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authorJordan Longstaff <JordanLongstaff@users.noreply.github.com>2026-07-18 15:20:31 -0400
committerGitHub <noreply@github.com>2026-07-18 12:20:31 -0700
commit5fd95d51f9ca06194a88c37362461e661c2e9ab6 (patch)
tree1f8a88559448ca8d9a2cb0369969d6639e11451e /src/overlays/actors/ovl_En_Test3/z_en_test3.c
parentae6e93fcf91830ba5e3dd28e7bf1623ee006002e (diff)
Document `EnTest3` (#1881)
* Document `EnTest3` * Add comments for enum-type fields * Add scheduled action index comments Co-authored-by: Copilot <copilot@github.com> * Use enums in comparisons * Rename `sp3C` * Rewrite comments on speak data Co-authored-by: Copilot <copilot@github.com> * Reformat * Missed a text comment * Missed another text comment --------- Co-authored-by: Copilot <copilot@github.com>
Diffstat (limited to 'src/overlays/actors/ovl_En_Test3/z_en_test3.c')
-rw-r--r--src/overlays/actors/ovl_En_Test3/z_en_test3.c846
1 files changed, 516 insertions, 330 deletions
diff --git a/src/overlays/actors/ovl_En_Test3/z_en_test3.c b/src/overlays/actors/ovl_En_Test3/z_en_test3.c
index c3abb7379..910729b65 100644
--- a/src/overlays/actors/ovl_En_Test3/z_en_test3.c
+++ b/src/overlays/actors/ovl_En_Test3/z_en_test3.c
@@ -18,68 +18,135 @@
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_CAN_PRESS_SWITCHES)
typedef struct {
- /* 0x0 */ s8 unk_0;
- /* 0x1 */ s8 unk_1_0 : 4;
- /* 0x1 */ s8 unk_1_4 : 4;
-} struct_80A41828; // size = 0x2
-
-typedef s32 (*EnTest3UnkFunc2)(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-typedef s32 (*EnTest3UnkFunc)(EnTest3* this, PlayState* play);
-
+ /* 0x0 */ s8 schActionIndex; // KafeiScheduledActionIndex
+ /* 0x1 */ s8 pathIndexAndDirection : 4;
+ /* 0x1 */ s8 speakDataIndex : 4;
+} EnTest3ScheduleResultData; // size = 0x2
+
+typedef s32 (*EnTest3ProcessScheduleFunc)(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+typedef s32 (*EnTest3HandlerFunc)(EnTest3* this, PlayState* play);
typedef struct {
- /* 0x0 */ EnTest3UnkFunc2 unk_0;
- /* 0x4 */ EnTest3UnkFunc unk_4;
-} struct_80A40678; // size = 0x8
+ /* 0x0 */ EnTest3ProcessScheduleFunc processSchFunc;
+ /* 0x4 */ EnTest3HandlerFunc handleSchFunc;
+} EnTest3ScheduledAction; // size = 0x8
typedef struct {
- /* 0x0 */ EnTest3ActionFunc unk_0; // might not actually be an action function
- /* 0x4 */ EnTest3ActionFunc actionFunc;
-} struct_80A4168C; // size = 0x8
+ /* 0x0 */ EnTest3ActionFunc effect; // might not actually be an action function
+ /* 0x4 */ EnTest3ActionFunc nextMainAction; // always NULL
+} EnTest3PostTalkEffect; // size = 0x8
+
+typedef enum EnTest3RunToTownPhase {
+ /* 0 */ ENTEST3_RUN_TO_TOWN_WAITING,
+ /* 1 */ ENTEST3_RUN_TO_TOWN_RUNNING,
+ /* 2 */ ENTEST3_RUN_TO_TOWN_END,
+ /* 3 */ ENTEST3_RUN_TO_TOWN_CLEARED,
+} EnTest3RunToTownPhase;
+
+typedef enum EnTest3CoupleCsPhase {
+ /* 0 */ ENTEST3_COUPLE_CS_ENTERING,
+ /* 1 */ ENTEST3_COUPLE_CS_STARTING,
+ /* 2 */ ENTEST3_COUPLE_CS_PLAYING,
+} EnTest3CoupleCsPhase;
void EnTest3_Init(Actor* thisx, PlayState* play2);
void EnTest3_Destroy(Actor* thisx, PlayState* play2);
void EnTest3_Update(Actor* thisx, PlayState* play2);
void EnTest3_Draw(Actor* thisx, PlayState* play2);
-// Functions used in D_80A4169C and D_80A416C0. Purpose unclear, but related to Schedule
-s32 func_80A3E870(EnTest3* this, PlayState* play);
-s32 func_80A3E884(EnTest3* this, PlayState* play);
-s32 func_80A3E898(EnTest3* this, PlayState* play);
-s32 func_80A3E960(EnTest3* this, PlayState* play);
-s32 func_80A3E97C(EnTest3* this, PlayState* play);
-s32 func_80A3E9DC(EnTest3* this, PlayState* play);
-s32 func_80A3EA30(EnTest3* this, PlayState* play);
-s32 func_80A3EAC4(EnTest3* this, PlayState* play);
-s32 func_80A3EAF8(EnTest3* this, PlayState* play);
-s32 func_80A3EB8C(EnTest3* this, PlayState* play);
-s32 func_80A3EBFC(EnTest3* this, PlayState* play);
-s32 func_80A3EC30(EnTest3* this, PlayState* play);
-s32 func_80A3EC44(EnTest3* this, PlayState* play);
-
-// Functions used in D_80A417E8. Purpose unclear, but related to Schedule
-s32 func_80A3F080(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A3F09C(EnTest3* this, PlayState* play);
-s32 func_80A3F62C(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A3F73C(EnTest3* this, PlayState* play);
-s32 func_80A3F8D4(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A3F9A4(EnTest3* this, PlayState* play);
-s32 func_80A3F9E4(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A3FA58(EnTest3* this, PlayState* play);
-s32 func_80A3FBCC(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A3FBE8(EnTest3* this, PlayState* play);
-s32 func_80A3FDE4(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A3FE20(EnTest3* this, PlayState* play);
-s32 func_80A3FF10(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A3FFD0(EnTest3* this, PlayState* play2);
-s32 func_80A40098(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput);
-s32 func_80A40230(EnTest3* this, PlayState* play);
+// Functions used to process and advance phases in Kafei's talk state machine
+s32 EnTest3_SetupTalk_TriggerFaceRevealCs(EnTest3* this, PlayState* play);
+s32 EnTest3_SetupTalk_DoNothing(EnTest3* this, PlayState* play);
+s32 EnTest3_SetupTalk_NextMessage(EnTest3* this, PlayState* play);
+s32 EnTest3_SetupTalk_SetNextMessageTimer(EnTest3* this, PlayState* play);
+s32 EnTest3_HandleTalk_Wait(EnTest3* this, PlayState* play);
+s32 EnTest3_StartCutscene(EnTest3* this, PlayState* play);
+s32 EnTest3_SetupTalk_CutsceneCheck(EnTest3* this, PlayState* play);
+s32 EnTest3_HandleTalk_Done(EnTest3* this, PlayState* play);
+s32 EnTest3_HandleTalk_Event(EnTest3* this, PlayState* play);
+s32 EnTest3_HandleTalk_LookAtPeephole(EnTest3* this, PlayState* play);
+s32 EnTest3_HandleTalk_Closing(EnTest3* this, PlayState* play);
