summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorDerek Hensley <hensley.derek58@gmail.com>2024-09-10 12:16:56 -0600
committerGitHub <noreply@github.com>2024-09-10 15:16:56 -0300
commitb9ea1c19ab8c8f273cf8cddfc372dcb47106f1f3 (patch)
tree4d9ded0ea8ad29fc42b6bf3e7d599a14333314ef /src/code
parent19da273ca0d4a1b1e2f44a3fee0983a97c7558a0 (diff)
Remove assets from automatic includes (#1683)
Diffstat (limited to 'src/code')
-rw-r--r--src/code/sys_initial_check.c4
-rw-r--r--src/code/z_actor.c6
-rw-r--r--src/code/z_debug_display.c2
-rw-r--r--src/code/z_eff_blure.c2
-rw-r--r--src/code/z_eff_shield_particle.c2
-rw-r--r--src/code/z_eff_spark.c2
-rw-r--r--src/code/z_eff_tire_mark.c2
-rw-r--r--src/code/z_en_hy_code.c10
-rw-r--r--src/code/z_en_item00.c4
-rw-r--r--src/code/z_fireobj.c2
-rw-r--r--src/code/z_inventory.c6
-rw-r--r--src/code/z_kankyo.c4
-rw-r--r--src/code/z_lifemeter.c2
-rw-r--r--src/code/z_lights.c2
-rw-r--r--src/code/z_message.c2
-rw-r--r--src/code/z_parameter.c8
-rw-r--r--src/code/z_play_hireso.c4
-rw-r--r--src/code/z_player_lib.c60
-rw-r--r--src/code/z_sub_s.c2
19 files changed, 63 insertions, 63 deletions
diff --git a/src/code/sys_initial_check.c b/src/code/sys_initial_check.c
index 59d34aed4..31650c780 100644
--- a/src/code/sys_initial_check.c
+++ b/src/code/sys_initial_check.c
@@ -14,8 +14,8 @@
#include "fault.h"
#include "segment_symbols.h"
-#include "misc/locerrmsg/locerrmsg.h"
-#include "misc/memerrmsg/memerrmsg.h"
+#include "assets/misc/locerrmsg/locerrmsg.h"
+#include "assets/misc/memerrmsg/memerrmsg.h"
#define LOCERRMSG_WIDTH 208
#define LOCERRMSG_HEIGHT 16
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index fb640f0de..462a81661 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -42,9 +42,9 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "overlays/actors/ovl_En_Part/z_en_part.h"
#include "overlays/actors/ovl_En_Box/z_en_box.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
-#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
-#include "objects/object_bdoor/object_bdoor.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
+#include "assets/objects/object_bdoor/object_bdoor.h"
#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1 (1 << 0)
#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2 (1 << 1) // identical behavior to ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index 63e8e91f6..e2ee3a4d6 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -43,7 +43,7 @@ DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX,
return sDebugObjectListHead;
}
-#include "code/debug_display/debug_display.c"
+#include "assets/code/debug_display/debug_display.c"
DebugDispObjectDrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c
index 3aa6e4050..13fe7dbe1 100644
--- a/src/code/z_eff_blure.c
+++ b/src/code/z_eff_blure.c
@@ -7,7 +7,7 @@
#include "z64effect_ss.h"
#include "global.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
EffectBlureElement* elem;
diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c
index 64e55c0c7..46a6fa84d 100644
--- a/src/code/z_eff_shield_particle.c
+++ b/src/code/z_eff_shield_particle.c
@@ -5,7 +5,7 @@
#include "vt.h"
#include "assets/code/eff_shield_particle/eff_shield_particle.c"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
void EffectShieldParticle_Init(void* thisx, void* initParamsx) {
EffectShieldParticle* this = (EffectShieldParticle*)thisx;
diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c
index 1347d6324..4ff2019c6 100644
--- a/src/code/z_eff_spark.c
+++ b/src/code/z_eff_spark.c
@@ -1,7 +1,7 @@
#include "z64eff_spark.h"
#include "global.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
void EffectSpark_Init(void* thisx, void* initParamsx) {
EffectSpark* this = (EffectSpark*)thisx;
diff --git a/src/code/z_eff_tire_mark.c b/src/code/z_eff_tire_mark.c
index 41e806a6c..f7d6c152b 100644
--- a/src/code/z_eff_tire_mark.c
+++ b/src/code/z_eff_tire_mark.c
@@ -1,7 +1,7 @@
#include "z64eff_tire_mark.h"
#include "global.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
void func_800AE930(CollisionContext* colCtx, EffectTireMark* this, Vec3f* pos, f32 arg3, s16 angle,
CollisionPoly* colPoly, s32 bgId) {
diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c
index 28ba3734e..562849e65 100644
--- a/src/code/z_en_hy_code.c
+++ b/src/code/z_en_hy_code.c
@@ -5,11 +5,11 @@
#include "z_en_hy_code.h"
#include "overlays/actors/ovl_En_Door/z_en_door.h"
-#include "objects/object_aob/object_aob.h"
-#include "objects/object_bba/object_bba.h"
