diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-12-08 15:41:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-08 17:41:03 -0300 |
| commit | 9c37452bf7dab9bda2f8f5354754918f654bbdc5 (patch) | |
| tree | be9c6d821153cb285dfe4c1849e5f50daeaa0a86 /src/code | |
| parent | a5425e4ffc87b6cdc65200c703b6ce94383cfa90 (diff) | |
`audio_thread.c` OK and Documented (code_80192BE0.c) (#1117)
* copy docs from audio
* PR Suggestions Round 1
* more PR suggestions
* fix bss
* PR Suggestions
* oops, duplicate
* apply OoT Feedback, fix bss
* cleanup
* spacing
* bss
Co-authored-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/audio/audio_effects.c | 40 | ||||
| -rw-r--r-- | src/code/audio/audio_heap.c | 14 | ||||
| -rw-r--r-- | src/code/audio/audio_load.c | 16 | ||||
| -rw-r--r-- | src/code/audio/audio_playback.c | 4 | ||||
| -rw-r--r-- | src/code/audio/audio_seqplayer.c | 198 | ||||
| -rw-r--r-- | src/code/audio/audio_synthesis.c | 8 | ||||
| -rw-r--r-- | src/code/audio/audio_thread.c | 977 | ||||
| -rw-r--r-- | src/code/audio/code_80192BE0.c | 81 | ||||
| -rw-r--r-- | src/code/audio/code_8019AF00.c | 65 | ||||
| -rw-r--r-- | src/code/audio/code_801A5BD0.c | 41 | ||||
| -rw-r--r-- | src/code/audioMgr.c | 2 |
11 files changed, 1164 insertions, 282 deletions
diff --git a/src/code/audio/audio_effects.c b/src/code/audio/audio_effects.c index 3f50f003c..0dcdcda88 100644 --- a/src/code/audio/audio_effects.c +++ b/src/code/audio/audio_effects.c @@ -63,7 +63,7 @@ void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) { } seqPlayer->fadeTimer--; - if ((seqPlayer->fadeTimer == 0) && (seqPlayer->state == SEQPLAYER_STATE_2)) { + if ((seqPlayer->fadeTimer == 0) && (seqPlayer->state == SEQPLAYER_STATE_FADE_OUT)) { AudioSeq_SequencePlayerDisable(seqPlayer); return; } @@ -112,10 +112,10 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) { static f32 activeVibratoFreqScaleSum = 0.0f; static s32 activeVibratoCount = 0; f32 pitchChange; - f32 extent; - f32 invExtent; + f32 depth; + f32 invDepth; f32 result; - f32 scaledExtent; + f32 scaledDepth; VibratoSubStruct* subVib = vib->vibSubStruct; if (vib->delay != 0) { @@ -124,17 +124,17 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) { } if (subVib != NULL) { - if (vib->extentChangeTimer) { - if (vib->extentChangeTimer == 1) { - vib->extent = (s32)subVib->vibratoExtentTarget; + if (vib->depthChangeTimer) { + if (vib->depthChangeTimer == 1) { + vib->depth = (s32)subVib->vibratoDepthTarget; } else { - vib->extent += ((s32)subVib->vibratoExtentTarget - vib->extent) / (s32)vib->extentChangeTimer; + vib->depth += ((s32)subVib->vibratoDepthTarget - vib->depth) / (s32)vib->depthChangeTimer; } - vib->extentChangeTimer--; - } else if (subVib->vibratoExtentTarget != (s32)vib->extent) { - if ((vib->extentChangeTimer = subVib->vibratoExtentChangeDelay) == 0) { - vib->extent = (s32)subVib->vibratoExtentTarget; + vib->depthChangeTimer--; + } else if (subVib->vibratoDepthTarget != (s32)vib->depth) { + if ((vib->depthChangeTimer = subVib->vibratoDepthChangeDelay) == 0) { + vib->depth = (s32)subVib->vibratoDepthTarget; } } @@ -153,17 +153,17 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) { } } - if (vib->extent == 0.0f) { + if (vib->depth == 0.0f) { return 1.0f; } pitchChange = AudioEffects_GetVibratoPitchChange(vib) + 32768.0f; - scaledExtent = vib->extent / 4096.0f; - extent = scaledExtent + 1.0f; - invExtent = 1.0f / extent; + scaledDepth = vib->depth / 4096.0f; + depth = scaledDepth + 1.0f; + invDepth = 1.0f / depth; // inverse linear interpolation - result = 1.0f / ((extent - invExtent) * pitchChange / 65536.0f + invExtent); + result = 1.0f / ((depth - invDepth) * pitchChange / 65536.0f + invDepth); activeVibratoFreqScaleSum += result; activeVibratoCount++; @@ -196,10 +196,10 @@ void AudioEffects_NoteVibratoInit(Note* note) { subVib = vib->vibSubStruct; - if ((vib->extentChangeTimer = subVib->vibratoExtentChangeDelay) == 0) { - vib->extent = (s32)subVib->vibratoExtentTarget; + if ((vib->depthChangeTimer = subVib->vibratoDepthChangeDelay) == 0) { + vib->depth = (s32)subVib->vibratoDepthTarget; } else { - vib->extent = (s32)subVib->vibratoExtentStart; + vib->depth = (s32)subVib->vibratoDepthStart; } if ((vib->rateChangeTimer = subVib->vibratoRateChangeDelay) == 0) { diff --git a/src/code/audio/audio_heap.c b/src/code/audio/audio_heap.c index 1c05e9441..d767f7de3 100644 --- a/src/code/audio/audio_heap.c +++ b/src/code/audio/audio_heap.c @@ -836,7 +836,7 @@ void AudioHeap_ClearAiBuffers(void) { s32 curAiBufferIndex = gAudioCtx.curAiBufferIndex; s32 i; - gAudioCtx.aiBufNumSamples[curAiBufferIndex] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMin; + gAudioCtx.numSamplesPerFrame[curAiBufferIndex] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMin; for (i = 0; i < AIBUF_LEN; i++) { gAudioCtx.aiBuffers[curAiBufferIndex][i] = 0; @@ -905,8 +905,8 @@ s32 AudioHeap_ResetStep(void) { case 1: AudioHeap_Init(); gAudioCtx.resetStatus = 0; - for (i = 0; i < ARRAY_COUNT(gAudioCtx.aiBufNumSamples); i++) { - gAudioCtx.aiBufNumSamples[i] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMax; + for (i = 0; i < ARRAY_COUNT(gAudioCtx.numSamplesPerFrame); i++) { + gAudioCtx.numSamplesPerFrame[i] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMax; for (j = 0; j < AIBUF_LEN; j++) { gAudioCtx.aiBuffers[i][j] = 0; } @@ -932,7 +932,7 @@ void AudioHeap_Init(void) { s32 reverbIndex; s32 i; s32 pad2; - AudioSpec* spec = &gAudioSpecs[gAudioCtx.audioResetSpecIdToLoad]; // Audio Specifications + AudioSpec* spec = &gAudioSpecs[gAudioCtx.specId]; // Audio Specifications gAudioCtx.sampleDmaCount = 0; @@ -970,15 +970,15 @@ void AudioHeap_Init(void) { gAudioCtx.audioBufferParameters.numSequencePlayers = 5; } - gAudioCtx.unk_29BC = 8; + gAudioCtx.numAbiCmdsMax = 8; gAudioCtx.unk_2 = spec->unk_14; - gAudioCtx.tempoInternalToExternal = + gAudioCtx.maxTempo = (u32)(gAudioCtx.audioBufferParameters.updatesPerFrame * 2880000.0f / gTatumsPerBeat / gAudioCtx.unk_2960); gAudioCtx.unk_2870 = gAudioCtx.refreshRate; gAudioCtx.unk_2870 *= gAudioCtx.audioBufferParameters.updatesPerFrame; gAudioCtx.unk_2870 /= gAudioCtx.audioBufferParameters.aiSamplingFreq; - gAudioCtx.unk_2870 /= gAudioCtx.tempoInternalToExternal; + gAudioCtx.unk_2870 /= gAudioCtx.maxTempo; gAudioCtx.audioBufferParameters.specUnk4 = spec->unk_04; gAudioCtx.audioBufferParameters.numSamplesPerFrameTarget *= gAudioCtx.audioBufferParameters.specUnk4; diff --git a/src/code/audio/audio_load.c b/src/code/audio/audio_load.c index d101b53f5..28c27d2cc 100644 --- a/src/code/audio/audio_load.c +++ b/src/code/audio/audio_load.c @@ -1212,12 +1212,12 @@ void AudioLoad_Init(void* heap, size_t heapSize) { s32 i; s32 j; - gCustomAudioUpdateFunction = NULL; - gCustomAudioReverbFunction = NULL; - gCustomAudioSynthFunction = NULL; + gAudioCustomUpdateFunction = NULL; + gAudioCustomReverbFunction = NULL; + gAudioCustomSynthFunction = NULL; - for (i = 0; i < ARRAY_COUNT(gAudioCtx.unk_29A8); i++) { - gAudioCtx.unk_29A8[i] = NULL; + for (i = 0; i < ARRAY_COUNT(gAudioCtx.customSeqFunctions); i++) { + gAudioCtx.customSeqFunctions[i] = NULL; } gAudioCtx.resetTimer = 0; @@ -1248,8 +1248,8 @@ void AudioLoad_Init(void* heap, size_t heapSize) { AudioThread_InitMesgQueues(); - for (i = 0; i < ARRAY_COUNT(gAudioCtx.aiBufNumSamples); i++) { - gAudioCtx.aiBufNumSamples[i] = 0xA0; + for (i = 0; i < ARRAY_COUNT(gAudioCtx.numSamplesPerFrame); i++) { + gAudioCtx.numSamplesPerFrame[i] = 0xA0; } gAudioCtx.totalTaskCount = 0; @@ -1301,7 +1301,7 @@ void AudioLoad_Init(void* heap, size_t heapSize) { gAudioCtx.numSequences = gAudioCtx.sequenceTable->numEntries; - gAudioCtx.audioResetSpecIdToLoad = 0; + gAudioCtx.specId = 0; gAudioCtx.resetStatus = 1; // Set reset to immediately initialize the audio heap AudioHeap_ResetStep(); diff --git a/src/code/audio/audio_playback.c b/src/code/audio/audio_playback.c index 07315d56e..9f3c6f8ed 100644 --- a/src/code/audio/audio_playback.c +++ b/src/code/audio/audio_playback.c @@ -309,7 +309,7 @@ void AudioPlayback_ProcessNotes(void) { subAttrs.combFilterGain = channel->combFilterGain; bookOffset = channel->bookOffset & 0x7; - if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_3)) { + if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_STOP_SAMPLES)) { subAttrs.frequency = 0.0f; subAttrs.velocity = 0.0f; } @@ -531,7 +531,7 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) { attrs->combFilterGain = channel->combFilterGain; attrs->combFilterSize = channel->combFilterSize; - if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_3)) { + if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_STOP_SAMPLES)) { note->sampleState.bitField0.finished = true; } diff --git a/src/code/audio/audio_seqplayer.c b/src/code/audio/audio_seqplayer.c index 099f646fe..a8c54420a 100644 --- a/src/code/audio/audio_seqplayer.c +++ b/src/code/audio/audio_seqplayer.c @@ -123,7 +123,7 @@ u8 sSeqInstructionArgsTable[] = { CMD_ARGS_1(u8), // 0xD5 () CMD_ARGS_1(u8), // 0xD6 () CMD_ARGS_1(u8), // 0xD7 (channel: set vibrato rate) - CMD_ARGS_1(u8), // 0xD8 (channel: set vibrato extent) + CMD_ARGS_1(u8), // 0xD8 (channel: