diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2021-11-12 02:04:57 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-11 12:04:57 -0300 |
| commit | d825ef5de1ea0c99336a43cc3ed573bf4323a2c0 (patch) | |
| tree | 33aafa20d501cb8bad32b4b0292930f781272fa1 /src/code | |
| parent | 25c60c69110530e9eee356a7c0eb0fa83f8e0432 (diff) | |
Improve/Add Enums for Player, Items, and Quest (#275)
* Create enums (non-matching monkaBSS)
* Add effect enum
* Almost fix bss reordering (1 different word)
* Fix capacity
* Fully fix bss
* Add PlayerBoots
* PR Feedback & add missing playerForm enums
* Clean-Up
* Script to check global bss ordering
* Bit of cleanup
* Format
* Remove global_bss_check PR
* Fix bss
* Add enums to new PRs & previously missed ones
* Remove Effect Enums
* Missed one
* Format
* Remove old prevent_bss_reordering.h comments
* Use a better macro
* A few more uses of enums found
* Add enums to recent PRs
* Improve GI enums
* Add enums from new PRs
* PR Suggestions
* format
* Fix bss
* Fix mistake in GI
* No actually, part of it was correct before
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_8012EC80.c | 285 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 30 | ||||
| -rw-r--r-- | src/code/z_face_reaction.c | 42 | ||||
| -rw-r--r-- | src/code/z_fireobj.c | 2 | ||||
| -rw-r--r-- | src/code/z_lifemeter.c | 1 | ||||
| -rw-r--r-- | src/code/z_quake.c | 1 | ||||
| -rw-r--r-- | src/code/z_scene.c | 2 | ||||
| -rw-r--r-- | src/code/z_skelanime.c | 1 |
8 files changed, 300 insertions, 64 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index 084e91872..3bd5aac92 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -17,14 +17,15 @@ u32 gUpgradeNegMasks[] = { 0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF, }; u8 gEquipShifts[] = { 0, 4, 8, 12 }; -u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20, 0, 0, 0, 30, 0, 40, 0, 50 }; +u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 }; u16 gUpgradeCapacities[][4] = { + { 0, 30, 40, 50 }, // Quivers { 0, 20, 30, 40 }, // Bomb Bags { 0, 0, 0, 0 }, // Unused (Scale) { 0, 0, 0, 0 }, // Unused (Strength) { 99, 200, 500, 500 }, // Wallets - { 0, 30, 40, 50 }, // Quivers + { 0, 30, 40, 50 }, // Unused (Deku Seed Bullet Bags) { 0, 10, 20, 30 }, // Unused (Deku Stick) { 0, 20, 30, 40 }, // Unused (Deku Nut) }; @@ -34,35 +35,271 @@ u32 gGsFlagsShift[] = { 0, 8, 16, 24 }; // TODO: use symbols for these icon textures once textures are properly in C void* gItemIcons[] = { - 0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000, - 0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000, - 0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000, - 0x0801B000, 0x0801C000, 0x0801D000, 0x0801E000, 0x0801F000, 0x08020000, 0x08021000, 0x08022000, 0x08023000, - 0x08024000, 0x08025000, 0x08026000, 0x08027000, 0x08028000, 0x08029000, 0x0802A000, 0x0802B000, 0x0802C000, - 0x0802D000, 0x0802E000, 0x0802F000, 0x08030000, 0x08031000, 0x08032000, 0x08033000, 0x08034000, 0x08035000, - 