+s32 EnTest3_HandleTalk_EndOfMessage(EnTest3* this, PlayState* play);
+s32 EnTest3_HandleTalk_Choice(EnTest3* this, PlayState* play);
+
+// Process and handle functions for all parts of Kafei's schedule
+s32 EnTest3_ProcessSchedule_StopDrawing(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_StopDrawing(EnTest3* this, PlayState* play);
+s32 EnTest3_ProcessSchedule_CanTalk(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_CanTalk(EnTest3* this, PlayState* play);
+s32 EnTest3_ProcessSchedule_FindMailCarrier(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_TurnToMailCarrier(EnTest3* this, PlayState* play);
+s32 EnTest3_ProcessSchedule_BellRung(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_BellRung(EnTest3* this, PlayState* play);
+s32 EnTest3_ProcessSchedule_SakonHideout(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_SakonHideout(EnTest3* this, PlayState* play);
+s32 EnTest3_ProcessSchedule_RunToTownCs(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_RunToTownCs(EnTest3* this, PlayState* play);
+s32 EnTest3_ProcessSchedule_CouplesMaskCs(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_CouplesMaskCs(EnTest3* this, PlayState* play2);
+s32 EnTest3_ProcessSchedule_ComputeWaypoint(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput);
+s32 EnTest3_HandleSchedule_MoveToWaypoint(EnTest3* this, PlayState* play);
// Action functions
-void func_80A40678(EnTest3* this, PlayState* play);
-void func_80A40824(EnTest3* this, PlayState* play);
-void func_80A4084C(EnTest3* this, PlayState* play);
-void func_80A40908(EnTest3* this, PlayState* play);
-void EnTest3_EnablePeephole(EnTest3* this, PlayState* play);
+void EnTest3_Action_FollowSchedule(EnTest3* this, PlayState* play);
+void EnTest3_Action_Unused(EnTest3* this, PlayState* play);
+void EnTest3_Action_HandleTalk(EnTest3* this, PlayState* play);
+void EnTest3_Action_GivePendant(EnTest3* this, PlayState* play);
+void EnTest3_PostTalk_EnablePeephole(EnTest3* this, PlayState* play);
+
+typedef enum KafeiScheduleResult {
+ /* 0 */ KAFEI_SCH_NONE,
+ // Kafei either puts a letter in the postbox or receives one from the Postman
+ /* 1 */ KAFEI_SCH_HANDLING_LETTER,
+ // Unused
+ /* 2 */ KAFEI_SCH_2,
+ // Kafei is ready to speak with Link for the first time (and gives him the Pendant of Memories)
+ /* 3 */ KAFEI_SCH_MEETING_LINK_IN_CURIOSITY_SHOP,
+ // Kafei waits to spy on Sakon, but he didn't come because you stopped him stealing the Bomb Bag
+ /* 4 */ KAFEI_SCH_WAITING_AT_CURIOSITY_SHOP,
+ // Kafei waits outside Sakon's Hideout
+ /* 5 */ KAFEI_SCH_WAITING_OUTSIDE_SAKONS_HIDEOUT,
+ // Kafei laments that he couldn't keep his promise to Anju, though her bridal dress is lovely
+ /* 6 */ KAFEI_SCH_COULDNT_KEEP_PROMISE,
+ // Sakon's Hideout mission - Link helps Kafei retrieve the Sun's Mask
+ /* 7 */ KAFEI_SCH_INSIDE_SAKONS_HIDEOUT,
+ // Kafei reunites with Anju and they give Link the Couple's Mask
+ /* 8 */ KAFEI_SCH_BECOMING_A_COUPLE,
+ // Kafei runs back to Clock Town after retrieving the Sun's Mask
+ /* 9 */ KAFEI_SCH_RUNNING_TO_TOWN,
+ // Kafei heard Link ring the bell and steps outside briefly to look around
+ /* 10 */ KAFEI_SCH_HEARD_BELL_RING,
+ // Kafei enters Clock Town through the east gate on his way to reunite with Anju
+ /* 11 */ KAFEI_SCH_ENTERING_CLOCK_TOWN_EAST,
+ // Kafei has entered the Curiosity Shop with Anju's letter and is returning to his hiding spot
+ /* 12 */ KAFEI_SCH_RETURNING_TO_CURIOSITY_SHOP_DAY_2,
+ // Kafei goes to the postbox outside the Laundry Pool to deposit his letter
+ /* 13 */ KAFEI_SCH_GOING_TO_POSTBOX,
+ // Kafei returns to the Laundry Pool after dropping his letter in the postbox
+ /* 14 */ KAFEI_SCH_RETURNING_TO_LAUNDRY_POOL,
+ // Kafei runs to the Curiosity Shop backdoor after depositing his letter
+ /* 15 */ KAFEI_SCH_RETURNING_TO_CURIOSITY_SHOP_DAY_1,
+ // Kafei runs to the Postman to receive Anju's letter
+ /* 16 */ KAFEI_SCH_RUNNING_TO_POSTMAN,
+ // Kafei has the letter from Anju and is bringing it back to the Curiosity Shop
+ /* 17 */ KAFEI_SCH_RUNNING_BACK_TO_DOOR_WITH_LETTER,
+ // Kafei enters the Stock Pot Inn and heads upstairs to where Anju is waiting for him
+ /* 18 */ KAFEI_SCH_ENTERING_STOCK_POT_INN,
+ // Kafei slowly walks over to Anju's bridal dress
+ /* 19 */ KAFEI_SCH_WALKING_TO_BRIDAL_DRESS,
+ // Kafei sneaks inside Sakon's Hideout when the door opens
+ /* 20 */ KAFEI_SCH_ENTERING_SAKONS_HIDEOUT,
+ // Unused
+ /* 21 */ KAFEI_SCH_21,
+} KafeiScheduleResult;
#include "src/overlays/actors/ovl_En_Test3/scheduleScripts.schl.inc"
@@ -95,19 +162,46 @@ ActorProfile En_Test3_Profile = {
/**/ NULL,
};
-static struct_80A4168C D_80A4168C[] = {
- { EnTest3_EnablePeephole, NULL },
+static EnTest3PostTalkEffect sPostTalkEffects[] = {
+ { EnTest3_PostTalk_EnablePeephole, NULL },
{ NULL, NULL },
};
-static EnTest3UnkFunc D_80A4169C[] = {
- func_80A3E898, func_80A3E898, func_80A3E884, func_80A3E898, func_80A3E898,
- func_80A3EA30, func_80A3E898, func_80A3E960, func_80A3E870,
+typedef enum EnTest3TalkState {
+ /* 0 */ ENTEST3_TALK_DONE,
+ /* 1 */ ENTEST3_TALK_EVENT,
+ /* 2 */ ENTEST3_TALK_CLOSING,
+ /* 3 */ ENTEST3_TALK_CHOICE,
+ /* 4 */ ENTEST3_TALK_END,
+ /* 5 */ ENTEST3_TALK_START_CUTSCENE,
+ /* 6 */ ENTEST3_TALK_LOOK_AT_PEEPHOLE,
+ /* 7 */ ENTEST3_TALK_WAIT,
+ /* 8 */ ENTEST3_TALK_FACE_REVEAL,
+} EnTest3TalkState;
+
+static EnTest3HandlerFunc sTalkStateSetupFuncs[] = {
+ EnTest3_SetupTalk_NextMessage, // ENTEST3_TALK_DONE
+ EnTest3_SetupTalk_NextMessage, // ENTEST3_TALK_EVENT
+ EnTest3_SetupTalk_DoNothing, // ENTEST3_TALK_CLOSING
+ EnTest3_SetupTalk_NextMessage, // ENTEST3_TALK_CHOICE
+ EnTest3_SetupTalk_NextMessage, // ENTEST3_TALK_END
+ EnTest3_SetupTalk_CutsceneCheck, // ENTEST3_TALK_START_CUTSCENE