set vibrato depth) CMD_ARGS_1(u8), // 0xD9 (channel: set decay index) CMD_ARGS_1(s16), // 0xDA (channel: set envelope) CMD_ARGS_1(u8), // 0xDB (channel: transpose) @@ -133,7 +133,7 @@ u8 sSeqInstructionArgsTable[] = { CMD_ARGS_1(u8), // 0xDF (channel: set volume) CMD_ARGS_1(u8), // 0xE0 (channel: set volume scale) CMD_ARGS_3(u8, u8, u8), // 0xE1 (channel: set vibratorate linear) - CMD_ARGS_3(u8, u8, u8), // 0xE2 (channel: set vibrato extent linear) + CMD_ARGS_3(u8, u8, u8), // 0xE2 (channel: set vibrato depth linear) CMD_ARGS_1(u8), // 0xE3 (channel: set vibrato delay) CMD_ARGS_0(), // 0xE4 (channel: dyncall) CMD_ARGS_1(u8), // 0xE5 (channel: set reverb index) @@ -276,7 +276,7 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) { channel->enabled = false; channel->finished = false; channel->stopScript = false; - channel->stopSomething2 = false; + channel->muted = false; channel->hasInstrument = false; channel->stereoHeadsetEffects = false; channel->transposition = 0; @@ -302,10 +302,10 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) { channel->adsr.sustain = 0; channel->vibrato.vibratoRateTarget = 0x800; channel->vibrato.vibratoRateStart = 0x800; - channel->vibrato.vibratoExtentTarget = 0; - channel->vibrato.vibratoExtentStart = 0; + channel->vibrato.vibratoDepthTarget = 0; + channel->vibrato.vibratoDepthStart = 0; channel->vibrato.vibratoRateChangeDelay = 0; - channel->vibrato.vibratoExtentChangeDelay = 0; + channel->vibrato.vibratoDepthChangeDelay = 0; channel->vibrato.vibratoDelay = 0; channel->filter = NULL; channel->combFilterGain = 0; @@ -314,8 +314,8 @@ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) { channel->volumeScale = 1.0f; channel->freqScale = 1.0f; - for (i = 0; i < ARRAY_COUNT(channel->soundScriptIO); i++) { - channel->soundScriptIO[i] = SEQ_IO_VAL_NONE; + for (i = 0; i < ARRAY_COUNT(channel->seqScriptIO); i++) { + channel->seqScriptIO[i] = SEQ_IO_VAL_NONE; } channel->unused = false; @@ -348,7 +348,7 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) { layer->targetReverbVol = channel->targetReverbVol; layer->enabled = true; layer->finished = false; - layer->stopSomething = false; + layer->muted = false; layer->continuousNotes = false; layer->bit3 = false; layer->ignoreDrumPan = false; @@ -370,10 +370,10 @@ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) { layer->unk_0A.asByte = 0xFFFF; layer->vibrato.vibratoRateTarget = 0x800; layer->vibrato.vibratoRateStart = 0x800; - layer->vibrato.vibratoExtentTarget = 0; - layer->vibrato.vibratoExtentStart = 0; + layer->vibrato.vibratoDepthTarget = 0; + layer->vibrato.vibratoDepthStart = 0; layer->vibrato.vibratoRateChangeDelay = 0; - layer->vibrato.vibratoExtentChangeDelay = 0; + layer->vibrato.vibratoDepthChangeDelay = 0; layer->vibrato.vibratoDelay = 0; layer->freqScale = 1.0f; layer->bend = 1.0f; @@ -562,9 +562,9 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) { if (layer->delay > 1) { layer->delay--; - if (!layer->stopSomething && (layer->delay <= layer->gateDelay)) { + if (!layer->muted && (layer->delay <= layer->gateDelay)) { AudioPlayback_SeqLayerNoteDecay(layer); - layer->stopSomething = true; + layer->muted = true; } return; } @@ -590,7 +590,7 @@ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) { AudioSeq_SeqLayerProcessScriptStep5(layer, cmd); } - if (layer->stopSomething == true) { + if (layer->muted == true) { if ((layer->note != NULL) || layer->continuousNotes) { AudioPlayback_SeqLayerNoteDecay(layer); } @@ -856,7 +856,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) { drum = AudioPlayback_GetDrum(channel->fontId, semitone); if (drum == NULL) { - layer->stopSomething = true; + layer->muted = true; layer->delay2 = layer->delay; return PROCESS_SCRIPT_END; } @@ -879,7 +879,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) { soundEffect = AudioPlayback_GetSoundEffect(channel->fontId, sfxId); if (soundEffect == NULL) { - layer->stopSomething = true; + layer->muted = true; layer->delay2 = layer->delay + 1; return PROCESS_SCRIPT_END; } @@ -895,7 +895,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) { layer->semitone = semitone; if (semitone >= 0x80) { - layer->stopSomething = true; + layer->muted = true; return PROCESS_SCRIPT_END; } @@ -948,7 +948,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) { portamento->extent = (freqScale2 / freqScale) - 1.0f; if (PORTAMENTO_IS_SPECIAL(*portamento)) { - speed = seqPlayer->tempo * 0x8000 / gAudioCtx.tempoInternalToExternal; + speed = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo; if (layer->delay != 0) { speed = speed * 0x100 / (layer->delay * layer->portamentoTime); } @@ -1011,7 +1011,7 @@ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) { // (It's a bit unclear if 'portamento' has actually always been // set when this is reached...) if (PORTAMENTO_IS_SPECIAL(*portamento)) { - speed2 = seqPlayer->tempo * 0x8000 / gAudioCtx.tempoInternalToExternal; + speed2 = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo; speed2 = speed2 * 0x100 / (layer->delay * layer->portamentoTime); if (speed2 >= 0x7FFF) { speed2 = 0x7FFF; @@ -1036,12 +1036,12 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) { if (cmd == 0xC0) { // layer: delay layer->delay = AudioSeq_ScriptReadCompressedU16(state); - layer->stopSomething = true; + layer->muted = true; layer->bit1 = false; return PROCESS_SCRIPT_END; } - layer->stopSomething = false; + layer->muted = false; if (channel->largeNotes == true) { switch (cmd & 0xC0) { @@ -1124,14 +1124,14 @@ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) { } } - if ((seqPlayer->muted && (channel->muteFlags & (MUTE_FLAGS_STOP_NOTES | MUTE_FLAGS_4))) || - channel->stopSomething2) { - layer->stopSomething = true; + if ((seqPlayer->muted && (channel->muteFlags & (MUTE_FLAGS_STOP_NOTES | MUTE_FLAGS_STOP_LAYER))) || + channel->muted) { + layer->muted = true; return PROCESS_SCRIPT_END; } if (seqPlayer->skipTicks != 0) { - layer->stopSomething = true; + layer->muted = true; return PROCESS_SCRIPT_END; } @@ -1380,11 +1380,11 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { channel->adsr.decayIndex = cmd; break; - case 0xD8: // channel: set vibrato extent + case 0xD8: // channel: set vibrato depth cmd = (u8)cmdArgs[0]; - channel->vibrato.vibratoExtentTarget = cmd * 8; - channel->vibrato.vibratoExtentStart = 0; - channel->vibrato.vibratoExtentChangeDelay = 0; + channel->vibrato.vibratoDepthTarget = cmd * 8; + channel->vibrato.vibratoDepthStart = 0; + channel->vibrato.vibratoDepthChangeDelay = 0; break; case 0xD7: // channel: set vibrato rate @@ -1394,13 +1394,13 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { channel->vibrato.vibratoRateStart = cmd * 32; break; - case 0xE2: // channel: set vibrato extent linear + case 0xE2: // channel: set vibrato depth linear cmd = (u8)cmdArgs[0]; - channel->vibrato.vibratoExtentStart = cmd * 8; + channel->vibrato.vibratoDepthStart = cmd * 8; cmd = (u8)cmdArgs[1]; - channel->vibrato.vibratoExtentTarget = cmd * 8; + channel->vibrato.vibratoDepthTarget = cmd * 8; cmd = (u8)cmdArgs[2]; - channel->vibrato.vibratoExtentChangeDelay = cmd * 16; + channel->vibrato.vibratoDepthChangeDelay = cmd * 16; break; case 0xE1: // channel: set vibratorate linear @@ -1559,9 +1559,9 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { break; case 0xEC: // channel: reset vibrato - channel->vibrato.vibratoExtentTarget = 0; - channel->vibrato.vibratoExtentStart = 0; - channel->vibrato.vibratoExtentChangeDelay = 0; + channel->vibrato.vibratoDepthTarget = 0; + channel->vibrato.vibratoDepthStart = 0; + channel->vibrato.vibratoDepthChangeDelay = 0; channel->vibrato.vibratoRateTarget = 0; channel->vibrato.vibratoRateStart = 0; channel->vibrato.vibratoRateChangeDelay = 0; @@ -1667,9 +1667,9 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { case 0xBE: // channel: if (cmdArgs[0] < 5) { if (1) {} - if (gAudioCtx.unk_29A8[cmdArgs[0]] != NULL) { - gCustomAudioSeqFunction = gAudioCtx.unk_29A8[cmdArgs[0]]; - scriptState->value = gCustomAudioSeqFunction(scriptState->value, channel); + if (gAudioCtx.customSeqFunctions[cmdArgs[0]] != NULL) { + gAudioCustomSeqFunction = gAudioCtx.customSeqFunctions[cmdArgs[0]]; + scriptState->value = gAudioCustomSeqFunction(scriptState->value, channel); } } break; @@ -1698,13 +1698,13 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { break; case 0xA5: // channel: - scriptState->value += channel->unk_11; + scriptState->value += channel->channelIndex; break; case 0xA6: // channel: cmd = (u8)cmdArgs[0]; cmdArgU16 = (u16)cmdArgs[1]; - seqData = seqPlayer->seqData + (u32)(cmdArgU16 + channel->unk_11); + seqData = seqPlayer->seqData + (u32)(cmdArgU16 + channel->channelIndex); seqData[0] = (u8)scriptState->value + cmd; break; @@ -1766,7 +1766,7 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { break; case 0x70: // channel: io write value - channel->soundScriptIO[lowBits] = scriptState->value; + channel->seqScriptIO[lowBits] = scriptState->value; break; case 0x78: // channel: set layer relative @@ -1792,26 +1792,26 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { case 0x10: // channel: load sample if (lowBits < 8) { - channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE; - if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value, - &channel->soundScriptIO[lowBits]) == -1) {} + channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE; + if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value, &channel->seqScriptIO[lowBits]) == + -1) {} } else { lowBits -= 8; - channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE; + channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE; if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100, - &channel->soundScriptIO[lowBits]) == -1) {} + &channel->seqScriptIO[lowBits]) == -1) {} } break; case 0x60: // channel: io read value - scriptState->value = channel->soundScriptIO[lowBits]; + scriptState->value = channel->seqScriptIO[lowBits]; if (lowBits < 2) { - channel->soundScriptIO[lowBits] = SEQ_IO_VAL_NONE; + channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE; } break; case 0x50: // channel: io read value subtract - scriptState->value -= channel->soundScriptIO[lowBits]; + scriptState->value -= channel->seqScriptIO[lowBits]; break; case 0x20: // channel: start channel @@ -1821,12 +1821,12 @@ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { case 0x30: // channel: io write value 2 cmd = AudioSeq_ScriptReadU8(scriptState); - seqPlayer->channels[lowBits]->soundScriptIO[cmd] = scriptState->value; + seqPlayer->channels[lowBits]->seqScriptIO[cmd] = scriptState->value; break; case 0x40: // channel: io read value 2 cmd = AudioSeq_ScriptReadU8(scriptState); - scriptState->value = seqPlayer->channels[lowBits]->soundScriptIO[cmd]; + scriptState->value = seqPlayer->channels[lowBits]->seqScriptIO[cmd]; break; } } @@ -1879,18 +1879,18 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { seqPlayer->scriptCounter++; - tempoChange = seqPlayer->tempo + seqPlayer->unk_0C; - if (tempoChange > gAudioCtx.tempoInternalToExternal) { - tempoChange = gAudioCtx.tempoInternalToExternal; + tempoChange = seqPlayer->tempo + seqPlayer->tempoChange; + if (tempoChange > gAudioCtx.maxTempo) { + tempoChange = gAudioCtx.maxTempo; } seqPlayer->tempoAcc += tempoChange; - if (seqPlayer->tempoAcc < gAudioCtx.tempoInternalToExternal) { + if (seqPlayer->tempoAcc < gAudioCtx.maxTempo) { return; } - seqPlayer->tempoAcc -= (u16)gAudioCtx.tempoInternalToExternal; + seqPlayer->tempoAcc -= (u16)gAudioCtx.maxTempo; seqPlayer->unk_16++; if (seqPlayer->stopScript == true) { @@ -1943,8 +1943,8 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { case 0xDD: // seqPlayer: set tempo seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT; - if (seqPlayer->tempo > gAudioCtx.tempoInternalToExternal) { - seqPlayer->tempo = gAudioCtx.tempoInternalToExternal; + if (seqPlayer->tempo > gAudioCtx.maxTempo) { + seqPlayer->tempo = gAudioCtx.maxTempo; } if ((s16)seqPlayer->tempo <= 0) { @@ -1953,7 +1953,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { break; case 0xDC: // seqPlayer: add tempo - seqPlayer->unk_0C = (s8)AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT; + seqPlayer->tempoChange = (s8)AudioSeq_ScriptReadU8(seqScript) * TATUMS_PER_BEAT; break; case 0xDA: // seqPlayer: change volume @@ -1961,14 +1961,14 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { temp = AudioSeq_ScriptReadS16(seqScript); switch (cmd) { case SEQPLAYER_STATE_0: - case SEQPLAYER_STATE_1: - if (seqPlayer->state != SEQPLAYER_STATE_2) { - seqPlayer->fadeTimerUnkEu = temp; + case SEQPLAYER_STATE_FADE_IN: + if (seqPlayer->state != SEQPLAYER_STATE_FADE_OUT) { + seqPlayer->storedFadeTimer = temp; seqPlayer->state = cmd; } break; - case SEQPLAYER_STATE_2: + case SEQPLAYER_STATE_FADE_OUT: seqPlayer->fadeTimer = temp; seqPlayer->state = cmd; seqPlayer->fadeVelocity = (0.0f - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer; @@ -1979,13 +1979,13 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { case 0xDB: // seqPlayer: set volume value = AudioSeq_ScriptReadU8(seqScript); switch (seqPlayer->state) { - case SEQPLAYER_STATE_1: + case SEQPLAYER_STATE_FADE_IN: seqPlayer->state = SEQPLAYER_STATE_0; seqPlayer->fadeVolume = 0.0f; // fallthrough case SEQPLAYER_STATE_0: - seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu; - if (seqPlayer->fadeTimerUnkEu != 0) { + seqPlayer->fadeTimer = seqPlayer->storedFadeTimer; + if (seqPlayer->storedFadeTimer != 0) { seqPlayer->fadeVelocity = ((value / 127.0f) - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer; } else { @@ -1993,7 +1993,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { } break; - case SEQPLAYER_STATE_2: + case SEQPLAYER_STATE_FADE_OUT: break; } break; @@ -2104,7 +2104,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { cmd = AudioSeq_ScriptReadU8(seqScript); if (cmd == 0xFF) { cmd = seqPlayer->playerIndex; - if (seqPlayer->state == SEQPLAYER_STATE_2) { + if (seqPlayer->state == SEQPLAYER_STATE_FADE_OUT) { break; } } @@ -2123,7 +2123,7 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { temp = *new_var; for (i = 0; i < ARRAY_COUNT(seqPlayer->channels); i++) { - seqPlayer->channels[i]->stopSomething2 = temp & 1; + seqPlayer->channels[i]->muted = temp & 1; temp = temp >> 1; } } @@ -2141,17 +2141,17 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { break; case 0x50: // seqPlayer: io read value subtract - seqScript->value -= seqPlayer->soundScriptIO[cmdLowBits]; + seqScript->value -= seqPlayer->seqScriptIO[cmdLowBits]; break; case 0x70: // seqPlayer: io write value - seqPlayer->soundScriptIO[cmdLowBits] = seqScript->value; + seqPlayer->seqScriptIO[cmdLowBits] = seqScript->value; break; case 0x80: // seqPlayer: io read value - seqScript->value = seqPlayer->soundScriptIO[cmdLowBits]; + seqScript->value = seqPlayer->seqScriptIO[cmdLowBits]; if (cmdLowBits < 2) { - seqPlayer->soundScriptIO[cmdLowBits] = SEQ_IO_VAL_NONE; + seqPlayer->seqScriptIO[cmdLowBits] = SEQ_IO_VAL_NONE; } break; @@ -2173,14 +2173,14 @@ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { cmd = AudioSeq_ScriptReadU8(seqScript); temp = AudioSeq_ScriptReadS16(seqScript); data2 = &seqPlayer->seqData[temp]; - AudioLoad_SlowLoadSeq(cmd, data2, &seqPlayer->soundScriptIO[cmdLowBits]); + AudioLoad_SlowLoadSeq(cmd, data2, &seqPlayer->seqScriptIO[cmdLowBits]); break; case 0x60: // seqPlayer: async load cmd = AudioSeq_ScriptReadU8(seqScript); value = cmd; temp = AudioSeq_ScriptReadU8(seqScript); - AudioLoad_ScriptLoad(value, temp, &seqPlayer->soundScriptIO[cmdLowBits]); + AudioLoad_ScriptLoad(value, temp, &seqPlayer->seqScriptIO[cmdLowBits]); break; } } @@ -2220,17 +2220,17 @@ void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) { } void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) { - s32 i; + s32 channelIndex; AudioSeq_SequencePlayerDisable(seqPlayer); seqPlayer->stopScript = false; seqPlayer->delay = 0; - seqPlayer->state = SEQPLAYER_STATE_1; + seqPlayer->state = SEQPLAYER_STATE_FADE_IN; seqPlayer->fadeTimer = 0; - seqPlayer->fadeTimerUnkEu = 0; + seqPlayer->storedFadeTimer = 0; seqPlayer->tempoAcc = 0; seqPlayer->tempo = 120 * TATUMS_PER_BEAT; // 120 BPM - seqPlayer->unk_0C = 0; + seqPlayer->tempoChange = 0; seqPlayer->transposition = 0; seqPlayer->noteAllocPolicy = 0; seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable; @@ -2242,32 +2242,32 @@ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) { seqPlayer->volume = 0.0f; seqPlayer->muteVolumeScale = 0.5f; - for (i = 0; i < SEQ_NUM_CHANNELS; i++) { - AudioSeq_InitSequenceChannel(seqPlayer->channels[i]); + for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) { + AudioSeq_InitSequenceChannel(seqPlayer->channels[channelIndex]); } } -void AudioSeq_InitSequencePlayerChannels(s32 playerIndex) { +void AudioSeq_InitSequencePlayerChannels(s32 seqPlayerIndex) { SequenceChannel* channel; - SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[playerIndex]; - s32 i; - s32 j; - - for (i = 0; i < SEQ_NUM_CHANNELS; i++) { - seqPlayer->channels[i] = AudioHeap_AllocZeroed(&gAudioCtx.miscPool, sizeof(SequenceChannel)); - if (seqPlayer->channels[i] == NULL) { - seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone; + SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex]; + s32 channelIndex; + s32 layerIndex; + + for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) { + seqPlayer->channels[channelIndex] = AudioHeap_AllocZeroed(&gAudioCtx.miscPool, sizeof(SequenceChannel)); + if (seqPlayer->channels[channelIndex] == NULL) { + seqPlayer->channels[channelIndex] = &gAudioCtx.sequenceChannelNone; } else { - channel = seqPlayer->channels[i]; + channel = seqPlayer->channels[channelIndex]; channel->seqPlayer = seqPlayer; channel->enabled = false; - channel->unk_11 = i; - for (j = 0; j < ARRAY_COUNT(channel->layers); j++) { - channel->layers[j] = NULL; + channel->channelIndex = channelIndex; + for (layerIndex = 0; layerIndex < ARRAY_COUNT(channel->layers); layerIndex++) { + channel->layers[layerIndex] = NULL; } } - AudioSeq_InitSequenceChannel(seqPlayer->channels[i]); + AudioSeq_InitSequenceChannel(seqPlayer->channels[channelIndex]); } } @@ -2285,8 +2285,8 @@ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) { seqPlayer->seqDmaInProgress = false; seqPlayer->applyBend = false; - for (j = 0; j < ARRAY_COUNT(seqPlayer->soundScriptIO); j++) { - seqPlayer->soundScriptIO[j] = SEQ_IO_VAL_NONE; + for (j = 0; j < ARRAY_COUNT(seqPlayer->seqScriptIO); j++) { + seqPlayer->seqScriptIO[j] = SEQ_IO_VAL_NONE; } seqPlayer->muteFlags = MUTE_FLAGS_SOFTEN | MUTE_FLAGS_STOP_NOTES; diff --git a/src/code/audio/audio_synthesis.c b/src/code/audio/audio_synthesis.c index 5c72c4452..057668f37 100644 --- a/src/code/audio/audio_synthesis.c +++ b/src/code/audio/audio_synthesis.c @@ -866,8 +866,8 @@ Acmd* AudioSynth_ProcessSamples(s16* aiBuf, s32 numSamplesPerUpdate, Acmd* cmd, size = numSamplesPerUpdate * SAMPLE_SIZE; aInterleave(cmd++, DMEM_TEMP, DMEM_LEFT_CH, DMEM_RIGHT_CH, size); - if (gCustomAudioSynthFunction != NULL) { - cmd = gCustomAudioSynthFunction(cmd, 2 * size, updateIndex); + if (gAudioCustomSynthFunction != NULL) { + cmd = gAudioCustomSynthFunction(cmd, 2 * size, updateIndex); } aSaveBuffer(cmd++, DMEM_TEMP, aiBuf, 2 * size); @@ -1109,8 +1109,8 @@ Acmd* AudioSynth_ProcessSample(s32 noteIndex, NoteSampleState* sampleState, Note case CODEC_REVERB: reverbAddrSrc = (void*)0xFFFFFFFF; - if (gCustomAudioReverbFunction != NULL) { - reverbAddrSrc = gCustomAudioReverbFunction(sample, numSamplesToLoadAdj, flags, noteIndex); + if (gAudioCustomReverbFunction != NULL) { + reverbAddrSrc = gAudioCustomReverbFunction(sample, numSamplesToLoadAdj, flags, noteIndex); } if (reverbAddrSrc == (void*)0xFFFFFFFF) { diff --git a/src/code/audio/audio_thread.c b/src/code/audio/audio_thread.c new file mode 100644 index 000000000..2b06281cc --- /dev/null +++ b/src/code/audio/audio_thread.c @@ -0,0 +1,977 @@ +/** + * @file audio_thread.c + * + * Top-level file that coordinates all audio code on the audio thread. + */ +#include "global.h" + +AudioTask* AudioThread_UpdateImpl(void); +void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer); +void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer); +void AudioThread_ProcessCmds(u32 msg); +void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd); +void AudioThread_ProcessChannelCmd(SequenceChannel* channel, AudioCmd* cmd); +s32 AudioThread_GetSamplePos(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex, s32* loopEnd, s32* samplePosInt); +s32 AudioThread_CountAndReleaseNotes(s32 flags); + +AudioTask* AudioThread_Update(void) { + return AudioThread_UpdateImpl(); +} + +AudioTask* AudioThread_UpdateImpl(void) { + static AudioTask* sWaitingAudioTask = NULL; + u32 numSamplesRemainingInAi; + s32 numAbiCmds; + s32 pad; + s32 j; + s32 dmaCount; + s16* curAiBuffer; + OSTask_t* task; + s32 index; + u32 msg; + s32 validCount; + s32 i; + + gAudioCtx.totalTaskCount++; + if ((gAudioCtx.totalTaskCount % gAudioCtx.audioBufferParameters.specUnk4) != 0) { + if (gAudioCustomUpdateFunction != NULL) { + gAudioCustomUpdateFunction(); + } + + if (((gAudioCtx.totalTaskCount % gAudioCtx.audioBufferParameters.specUnk4) + 1) == + gAudioCtx.audioBufferParameters.specUnk4) { + return sWaitingAudioTask; + } + + return NULL; + } + + osSendMesg(gAudioCtx.taskStartQueueP, gAudioCtx.totalTaskCount, OS_MESG_NOBLOCK); + gAudioCtx.rspTaskIndex ^= 1; + gAudioCtx.curAiBufferIndex++; + gAudioCtx.curAiBufferIndex %= 3; + index = (gAudioCtx.curAiBufferIndex + 1) % 3; + + // Division converts size to numSamples: 2 channels (left/right) * 2 bytes per sample + numSamplesRemainingInAi = osAiGetLength() / (2 * SAMPLE_SIZE); + + if (gAudioCtx.resetTimer < 16) { + if (gAudioCtx.numSamplesPerFrame[index] != 0) { + osAiSetNextBuffer(gAudioCtx.aiBuffers[index], 2 * gAudioCtx.numSamplesPerFrame[index] * (s32)SAMPLE_SIZE); + if (gAudioCtx.aiBuffers[index]) {} + if (gAudioCtx.numSamplesPerFrame[index]) {} + } + } + + if (gAudioCustomUpdateFunction != NULL) { + gAudioCustomUpdateFunction(); + } + + dmaCount = gAudioCtx.curAudioFrameDmaCount; + for (i = 0; i < gAudioCtx.curAudioFrameDmaCount; i++) { + if (osRecvMesg(&gAudioCtx.curAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK) == 0) { + dmaCount--; + } + } + + if (dmaCount != 0) { + for (i = 0; i < dmaCount; i++) { + osRecvMesg(&gAudioCtx.curAudioFrameDmaQueue, NULL, OS_MESG_BLOCK); + } + } + + validCount = gAudioCtx.curAudioFrameDmaQueue.validCount; + if (validCount != 0) { + for (i = 0; i < validCount; i++) { + osRecvMesg(&gAudioCtx.curAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK); + } + } + + gAudioCtx.curAudioFrameDmaCount = 0; + AudioLoad_DecreaseSampleDmaTtls(); + AudioLoad_ProcessLoads(gAudioCtx.resetStatus); + AudioLoad_ProcessScriptLoads(); + + if (gAudioCtx.resetStatus != 0) { + if (AudioHeap_ResetStep() == 0) { + if (gAudioCtx.resetStatus == 0) { + osSendMesg(gAudioCtx.audioResetQueueP, gAudioCtx.specId, OS_MESG_NOBLOCK); + } + + sWaitingAudioTask = NULL; + return NULL; + } + } + + if (gAudioCtx.resetTimer > 16) { + return NULL; + } + if (gAudioCtx.resetTimer != 0) { + gAudioCtx.resetTimer++; + } + + gAudioCtx.curTask = &gAudioCtx.rspTask[gAudioCtx.rspTaskIndex]; + gAudioCtx.curAbiCmdBuf = gAudioCtx.abiCmdBufs[gAudioCtx.rspTaskIndex]; + + index = gAudioCtx.curAiBufferIndex; + curAiBuffer = gAudioCtx.aiBuffers[index]; + + gAudioCtx.numSamplesPerFrame[index] = + (s16)((((gAudioCtx.audioBufferParameters.numSamplesPerFrameTarget - numSamplesRemainingInAi) + + (8 * SAMPLES_PER_FRAME)) & + ~0xF) + + (1 * SAMPLES_PER_FRAME)); + + // Clamp numSamplesPerFrame between numSamplesPerFrameMin and numSamplesPerFrameMax + if (gAudioCtx.numSamplesPerFrame[index] < gAudioCtx.audioBufferParameters.numSamplesPerFrameMin) { + gAudioCtx.numSamplesPerFrame[index] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMin; + } + if (gAudioCtx.numSamplesPerFrame[index] > gAudioCtx.audioBufferParameters.numSamplesPerFrameMax) { + gAudioCtx.numSamplesPerFrame[index] = gAudioCtx.audioBufferParameters.numSamplesPerFrameMax; + } + + j = 0; + if (gAudioCtx.resetStatus == 0) { + // msg = 0000RREE R = read pos, E = End Pos + while (osRecvMesg(gAudioCtx.threadCmdProcQueueP, (OSMesg*)&msg, OS_MESG_NOBLOCK) != -1) { + //! FAKE: + if (1) {} + AudioThread_ProcessCmds(msg); + j++; + } + if ((j == 0) && gAudioCtx.threadCmdQueueFinished) { + AudioThread_ScheduleProcessCmds(); + } + } + + if (gAudioSPDataPtr == (u64*)gAudioCtx.curAbiCmdBuf) { + return -1; + } + + gAudioCtx.curAbiCmdBuf = + AudioSynth_Update(gAudioCtx.curAbiCmdBuf, &numAbiCmds, curAiBuffer, gAudioCtx.numSamplesPerFrame[index]); + + // Update audioRandom to the next random number + gAudioCtx.audioRandom = (gAudioCtx.audioRandom + gAudioCtx.totalTaskCount) * osGetCount(); + gAudioCtx.audioRandom = gAudioCtx.audioRandom + gAudioCtx.aiBuffers[index][gAudioCtx.totalTaskCount & 0xFF]; + + // gWaveSamples[8] interprets compiled assembly code as s16 samples as a way to generate sound with noise. + // Start with the address of AudioThread_Update(), and offset it by a random number between 0 - 0xFFF0 + // Use the resulting address as the starting address to interpret an array of samples i.e. `s16 samples[]` + gWaveSamples[8] = (s16*)((u8*)AudioThread_Update + (gAudioCtx.audioRandom & 0xFFF0)); + + index = gAudioCtx.rspTaskIndex; + gAudioCtx.curTask->taskQueue = NULL; + gAudioCtx.curTask->unk_44 = NULL; + + task = &gAudioCtx.curTask->task.t; + task->type = M_AUDTASK; + task->flags = 0; + task->ucodeBoot = aspMainTextStart; + task->ucodeBootSize = SP_UCODE_SIZE; + task->ucodeDataSize = ((aspMainDataEnd - aspMainDataStart) * sizeof(u64)) - 1; + task->ucode = aspMainTextStart; + task->ucodeData = aspMainDataStart; + task->ucodeSize = SP_UCODE_SIZE; + task->dramStack = (u64*)D_801D6200; + task->dramStackSize = 0; + task->outputBuff = NULL; + task->outputBuffSize = NULL; + if (1) {} + task->dataPtr = (u64*)gAudioCtx.abiCmdBufs[index]; + task->dataSize = numAbiCmds * sizeof(Acmd); + task->yieldDataPtr = NULL; + task->yieldDataSize = 0; + + if (gAudioCtx.numAbiCmdsMax < numAbiCmds) { + gAudioCtx.numAbiCmdsMax = numAbiCmds; + } + + if (gAudioCtx.audioBufferParameters.specUnk4 == 1) { + return gAudioCtx.curTask; + } else { + sWaitingAudioTask = gAudioCtx.curTask; + return NULL; + } +} + +void AudioThread_ProcessGlobalCmd(AudioCmd* cmd) { + s32 i; + s32 pad; + + switch (cmd->op) { + case AUDIOCMD_OP_GLOBAL_SYNC_LOAD_SEQ_PARTS: + AudioLoad_SyncLoadSeqParts(cmd->arg1, cmd->arg2, cmd->asInt, &gAudioCtx.externalLoadQueue); + break; + + case AUDIOCMD_OP_GLOBAL_INIT_SEQPLAYER: + AudioLoad_SyncInitSeqPlayer(cmd->arg0, cmd->arg1, cmd->arg2); + AudioThread_SetFadeInTimer(cmd->arg0, cmd->asInt); + break; + + case AUDIOCMD_OP_GLOBAL_INIT_SEQPLAYER_SKIP_TICKS: + AudioLoad_SyncInitSeqPlayerSkipTicks(cmd->arg0, cmd->arg1, cmd->asInt); + AudioThread_SetFadeInTimer(cmd->arg0, 500); + AudioSeq_SkipForwardSequence(&gAudioCtx.seqPlayers[cmd->arg0]); + break; + + case AUDIOCMD_OP_GLOBAL_DISABLE_SEQPLAYER: + if (gAudioCtx.seqPlayers[cmd->arg0].enabled) { + if (cmd->asInt == 0) { + AudioSeq_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[cmd->arg0]); + } else { + AudioThread_SetFadeOutTimer(cmd->arg0, cmd->asInt); + } + } + break; + + case AUDIOCMD_OP_GLOBAL_SET_SOUND_MODE: + gAudioCtx.soundMode = cmd->asInt; + break; + + case AUDIOCMD_OP_GLOBAL_MUTE: + if (cmd->arg0 == AUDIOCMD_ALL_SEQPLAYERS) { + for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) { + gAudioCtx.seqPlayers[i].muted = true; + gAudioCtx.seqPlayers[i].recalculateVolume = true; + } + } else { + gAudioCtx.seqPlayers[cmd->arg0].muted = true; + gAudioCtx.seqPlayers[cmd->arg0].recalculateVolume = true; + } + break; + + case AUDIOCMD_OP_GLOBAL_UNMUTE: + if (cmd->asInt == true) { + for (i = 0; i < gAudioCtx.numNotes; i++) { + Note* note = &gAudioCtx.notes[i]; + NoteSampleState* noteSampleState = ¬e->sampleState; + + if (noteSampleState->bitField0.enabled && (note->playbackState.status == PLAYBACK_STATUS_0) && + (note->playbackState.parentLayer->channel->muteFlags & MUTE_FLAGS_STOP_SAMPLES)) { + noteSampleState->bitField0.finished = true; + } + } + } + + if (cmd->arg0 == AUDIOCMD_ALL_SEQPLAYERS) { + for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) { + gAudioCtx.seqPlayers[i].muted = false; + gAudioCtx.seqPlayers[i].recalculateVolume = true; + } + } else { + gAudioCtx.seqPlayers[cmd->arg0].muted = false; + gAudioCtx.seqPlayers[cmd->arg0].recalculateVolume = true; + } + + break; + + case AUDIOCMD_OP_GLOBAL_SYNC_LOAD_INSTRUMENT: + AudioLoad_SyncLoadInstrument(cmd->arg0, cmd->arg1, cmd->arg2); + break; + + case AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_SAMPLE_BANK: + AudioLoad_AsyncLoadSampleBank(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioCtx.externalLoadQueue); + break; + + case AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_FONT: + AudioLoad_AsyncLoadFont(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioCtx.externalLoadQueue); + break; + + case AUDIOCMD_OP_GLOBAL_ASYNC_LOAD_SEQ: + AudioLoad_AsyncLoadSeq(cmd->arg0, cmd->arg1, cmd->arg2, &gAudioCtx.externalLoadQueue); + break; + + case AUDIOCMD_OP_GLOBAL_DISCARD_SEQ_FONTS: + AudioLoad_DiscardSeqFonts(cmd->arg1); + break; + + case AUDIOCMD_OP_GLOBAL_SET_CHANNEL_MASK: + gAudioCtx.threadCmdChannelMask[cmd->arg0] = cmd->asUShort; + break; + + case AUDIOCMD_OP_GLOBAL_RESET_AUDIO_HEAP: + gAudioCtx.resetStatus = 5; + gAudioCtx.specId = cmd->asUInt; + break; + + case AUDIOCMD_OP_GLOBAL_SET_CUSTOM_UPDATE_FUNCTION: + gAudioCustomUpdateFunction = cmd->asUInt; + break; + + case AUDIOCMD_OP_GLOBAL_SET_CUSTOM_FUNCTION: + if (cmd->arg2 == AUDIO_CUSTOM_FUNCTION_REVERB) { + gAudioCustomReverbFunction = cmd->asUInt; + } else if (cmd->arg2 == AUDIO_CUSTOM_FUNCTION_SYNTH) { + gAudioCustomSynthFunction = cmd->asUInt; + } else { + gAudioCtx.customSeqFunctions[cmd->arg2] = cmd->asUInt; + } + break; + + case AUDIOCMD_OP_GLOBAL_SET_DRUM_FONT: + case AUDIOCMD_OP_GLOBAL_SET_SFX_FONT: + case AUDIOCMD_OP_GLOBAL_SET_INSTRUMENT_FONT: + if (AudioPlayback_SetFontInstrument(cmd->op - AUDIOCMD_OP_GLOBAL_SET_DRUM_FONT, cmd->arg1, cmd->arg2, + cmd->asInt)) {} + break; + + case AUDIOCMD_OP_GLOBAL_DISABLE_ALL_SEQPLAYERS: { + u32 flags = cmd->asUInt; + + if (flags == AUDIO_NOTE_RELEASE) { + for (i = 0; i < gAudioCtx.audioBufferParameters.numSequencePlayers; i++) { + if (gAudioCtx.seqPlayers[i].enabled) { + AudioSeq_SequencePlayerDisableAsFinished(&gAudioCtx.seqPlayers[i]); + } + } + } + AudioThread_CountAndReleaseNotes(flags); + break; + } + + case AUDIOCMD_OP_GLOBAL_POP_PERSISTENT_CACHE: + AudioHeap_PopPersistentCache(cmd->asInt); + break; + + case AUDIOCMD_OP_GLOBAL_E5: + func_8018FA60(cmd->arg0, cmd->arg1, cmd->arg2, cmd->asInt); + break; + + case AUDIOCMD_OP_GLOBAL_SET_REVERB_DATA: + AudioHeap_SetReverbData(cmd->arg1, cmd->arg0, cmd->asInt, false); + break; + + default: + break; + } +} + +void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer) { + SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex]; + + if (fadeTimer == 0) { + fadeTimer = 1; + } + + seqPlayer->fadeVelocity = -(seqPlayer->fadeVolume / fadeTimer); + seqPlayer->state = SEQPLAYER_STATE_FADE_OUT; + seqPlayer->fadeTimer = fadeTimer; +} + +void AudioThread_SetFadeInTimer(s32 seqPlayerIndex, s32 fadeTimer) { + SequencePlayer* seqPlayer; + + if (fadeTimer != 0) { + seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex]; + seqPlayer->state = SEQPLAYER_STATE_FADE_IN; + seqPlayer->storedFadeTimer = fadeTimer; + seqPlayer->fadeTimer = fadeTimer; + seqPlayer->fadeVolume = 0.0f; + seqPlayer->fadeVelocity = 0.0f; + } +} + +void AudioThread_InitMesgQueuesInternal(void) { + gAudioCtx.threadCmdWritePos = 0; + gAudioCtx.threadCmdReadPos = 0; + gAudioCtx.threadCmdQueueFinished = false; + + gAudioCtx.taskStartQueueP = &gAudioCtx.taskStartQueue; + gAudioCtx.threadCmdProcQueueP = &gAudioCtx.threadCmdProcQueue; + gAudioCtx.audioResetQueueP = &gAudioCtx.audioResetQueue; + + osCreateMesgQueue(gAudioCtx.taskStartQueueP, gAudioCtx.taskStartMsgs, ARRAY_COUNT(gAudioCtx.taskStartMsgs)); + osCreateMesgQueue(gAudioCtx.threadCmdProcQueueP, gAudioCtx.threadCmdProcMsgBuf, + ARRAY_COUNT(gAudioCtx.threadCmdProcMsgBuf)); + osCreateMesgQueue(gAudioCtx.audioResetQueueP, gAudioCtx.audioResetMesgs, ARRAY_COUNT(gAudioCtx.audioResetMesgs)); +} + +void AudioThread_QueueCmd(u32 opArgs, void** data) { + AudioCmd* cmd = &gAudioCtx.threadCmdBuf[gAudioCtx.threadCmdWritePos & 0xFF]; + + cmd->opArgs = opArgs; + cmd->data = *data; + + gAudioCtx.threadCmdWritePos++; + + if (gAudioCtx.threadCmdWritePos == gAudioCtx.threadCmdReadPos) { + gAudioCtx.threadCmdWritePos--; + } +} + +void AudioThread_QueueCmdF32(u32 opArgs, f32 data) { + AudioThread_QueueCmd(opArgs, (void**)&data); +} + +void AudioThread_QueueCmdS32(u32 opArgs, s32 data) { + AudioThread_QueueCmd(opArgs, (void**)&data); +} + +void AudioThread_QueueCmdS8(u32 opArgs, s8 data) { + u32 uData = data << 0x18; + + AudioThread_QueueCmd(opArgs, (void**)&uData); +} + +void AudioThread_QueueCmdU16(u32 opArgs, u16 data) { + u32 uData = data << 0x10; + + AudioThread_QueueCmd(opArgs, (void**)&uData); +} + +s32 AudioThread_ScheduleProcessCmds(void) { + static s32 sMaxWriteReadDiff = 0; + s32 ret; + + if (sMaxWriteReadDiff < (u8)((gAudioCtx.threadCmdWritePos - gAudioCtx.threadCmdReadPos) + 0x100)) { + sMaxWriteReadDiff = (u8)((gAudioCtx.threadCmdWritePos - gAudioCtx.threadCmdReadPos) + 0x100); + } + + ret = osSendMesg(gAudioCtx.threadCmdProcQueueP, + (void*)(((gAudioCtx.threadCmdReadPos & 0xFF) << 8) | (gAudioCtx.threadCmdWritePos & 0xFF)), + OS_MESG_NOBLOCK); + if (ret != -1) { + gAudioCtx.threadCmdReadPos = gAudioCtx.threadCmdWritePos; + ret = 0; + } else { + return -1; + } + + return ret; +} + +void AudioThread_ResetCmdQueue(void) { + gAudioCtx.threadCmdQueueFinished = false; + gAudioCtx.threadCmdReadPos = gAudioCtx.threadCmdWritePos; +} + +void AudioThread_ProcessCmd(AudioCmd* cmd) { + SequencePlayer* seqPlayer; + u16 threadCmdChannelMask; + s32 channelIndex; + + if ((cmd->op & 0xF0) >= 0xE0) { + AudioThread_ProcessGlobalCmd(cmd); + return; + } + + if (cmd->arg0 < gAudioCtx.audioBufferParameters.numSequencePlayers) { + seqPlayer = &gAudioCtx.seqPlayers[cmd->arg0]; + if (cmd->op & 0x80) { + AudioThread_ProcessGlobalCmd(cmd); + return; + } + + if (cmd->op & 0x40) { + AudioThread_ProcessSeqPlayerCmd(seqPlayer, cmd); + return; + } + + if (cmd->arg1 < SEQ_NUM_CHANNELS) { + AudioThread_ProcessChannelCmd(seqPlayer->channels[cmd->arg1], cmd); + return; + } + + if (cmd->arg1 == AUDIOCMD_ALL_CHANNELS) { + threadCmdChannelMask = gAudioCtx.threadCmdChannelMask[cmd->arg0]; + for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) { + if (threadCmdChannelMask & 1) { + AudioThread_ProcessChannelCmd(seqPlayer->channels[channelIndex], cmd); + } + threadCmdChannelMask = threadCmdChannelMask >> 1; + } + } + } +} + +void AudioThread_ProcessCmds(u32 msg) { + static u8 sCurCmdRdPos = 0; + AudioCmd* cmd; + u8 endPos; + + if (!gAudioCtx.threadCmdQueueFinished) { + sCurCmdRdPos = msg >> 8; + } + + while (true) { + endPos = msg & 0xFF; + if (sCurCmdRdPos == endPos) { + gAudioCtx.threadCmdQueueFinished = false; + break; + } + + cmd = &gAudioCtx.threadCmdBuf[sCurCmdRdPos++ & 0xFF]; + if (cmd->op == AUDIOCMD_OP_GLOBAL_STOP_AUDIOCMDS) { + gAudioCtx.threadCmdQueueFinished = true; + break; + } + + AudioThread_ProcessCmd(cmd); + cmd->op = AUDIOCMD_OP_NOOP; + } +} + +u32 AudioThread_GetExternalLoadQueueMsg(u32* retMsg) { + u32 msg; + + if (osRecvMesg(&gAudioCtx.externalLoadQueue, (OSMesg*)&msg, OS_MESG_NOBLOCK) == -1) { + *retMsg = 0; + return 0; + } + + *retMsg = msg & 0xFFFFFF; + return msg >> 0x18; +} + +u8* AudioThread_GetFontsForSequence(s32 seqId, u32* outNumFonts) { + return AudioLoad_GetFontsForSequence(seqId, outNumFonts); +} + +void AudioThread_GetSampleBankIdsOfFont(s32 fontId, u32* sampleBankId1, u32* sampleBankId2) { + *sampleBankId1 = gAudioCtx.soundFontList[fontId].sampleBankId1; + *sampleBankId2 = gAudioCtx.soundFontList[fontId].sampleBankId2; +} + +s32 func_80193C5C(void) { + s32 pad; + s32 specId; + + if (osRecvMesg(gAudioCtx.audioResetQueueP, (OSMesg*)&specId, OS_MESG_NOBLOCK) == -1) { + return 0; + } else if (gAudioCtx.specId != specId) { + return -1; + } else { + return 1; + } +} + +void AudioThread_WaitForAudioResetQueueP(void) { + // macro? + // clang-format off + s32 chk = -1; s32 msg; do {} while (osRecvMesg(gAudioCtx.audioResetQueueP, (OSMesg*)&msg, OS_MESG_NOBLOCK) != chk); + // clang-format on +} + +s32 AudioThread_ResetAudioHeap(s32 specId) { + s32 