0x08036000, 0x08037000, 0x08038000, 0x08039000, 0x0803A000, 0x0803B000, 0x0803C000, 0x0803D000, 0x0803E000, - 0x0803F000, 0x08040000, 0x08041000, 0x08042000, 0x08043000, 0x08044000, 0x08045000, 0x08046000, 0x08047000, - 0x08048000, 0x08049000, 0x0804A000, 0x0804B000, 0x0804C000, 0x0804D000, 0x0804E000, 0x0804F000, 0x08050000, - 0x08051000, 0x08052000, 0x08053000, 0x08054000, 0x08055000, 0x08056000, 0x08057000, 0x08058000, 0x08059000, - 0x0805A000, 0x0805B000, 0x0805C000, 0x0805D000, 0x0805E000, 0x0805F000, 0x08060000, 0x08062000, 0x08062000, - 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, - 0x08062000, 0x08061000, 0x09000000, 0x09000900, 0x09001200, 0x08062000, 0x08062000, 0x08062000, 0x09003600, - 0x09004800, 0x09003F00, 0x09005100, 0x09005A00, 0x09006300, 0x09006C00, 0x08062180, 0x08062A80, 0x08063380, - 0x020028A0, 0x020025A0, 0x020027A0, 0x020026A0, 0x020024A0, + 0x08000000, // ITEM_OCARINA + 0x08001000, // ITEM_BOW + 0x08002000, // ITEM_ARROW_FIRE + 0x08003000, // ITEM_ARROW_ICE + 0x08004000, // ITEM_ARROW_LIGHT + 0x08005000, // ITEM_OCARINA_FAIRY + 0x08006000, // ITEM_BOMB + 0x08007000, // ITEM_BOMBCHU + 0x08008000, // ITEM_STICK + 0x08009000, // ITEM_NUT + 0x0800A000, // ITEM_BEAN + 0x0800B000, // ITEM_SLINGSHOT + 0x0800C000, // ITEM_POWDER_KEG + 0x0800D000, // ITEM_PICTO_BOX + 0x0800E000, // ITEM_LENS + 0x0800F000, // ITEM_HOOKSHOT + 0x08010000, // ITEM_SWORD_GREAT_FAIRY + 0x08011000, // ITEM_LONGSHOT + 0x08012000, // ITEM_BOTTLE + 0x08013000, // ITEM_POTION_RED + 0x08014000, // ITEM_POTION_GREEN + 0x08015000, // ITEM_POTION_BLUE + 0x08016000, // ITEM_FAIRY + 0x08017000, // ITEM_DEKU_PRINCESS + 0x08018000, // ITEM_MILK_BOTTLE + 0x08019000, // ITEM_MILK_HALF + 0x0801A000, // ITEM_FISH + 0x0801B000, // ITEM_BUG + 0x0801C000, // ITEM_BLUE_FIRE + 0x0801D000, // ITEM_POE + 0x0801E000, // ITEM_BIG_POE + 0x0801F000, // ITEM_SPRING_WATER + 0x08020000, // ITEM_HOT_SPRING_WATER + 0x08021000, // ITEM_ZORA_EGG + 0x08022000, // ITEM_GOLD_DUST + 0x08023000, // ITEM_MUSHROOM + 0x08024000, // ITEM_SEA_HORSE + 0x08025000, // ITEM_CHATEAU + 0x08026000, // ITEM_HYLIAN_LOACH + 0x08027000, // ITEM_OBABA_DRINK + 0x08028000, // ITEM_MOON_TEAR + 0x08029000, // ITEM_DEED_LAND + 0x0802A000, // ITEM_DEED_SWAMP + 0x0802B000, // ITEM_DEED_MOUNTAIN + 0x0802C000, // ITEM_DEED_OCEAN + 0x0802D000, // ITEM_ROOM_KEY + 0x0802E000, // ITEM_LETTER_MAMA + 0x0802F000, // ITEM_LETTER_KAFEI + 0x08030000, // ITEM_PENDANT_MEMORIES + 0x08031000, // ITEM_TINGLE_MAP + 0x08032000, // ITEM_MASK_DEKU + 0x08033000, // ITEM_MASK_GORON + 0x08034000, // ITEM_MASK_ZORA + 0x08035000, // ITEM_MASK_FIERCE_DEITY + 0x08036000, // ITEM_MASK_TRUTH + 0x08037000, // ITEM_MASK_KAFEI + 0x08038000, // ITEM_MASK_ALL_NIGHT + 0x08039000, // ITEM_MASK_BUNNY + 0x0803A000, // ITEM_MASK_KEATON + 0x0803B000, // ITEM_MASK_GARO + 0x0803C000, // ITEM_MASK_ROMANI + 0x0803D000, // ITEM_MASK_CIRCUS_LEADER + 0x0803E000, // ITEM_MASK_POSTMAN + 0x0803F000, // ITEM_MASK_COUPLE + 0x08040000, // ITEM_MASK_GREAT_FAIRY + 