diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-10-26 17:12:04 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-26 17:12:04 +1100 |
| commit | 7176ed42990e6031c07eaf5a3f755e0031e6ba41 (patch) | |
| tree | 670f3b7f99cb1dde736d1bde0e8fde2c177a57ef /src/code | |
| parent | 71fae650621f1abfd40d393449ee789f3c7625e5 (diff) | |
Player Docs: csMode -> csAction (#1433)
* csAction
* more cleanup
* namefixer
* simpleReplace
* fix brackets
* sneak in 2 player typos
* fix merge
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 18 | ||||
| -rw-r--r-- | src/code/z_demo.c | 12 | ||||
| -rw-r--r-- | src/code/z_eventmgr.c | 10 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 6 |
4 files changed, 23 insertions, 23 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index b48484687..e68f06809 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1393,31 +1393,31 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) { s32 func_800B7200(Player* player) { return (player->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_20000000)) || - (player->csMode != PLAYER_CSMODE_NONE); + (player->csAction != PLAYER_CSACTION_NONE); } void Actor_SpawnHorse(PlayState* play, Player* player) { Horse_Spawn(play, player); } -s32 func_800B724C(PlayState* play, Actor* actor, u8 csMode) { +s32 func_800B724C(PlayState* play, Actor* actor, u8 csAction) { Player* player = GET_PLAYER(play); - if ((player->csMode == PLAYER_CSMODE_5) || - ((csMode == PLAYER_CSMODE_END) && (player->csMode == PLAYER_CSMODE_NONE))) { + if ((player->csAction == PLAYER_CSACTION_5) || + ((csAction == PLAYER_CSACTION_END) && (player->csAction == PLAYER_CSACTION_NONE))) { return false; } - player->csMode = csMode; + player->csAction = csAction; player->csActor = actor; player->unk_3BA = false; return true; } -s32 func_800B7298(PlayState* play, Actor* actor, u8 csMode) { +s32 func_800B7298(PlayState* play, Actor* actor, u8 csAction) { Player* player = GET_PLAYER(play); - if (func_800B724C(play, actor, csMode)) { + if (func_800B724C(play, actor, csAction)) { player->unk_3BA = true; return true; } @@ -1939,8 +1939,8 @@ s32 Actor_ProcessTalkRequest(Actor* actor, GameState* gameState) { * - Positive values (`PLAYER_IA_NONE < exchangeItemAction < PLAYER_IA_MAX`): * Offers the ability to initiate the conversation with an item from the player. * Not all positive values are implemented properly for this to work. - * Working ones are PLAYER_IA_PICTO_BOX and PLAYER_IA_BOTTLE_MIN <= exchangeItemAction < PLAYER_IA_MASK_MIN - * Note: While PLAYER_IA_BEANS works, it is special cased to just plant the bean with no talking. + * Working ones are PLAYER_IA_PICTOGRAPH_BOX and PLAYER_IA_BOTTLE_MIN <= exchangeItemAction < PLAYER_IA_MASK_MIN + * Note: While PLAYER_IA_MAGIC_BEANS works, it is special cased to just plant the bean with no talking. * - `PLAYER_IA_NONE`: * Allows the player to speak to or check the actor (by pressing A). * - `PLAYER_IA_MINUS1`: diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 300a3c20f..1e3b74dfe 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -8,7 +8,7 @@ struct CutsceneCamera sCutsceneCameraInfo; u16 sCueTypeList[10]; u8 D_801F4DDC; static s16 sBssPad; -u8 gDisablePlayerCsModeStartPos; +u8 gDisablePlayerCsActionStartPos; s16 gDungeonBossWarpSceneId; #include "prevent_bss_reordering.h" @@ -54,7 +54,7 @@ void Cutscene_InitContext(PlayState* play, CutsceneContext* csCtx) { sCueTypeList[i] = 0; } - gDisablePlayerCsModeStartPos = false; + gDisablePlayerCsActionStartPos = false; Audio_SetCutsceneFlag(false); } @@ -346,12 +346,12 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { gSaveContext.save.playerForm = sCutsceneStoredPlayerForm; break; - case CS_MISC_DISABLE_PLAYER_CSMODE_START_POS: - gDisablePlayerCsModeStartPos = true; + case CS_MISC_DISABLE_PLAYER_CSACTION_START_POS: + gDisablePlayerCsActionStartPos = true; break; - case CS_MISC_ENABLE_PLAYER_CSMODE_START_POS: - gDisablePlayerCsModeStartPos = false; + case CS_MISC_ENABLE_PLAYER_CSACTION_START_POS: + gDisablePlayerCsActionStartPos = false; break; case CS_MISC_SAVE_ENTER_CLOCK_TOWN: diff --git a/src/code/z_eventmgr.c b/src/code/z_eventmgr.c index fed5ec48c..9f08806f9 100644 --- a/src/code/z_eventmgr.c +++ b/src/code/z_eventmgr.c @@ -213,7 +213,7 @@ void CutsceneManager_End(void) { sCutsceneMgr.targetActor->flags &= ~ACTOR_FLAG_100000; // fallthrough case CS_START_1: - func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSMODE_END); + func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_END); sCutsceneMgr.startMethod = CS_START_0; break; @@ -338,13 +338,13 @@ s16 CutsceneManager_IsNext(s16 csId) { } /** - * Start an actor cutscene, activate Player Cutscene Mode "Wait" + * Start an actor cutscene, activate Player Cutscene Action "Wait" */ s16 CutsceneManager_StartWithPlayerCs(s16 csId, Actor* actor) { s16 startCsId = CutsceneManager_Start(csId, actor); if (startCsId >= 0) { - func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSMODE_WAIT); + func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT); if (sCutsceneMgr.length == 0) { CutsceneManager_Stop(sCutsceneMgr.csId); } @@ -354,13 +354,13 @@ s16 CutsceneManager_StartWithPlayerCs(s16 csId, Actor* actor) { } /** - * Start an actor cutscene, activate Player Cutscene Mode "Wait", turn on ACTOR_FLAG_100000 + * Start an actor cutscene, activate Player Cutscene Action "Wait", turn on ACTOR_FLAG_100000 */ s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, Actor* actor) { s16 startCsId = CutsceneManager_Start(csId, actor); if (startCsId >= 0) { - func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSMODE_WAIT); + func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSACTION_WAIT); if (sCutsceneMgr.length == 0) { CutsceneManager_Stop(sCutsceneMgr.csId); } diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 6c33a5565..486abcbda 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -495,7 +495,7 @@ void func_80123140(PlayState* play, Player* player) { s32 Player_InBlockingCsMode(PlayState* play, Player* player) { return (player->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_20000000)) || - (player->csMode != PLAYER_CSMODE_NONE) || (play->transitionTrigger == TRANS_TRIGGER_START) || + (player->csAction != PLAYER_CSACTION_NONE) || (play->transitionTrigger == TRANS_TRIGGER_START) || (play->transitionMode != TRANS_MODE_OFF) || (player->stateFlags1 & PLAYER_STATE1_1) || (player->stateFlags3 & PLAYER_STATE3_80) || (play->actorCtx.unk268 != 0); } @@ -1297,9 +1297,9 @@ void func_80123C58(Player* player) { } void Player_SetEquipmentData(PlayState* play, Player* player) { - if (player->csMode != PLAYER_CSMODE_134) { + if (player->csAction != PLAYER_CSACTION_134) { player->currentShield = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD); - if ((player->transformation != PLAYER_FORM_ZORA) || (((player->currentBoots != PLAYER_BOOTS_ZORA_LAND)) && + if ((player->transformation != PLAYER_FORM_ZORA) || ((player->currentBoots != PLAYER_BOOTS_ZORA_LAND) && (player->currentBoots != PLAYER_BOOTS_ZORA_UNDERWATER))) { player->currentBoots = D_801BFF90[player->transformation]; } |