+ EnTest3_SetupTalk_NextMessage, // ENTEST3_TALK_LOOK_AT_PEEPHOLE
+ EnTest3_SetupTalk_SetNextMessageTimer, // ENTEST3_TALK_WAIT
+ EnTest3_SetupTalk_TriggerFaceRevealCs, // ENTEST3_TALK_FACE_REVEAL
};
-static EnTest3UnkFunc D_80A416C0[] = {
- func_80A3EAC4, func_80A3EAF8, func_80A3EBFC, func_80A3EC44,
- func_80A3EC30, func_80A3E9DC, func_80A3EB8C, func_80A3E97C,
+static EnTest3HandlerFunc sTalkStateHandlerFuncs[] = {
+ EnTest3_HandleTalk_Done, // ENTEST3_TALK_DONE
+ EnTest3_HandleTalk_Event, // ENTEST3_TALK_EVENT
+ EnTest3_HandleTalk_Closing, // ENTEST3_TALK_CLOSING
+ EnTest3_HandleTalk_Choice, // ENTEST3_TALK_CHOICE
+ EnTest3_HandleTalk_EndOfMessage, // ENTEST3_TALK_END
+ EnTest3_StartCutscene, // ENTEST3_TALK_START_CUTSCENE
+ EnTest3_HandleTalk_LookAtPeephole, // ENTEST3_TALK_LOOK_AT_PEEPHOLE
+ EnTest3_HandleTalk_Wait, // ENTEST3_TALK_WAIT
+ // ENTEST3_TALK_FACE_REVEAL has no entry here, so possibly an index out of bounds; thankfully, we've left the talk
+ // state machine at this point because the GivePendant action has been set up
};
static PlayerAgeProperties sAgeProperties = {
@@ -214,78 +308,141 @@ static EffectTireMarkInit sTireMarkInit = {
{ 0, 0, 15, 100 },
};
-static struct_80A40678 D_80A417E8[] = {
- { func_80A3F080, func_80A3F09C }, { func_80A40098, func_80A40230 }, { func_80A3F62C, func_80A3F73C },
- { func_80A3F8D4, func_80A3F9A4 }, { func_80A3F9E4, func_80A3FA58 }, { func_80A3FBCC, func_80A3FBE8 },
- { func_80A3FDE4, func_80A3FE20 }, { func_80A3FF10, func_80A3FFD0 },
+typedef enum KafeiScheduledActionIndex {
+ /* 0 */ KAFEI_SCH_ACTION_STOP_DRAWING,
+ /* 1 */ KAFEI_SCH_ACTION_COMPUTE_WAYPOINT,
+ /* 2 */ KAFEI_SCH_ACTION_CAN_TALK,
+ /* 3 */ KAFEI_SCH_ACTION_FIND_MAIL_CARRIER,
+ /* 4 */ KAFEI_SCH_ACTION_BELL_RUNG,
+ /* 5 */ KAFEI_SCH_ACTION_SAKON_HIDEOUT,
+ /* 6 */ KAFEI_SCH_ACTION_RUN_TO_TOWN_CS,
+ /* 7 */ KAFEI_SCH_ACTION_COUPLE_CS,
+} KafeiScheduledActionIndex;
+
+static EnTest3ScheduledAction sScheduledActions[] = {
+ // KAFEI_SCH_ACTION_STOP_DRAWING
+ { EnTest3_ProcessSchedule_StopDrawing, EnTest3_HandleSchedule_StopDrawing },
+ // KAFEI_SCH_ACTION_COMPUTE_WAYPOINT
+ { EnTest3_ProcessSchedule_ComputeWaypoint, EnTest3_HandleSchedule_MoveToWaypoint },
+ // KAFEI_SCH_ACTION_CAN_TALK
+ { EnTest3_ProcessSchedule_CanTalk, EnTest3_HandleSchedule_CanTalk },
+ // KAFEI_SCH_ACTION_FIND_MAIL_CARRIER
+ { EnTest3_ProcessSchedule_FindMailCarrier, EnTest3_HandleSchedule_TurnToMailCarrier },
+ // KAFEI_SCH_ACTION_BELL_RUNG
+ { EnTest3_ProcessSchedule_BellRung, EnTest3_HandleSchedule_BellRung },
+ // KAFEI_SCH_ACTION_SAKON_HIDEOUT
+ { EnTest3_ProcessSchedule_SakonHideout, EnTest3_HandleSchedule_SakonHideout },
+ // KAFEI_SCH_ACTION_RUN_TO_TOWN_CS
+ { EnTest3_ProcessSchedule_RunToTownCs, EnTest3_HandleSchedule_RunToTownCs },
+ // KAFEI_SCH_ACTION_COUPLE_CS
+ { EnTest3_ProcessSchedule_CouplesMaskCs, EnTest3_HandleSchedule_CouplesMaskCs },
};
-static struct_80A41828 D_80A41828[] = {
- { 0, 0, 0 }, { 3, -2, 0 }, { 2, -1, 0 }, { 2, -1, 1 }, { 2, -1, 2 }, { 2, 1, 3 }, { 2, -2, 4 }, { 5, 1, 0 },
- { 7, -1, 0 }, { 6, 2, 0 }, { 4, 4, 0 }, { 1, 1, 0 }, { 1, 1, 0 }, { 1, 2, 0 }, { 1, 1, 0 }, { 1, 1, 0 },
- { 1, 2, 0 }, { 1, 3, 0 }, { 1, 1, 0 }, { 1, 2, 0 }, { 1, 1, 0 }, { 0, 0, 0 },
+static EnTest3ScheduleResultData sKafeiScheduledResultData[] = {
+ { KAFEI_SCH_ACTION_STOP_DRAWING, 0, 0 }, // KAFEI_SCH_NONE
+ { KAFEI_SCH_ACTION_FIND_MAIL_CARRIER, -2, 0 }, // KAFEI_SCH_HANDLING_LETTER
+ { KAFEI_SCH_ACTION_CAN_TALK, -1, 0 }, // KAFEI_SCH_2
+ { KAFEI_SCH_ACTION_CAN_TALK, -1, 1 }, // KAFEI_SCH_MEETING_LINK_IN_CURIOSITY_SHOP
+ { KAFEI_SCH_ACTION_CAN_TALK, -1, 2 }, // KAFEI_SCH_WAITING_AT_CURIOSITY_SHOP
+ { KAFEI_SCH_ACTION_CAN_TALK, 1, 3 }, // KAFEI_SCH_WAITING_OUTSIDE_SAKONS_HIDEOUT
+ { KAFEI_SCH_ACTION_CAN_TALK, -2, 4 }, // KAFEI_SCH_COULDNT_KEEP_PROMISE
+ { KAFEI_SCH_ACTION_SAKON_HIDEOUT, 1, 0 }, // KAFEI_SCH_INSIDE_SAKONS_HIDEOUT
+ { KAFEI_SCH_ACTION_COUPLE_CS, -1, 0 }, // KAFEI_SCH_BECOMING_A_COUPLE
+ { KAFEI_SCH_ACTION_RUN_TO_TOWN_CS, 2, 0 }, // KAFEI_SCH_RUNNING_TO_TOWN
+ { KAFEI_SCH_ACTION_BELL_RUNG, 4, 0 }, // KAFEI_SCH_HEARD_BELL_RING
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 1, 0 }, // KAFEI_SCH_ENTERING_CLOCK_TOWN_EAST
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 1, 0 }, // KAFEI_SCH_RETURNING_TO_CURIOSITY_SHOP_DAY_2
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 2, 0 }, // KAFEI_SCH_GOING_TO_POSTBOX
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 1, 0 }, // KAFEI_SCH_RETURNING_TO_LAUNDRY_POOL
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 1, 0 }, // KAFEI_SCH_RETURNING_TO_CURIOSITY_SHOP_DAY_1
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 2, 0 }, // KAFEI_SCH_RUNNING_TO_POSTMAN
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 3, 0 }, // KAFEI_SCH_RUNNING_BACK_TO_DOOR_WITH_LETTER
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 1, 0 }, // KAFEI_SCH_ENTERING_STOCK_POT_INN
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 2, 0 }, // KAFEI_SCH_WALKING_TO_BRIDAL_DRESS
+ { KAFEI_SCH_ACTION_COMPUTE_WAYPOINT, 1, 0 }, // KAFEI_SCH_ENTERING_SAKONS_HIDEOUT
+ { KAFEI_SCH_ACTION_STOP_DRAWING, 0, 0 }, // KAFEI_SCH_21
};
-static EnTest3_struct_D78 D_80A41854[] = {
- { 4, 0, 0x2B25 }, { 1, 0, 0x2969 }, { 3, 1, 0x296A }, { 1, 0, 0x296B }, { 5, 1, 0x0000 }, { 8, 0, 0x0000 },
- { 4, 0, 0x2976 }, { 6, 0, 0x2977 }, { 7, 10, 0x2978 }, { 4, 1, 0x0000 }, { 4, 0, 0x2968 }, { 4, 0, 0x297A },
- { 1, 0, 0x145D }, { 1, 0, 0x145E }, { 5, 1, 0x145F }, { 1, 0, 0x145F }, { 5, 0, 0x0000 }, { 4, 0, 0x1460 },
- { 4, 0, 0x145C }, { 4, 0, 0x2913 }, { 4, 0, 0x1465 },
+static EnTest3SpeakData sSpeakData[] = {
+ { 4, 0, 0x2B25 }, // Unused? NTSC message: "Oh, that's too bad."