-#include "objects/object_bji/object_bji.h"
-#include "objects/object_boj/object_boj.h"
-#include "objects/object_os_anime/object_os_anime.h"
+#include "assets/objects/object_aob/object_aob.h"
+#include "assets/objects/object_bba/object_bba.h"
+#include "assets/objects/object_bji/object_bji.h"
+#include "assets/objects/object_boj/object_boj.h"
+#include "assets/objects/object_os_anime/object_os_anime.h"
static AnimationInfoS sAnimationInfo[ENHY_ANIM_MAX] = {
{ &gMamamuYanUnusedIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENHY_ANIM_AOB_0
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 421db8070..2d841a634 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "overlays/actors/ovl_En_Elforg/z_en_elforg.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
-#include "objects/object_gi_hearts/object_gi_hearts.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/object_gi_hearts/object_gi_hearts.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "overlays/actors/ovl_En_Elforg/z_en_elforg.h"
diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c
index dd98ef8ea..3f50a2e68 100644
--- a/src/code/z_fireobj.c
+++ b/src/code/z_fireobj.c
@@ -1,6 +1,6 @@
#include "z_fireobj.h"
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
ColliderCylinderInit sFireObjCollisionInit = {
{
diff --git a/src/code/z_inventory.c b/src/code/z_inventory.c
index d0b50a5be..f4d821b47 100644
--- a/src/code/z_inventory.c
+++ b/src/code/z_inventory.c
@@ -9,9 +9,9 @@
#include "z64save.h"
#include "z64scene.h"
-#include "interface/parameter_static/parameter_static.h"
-#include "archives/icon_item_static/icon_item_static_yar.h"
-#include "archives/icon_item_24_static/icon_item_24_static_yar.h"
+#include "assets/interface/parameter_static/parameter_static.h"
+#include "assets/archives/icon_item_static/icon_item_static_yar.h"
+#include "assets/archives/icon_item_24_static/icon_item_24_static_yar.h"
// Bit Flag array in which gBitFlags[n] is (1 << n)
u32 gBitFlags[] = {
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index 3a0d12670..16bf28e02 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -66,8 +66,8 @@ Gfx* sSkyboxStarsDList;
#include "string.h"
#include "sys_cfb.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
-#include "objects/gameplay_field_keep/gameplay_field_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
// Data
f32 sSandstormLerpScale = 0.0f;
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c
index 54ad13dae..67e1e278a 100644
--- a/src/code/z_lifemeter.c
+++ b/src/code/z_lifemeter.c
@@ -5,7 +5,7 @@
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
-#include "interface/parameter_static/parameter_static.h"
+#include "assets/interface/parameter_static/parameter_static.h"
s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } };
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index 81b4e47f3..1a4adeb8d 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -5,7 +5,7 @@
#include "z64.h"
#include "functions.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
LightsBuffer sLightsBuffer;
diff --git a/src/code/z_message.c b/src/code/z_message.c
index 48bf47920..d423e347b 100644
--- a/src/code/z_message.c
+++ b/src/code/z_message.c
@@ -13,7 +13,7 @@
#include "z64shrink_window.h"
#include "z64save.h"
-#include "interface/parameter_static/parameter_static.h"
+#include "assets/interface/parameter_static/parameter_static.h"
u8 D_801C6A70 = 0;
s16 sOcarinaButtonIndexBufPos = 0;
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 05c2509d5..dcb3fb1dd 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -9,10 +9,10 @@
#include "z64view.h"
#include "z64voice.h"
-#include "archives/icon_item_static/icon_item_static_yar.h"
-#include "interface/parameter_static/parameter_static.h"
-#include "interface/do_action_static/do_action_static.h"
-#include "misc/story_static/story_static.h"
+#include "assets/archives/icon_item_static/icon_item_static_yar.h"
+#include "assets/interface/parameter_static/parameter_static.h"
+#include "assets/interface/do_action_static/do_action_static.h"
+#include "assets/misc/story_static/story_static.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#include "overlays/actors/ovl_En_Mm3/z_en_mm3.h"
diff --git a/src/code/z_play_hireso.c b/src/code/z_play_hireso.c
index 18f9908c5..eb8e4831c 100644
--- a/src/code/z_play_hireso.c
+++ b/src/code/z_play_hireso.c
@@ -4,8 +4,8 @@
#include "z64bombers_notebook.h"
#include "z64malloc.h"
-#include "interface/schedule_static/schedule_static.h"
