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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-11-08 14:46:30 -0500
committerGitHub <noreply@github.com>2022-11-08 19:46:30 +0000
commita0c65bb3c65bf5de5fd3610c20ffaf75204582c3 (patch)
treed5f6ada9b685bf519be1453ba4d6c1a66039164f /src/code
parent577a4a772b487b68f0c655d5954fdbd26df04e37 (diff)
`z_parameter`: Textures (#1076)
* match and doc texture functions * name suggestions @Tharo * << 2 as much as possible * gfx * fix merge * texture docs
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_parameter.c322
1 files changed, 292 insertions, 30 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index db3cce0bb..79c50e921 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -222,27 +222,289 @@ s16 sFinalHoursClockFrameEnvBlue = 0;
s16 sFinalHoursClockColorTimer = 15;
s16 sFinalHoursClockColorTargetIndex = 0;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CB80.s")
+/**
+ * Draw a RGBA16 texture on a rectangle
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param rectLeft the x-coordinate of upper-left corner of rectangle
+ * @param rectTop the y-coordinate of upper-left corner of rectangle
+ * @param rectWidth rectangle width in texels
+ * @param rectHeight rectangle height in texels
+ * @param dsdx the change in s for each change in x (s5.10)
+ * @param dtdy the change in t for each change in y (s5.10)
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexRectRGBA16(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
+ G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
+
+ return gfx;
+}
+
+/**
+ * Draw an IA8 texture on a rectangle
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param rectLeft the x-coordinate of upper-left corner of rectangle
+ * @param rectTop the y-coordinate of upper-left corner of rectangle
+ * @param rectWidth rectangle width in texels
+ * @param rectHeight rectangle height in texels
+ * @param dsdx the change in s for each change in x (s5.10)
+ * @param dtdy the change in t for each change in y (s5.10)
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexRectIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
+ G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
+
+ return gfx;
+}
+
+/**
+ * Draw an IA8 texture on a rectangle with a shadow slightly offset to the bottom-right
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param rectLeft the x-coordinate of upper-left corner of rectangle
+ * @param rectTop the y-coordinate of upper-left corner of rectangle
+ * @param rectWidth rectangle width in texels
+ * @param rectHeight rectangle height in texels
+ * @param dsdx the change in s for each change in x (s5.10)
+ * @param dtdy the change in t for each change in y (s5.10)
+ * @param r texture red
+ * @param g texture green
+ * @param b texture blue
+ * @param a texture alpha
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexRectIA8_DropShadow(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft,
+ s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b,
+ s16 a) {
+ s16 dropShadowAlpha = a;
+
+ if (a > 100) {
+ dropShadowAlpha = 100;
+ }
+
+ gDPPipeSync(gfx++);
+ gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
+
+ gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
+ (rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
+
+ gDPPipeSync(gfx++);
+ gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
+
+ gSPTextureRectangle(gfx++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
+ G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
+
+ return gfx;
+}
+
+/**
+ * Draw a colored rectangle with a shadow slightly offset to the bottom-right
+ *
+ * @param gfx the display list pointer
+ * @param rectLeft the x-coordinate of upper-left corner of rectangle
+ * @param rectTop the y-coordinate of upper-left corner of rectangle
+ * @param rectWidth rectangle width in texels
+ * @param rectHeight rectangle height in texels
+ * @param dsdx the change in s for each change in x (s5.10)
+ * @param dtdy the change in t for each change in y (s5.10)
+ * @param r // rectangle red
+ * @param g // rectangle green
+ * @param b // rectangle blue
+ * @param a // rectangle alpha
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawRect_DropShadow(Gfx* gfx, s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
+ s16 r, s16 g, s16 b, s16 a) {
+ s16 dropShadowAlpha = a;
+
+ if (a > 100) {
+ dropShadowAlpha = 100;
+ }
+
+ gDPPipeSync(gfx++);
+ gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
+ gSPTextureRectangle(gfx++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
