + CLOSE_DISPS(gfxCtx); +} + +void EffectBlure_DrawSmooth(EffectBlure* this2, GraphicsContext* gfxCtx) { + EffectBlure* this = this2; + EffectBlureElement* elem; + s32 i; + MtxF spDC; + MtxF sp9C; + MtxF sp5C; + Mtx* mtx; + + OPEN_DISPS(gfxCtx); + + if (this->numElements < 2) { + return; + } + + this->elements[0].flags &= ~3; + this->elements[0].flags |= 2; + + for (elem = &this->elements[1]; elem < this->elements + this->numElements - 1; elem++) { + EffectBlure_UpdateFlags(elem); + } + + this->elements[this->numElements - 1].flags &= ~3; + this->elements[this->numElements - 1].flags |= 2; + + EffectBlure_SetupSmooth(this, gfxCtx); + SkinMatrix_SetTranslate(&spDC, this->elements[0].p2.x, this->elements[0].p2.y, this->elements[0].p2.z); + SkinMatrix_SetScale(&sp9C, 0.1f, 0.1f, 0.1f); + SkinMatrix_MtxFMtxFMult(&spDC, &sp9C, &sp5C); + + mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp5C); + if (mtx == NULL) { + return; + } + + gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + for (i = 0, elem = &this->elements[0]; elem < this->elements + this->numElements - 1; i++, elem++) { + if ((elem->state == 0) || ((elem + 1)->state == 0)) { + continue; + } + if ((((elem->flags & 3) == 0) && (((elem + 1)->flags & 3) == 0)) || + (((elem->flags & 3) == 2) && (((elem + 1)->flags & 3) == 0)) || + (((elem->flags & 3) == 0) && (((elem + 1)->flags & 3) == 2)) || + (((elem->flags & 3) == 2) && (((elem + 1)->flags & 3) == 2))) { + EffectBlure_DrawElemNoInterpolation(this, elem, i, gfxCtx); + } else { + EffectBlure_DrawElemHermiteInterpolation(this, elem, i, gfxCtx); + } + } + + CLOSE_DISPS(gfxCtx); +} + +void EffectBlure_SetupSimple(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { + OPEN_DISPS(gfxCtx); + + POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); + + CLOSE_DISPS(gfxCtx); +} + +void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { + OPEN_DISPS(gfxCtx); + + gDPPipeSync(POLY_XLU_DISP++); + POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); + + gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE); + gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE); + gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); + + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04014570, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, + G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); + + gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); + gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); + gSPClearGeometryMode(POLY_XLU_DISP++, G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); + gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); + gDPPipeSync(POLY_XLU_DISP++); + + gDPSetEnvColor(POLY_XLU_DISP++, this->altEnvColor.r, this->altEnvColor.g, this->altEnvColor.b, this->altEnvColor.a); + + CLOSE_DISPS(gfxCtx); +} + +void (*sSetupHandlers[])(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) = { + EffectBlure_SetupSimple, + EffectBlure_SetupSimpleAlt, +}; + +s32 D_801AE268 = 0; // unused + +void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* vtx) { + Mtx* mtx; + + OPEN_DISPS(gfxCtx); + + sSetupHandlers[this->drawMode](gfxCtx, this, vtx); + gDPPipeSync(POLY_XLU_DISP++); + + { + Vec3f sp1B0; + Vec3f sp1A4; + Vec3f sp198; + f32 alphaRatio; + MtxF sp154; + MtxF sp114; + MtxF spD4; + MtxF sp94; + f32 scale; + s32 i; + s32 j; + + j = 0; + + for (i = 0; i < this->numElements - 1; i++) { + if (this->drawMode == 1) { + alphaRatio = (f32)this->elements[i].timer / (f32)this->elemDuration; + gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x80, this->altPrimColor.r, this->altPrimColor.g, + this->altPrimColor.b, this->altPrimColor.a * (1.0f - alphaRatio)); + gDPPipeSync(POLY_XLU_DISP++); + } + + if (1) {} // Necessary to match + + gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0); + gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); + + if (this->flags & 4) { + sp1B0.x = ((f32)vtx[4 * i + 0].v.ob[0] + (f32)vtx[4 * i + 1].v.ob[0]) * 0.5f; + sp1B0.y = ((f32)vtx[4 * i + 0].v.ob[1] + (f32)vtx[4 * i + 1].v.ob[1]) * 0.5f; + sp1B0.z = ((f32)vtx[4 * i + 0].v.ob[2] + (f32)vtx[4 * i + 1].v.ob[2]) * 0.5f; + sp1A4.x = ((f32)vtx[4 * i + 2].v.ob[0] + (f32)vtx[4 * i + 3].v.ob[0]) * 0.5f; + sp1A4.y = ((f32)vtx[4 * i + 2].v.ob[1] + (f32)vtx[4 * i + 3].v.ob[1]) * 0.5f; + sp1A4.z = ((f32)vtx[4 * i + 2].v.ob[2] + (f32)vtx[4 * i + 3].v.ob[2]) * 0.5f; + + Math_Vec3f_Diff(&sp1A4, &sp1B0, &sp198); + scale = sqrtf(SQXYZ(sp198)); + + if (fabsf(scale) > 0.0005f) { + scale = 1.0f / scale; + Math_Vec3f_Scale(&sp198, scale); + + SkinMatrix_SetTranslate(&sp154, sp1B0.x, sp1B0.y, sp1B0.z); + SkinMatrix_SetRotateAroundVec(&sp114, 0x3FFF, sp198.x, sp198.y, sp198.z); + SkinMatrix_MtxFMtxFMult(&sp154, &sp114, &spD4); + SkinMatrix_SetTranslate(&sp154, -sp1B0.x, -sp1B0.y, -sp1B0.z); + SkinMatrix_MtxFMtxFMult(&spD4, &sp154, &sp94); + + mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp94); + if (mtx == NULL) { + break; + } + + gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPVertex(POLY_XLU_DISP++, &vtx[j], 4, 0); + gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); + gSPMatrix(POLY_XLU_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + } + } + + j += 4; + } + } + + CLOSE_DISPS(gfxCtx); +} + +Vtx_t D_801AE26C[] = { + VTX_T(0, 0, 0, 0, 1024, 255, 255, 255, 255), + VTX_T(0, 0, 0, 0, 0, 255, 255, 255, 255), + VTX_T(0, 0, 0, 2048, 1024, 255, 255, 255, 255), + VTX_T(0, 0, 0, 2048, 0, 255, 255, 255, 255), +}; + +Vtx_t D_801AE2AC[] = { + VTX_T(0, 0, 0, 2048, 1024, 255, 255, 255, 255), + VTX_T(0, 0, 0, 2048, 0, 255, 255, 255, 255), + VTX_T(0, 0, 0, 2048, 1024, 255, 255, 255, 255), + VTX_T(0, 0, 0, 2048, 0, 255, 255, 255, 255), +}; + +void EffectBlure_DrawSimple(EffectBlure* this2, GraphicsContext* gfxCtx) { + EffectBlure* this = this2; + Vtx* vtx; + Vtx* vtxIter; + EffectBlureElement* elem; + s32 vtxCount; + s32 i; + s32 j; + Vec3s sp74; + Vec3s sp6C; + f32 ratio; + Color_RGBA8 sp64; + Color_RGBA8 sp60; + + if (this->numElements >= 2) { + vtxCount = this->numElements * 4; + + vtx = GRAPH_ALLOC(gfxCtx, ALIGN16(vtxCount * sizeof(Vtx))); + if (vtx == NULL) { + return; + } + + vtxIter = vtx; + for (i = 0; i < 4; i++) { + vtxIter->v = D_801AE26C[i]; + vtxIter++; + } + + if (this->numElements >= 2) { + for (elem = this->elements; elem < this->elements + this->numElements - 2; elem++) { + for (i = 0; i < 4; i++) { + vtxIter->v = D_801AE2AC[i]; + vtxIter++; + } + } + } + + for (i = 0; i < this->numElements; i++) { + elem = &this->elements[i]; + + ratio = (f32)elem->timer / (f32)this->elemDuration; + EffectBlure_GetComputedValues(this, i, ratio, &sp74, &sp6C, &sp64, &sp60); + + j = i * 4 - 2; + if (j >= 0) { + vtx[j].v.ob[0] = sp74.x; + vtx[j].v.ob[1] = sp74.y; + vtx[j].v.ob[2] = sp74.z; + vtx[j].v.cn[0] = sp64.r; + vtx[j].v.cn[1] = sp64.g; + vtx[j].v.cn[2] = sp64.b; + vtx[j].v.cn[3] = sp64.a; + } + + j++; + if (j >= 0) { + vtx[j].v.ob[0] = sp6C.x; + vtx[j].v.ob[1] = sp6C.y; + vtx[j].v.ob[2] = sp6C.z; + vtx[j].v.cn[0] = sp60.r; + vtx[j].v.cn[1] = sp60.g; + vtx[j].v.cn[2] = sp60.b; + vtx[j].v.cn[3] = sp60.a; + } + + j++; + if (vtxCount >= j) { + vtx[j].v.ob[0] = sp74.x; + vtx[j].v.ob[1] = sp74.y; + vtx[j].v.ob[2] = sp74.z; + vtx[j].v.cn[0] = sp64.r; + vtx[j].v.cn[1] = sp64.g; + vtx[j].v.cn[2] = sp64.b; + vtx[j].v.cn[3] = sp64.a; + } + + j++; + if (vtxCount >= j) { + vtx[j].v.ob[0] = sp6C.x; + vtx[j].v.ob[1] = sp6C.y; + vtx[j].v.ob[2] = sp6C.z; + vtx[j].v.cn[0] = sp60.r; + vtx[j].v.cn[1] = sp60.g; + vtx[j].v.cn[2] = sp60.b; + vtx[j].v.cn[3] = sp60.a; + } + } + + EffectBlure_DrawSimpleVertices(gfxCtx, this, vtx); + } +} + +void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx) { + EffectBlure* this = (EffectBlure*)thisx; + Vtx* vtx; + EffectBlureElement* elem; + s32 i; + s32 j; + s32 phi_t2; + + OPEN_DISPS(gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + if (this->numElements != 0) { + if (this->flags == 0) { + func_8012C560(gfxCtx); + gDPPipeSync(POLY_XLU_DISP++); + + vtx = GRAPH_ALLOC(gfxCtx, sizeof(Vtx[32])); + if (vtx == NULL) { + } else { + j = 0; + for (i = 0; i < this->numElements; i++) { + elem = &this->elements[i]; + + if (elem->state == 1) { + f32 ratio = (f32)elem->timer / (f32)this->elemDuration; + + switch (this->calcMode) { + case 1: + vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio); + vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio); + vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio); + vtx[j + 1].v.ob[0] = elem->p2.x; + vtx[j + 1].v.ob[1] = elem->p2.y; + vtx[j + 1].v.ob[2] = elem->p2.z; + break; + case 2: + vtx[j].v.ob[0] = elem->p1.x; + vtx[j].v.ob[1] = elem->p1.y; + vtx[j].v.ob[2] = elem->p1.z; + vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio); + vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio); + vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + break; + case 3: + ratio *= 0.5f; + vtx[j].v.ob[0] = func_800B09D0(elem->p1.x, elem->p2.x, ratio); + vtx[j].v.ob[1] = func_800B09D0(elem->p1.y, elem->p2.y, ratio); + vtx[j].v.ob[2] = func_800B09D0(elem->p1.z, elem->p2.z, ratio); + vtx[j + 1].v.ob[0] = func_800B09D0(elem->p2.x, elem->p1.x, ratio); + vtx[j + 1].v.ob[1] = func_800B09D0(elem->p2.y, elem->p1.y, ratio); + vtx[j + 1].v.ob[2] = func_800B09D0(elem->p2.z, elem->p1.z, ratio); + ratio *= 2.0f; + break; + case 0: + default: + vtx[j].v.ob[0] = elem->p1.x; + vtx[j].v.ob[1] = elem->p1.y; + vtx[j].v.ob[2] = elem->p1.z; + vtx[j + 1].v.ob[0] = elem->p2.x; + vtx[j + 1].v.ob[1] = elem->p2.y; + vtx[j + 1].v.ob[2] = elem->p2.z; + break; + } + + vtx[j].v.flag = 0; + vtx[j].v.tc[0] = 0; + vtx[j].v.tc[1] = 0; + vtx[j].v.cn[0] = func_800B0A24(this->p1StartColor.r, this->p1EndColor.r, ratio); + vtx[j].v.cn[1] = func_800B0A24(this->p1StartColor.g, this->p1EndColor.g, ratio); + vtx[j].v.cn[2] = func_800B0A24(this->p1StartColor.b, this->p1EndColor.b, ratio); + vtx[j].v.cn[3] = func_800B0A24(this->p1StartColor.a, this->p1EndColor.a, ratio); + j++; + + vtx[j].v.flag = 0; + vtx[j].v.tc[0] = 0; + vtx[j].v.tc[1] = 0; + vtx[j].v.cn[0] = func_800B0A24(this->p2StartColor.r, this->p2EndColor.r, ratio); + vtx[j].v.cn[1] = func_800B0A24(this->p2StartColor.g, this->p2EndColor.g, ratio); + vtx[j].v.cn[2] = func_800B0A24(this->p2StartColor.b, this->p2EndColor.b, ratio); + vtx[j].v.cn[3] = func_800B0A24(this->p2StartColor.a, this->p2EndColor.a, ratio); + j++; + } + } + + phi_t2 = 0; + j = 0; + + gSPVertex(POLY_XLU_DISP++, vtx, 32, 0); + + for (i = 0; i < this->numElements; i++) { + elem = &this->elements[i]; + + if (elem->state == 0) { + phi_t2 = 0; + } else { + if (phi_t2 == 0) { + phi_t2 = 1; + } else { + gSP1Quadrangle(POLY_XLU_DISP++, j - 2, j - 1, j + 1, j, 0); + + if (this->unkFlag == 1) { + phi_t2 = 0; + } + } + j += 2; + } + } + } + } else if (this->drawMode < 2) { + EffectBlure_DrawSimple(this, gfxCtx); + } else { + EffectBlure_DrawSmooth(this, gfxCtx); + } + } + + CLOSE_DISPS(gfxCtx); +} diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 29d93a715..05669d63a 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -1,11 +1,207 @@ #include "global.h" +#include "vt.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_shield_particle/EffectShieldParticle_Init.s") +#include "assets/code/eff_shield_particle/eff_shield_particle.c" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_shield_particle/EffectShieldParticle_Destroy.s") +void EffectShieldParticle_Init(void* thisx, void* initParamsx) { + EffectShieldParticle* this = (EffectShieldParticle*)thisx; + EffectShieldParticleInit* initParams = (EffectShieldParticleInit*)initParamsx; + EffectShieldParticleElement* elem; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_shield_particle/EffectShieldParticle_Update.s") + if ((this != NULL) && (initParams != NULL)) { + this->numElements = initParams->numElements; + if (this->numElements > ARRAY_COUNT(this->elements)) { + return; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_shield_particle/EffectShieldParticle_CalculateColors.s") + this->position = initParams->position; + this->primColorStart = initParams->primColorStart; + this->envColorStart = initParams->envColorStart; + this->primColorMid = initParams->primColorMid; + this->envColorMid = initParams->envColorMid; + this->primColorEnd = initParams->primColorEnd; + this->envColorEnd = initParams->envColorEnd; + this->deceleration = initParams->deceleration; + this->maxInitialSpeed = initParams->maxInitialSpeed; + this->lengthCutoff = initParams->lengthCutoff; + this->duration = initParams->duration; + this->timer = 0; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_shield_particle/EffectShieldParticle_Draw.s") + for (elem = &this->elements[0]; elem < &this->elements[this->numElements]; elem++) { + elem->initialSpeed = (Rand_ZeroOne() * (this->maxInitialSpeed * 0.5f)) + (this->maxInitialSpeed * 0.5f); + elem->endX = 0.0f; + elem->startXChange = 0.0f; + elem->startX = 0.0f; + elem->endXChange = elem->initialSpeed; + elem->yaw = Rand_ZeroOne() * 65534.0f; + elem->pitch = Rand_ZeroOne() * 65534.0f; + } + + this->lightDecay = initParams->lightDecay; + if (this->lightDecay == true) { + this->lightInfo.type = LIGHT_POINT_NOGLOW; + this->lightInfo.params.point = initParams->lightPoint; + this->lightNode = + LightContext_InsertLight(Effect_GetGlobalCtx(), &Effect_GetGlobalCtx()->lightCtx, &this->lightInfo); + } else { + this->lightNode = NULL; + } + } +} + +void EffectShieldParticle_Destroy(void* thisx) { + EffectShieldParticle* this = (EffectShieldParticle*)thisx; + + if ((this != NULL) && (this->lightDecay == true)) { + if (this->lightNode == Effect_GetGlobalCtx()->lightCtx.listHead) { + Effect_GetGlobalCtx()->lightCtx.listHead = this->lightNode->next; + } + LightContext_RemoveLight(Effect_GetGlobalCtx(), &Effect_GetGlobalCtx()->lightCtx, this->lightNode); + } +} + +s32 EffectShieldParticle_Update(void* thisx) { + EffectShieldParticle* this = (EffectShieldParticle*)thisx; + EffectShieldParticleElement* elem; + + if (this == NULL) { + return 0; + } + + for (elem = &this->elements[0]; elem < &this->elements[this->numElements]; elem++) { + elem->endXChange -= this->deceleration; + if (elem->endXChange < 0.0f) { + elem->endXChange = 0.0f; + } + + if (elem->startXChange > 0.0f) { + elem->startXChange -= this->deceleration; + if (elem->startXChange < 0.0f) { + elem->startXChange = 0.0f; + } + } + + elem->endX += elem->endXChange; + elem->startX += elem->startXChange; + + if ((elem->startXChange == 0.0f) && (this->lengthCutoff < (elem->endX - elem->startX))) { + elem->startXChange = elem->initialSpeed; + } + } + + if (this->lightDecay == true) { + this->lightInfo.params.point.radius /= 2; + } + + this->timer++; + + if (this->duration < this->timer) { + return 1; + } + + return 0; +} + +void EffectShieldParticle_GetColors(EffectShieldParticle* this, Color_RGBA8* primColor, Color_RGBA8* envColor) { + s32 halfDuration = this->duration * 0.5f; + + if (halfDuration == 0) { + primColor->r = this->primColorStart.r; + primColor->g = this->primColorStart.g; + primColor->b = this->primColorStart.b; + primColor->a = this->primColorStart.a; + envColor->r = this->envColorStart.r; + envColor->g = this->envColorStart.g; + envColor->b = this->envColorStart.b; + envColor->a = this->envColorStart.a; + } else if (this->timer < halfDuration) { + f32 ratio = this->timer / (f32)halfDuration; + + primColor->r = LERPIMP(this->primColorStart.r, this->primColorMid.r, ratio); + primColor->g = LERPIMP(this->primColorStart.g, this->primColorMid.g, ratio); + primColor->b = LERPIMP(this->primColorStart.b, this->primColorMid.b, ratio); + primColor->a = LERPIMP(this->primColorStart.a, this->primColorMid.a, ratio); + envColor->r = LERPIMP(this->envColorStart.r, this->envColorMid.r, ratio); + envColor->g = LERPIMP(this->envColorStart.g, this->envColorMid.g, ratio); + envColor->b = LERPIMP(this->envColorStart.b, this->envColorMid.b, ratio); + envColor->a = LERPIMP(this->envColorStart.a, this->envColorMid.a, ratio); + } else { + f32 ratio = (this->timer - halfDuration) / (f32)halfDuration; + + primColor->r = LERPIMP(this->primColorMid.r, this->primColorEnd.r, ratio); + primColor->g = LERPIMP(this->primColorMid.g, this->primColorEnd.g, ratio); + primColor->b = LERPIMP(this->primColorMid.b, this->primColorEnd.b, ratio); + primColor->a = LERPIMP(this->primColorMid.a, this->primColorEnd.a, ratio); + envColor->r = LERPIMP(this->envColorMid.r, this->envColorEnd.r, ratio); + envColor->g = LERPIMP(this->envColorMid.g, this->envColorEnd.g, ratio); + envColor->b = LERPIMP(this->envColorMid.b, this->envColorEnd.b, ratio); + envColor->a = LERPIMP(this->envColorMid.a, this->envColorEnd.a, ratio); + } +} + +void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { + EffectShieldParticle* this = (EffectShieldParticle*)thisx; + EffectShieldParticleElement* elem; + Color_RGBA8 primColor; + Color_RGBA8 envColor; + + OPEN_DISPS(gfxCtx); + + if (this != NULL) { + POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); + + gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE); + gDPPipeSync(POLY_XLU_DISP++); + gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); + + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04054F20, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + + gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0, 0, + 0, COMBINED, 0, 0, 0, COMBINED); + gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); + gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); + gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); + + EffectShieldParticle_GetColors(this, &primColor, &envColor); + + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, primColor.r, primColor.g, primColor.b, primColor.a); + gDPSetEnvColor(POLY_XLU_DISP++, envColor.r, envColor.g, envColor.b, envColor.a); + gDPPipeSync(POLY_XLU_DISP++); + + for (elem = &this->elements[0]; elem < &this->elements[this->numElements]; elem++) { + Mtx* mtx; + MtxF sp104; + MtxF spC4; + MtxF sp84; + f32 temp1 = (elem->endX + elem->startX) * 0.5f; + f32 temp2 = elem->endX - elem->startX; + f32 temp3 = (temp2 * (1.0f / 64.0f)) / 0.02f; + + if (temp3 < 1.0f) { + temp3 = 1.0f; + } + + SkinMatrix_SetTranslate(&spC4, this->position.x, this->position.y, this->position.z); + SkinMatrix_SetRotateRPY(&sp104, 0, elem->yaw, 0); + SkinMatrix_MtxFMtxFMult(&spC4, &sp104, &sp84); + SkinMatrix_SetRotateRPY(&sp104, 0, 0, elem->pitch); + SkinMatrix_MtxFMtxFMult(&sp84, &sp104, &spC4); + SkinMatrix_SetTranslate(&sp104, temp1, 0.0f, 0.0f); + SkinMatrix_MtxFMtxFMult(&spC4, &sp104, &sp84); + SkinMatrix_SetScale(&sp104, temp3 * 0.02f, 0.02f, 0.02f); + SkinMatrix_MtxFMtxFMult(&sp84, &sp104, &spC4); + + mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &spC4); + if (mtx == NULL) { + break; + } + + gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPVertex(POLY_XLU_DISP++, sEffShieldParticleVtx, 4, 0); + gSP2Triangles(POLY_XLU_DISP++, 0, 1, 2, 0, 0, 3, 1, 0); + } + } + + CLOSE_DISPS(gfxCtx); +} diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index d06bc4b27..b05ee2eca 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -1,9 +1,265 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_spark/EffectSpark_Init.s") +void EffectSpark_Init(void* thisx, void* initParamsx) { + EffectSpark* this = (EffectSpark*)thisx; + EffectSparkInit* initParams = (EffectSparkInit*)initParamsx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_spark/EffectSpark_Destroy.s") + f32 velocityNorm; + s32 i; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_spark/EffectSpark_Update.s") + if ((this != NULL) && (initParams != NULL)) { + if ((initParams->uDiv == 0) || (initParams->vDiv == 