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authorZelllll <56516451+Zelllll@users.noreply.github.com>2021-05-25 17:49:11 -0500
committerGitHub <noreply@github.com>2021-05-25 18:49:11 -0400
commit6c860166039e53517e1c1da6629a361c0922dc07 (patch)
tree82c1b3d20ea19c1b14c77d9aa4aca2f4a84192f8 /src/code
parentcf3eb3b2e19bb60ec9d93b04a57127585e8ac6df (diff)
partially finish `code_0x8012EC80`, document all of gSaveContext (#138)
* not ok, why? * OK! * fix data * finish data etc * work on save context * save finished * first func done * roomInf * done for now * add missing file * add most og names for struct members * fix accidental change * Update z_en_ginko_man.c * Update z_scene.c * maybe fix stuff hopefully * proto * sasa * Update include/z64save.h Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * Update z64save.h Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_0x8012EC80.c406
-rw-r--r--src/code/z_en_item00.c36
-rw-r--r--src/code/z_scene.c60
-rw-r--r--src/code/z_scene_table.c2
-rw-r--r--src/code/z_snap.c19
5 files changed, 465 insertions, 58 deletions
diff --git a/src/code/code_0x8012EC80.c b/src/code/code_0x8012EC80.c
new file mode 100644
index 000000000..2be7a0db1
--- /dev/null
+++ b/src/code/code_0x8012EC80.c
@@ -0,0 +1,406 @@
+#include <ultra64.h>
+#include <global.h>
+
+// Bit Flag array in which gBitFlags[n] is literally (1 << n)
+u32 gBitFlags[] = {
+ (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
+ (1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
+ (1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
+ (1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
+};
+
+u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
+u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
+u32 gUpgradeMasks[] = {
+ 0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
+};
+u32 gUpgradeNegMasks[] = {
+ 0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
+};
+u8 gEquipShifts[] = { 0, 4, 8, 12 };
+u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20, 0, 0, 0, 30, 0, 40, 0, 50 };
+
+u16 gUpgradeCapacities[][4] = {
+ { 0, 20, 30, 40 }, // Bomb Bags
+ { 0, 0, 0, 0 }, // Unused (Scale)
+ { 0, 0, 0, 0 }, // Unused (Strength)
+ { 99, 200, 500, 500 }, // Wallets
+ { 0, 30, 40, 50 }, // Quivers
+ { 0, 10, 20, 30 }, // Unused (Deku Stick)
+ { 0, 20, 30, 40 }, // Unused (Deku Nut)
+};
+
+u32 gGsFlagsMask[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
+u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
+
+// TODO: use symbols for these icon textures once textures are properly in C
+void* gItemIcons[] = {
+ 0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000,
+ 0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000,
+ 0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000,
+ 0x0801B000, 0x0801C000, 0x0801D000, 0x0801E000, 0x0801F000, 0x08020000, 0x08021000, 0x08022000, 0x08023000,
+ 0x08024000, 0x08025000, 0x08026000, 0x08027000, 0x08028000, 0x08029000, 0x0802A000, 0x0802B000, 0x0802C000,