+ { 1, 0, 0x2969 }, // First thing Kafei says when he meets Link
+ { 3, 1, 0x296A }, // Asking Link to keep a secret
+ { 1, 0, 0x296B }, // If Link said no
+ { 5, 1, 0x0000 }, // Starts the face reveal cutscene, regardless of what Link chose
+ { 8, 0, 0x0000 }, // Sets Kafei's next action as GivePendant
+ { 4, 0, 0x2976 }, // Last message after giving Link the pendant
+ { 6, 0, 0x2977 }, // Talking to Kafei after he gave Link the pendant
+ { 7, 10, 0x2978 }, // 10-frame delay as Kafei turns to look at the peephole on the wall
+ { 4, 1, 0x0000 }, // Displays the previous message once 10 frames have passed
+ { 4, 0, 0x2968 }, // Kafei doesn't recognize Link in Curiosity Shop; long silence
+ { 4, 0, 0x297A }, // Kafei says Sakon will definitely appear
+ { 1, 0, 0x145D }, // Talking to Kafei outside Sakon's Hideout; first message
+ { 1, 0, 0x145E }, // Talking to Kafei outside Sakon's Hideout; second message
+ { 5, 1, 0x145F }, // Starts cutscene where Kafei looks at the hideout door. The text ID is necessary to tell Kafei
+ // to look at it.
+ { 1, 0, 0x145F }, // Third message, spoken while looking at the hideout door
+ { 5, 0, 0x0000 }, // Ends cutscene where Kafei looks at the hideout door
+ { 4, 0, 0x1460 }, // Last message in this conversation; in subsequent talks, he only says this
+ { 4, 0, 0x145C }, // Kafei doesn't recognize Link at Ikana Canyon; medium silence
+ { 4, 0, 0x2913 }, // Talking to Kafei at inn with Anju absent (Link didn't give her the pendant)
+ { 4, 0, 0x1465 }, // Kafei tells Link to step on the switch
};
-s32 D_80A41D20;
-s32 D_80A41D24;
+s32 sSakonHideoutPhase;
+s32 sExists;
Input sKafeiControlInput;
f32 sKafeiControlStickMagnitude;
s16 sKafeiControlStickAngle;
-s32 D_80A41D48;
-Vec3f D_80A41D50;
-s32 D_80A41D5C;
-s32 D_80A41D60;
-s32 D_80A41D64;
-s32 D_80A41D68;
+s32 sKafeiIsFollowingPath;
+Vec3f sKafeiCurrentPathTargetPos;
+s32 sMetAtIkana;
+s32 sKafeiGavePendantToLink;
+EnTest3RunToTownPhase sKafeiRunToTownPhase;
+EnTest3CoupleCsPhase sKafeiCoupleCsPhase;
Vec3f* sKafeiCurBodyPartPos;
-s32 func_80A3E7E0(EnTest3* this, EnTest3ActionFunc actionFunc) {
- if (actionFunc == this->unk_D94) {
+s32 EnTest3_SetMainAction(EnTest3* this, EnTest3ActionFunc actionFunc) {
+ if (actionFunc == this->mainActionFunc) {
return false;
} else {
- this->unk_D94 = actionFunc;
- this->unk_D8A = 0;
- this->scheduleResult = 0;
+ this->mainActionFunc = actionFunc;
+ this->bellTimer = 0;
+ this->scheduleResult = KAFEI_SCH_NONE;
return true;
}
}
-s32 func_80A3E80C(EnTest3* this, PlayState* play, s32 arg2) {
+s32 EnTest3_TalkTriggersAction(EnTest3* this, PlayState* play, s32 index) {
s32 pad;
- D_80A4168C[arg2].unk_0(this, play);
+ sPostTalkEffects[index].effect(this, play);
- if (D_80A4168C[arg2].actionFunc == NULL) {
- // D_80A4168C[arg2].actionFunc is always NULL
+ if (sPostTalkEffects[index].nextMainAction == NULL) {
+ // sPostTalkEffects[index].nextMainAction is always NULL
return false;
} else {
- func_80A3E7E0(this, D_80A4168C[arg2].actionFunc);
+ EnTest3_SetMainAction(this, sPostTalkEffects[index].nextMainAction);
return true;
}
}
-s32 func_80A3E870(EnTest3* this, PlayState* play) {
+s32 EnTest3_SetupTalk_TriggerFaceRevealCs(EnTest3* this, PlayState* play) {
return true;
}
-s32 func_80A3E884(EnTest3* this, PlayState* play) {
+s32 EnTest3_SetupTalk_DoNothing(EnTest3* this, PlayState* play) {
return false;
}
-s32 func_80A3E898(EnTest3* this, PlayState* play) {
- u16 textId = this->unk_D78->textId;
+s32 EnTest3_SetupTalk_NextMessage(EnTest3* this, PlayState* play) {
+ u16 textId = this->speakData->textId;
- if ((this->unk_D78->unk_0 == 4) && CHECK_WEEKEVENTREG(WEEKEVENTREG_51_08)) {
+ if ((this->speakData->talkActionIndex == ENTEST3_TALK_END) &&
+ CHECK_WEEKEVENTREG(WEEKEVENTREG_KAFEI_ENTRUSTED_LINK)) {
Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_KAFEI);
}
if (textId == 0xFFFF) {
+ // Never happens
Message_CloseTextbox(play);
} else if ((u32)textId != 0) {
Message_ContinueTextbox(play, textId);
@@ -297,20 +454,20 @@ s32 func_80A3E898(EnTest3* this, PlayState* play) {
return false;
}
-s32 func_80A3E960(EnTest3* this, PlayState* play) {
- this->unk_D8C = this->unk_D78->unk_1;
+s32 EnTest3_SetupTalk_SetNextMessageTimer(EnTest3* this, PlayState* play) {
+ this->nextMsgTimer = this->speakData->argument;
return false;
}
-s32 func_80A3E97C(EnTest3* this, PlayState* play) {
- if (DECR(this->unk_D8C) == 0) {
- Message_StartTextbox(play, this->unk_D78->textId, NULL);
+s32 EnTest3_HandleTalk_Wait(EnTest3* this, PlayState* play) {
+ if (DECR(this->nextMsgTimer) == 0) {
+ Message_StartTextbox(play, this->speakData->textId, NULL);
return true;
}
return false;
}
-s32 func_80A3E9DC(EnTest3* this, PlayState* play) {
+s32 EnTest3_StartCutscene(EnTest3* this, PlayState* play) {
if (CutsceneManager_IsNext(this->csId)) {
CutsceneManager_StartWithPlayerCs(this->csId, &this->player.actor);
return true;
@@ -320,15 +477,15 @@ s32 func_80A3E9DC(EnTest3* this, PlayState* play) {
}
}
-s32 func_80A3EA30(EnTest3* this, PlayState* play) {
- if (this->unk_D78->textId == 0x145F) {
+s32 EnTest3_SetupTalk_CutsceneCheck(EnTest3* this, PlayState* play) {
+ if (this->speakData->textId == 0x145F) {
Actor* hideoutDoor = SubS_FindActor(play, NULL, ACTORCAT_BG, ACTOR_BG_IKNV_OBJ);