resetStatus; + OSMesg msg; + s32 pad; + + AudioThread_WaitForAudioResetQueueP(); + resetStatus = gAudioCtx.resetStatus; + if (resetStatus != 0) { + AudioThread_ResetCmdQueue(); + if (gAudioCtx.specId == specId) { + return -2; + } else if (resetStatus > 2) { + gAudioCtx.specId = specId; + return -3; + } else { + osRecvMesg(gAudioCtx.audioResetQueueP, &msg, OS_MESG_BLOCK); + } + } + + AudioThread_WaitForAudioResetQueueP(); + AUDIOCMD_GLOBAL_RESET_AUDIO_HEAP(specId); + + return AudioThread_ScheduleProcessCmds(); +} + +void AudioThread_PreNMIInternal(void) { + gAudioCtx.resetTimer = 1; + if (gAudioCtxInitalized) { + AudioThread_ResetAudioHeap(0); + gAudioCtx.resetStatus = 0; + } +} + +// Unused +s8 AudioThread_GetChannelIO(s32 seqPlayerIndex, s32 channelIndex, s32 ioPort) { + SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex]; + SequenceChannel* channel; + + if (seqPlayer->enabled) { + channel = seqPlayer->channels[channelIndex]; + return channel->seqScriptIO[ioPort]; + } else { + return SEQ_IO_VAL_NONE; + } +} + +// Unused +s8 AudioThread_GetSeqPlayerIO(s32 seqPlayerIndex, s32 ioPort) { + return gAudioCtx.seqPlayers[seqPlayerIndex].seqScriptIO[ioPort]; +} + +// Unused +void AudioThread_InitExternalPool(void* addr, size_t size) { + AudioHeap_InitPool(&gAudioCtx.externalPool, addr, size); +} + +// Unused +void AudioThread_ResetExternalPool(void) { + gAudioCtx.externalPool.startAddr = NULL; +} + +void AudioThread_ProcessSeqPlayerCmd(SequencePlayer* seqPlayer, AudioCmd* cmd) { + f32 fadeVolume; + + switch (cmd->op) { + case AUDIOCMD_OP_SEQPLAYER_FADE_VOLUME_SCALE: + if (seqPlayer->fadeVolumeScale != cmd->asFloat) { + seqPlayer->fadeVolumeScale = cmd->asFloat; + seqPlayer->recalculateVolume = true; + } + break; + + case AUDIOCMD_OP_SEQPLAYER_SET_TEMPO: + seqPlayer->tempo = cmd->asInt * TATUMS_PER_BEAT; + break; + + case AUDIOCMD_OP_SEQPLAYER_CHANGE_TEMPO: + seqPlayer->tempoChange = cmd->asInt * TATUMS_PER_BEAT; + break; + + case AUDIOCMD_OP_SEQPLAYER_CHANGE_TEMPO_TICKS: + seqPlayer->tempoChange = cmd->asInt; + break; + + case AUDIOCMD_OP_SEQPLAYER_SET_TRANSPOSITION: + seqPlayer->transposition = cmd->asSbyte; + break; + + case AUDIOCMD_OP_SEQPLAYER_SET_IO: + seqPlayer->seqScriptIO[cmd->arg2] = cmd->asSbyte; + break; + + case AUDIOCMD_OP_SEQPLAYER_FADE_TO_SET_VOLUME: + fadeVolume = (s32)cmd->arg1 / 127.0f; + goto apply_fade; + + case AUDIOCMD_OP_SEQPLAYER_FADE_TO_SCALED_VOLUME: + fadeVolume = ((s32)cmd->arg1 / 100.0f) * seqPlayer->fadeVolume; + apply_fade: + if (seqPlayer->state != SEQPLAYER_STATE_FADE_OUT) { + seqPlayer->volume = seqPlayer->fadeVolume; + if (cmd->asInt == 0) { + seqPlayer->fadeVolume = fadeVolume; + } else { + s32 fadeTimer = cmd->asInt; + + seqPlayer->state = SEQPLAYER_STATE_0; + seqPlayer->fadeTimer = fadeTimer; + seqPlayer->fadeVelocity = (fadeVolume - seqPlayer->fadeVolume) / fadeTimer; + } + } + break; + + case AUDIOCMD_OP_SEQPLAYER_RESET_VOLUME: + if (seqPlayer->state != SEQPLAYER_STATE_FADE_OUT) { + if (cmd->asInt == 0) { + seqPlayer->fadeVolume = seqPlayer->volume; + } else { + s32 fadeTimer = cmd->asInt; + + seqPlayer->state = SEQPLAYER_STATE_0; + seqPlayer->fadeTimer = fadeTimer; + seqPlayer->fadeVelocity = (seqPlayer->volume - seqPlayer->fadeVolume) / fadeTimer; + } + } + break; + + case AUDIOCMD_OP_SEQPLAYER_SET_BEND: + seqPlayer->bend = cmd->asFloat; + if (seqPlayer->bend == 1.0f) { + seqPlayer->applyBend = false; + } else { + seqPlayer->applyBend = true; + } + break; + + default: + break; + } +} + +void AudioThread_ProcessChannelCmd(SequenceChannel* channel, AudioCmd* cmd) { + u8 filterCutoff; + + switch (cmd->op) { + case AUDIOCMD_OP_CHANNEL_SET_VOL_SCALE: + if (channel->volumeScale != cmd->asFloat) { + channel->volumeScale = cmd->asFloat; + channel->changes.s.volume = true; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_VOL: + if (channel->volume != cmd->asFloat) { + channel->volume = cmd->asFloat; + channel->changes.s.volume = true; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_PAN: + if (channel->newPan != cmd->asSbyte) { + channel->newPan = cmd->asSbyte; + channel->changes.s.pan = true; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_PAN_WEIGHT: + if (channel->newPan != cmd->asSbyte) { + channel->panChannelWeight = cmd->asSbyte; + channel->changes.s.pan = true; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_FREQ_SCALE: + if (channel->freqScale != cmd->asFloat) { + channel->freqScale = cmd->asFloat; + channel->changes.s.freqScale = true; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_REVERB_VOLUME: + if (channel->targetReverbVol != cmd->asSbyte) { + channel->targetReverbVol = cmd->asSbyte; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_REVERB_INDEX: + if (channel->reverbIndex != cmd->asSbyte) { + channel->reverbIndex = cmd->asSbyte; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_SURROUND_EFFECT_INDEX: + channel->surroundEffectIndex = cmd->asSbyte; + break; + + case AUDIOCMD_OP_CHANNEL_SET_IO: + if (cmd->arg2 < ARRAY_COUNT(channel->seqScriptIO)) { + channel->seqScriptIO[cmd->arg2] = cmd->asSbyte; + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_MUTE: + channel->muted = cmd->asSbyte; + break; + + case AUDIOCMD_OP_CHANNEL_SET_MUTE_FLAGS: + channel->muteFlags = cmd->asSbyte; + break; + + case AUDIOCMD_OP_CHANNEL_SET_VIBRATO_DEPTH: + channel->vibrato.vibratoDepthTarget = cmd->asUbyte * 8; + channel->vibrato.vibratoDepthChangeDelay = 1; + break; + + case AUDIOCMD_OP_CHANNEL_SET_VIBRATO_RATE: + channel->vibrato.vibratoRateTarget = cmd->asUbyte * 32; + channel->vibrato.vibratoRateChangeDelay = 1; + break; + + case AUDIOCMD_OP_CHANNEL_SET_COMB_FILTER_SIZE: + channel->combFilterSize = cmd->asUbyte; + break; + + case AUDIOCMD_OP_CHANNEL_SET_COMB_FILTER_GAIN: + channel->combFilterGain = cmd->asUShort; + break; + + case AUDIOCMD_OP_CHANNEL_SET_STEREO: + channel->stereoData.asByte = cmd->asUbyte; + break; + + case AUDIOCMD_OP_CHANNEL_SET_SET_START_POS: + channel->startSamplePos = cmd->asInt; + break; + + case AUDIOCMD_OP_CHANNEL_SET_SFX_STATE: + channel->sfxState = cmd->asUInt; + break; + + case AUDIOCMD_OP_CHANNEL_SET_FILTER: + filterCutoff = cmd->arg2; + if (cmd->asUInt != 0) { + channel->filter = cmd->asUInt; + } + if (channel->filter != NULL) { + AudioHeap_LoadFilter(channel->filter, filterCutoff >> 4, filterCutoff & 0xF); + } + break; + + case AUDIOCMD_OP_CHANNEL_SET_GAIN: + channel->gain = cmd->asUbyte; + break; + + default: + break; + } +} + +/** + * Call an audio-thread command that has no code to process it. Unused. + */ +void AudioThread_Noop1Cmd(s32 arg0, s32 arg1, s32 arg2) { + AUDIOCMD_GLOBAL_NOOP_1(arg0, arg1, arg2, 1); +} + +/** + * Call an audio-thread command that has no code to process it. Unused. + */ +void AudioThread_Noop1CmdZeroed(void) { + AUDIOCMD_GLOBAL_NOOP_1(0, 0, 0, 0); +} + +/** + * Call an audio-thread command that has no code to process it. Unused. + */ +void AudioThread_Noop2Cmd(u32 arg0, s32 arg1) { + AUDIOCMD_GLOBAL_NOOP_2(0, 0, arg1, arg0); +} + +// Unused +void AudioThread_WaitForAudioTask(void) { + osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_NOBLOCK); + osRecvMesg(gAudioCtx.taskStartQueueP, NULL, OS_MESG_BLOCK); +} + +/** + * Get the number of s16-samples from the start of the sample to the current sample position. + * Unused + */ +s32 AudioThread_GetSamplePosFromStart(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex) { + s32 pad; + s32 loopEnd; + s32 samplePosInt; + + if (!AudioThread_GetSamplePos(seqPlayerIndex, channelIndex, layerIndex, &loopEnd, &samplePosInt)) { + return 0; + } + return samplePosInt; +} + +/** + * Get the number of s16-samples from the current sample position to the end of the sample. + * Unused + */ +s32 AudioThread_GetSamplePosUntilEnd(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex) { + s32 pad; + s32 loopEnd; + s32 samplePosInt; + + if (!AudioThread_GetSamplePos(seqPlayerIndex, channelIndex, layerIndex, &loopEnd, &samplePosInt)) { + return 0; + } + return loopEnd - samplePosInt; +} + +// Only used in unused functions +s32 AudioThread_GetSamplePos(s32 seqPlayerIndex, s32 channelIndex, s32 layerIndex, s32* loopEnd, s32* samplePosInt) { + SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex]; + SequenceLayer* layer; + Note* note; + TunedSample* tunedSample; + + if (seqPlayer->enabled && seqPlayer->channels[channelIndex]->enabled) { + layer = seqPlayer->channels[channelIndex]->layers[layerIndex]; + if (layer == NULL) { + return false; + } + + if (layer->enabled) { + if (layer->note == NULL) { + return false; + } + + if (!layer->bit3) { + return false; + } + + note = layer->note; + if (layer == note->playbackState.parentLayer) { + + if (note->sampleState.bitField1.isSyntheticWave == true) { + return false; + } + + tunedSample = note->sampleState.tunedSample; + if (tunedSample == NULL) { + return false; + } + *loopEnd = tunedSample->sample->loop->loopEnd; + *samplePosInt = note->synthesisState.samplePosInt; + return true; + } + return false; + } + } + return false; +} + +s32 AudioThread_GetEnabledNotesCount(void) { + return AudioThread_CountAndReleaseNotes(0); +} + +s32 AudioThread_GetEnabledSampledNotesCount(void) { + return AudioThread_CountAndReleaseNotes(AUDIO_NOTE_SAMPLE_NOTES); +} + +/** + * @param flags 0: count notes. 