+ 0x0802D000, 0x0802E000, 0x0802F000, 0x08030000, 0x08031000, 0x08032000, 0x08033000, 0x08034000, 0x08035000,
+ 0x08036000, 0x08037000, 0x08038000, 0x08039000, 0x0803A000, 0x0803B000, 0x0803C000, 0x0803D000, 0x0803E000,
+ 0x0803F000, 0x08040000, 0x08041000, 0x08042000, 0x08043000, 0x08044000, 0x08045000, 0x08046000, 0x08047000,
+ 0x08048000, 0x08049000, 0x0804A000, 0x0804B000, 0x0804C000, 0x0804D000, 0x0804E000, 0x0804F000, 0x08050000,
+ 0x08051000, 0x08052000, 0x08053000, 0x08054000, 0x08055000, 0x08056000, 0x08057000, 0x08058000, 0x08059000,
+ 0x0805A000, 0x0805B000, 0x0805C000, 0x0805D000, 0x0805E000, 0x0805F000, 0x08060000, 0x08062000, 0x08062000,
+ 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000,
+ 0x08062000, 0x08061000, 0x09000000, 0x09000900, 0x09001200, 0x08062000, 0x08062000, 0x08062000, 0x09003600,
+ 0x09004800, 0x09003F00, 0x09005100, 0x09005A00, 0x09006300, 0x09006C00, 0x08062180, 0x08062A80, 0x08063380,
+ 0x020028A0, 0x020025A0, 0x020027A0, 0x020026A0, 0x020024A0,
+};
+
+// Used to map item IDs to inventory slots
+u8 gItemSlots[] = {
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
+ 0x10, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
+ 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x05, 0x05, 0x05, 0x05, 0x05, 0x0B, 0x0B, 0x11,
+ 0x11, 0x11, 0x1D, 0x23, 0x29, 0x2F, 0x28, 0x26, 0x19, 0x20, 0x1E, 0x2C, 0x24, 0x25, 0x18, 0x27,
+ 0x1C, 0x2B, 0x21, 0x2A, 0x2D, 0x1B, 0x1F, 0x1A, 0x22, 0x2E, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
+};
+
+u16 gItemPrices[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 20,
+ 5, 20, 20, 50, 50, 200, 20, 20, 20, 200, 5, 0, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+};
+
+// Used to map scene indexes to their region in Termina
+u16 gScenesPerRegion[11][27] = {
+ // Great Bay
+ {
+ SCENE_30GYOSON,
+ SCENE_LABO,
+ SCENE_FISHERMAN,
+ SCENE_SINKAI,
+ SCENE_31MISAKI,
+ SCENE_TORIDE,
+ SCENE_KAIZOKU,
+ SCENE_PIRATE,
+ SCENE_35TAKI,
+ SCENE_KINDAN2,
+ -1,
+ },
+ // Zora Hall
+ {
+ SCENE_33ZORACITY,
+ SCENE_BANDROOM,
+ -1,
+ },
+ // Romani Ranch
+ {
+ SCENE_F01,
+ SCENE_ROMANYMAE,
+ SCENE_OMOYA,
+ SCENE_F01C,
+ SCENE_F01_B,
+ SCENE_KOEPONARACE,
+ -1,
+ },
+ // Deku Palace
+ {
+ SCENE_22DEKUCITY,
+ SCENE_DEKU_KING,
+ SCENE_26SARUNOMORI,
+ SCENE_DANPEI,
+ -1,
+ },
+ // Southern Swamp
+ {
+ SCENE_20SICHITAI,
+ SCENE_20SICHITAI2,
+ SCENE_MAP_SHOP,
+ SCENE_WITCH_SHOP,
+ SCENE_21MITURINMAE,
+ SCENE_KINSTA1,
+ -1,
+ },
+ // Clock Town
+ {
+ SCENE_00KEIKOKU, SCENE_TENMON_DAI, SCENE_13HUBUKINOMITI,
+ SCENE_24KEMONOMITI, SCENE_SYATEKI_MORI, SCENE_IKANAMAE,
+ SCENE_TOWN, SCENE_SYATEKI_MIZU, SCENE_BOWLING,
+ SCENE_TAKARAYA, SCENE_YADOYA, SCENE_SONCHONOIE,
+ SCENE_MILK_BAR, SCENE_ICHIBA, SCENE_BOMYA,
+ SCENE_AYASHIISHOP, SCENE_8ITEMSHOP, SCENE_DOUJOU,
+ SCENE_POSTHOUSE, SCENE_TAKARAKUJI, SCENE_BACKTOWN,
+ SCENE_CLOCKTOWER, SCENE_INSIDETOWER, SCENE_OKUJOU,
+ SCENE_ALLEY, SCENE_DEKUTES, -1,
+ },
+ // Snowhead
+ {
