diff options
| author | Kenix3 <kenixwhisperwind@gmail.com> | 2020-04-29 23:14:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-04-29 22:14:29 -0500 |
| commit | f230898dfe8aca650e22ef079605fbf80e53576b (patch) | |
| tree | 9f21c3b511479d34fbb89a991c49178c2e45557b /src/code | |
| parent | 5687f3741a1e6697a482ceaef6f2f683a3f3cfe9 (diff) | |
z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 22 | ||||
| -rw-r--r-- | src/code/z_scene.c | 98 |
2 files changed, 57 insertions, 63 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 832fc5b64..569590e24 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -359,20 +359,20 @@ f32 Actor_XZDistanceToPoint(Actor* actor, Vec3f* point) { return Math_Vec3f_DistXZ(&actor->currPosRot.pos, point); } -#ifdef NON_MATCHING void Actor_CalcOffsetOrientedToDrawRotation(Actor* actor, Vec3f* offset, Vec3f* point) { - f32 cos_rot_x; - f32 sin_rot_x; - - cos_rot_x = Math_Coss(actor->shape.rot.x); - sin_rot_x = Math_Sins(actor->shape.rot.x); - offset->x = (point->x - actor->currPosRot.pos.x * cos_rot_x) - (point->z - actor->currPosRot.pos.z * sin_rot_x); + f32 cos_rot_y; + f32 sin_rot_y; + f32 imm_x; + f32 imm_z; + + cos_rot_y = Math_Coss(actor->shape.rot.y); + sin_rot_y = Math_Sins(actor->shape.rot.y); + imm_x = point->x - actor->currPosRot.pos.x; + imm_z = point->z - actor->currPosRot.pos.z; + offset->x = ((imm_x * cos_rot_y) - (imm_z * sin_rot_y)); + offset->z = ((imm_z * cos_rot_y) + (imm_x * sin_rot_y)); offset->y = point->y - actor->currPosRot.pos.y; - offset->z = (point->z - actor->currPosRot.pos.z * cos_rot_x) + (point->x - actor->currPosRot.pos.x * sin_rot_x); } -#else -GLOBAL_ASM("asm/non_matchings/z_actor//Actor_CalcOffsetOrientedToDrawRotation.asm") -#endif f32 Actor_YDistance(Actor* actor1, Actor* actor2) { return actor2->currPosRot.pos.y - actor1->currPosRot.pos.y; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 1092c8bb6..efb91567c 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -9,13 +9,11 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm") s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) { s32 i; - for(i = 0; i < sceneCtxt->objectCount; i++) { if((sceneCtxt->objects[i].id < 0 ? -sceneCtxt->objects[i].id : sceneCtxt->objects[i].id) == objectId) { return i; } } - return -1; } @@ -38,10 +36,8 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { void* objectVramAddr; s16 temp16; u8 unk20; - - ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->spawnList.segment) + + ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt(entry->spawnList.segment) + ctxt->setupEntranceList[ctxt->curSpawn].spawn; - if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C || (gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF) ) { @@ -50,18 +46,13 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { } loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11); - global = ctxt; objectVramAddr = global->sceneContext.objects[global->sceneContext.objectCount].vramAddr; - ctxt->sceneContext.objectCount = loadReturn; ctxt->sceneContext.unk9 = loadReturn; - unk20 = gSaveContext.perm.unk20; temp16 = D_801C2730[unk20]; - actorOverlayTable[0].initInfo->objectId = temp16; - Scene_LoadObject(&ctxt->sceneContext, temp16); ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr; @@ -69,14 +60,14 @@ void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { // Scene Command 0x01: Actor List void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->sceneNumActorsToLoad = (u16) entry->base.data1; - ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->sceneNumActorsToLoad = (u16) entry->actorList.num; + ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt(entry->actorList.segment); ctxt->actorCtx.unkC = (u16)0; } // Scene Command 0x02: Cutscene Camera List void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt(entry->csCameraList.segment); } // Scene