+ (rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
+
+ gDPPipeSync(gfx++);
+ gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
+
+ gSPTextureRectangle(gfx++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
+ G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CD98.s")
+ return gfx;
+}
+
+/**
+ * Draw an IA8 texture on a rectangle with a shadow slightly offset to the bottom-right with additional texture offsets
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param rectLeft the x-coordinate of upper-left corner of rectangle
+ * @param rectTop the y-coordinate of upper-left corner of rectangle
+ * @param rectWidth rectangle width in texels
+ * @param rectHeight rectangle height in texels
+ * @param dsdx the change in s for each change in x (s5.10)
+ * @param dtdy the change in t for each change in y (s5.10)
+ * @param r // texture red
+ * @param g // texture green
+ * @param b // texture blue
+ * @param a // texture alpha
+ * @param masks specify the mask for the s axis
+ * @param rects the texture coordinate s of upper-left corner of rectangle (s10.5)
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexRectIA8_DropShadowOffset(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight,
+ s16 rectLeft, s16 rectTop, s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy,
+ s16 r, s16 g, s16 b, s16 a, s32 masks, s32 rects) {
+ s16 dropShadowAlpha = a;
+
+ if (a > 100) {
+ dropShadowAlpha = 100;
+ }
+
+ gDPPipeSync(gfx++);
+ gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, dropShadowAlpha);
+
+ gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, masks, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
-Gfx* func_8010CFBC(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
- s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CFBC.s")
+ gSPTextureRectangle(gfx++, (rectLeft + 2) * 4, (rectTop + 2) * 4, (rectLeft + rectWidth + 2) * 4,
+ (rectTop + rectHeight + 2) * 4, G_TX_RENDERTILE, rects, 0, dsdx, dtdy);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D2D4.s")
+ gDPPipeSync(gfx++);
+ gDPSetPrimColor(gfx++, 0, 0, r, g, b, a);
-Gfx* func_8010D480(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
- s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, s32 argE, s32 argF);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D480.s")
+ gSPTextureRectangle(gfx++, rectLeft * 4, rectTop * 4, (rectLeft + rectWidth) * 4, (rectTop + rectHeight) * 4,
+ G_TX_RENDERTILE, rects, 0, dsdx, dtdy);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D7D0.s")
+ return gfx;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D9F4.s")
+/**
+ * Draw an I8 texture on a rectangle
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param rectLeft the x-coordinate of upper-left corner of rectangle
+ * @param rectTop the y-coordinate of upper-left corner of rectangle
+ * @param rectWidth rectangle width in texels
+ * @param rectHeight rectangle height in texels
+ * @param dsdx the change in s for each change in x (s5.10)
+ * @param dtdy the change in t for each change in y (s5.10)
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexRectI8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
+ s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DC58.s")
+ gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
+ G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010DE38.s")
+ return gfx;
+}
+
+/**
+ * Draw a 4b texture on a rectangle
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param fmt texture image format
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param rectLeft the x-coordinate of upper-left corner of rectangle
+ * @param rectTop the y-coordinate of upper-left corner of rectangle
+ * @param rectWidth rectangle width in texels
+ * @param rectHeight rectangle height in texels
+ * @param cms gives the clamp, wrap, and mirror flag for the s axis
+ * @param masks specify the mask for the s axis
+ * @param rects the texture coordinate s of upper-left corner of rectangle (s10.5)
+ * @param dsdx the change in s for each change in x (s5.10)
+ * @param dtdy the change in t for each change in y (s5.10)
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexRect4b(Gfx* gfx, TexturePtr texture, s32 fmt, s16 textureWidth, s16 textureHeight, s16 rectLeft,
+ s16 rectTop, s16 rectWidth, s16 rectHeight, s32 cms, s32 masks, s32 rects, u16 dsdx, u16 dtdy) {
+ gDPLoadTextureBlock_4b(gfx++, texture, fmt, textureWidth, textureHeight, 0, cms, G_TX_NOMIRROR | G_TX_WRAP, masks,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
