diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2024-11-23 12:04:34 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-22 17:04:34 -0800 |
| commit | a448168d372113e6251afba25153f2065a4caabf (patch) | |
| tree | c2672eb1b7f24f39af820bf8ff09d360b77b8656 /src/code | |
| parent | 0b51a16453b0dcf136bf694206ee603adac67eaf (diff) | |
Player Docs: Rename Init Mode to Start Mode (#1744)
* rename to start mode
* cleanup
* rm declarations
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_player_lib.c | 2 | ||||
| -rw-r--r-- | src/code/z_scene.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 55f89a3eb..ce3ba3c87 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -80,7 +80,7 @@ void func_80127B64(struct_801F58B0 arg0[], s32 count, Vec3f* arg2); s32 func_801226E0(PlayState* play, s32 arg1) { if (arg1 == 0) { - Play_SetupRespawnPoint(play, RESPAWN_MODE_DOWN, PLAYER_PARAMS(0xFF, PLAYER_INITMODE_B)); + Play_SetupRespawnPoint(play, RESPAWN_MODE_DOWN, PLAYER_PARAMS(0xFF, PLAYER_START_MODE_B)); if (play->sceneId == SCENE_KAKUSIANA) { return 1; } diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 624916357..921031bf0 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -162,9 +162,9 @@ void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) { play->linkActorEntry = (ActorEntry*)Lib_SegmentedToVirtual(cmd->spawnList.segment) + play->setupEntranceList[play->curSpawn].spawn; - if ((PLAYER_GET_INITMODE(play->linkActorEntry) == PLAYER_INITMODE_TELESCOPE) || - ((gSaveContext.respawnFlag == 2) && - (gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams == PLAYER_PARAMS(0xFF, PLAYER_INITMODE_TELESCOPE)))) { + if ((PLAYER_GET_START_MODE(play->linkActorEntry) == PLAYER_START_MODE_TELESCOPE) || + ((gSaveContext.respawnFlag == 2) && (gSaveContext.respawn[RESPAWN_MODE_RETURN].playerParams == + PLAYER_PARAMS(0xFF, PLAYER_START_MODE_TELESCOPE)))) { // Skull Kid Object Object_SpawnPersistent(&play->objectCtx, OBJECT_STK); return; |
