diff options
| author | rylieb <31797144+rylieb@users.noreply.github.com> | 2021-11-02 18:29:20 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-02 21:29:20 -0300 |
| commit | b37e3db802945d95f7a67a7b648fc151349bbe45 (patch) | |
| tree | 1487341dfd7552d56307a2ad682a3a2c0f062147 /src/code | |
| parent | 7bda32153ca8376682f083318fdbb2e36220dbdd (diff) | |
Rename yDistTo variables (#286)
* Change yDistTo to yDirDistTo.
* Run format.sh.
* Apply suggestions from code review
Fix comments in header file.
* Added "Surface" to yDirDistToWater.
* Update names in sellnuts and skb.
* Actually fix skb
* Rename yDirDistToWaterSurface to depthInWater.
* Rename yDirDistToPlayer to playerHeightRel.
* Apply suggestions from code review
Fix capitalization in header file comments.
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Fix Jenkins (Obj_Aqua).
* Fix Jenkins (Obj_Etcetera).
* Fix Jenkins (En_Thiefbird).
* Fix misformatted files in current master.
* Fix Jenkins and run format.sh.
* Fix misformatted file in current master (z_debug).
* Update PR to include new actors.
* Update PR to include elforg, po_sisters, wf.
* update actorfixer.py with variable name changes.
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_en_item00.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index acae2e0ce..7d4c050d4 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -480,10 +480,10 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) { return; } - if (!((sp38 != 0) && (this->actor.xzDistToPlayer <= 60.0f) && (this->actor.yDistToPlayer >= -100.0f) && - (this->actor.yDistToPlayer <= 100.0f)) && - !((sp38 == 0) && (this->actor.xzDistToPlayer <= 30.0f) && (this->actor.yDistToPlayer >= -50.0f) && - (this->actor.yDistToPlayer <= 50.0f))) { + if (!((sp38 != 0) && (this->actor.xzDistToPlayer <= 60.0f) && (this->actor.playerHeightRel >= -100.0f) && + (this->actor.playerHeightRel <= 100.0f)) && + !((sp38 == 0) && (this->actor.xzDistToPlayer <= 30.0f) && (this->actor.playerHeightRel >= -50.0f) && + (this->actor.playerHeightRel <= 50.0f))) { if (!Actor_HasParent(&this->actor, globalCtx)) { return; } |