+ SCENE_10YUKIYAMANOMURA,
+ SCENE_10YUKIYAMANOMURA2,
+ SCENE_KAJIYA,
+ SCENE_12HAKUGINMAE,
+ SCENE_14YUKIDAMANOMITI,
+ SCENE_GORONRACE,
+ SCENE_GORON_HAKA,
+ SCENE_17SETUGEN,
+ SCENE_17SETUGEN2,
+ -1,
+ },
+ // Ikana Graveyard
+ {
+ SCENE_BOTI,
+ SCENE_DANPEI2TEST,
+ -1,
+ },
+ // Ikana Canyon
+ {
+ SCENE_CASTLE,
+ SCENE_IKNINSIDE,
+ SCENE_IKANA,
+ SCENE_SECOM,
+ SCENE_MUSICHOUSE,
+ SCENE_RANDOM,
+ SCENE_REDEAD,
+ SCENE_TOUGITES,
+ SCENE_HAKASHITA,
+ -1,
+ },
+ // Goron Village
+ {
+ SCENE_11GORONNOSATO,
+ SCENE_11GORONNOSATO2,
+ SCENE_16GORON_HOUSE,
+ SCENE_GORONSHOP,
+ -1,
+ },
+ // Stone Tower
+ {
+ SCENE_F40,
+ SCENE_F41,
+ -1,
+ },
+};
+
+s32 func_8012EC80(GlobalContext* globalCtx) {
+ if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
+ return 0xFF;
+ } else if (gSaveContext.unk_1015 == 0xFF) {
+ return 0xFF;
+ } else if (gSaveContext.equips.buttonItems[((gSaveContext.playerForm == 4) ? 0 : gSaveContext.playerForm)][0] ==
+ 0xFF) {
+ if (globalCtx->interfaceCtx.unk_21C != 0) {
+ if (globalCtx->interfaceCtx.unk_21E != 0) {
+ return globalCtx->interfaceCtx.unk_21E;
+ }
+ }
+ return 0xFF;
+ } else {
+ return gSaveContext.equips.buttonItems[((gSaveContext.playerForm == 4) ? 0 : gSaveContext.playerForm)][0];
+ }
+}
+
+void func_8012ED34(s16 equipment);
+#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012ED34.asm")
+
+u8 func_8012ED78(GlobalContext* globalCtx, s16 equipment);
+#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012ED78.asm")
+
+void func_8012EDE8(s16 arg0, u32 arg1);
+#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012EDE8.asm")
+
+s32 func_8012EE34(s16 arg0) {
+ s16 num = 0;
+
+ if (arg0 >= 0x20) {
+ if (arg0 < 0x40) {
+ num = 1;
+ } else if (arg0 < 0x60) {
+ num = 2;
+ } else if (arg0 < 0x80) {
+ num = 3;
+ } else if (arg0 < 0xA0) {
+ num = 4;
+ } else if (arg0 < 0xC0) {
+ num = 5;
+ } else if (arg0 < 0xE0) {
+ num = 6;
+ }
+ }
+
+ if (gSaveContext.roomInf[125][num] & gBitFlags[arg0 - (num << 5)]) {
+ return 1;
+ }
+
+ return 0;
+}
+
+/* static */ u16 D_801C2380[12][6] = {
+ {
+ SCENE_00KEIKOKU,
+ SCENE_BOTI,
+ SCENE_13HUBUKINOMITI,
+ SCENE_24KEMONOMITI,
+ SCENE_IKANAMAE,
+ SCENE_TOWN,
+ },
+ {
+ SCENE_ICHIBA,
+ SCENE_BACKTOWN,
+ SCENE_CLOCKTOWER,
+ SCENE_ALLEY,
+ -1,
+ },
+ {
+ SCENE_20SICHITAI,
+ SCENE_20SICHITAI2,
+ SCENE_21MITURINMAE,
+ SCENE_22DEKUCITY,
+ SCENE_DEKU_KING,
+ SCENE_KINSTA1,
+ },
+ { -1 },
+ {
+ SCENE_10YUKIYAMANOMURA,
+ SCENE_10YUKIYAMANOMURA2,
+ SCENE_11GORONNOSATO,
+ SCENE_11GORONNOSATO2,
+ SCENE_16GORON_HOUSE,
+ SCENE_12HAKUGINMAE,
+ },
+ {
+ SCENE_14YUKIDAMANOMITI,
+ SCENE_GORONRACE,
+ SCENE_17SETUGEN,
+ SCENE_17SETUGEN2,
+ -1,
+ },
+ {
+ SCENE_F01,
+ SCENE_ROMANYMAE,
+ SCENE_OMOYA,
+ SCENE_F01C,
+ SCENE_F01_B,
+ SCENE_KOEPONARACE,
+ },
+ { -1 },
+ {
+ SCENE_30GYOSON,
+ SCENE_SINKAI,
+ SCENE_31MISAKI,
+ SCENE_TORIDE,
+ SCENE_KAIZOKU,
+ SCENE_33ZORACITY,
+ },
+ {
+ SCENE_35TAKI,
+ -1,
+ },
+ {
+ SCENE_F40,
+ SCENE_F41,
+ SCENE_CASTLE,
+ SCENE_IKANA,
