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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-11-18 00:49:23 +1100
committerGitHub <noreply@github.com>2023-11-17 10:49:23 -0300
commitdbb6410ba3a1b756a0ee073d3e1445db494b9f85 (patch)
treed92a81c6511e9fa5c818dc532dc15ae7057a8be6 /src/code
parent8ab62788b2ad7d8f5c2b556b2416f06c29b6f5be (diff)
Animation Cleanup: En_M* (#1496)
* brackets * more M cleanup * small cleanup * PR Review
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_player_lib.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 24b9907ce..1e4ee1672 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -358,9 +358,9 @@ s32 Player_GetCurMaskItemId(PlayState* play) {
void func_80122F28(Player* player) {
if ((player->actor.category == ACTORCAT_PLAYER) &&
- (!(player->stateFlags1 & (PLAYER_STATE1_400 | PLAYER_STATE1_800 | PLAYER_STATE1_200000 | PLAYER_STATE1_800000 |
- PLAYER_STATE1_20000000))) &&
- (!(player->stateFlags2 & PLAYER_STATE2_1))) {
+ !(player->stateFlags1 & (PLAYER_STATE1_400 | PLAYER_STATE1_800 | PLAYER_STATE1_200000 | PLAYER_STATE1_800000 |
+ PLAYER_STATE1_20000000)) &&
+ !(player->stateFlags2 & PLAYER_STATE2_1)) {
if (player->doorType <= PLAYER_DOORTYPE_TALKING) {
CutsceneManager_Queue(CS_ID_GLOBAL_TALK);
} else {
@@ -2272,7 +2272,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx**
}
}
} else if ((player->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (player->actor.speed > 2.0f) &&
- (!(player->stateFlags1 & PLAYER_STATE1_8000000))) {
+ !(player->stateFlags1 & PLAYER_STATE1_8000000)) {
rightHandDLists = &gPlayerRightHandClosedDLs[D_801F59E0];
sPlayerRightHandType = PLAYER_MODELTYPE_RH_CLOSED;
} else {
@@ -2562,7 +2562,7 @@ void func_8012669C(PlayState* play, Player* player, Vec3f* arg2, Vec3f* arg3) {
if (player->meleeWeaponState != PLAYER_MELEE_WEAPON_STATE_0) {
if (func_80126440(play, NULL, &player->meleeWeaponInfo[0], &sp3C, &sp30) &&
- (player->transformation != PLAYER_FORM_GORON) && (!(player->stateFlags1 & PLAYER_STATE1_400000))) {
+ (player->transformation != PLAYER_FORM_GORON) && !(player->stateFlags1 & PLAYER_STATE1_400000)) {
EffectBlure_AddVertex(Effect_GetByIndex(player->meleeWeaponEffectIndex[0]), &player->meleeWeaponInfo[0].tip,
&player->meleeWeaponInfo[0].base);
}