0x08041000, // ITEM_MASK_GIBDO + 0x08042000, // ITEM_MASK_DON_GERO + 0x08043000, // ITEM_MASK_KAMARO + 0x08044000, // ITEM_MASK_CAPTAIN + 0x08045000, // ITEM_MASK_STONE + 0x08046000, // ITEM_MASK_BREMEN + 0x08047000, // ITEM_MASK_BLAST + 0x08048000, // ITEM_MASK_SCENTS + 0x08049000, // ITEM_MASK_GIANT + 0x0804A000, // ITEM_BOW_ARROW_FIRE + 0x0804B000, // ITEM_BOW_ARROW_ICE + 0x0804C000, // ITEM_BOW_ARROW_LIGHT + 0x0804D000, // ITEM_SWORD_KOKIRI + 0x0804E000, // ITEM_SWORD_RAZOR + 0x0804F000, // ITEM_SWORD_GILDED + 0x08050000, // ITEM_SWORD_DEITY + 0x08051000, // ITEM_SHIELD_HERO + 0x08052000, // ITEM_SHIELD_MIRROR + 0x08053000, // ITEM_QUIVER_30 + 0x08054000, // ITEM_QUIVER_40 + 0x08055000, // ITEM_QUIVER_50 + 0x08056000, // ITEM_BOMB_BAG_20 + 0x08057000, // ITEM_BOMB_BAG_30 + 0x08058000, // ITEM_BOMB_BAG_40 + 0x08059000, // ITEM_WALLET_DEFAULT + 0x0805A000, // ITEM_WALLET_ADULT + 0x0805B000, // ITEM_WALLET_GIANT + 0x0805C000, // ITEM_FISHING_POLE + 0x0805D000, // ITEM_REMAINS_ODOLWA + 0x0805E000, // ITEM_REMAINS_GOHT + 0x0805F000, // ITEM_REMAINS_GYORG + 0x08060000, // ITEM_REMAINS_TWINMOLD + 0x08062000, // ITEM_SONG_SONATA + 0x08062000, // ITEM_SONG_LULLABY + 0x08062000, // ITEM_SONG_NOVA + 0x08062000, // ITEM_SONG_ELEGY + 0x08062000, // ITEM_SONG_OATH + 0x08062000, // ITEM_SONG_SARIA + 0x08062000, // ITEM_SONG_TIME + 0x08062000, // ITEM_SONG_HEALING + 0x08062000, // ITEM_SONG_EPONA + 0x08062000, // ITEM_SONG_SOARING + 0x08062000, // ITEM_SONG_STORMS + 0x08062000, // ITEM_SONG_SUN + 0x08061000, // ITEM_BOMBERS_NOTEBOOK + 0x09000000, // ITEM_SKULL_TOKEN + 0x09000900, // ITEM_HEART_CONTAINER + 0x09001200, // ITEM_HEART_PIECE + 0x08062000, // + 0x08062000, // + 0x08062000, // ITEM_SONG_LULLABY_INTRO + 0x09003600, // ITEM_KEY_BOSS + 0x09004800, // ITEM_COMPASS + 0x09003F00, // ITEM_DUNGEON_MAP + 0x09005100, // ITEM_STRAY_FAIRIES + 0x09005A00, // ITEM_KEY_SMALL + 0x09006300, // ITEM_MAGIC_SMALL + 0x09006C00, // ITEM_MAGIC_LARGE + 0x08062180, // ITEM_HEART_PIECE_2 + 0x08062A80, // ITEM_INVALID_1 + 0x08063380, // ITEM_INVALID_2 + 0x020028A0, // ITEM_INVALID_3 + 0x020025A0, // ITEM_INVALID_4 + 0x020027A0, // ITEM_INVALID_5 + 0x020026A0, // ITEM_INVALID_6 + 0x020024A0, // ITEM_INVALID_7 }; // Used to map item IDs to inventory slots u8 gItemSlots[] = { - 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, - 0x10, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, - 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x05, 0x05, 0x05, 0x05, 0x05, 0x0B, 0x0B, 0x11, - 0x11, 0x11, 0x1D, 0x23, 0x29, 0x2F, 0x28, 0x26, 0x19, 0x20, 0x1E, 0x2C, 0x24, 0x25, 0x18, 0x27, - 0x1C, 0x2B, 0x21, 0x2A, 0x2D, 0x1B, 0x1F, 0x1A, 0x22, 0x2E, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, + SLOT_OCARINA, // ITEM_OCARINA + SLOT_BOW, // ITEM_BOW + SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE + SLOT_ARROW_ICE, // ITEM_ARROW_ICE + SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT + SLOT_TRADE_DEED, // ITEM_OCARINA_FAIRY + SLOT_BOMB, // ITEM_BOMB + SLOT_BOMBCHU, // ITEM_BOMBCHU + SLOT_STICK, // ITEM_STICK + SLOT_NUT, // ITEM_NUT + SLOT_BEAN, // ITEM_BEAN + SLOT_TRADE_KEY_MAMA, // ITEM_SLINGSHOT + SLOT_POWDER_KEG, // ITEM_POWDER_KEG + SLOT_PICTO_BOX, // ITEM_PICTO_BOX + SLOT_LENS, // ITEM_LENS + SLOT_HOOKSHOT, // ITEM_HOOKSHOT + SLOT_SWORD_GREAT_FAIRY, // ITEM_SWORD_GREAT_FAIRY + SLOT_BOTTLE_1, // + SLOT_BOTTLE_1, // ITEM_BOTTLE + SLOT_BOTTLE_1, // ITEM_POTION_RED + SLOT_BOTTLE_1, // ITEM_POTION_GREEN + SLOT_BOTTLE_1, // ITEM_POTION_BLUE + SLOT_BOTTLE_1, // ITEM_FAIRY + SLOT_BOTTLE_1, // ITEM_DEKU_PRINCESS + SLOT_BOTTLE_1, // ITEM_MILK_BOTTLE + SLOT_BOTTLE_1, // ITEM_MILK_HALF + SLOT_BOTTLE_1, // ITEM_FISH + SLOT_BOTTLE_1, // ITEM_BUG + SLOT_BOTTLE_1, // ITEM_BLUE_FIRE + SLOT_BOTTLE_1, // ITEM_POE + SLOT_BOTTLE_1, // ITEM_BIG_POE + SLOT_BOTTLE_1, // ITEM_SPRING_WATER + SLOT_BOTTLE_1, // ITEM_HOT_SPRING_WATER + SLOT_BOTTLE_1, // ITEM_ZORA_EGG + SLOT_BOTTLE_1, // ITEM_GOLD_DUST + SLOT_BOTTLE_1, // ITEM_MUSHROOM + SLOT_BOTTLE_1, // ITEM_SEA_HORSE + SLOT_BOTTLE_1, // ITEM_CHATEAU + SLOT_BOTTLE_1, // ITEM_HYLIAN_LOACH + SLOT_BOTTLE_1, // ITEM_OBABA_DRINK + SLOT_TRADE_DEED, // ITEM_MOON_TEAR + SLOT_TRADE_DEED, // ITEM_DEED_LAND + SLOT_TRADE_DEED, // ITEM_DEED_SWAMP + SLOT_TRADE_DEED, // ITEM_DEED_MOUNTAIN + SLOT_TRADE_DEED, // ITEM_DEED_OCEAN + SLOT_TRADE_KEY_MAMA, // ITEM_ROOM_KEY + SLOT_TRADE_KEY_MAMA, // ITEM_LETTER_MAMA + SLOT_TRADE_COUPLE, // ITEM_LETTER_KAFEI + SLOT_TRADE_COUPLE, // ITEM_PENDANT_MEMORIES + SLOT_TRADE_COUPLE, // ITEM_TINGLE_MAP + SLOT_MASK_DEKU, // ITEM_MASK_DEKU + SLOT_MASK_GORON, // ITEM_MASK_GORON + SLOT_MASK_ZORA, // ITEM_MASK_ZORA + SLOT_MASK_FIERCE_DEITY, // ITEM_MASK_FIERCE_DEITY + SLOT_MASK_TRUTH, // ITEM_MASK_TRUTH + SLOT_MASK_KAFEI, // ITEM_MASK_KAFEI + SLOT_MASK_ALL_NIGHT, // ITEM_MASK_ALL_NIGHT + SLOT_MASK_BUNNY, // ITEM_MASK_BUNNY + SLOT_MASK_KEATON, // ITEM_MASK_KEATON + SLOT_MASK_GARO, // ITEM_MASK_GARO + SLOT_MASK_ROMANI, // ITEM_MASK_ROMANI + SLOT_MASK_CIRCUS_LEADER, // ITEM_MASK_CIRCUS_LEADER + SLOT_MASK_POSTMAN, // ITEM_MASK_POSTMAN + SLOT_MASK_COUPLE, // ITEM_MASK_COUPLE + SLOT_MASK_GREAT_FAIRY, // ITEM_MASK_GREAT_FAIRY + SLOT_MASK_GIBDO, // ITEM_MASK_GIBDO + SLOT_MASK_DON_GERO, // ITEM_MASK_DON_GERO + SLOT_MASK_KAMARO, // ITEM_MASK_KAMARO + SLOT_MASK_CAPTAIN, // ITEM_MASK_CAPTAIN + SLOT_MASK_STONE, // ITEM_MASK_STONE + SLOT_MASK_BREMEN, // ITEM_MASK_BREMEN + SLOT_MASK_BLAST, // ITEM_MASK_BLAST + SLOT_MASK_SCENTS, // ITEM_MASK_SCENTS + SLOT_MASK_GIANT, // ITEM_MASK_GIANT + SLOT_BOW, // ITEM_BOW_ARROW_FIRE + SLOT_BOW, // ITEM_BOW_ARROW_ICE + SLOT_BOW, // ITEM_BOW_ARROW_LIGHT }; s16 gItemPrices[] = { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 20, - 5, 20, 20, 50, 50, 200, 20, 20, 20, 200, 5, 0, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, // ITEM_OCARINA + 0, // ITEM_BOW + 0, // ITEM_ARROW_FIRE + 0, // ITEM_ARROW_ICE + 0, // ITEM_ARROW_LIGHT + 0, // ITEM_OCARINA_FAIRY + 0, // ITEM_BOMB + 0, // ITEM_BOMBCHU + 0, // ITEM_STICK + 0, // ITEM_NUT + 