+ SCENE_REDEAD,
+ -1,
+ },
+};
+
+#ifdef NON_EQUIVALENT
+// loop seems wrong?
+void func_8012EF0C(s16 arg0) {
+ s16 i;
+ s16 num;
+ s16 sceneIndex;
+
+ if ((arg0 >= 0) && (arg0 < ARRAY_COUNT(D_801C2380))) {
+ i = 0;
+ num = 0;
+ sceneIndex = D_801C2380[arg0][i];
+
+ while (sceneIndex != 0xFFFF) {
+ sceneIndex = D_801C2380[arg0][i];
+ if (sceneIndex < 0x20) {
+ num = 0;
+ } else if (sceneIndex < 0x40) {
+ num = 1;
+ } else if (sceneIndex < 0x60) {
+ num = 2;
+ } else if (sceneIndex < 0x80) {
+ num = 3;
+ } else if (sceneIndex < 0xA0) {
+ num = 4;
+ } else if (sceneIndex < 0xC0) {
+ num = 5;
+ } else if (sceneIndex < 0xE0) {
+ num = 6;
+ }
+
+ gSaveContext.roomInf[125][sceneIndex] |= gBitFlags[(-(num << 7)) + num];
+ i++;
+ }
+
+ if (i == 0) {
+ gSaveContext.unk_F60 |= 3;
+ } else if (i == 1) {
+ gSaveContext.unk_F60 |= 0x1C;
+ } else if (i == 2) {
+ gSaveContext.unk_F60 |= 0xE0;
+ } else if (i == 3) {
+ gSaveContext.unk_F60 |= 0x100;
+ } else if (i == 4) {
+ gSaveContext.unk_F60 |= 0x1E00;
+ } else if (i == 5) {
+ gSaveContext.unk_F60 |= 0x6000;
+ }
+ }
+
+ dREG(82) = 0;
+}
+#else
+void func_8012EF0C(s16 arg0);
+#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012EF0C.asm")
+#endif
+
+void func_8012F0EC(s16 arg0);
+#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012F0EC.asm")
+
+#ifdef NON_MATCHING
+// regalloc
+void func_8012F1BC(s16 sceneIndex) {
+ if (sceneIndex == SCENE_KINSTA1) {
+ gSaveContext.roomInf[126][0] = ((((gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10) + 1) << 0x10) |
+ (gSaveContext.roomInf[126][0] & 0xFFFF);
+ } else {
+ gSaveContext.roomInf[126][0] =
+ ((gSaveContext.roomInf[126][0] + 1) & 0xFFFF) | (gSaveContext.roomInf[126][0] & 0xFFFF0000);
+ }
+}
+#else
+void func_8012F1BC(s16 arg0);
+#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012F1BC.asm")
+#endif
+
+s16 func_8012F22C(s16 sceneIndex) {
+ if (sceneIndex == SCENE_KINSTA1) {
+ return (gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10;
+ } else {
+ return gSaveContext.roomInf[126][0] & 0xFFFF;
+ }
+}
+
+void func_8012F278(GlobalContext* globalCtx);
+#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012F278.asm")
+
+u32 D_801C2410[] = {
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000101, 0x01010101, 0x01010101, 0x01010101, 0x01010101,
+ 0x01010101, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000101, 0x01000000, 0x01010101, 0x01010101, 0x01010101,
+ 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x00000000, 0x00010100, 0x00000101, 0x01010101,
+ 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000001, 0x00000001, 0x01000000,
+ 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01010101, 0x01010101, 0x01010101,
+ 0x00010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101,
+ 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+};
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 9eeecf4fb..c8e54ec09 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -813,22 +813,22 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