if (hideoutDoor != NULL) {
this->player.focusActor = hideoutDoor;
}
}
- if (this->unk_D78->unk_1 != 0) {
+ if (this->speakData->argument != 0) {
CutsceneManager_Stop(CS_ID_GLOBAL_TALK);
CutsceneManager_Queue(this->csId);
play->msgCtx.msgMode = MSGMODE_PAUSED;
@@ -336,16 +493,16 @@ s32 func_80A3EA30(EnTest3* this, PlayState* play) {
return false;
}
-s32 func_80A3EAC4(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleTalk_Done(EnTest3* this, PlayState* play) {
if (Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) {
return 1;
}
return 0;
}
-s32 func_80A3EAF8(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleTalk_Event(EnTest3* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
- if (this->unk_D78->textId == 0x145F) {
+ if (this->speakData->textId == 0x145F) {
CutsceneManager_Stop(this->csId);
this->csId = CS_ID_GLOBAL_TALK;
CutsceneManager_Queue(this->csId);
@@ -356,8 +513,8 @@ s32 func_80A3EAF8(EnTest3* this, PlayState* play) {
return 0;
}
-s32 func_80A3EB8C(EnTest3* this, PlayState* play) {
- if (func_80A3EAF8(this, play)) {
+s32 EnTest3_HandleTalk_LookAtPeephole(EnTest3* this, PlayState* play) {
+ if (EnTest3_HandleTalk_Event(this, play)) {
Actor* hideoutObject = SubS_FindActor(play, NULL, ACTORCAT_ITEMACTION, ACTOR_OBJ_NOZOKI);
if (hideoutObject != NULL) {
@@ -369,18 +526,18 @@ s32 func_80A3EB8C(EnTest3* this, PlayState* play) {
return 0;
}
-s32 func_80A3EBFC(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleTalk_Closing(EnTest3* this, PlayState* play) {
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
return 1;
}
return 0;
}
-s32 func_80A3EC30(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleTalk_EndOfMessage(EnTest3* this, PlayState* play) {
return 0;
}
-s32 func_80A3EC44(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleTalk_Choice(EnTest3* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
if (play->msgCtx.choiceIndex != 0) {
Audio_PlaySfx_MessageCancel();
@@ -390,24 +547,24 @@ s32 func_80A3EC44(EnTest3* this, PlayState* play) {
if (play->msgCtx.choiceIndex != 0) {
return 1;
} else {
- s32 ret = this->unk_D78->unk_1 + 1;
+ s32 nextOffset = this->speakData->argument + 1;
- return ret;
+ return nextOffset;
}
}
return 0;
}
-s32 func_80A3ECEC(EnTest3* this, PlayState* play) {
- return D_80A4169C[this->unk_D78->unk_0](this, play);
+s32 EnTest3_ShouldTriggerCutscene(EnTest3* this, PlayState* play) {
+ return sTalkStateSetupFuncs[this->speakData->talkActionIndex](this, play);
}
-s32 func_80A3ED24(EnTest3* this, PlayState* play) {
- s32 temp = D_80A416C0[this->unk_D78->unk_0](this, play);
+s32 EnTest3_NextTalkStateTriggersCutscene(EnTest3* this, PlayState* play) {
+ s32 nextOffset = sTalkStateHandlerFuncs[this->speakData->talkActionIndex](this, play);
- if (temp != 0) {
- this->unk_D78 = &this->unk_D78[temp];
- return func_80A3ECEC(this, play);
+ if (nextOffset != 0) {
+ this->speakData = &this->speakData[nextOffset];
+ return EnTest3_ShouldTriggerCutscene(this, play);
}
return false;
}
@@ -417,11 +574,11 @@ void EnTest3_Init(Actor* thisx, PlayState* play2) {
EnTest3* this = (EnTest3*)thisx;
Camera* subCam;
- if (D_80A41D24) {
+ if (sExists) {
Actor_Kill(&this->player.actor);
return;
}
- D_80A41D24 = true;
+ sExists = true;
this->player.actor.room = -1;
this->player.csId = CS_ID_NONE;
@@ -439,12 +596,12 @@ void EnTest3_Init(Actor* thisx, PlayState* play2) {
this->player.maskObjectSegment = ZeldaArena_Malloc(0x3800);
play->func_18780(&this->player, play);
- this->unk_D90 = GET_PLAYER(play);
- this->player.giObjectSegment = this->unk_D90->giObjectSegment;
- this->player.tatlActor = this->unk_D90->tatlActor;
+ this->link = GET_PLAYER(play);
+ this->player.giObjectSegment = this->link->giObjectSegment;
+ this->player.tatlActor = this->link->tatlActor;
if ((CURRENT_DAY != 3) || CHECK_WEEKEVENTREG(WEEKEVENTREG_RECOVERED_STOLEN_BOMB_BAG) ||
- !CHECK_WEEKEVENTREG(WEEKEVENTREG_51_08)) {
+ !CHECK_WEEKEVENTREG(WEEKEVENTREG_KAFEI_ENTRUSTED_LINK)) {
this->player.currentMask = PLAYER_MASK_KEATON;
}
this->player.prevMask = this->player.currentMask;
@@ -462,9 +619,9 @@ void EnTest3_Init(Actor* thisx, PlayState* play2) {
this->player.actor.colChkInfo.health = 255;
if (KAFEI_GET_PARAM_1E0(&this->player.actor) == 0) {
- func_80A3E7E0(this, func_80A40824);
+ EnTest3_SetMainAction(this, EnTest3_Action_Unused);
} else {
- func_80A3E7E0(this, func_80A40678);
+ EnTest3_SetMainAction(this, EnTest3_Action_FollowSchedule);
}
}
@@ -484,28 +641,29 @@ void EnTest3_Destroy(Actor* thisx, PlayState* play2) {
Environment_StartTime();
}
-s32 func_80A3F080(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
+s32 EnTest3_ProcessSchedule_StopDrawing(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
return true;
}
-s32 func_80A3F09C(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleSchedule_StopDrawing(EnTest3* this, PlayState* play) {
this->player.actor.draw = NULL;
return true;
}
-void func_80A3F0B0(EnTest3* this, PlayState* play) {
- Actor_ChangeCategory(play, &play->actorCtx, &this->unk_D90->actor, ACTORCAT_PLAYER);
+void EnTest3_ReturnControlToLink(EnTest3* this, PlayState* play) {
+ Actor_ChangeCategory(play, &play->actorCtx, &this->link->actor, ACTORCAT_PLAYER);