0)) { + return; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_spark/EffectSpark_Draw.s") + this->position = initParams->position; + this->speed = initParams->speed; + this->gravity = initParams->gravity; + this->uDiv = initParams->uDiv; + this->vDiv = initParams->vDiv; + this->colorStart[0].r = initParams->colorStart[0].r; + this->colorStart[0].g = initParams->colorStart[0].g; + this->colorStart[0].b = initParams->colorStart[0].b; + this->colorStart[0].a = initParams->colorStart[0].a; + this->colorStart[1].r = initParams->colorStart[1].r; + this->colorStart[1].g = initParams->colorStart[1].g; + this->colorStart[1].b = initParams->colorStart[1].b; + this->colorStart[1].a = initParams->colorStart[1].a; + this->colorStart[2].r = initParams->colorStart[2].r; + this->colorStart[2].g = initParams->colorStart[2].g; + this->colorStart[2].b = initParams->colorStart[2].b; + this->colorStart[2].a = initParams->colorStart[2].a; + this->colorStart[3].r = initParams->colorStart[3].r; + this->colorStart[3].g = initParams->colorStart[3].g; + this->colorStart[3].b = initParams->colorStart[3].b; + this->colorStart[3].a = initParams->colorStart[3].a; + this->colorEnd[0].r = initParams->colorEnd[0].r; + this->colorEnd[0].g = initParams->colorEnd[0].g; + this->colorEnd[0].b = initParams->colorEnd[0].b; + this->colorEnd[0].a = initParams->colorEnd[0].a; + this->colorEnd[1].r = initParams->colorEnd[1].r; + this->colorEnd[1].g = initParams->colorEnd[1].g; + this->colorEnd[1].b = initParams->colorEnd[1].b; + this->colorEnd[1].a = initParams->colorEnd[1].a; + this->colorEnd[2].r = initParams->colorEnd[2].r; + this->colorEnd[2].g = initParams->colorEnd[2].g; + this->colorEnd[2].b = initParams->colorEnd[2].b; + this->colorEnd[2].a = initParams->colorEnd[2].a; + this->colorEnd[3].r = initParams->colorEnd[3].r; + this->colorEnd[3].g = initParams->colorEnd[3].g; + this->colorEnd[3].b = initParams->colorEnd[3].b; + this->colorEnd[3].a = initParams->colorEnd[3].a; + this->duration = initParams->duration; + + this->numElements = (this->uDiv * this->vDiv) + 2; + if (this->numElements > ARRAY_COUNT(this->elements)) { + return; + } + + for (i = 0; i < this->numElements; i++) { + EffectSparkElement* elem = &this->elements[i]; + + elem->position.x = this->position.x; + elem->position.y = this->position.y; + elem->position.z = this->position.z; + elem->velocity.x = Rand_ZeroOne() - 0.5f; + elem->velocity.y = Rand_ZeroOne() - 0.5f; + elem->velocity.z = Rand_ZeroOne() - 0.5f; + + velocityNorm = sqrtf(SQXYZ(elem->velocity)); + + if (!(fabsf(velocityNorm) < 0.008f)) { + elem->velocity.x *= this->speed * (1.0f / velocityNorm); + elem->velocity.y *= this->speed * (1.0f / velocityNorm); + elem->velocity.z *= this->speed * (1.0f / velocityNorm); + } else { + elem->velocity.x = elem->velocity.z = 0.0f; + elem->velocity.y = this->speed; + } + + elem->unkVelocity.x = 30000.0f - Rand_ZeroOne() * 15000.0f; + elem->unkVelocity.y = 30000.0f - Rand_ZeroOne() * 15000.0f; + elem->unkVelocity.z = 30000.0f - Rand_ZeroOne() * 15000.0f; + elem->unkPosition.x = Rand_ZeroOne() * 65534.0f; + elem->unkPosition.y = Rand_ZeroOne() * 65534.0f; + elem->unkPosition.z = Rand_ZeroOne() * 65534.0f; + } + + this->timer = 0; + } +} + +void EffectSpark_Destroy(void* thisx) { +} + +s32 EffectSpark_Update(void* thisx) { + EffectSpark* this = (EffectSpark*)thisx; + EffectSparkElement* elem; + s32 i; + + for (i = 0; i < this->numElements; i++) { + elem = &this->elements[i]; + + elem->position.x += elem->velocity.x; + elem->position.y += elem->velocity.y; + elem->position.z += elem->velocity.z; + elem->velocity.y += this->gravity; + elem->unkPosition.x += elem->unkVelocity.x; + elem->unkPosition.y += elem->unkVelocity.y; + elem->unkPosition.z += elem->unkVelocity.z; + } + + this->timer++; + + if (this->duration < this->timer) { + return 1; + } else { + return 0; + } +} + +void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { + Vtx* vertices; + EffectSpark* this = (EffectSpark*)thisx; + GlobalContext* globalCtx = Effect_GetGlobalCtx(); + s32 i; + s32 j; + u8 sp1D3; + u8 sp1D2; + u8 sp1D1; + u8 sp1D0; + u8 sp1CF; + u8 sp1CE; + u8 sp1CD; + u8 sp1CC; + u8 sp1CB; + u8 sp1CA; + u8 sp1C9; + u8 sp1C8; + u8 sp1C7; + u8 sp1C6; + u8 sp1C5; + u8 sp1C4; + f32 ratio; + + OPEN_DISPS(gfxCtx); + + if (this != NULL) { + gSPMatrix(POLY_XLU_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x26); + gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE); + gDPPipeSync(POLY_XLU_DISP++); + + gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); + gDPLoadTextureBlock(POLY_XLU_DISP++, D_04054F20, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + + gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2); + gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); + gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); + gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH); + gDPPipeSync(POLY_XLU_DISP++); + + vertices = GRAPH_ALLOC(gfxCtx, ALIGN16(this->numElements * sizeof(Vtx[4]))); + if (vertices == NULL) { + goto end; + } + + j = 0; + + ratio = (f32)this->timer / (f32)this->duration; + sp1D3 = F32_LERPIMP(this->colorStart[0].r, this->colorEnd[0].r, ratio); + sp1D2 = F32_LERPIMP(this->colorStart[0].g, this->colorEnd[0].g, ratio); + sp1D1 = F32_LERPIMP(this->colorStart[0].b, this->colorEnd[0].b, ratio); + sp1D0 = F32_LERPIMP(this->colorStart[0].a, this->colorEnd[0].a, ratio); + sp1CF = F32_LERPIMP(this->colorStart[1].r, this->colorEnd[1].r, ratio); + sp1CE = F32_LERPIMP(this->colorStart[1].g, this->colorEnd[1].g, ratio); + sp1CD = F32_LERPIMP(this->colorStart[1].b, this->colorEnd[1].b, ratio); + sp1CC = F32_LERPIMP(this->colorStart[1].a, this->colorEnd[1].a, ratio); + sp1CB = F32_LERPIMP(this->colorStart[2].r, this->colorEnd[2].r, ratio); + sp1CA = F32_LERPIMP(this->colorStart[2].g, this->colorEnd[2].g, ratio); + sp1C9 = F32_LERPIMP(this->colorStart[2].b, this->colorEnd[2].b, ratio); + sp1C8 = F32_LERPIMP(this->colorStart[2].a, this->colorEnd[2].a, ratio); + sp1C7 = F32_LERPIMP(this->colorStart[3].r, this->colorEnd[3].r, ratio); + sp1C6 = F32_LERPIMP(this->colorStart[3].g, this->colorEnd[3].g, ratio); + sp1C5 = F32_LERPIMP(this->colorStart[3].b, this->colorEnd[3].b, ratio); + sp1C4 = F32_LERPIMP(this->colorStart[3].a, this->colorEnd[3].a, ratio); + + for (i = 0; i < this->numElements; i++) { + MtxF sp12C; + MtxF spEC; + MtxF spAC; + MtxF sp6C; + EffectSparkElement* elem = &this->elements[i]; + Mtx* mtx; + f32 temp; + + SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z); + temp = ((Rand_ZeroOne() * 2.5f) + 1.5f) / 64.0f; + SkinMatrix_SetScale(&spAC, temp, temp, 