-#include "archives/schedule_dma_static/schedule_dma_static_yar.h"
+#include "assets/interface/schedule_static/schedule_static.h"
+#include "assets/archives/schedule_dma_static/schedule_dma_static_yar.h"
#define BOMBERS_NOTEBOOK_ENTRY_SIZE 3
#define BOMBERS_NOTEBOOK_ENTRY_MAX 10
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index d69854d43..75a9867f6 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -6,40 +6,40 @@
#include "prevent_bss_reordering.h"
#include "global.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
// Assets for each player form
-#include "objects/object_link_boy/object_link_boy.h"
-#include "objects/object_link_goron/object_link_goron.h"
-#include "objects/object_link_zora/object_link_zora.h"
-#include "objects/object_link_nuts/object_link_nuts.h"
-#include "objects/object_link_child/object_link_child.h"
+#include "assets/objects/object_link_boy/object_link_boy.h"
+#include "assets/objects/object_link_goron/object_link_goron.h"
+#include "assets/objects/object_link_zora/object_link_zora.h"
+#include "assets/objects/object_link_nuts/object_link_nuts.h"
+#include "assets/objects/object_link_child/object_link_child.h"
// Assets for each mask
-#include "objects/object_mask_truth/object_mask_truth.h"
-#include "objects/object_mask_kerfay/object_mask_kerfay.h"
-#include "objects/object_mask_yofukasi/object_mask_yofukasi.h"
-#include "objects/object_mask_rabit/object_mask_rabit.h"
-#include "objects/object_mask_ki_tan/object_mask_ki_tan.h"
-#include "objects/object_mask_json/object_mask_json.h"
-#include "objects/object_mask_romerny/object_mask_romerny.h"
-#include "objects/object_mask_zacho/object_mask_zacho.h"
-#include "objects/object_mask_posthat/object_mask_posthat.h"
-#include "objects/object_mask_meoto/object_mask_meoto.h"
-#include "objects/object_mask_bigelf/object_mask_bigelf.h"
-#include "objects/object_mask_gibudo/object_mask_gibudo.h"
-#include "objects/object_mask_gero/object_mask_gero.h"
-#include "objects/object_mask_dancer/object_mask_dancer.h"
-#include "objects/object_mask_skj/object_mask_skj.h"
-#include "objects/object_mask_stone/object_mask_stone.h"
-#include "objects/object_mask_bree/object_mask_bree.h"
-#include "objects/object_mask_bakuretu/object_mask_bakuretu.h"
-#include "objects/object_mask_bu_san/object_mask_bu_san.h"
-#include "objects/object_mask_kyojin/object_mask_kyojin.h"
-#include "objects/object_mask_boy/object_mask_boy.h"
-#include "objects/object_mask_goron/object_mask_goron.h"
-#include "objects/object_mask_zora/object_mask_zora.h"
-#include "objects/object_mask_nuts/object_mask_nuts.h"
+#include "assets/objects/object_mask_truth/object_mask_truth.h"
+#include "assets/objects/object_mask_kerfay/object_mask_kerfay.h"
+#include "assets/objects/object_mask_yofukasi/object_mask_yofukasi.h"
+#include "assets/objects/object_mask_rabit/object_mask_rabit.h"
+#include "assets/objects/object_mask_ki_tan/object_mask_ki_tan.h"
+#include "assets/objects/object_mask_json/object_mask_json.h"
+#include "assets/objects/object_mask_romerny/object_mask_romerny.h"
+#include "assets/objects/object_mask_zacho/object_mask_zacho.h"
+#include "assets/objects/object_mask_posthat/object_mask_posthat.h"
+#include "assets/objects/object_mask_meoto/object_mask_meoto.h"
+#include "assets/objects/object_mask_bigelf/object_mask_bigelf.h"
+#include "assets/objects/object_mask_gibudo/object_mask_gibudo.h"
+#include "assets/objects/object_mask_gero/object_mask_gero.h"
+#include "assets/objects/object_mask_dancer/object_mask_dancer.h"
+#include "assets/objects/object_mask_skj/object_mask_skj.h"
+#include "assets/objects/object_mask_stone/object_mask_stone.h"
+#include "assets/objects/object_mask_bree/object_mask_bree.h"
+#include "assets/objects/object_mask_bakuretu/object_mask_bakuretu.h"
+#include "assets/objects/object_mask_bu_san/object_mask_bu_san.h"
+#include "assets/objects/object_mask_kyojin/object_mask_kyojin.h"
+#include "assets/objects/object_mask_boy/object_mask_boy.h"
+#include "assets/objects/object_mask_goron/object_mask_goron.h"
+#include "assets/objects/object_mask_zora/object_mask_zora.h"
+#include "assets/objects/object_mask_nuts/object_mask_nuts.h"
// Assets for other actors
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index 1924dc87f..527602545 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -8,7 +8,7 @@
s16 sPathDayFlags[] = { 0x40, 0x20, 0x10, 8, 4, 2, 1, 0 };
-#include "code/sub_s/sub_s.c"
+#include "assets/code/sub_s/sub_s.c"
Vec3f gOneVec3f = { 1.0f, 1.0f, 1.0f };