Actor_ChangeCategory(play, &play->actorCtx, &this->player.actor, ACTORCAT_NPC);
- this->unk_D90->stateFlags1 &= ~PLAYER_STATE1_20;
+ this->link->stateFlags1 &= ~PLAYER_STATE1_20;
}
-void func_80A3F114(EnTest3* this, PlayState* play) {
+void EnTest3_EndCsAction(EnTest3* this, PlayState* play) {
if (this->player.csAction != PLAYER_CSACTION_NONE) {
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_END);
}
}
-s32 func_80A3F15C(EnTest3* this, PlayState* play, struct_80A41828* arg2) {
+s32 EnTest3_MoveTowardNextPoint(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData) {
s32 limit;
Path* path;
Vec3s* curPathPoint;
@@ -513,13 +671,13 @@ s32 func_80A3F15C(EnTest3* this, PlayState* play, struct_80A41828* arg2) {
Vec3f curPathPos;
Vec3f nextPathPos;
- limit = ABS_ALT(arg2->unk_1_0) - 1;
+ limit = ABS_ALT(schResultData->pathIndexAndDirection) - 1;
if (limit >= 0) {
path = SubS_GetAdditionalPath(play, KAFEI_GET_PATH_INDEX(&this->player.actor), limit);
curPathPoint = Lib_SegmentedToVirtual(path->points);
- if (arg2->unk_1_0 > 0) {
+ if (schResultData->pathIndexAndDirection > 0) {
nextPathPoint = curPathPoint + 1;
} else {
curPathPoint += path->count - 1;
@@ -532,7 +690,7 @@ s32 func_80A3F15C(EnTest3* this, PlayState* play, struct_80A41828* arg2) {
Math_Vec3f_Copy(&this->player.actor.home.pos, &curPathPos);
Math_Vec3f_Copy(&this->player.actor.prevPos, &curPathPos);
this->player.yaw = Math_Vec3f_Yaw(&this->player.actor.world.pos, &nextPathPos);
- if (arg2->unk_1_0 < 0) {
+ if (schResultData->pathIndexAndDirection < 0) {
this->player.yaw += 0x8000;
}
this->player.actor.shape.rot.y = this->player.yaw;
@@ -542,14 +700,14 @@ s32 func_80A3F15C(EnTest3* this, PlayState* play, struct_80A41828* arg2) {
return false;
}
-Actor* func_80A3F2BC(PlayState* play, EnTest3* this, s32 actorId, s32 category, f32 arg4, f32 arg5) {
+Actor* EnTest3_FindNearbyActor(PlayState* play, EnTest3* this, s32 actorId, s32 category, f32 radiusXZ, f32 distY) {
Actor* actor = play->actorCtx.actorLists[category].first;
while (actor != NULL) {
if (actorId == actor->id) {
f32 dy = this->player.actor.world.pos.y - actor->world.pos.y;
- if ((fabsf(dy) < arg5) && (Actor_WorldDistXZToActor(&this->player.actor, actor) < arg4)) {
+ if ((fabsf(dy) < distY) && (Actor_WorldDistXZToActor(&this->player.actor, actor) < radiusXZ)) {
return actor;
}
}
@@ -558,9 +716,9 @@ Actor* func_80A3F2BC(PlayState* play, EnTest3* this, s32 actorId, s32 category,
return NULL;
}
-s32 func_80A3F384(EnTest3* this, PlayState* play) {
+s32 EnTest3_IsOpeningDoor(EnTest3* this, PlayState* play) {
Player* player = GET_PLAYER(play);
- EnDoor* door = (EnDoor*)func_80A3F2BC(play, this, ACTOR_EN_DOOR, ACTORCAT_DOOR, 55.0f, 20.0f);
+ EnDoor* door = (EnDoor*)EnTest3_FindNearbyActor(play, this, ACTOR_EN_DOOR, ACTORCAT_DOOR, 55.0f, 20.0f);
Vec3f offset;
if ((door != NULL) && !door->knobDoor.requestOpen &&
@@ -576,44 +734,54 @@ s32 func_80A3F384(EnTest3* this, PlayState* play) {
return false;
}
-bool func_80A3F4A4(PlayState* play) {
+// Checks if Kafei can recognize Link. He won't unless Link is wearing one of:
+// - No mask
+// - Bunny Hood
+// - Postman's Hat
+// - Keaton Mask
+// - Kafei's Mask
+bool EnTest3_RecognizesLink(PlayState* play) {
return (Player_GetMask(play) == PLAYER_MASK_NONE) || (Player_GetMask(play) == PLAYER_MASK_BUNNY) ||
(Player_GetMask(play) == PLAYER_MASK_POSTMAN) || (Player_GetMask(play) == PLAYER_MASK_KEATON) ||
(Player_GetMask(play) == PLAYER_MASK_KAFEIS_MASK);
}
-void func_80A3F534(EnTest3* this, PlayState* play) {
- if (!func_80A3F4A4(play)) {
- this->unk_D78 = &D_80A41854[10];
- } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_51_08)) {
- this->unk_D78 = &D_80A41854[7];
+void EnTest3_GetSpeakDataAtShop(EnTest3* this, PlayState* play) {
+ if (!EnTest3_RecognizesLink(play)) {
+ this->speakData = &sSpeakData[10];
+ } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_KAFEI_ENTRUSTED_LINK)) {
+ this->speakData = &sSpeakData[7];
} else {
- this->unk_D78 = &D_80A41854[1];
+ this->speakData = &sSpeakData[1];
}
this->csId = this->player.actor.csId;
}
-void func_80A3F5A4(EnTest3* this, PlayState* play) {
- if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_51_08) || !func_80A3F4A4(play)) {
- this->unk_D78 = &D_80A41854[18];
- D_80A41D5C = false;
- } else if (D_80A41D5C) {
- this->unk_D78 = &D_80A41854[17];
+void EnTest3_GetSpeakDataAtIkana(EnTest3* this, PlayState* play) {
+ if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_KAFEI_ENTRUSTED_LINK) || !EnTest3_RecognizesLink(play)) {
+ this->speakData = &sSpeakData[18];
+ sMetAtIkana = false;
+ } else if (sMetAtIkana) {
+ this->speakData = &sSpeakData[17];
} else {
- this->unk_D78 = &D_80A41854[12];
+ this->speakData = &sSpeakData[12];
}
this->csId = this->player.actor.csId;
}
-s32 func_80A3F62C(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
- static EnTest3_struct_D78* D_80A418A8[] = {
- &D_80A41854[0], &D_80A41854[1], &D_80A41854[11], &D_80A41854[12], &D_80A41854[19],
+s32 EnTest3_ProcessSchedule_CanTalk(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
+ // This speak data array is separate from the normal one, containing only a few of its entries. The only ones
+ // that actually matter are 11 and 19; the rest get overridden by the above functions.