1: release all notes. 2: count sample notes 3: release sample notes + * @return s32 number of notes + */ +s32 AudioThread_CountAndReleaseNotes(s32 flags) { + s32 noteCount; + NotePlaybackState* playbackState; + NoteSampleState* noteSampleState; + s32 i; + Note* note; + TunedSample* tunedSample; + + noteCount = 0; + for (i = 0; i < gAudioCtx.numNotes; i++) { + note = &gAudioCtx.notes[i]; + playbackState = ¬e->playbackState; + if (note->sampleState.bitField0.enabled) { + noteSampleState = ¬e->sampleState; + if (playbackState->adsr.action.s.state != ADSR_STATE_DISABLED) { + if (flags >= AUDIO_NOTE_SAMPLE_NOTES) { + tunedSample = noteSampleState->tunedSample; + if ((tunedSample == NULL) || noteSampleState->bitField1.isSyntheticWave) { + continue; + } + if (tunedSample->sample->medium == MEDIUM_RAM) { + continue; + } + } + + noteCount++; + if ((flags & AUDIO_NOTE_RELEASE) == AUDIO_NOTE_RELEASE) { + playbackState->adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv; + playbackState->adsr.action.s.release = true; + } + } + } + } + return noteCount; +} + +u32 AudioThread_NextRandom(void) { + static u32 sAudioRandom = 0x12345678; + static u32 sAudioOsCount = 0x11111111; + u32 count = osGetCount(); + + sAudioRandom = (gAudioCtx.totalTaskCount + sAudioRandom + count) * (gAudioCtx.audioRandom + 0x1234567); + sAudioRandom = (sAudioRandom & 1) + (sAudioRandom * 2) + sAudioOsCount; + sAudioOsCount = count; + + return sAudioRandom; +} + +void AudioThread_InitMesgQueues(void) { + AudioThread_InitMesgQueuesInternal(); +} diff --git a/src/code/audio/code_80192BE0.c b/src/code/audio/code_80192BE0.c deleted file mode 100644 index e69f678ff..000000000 --- a/src/code/audio/code_80192BE0.c +++ /dev/null @@ -1,81 +0,0 @@ -#include "global.h" - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80192BE0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80192C00.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019319C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801936D8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019372C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193774.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019380C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193858.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS32.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_QueueCmdS8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801938D0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_ScheduleProcessCmds.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193990.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801939A8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193AEC.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193BA0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193C04.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193C24.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193C5C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193CB4.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193D08.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193DA4.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193DF0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193E44.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193E6C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193E9C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80193EA8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194080.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801942BC.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194304.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194328.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019435C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019439C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_801943D0.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_8019440C.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194528.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194548.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/func_80194568.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_NextRandom.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80192BE0/AudioThread_InitMesgQueues.s") diff --git a/src/code/audio/code_8019AF00.c b/src/code/audio/code_8019AF00.c index 5fd58a487..801e2b076 100644 --- a/src/code/audio/code_8019AF00.c +++ b/src/code/audio/code_8019AF00.c @@ -2640,7 +2640,7 @@ void AudioOcarina_PlayControllerInput(u8 isOcarinaSfxSuppressedWhenCancelled) { // Add vibrato of the ocarina note based on the x control stick sCurOcarinaVibrato = ABS_ALT(sOcarinaInputStickRel.x) >> 2; // Sets vibrato to io port 6 - AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sCurOcarinaVibrato); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sCurOcarinaVibrato); } else { // no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN sCurOcarinaBendIndex = 0; @@ -2652,10 +2652,9 @@ void AudioOcarina_PlayControllerInput(u8 isOcarinaSfxSuppressedWhenCancelled) { if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && (sPrevOcarinaPitch != sCurOcarinaPitch)) { // Sets ocarina instrument Id to io port 7, which is used // as an index in seq 0 to get the true instrument Id - AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, - sOcarinaInstrumentId - 1); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 7, sOcarinaInstrumentId - 1); // Sets pitch to io port 5 - AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sCurOcarinaPitch); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 5, sCurOcarinaPitch); AudioSfx_PlaySfx(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sDefaultOcarinaVolume, &gSfxDefaultReverb); } else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE) && @@ -2862,7 +2861,7 @@ void AudioOcarina_PlaybackSong(void) { // Update vibrato sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato; // Sets vibrato to io port 6 - AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sNotePlaybackVibrato); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato); // Update bend if (sNotePlaybackBend != sPlaybackSong[sPlaybackNotePos].bend) { @@ -2892,10 +2891,9 @@ void AudioOcarina_PlaybackSong(void) { sPlaybackStaffPos++; // Sets ocarina instrument Id to io port 7, which is used // as an index in seq 0 to get the true instrument Id - AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, - sOcarinaInstrumentId - 1); - AudioThread_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, - sPlaybackPitch & OCARINA_BUTTON_MASK_PITCH); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 7, sOcarinaInstrumentId - 1); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 5, + sPlaybackPitch & OCARINA_BUTTON_MASK_PITCH); AudioSfx_PlaySfx(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend, &sRelativeNotePlaybackVolume, &gSfxDefaultReverb); } else { @@ -3400,7 +3398,7 @@ u8 sRequestCustomSequence = false; void AudioOcarina_SetCustomSequence(void) { // Never passes true as sRequestCustomSequence is never set true if (sRequestCustomSequence && gAudioCtx.seqPlayers[SEQ_PLAYER_FANFARE].enabled && - ((u8)gAudioCtx.seqPlayers[SEQ_PLAYER_FANFARE].soundScriptIO[0] == (u8)SEQ_IO_VAL_NONE)) { + ((u8)gAudioCtx.seqPlayers[SEQ_PLAYER_FANFARE].seqScriptIO[0] == (u8)SEQ_IO_VAL_NONE)) { gAudioCtx.seqPlayers[SEQ_PLAYER_FANFARE].seqData = sCustomSequenceScript; sRequestCustomSequence = false; } @@ -3754,8 +3752,8 @@ s8 AudioSfx_ComputeReverb(u8 bankId, u8 entryIndex, u8 channelIndex) { } if (IS_SEQUENCE_CHANNEL_VALID(gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex])) { - scriptAdd = gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1]; - if (gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->soundScriptIO[1] <= SEQ_IO_VAL_NONE) { + scriptAdd = gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->seqScriptIO[1]; + if (gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIndex]->seqScriptIO[1] <= SEQ_IO_VAL_NONE) { scriptAdd = 0; } } @@ -4051,8 +4049,8 @@ void AudioSfx_SetProperties(u8 bankId, u8 entryIndex, u8 channelIndex) { //! FAKE: if (1) {} - // CHAN_UPD_SCRIPT_IO (slot 2, sets volume) - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (channelIndex << 8) | 2, volumeS8); + // ioPort 2, sets volume + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelIndex, 2, volumeS8); if (sSfxChannelState[channelIndex].reverb != reverb) { sSfxChannelState[channelIndex].reverb = reverb; @@ -4307,16 +4305,16 @@ f32 sBigBellsVolume[8] = { */ void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) { u8 channelIndex; - s8 pan = 0; + s8 panChannelWeight = 0; // Ganondorfs's Lair if (ganonsTowerLevel == 0) { - pan = 0x7F; + // Pan comes entirely from the SequenceChannel + panChannelWeight = 0x7F; } - for (channelIndex = 0; channelIndex < 16; channelIndex++) { - // CHAN_UPD_PAN_UNSIGNED - AudioThread_QueueCmdS8(((u8)(u32)channelIndex << 8) | 0x7000000, pan); + for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) { + AUDIOCMD_CHANNEL_SET_PAN_WEIGHT(SEQ_PLAYER_BGM_MAIN, channelIndex, panChannelWeight); } // Lowest