+ G_TX_RENDERTILE, rects, 0, dsdx, dtdy);
+
+ return gfx;
+}
+
+/**
+ * Draw an I8 texture on a Quadrangle
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param point index of the first point to draw the Quadrangle
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexQuadIA8(Gfx* gfx, TexturePtr texture, s16 textureWidth, s16 textureHeight, u16 point) {
+ gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
+ G_TX_NOLOD);
+
+ gSP1Quadrangle(gfx++, point, point + 2, point + 3, point + 1, 0);
+
+ return gfx;
+}
+
+/**
+ * Draw a 4b texture on a Quadrangle
+ *
+ * @param gfx the display list pointer
+ * @param texture
+ * @param fmt texture image format
+ * @param textureWidth texture image width in texels
+ * @param textureHeight texture image height in texels
+ * @param point index of the first point to draw the Quadrangle
+ * @return Gfx* the display list pointer
+ */
+Gfx* Gfx_DrawTexQuad4b(Gfx* gfx, TexturePtr texture, s32 fmt, s16 textureWidth, s16 textureHeight, u16 point) {
+ gDPLoadTextureBlock_4b(gfx++, texture, fmt, textureWidth, textureHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSP1Quadrangle(gfx++, point, point + 2, point + 3, point + 1, 0);
+
+ return gfx;
+}
s16 D_801BFA04[] = {
-14, -14, -24, -8, -12, -12, -7, -8, -7, -8, -12, 0,
@@ -2418,17 +2680,17 @@ void Magic_DrawMeter(PlayState* play) {
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
- OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10,
- sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue,
- interfaceCtx->magicAlpha);
- OVERLAY_DISP =
- func_8010CFBC(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY, ((void)0, gSaveContext.magicCapacity),
- 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
- sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
- OVERLAY_DISP =
- func_8010D480(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY,
- 8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
- sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha, 3, 0x100);
+ OVERLAY_DISP = Gfx_DrawTexRectIA8_DropShadow(
+ OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed,
+ sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
+ OVERLAY_DISP = Gfx_DrawTexRectIA8_DropShadow(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY,
+ ((void)0, gSaveContext.magicCapacity), 16, 1 << 10, 1 << 10,
+ sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
+ sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
+ OVERLAY_DISP = Gfx_DrawTexRectIA8_DropShadowOffset(
+ OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY, 8, 16,
+ 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue,
+ interfaceCtx->magicAlpha, 3, 0x100);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
@@ -3034,9 +3296,9 @@ void Interface_DrawTimers(PlayState* play) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
- OVERLAY_DISP =
- func_8010CD98(OVERLAY_DISP, gTimerClockIconTex, 0x10, 0x10, ((void)0, gSaveContext.timerX[sTimerId]),
- ((void)0, gSaveContext.timerY[sTimerId]) + 2, 0x10, 0x10, 1 << 10, 1 << 10);
+ OVERLAY_DISP = Gfx_DrawTexRectIA8(
+ OVERLAY_DISP, gTimerClockIconTex, 0x10, 0x10, ((void)0, gSaveContext.timerX[sTimerId]),
+ ((void)0, gSaveContext.timerY[sTimerId]) + 2, 0x10, 0x10, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
0, PRIMITIVE, 0);
@@ -3083,7 +3345,7 @@ void Interface_DrawTimers(PlayState* play) {
if (sPostmanBunnyHoodState == POSTMAN_MINIGAME_BUNNY_HOOD_ON) {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[6] (100s of milliseconds)
for (j = 0; j < 4; j++) {
- OVERLAY_DISP = func_8010D7D0(
+ OVERLAY_DISP = Gfx_DrawTexRectI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
@@ -3091,7 +3353,7 @@ void Interface_DrawTimers(PlayState* play) {
} else {
// draw sTimerDigits[3] (10s of seconds) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 5; j++) {
- OVERLAY_DISP = func_8010D7D0(
+ OVERLAY_DISP = Gfx_DrawTexRectI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j + 3])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);
@@ -3100,7 +3362,7 @@ void Interface_DrawTimers(PlayState* play) {
} else {
// draw sTimerDigits[3] (6s of minutes) to sTimerDigits[7] (10s of milliseconds)
for (j = 0; j < 8; j++) {
- OVERLAY_DISP = func_8010D7D0(
+ OVERLAY_DISP = Gfx_DrawTexRectI8(
OVERLAY_DISP, ((u8*)gCounterDigit0Tex + (8 * 16 * sTimerDigits[j])), 8, 0x10,
((void)0, gSaveContext.timerX[sTimerId]) + sTimerDigitsOffsetX[j],
((void)0, gSaveContext.timerY[sTimerId]), sTimerDigitsWidth[j], 0xFA, 0x370, 0x370);