+ static EnTest3SpeakData* sNpcSpeakData[] = {
+ &sSpeakData[0], &sSpeakData[1], &sSpeakData[11], &sSpeakData[12], &sSpeakData[19],
};
- if (((func_80A3F15C(this, play, arg2) || (this->scheduleResult >= 8)) &&
- ((arg2->unk_1_4 == 1) || (arg2->unk_1_4 == 2))) ||
- (arg2->unk_1_4 == 4)) {
- if (arg2->unk_1_4 == 4) {
+ if (((EnTest3_MoveTowardNextPoint(this, play, schResultData) ||
+ (this->scheduleResult >= KAFEI_SCH_BECOMING_A_COUPLE)) &&
+ ((schResultData->speakDataIndex == 1) || (schResultData->speakDataIndex == 2))) ||
+ (schResultData->speakDataIndex == 4)) {
+ if (schResultData->speakDataIndex == 4) {
this->player.actor.home.rot.y = 0x7FFF;
} else {
this->player.actor.home.rot.y = this->player.actor.shape.rot.y + 0x8000;
@@ -621,123 +789,127 @@ s32 func_80A3F62C(EnTest3* this, PlayState* play, struct_80A41828* arg2, Schedul
this->player.stateFlags2 |= PLAYER_STATE2_40000;
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_NEG1);
}
- this->unk_D78 = D_80A418A8[arg2->unk_1_4];
+ this->speakData = sNpcSpeakData[schResultData->speakDataIndex];
return true;
}
-s32 func_80A3F73C(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleSchedule_CanTalk(EnTest3* this, PlayState* play) {
if (Actor_TalkOfferAccepted(&this->player.actor, &play->state)) {
- func_80A3E7E0(this, func_80A4084C);
+ EnTest3_SetMainAction(this, EnTest3_Action_HandleTalk);
this->player.focusActor = &GET_PLAYER(play)->actor;
this->player.stateFlags2 &= ~PLAYER_STATE2_40000;
- D_80A41D5C = true;
- if ((this->unk_D78->unk_0 == 4) && CHECK_WEEKEVENTREG(WEEKEVENTREG_51_08)) {
+ sMetAtIkana = true;
+ if ((this->speakData->talkActionIndex == ENTEST3_TALK_END) &&
+ CHECK_WEEKEVENTREG(WEEKEVENTREG_KAFEI_ENTRUSTED_LINK)) {
Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_KAFEI);
}
} else {
if (play->actorCtx.flags & ACTORCTX_FLAG_4) {
play->actorCtx.flags &= ~ACTORCTX_FLAG_4;
this->player.stateFlags2 &= ~PLAYER_STATE2_40000;
- this->unk_D90->stateFlags1 |= PLAYER_STATE1_20;
- Actor_ChangeCategory(play, &play->actorCtx, &this->unk_D90->actor, ACTORCAT_NPC);
+ this->link->stateFlags1 |= PLAYER_STATE1_20;
+ Actor_ChangeCategory(play, &play->actorCtx, &this->link->actor, ACTORCAT_NPC);
Actor_ChangeCategory(play, &play->actorCtx, &this->player.actor, ACTORCAT_PLAYER);
CutsceneManager_SetReturnCamera(this->subCamId);
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_WAIT);
}
Actor_OfferTalkNearColChkInfoCylinder(&this->player.actor, play);
- if (this->scheduleResult == 3) {
- func_80A3F534(this, play);
- } else if (this->scheduleResult == 5) {
- func_80A3F5A4(this, play);
+ if (this->scheduleResult == KAFEI_SCH_MEETING_LINK_IN_CURIOSITY_SHOP) {
+ EnTest3_GetSpeakDataAtShop(this, play);
+ } else if (this->scheduleResult == KAFEI_SCH_WAITING_OUTSIDE_SAKONS_HIDEOUT) {
+ EnTest3_GetSpeakDataAtIkana(this, play);
}
- this->player.actor.textId = this->unk_D78->textId;
+ this->player.actor.textId = this->speakData->textId;
this->player.actor.flags |= (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
}
return false;
}
-s32 func_80A3F8D4(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
+s32 EnTest3_ProcessSchedule_FindMailCarrier(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
Actor* postActor;
- func_80A3F15C(this, play, arg2);
- if (((postActor = func_80A3F2BC(play, this, ACTOR_EN_PST, ACTORCAT_PROP, 100.0f, 20.0f)) != NULL) ||
- ((postActor = func_80A3F2BC(play, this, ACTOR_EN_PM, ACTORCAT_NPC, 100.0f, 20.0f)) != NULL)) {
+ EnTest3_MoveTowardNextPoint(this, play, schResultData);
+ if (((postActor = EnTest3_FindNearbyActor(play, this, ACTOR_EN_PST, ACTORCAT_PROP, 100.0f, 20.0f)) != NULL) ||
+ ((postActor = EnTest3_FindNearbyActor(play, this, ACTOR_EN_PM, ACTORCAT_NPC, 100.0f, 20.0f)) != NULL)) {
this->player.actor.home.rot.y = Actor_WorldYawTowardActor(&this->player.actor, postActor);
}
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_97);
return true;
}
-s32 func_80A3F9A4(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleSchedule_TurnToMailCarrier(EnTest3* this, PlayState* play) {
Math_ScaledStepToS(&this->player.actor.shape.rot.y, this->player.actor.home.rot.y, 0x320);
this->player.yaw = this->player.actor.shape.rot.y;
return false;
}
-s32 func_80A3F9E4(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
+s32 EnTest3_ProcessSchedule_BellRung(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
scheduleOutput->time0 = (u16)SCRIPT_TIME_NOW;
scheduleOutput->time1 = (u16)(scheduleOutput->time0 + 70);
- func_80A40098(this, play, arg2, scheduleOutput);
+ EnTest3_ProcessSchedule_ComputeWaypoint(this, play, schResultData, scheduleOutput);
if (this->player.actor.xzDistToPlayer < 300.0f) {
- this->unk_D8A = -1;
+ this->bellTimer = -1;
} else {
- this->unk_D8A = 120;
+ this->bellTimer = 120;
}
return true;
}
-s32 func_80A3FA58(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleSchedule_BellRung(EnTest3* this, PlayState* play) {
s32 pad;
Player* player = GET_PLAYER(play);
u32 cond;
- struct_80A41828 sp40;
+ EnTest3ScheduleResultData backToDoor;
ScheduleOutput scheduleOutput;
if (player->stateFlags1 & PLAYER_STATE1_TALKING) {
return false;
}
- cond = func_80A40230(this, play);
- if (this->unk_D8A > 0) {
- this->unk_D8A--;
+ cond = EnTest3_HandleSchedule_MoveToWaypoint(this, play);
+ if (this->bellTimer > 0) {
+ this->bellTimer--;
cond = cond && (this->player.actor.xzDistToPlayer < 200.0f);
- if (cond || this->unk_D8A <= 0) {
- func_80A3F114(this, play);
- sp40.unk_1_0 = 5;
+ if (cond || this->bellTimer <= 0) {
+ EnTest3_EndCsAction(this, play);
+ backToDoor.pathIndexAndDirection = 5;
scheduleOutput.time0 = (u16)SCRIPT_TIME_NOW;