room in Ganon's Tower (Entrance Room) @@ -4359,11 +4357,12 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume) { for (channelIndex = 0; channelIndex < ARRAY_COUNT(gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels); channelIndex++) { if (&gAudioCtx.sequenceChannelNone != gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]) { - // soundScriptIO[5] was set to 0x40 in channels 0, 1, and 4 (BGM no longer in OoT) - if ((u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] != + // seqScriptIO[5] was originally set to 0x40 in channels 0, 1, and 4 by OoT's Ganon's Tower BGM, + // which was removed in MM + if ((u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->seqScriptIO[5] != (u8)SEQ_IO_VAL_NONE) { // Higher volume leads to lower reverb - reverb = (((u16)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->soundScriptIO[5] - + reverb = (((u16)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->seqScriptIO[5] - targetVolume) + 0x7F); @@ -4371,10 +4370,7 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume) { reverb = 0x7F; } - // CHAN_UPD_REVERB - AudioThread_QueueCmdS8(_SHIFTL(5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) | - _SHIFTL(channelIndex, 8, 8), - (u8)reverb); + AUDIOCMD_CHANNEL_SET_REVERB_VOLUME(SEQ_PLAYER_BGM_MAIN, channelIndex, (u8)reverb); } } } @@ -4445,9 +4441,7 @@ void AudioSfx_SetChannelIO(Vec3f* pos, u16 sfxId, u8 ioData) { if (entryIndex != 0xFF) { if ((sfxId == gSfxBanks[bankId][entryIndex].sfxId) && (&pos->x == gSfxBanks[bankId][entryIndex].posX)) { - AudioThread_QueueCmdS8(_SHIFTL(6, 24, 8) | _SHIFTL(SEQ_PLAYER_SFX, 16, 8) | - _SHIFTL(channelIndex, 8, 8) | _SHIFTL(6, 0, 8), - ioData); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelIndex, 6, ioData); } } channelIndex++; @@ -4498,7 +4492,7 @@ void func_801A09D4(Vec3f* pos, f32 xzDistToPlayer) { if (channelIndex != 9) { Audio_QueueSeqCmd(((u32)(6) << 28) | ((u32)(SEQ_PLAYER_BGM_MAIN) << 24) | ((u32)(2) << 16) | ((u32)(channelIndex) << 8) | ((u8)(127.0f * volumeRel))); - AudioThread_QueueCmdS8(0x03000000 | ((u8)((u32)channelIndex) << 8), pan); + AUDIOCMD_CHANNEL_SET_PAN(SEQ_PLAYER_BGM_MAIN, channelIndex, pan); } } } @@ -4721,7 +4715,7 @@ void Audio_UpdateSceneSequenceResumePoint(void) { if ((seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) { if (sSeqResumePoint != SEQ_RESUME_POINT_NONE) { // Get the current point to resume from - sSeqResumePoint = gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[3]; + sSeqResumePoint = gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].seqScriptIO[3]; } else { // Initialize the point to resume from to the start of the sequence sSeqResumePoint = 0; @@ -5089,7 +5083,7 @@ void Audio_StartAmbience(u16 initChannelMask, u16 initMuteChannelMask) { if ((Audio_GetActiveSequence(SEQ_PLAYER_AMBIENCE) != NA_BGM_DISABLED) && (Audio_GetActiveSequence(SEQ_PLAYER_AMBIENCE) != NA_BGM_AMBIENCE)) { Audio_StopSequence(SEQ_PLAYER_AMBIENCE, 0); - AudioThread_QueueCmdS32(0xF8 << 24, 0); + AUDIOCMD_GLOBAL_STOP_AUDIOCMDS(); } if (Audio_GetActiveSequence(SEQ_PLAYER_BGM_SUB) == (NA_BGM_ENEMY | 0x800)) { @@ -5164,12 +5158,11 @@ void AudioSfx_Init(u16 fadeTimer) { Audio_StartSequence(SEQ_PLAYER_SFX, NA_BGM_GENERAL_SFX, 0x70, fadeTimer); for (channelIndex = 0; channelIndex < ARRAY_COUNT(sSfxChannelState); channelIndex++) { - AudioThread_QueueCmdS32(0x10 << 24 | SEQ_PLAYER_SFX << 16 | ((u8)(u32)channelIndex << 8), - &sSfxChannelState[channelIndex]); + AUDIOCMD_CHANNEL_SET_SFX_STATE(SEQ_PLAYER_SFX, channelIndex, &sSfxChannelState[channelIndex]); } - AudioThread_QueueCmdS32(0xE4000000, AudioSfx_SetFreqAndStereoBits); - AudioThread_QueueCmdS32(0xE4000001, Audio_SetAmbienceRandomBend); + AUDIOCMD_GLOBAL_SET_CUSTOM_FUNCTION(AUDIO_CUSTOM_FUNCTION_SEQ_0, AudioSfx_SetFreqAndStereoBits); + AUDIOCMD_GLOBAL_SET_CUSTOM_FUNCTION(AUDIO_CUSTOM_FUNCTION_SEQ_1, Audio_SetAmbienceRandomBend); } #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A4D00.s") diff --git a/src/code/audio/code_801A5BD0.c b/src/code/audio/code_801A5BD0.c index 0e509670b..76597f5f3 100644 --- a/src/code/audio/code_801A5BD0.c +++ b/src/code/audio/code_801A5BD0.c @@ -410,9 +410,8 @@ void AudioSfx_ChooseActiveSfx(u8 bankId) { // If a "one-frame" sfx is still in "SFX_STATE_PLAYING_ONE_FRAME", then remove the sfx } else if (!(gSfxBanks[bankId][entryIndex].sfxId & SFX_FLAG_MASK) && (gSfxBanks[bankId][entryIndex].state == SFX_STATE_PLAYING_ONE_FRAME)) { - // CHAN_UPD_SCRIPT_IO (ioPort 0, force stop sfx in seq 0) - AudioThread_QueueCmdS8( - (0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (gSfxBanks[bankId][entryIndex].channelIndex << 8), 0); + // ioPort 0, force stop sfx in seq 0 + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, gSfxBanks[bankId][entryIndex].channelIndex, 0, 0); AudioSfx_RemoveBankEntry(bankId, entryIndex); } @@ -459,8 +458,8 @@ void AudioSfx_ChooseActiveSfx(u8 bankId) { // If too far away and also playing, stop playing if (entry->state == SFX_STATE_PLAYING) { - // CHAN_UPD_SCRIPT_IO (ioPort 0, force stop sfx in seq 0) - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | (entry->channelIndex << 8), 0); + // ioPort 0, force stop sfx in seq 0 + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); if (entry->sfxId & SFX_FLAG_MASK) { AudioSfx_RemoveBankEntry(bankId, entryIndex); entryIndex = k; @@ -632,15 +631,11 @@ void AudioSfx_PlayActiveSfx(u8 bankId) { // Calculate all the properties of sfx AudioSfx_SetProperties(bankId, entryIndex, sCurSfxPlayerChannelIndex); - // CHAN_UPD_SCRIPT_IO (ioPort 0, enable the sfx to play in seq 0) - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((sCurSfxPlayerChannelIndex & 0xFF) << 8), - 1); + // ioPort 0, enable the sfx to play in `NA_BGM_GENERAL_SFX` + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 0, 1); - // CHAN_UPD_SCRIPT_IO (ioPort 4, write the lower bits sfx index to seq 0 so it can find the right code - // to execute) - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | - ((sCurSfxPlayerChannelIndex & 0xFF) << 8) | 4, - entry->sfxId & 0xFF); + // ioPort 4, write the lower bits sfx index for `NA_BGM_GENERAL_SFX` to find the right code to execute + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 4, entry->sfxId & 0xFF); // If the sfx bank has more than 255 entries (greater than a u8 can store), // then store the Id in upper and lower bits @@ -656,11 +651,9 @@ void AudioSfx_PlayActiveSfx(u8 bankId) { } if (D_801D6608[bankId]) { - // CHAN_UPD_SCRIPT_IO (ioPort 5, write the upper bits sfx index and a flag to seq 0, for banks with - // > 0xFF entries) - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | - ((sCurSfxPlayerChannelIndex & 0xFF) << 8) | 5, - ioPort5Data); + // ioPort 5, write the upper bits sfx index and a flag for `NA_BGM_GENERAL_SFX`, + // for banks with > 0xFF entries + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, sCurSfxPlayerChannelIndex, 5, ioPort5Data); } // Update playing state @@ -671,7 +664,7 @@ void AudioSfx_PlayActiveSfx(u8 bankId) { // "one-frame" sfx entry->state = SFX_STATE_PLAYING_ONE_FRAME; } - } else if ((u8)channel->soundScriptIO[1] == (u8)SEQ_IO_VAL_NONE) { + } else if ((u8)channel->seqScriptIO[1] == (u8)SEQ_IO_VAL_NONE) { // Signal from seq 0 that the sfx is finished playing. Remove entry AudioSfx_RemoveBankEntry(bankId, entryIndex); } else if (entry->state == SFX_STATE_PLAYING_REFRESH) { @@ -702,7 +695,7 @@ void AudioSfx_StopByBank(u8 bankId) { while (entryIndex != 0xFF) { entry = &gSfxBanks[bankId][entryIndex]; if (entry->state >= SFX_STATE_PLAYING_REFRESH) { - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { @@ -724,7 +717,7 @@ void AudioSfx_StopByPosAndBankImpl(u8 bankId, Vec3f* pos) { entry = &gSfxBanks[bankId][entryIndex]; if (entry->posX == &pos->x) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { @@ -769,7 +762,7 @@ void AudioSfx_StopByPosAndId(Vec3f* pos, u16 sfxId) { entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; if ((entry->posX == &pos->x) && (entry->sfxId == sfxId)) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { @@ -800,7 +793,7 @@ void AudioSfx_StopByTokenAndId(u8 token, u16 sfxId) { entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; if ((entry->token == token) && (entry->sfxId == sfxId)) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { @@ -830,7 +823,7 @@ void AudioSfx_StopById(u32 sfxId) { entry = &gSfxBanks[SFX_BANK(sfxId)][entryIndex]; if (entry->sfxId == sfxId) { if (entry->state >= SFX_STATE_PLAYING_REFRESH) { - AudioThread_QueueCmdS8((0x6 << 24) | (SEQ_PLAYER_SFX << 16) | ((entry->channelIndex & 0xFF) << 8), 0); + AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, entry->channelIndex, 0, 0); } if (entry->state != SFX_STATE_EMPTY) { AudioSfx_RemoveBankEntry(SFX_BANK(sfxId), entryIndex); diff --git a/src/code/audioMgr.c b/src/code/audioMgr.c index ce21bda37..eca7ddd83 100644 --- a/src/code/audioMgr.c +++ b/src/code/audioMgr.c @@ -39,7 +39,7 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) { if (SREG(20) >= 2) { rspTask = NULL; } else { - rspTask = func_80192BE0(); + rspTask = AudioThread_Update(); } if (audioMgr->rspTask != NULL) { |
