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authorDerek Hensley <hensley.derek58@gmail.com>2022-08-07 16:29:03 -0700
committerGitHub <noreply@github.com>2022-08-07 19:29:03 -0400
commitd0313fa76654e464a3c422808359f47a7b59f025 (patch)
tree06fae37b4fbad54992b2af6155dfd528cded1cd2 /src/code
parentbc3883d098fdc04ac28573ed2adefccc99f0a797 (diff)
Effect EnIce OK (#976)
* Ok * Material/Model * Cleanup * format * IceFragment Assets * PR
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c10
2 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index ae42cc1e3..9ca8ffd6e 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -4544,7 +4544,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames & 0xFF, 32, 16, 1, 0,
(gameplayFrames * 2) & 0xFF, 64, 32));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 170, 255, 255, 255);
- gSPDisplayList(POLY_XLU_DISP++, gFrozenIceDL);
+ gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment2MaterialDL);
effectAlphaScaled = effectAlpha * 255.0f;
@@ -4575,7 +4575,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, gFrozenIceVtxDL);
+ gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment2ModelDL);
}
limbPos = limbPosStart; // reset limbPos
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index f9592478e..7a56a6732 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -780,15 +780,15 @@ void EffectSsIcePiece_SpawnBurst(PlayState* play, Vec3f* refPos, f32 scale) {
// EffectSsEnIce Spawn Functions
-void EffectSsEnIce_SpawnFlyingVec3f(PlayState* play, Actor* actor, Vec3f* pos, Color_RGBA8* prim, Color_RGBA8* env,
- f32 scale) {
+void EffectSsEnIce_SpawnFlying(PlayState* play, Actor* actor, Vec3f* pos, Color_RGBA8* prim, Color_RGBA8* env,
+ f32 scale) {
EffectSsEnIceInitParams initParams;
initParams.actor = actor;
Math_Vec3f_Copy(&initParams.pos, pos);
Color_RGBA8_Copy(&initParams.primColor, prim);
Color_RGBA8_Copy(&initParams.envColor, env);
- initParams.type = 0;
+ initParams.type = ENICE_TYPE_FLYING;
initParams.scale = scale;
if (actor != NULL) {
@@ -802,7 +802,7 @@ void func_800B2B44(PlayState* play, Actor* actor, Vec3f* pos, f32 scale) {
static Color_RGBA8 primColor = { 150, 150, 150, 250 };
static Color_RGBA8 envColor = { 235, 245, 255, 255 };
- EffectSsEnIce_SpawnFlyingVec3f(play, actor, pos, &primColor, &envColor, scale);
+ EffectSsEnIce_SpawnFlying(play, actor, pos, &primColor, &envColor, scale);
}
void func_800B2B7C(PlayState* play, Actor* actor, Vec3s* arg2, f32 scale) {
@@ -823,7 +823,7 @@ void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity
Color_RGBA8_Copy(&initParams.envColor, envColor);
initParams.scale = scale;
initParams.life = life;
- initParams.type = 1;
+ initParams.type = ENICE_TYPE_NORMAL;
EffectSs_Spawn(play, EFFECT_SS_EN_ICE, 128, &initParams);
}