}
s16 func_800A7650(s16 dropId) {
- s16 maxLife;
+ s16 healthCapacity;
if ((((dropId == ITEM00_BOMBS_A) || (dropId == ITEM00_BOMBS_0) || (dropId == ITEM00_BOMBS_B)) &&
- (gSaveContext.perm.inv.items[D_801C207E] == 0xFF)) ||
+ (gSaveContext.inventory.items[gItemSlots[6]] == 0xFF)) ||
(((dropId == ITEM00_ARROWS_10) || (dropId == ITEM00_ARROWS_30) || (dropId == ITEM00_ARROWS_40) ||
(dropId == ITEM00_ARROWS_50)) &&
- (gSaveContext.perm.inv.items[D_801C2079] == 0xFF)) ||
- (((dropId == ITEM00_MAGIC_LARGE) || (dropId == ITEM00_MAGIC_SMALL)) && (gSaveContext.perm.unk24.unk14 == 0))) {
+ (gSaveContext.inventory.items[gItemSlots[1]] == 0xFF)) ||
+ (((dropId == ITEM00_MAGIC_LARGE) || (dropId == ITEM00_MAGIC_SMALL)) && (gSaveContext.magicLevel == 0))) {
return ITEM00_NO_DROP;
}
;
if (dropId == ITEM00_HEART) {
- maxLife = gSaveContext.perm.unk24.maxLife;
- if (maxLife == gSaveContext.perm.unk24.currentLife) {
+ healthCapacity = gSaveContext.healthCapacity;
+ if (healthCapacity == gSaveContext.health) {
return ITEM00_RUPEE_GREEN;
}
}
@@ -1071,9 +1071,9 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
if (dropId == ITEM00_MASK) {
dropQuantity = 1;
- if (gSaveContext.perm.unk20 != 1) {
- if (gSaveContext.perm.unk20 != 2) {
- if (gSaveContext.perm.unk20 != 4) {
+ if (gSaveContext.playerForm != 1) {
+ if (gSaveContext.playerForm != 2) {
+ if (gSaveContext.playerForm != 4) {
dropId = ITEM00_RUPEE_GREEN;
} else {
dropId = ITEM00_ARROWS_10;
@@ -1102,39 +1102,39 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
}
if (dropId == ITEM00_FLEXIBLE) {
- if (gSaveContext.perm.unk24.currentLife < 0x11) {
+ if (gSaveContext.health < 0x11) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
spawnPos->z, 0, 0, 0, 2);
func_800F0568(globalCtx, spawnPos, 0x28, 0x28E7);
return;
}
- if (gSaveContext.perm.unk24.currentLife < 0x31) {
+ if (gSaveContext.health < 0x31) {
params = 0x10;
dropId = ITEM00_HEART;
dropQuantity = 3;
- } else if (gSaveContext.perm.unk24.currentLife < 0x51) {
+ } else if (gSaveContext.health < 0x51) {
params = 0x10;
dropId = ITEM00_HEART;
dropQuantity = 1;
- } else if ((gSaveContext.perm.unk24.unk14 != 0) && (gSaveContext.perm.unk24.currentMagic == 0)) {
+ } else if ((gSaveContext.magicLevel != 0) && (gSaveContext.magic == 0)) {
params = 0xD0;
dropId = ITEM00_MAGIC_LARGE;
dropQuantity = 1;
- } else if ((gSaveContext.perm.unk24.unk14 != 0) &&
- ((gSaveContext.perm.unk24.unk14 >> 1) >= gSaveContext.perm.unk24.currentMagic)) {
+ } else if ((gSaveContext.magicLevel != 0) &&
+ ((gSaveContext.magicLevel >> 1) >= gSaveContext.magic)) {
params = 0xD0;
dropId = ITEM00_MAGIC_LARGE;
dropQuantity = 1;
- } else if (gSaveContext.perm.inv.quantities[D_801C2078[1]] < 6) {
+ } else if (gSaveContext.inventory.ammo[gItemSlots[1]] < 6) {
params = 0xA0;
dropId = ITEM00_ARROWS_30;
dropQuantity = 1;
- } else if (gSaveContext.perm.inv.quantities[D_801C2078[6]] < 6) {