1.0f); + SkinMatrix_MtxFMtxFMult(&spEC, &globalCtx->billboardMtxF, &sp6C); + SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C); + + vertices[j].v.ob[0] = -32; + vertices[j].v.ob[1] = -32; + vertices[j].v.ob[2] = 0; + vertices[j].v.cn[0] = sp1D3; + vertices[j].v.cn[1] = sp1D2; + vertices[j].v.cn[2] = sp1D1; + vertices[j].v.cn[3] = sp1D0; + vertices[j].v.tc[0] = 0; + vertices[j].v.tc[1] = 1024; + vertices[j].v.flag = 0; + + vertices[j + 1].v.ob[0] = 32; + vertices[j + 1].v.ob[1] = 32; + vertices[j + 1].v.ob[2] = 0; + vertices[j + 1].v.cn[0] = sp1CF; + vertices[j + 1].v.cn[1] = sp1CE; + vertices[j + 1].v.cn[2] = sp1CD; + vertices[j + 1].v.cn[3] = sp1CC; + vertices[j + 1].v.tc[0] = 1024; + vertices[j + 1].v.tc[1] = 0; + vertices[j + 1].v.flag = 0; + + vertices[j + 2].v.ob[0] = -32; + vertices[j + 2].v.ob[1] = 32; + vertices[j + 2].v.ob[2] = 0; + vertices[j + 2].v.cn[0] = sp1CB; + vertices[j + 2].v.cn[1] = sp1CA; + vertices[j + 2].v.cn[2] = sp1C9; + vertices[j + 2].v.cn[3] = sp1C8; + vertices[j + 2].v.tc[0] = 0; + vertices[j + 2].v.tc[1] = 0; + vertices[j + 2].v.flag = 0; + + vertices[j + 3].v.ob[0] = 32; + vertices[j + 3].v.ob[1] = -32; + vertices[j + 3].v.ob[2] = 0; + vertices[j + 3].v.cn[0] = sp1C7; + vertices[j + 3].v.cn[1] = sp1C6; + vertices[j + 3].v.cn[2] = sp1C5; + vertices[j + 3].v.cn[3] = sp1C4; + vertices[j + 3].v.tc[0] = 1024; + vertices[j + 3].v.tc[1] = 1024; + vertices[j + 3].v.flag = 0; + + j += 4; + + mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp12C); + if (mtx == NULL) { + goto end; + } + + gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPVertex(POLY_XLU_DISP++, &vertices[4 * i], 4, 0); + gSP2Triangles(POLY_XLU_DISP++, 2, 0, 3, 0, 2, 3, 1, 0); + } + + gDPPipeSync(POLY_XLU_DISP++); + } + +end: + CLOSE_DISPS(gfxCtx); +} diff --git a/src/code/z_eff_ss_dead.c b/src/code/z_eff_ss_dead.c index 12665d6b2..bd93f5eed 100644 --- a/src/code/z_eff_ss_dead.c +++ b/src/code/z_eff_ss_dead.c @@ -1,13 +1,111 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_ss_dead/func_800AE2A0.s") +void func_800AE2A0(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { + f32 cos; + Gfx* displayListHead; + f32 absCos; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_ss_dead/func_800AE434.s") + OPEN_DISPS(globalCtx->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_ss_dead/func_800AE5A0.s") + displayListHead = POLY_OPA_DISP; + cos = Math_CosS((0x8000 / arg3) * arg2); + absCos = fabsf(cos); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_ss_dead/func_800AE5E4.s") + gDPPipeSync(displayListHead++); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_ss_dead/func_800AE778.s") + if (color == NULL) { + gDPSetFogColor(displayListHead++, 255, 0, 0, 0); + } else { + gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_ss_dead/func_800AE8EC.s") + gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500); + + POLY_OPA_DISP = displayListHead; + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +void func_800AE434(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { + Gfx* displayListHead; + f32 cos; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + cos = Math_CosS((0x4000 / arg3) * arg2); + displayListHead = POLY_OPA_DISP; + + gDPPipeSync(displayListHead++); + gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); + gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * fabsf(cos)) + 1700); + + POLY_OPA_DISP = displayListHead; + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +void func_800AE5A0(GlobalContext* globalCtx) { + s32 pad; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + gDPPipeSync(POLY_OPA_DISP++); + POLY_OPA_DISP = func_801660B8(globalCtx, POLY_OPA_DISP); + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +void func_800AE5E4(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { + f32 cos; + Gfx* displayListHead; + f32 absCos; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + displayListHead = POLY_XLU_DISP; + cos = Math_CosS((0x8000 / arg3) * arg2); + absCos = fabsf(cos); + + gDPPipeSync(displayListHead++); + + if (color == NULL) { + gDPSetFogColor(displayListHead++, 255, 0, 0, 0); + } else { + gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); + } + + gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500); + + POLY_XLU_DISP = displayListHead; + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +void func_800AE778(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) { + f32 cos; + Gfx* displayListHead; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + displayListHead = POLY_XLU_DISP; + cos = Math_CosS((0x4000 / arg3) * arg2); + + gDPPipeSync(displayListHead++); + gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a); + gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * fabsf(cos)) + 1700); + + POLY_XLU_DISP = displayListHead; + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} + +void func_800AE8EC(GlobalContext* globalCtx) { + s32 pad; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + gDPPipeSync(POLY_XLU_DISP++); + POLY_XLU_DISP = func_801660B8(globalCtx, POLY_XLU_DISP); + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} diff --git a/src/code/z_eff_tire_mark.c b/src/code/z_eff_tire_mark.c index 0ae14c86f..f8e3f11a8 100644 --- a/src/code/z_eff_tire_mark.c +++ b/src/code/z_eff_tire_mark.c @@ -1,17 +1,287 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/func_800AE930.s") +void func_800AE930(CollisionContext* colCtx, EffectTireMark* this, Vec3f* pos, f32 arg3, s16 arg4, + CollisionPoly* colPoly, s32 arg6) { + Vec3s spB8; + Vec3s spB0; + EffectTireMarkElement* spAC; + EffectTireMarkElement* spA8; + u32 spA4; + u32 spA0; + Vec3s* vtxList = colCtx->colHeader->vtxList; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/func_800AEF44.s") + if ((arg6 != 50) || (this->numElements >= (ARRAY_COUNT(this->elements) - 1)) || (colPoly == NULL)) { + func_800AEF44(this); + return; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/EffectTireMark_InitParticle.s") + spB8.x = (Math_SinS(arg4 - 0x4000) * arg3) + pos->x; + spB8.z = (Math_CosS(arg4 - 0x4000) * arg3) + pos->z; + spB8.y = func_800BFD84(colPoly, spB8.x, spB8.z) + 2.0f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/EffectTireMark_Init.s") + spB0.x = (Math_SinS(arg4 + 0x4000) * arg3) + pos->x; + spB0.z = (Math_CosS(arg4 + 0x4000) * arg3) + pos->z; + spB0.y = func_800BFD84(colPoly, spB0.x, spB0.z) + 2.0f; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/EffectTireMark_Destroy.s") + spAC = &this->elements[this->numElements - 