diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-07-12 00:25:40 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-12 00:25:40 -0400 |
| commit | fda5da2500f377c2107a296031c46f78cc8ac90a (patch) | |
| tree | 1520e3dce8d5c48bc7ff857e9320f97ebeb04558 /src/code | |
| parent | 628482f3c44fb0d44f6fd8680804458646a2ab5a (diff) | |
Introducing z64camera.h (#797)
* Introduce z64camera.h
* format
* Oops
* Change paramData to u8
* BINANG_TO_DEGF and DEGF_TO_BINANG to z64camera.h
* Fix bss, thanks Anon
* Update with docs from OoT
* Cleanup
* Fix activeCamId
* underwater
* remove interface alpha stuff
* Oops
* To Hex
* Cleanup cam settings comments
* PR Suggestions
* More PR Suggestions
* trackActor -> focalActor
* Fix merge
* Fix bss, thanks Anon
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 8 | ||||
| -rw-r--r-- | src/code/z_camera.c | 8 | ||||
| -rw-r--r-- | src/code/z_olib.c | 8 | ||||
| -rw-r--r-- | src/code/z_quake.c | 4 |
4 files changed, 14 insertions, 14 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 34d32736f..f97d8ea1d 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1343,7 +1343,7 @@ void Actor_SetCameraHorseSetting(PlayState* play, Player* player) { EnHorse* rideActor = (EnHorse*)player->rideActor; if ((rideActor != NULL) && !(rideActor->unk_1EC & 0x10)) { - func_800DFAC8(Play_GetCamera(play, CAM_ID_MAIN), 4); + Camera_ChangeSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE); } } } @@ -2508,10 +2508,10 @@ void Actor_Draw(PlayState* play, Actor* actor) { Lights_Draw(light, play->state.gfxCtx); if (actor->flags & ACTOR_FLAG_1000) { - Matrix_SetTranslateRotateYXZ(actor->world.pos.x + play->mainCamera.skyboxOffset.x, + Matrix_SetTranslateRotateYXZ(actor->world.pos.x + play->mainCamera.quakeOffset.x, actor->world.pos.y + - ((actor->shape.yOffset * actor->scale.y) + play->mainCamera.skyboxOffset.y), - actor->world.pos.z + play->mainCamera.skyboxOffset.z, &actor->shape.rot); + ((actor->shape.yOffset * actor->scale.y) + play->mainCamera.quakeOffset.y), + actor->world.pos.z + play->mainCamera.quakeOffset.z, &actor->shape.rot); } else { Matrix_SetTranslateRotateYXZ(actor->world.pos.x, actor->world.pos.y + (actor->shape.yOffset * actor->scale.y), actor->world.pos.z, &actor->shape.rot); diff --git a/src/code/z_camera.c b/src/code/z_camera.c index d3f1f9203..aaf68c759 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -318,7 +318,7 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DF8EC.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFAC8.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeSetting.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeDataIdx.s") @@ -328,13 +328,13 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetInputDirYaw.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFC90.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetCamDir.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetCamDirPitch.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_GetCamDirYaw.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFD04.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_AddQuake.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFD78.s") @@ -350,7 +350,7 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ClearFlags.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800DFFAC.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/Camera_ChangeDoorCam.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800E007C.s") diff --git a/src/code/z_olib.c b/src/code/z_olib.c index 6f1cdbc55..2b6b8d139 100644 --- a/src/code/z_olib.c +++ b/src/code/z_olib.c @@ -123,14 +123,14 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) { if ((dist == 0.0f) && (vec->y == 0.0f)) { sph.pitch = 0; } else { - sph.pitch = DEGF_TO_BINANG(RADF_TO_DEGF(func_80086B30(dist, vec->y))); + sph.pitch = CAM_DEG_TO_BINANG(RADF_TO_DEGF(func_80086B30(dist, vec->y))); } sph.r = sqrtf(SQ(vec->y) + distSquared); if ((vec->x == 0.0f) && (vec->z == 0.0f)) { sph.yaw = 0; } else { - sph.yaw = DEGF_TO_BINANG(RADF_TO_DEGF(func_80086B30(vec->x, vec->z))); + sph.yaw = CAM_DEG_TO_BINANG(RADF_TO_DEGF(func_80086B30(vec->x, vec->z))); } *dest = sph; @@ -238,8 +238,8 @@ Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b) { OLib_Vec3fDiffRad(&anglesRad, a, b); - anglesBinAng.x = DEGF_TO_BINANG(RADF_TO_DEGF(anglesRad.x)); - anglesBinAng.y = DEGF_TO_BINANG(RADF_TO_DEGF(anglesRad.y)); + anglesBinAng.x = CAM_DEG_TO_BINANG(RADF_TO_DEGF(anglesRad.x)); + anglesBinAng.y = CAM_DEG_TO_BINANG(RADF_TO_DEGF(anglesRad.y)); anglesBinAng.z = 0.0f; *dest = anglesBinAng; diff --git a/src/code/z_quake.c b/src/code/z_quake.c index 2ada2ba78..7caa0f426 100644 --- a/src/code/z_quake.c +++ b/src/code/z_quake.c @@ -756,8 +756,8 @@ void Distortion_Update(void) { return; } - depthPhase += DEGF_TO_BINANG(depthPhaseStep); - screenPlanePhase += DEGF_TO_BINANG(screenPlanePhaseStep); + depthPhase += CAM_DEG_TO_BINANG(depthPhaseStep); + screenPlanePhase += CAM_DEG_TO_BINANG(screenPlanePhaseStep); View_SetDistortionDirRot(&sDistortionContext.play->view, Math_CosS(depthPhase) * (DEGF_TO_RADF(rotX) * xyScaleFactor), |