+ } else if (gSaveContext.inventory.ammo[gItemSlots[6]] < 6) {
params = 0xB0;
dropId = ITEM00_BOMBS_A;
dropQuantity = 1;
- } else if (gSaveContext.perm.unk24.unk14 < 11) {
+ } else if (gSaveContext.rupees < 11) {
params = 0xA0;
dropId = ITEM00_RUPEE_RED;
dropQuantity = 1;
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 0841d72ae..78c57d478 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -148,12 +148,12 @@ void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 loadedCount;
void* nextObject;
s16 playerObjectId;
- u8 unk20;
+ u8 playerForm;
globalCtx->linkActorEntry = (ActorEntry*)Lib_SegmentedToVirtual(cmd->spawnList.segment) +
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
if ((globalCtx->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
- (gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)) {
+ (gSaveContext.respawnFlag == 0x02 && gSaveContext.respawn[1].playerParams == 0x0CFF)) {
// Skull Kid Object
Object_Spawn(&globalCtx->objectCtx, OBJECT_STK);
return;
@@ -163,8 +163,8 @@ void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
nextObject = globalCtx2->objectCtx.status[globalCtx2->objectCtx.num].segment;
globalCtx->objectCtx.num = loadedCount;
globalCtx->objectCtx.spawnedObjectCount = loadedCount;
- unk20 = gSaveContext.perm.unk20;
- playerObjectId = gLinkFormObjectIndexes[unk20];
+ playerForm = gSaveContext.playerForm;
+ playerObjectId = gLinkFormObjectIndexes[playerForm];
gActorOverlayTable[0].initInfo->objectId = playerObjectId;
Object_Spawn(&globalCtx->objectCtx, playerObjectId);
@@ -384,7 +384,7 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
u32 dayTime;
if (cmd->timeSettings.hour != 0xFF && cmd->timeSettings.min != 0xFF) {
- gSaveContext.extra.environmentTime = gSaveContext.perm.time =
+ gSaveContext.environmentTime = gSaveContext.time =
(u16)(((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f);
}
@@ -394,32 +394,32 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->kankyoContext.unk2 = 0;
}
- if ((gSaveContext.perm.inv.items[0] == 0xFF) && (globalCtx->kankyoContext.unk2 != 0)) {
+ if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->kankyoContext.unk2 != 0)) {
globalCtx->kankyoContext.unk2 = 5;
}
- if (gSaveContext.extra.unk2b8 == 0) {
+ if (gSaveContext.unk_3F58 == 0) {
REG(15) = globalCtx->kankyoContext.unk2;
}
- dayTime = gSaveContext.perm.time;
+ dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f;
- dayTime = gSaveContext.perm.time;
+ dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f;
- dayTime = gSaveContext.perm.time;
+ dayTime = gSaveContext.time;
globalCtx->kankyoContext.unkC = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f;
- if (globalCtx->kankyoContext.unk2 == 0 && gSaveContext.perm.cutscene < 0xFFF0) {
- gSaveContext.extra.environmentTime = gSaveContext.perm.time;
-
- if (gSaveContext.extra.environmentTime >= 0x2AAA && gSaveContext.extra.environmentTime < 0x4555) {
- gSaveContext.extra.environmentTime = 0x3555;
