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authorTom Overton <tom-overton@users.noreply.github.com>2022-02-19 13:30:31 -0800
committerGitHub <noreply@github.com>2022-02-19 21:30:31 +0000
commitfed9dc991d8176c4a6e32bc250d76d3f39f8f141 (patch)
treea2960bb3e914c1e1ba710ef3ca39efe18f817e0f /src/code
parent8e3d28b536a8d7d8ea9d48793f6ad7525c986c8f (diff)
Tutorial on decompiling objects (and also object_dns documented) (#647)
* Fix existing documentation * Fill out object_decomp.md * First part of object decomp example * Document animations * Tutorial for identifying blob * Naming everything else referenced in the actor * Name all limb display lists * Finish example * Some tips and tricks * Remove TODO * Make merging.md consistent with everything else * Name limbs properly * Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you * Run formatter again * Purge hylian toolbox * Be a bit more precise about vertex naming * Also -> Further * Correct description of how extract_assets works * Format types of data * Add note about palette * Update text about object's C file * Fix typo * one more time -> in more detail * Format render error as code * explain what texture animations are * Standardize on bullet points * Use anon's sugestion for the "How we work with objects" section * Trailing commas for better formatting * Delete undefined_syms reference in object decomp * Add note about root limbs * Remove undefined_syms reference in object_decomp_example * Remove "since" * Explain *how* I changed the texture * Explain what to do if the limb doesn't render anything * Fix some extremely tiny incorrect enum name thing * Explain the object symbol stuff bettter * Add link to ZAPD documentation * Also update documentation * Update actor flags for Dns
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