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authorrozlette <uberpanzermensch@gmail.com>2019-11-28 00:26:09 -0600
committerrozlette <uberpanzermensch@gmail.com>2019-11-28 00:26:09 -0600
commit86ab9c206722d94fb23c7936f5cf0deec497e880 (patch)
treecfe79b2e1d5774c8e9e5590bc3c3cad9439998a8 /src/code
parente64adeff3e45eac9745815f08c2bb8b35658dd19 (diff)
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_0x800A5AC0.c4
-rw-r--r--src/code/code_0x800BF9A0.c4
-rw-r--r--src/code/code_0x800E03A0.c4
-rw-r--r--src/code/z_lib.c6
4 files changed, 9 insertions, 9 deletions
diff --git a/src/code/code_0x800A5AC0.c b/src/code/code_0x800A5AC0.c
index 9d393fbeb..efb837e20 100644
--- a/src/code/code_0x800A5AC0.c
+++ b/src/code/code_0x800A5AC0.c
@@ -9,9 +9,9 @@ UNK_RET EnAObj_Init(void* a0, UNK_TYPE a1) {
ActorEnAObj* s0 = (ActorEnAObj*)a0;
s0->base.textId = ((s0->base.variable >> 8) & 0xFF) | 0x300;
s0->base.variable = (s0->base.variable & 0xFF) - 9;
- Lib_ApplyActorInitVars((Actor*)s0, (ActorInitVar*)&D_801ADEAC);
+ Lib_ApplyActorInitVars((Actor*)s0, (ActorInitVar*)&enAObjInitVar);
func_800B3BA4(&s0->base.unkBC, 0, (UNK_PTR)&func_800B3FC0, 12);
- Collision_InitCylinder(a1, &s0->collision, (Actor*)s0, &D_801ADE80);
+ Collision_InitCylinder(a1, &s0->collision, (Actor*)s0, &enAObjCylinderInit);
Collision_CylinderMoveToActor((Actor*)s0, &s0->collision);
s0->base.unkA0.unk16 = 255;
s0->update = (actor_func)EnAObj_Update1;
diff --git a/src/code/code_0x800BF9A0.c b/src/code/code_0x800BF9A0.c
index a252fb962..d61cd01ed 100644
--- a/src/code/code_0x800BF9A0.c
+++ b/src/code/code_0x800BF9A0.c
@@ -10,7 +10,7 @@ UNK_RET func_800BF9A0(UNK_TYPE a0, UNK_TYPE a1) {
func_800847CC(&D_801DCBB0, D_801B4610);
func_800847CC(&D_801DCBC4);
- for (i = 0, s0 = &D_801AEFD0; i < D_801B4610; i++, s0++) {
+ for (i = 0, s0 = &actorOverlayTable[0]; i < D_801B4610; i++, s0++) {
v1 = s0->vramEnd - s0->vramStart;
if (s0->ramAddr == 0) continue;
func_800847CC(&D_801DCBE4, i, s0->ramAddr, s0->ramAddr + v1, s0->clients, &D_801DCBFC);
@@ -19,7 +19,7 @@ UNK_RET func_800BF9A0(UNK_TYPE a0, UNK_TYPE a1) {
UNK_TYPE func_800BFA78(UNK_TYPE a0, UNK_TYPE a1) {
s32 i;
- ActorOverlayTableEntry* v0 = &D_801AEFD0;
+ ActorOverlayTableEntry* v0 = &actorOverlayTable[0];
UNK_TYPE t1;
UNK_TYPE a2;
UNK_TYPE a0_2 = a0;
diff --git a/src/code/code_0x800E03A0.c b/src/code/code_0x800E03A0.c
index cf2e33159..7e091e1b2 100644
--- a/src/code/code_0x800E03A0.c
+++ b/src/code/code_0x800E03A0.c
@@ -3,14 +3,14 @@
s800E03A0* func_800E03A0(s32 a0) {
if ((a0 < 0) || (a0 > 22)) return 0;
- return &((&D_801B9F20)[a0]);
+ return &(D_801B9F20[a0]);
}
// Probably zeroes out a s800E03A0?
void func_800E03CC(u8* a0) {
s32 i;
u8* v1;
-
+
for (i = 0, v1 = a0; i < 32; i++) {
*v1++ = 0;
}
diff --git a/src/code/z_lib.c b/src/code/z_lib.c
index 8ae55a51a..ddb63dfd1 100644
--- a/src/code/z_lib.c
+++ b/src/code/z_lib.c
@@ -421,7 +421,7 @@ UNK_TYPE Lib_PitchVec3f(Vector3f* a0, Vector3f* a1) {
void Lib_ApplyActorInitVars(Actor* a0, ActorInitVar* a1) {
do {
- D_801BE960[a1->type]((u8*)a0, a1);
+ actorInitVarFuncs[a1->type]((u8*)a0, a1);
} while ((a1++)->cont);
}
@@ -650,7 +650,7 @@ f32 Lib_PushAwayVec3f(Vector3f* a0, Vector3f* a1, f32 a2) {
void Lib_Nop801004FC(void) {}
UNK_TYPE Lib_PtrSegToPhys(u32 a0) {
- return(D_801F8180[(a0 << 4) >> 28] + (a0 & 0xFFFFFF)) + 0x80000000;
+ return(rspSegmentPhysAddrs[(a0 << 4) >> 28] + (a0 & 0xFFFFFF)) + 0x80000000;
}
UNK_TYPE Lib_PtrSegToPhysNull(u32 a0) {
@@ -658,7 +658,7 @@ UNK_TYPE Lib_PtrSegToPhysNull(u32 a0) {
return a0;
}
- return(D_801F8180[(a0 << 4) >> 28] + (a0 & 0xFFFFFF)) + 0x80000000;
+ return(rspSegmentPhysAddrs[(a0 << 4) >> 28] + (a0 & 0xFFFFFF)) + 0x80000000;
}
UNK_TYPE Lib_PtrSegToK0(UNK_TYPE a0) {