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| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-11-14 08:46:22 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-14 22:46:22 +1100 |
| commit | 3d150f3e1d84259b05f2831be35fa6fd38e43232 (patch) | |
| tree | e737c09137a04cdac7b15d0e190d6ca3b3fd0503 /src/overlays/actors/ovl_En_Test3/z_en_test3.c | |
| parent | 60ddc5891e1cdef2e32f695c96e60344d7a51c26 (diff) | |
Misc fixes 1 (#1491)
* Some low-hanging UB
* document bug on z_file_nameset_NES.c
* ALIGNED on audio data
* document bug on decode
* document bugs on Message_Decode
* Format
* More ALIGNED
* Put the ALIGNED macro at the right like the other uses in the repo
* review
* fix Message Decode
(cherry picked from commit abfbc7068816756f7ea3fa4a36ee0fe664c54c72)
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* remove comments
* Update src/overlays/gamestates/ovl_file_choose/z_file_choose_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* format
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/overlays/actors/ovl_En_Test3/z_en_test3.c')
| -rw-r--r-- | src/overlays/actors/ovl_En_Test3/z_en_test3.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/overlays/actors/ovl_En_Test3/z_en_test3.c b/src/overlays/actors/ovl_En_Test3/z_en_test3.c index 4fa177013..5386d415e 100644 --- a/src/overlays/actors/ovl_En_Test3/z_en_test3.c +++ b/src/overlays/actors/ovl_En_Test3/z_en_test3.c @@ -274,7 +274,7 @@ s32 D_80A41D5C; s32 D_80A41D60; s32 D_80A41D64; s32 D_80A41D68; -Vec3f* D_80A41D6C; +Vec3f* sKafeiCurBodyPartPos; s32 func_80A3E7E0(EnTest3* this, EnTest3ActionFunc actionFunc) { if (actionFunc == this->unk_D94) { @@ -1098,7 +1098,7 @@ s32 EnTest3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* EnTest3* this = THIS; if (limbIndex == KAFEI_LIMB_ROOT) { - D_80A41D6C = &this->player.bodyPartsPos[-1]; + sKafeiCurBodyPartPos = &this->player.bodyPartsPos[0] - 1; if (!(this->player.skelAnime.moveFlags & ANIM_FLAG_4) || (this->player.skelAnime.moveFlags & ANIM_FLAG_1)) { pos->x *= this->player.ageProperties->unk_08; pos->z *= this->player.ageProperties->unk_08; @@ -1118,7 +1118,7 @@ s32 EnTest3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* } } else { if (*dList != NULL) { - D_80A41D6C++; + sKafeiCurBodyPartPos++; } if (D_80A418C8) { *dList = NULL; @@ -1153,13 +1153,13 @@ void EnTest3_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dL EnTest3* this = THIS; if (*dList2 != NULL) { - Matrix_MultZero(D_80A41D6C); + Matrix_MultZero(sKafeiCurBodyPartPos); } if (limbIndex == KAFEI_LIMB_LEFT_HAND) { MtxF curMtxF; Actor* leftHandActor; - Math_Vec3f_Copy(&this->player.leftHandWorld.pos, D_80A41D6C); + Math_Vec3f_Copy(&this->player.leftHandWorld.pos, sKafeiCurBodyPartPos); if (*dList1 != NULL) { func_80128640(play, &this->player, *dList1); if (this->player.stateFlags3 & PLAYER_STATE3_20000000) { |