- } else if (gSaveContext.extra.environmentTime >= 0x4555 && gSaveContext.extra.environmentTime < 0x5555) {
- gSaveContext.extra.environmentTime = 0x5555;
- } else if (gSaveContext.extra.environmentTime >= 0xAAAA && gSaveContext.extra.environmentTime < 0xB555) {
- gSaveContext.extra.environmentTime = 0xB555;
- } else if (gSaveContext.extra.environmentTime >= 0xC000 && gSaveContext.extra.environmentTime < 0xCAAA) {
- gSaveContext.extra.environmentTime = 0xCAAA;
+ if (globalCtx->kankyoContext.unk2 == 0 && gSaveContext.cutscene < 0xFFF0) {
+ gSaveContext.environmentTime = gSaveContext.time;
+
+ if (gSaveContext.environmentTime >= 0x2AAA && gSaveContext.environmentTime < 0x4555) {
+ gSaveContext.environmentTime = 0x3555;
+ } else if (gSaveContext.environmentTime >= 0x4555 && gSaveContext.environmentTime < 0x5555) {
+ gSaveContext.environmentTime = 0x5555;
+ } else if (gSaveContext.environmentTime >= 0xAAAA && gSaveContext.environmentTime < 0xB555) {
+ gSaveContext.environmentTime = 0xB555;
+ } else if (gSaveContext.environmentTime >= 0xC000 && gSaveContext.environmentTime < 0xCAAA) {
+ gSaveContext.environmentTime = 0xCAAA;
}
}
}
@@ -450,7 +450,7 @@ void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk814 = cmd->soundSettings.musicSeq;
globalCtx->unk815 = cmd->soundSettings.nighttimeSFX;
- if (gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) {
+ if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == 0x57) {
audio_setBGM(cmd->soundSettings.bgmId);
}
}
@@ -465,9 +465,9 @@ void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) {
SceneCmd** altHeaderList;
SceneCmd* altHeader;
- if (gSaveContext.extra.sceneSetupIndex) {
+ if (gSaveContext.sceneSetupIndex) {
altHeaderList = (SceneCmd**)Lib_SegmentedToVirtual(cmd->altHeaders.segment);
- altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1];
+ altHeader = altHeaderList[gSaveContext.sceneSetupIndex - 1];
if (altHeader != NULL) {
Scene_ProcessHeader(globalCtx, (SceneCmd*)Lib_SegmentedToVirtual(altHeader));
@@ -509,24 +509,24 @@ void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd)
s16 i = 0;
while (true) {
- if (scenesPerMapArea[i].scenes[j] == 0xFFFF) {
+ if (gScenesPerRegion[i][j] == 0xFFFF) {
i++;
j = 0;
- if (i == (s32)(sizeof(scenesPerMapArea) / sizeof(SceneIdList))) {
+ if (i == ARRAY_COUNT(gScenesPerRegion)) {
break;
}
}
- if (globalCtx->sceneNum == scenesPerMapArea[i].scenes[j]) {
+ if (globalCtx->sceneNum == gScenesPerRegion[i][j]) {
break;
}
j++;
}
- if (i < (s32)(sizeof(scenesPerMapArea) / sizeof(SceneIdList))) {
- gSaveContext.perm.mapsVisited = (gBitFlags[i] | gSaveContext.perm.mapsVisited) | gSaveContext.perm.mapsVisited;
+ if (i < ARRAY_COUNT(gScenesPerRegion)) {
+ gSaveContext.mapsVisited = (gBitFlags[i] | gSaveContext.mapsVisited) | gSaveContext.mapsVisited;
}
}
@@ -609,5 +609,5 @@ u16 Entrance_CreateIndex(s32 sceneIndex, s32 spawnIndex, s32 sceneSetup) {
* Creates an entrance index from the current entrance index with the given spawn index.
