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| author | Tom Overton <tom-overton@users.noreply.github.com> | 2022-03-24 19:07:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-24 23:07:59 -0300 |
| commit | d5e692d0e109f491d3cd419dca949299ac66a50d (patch) | |
| tree | 6c0562fcf0d1f63372fe54b4c5094c30e8aaf17a /src/code | |
| parent | 5684b342b68e27bf671f087dc44b16a135e7c695 (diff) | |
En_Bom_Chu (Bombchu) OK and documented (#679)
* EnBomChu_Init OK
* EnBomChu_Destroy OK
* func_808F7868 OK
* func_808F79D4 OK
* func_808F7E74 OK
* func_808F7FA0 OK
* func_808F77E4 OK
* func_808F75D0 OK
* func_808F7944 OK
* func_808F7A84 OK
* func_808F818C OK
* func_808F8080 OK
* func_808F7FD0 OK
* EnBomChu_Update OK
* EnBomChu_Draw OK
* Drop unnecessary cast in Update
* Import data into C
* Object symbol
* Use generated reloc
* Port over OoT struct var names
* Name all statics
* Misc cleanup
* Name some of the new struct vars introduced in MM
* Port over most OoT function names
* Name movingSpeed based on in-game observation
* Name final param in EnBomChu_SpawnRipplesAndSplashes
* More cleanup and OOT port
* Some more names
* More docs
* Name last function
* Final little cleanup
* First round of review fixes
* Change the name of that one function
* More precise comment
Diffstat (limited to 'src/code')
0 files changed, 0 insertions, 0 deletions