1]; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/EffectTireMark_Update.s") + if ((this->numElements != 0) && (spAC->colPoly != NULL) && (colPoly != spAC->colPoly) && + (func_800BFDEC(spAC->colPoly, colPoly, &spA4, &spA0) == 2)) { + Vec3f sp90; + Vec3f sp84; + Vec3f sp78; + Vec3f sp6C; + Vec3f sp60; + Vec3f sp54; + Vec3f sp48; + Vec3f sp3C; + Vec3f sp30; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/EffectTireMark_InitVertices.s") + sp84.x = vtxList[spA4].x; + sp84.y = vtxList[spA4].y; + sp84.z = vtxList[spA4].z; + sp90.x = vtxList[spA0].x; + sp90.y = vtxList[spA0].y; + sp90.z = vtxList[spA0].z; + sp54.x = spAC->p1.x; + sp54.y = spAC->p1.y; + sp54.z = spAC->p1.z; + sp60.x = spB0.x; + sp60.y = spB0.y; + sp60.z = spB0.z; + sp3C.x = spAC->p2.x; + sp3C.y = spAC->p2.y; + sp3C.z = spAC->p2.z; + sp48.x = spB8.x; + sp48.y = spB8.y; + sp48.z = spB8.z; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_eff_tire_mark/EffectTireMark_Draw.s") + if ((func_80179798(&sp84, &sp90, &sp54, &sp60, &sp6C, &sp30) != 0) && + (func_80179798(&sp84, &sp90, &sp3C, &sp48, &sp78, &sp30) != 0)) { + if (!(spAC->flags & 2)) { + spAC->flags |= 1; + } + + spA8 = &this->elements[this->numElements]; + spA8->flags = 0; + spA8->p1.x = sp6C.x; + spA8->p1.y = sp6C.y; + spA8->p1.z = sp6C.z; + spA8->p2.x = sp78.x; + spA8->p2.y = sp78.y; + spA8->p2.z = sp78.z; + spA8->life = this->elemDuration; + spA8->colPoly = NULL; + this->numElements++; + + spAC = &this->elements[this->numElements - 1]; + if (!(spAC->flags & 2)) { + spAC->flags |= 1; + } + + if (spA8) {} // Necessary to match + + spA8 = &this->elements[this->numElements]; + spA8->flags = 0; + spA8->p1 = spB0; + spA8->p2 = spB8; + spA8->life = this->elemDuration; + spA8->colPoly = colPoly; + this->numElements++; + return; + } + + if (!(spAC->flags & 2)) { + spAC->flags |= 1; + } + + spA8 = &this->elements[this->numElements]; + spA8->flags = 0; + spA8->p1 = spB0; + spA8->p2 = spB8; + spA8->life = this->elemDuration; + spA8->colPoly = colPoly; + + this->numElements++; + return; + } + + if (!(spAC->flags & 2)) { + spAC->flags |= 1; + } + + spA8 = &this->elements[this->numElements]; + spA8->flags = 0; + spA8->p1 = spB0; + spA8->p2 = spB8; + spA8->life = this->elemDuration; + spA8->colPoly = colPoly; + + this->numElements++; +} + +void func_800AEF44(EffectTireMark* this) { + EffectTireMarkElement* elem = &this->elements[this->numElements - 1]; + + elem->flags |= 2; +} + +void EffectTireMark_InitElement(EffectTireMarkElement* elem) { + elem->flags = 0; + elem->life = 0; + elem->colPoly = NULL; + elem->p1.x = elem->p1.y = elem->p1.z = elem->p2.x = elem->p2.y = elem->p2.z = 0; +} + +void EffectTireMark_Init(void* thisx, void* initParamsx) { + EffectTireMark* this = (EffectTireMark*)thisx; + EffectTireMarkInit* initParams = (EffectTireMarkInit*)initParamsx; + s32 i; + + for (i = 0; i < ARRAY_COUNT(this->elements); i++) { + EffectTireMark_InitElement(&this->elements[i]); + } + + this->unk600 = initParams->unk0; + this->numElements = 0; + + if (initParams->elemDuration > 62) { + this->elemDuration = 62; + } else { + this->elemDuration = initParams->elemDuration; + } + + this->color = initParams->color; +} + +void EffectTireMark_Destroy(void* thisx) { +} + +s32 EffectTireMark_Update(void* thisx) { + EffectTireMark* this = (EffectTireMark*)thisx; + s32 i; + s32 j; + + if (this->numElements == 0) { + return 0; + } + + for (i = 0; i < this->numElements; i++) { + this->elements[i].life--; + } + + if (this->elements[0].life <= 0) { + for (j = 0; j < ARRAY_COUNT(this->elements) - 1; j++) { + this->elements[j] = this->elements[j + 1]; + } + + EffectTireMark_InitElement(&this->elements[j]); + + this->numElements--; + if (this->numElements < 0) { + this->numElements = 0; + } + return 0; + } + + return 0; +} + +void EffectTireMark_SetVertices(Vtx* vtx, EffectTireMarkElement* elem, s32 i, s32 alpha) { + s32 i1 = i * 2; + s32 i2 = i * 2 + 1; + + vtx[i1].v.ob[0] = elem->p1.x; + vtx[i1].v.ob[1] = elem->p1.y; + vtx[i1].v.ob[2] = elem->p1.z; + vtx[i1].v.tc[0] = 2048; + vtx[i1].v.tc[1] = 0; + vtx[i1].v.cn[0] = 255; + vtx[i1].v.cn[1] = 255; + vtx[i1].v.cn[2] = 255; + vtx[i1].v.cn[3] = alpha; + + vtx[i2].v.ob[0] = elem->p2.x; + vtx[i2].v.ob[1] = elem->p2.y; + vtx[i2].v.ob[2] = elem->p2.z; + vtx[i2].v.tc[0] = 2048; + vtx[i2].v.tc[1] = 1024; + vtx[i2].v.cn[0] = 255; + vtx[i2].v.cn[1] = 255; + vtx[i2].v.cn[2] = 255; + vtx[i2].v.cn[3] = alpha; +} + +void EffectTireMark_Draw(void* thisx, GraphicsContext* gfxCtx) { + EffectTireMark* this = (EffectTireMark*)thisx; + EffectTireMarkElement* elem; + Vtx* vtx; + s32 pad; + f32 sp34; + s32 i; + + sp34 = 1.0f / this->elemDuration; + + OPEN_DISPS(gfxCtx); + + if (this->numElements >= 2) { + vtx = GRAPH_ALLOC(gfxCtx, ALIGN16(this->numElements * sizeof(Vtx[2]))); + + if (vtx != NULL) { + gSPMatrix(POLY_OPA_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + + POLY_OPA_DISP = Gfx_CallSetupDL(POLY_OPA_DISP++, 0x2C); + gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); + + gDPLoadTextureBlock(POLY_OPA_DISP++, D_04014570, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); + + gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED, 0, 0, 0, + COMBINED); + gSPSetGeometryMode(POLY_OPA_DISP++, G_SHADE | G_SHADING_SMOOTH); + gSPClearGeometryMode(POLY_OPA_DISP++, G_CULL_BACK | G_LIGHTING); + + EffectTireMark_SetVertices(vtx, &this->elements[0], 0, 255); + + vtx[0].v.tc[0] = 0; + vtx[0].v.tc[1] = 0; + vtx[1].v.tc[0] = 0; + vtx[1].v.tc[1] = 1024; + + for (i = 1; i < this->numElements; i++) { + elem = &this->elements[i]; + + EffectTireMark_SetVertices(vtx, elem, i, 255); + + if ((elem - 1)->flags & 1) { + if (!(elem->flags & 1)) { + vtx[i * 2 + 0].v.tc[0] = 0; + vtx[i * 2 + 0].v.tc[1] = 0; + vtx[i * 2 + 1].v.tc[0] = 0; + vtx[i * 2 + 1].v.tc[1] = 1024; + dummy_label:; + } else if ((i >= 2) && !