*/
u16 Entrance_CreateIndexFromSpawn(s32 spawnIndex) {
- return Entrance_CreateIndex(gSaveContext.perm.entranceIndex >> 9, spawnIndex, 0);
+ return Entrance_CreateIndex(gSaveContext.entranceIndex >> 9, spawnIndex, 0);
}
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c
index ef6bdaafd..6a363231a 100644
--- a/src/code/z_scene_table.c
+++ b/src/code/z_scene_table.c
@@ -2657,7 +2657,7 @@ static EntranceTableEntry* sCutsceneEntranceTable[] = {
#define SCENE_ENTRANCE_NONE() \
{ 0, NULL, NULL }
-/*static*/ SceneEntranceTableEntry sSceneEntranceTable[] = {
+static SceneEntranceTableEntry sSceneEntranceTable[] = {
SCENE_ENTRANCE(sMayorsResidenceEntranceTable, "Z2_SONCHONOIE"),
SCENE_ENTRANCE(sMajorasLairEntranceTable, "Z2_LAST_BS"),
SCENE_ENTRANCE(sMagicHagsPotionShopEntranceTable, "Z2_WITCH_SHOP"),
diff --git a/src/code/z_snap.c b/src/code/z_snap.c
index f2c1328ea..b51dde076 100644
--- a/src/code/z_snap.c
+++ b/src/code/z_snap.c
@@ -13,8 +13,8 @@ s32 func_8013A240(GlobalContext* globalCtx) {
s32 seen;
s32 count = 0;
- gSaveContext.perm.pictoFlags0 = 0;
- gSaveContext.perm.pictoFlags1 = 0;
+ gSaveContext.roomInf[123][3] = 0;
+ gSaveContext.roomInf[123][4] = 0;
if (globalCtx->sceneNum == SCENE_20SICHITAI) {
func_8013A41C(1);
@@ -77,29 +77,30 @@ s32 func_8013A240(GlobalContext* globalCtx) {
void func_8013A41C(s32 flag) {
if (flag < 0x20) {
- gSaveContext.perm.pictoFlags0 |= (1 << flag);
+ gSaveContext.roomInf[123][3] |= (1 << flag);
} else {
flag &= 0x1F;
- gSaveContext.perm.pictoFlags1 |= (1 << flag);
+ gSaveContext.roomInf[123][4] |= (1 << flag);
}
}
void func_8013A46C(s32 flag) {
if (flag < 0x20) {
- gSaveContext.perm.pictoFlags0 &= ~(1 << flag);
+ gSaveContext.roomInf[123][3] &= ~(1 << flag);
} else {
flag &= 0x1F;
- gSaveContext.perm.pictoFlags1 &= ~(1 << flag);
+ gSaveContext.roomInf[123][4] &= ~(1 << flag);
}
}
u32 func_8013A4C4(s32 flag) {
- SaveContextPerm* save = &gSaveContext.perm;
+ SaveContext* saveCtx = &gSaveContext;
+
if (flag < 0x20) {
- return save->pictoFlags0 & (1 << flag);
+ return saveCtx->roomInf[123][3] & (1 << flag);
} else {
flag &= 0x1F;
- return save->pictoFlags1 & (1 << flag);
+ return saveCtx->roomInf[123][4] & (1 << flag);
}
}