Command 0x03: Collision Header @@ -84,7 +75,7 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) { BgMeshHeader* temp_ret; BgMeshHeader* temp_s0; - temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.data2); + temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt(entry->colHeader.segment); temp_s0 = temp_ret; temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices); temp_s0->polygons = (BgPolygon*)Lib_PtrSegToVirt(temp_s0->polygons); @@ -103,40 +94,42 @@ void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) { // Scene Command 0x04: Room List void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->numRooms = (u8) entry->base.data1; - ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->numRooms = entry->roomList.num; + ctxt->roomList = (RoomFileLocation*)Lib_PtrSegToVirt(entry->roomList.segment); } // Scene Command 0x06: Entrance List void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->setupEntranceList = (EntranceEntry*)Lib_PtrSegToVirt(entry->entranceList.segment); } // Scene Command 0x07: Special Files void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) { - if (entry->base.data2 != 0) { - ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.data2); - gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000; + if (entry->specialFiles.keepObjectId != 0) { + ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, + entry->specialFiles.keepObjectId); + gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + + 0x80000000; } - if (entry->base.data1 != 0) { - ctxt->unk18868 = Play_LoadScene(ctxt, &D_801C2650[entry->base.data1 - 1]); + if (entry->specialFiles.cUpElfMsgNum != 0) { + ctxt->unk18868 = Play_LoadScene(ctxt, &D_801C2650[entry->specialFiles.cUpElfMsgNum - 1]); } } // Scene Command 0x08: Room Behavior void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->roomContext.currRoom.unk3 = entry->base.data1; - ctxt->roomContext.currRoom.unk2 = entry->base.data2 & 0xFF; - ctxt->roomContext.currRoom.unk5 = (entry->base.data2 >> 8) & 1; - ctxt->msgCtx.unk12044 = (entry->base.data2 >> 0xa) & 1; - ctxt->roomContext.currRoom.enablePosLights = (entry->base.data2 >> 0xb) & 1; - ctxt->kankyoContext.unkE2 = (entry->base.data2 >> 0xc) & 1; + ctxt->roomContext.currRoom.unk3 = entry->roomBehavior.gpFlag1; + ctxt->roomContext.currRoom.unk2 = entry->roomBehavior.gpFlag2 & 0xFF; + ctxt->roomContext.currRoom.unk5 = (entry->roomBehavior.gpFlag2 >> 8) & 1; + ctxt->msgCtx.unk12044 = (entry->roomBehavior.gpFlag2 >> 0xa) & 1; + ctxt->roomContext.currRoom.enablePosLights = (entry->roomBehavior.gpFlag2 >> 0xb) & 1; + ctxt->kankyoContext.unkE2 = (entry->roomBehavior.gpFlag2 >> 0xc) & 1; } // Scene Command 0x0A: Mesh Header void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt(entry->mesh.segment); } GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0B.asm") @@ -146,8 +139,8 @@ void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) { s32 i; LightInfo* lightInfo; - lightInfo = (LightInfo*)Lib_PtrSegToVirt((void*)entry->base.data2); - for (i = 0; i < entry->base.data1; i++) + lightInfo = (LightInfo*)Lib_PtrSegToVirt(entry->lightList.segment); + for (i = 0; i < entry->lightList.num; i++) { Lights_Insert(ctxt, &ctxt->lightCtx, lightInfo); lightInfo++; @@ -156,13 +149,13 @@ void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) { // Scene Command 0x0D: Path List void Scene_HeaderCommand0D(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->setupPathList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->setupPathList = (void*)Lib_PtrSegToVirt(entry->pathList.segment); } // Scene Command 0x0E: Transition Actor List void Scene_HeaderCommand0E(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->transitionActorCount = entry->base.data1; - ctxt->transitionActorList = (TransitionActorInit*)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->transitionActorCount = entry->transiActorList.num; + ctxt->transitionActorList = (TransitionActorInit*)Lib_PtrSegToVirt((void*)entry->transiActorList.segment); func_80105818(ctxt, ctxt->transitionActorCount, ctxt->transitionActorList); } @@ -172,19 +165,19 @@ void func_8012FEBC(GlobalContext* ctxt, u8* nbTransitionActors) { // Scene Command 0x0F: Light Setting List void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->kankyoContext.environmentSettingsCount = entry->base.data1; - ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt((void*)entry->base.data2); + ctxt->kankyoContext.environmentSettingsCount = entry->lightSettingList.num; + ctxt->kankyoContext.environmentSettingsList = (void*)Lib_PtrSegToVirt(entry->lightSettingList.segment); } s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) { s32 vromStart = D_801C2660[fileIndex].vromStart; s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart; - + if (fileSize) { ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize); return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize); } - + // UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one. } @@ -206,18 +199,17 @@ GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm") // Scene Command 0x05: Wind Settings void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) { - s8 temp1 = entry->windSettings.unk4; - s8 temp2 = entry->windSettings.unk5; - s8 temp3 = entry->windSettings.unk6; - - ctxt->kankyoContext.unkAC = temp1; - ctxt->kankyoContext.unkAE = temp2; - ctxt->kankyoContext.unkB0 = temp3; - ctxt->kankyoContext.unkB4 = entry->windSettings.unk7; + s8 temp1 = entry->windSettings.west; + s8 temp2 = entry->windSettings.vertical; + s8 temp3 = entry->windSettings.south; + ctxt->kankyoContext.windWest = temp1; + ctxt->kankyoContext.windVertical = temp2; + ctxt->kankyoContext.windSouth = temp3; + ctxt->kankyoContext.windClothIntensity = entry->windSettings.clothIntensity; } void Scene_HeaderCommand13(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->setupExitList = (void*)Lib_PtrSegToVirt((void*)entry->exitList.segment); + ctxt->setupExitList = (void*)Lib_PtrSegToVirt(entry->exitList.segment); } // Scene Command 0x09: Undefined @@ -243,11 +235,9 @@ void Scene_HeaderCommand16(GlobalContext* ctxt, SceneCmd* entry) { void Scene_HeaderCommand18(GlobalContext* ctxt, SceneCmd* entry) { SceneCmd** altHeaderList; SceneCmd* altHeader; - if (gSaveContext.extra.sceneSetupIndex) { - altHeaderList = (SceneCmd**)Lib_PtrSegToVirt((void*)entry->altHeaders.segment); + altHeaderList = (SceneCmd**)Lib_PtrSegToVirt(entry->altHeaders.segment); altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1]; - if (altHeader != NULL) { Scene_ProcessHeader(ctxt, (SceneCmd*)Lib_PtrSegToVirt(altHeader)); (entry + 1)->base.code = 0x14; @@ -263,7 +253,8 @@ void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) { // Scene Command 0x1B: Cutscene Actor List void Scene_HeaderCommand1B(GlobalContext* ctxt, SceneCmd* entry) { - ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt((void*)entry->cutsceneActorList.segment), entry->cutsceneActorList.num); + ActorCutscene_Init(ctxt, (ActorCutscene*)Lib_PtrSegToVirt(entry->cutsceneActorList.segment), + entry->cutsceneActorList.num); } // Scene Command 0x1C: Mini Maps @@ -284,7 +275,10 @@ void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) { GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand19.asm") -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand1A.asm") +// Scene Command 0x1A: Texture Animations +void Scene_HeaderCommand1A(GlobalContext* ctxt, SceneCmd* entry) { + ctxt->sceneTextureAnimations = (AnimatedTexture*)Lib_PtrSegToVirt(entry->textureAnimations.segment); +} GLOBAL_ASM("./asm/non_matchings/z_scene/func_801306A4.asm") |
