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authorDerek Hensley <hensley.derek58@gmail.com>2022-07-11 18:45:03 -0700
committerGitHub <noreply@github.com>2022-07-11 21:45:03 -0400
commit94372c3670cfbf570dc2bade1392110834785517 (patch)
tree04e1ea7d367e36793ca24e111e7083a8f1dc5f16 /src/code
parenta4d93ee3ebf7b1f090a940bf0220c06ccd562ee1 (diff)
Effect Hitmark Ok (#874)
* OK * gameplay keep * undef syms * Cleanup * format * HitMark -> Hitmark * Remove EffectSsHitmark_Spawn from functions.h * PR
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_collision_check.c12
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c14
2 files changed, 13 insertions, 13 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 01234f7fc..edaa159c6 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -1516,28 +1516,28 @@ void CollisionCheck_HitSolid(PlayState* play, ColliderInfo* info, Collider* coll
s32 flags = info->toucherFlags & TOUCH_SFX_NONE;
if (flags == TOUCH_SFX_NORMAL && collider->colType != COLTYPE_METAL) {
- EffectSsHitMark_SpawnFixedScale(play, 0, hitPos);
+ EffectSsHitmark_SpawnFixedScale(play, 0, hitPos);
if (collider->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
} else if (flags == TOUCH_SFX_NORMAL) {
- EffectSsHitMark_SpawnFixedScale(play, 3, hitPos);
+ EffectSsHitmark_SpawnFixedScale(play, 3, hitPos);
if (collider->actor == NULL) {
CollisionCheck_SpawnShieldParticlesMetal(play, hitPos);
} else {
CollisionCheck_SpawnShieldParticlesMetalSound(play, hitPos, &collider->actor->projectedPos);
}
} else if (flags == TOUCH_SFX_HARD) {
- EffectSsHitMark_SpawnFixedScale(play, 0, hitPos);
+ EffectSsHitmark_SpawnFixedScale(play, 0, hitPos);
if (collider->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
} else if (flags == TOUCH_SFX_WOOD) {
- EffectSsHitMark_SpawnFixedScale(play, 1, hitPos);
+ EffectSsHitmark_SpawnFixedScale(play, 1, hitPos);
if (collider->actor == NULL) {
play_sound(NA_SE_IT_REFLECTION_WOOD);
} else {
@@ -1603,13 +1603,13 @@ void CollisionCheck_HitEffects(PlayState* play, Collider* at, ColliderInfo* atIn
CollisionCheck_SpawnShieldParticlesWood(play, hitPos, &at->actor->projectedPos);
}
} else if (sHitInfo[ac->colType].effect != HIT_NONE) {
- EffectSsHitMark_SpawnFixedScale(play, sHitInfo[ac->colType].effect, hitPos);
+ EffectSsHitmark_SpawnFixedScale(play, sHitInfo[ac->colType].effect, hitPos);
if (!(acInfo->bumperFlags & BUMP_NO_SWORD_SFX)) {
CollisionCheck_SwordHitAudio(at, acInfo);
}
}
} else {
- EffectSsHitMark_SpawnFixedScale(play, 0, hitPos);
+ EffectSsHitmark_SpawnFixedScale(play, 0, hitPos);
if (ac->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index c7b073540..b573fec60 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -631,10 +631,10 @@ void EffectSsStone1_Spawn(PlayState* play, Vec3f* pos, s32 reg0) {
EffectSs_Spawn(play, EFFECT_SS_STONE1, 128, &initParams);
}
-// EffectSsHitMark Spawn Functions
+// EffectSsHitmark Spawn Functions
-void EffectSsHitMark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) {
- EffectSsHitMarkInitParams initParams;
+void EffectSsHitmark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) {
+ EffectSsHitmarkInitParams initParams;
initParams.type = type;
initParams.scale = scale;
@@ -643,12 +643,12 @@ void EffectSsHitMark_Spawn(PlayState* play, s32 type, s16 scale, Vec3f* pos) {
EffectSs_Spawn(play, EFFECT_SS_HITMARK, 128, &initParams);
}
-void EffectSsHitMark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos) {
- EffectSsHitMark_Spawn(play, type, 300, pos);
+void EffectSsHitmark_SpawnFixedScale(PlayState* play, s32 type, Vec3f* pos) {
+ EffectSsHitmark_Spawn(play, type, 300, pos);
}
-void EffectSsHitMark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos) {
- EffectSsHitMark_Spawn(play, type, scale, pos);
+void EffectSsHitmark_SpawnCustomScale(PlayState* play, s32 type, s16 scale, Vec3f* pos) {
+ EffectSsHitmark_Spawn(play, type, scale, pos);
}
// EffectSsFhgFlash Spawn Functions