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| author | Derek Hensley <hensley.derek58@gmail.com> | 2023-03-21 07:12:22 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-21 11:12:22 -0300 |
| commit | 9bb978527f619abbedbc5119fa2811385b29c01e (patch) | |
| tree | a56cf583e70983d8b336b112240c2b72189a768e /src/code | |
| parent | 6d1bc6e34b9a1bf17e90c677379fa5c27d2fec4b (diff) | |
Misc Cleanup 14 (#1214)
* bgId
* z64scene.h whitespace
* SubS_ComputeTrackPointRot casts
* Macros cleanup
* ifs
* Empty Loops
* Lights_FindBufSlot void
* SkelAnime_GetFrameData
* };
* Struct inits
* fs
* @todo
* Bug comments
* EnPofusen and ObjUm
* Trailing comma
* Revert "bgId"
This reverts commit eea073c5ac30fd41f50436eeade43a811d0f0981.
* Revert "z64scene.h whitespace"
This reverts commit 399fd57550b7536b357ab6283360042f2e3e1467.
* Revert "SubS_ComputeTrackPointRot casts"
This reverts commit dea896c8743475508a3c7391e9d19cdb6b63f6a7.
* FAKE
* Review
* Format
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_collision_check.c | 4 | ||||
| -rw-r--r-- | src/code/z_skelanime.c | 5 | ||||
| -rw-r--r-- | src/code/z_snap.c | 5 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 0e36f1c54..6ecbd617a 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -3837,7 +3837,7 @@ void CollisionCheck_SpawnShieldParticles(PlayState* play, Vec3f* v) { 35.0f, 30.0f, 8, - { 0, 0, 0, 0, 128, 255, 0, 300 }, + { 0, 0, 0, { 0, 128, 255 }, 0, 300 }, 1, }; s32 effectIndex; @@ -3892,7 +3892,7 @@ void CollisionCheck_SpawnShieldParticlesWood(PlayState* play, Vec3f* v, Vec3f* p 35.0f, 30.0f, 8, - { 0, 0, 0, 0, 128, 255, 0, 300 }, + { 0, 0, 0, { 0, 128, 255 }, 0, 300 }, 0, }; s32 effectIndex; diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 13ce84ec4..9890f4741 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -630,7 +630,8 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount frameTable->x = jointIndices->x >= staticIndexMax ? dynamicData[jointIndices->x] : frameData[jointIndices->x]; frameTable->y = jointIndices->y >= staticIndexMax ? dynamicData[jointIndices->y] : frameData[jointIndices->y]; frameTable->z = jointIndices->z >= staticIndexMax ? dynamicData[jointIndices->z] : frameData[jointIndices->z]; - jointIndices++, frameTable++; + jointIndices++; + frameTable++; } } @@ -1577,7 +1578,7 @@ void SkelAnime_InitSkin(GameState* gameState, SkelAnime* skelAnime, SkeletonHead skelAnime->morphTable = ZeldaArena_Malloc(sizeof(*skelAnime->morphTable) * skelAnime->limbCount); // Debug prints here, required to match. - if (1) {}; + if (1) {} if (animation != NULL) { Animation_PlayLoop(skelAnime, animation); diff --git a/src/code/z_snap.c b/src/code/z_snap.c index d64cfbe6e..e9663b02f 100644 --- a/src/code/z_snap.c +++ b/src/code/z_snap.c @@ -42,9 +42,8 @@ s32 Snap_RecordPictographedActors(PlayState* play) { break; } - if (actor->id) { - ; // Needed to match - } + //! FAKE: + if (1) {} // Actors which may be pictographed anywhere switch (actor->id) { |