((elem - 2)->flags & 1)) { + vtx[i * 2 - 2].v.tc[0] = 0; + vtx[i * 2 - 2].v.tc[1] = 0; + vtx[i * 2 - 1].v.tc[0] = 0; + vtx[i * 2 - 1].v.tc[1] = 1024; + } + + if (i == (this->numElements - 1)) { + vtx[i * 2 + 0].v.tc[0] = 0; + vtx[i * 2 + 0].v.tc[1] = 0; + vtx[i * 2 + 1].v.tc[0] = 0; + vtx[i * 2 + 1].v.tc[1] = 1024; + } + + gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->color.r, this->color.g, this->color.b, + (s32)((f32)this->color.a * (f32)elem->life * sp34)); + gSPVertex(POLY_OPA_DISP++, &vtx[i * 2 - 2], 4, 0); + gSP2Triangles(POLY_OPA_DISP++, 0, 1, 3, 0, 0, 3, 2, 0); + } + } + } + } + + CLOSE_DISPS(gfxCtx); +} diff --git a/src/code/z_effect.c b/src/code/z_effect.c index 1c7ad3891..dd696393f 100644 --- a/src/code/z_effect.c +++ b/src/code/z_effect.c @@ -1,55 +1,57 @@ #include "global.h" -EffInfo sEffInfoTable[] = { +EffectContext sEffectContext; + +EffectInfo sEffectInfoTable[] = { { - sizeof(EffSparkParams), - (eff_init_func)EffectSpark_Init, - (eff_destroy_func)EffectSpark_Destroy, - (eff_update_func)EffectSpark_Update, - (eff_draw_func)EffectSpark_Draw, + sizeof(EffectSpark), + EffectSpark_Init, + EffectSpark_Destroy, + EffectSpark_Update, + EffectSpark_Draw, }, { sizeof(EffectBlure), - (eff_init_func)EffectBlure_Init1, - (eff_destroy_func)EffectBlure_Destroy, - (eff_update_func)EffectBlure_Update, - (eff_draw_func)EffectBlure_Draw, + EffectBlure_Init1, + EffectBlure_Destroy, + EffectBlure_Update, + EffectBlure_Draw, }, { sizeof(EffectBlure), - (eff_init_func)EffectBlure_Init2, - (eff_destroy_func)EffectBlure_Destroy, - (eff_update_func)EffectBlure_Update, - (eff_draw_func)EffectBlure_Draw, + EffectBlure_Init2, + EffectBlure_Destroy, + EffectBlure_Update, + EffectBlure_Draw, }, { - sizeof(EffShieldParticleParams), - (eff_init_func)EffectShieldParticle_Init, - (eff_destroy_func)EffectShieldParticle_Destroy, - (eff_update_func)EffectShieldParticle_Update, - (eff_draw_func)EffectShieldParticle_Draw, + sizeof(EffectShieldParticle), + EffectShieldParticle_Init, + EffectShieldParticle_Destroy, + EffectShieldParticle_Update, + EffectShieldParticle_Draw, }, { - sizeof(EffTireMarkParams), - (eff_init_func)EffectTireMark_Init, - (eff_destroy_func)EffectTireMark_Destroy, - (eff_update_func)EffectTireMark_Update, - (eff_draw_func)EffectTireMark_Draw, + sizeof(EffectTireMark), + EffectTireMark_Init, + EffectTireMark_Destroy, + EffectTireMark_Update, + EffectTireMark_Draw, }, }; -GlobalContext* Effect_GetContext(void) { - return sEffTable.globalCtx; +GlobalContext* Effect_GetGlobalCtx(void) { + return sEffectContext.globalCtx; } -void* Effect_GetParams(s32 index) { +void* Effect_GetByIndex(s32 index) { if (index == TOTAL_EFFECT_COUNT) { return NULL; } if (index < SPARK_COUNT) { - if (sEffTable.sparks[index].base.active == 1) { - return &sEffTable.sparks[index].params; + if (sEffectContext.sparks[index].status.active == true) { + return &sEffectContext.sparks[index].effect; } else { return NULL; } @@ -57,8 +59,8 @@ void* Effect_GetParams(s32 index) { index -= SPARK_COUNT; if (index < BLURE_COUNT) { - if (sEffTable.blures[index].base.active == 1) { - return &sEffTable.blures[index].params; + if (sEffectContext.blures[index].status.active == true) { + return &sEffectContext.blures[index].effect; } else { return NULL; } @@ -66,8 +68,8 @@ void* Effect_GetParams(s32 index) { index -= BLURE_COUNT; if (index < SHIELD_PARTICLE_COUNT) { - if (sEffTable.shieldParticles[index].base.active == 1) { - return &sEffTable.shieldParticles[index].params; + if (sEffectContext.shieldParticles[index].status.active == true) { + return &sEffectContext.shieldParticles[index].effect; } else { return NULL; } @@ -75,8 +77,8 @@ void* Effect_GetParams(s32 index) { index -= SHIELD_PARTICLE_COUNT; if (index < TIRE_MARK_COUNT) { - if (sEffTable.tireMarks[index].base.active == 1) { - return &sEffTable.tireMarks[index].params; + if (sEffectContext.tireMarks[index].status.active == true) { + return &sEffectContext.tireMarks[index].effect; } else { return NULL; } @@ -85,89 +87,87 @@ void* Effect_GetParams(s32 index) { return NULL; } -void Effect_InitCommon(EffCommon* common) { - common->active = 0; - common->unk1 = 0; - common->unk2 = 0; +void Effect_InitStatus(EffectStatus* status) { + status->active = false; + status->unk1 = 0; + status->unk2 = 0; } void Effect_Init(GlobalContext* globalCtx) { s32 i; for (i = 0; i < SPARK_COUNT; i++) { - Effect_InitCommon(&sEffTable.sparks[i].base); + Effect_InitStatus(&sEffectContext.sparks[i].status); } for (i = 0; i < BLURE_COUNT; i++) { - Effect_InitCommon(&sEffTable.blures[i].base); + Effect_InitStatus(&sEffectContext.blures[i].status); } - //! @bug This is probably supposed to loop over shieldParticles, not blures again for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) { - Effect_InitCommon(&sEffTable.blures[i].base); + //! @bug This is probably supposed to initialize shieldParticles, not blures again + Effect_InitStatus(&sEffectContext.blures[i].status); } for (i = 0; i < TIRE_MARK_COUNT; i++) { - Effect_InitCommon(&sEffTable.tireMarks[i].base); + Effect_InitStatus(&sEffectContext.tireMarks[i].status); } - sEffTable.globalCtx = globalCtx; + sEffectContext.globalCtx = globalCtx; } -void Effect_Add(GlobalContext* globalCtx, s32* index, s32 type, u8 param_4, u8 param_5, void* initParams) { +void Effect_Add(GlobalContext* globalCtx, s32* pIndex, s32 type, u8 arg3, u8 arg4, void* initParams) { u32 slotFound; s32 i; - void* params; - EffCommon* common; + void* effect = NULL; + EffectStatus* status = NULL; - params = NULL; - *index = TOTAL_EFFECT_COUNT; - common = NULL; + *pIndex = TOTAL_EFFECT_COUNT; if (FrameAdvance_IsEnabled(globalCtx) != true) { - slotFound = 0; + slotFound = false; switch (type) { - case 0: + case EFFECT_SPARK: for (i = 0; i < SPARK_COUNT; i++) { - if (sEffTable.sparks[i].base.active == 0) { - slotFound = 1; - *index = i; - params = &sEffTable.sparks[i].params; - common = &sEffTable.sparks[i].base; + if (sEffectContext.sparks[i].status.active == false) { + slotFound = true; + *pIndex = i; + effect = &sEffectContext.sparks[i].effect; + status = &sEffectContext.sparks[i].status; break; } } break; - case 1: - case 2: + case EFFECT_BLURE1: + case EFFECT_BLURE2: for (i = 0; i < BLURE_COUNT; i++) { - if (sEffTable.blures[i].base.active == 0) { - slotFound = 1; - *index = i + 3; - params = &sEffTable.blures[i].params; - common = &sEffTable.blures[i].base; + if (sEffectContext.blures[i].status.active == false) { + slotFound = true; + *pIndex = i + SPARK_COUNT; + effect = &sEffectContext.blures[i].effect; + status = &sEffectContext.blures[i].status; break; } } break; - case 3: + case EFFECT_SHIELD_PARTICLE: for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) { - if (sEffTable.shieldParticles[i].base.active == 0) { - slotFound = 1; - *index = i + 28; - params = &sEffTable.shieldParticles[i].params; - common = &sEffTable.shieldParticles[i].base; + if (sEffectContext.shieldParticles[i].status.active == false) { + slotFound = true; + *pIndex = i + SPARK_COUNT + BLURE_COUNT; + effect = &sEffectContext.shieldParticles[i].effect; + status = &sEffectContext.shieldParticles[i].status; break; } } break; - case 4: + case EFFECT_TIRE_MARK: for (i = 0; i < TIRE_MARK_COUNT; i++) { - if (sEffTable.tireMarks[i].base.active == 