summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorTom Overton <tom-overton@users.noreply.github.com>2022-07-23 11:17:35 -0700
committerGitHub <noreply@github.com>2022-07-23 14:17:35 -0400
commitfba92d828a8d20429f4055c7b16419de3f799aa8 (patch)
tree93c576b831de84051227b21b45b813ed341ed692 /src/code
parentba8e12a80b5d2892406d9e36a032a31ca635ae9d (diff)
Some minor cleanup involving stray fairies (#949)
* Some minor cleanup involving stray fairies * Fix build
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_en_item00.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 10c33090c..87f1a1802 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1,6 +1,7 @@
#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_gi_hearts/object_gi_hearts.h"
+#include "overlays/actors/ovl_En_Elforg/z_en_elforg.h"
#define FLAGS 0x00000000
@@ -867,8 +868,9 @@ Actor* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, u32 params) {
SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
}
} else {
- spawnedActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f,
- spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7);
+ spawnedActor =
+ Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0,
+ 0, STRAY_FAIRY_PARAMS(((param7F00 >> 8) & 0x7F), 0, STRAY_FAIRY_TYPE_COLLECTIBLE));
if (param20000 == 0) {
if (!Flags_GetCollectible(play, (param7F00 >> 8) & 0x7F)) {
SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
@@ -924,8 +926,9 @@ Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params) {
spawnedActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) << 9) & 0xFE00) | 0x102);
} else {
- spawnedActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f,
- spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7);
+ spawnedActor =
+ Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0,
+ 0, STRAY_FAIRY_PARAMS(((param7F00 >> 8) & 0x7F), 0, STRAY_FAIRY_TYPE_COLLECTIBLE));
}
if (Flags_GetCollectible(play, (param7F00 >> 8) & 0x7F) == 0) {
SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);