0, // ITEM_BEAN + 0, // ITEM_SLINGSHOT + 0, // ITEM_POWDER_KEG + 0, // ITEM_PICTO_BOX + 0, // ITEM_LENS + 0, // ITEM_HOOKSHOT + 0, // ITEM_SWORD_GREAT_FAIRY + 0, // ITEM_LONGSHOT + 0, // ITEM_BOTTLE + 20, // ITEM_POTION_RED + 20, // ITEM_POTION_GREEN + 20, // ITEM_POTION_BLUE + 20, // ITEM_FAIRY + 0, // ITEM_DEKU_PRINCESS + 20, // ITEM_MILK_BOTTLE + 5, // ITEM_MILK_HALF + 20, // ITEM_FISH + 20, // ITEM_BUG + 50, // ITEM_BLUE_FIRE + 50, // ITEM_POE + 200, // ITEM_BIG_POE + 20, // ITEM_SPRING_WATER + 20, // ITEM_HOT_SPRING_WATER + 20, // ITEM_ZORA_EGG + 200, // ITEM_GOLD_DUST + 5, // ITEM_MUSHROOM + 0, // ITEM_SEA_HORSE + 200, // ITEM_CHATEAU + 20, // ITEM_HYLIAN_LOACH + 0, // ITEM_OBABA_DRINK + 0, // ITEM_MOON_TEAR + 0, // ITEM_DEED_LAND + 0, // ITEM_DEED_SWAMP + 0, // ITEM_DEED_MOUNTAIN + 0, // ITEM_DEED_OCEAN + 0, // ITEM_ROOM_KEY + 0, // ITEM_LETTER_MAMA + 0, // ITEM_LETTER_KAFEI + 0, // ITEM_PENDANT_MEMORIES + 0, // ITEM_TINGLE_MAP }; // Used to map scene indexes to their region in Termina diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index c55bab0e1..00d5be638 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -136,7 +136,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) { this->unk154 = 0.044999998f; shadowOffset = 320.0f; break; - case ITEM00_RUPEE_ORANGE: + case ITEM00_RUPEE_HUGE: Actor_SetScale(&this->actor, 0.044999998f); this->unk154 = 0.044999998f; shadowOffset = 750.0f; @@ -172,7 +172,7 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) { ActorShape_Init(&this->actor.shape, shadowOffset, func_800B3FC0, shadowScale); this->actor.shape.shadowAlpha = 180; this->actor.focus.pos = this->actor.world.pos; - this->unk14A = 0; + this->unk14A = GI_NONE; if (sp30 < 0) { this->actionFunc = EnItem00_WaitForHeartObject; @@ -205,8 +205,8 @@ void EnItem00_Init(Actor* thisx, GlobalContext* globalCtx) { case ITEM00_RUPEE_PURPLE: Item_Give(globalCtx, ITEM_RUPEE_PURPLE); break; - case ITEM00_RUPEE_ORANGE: - Item_Give(globalCtx, ITEM_RUPEE_ORANGE); + case ITEM00_RUPEE_HUGE: + Item_Give(globalCtx, ITEM_RUPEE_HUGE); break; case ITEM00_HEART: Item_Give(globalCtx, ITEM_HEART); @@ -405,12 +405,12 @@ void func_800A6780(EnItem00* this, GlobalContext* globalCtx) { void func_800A6A40(EnItem00* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); - if (this->unk14A != 0) { + if (this->unk14A != GI_NONE) { if (Actor_HasParent(&this->actor, globalCtx) == 0) { func_800B8A1C(&this->actor, globalCtx, this->unk14A, 50.0f, 80.0f); this->unk152++; } else { - this->unk14A = 0; + this->unk14A = GI_NONE; } } @@ -508,9 +508,9 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) { this->unk1A4 = 1; Item_Give(globalCtx, ITEM_RUPEE_PURPLE); break; - case ITEM00_RUPEE_ORANGE: + case ITEM00_RUPEE_HUGE: this->unk1A4 = 1; - Item_Give(globalCtx, ITEM_RUPEE_ORANGE); + Item_Give(globalCtx, ITEM_RUPEE_HUGE); break; case ITEM00_STICK: getItemId = GI_STICKS_1; @@ -594,7 +594,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) { break; } - if ((this->actor.params <= ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_RUPEE_ORANGE)) { + if ((this->actor.params <= ITEM00_RUPEE_RED) || (this->actor.params == ITEM00_RUPEE_HUGE)) { play_sound(NA_SE_SY_GET_RUPY); } else if (getItemId != GI_NONE) { if (Actor_HasParent(&this->actor, globalCtx)) { @@ -617,7 +617,7 @@ void EnItem00_Update(Actor* thisx, GlobalContext* globalCtx) { Actor_SetScale(&this->actor, this->unk154); - this->unk14A = 0; + this->unk14A = GI_NONE; this->actionFunc = func_800A6A40; } @@ -635,7 +635,7 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) { case ITEM00_RUPEE_GREEN: case ITEM00_RUPEE_BLUE: case ITEM00_RUPEE_RED: - case ITEM00_RUPEE_ORANGE: + case ITEM00_RUPEE_HUGE: case ITEM00_RUPEE_PURPLE: EnItem00_DrawRupee(this, globalCtx); break; @@ -1066,9 +1066,9 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3 if (dropId == ITEM00_MASK) { dropQuantity = 1; - if (gSaveContext.playerForm != 1) { - if (gSaveContext.playerForm != 2) { - if (gSaveContext.playerForm != 4) { + if (gSaveContext.playerForm != PLAYER_FORM_GORON) { + if (gSaveContext.playerForm != PLAYER_FORM_ZORA) { + if (gSaveContext.playerForm != PLAYER_FORM_HUMAN) { dropId = ITEM00_RUPEE_GREEN; } else { dropId = ITEM00_ARROWS_10; @@ -1172,7 +1172,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3 #endif s32 D_801AE194[32] = { ITEM00_NO_DROP, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, - ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_ORANGE, + ITEM00_RUPEE_RED, ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_HUGE, ITEM00_COMPASS, ITEM00_MUSHROOM_CLOUD, ITEM00_HEART, ITEM00_3_HEARTS, ITEM00_HEART_PIECE, ITEM00_HEART_CONTAINER, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_FLEXIBLE, ITEM00_BIG_FAIRY, ITEM00_NO_DROP, ITEM00_NUTS_10, diff --git a/src/code/z_face_reaction.c b/src/code/z_face_reaction.c index b8955e1a9..a6a6da5b3 100644 --- a/src/code/z_face_reaction.c +++ b/src/code/z_face_reaction.c @@ -2,28 +2,28 @@ /** * Indices of the columns of this array: - * - index 0x00: PLAYER_MASK_MASK_OF_TRUTH - * - index 0x01: PLAYER_MASK_KAFEIS_MASK - * - index 0x02: PLAYER_MASK_ALL_NIGHT_MASK - * - index 0x03: PLAYER_MASK_BUNNY_HOOD - * - index 0x04: PLAYER_MASK_KEATON_MASK - * - index 0x05: PLAYER_MASK_GAROS_MASK - * - index 0x06: PLAYER_MASK_ROMANIS_MASK - * - index 0x07: PLAYER_MASK_CIRCUS_LEADERS_MASK - * - index 0x08: PLAYER_MASK_POSTMANS_HAT - * - index 0x09: PLAYER_MASK_COUPLES_MASK - * - index 0x0A: PLAYER_MASK_GREAT_FAIRYS_MASK - * - index 0x0B: PLAYER_MASK_GIBDO_MASK - * - index 0x0C: PLAYER_MASK_DON_GEROS_MASK - * - index 0x0D: PLAYER_MASK_KAMAROS_MASK - * - index 0x0E: PLAYER_MASK_CAPTAINS_HAT - * - index 0x0F: PLAYER_MASK_STONE_MASK - * - index 0x10: PLAYER_MASK_BREMEN_MASK - * - index 0x11: PLAYER_MASK_BLAST_MASK - * - index 0x12: PLAYER_MASK_MASK_OF_SCENTS + * - index 0x00: PLAYER_MASK_TRUTH + * - index 0x01: PLAYER_MASK_KAFEI + * - index 0x02: PLAYER_MASK_ALL_NIGHT + * - index 0x03: PLAYER_MASK_BUNNY + * - index 0x04: PLAYER_MASK_KEATON + * - index 0x05: PLAYER_MASK_GARO + * - index 0x06: PLAYER_MASK_ROMANI + * - index 0x07: PLAYER_MASK_CIRCUS_LEADER + * - index 0x08: PLAYER_MASK_POSTMAN + * - index 0x09: PLAYER_MASK_COUPLE + * - index 0x0A: PLAYER_MASK_GREAT_FAIRY + * - index 0x0B: PLAYER_MASK_GIBDO + * - index 0x0C: PLAYER_MASK_DON_GERO + * - index 0x0D: PLAYER_MASK_KAMARO + * - index 0x0E: PLAYER_MASK_CAPTAIN + * - index 0x0F: PLAYER_MASK_STONE + * - index 0x10: PLAYER_MASK_BREMEN + * - index 0x11: PLAYER_MASK_BLAST + * - index 0x12: PLAYER_MASK_SCENTS */ // clang-format off -static u16 sReactionTextIds[][PLAYER_MASK_GIANTS_MASK - 1] = { +static u16 sReactionTextIds[][PLAYER_MASK_GIANT - 1] = { /* 0x00 */ { 0 }, /* 0x01 */ { 0 }, /* 0x02 */ { 0 }, @@ -179,7 +179,7 @@ static u16 sReactionTextIds[][PLAYER_MASK_GIANTS_MASK - 1] = { // clang-format on u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet) { - if ((Player_GetMask(globalCtx) > PLAYER_MASK_NONE) && (Player_GetMask(globalCtx) < PLAYER_MASK_GIANTS_MASK)) { + if ((Player_GetMask(globalCtx) > PLAYER_MASK_NONE) && (Player_GetMask(globalCtx) < PLAYER_MASK_GIANT)) { return sReactionTextIds[reactionSet][Player_GetMask(globalCtx) - 1]; } return 0; diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c index 79041a713..816fec2be 100644 --- a/src/code/z_fireobj.c +++ b/src/code/z_fireobj.c @@ -117,7 +117,7 @@ void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) { ((fire->yScale * ((void)0, 6500.0f)) < (sp44 - fire->position.y))) { // Fake but IDK what else FireObj_SetState(fire, fire->dynamicSizeStep, FIRE_STATE_3); } - if ((fire->flags & 2) && (player->itemActionParam == 7)) { + if ((fire->flags & 2) && (player->itemActionParam == PLAYER_AP_STICK)) { Math_Vec3f_Diff(&player->swordInfo[0].tip, &fire->position, &dist); if (Math3D_LengthSquared(&dist) < 400.0f) { sp40 = 1; diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index 73a59f477..bbfad829f 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -1,5 +1,4 @@ #include "global.h" -#include "prevent_bss_reordering.h" static s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } }; static s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } }; diff --git a/src/code/z_quake.c b/src/code/z_quake.c index aeb8370ab..d08ff5993 100644 --- a/src/code/z_quake.c +++ b/src/code/z_quake.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" QuakeRequest sQuakeRequest[4]; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index a0be4a75f..dd158ac07 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -393,7 +393,7 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->envCtx.unk_2 = 0; } - if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->envCtx.unk_2 != 0)) { + if ((gSaveContext.inventory.items[SLOT_OCARINA] == ITEM_NONE) && (globalCtx->envCtx.unk_2 != 0)) { globalCtx->envCtx.unk_2 = 5; } diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index e0df1d867..ad3e93a5f 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "global.h" #define ANIM_INTERP 1 |
