diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-07-11 18:45:03 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-11 21:45:03 -0400 |
| commit | 94372c3670cfbf570dc2bade1392110834785517 (patch) | |
| tree | 04e1ea7d367e36793ca24e111e7083a8f1dc5f16 /src/code | |
| parent | a4d93ee3ebf7b1f090a940bf0220c06ccd562ee1 (diff) | |
Effect Hitmark Ok (#874)
* OK
* gameplay keep
* undef syms
* Cleanup
* format
* HitMark -> Hitmark
* Remove EffectSsHitmark_Spawn from functions.h
* PR
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_collision_check.c | 12 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 14 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 01234f7fc..edaa159c6 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -1516,28 +1516,28 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll s32 flags = info->toucherFlags & TOUCH_SFX_NONE; if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) { - EffectSsHitMark_SpawnFixedScale(play, 0, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 0, hitPos); if (collider->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); } } else if (flags == TOUCH_SFX_NORMAL) { - EffectSsHitMark_SpawnFixedScale(play, 3, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 3, hitPos); if (collider->actor == NULL) { CollisionCheck_SpawnShieldParticlesMetal(play, hitPos); } else { CollisionCheck_SpawnShieldParticlesMetalSound(play, hitPos, &collider->actor->projectedPos); } } else if (flags == TOUCH_SFX_HARD) { - EffectSsHitMark_SpawnFixedScale(play, 0, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 0, hitPos); if (collider->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); } } else if (flags == TOUCH_SFX_WOOD) { - EffectSsHitMark_SpawnFixedScale(play, 1, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 1, hitPos); if (collider->actor == NULL) { play_sound(NA_SE_IT_REFLECTION_WOOD); } else { @@ -1603,13 +1603,13 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos); } } else if (sHitInfo[ac->colType].effect != HIT_NONE) { - EffectSsHitMark_SpawnFixedScale(play, sHitInfo[ac->colType].effect, hitPos); + EffectSsHitmark_SpawnFixedScale(play, sHitInfo[ac->colType].effect, hitPos); if (!(acInfo->bumperFlags & BUMP_NO_SWORD_SFX)) { CollisionCheck_SwordHitAudio(at, acInfo); } } } else { - EffectSsHitMark_SpawnFixedScale(play, 0, hitPos); + EffectSsHitmark_SpawnFixedScale(play, 0, hitPos); if (ac->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index c7b073540..b573fec60 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -631,10 +631,10 @@ void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 reg0) { EffectSs_Spawn(play, EFFECT_SS_STONE1, 128, &initParams); } -// EffectSsHitMark Spawn Functions +// EffectSsHitmark Spawn Functions -void EffectSsHitMark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) { - EffectSsHitMarkInitParams initParams; +void EffectSsHitmark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) { + EffectSsHitmarkInitParams initParams; initParams.type = type; initParams.scale = scale; @@ -643,12 +643,12 @@ void EffectSsHitMark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) { EffectSs_Spawn(play, EFFECT_SS_HITMARK, 128, &initParams); } -void EffectSsHitMark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos) { - EffectSsHitMark_Spawn(play, type, 300, pos); +void EffectSsHitmark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos) { + EffectSsHitmark_Spawn(play, type, 300, pos); } -void EffectSsHitMark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos) { - EffectSsHitMark_Spawn(play, type, scale, pos); +void EffectSsHitmark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos) { + EffectSsHitmark_Spawn(play, type, scale, pos); } // EffectSsFhgFlash Spawn Functions |
