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authorDerek Hensley <hensley.derek58@gmail.com>2023-04-18 09:42:08 -0700
committerGitHub <noreply@github.com>2023-04-18 12:42:08 -0400
commit8efba39749a90191d03ec4a046cb11d6ac9d2198 (patch)
treec31ccbbae2f478741042d7df824f5d506d70e802 /src/code
parent255c4599bf847013d323d7ec7b6db81c072bdd1b (diff)
z_viszbuf (code_801420C0) OK (#1211)
* first pass * Match * variables.txt * Update include/functions.h Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> --------- Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_801420C0.c7
-rw-r--r--src/code/game.c58
-rw-r--r--src/code/z_viszbuf.c56
3 files changed, 83 insertions, 38 deletions
diff --git a/src/code/code_801420C0.c b/src/code/code_801420C0.c
deleted file mode 100644
index 63c96571e..000000000
--- a/src/code/code_801420C0.c
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "global.h"
-
-#pragma GLOBAL_ASM("asm/non_matchings/code/code_801420C0/func_801420C0.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/code/code_801420C0/func_801420F4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/code/code_801420C0/func_80142100.s")
diff --git a/src/code/game.c b/src/code/game.c
index 4a4be5291..3ff4f9962 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -22,7 +22,7 @@ void Game_SetFramerateDivisor(GameState* gameState, s32 divisor) {
Game_UpdateFramerateVariables(divisor);
}
-void GameState_SetFBFilter(Gfx** gfx, u32 arg1) {
+void GameState_SetFBFilter(Gfx** gfx, void* zbuffer) {
Gfx* dlist = *gfx;
if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
@@ -31,33 +31,29 @@ void GameState_SetFBFilter(Gfx** gfx, u32 arg1) {
D_801F8010.color.g = R_FB_FILTER_PRIM_COLOR(1);
D_801F8010.color.b = R_FB_FILTER_PRIM_COLOR(2);
D_801F8010.color.a = R_FB_FILTER_A;
- func_80140D10(&D_801F8010, &dlist, arg1);
- } else {
- if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
- D_801F8020.useRgba = (R_FB_FILTER_TYPE == 6);
- D_801F8020.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
- D_801F8020.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
- D_801F8020.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
- D_801F8020.primColor.a = R_FB_FILTER_A;
- D_801F8020.envColor.r = R_FB_FILTER_ENV_COLOR(0);
- D_801F8020.envColor.g = R_FB_FILTER_ENV_COLOR(1);
- D_801F8020.envColor.b = R_FB_FILTER_ENV_COLOR(2);
- D_801F8020.envColor.a = R_FB_FILTER_A;
- func_80142100(&D_801F8020, &dlist, arg1);
- } else {
- if (R_FB_FILTER_TYPE == 7) {
- sMonoColors.unk_00 = 0;
- sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
- sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
- sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
- sMonoColors.primColor.a = R_FB_FILTER_A;
- sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
- sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
- sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
- sMonoColors.envColor.a = R_FB_FILTER_A;
- VisMono_Draw(&sMonoColors, &dlist);
- }
- }
+ func_80140D10(&D_801F8010, &dlist, zbuffer);
+ } else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
+ sVisZbuf.useRgba = (R_FB_FILTER_TYPE == 6);
+ sVisZbuf.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
+ sVisZbuf.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
+ sVisZbuf.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
+ sVisZbuf.primColor.a = R_FB_FILTER_A;
+ sVisZbuf.envColor.r = R_FB_FILTER_ENV_COLOR(0);
+ sVisZbuf.envColor.g = R_FB_FILTER_ENV_COLOR(1);
+ sVisZbuf.envColor.b = R_FB_FILTER_ENV_COLOR(2);
+ sVisZbuf.envColor.a = R_FB_FILTER_A;
+ VisZbuf_Draw(&sVisZbuf, &dlist, zbuffer);
+ } else if (R_FB_FILTER_TYPE == 7) {
+ sMonoColors.unk_00 = 0;
+ sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
+ sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
+ sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
+ sMonoColors.primColor.a = R_FB_FILTER_A;
+ sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
+ sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
+ sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
+ sMonoColors.envColor.a = R_FB_FILTER_A;
+ VisMono_Draw(&sMonoColors, &dlist);
}
*gfx = dlist;
@@ -76,7 +72,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
gSPDisplayList(OVERLAY_DISP++, nextDisplayList);
if (R_FB_FILTER_TYPE && R_FB_FILTER_ENV_COLOR(3) == 0) {
- GameState_SetFBFilter(&nextDisplayList, (u32)gfxCtx->zbuffer);
+ GameState_SetFBFilter(&nextDisplayList, gfxCtx->zbuffer);
}
if (R_ENABLE_ARENA_DBG < 0) {
@@ -215,7 +211,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
init(gameState);
func_80140CE0(&D_801F8010);
- func_801420C0(&D_801F8020);
+ VisZbuf_Init(&sVisZbuf);
VisMono_Init(&sMonoColors);
func_80140898(&D_801F8048);
func_801773A0(&D_801F7FF0);
@@ -237,7 +233,7 @@ void GameState_Destroy(GameState* gameState) {
Rumble_Destroy();
func_801773C4(&D_801F7FF0);
func_80140D04(&D_801F8010);
- func_801420F4(&D_801F8020);
+ VisZbuf_Destroy(&sVisZbuf);
VisMono_Destroy(&sMonoColors);
func_80140900(&D_801F8048);
THA_Destroy(&gameState->heap);
diff --git a/src/code/z_viszbuf.c b/src/code/z_viszbuf.c
new file mode 100644
index 000000000..9970a1e1b
--- /dev/null
+++ b/src/code/z_viszbuf.c
@@ -0,0 +1,56 @@
+#include "global.h"
+
+#define VISZBUF_ZBUFFRAG_HEIGHT (TMEM_SIZE / (D_801FBBCC * G_IM_SIZ_16b_BYTES))
+
+void VisZbuf_Init(VisZbuf* this) {
+ this->useRgba = false;
+ this->setScissor = false;
+ this->primColor.r = 255;
+ this->primColor.g = 255;
+ this->primColor.b = 255;
+ this->primColor.a = 255;
+ this->envColor.r = 0;
+ this->envColor.g = 0;
+ this->envColor.b = 0;
+ this->envColor.a = 255;
+}
+
+void VisZbuf_Destroy(VisZbuf* this) {
+}
+
+void VisZbuf_Draw(VisZbuf* this, Gfx** gfxP, void* zbuffer) {
+ Gfx* gfx = *gfxP;
+ s32 height = VISZBUF_ZBUFFRAG_HEIGHT;
+ s32 y;
+ s32 fmt = !this->useRgba ? G_IM_FMT_IA : G_IM_FMT_RGBA;
+
+ if (zbuffer == NULL) {
+ return;
+ }
+
+ gDPPipeSync(gfx++);
+ if (this->setScissor == true) {
+ gSPDisplayList(gfx++, D_0E000000.setScissor);
+ }
+
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
+ gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
+ gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
+ gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
+
+ for (y = 0; y < (D_801FBBCE - height) + 1; y += height) {
+ gDPLoadTextureTile(gfx++, zbuffer, fmt, G_IM_SIZ_16b, D_801FBBCC, 0, 0, y, D_801FBBCC - 1, (y + height) - 1, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, 0, y << 2, D_801FBBCC << 2, (y + height) << 2, G_TX_RENDERTILE, 0, y << 5, 1 << 10,
+ 1 << 10);
+ }
+
+ gDPPipeSync(gfx++);
+ *gfxP = gfx;
+}