0) { - slotFound = 1; - *index = i + 31; - params = &sEffTable.tireMarks[i].params; - common = &sEffTable.tireMarks[i].base; + if (sEffectContext.tireMarks[i].status.active == false) { + slotFound = true; + *pIndex = i + SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT; + effect = &sEffectContext.tireMarks[i].effect; + status = &sEffectContext.tireMarks[i].status; break; } } @@ -175,10 +175,10 @@ void Effect_Add(GlobalContext* globalCtx, s32* index, s32 type, u8 param_4, u8 p } if (slotFound) { - sEffInfoTable[type].init(params, initParams); - common->unk2 = param_4; - common->unk1 = param_5; - common->active = 1; + sEffectInfoTable[type].init(effect, initParams); + status->unk2 = arg3; + status->unk1 = arg4; + status->active = true; } } } @@ -188,8 +188,8 @@ void Effect_DrawAll(GraphicsContext* gfxCtx) { for (i = 0; i < SPARK_COUNT; i++) { if (1) {} // necessary to match - if (sEffTable.sparks[i].base.active) { - sEffInfoTable[0].draw(&sEffTable.sparks[i].params, gfxCtx); + if (sEffectContext.sparks[i].status.active) { + sEffectInfoTable[EFFECT_SPARK].draw(&sEffectContext.sparks[i].effect, gfxCtx); } } @@ -197,22 +197,22 @@ void Effect_DrawAll(GraphicsContext* gfxCtx) { if (1) { if (gfxCtx) {} } // necessary to match - if (sEffTable.blures[i].base.active) { - sEffInfoTable[1].draw(&sEffTable.blures[i].params, gfxCtx); + if (sEffectContext.blures[i].status.active) { + sEffectInfoTable[EFFECT_BLURE1].draw(&sEffectContext.blures[i].effect, gfxCtx); } } for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) { if (1) {} // necessary to match - if (sEffTable.shieldParticles[i].base.active) { - sEffInfoTable[3].draw(&sEffTable.shieldParticles[i].params, gfxCtx); + if (sEffectContext.shieldParticles[i].status.active) { + sEffectInfoTable[EFFECT_SHIELD_PARTICLE].draw(&sEffectContext.shieldParticles[i].effect, gfxCtx); } } if (1) {} // necessary to match for (i = 0; i < TIRE_MARK_COUNT; i++) { - if (sEffTable.tireMarks[i].base.active) { - sEffInfoTable[4].draw(&sEffTable.tireMarks[i].params, gfxCtx); + if (sEffectContext.tireMarks[i].status.active) { + sEffectInfoTable[EFFECT_TIRE_MARK].draw(&sEffectContext.tireMarks[i].effect, gfxCtx); } } } @@ -222,8 +222,8 @@ void Effect_UpdateAll(GlobalContext* globalCtx) { for (i = 0; i < SPARK_COUNT; i++) { if (1) {} // necessary to match - if (sEffTable.sparks[i].base.active) { - if (sEffInfoTable[0].update(&sEffTable.sparks[i].params) == 1) { + if (sEffectContext.sparks[i].status.active) { + if (sEffectInfoTable[EFFECT_SPARK].update(&sEffectContext.sparks[i].effect) == 1) { Effect_Destroy(globalCtx, i); } } @@ -231,27 +231,27 @@ void Effect_UpdateAll(GlobalContext* globalCtx) { for (i = 0; i < BLURE_COUNT; i++) { if (1) {} // necessary to match - if (sEffTable.blures[i].base.active) { - if (sEffInfoTable[1].update(&sEffTable.blures[i].params) == 1) { - Effect_Destroy(globalCtx, i + 3); + if (sEffectContext.blures[i].status.active) { + if (sEffectInfoTable[EFFECT_BLURE1].update(&sEffectContext.blures[i].effect) == 1) { + Effect_Destroy(globalCtx, i + SPARK_COUNT); } } } for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) { if (1) {} // necessary to match - if (sEffTable.shieldParticles[i].base.active) { - if (sEffInfoTable[3].update(&sEffTable.shieldParticles[i].params) == 1) { - Effect_Destroy(globalCtx, i + 28); + if (sEffectContext.shieldParticles[i].status.active) { + if (sEffectInfoTable[EFFECT_SHIELD_PARTICLE].update(&sEffectContext.shieldParticles[i].effect) == 1) { + Effect_Destroy(globalCtx, i + SPARK_COUNT + BLURE_COUNT); } } } for (i = 0; i < TIRE_MARK_COUNT; i++) { if (1) {} // necessary to match - if (sEffTable.tireMarks[i].base.active) { - if (sEffInfoTable[4].update(&sEffTable.tireMarks[i].params) == 1) { - Effect_Destroy(globalCtx, i + 31); + if (sEffectContext.tireMarks[i].status.active) { + if (sEffectInfoTable[EFFECT_TIRE_MARK].update(&sEffectContext.tireMarks[i].effect) == 1) { + Effect_Destroy(globalCtx, i + SPARK_COUNT + BLURE_COUNT + SHIELD_PARTICLE_COUNT); } } } @@ -263,29 +263,29 @@ void Effect_Destroy(GlobalContext* globalCtx, s32 index) { } if (index < SPARK_COUNT) { - sEffTable.sparks[index].base.active = 0; - sEffInfoTable[0].destroy(&sEffTable.sparks[index].params); + sEffectContext.sparks[index].status.active = false; + sEffectInfoTable[EFFECT_SPARK].destroy(&sEffectContext.sparks[index].effect); return; } index -= SPARK_COUNT; if (index < BLURE_COUNT) { - sEffTable.blures[index].base.active = 0; - sEffInfoTable[1].destroy(&sEffTable.blures[index].params); + sEffectContext.blures[index].status.active = false; + sEffectInfoTable[EFFECT_BLURE1].destroy(&sEffectContext.blures[index].effect); return; } index -= BLURE_COUNT; if (index < SHIELD_PARTICLE_COUNT) { - sEffTable.shieldParticles[index].base.active = 0; - sEffInfoTable[3].destroy(&sEffTable.shieldParticles[index].params); + sEffectContext.shieldParticles[index].status.active = false; + sEffectInfoTable[EFFECT_SHIELD_PARTICLE].destroy(&sEffectContext.shieldParticles[index].effect); return; } index -= SHIELD_PARTICLE_COUNT; if (index < TIRE_MARK_COUNT) { - sEffTable.tireMarks[index].base.active = 0; - sEffInfoTable[4].destroy(&sEffTable.tireMarks[index].params); + sEffectContext.tireMarks[index].status.active = false; + sEffectInfoTable[EFFECT_TIRE_MARK].destroy(&sEffectContext.tireMarks[index].effect); return; } } @@ -294,22 +294,22 @@ void Effect_DestroyAll(GlobalContext* globalCtx) { s32 i; for (i = 0; i < SPARK_COUNT; i++) { - sEffTable.sparks[i].base.active = 0; - sEffInfoTable[0].destroy(&sEffTable.sparks[i].params); + sEffectContext.sparks[i].status.active = false; + sEffectInfoTable[EFFECT_SPARK].destroy(&sEffectContext.sparks[i].effect); } for (i = 0; i < BLURE_COUNT; i++) { - sEffTable.blures[i].base.active = 0; - sEffInfoTable[1].destroy(&sEffTable.blures[i].params); + sEffectContext.blures[i].status.active = false; + sEffectInfoTable[EFFECT_BLURE1].destroy(&sEffectContext.blures[i].effect); } for (i = 0; i < SHIELD_PARTICLE_COUNT; i++) { - sEffTable.shieldParticles[i].base.active = 0; - sEffInfoTable[3].destroy(&sEffTable.shieldParticles[i].params); + sEffectContext.shieldParticles[i].status.active = false; + sEffectInfoTable[EFFECT_SHIELD_PARTICLE].destroy(&sEffectContext.shieldParticles[i].effect); } for (i = 0; i < TIRE_MARK_COUNT; i++) { - sEffTable.tireMarks[i].base.active = 0; - sEffInfoTable[4].destroy(&sEffTable.tireMarks[i].params); + sEffectContext.tireMarks[i].status.active = false; + sEffectInfoTable[EFFECT_TIRE_MARK].destroy(&sEffectContext.tireMarks[i].effect); } } |