scheduleOutput.time1 = (u16)(scheduleOutput.time0 + (cond ? 80 : 140));
- func_80A40098(this, play, &sp40, &scheduleOutput);
- this->unk_D8A = -40;
+ EnTest3_ProcessSchedule_ComputeWaypoint(this, play, &backToDoor, &scheduleOutput);
+ this->bellTimer = -40;
return false;
}
- if (this->unk_D8A == 90) {
+ if (this->bellTimer == 90) {
play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_21);
}
} else {
- this->unk_D8A++;
- if (this->unk_D8A == 0) {
- CLEAR_WEEKEVENTREG(WEEKEVENTREG_51_04);
- this->scheduleResult = 0;
+ this->bellTimer++;
+ if (this->bellTimer == 0) {
+ CLEAR_WEEKEVENTREG(WEEKEVENTREG_HIT_LAUNDRY_POOL_BELL);
+ this->scheduleResult = KAFEI_SCH_NONE;
}
}
return false;
}
-s32 func_80A3FBCC(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
+s32 EnTest3_ProcessSchedule_SakonHideout(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
return true;
}
-s32 func_80A3FBE8(EnTest3* this, PlayState* play) {
- if (D_80A41D20 == 0) {
+s32 EnTest3_HandleSchedule_SakonHideout(EnTest3* this, PlayState* play) {
+ if (sSakonHideoutPhase == 0) {
if (!Play_InCsMode(play)) {
- D_80A41D20 = 1;
- this->unk_D78 = &D_80A41854[20];
+ sSakonHideoutPhase = 1;
+ this->speakData = &sSpeakData[20];
this->csId = this->player.actor.csId;
- this->player.actor.textId = this->unk_D78->textId;
+ this->player.actor.textId = this->speakData->textId;
}
- } else if (D_80A41D20 == 1) {
+ } else if (sSakonHideoutPhase == 1) {
if (this->csId > CS_ID_NONE) {
- if (func_80A3E9DC(this, play)) {
+ if (EnTest3_StartCutscene(this, play)) {
this->csId = CS_ID_NONE;
Environment_StopTime();
}
@@ -748,11 +920,11 @@ s32 func_80A3FBE8(EnTest3* this, PlayState* play) {
this->csId = CutsceneManager_GetAdditionalCsId(this->csId);
}
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1);
- D_80A41D20 = 2;
+ sSakonHideoutPhase = 2;
} else {
- func_80A3F73C(this, play);
+ EnTest3_HandleSchedule_CanTalk(this, play);
}
- } else if ((D_80A41D20 == 2) && func_80A3E9DC(this, play)) {
+ } else if ((sSakonHideoutPhase == 2) && EnTest3_StartCutscene(this, play)) {
CutsceneManager_SetReturnCamera(CAM_ID_MAIN);
Environment_StartTime();
if (CURRENT_TIME > CLOCK_TIME(6, 0)) {
@@ -762,46 +934,48 @@ s32 func_80A3FBE8(EnTest3* this, PlayState* play) {
SET_WEEKEVENTREG(WEEKEVENTREG_ESCAPED_SAKONS_HIDEOUT);
CLEAR_WEEKEVENTREG(WEEKEVENTREG_90_02);
}
- D_80A41D20 = 3;
+ sSakonHideoutPhase = 3;
}
return false;
}
-s32 func_80A3FDE4(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
+s32 EnTest3_ProcessSchedule_RunToTownCs(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
this->csId = CutsceneManager_GetAdditionalCsId(this->player.actor.csId);
return true;
}
-s32 func_80A3FE20(EnTest3* this, PlayState* play) {
- struct_80A41828 sp2C;
+s32 EnTest3_HandleSchedule_RunToTownCs(EnTest3* this, PlayState* play) {
+ EnTest3ScheduleResultData endPoint;
ScheduleOutput scheduleOutput;
- if (D_80A41D64 == 0) {
- if (func_80A3E9DC(this, play)) {
- sp2C.unk_1_0 = 2;
+ if (sKafeiRunToTownPhase == ENTEST3_RUN_TO_TOWN_WAITING) {
+ if (EnTest3_StartCutscene(this, play)) {
+ endPoint.pathIndexAndDirection = 2;
scheduleOutput.time0 = (u16)SCRIPT_TIME_NOW;
scheduleOutput.time1 = (u16)(scheduleOutput.time0 + 1000);
- func_80A40098(this, play, &sp2C, &scheduleOutput);
- D_80A41D64 = 1;
+ EnTest3_ProcessSchedule_ComputeWaypoint(this, play, &endPoint, &scheduleOutput);
+ sKafeiRunToTownPhase = ENTEST3_RUN_TO_TOWN_RUNNING;
return false;
}
- } else if (D_80A41D64 == 1) {
- func_80A40230(this, play);
- } else if (D_80A41D64 == 2) {
+ } else if (sKafeiRunToTownPhase == ENTEST3_RUN_TO_TOWN_RUNNING) {
+ EnTest3_HandleSchedule_MoveToWaypoint(this, play);
+ } else if (sKafeiRunToTownPhase == ENTEST3_RUN_TO_TOWN_END) {
CutsceneManager_Stop(this->csId);
SET_WEEKEVENTREG(WEEKEVENTREG_90_02);
- D_80A41D64 = 3;
+ sKafeiRunToTownPhase = ENTEST3_RUN_TO_TOWN_CLEARED;
}
return false;
}
-s32 func_80A3FF10(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
- static Vec3f D_80A418BC = { -420.0f, 210.0f, -162.0f };
+s32 EnTest3_ProcessSchedule_CouplesMaskCs(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
+ static Vec3f holdHandsPos = { -420.0f, 210.0f, -162.0f };
if (CHECK_WEEKEVENTREG(WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED)) {
- D_80A41D68 = 2;
- Math_Vec3f_Copy(&this->player.actor.world.pos, &D_80A418BC);
- Math_Vec3f_Copy(&this->player.actor.home.pos, &D_80A418BC);
+ sKafeiCoupleCsPhase = ENTEST3_COUPLE_CS_PLAYING;
+ Math_Vec3f_Copy(&this->player.actor.world.pos, &holdHandsPos);
+ Math_Vec3f_Copy(&this->player.actor.home.pos, &holdHandsPos);
this->player.actor.home.rot.y = -0x2AAB;
this->player.actor.shape.rot.y = -0x2AAB;
@@ -810,7 +984,7 @@ s32 func_80A3FF10(EnTest3* this, PlayState* play, struct_80A41828* arg2, Schedul
if (1) {}
return true;
} else {
- func_80A3F15C(this, play, arg2);
+ EnTest3_MoveTowardNextPoint(this, play, schResultData);
this->csId = this->player.actor.csId;
if (play->roomCtx.curRoom.num == 2) {
this->csId = CutsceneManager_GetAdditionalCsId(this->csId);
@@ -819,16 +993,16 @@ s32 func_80A3FF10(EnTest3* this, PlayState* play, struct_80A41828* arg2, Schedul
}
}
-s32 func_80A3FFD0(EnTest3* this, PlayState* play2) {
+s32 EnTest3_HandleSchedule_CouplesMaskCs(EnTest3* this, PlayState* play2) {
PlayState* play = play2;
- if (D_80A41D68 == 0) {
+ if (sKafeiCoupleCsPhase == ENTEST3_COUPLE_CS_ENTERING) {
if (!Play_InCsMode(play) && (play->roomCtx.curRoom.num == 2)) {
- D_80A41D68 = 1;
+ sKafeiCoupleCsPhase = ENTEST3_COUPLE_CS_STARTING;
}
- } else if (D_80A41D68 == 1) {
- if (func_80A3E9DC(this, play)) {
- D_80A41D68 = 2;
+ } else if (sKafeiCoupleCsPhase == ENTEST3_COUPLE_CS_STARTING) {
+ if (EnTest3_StartCutscene(this, play)) {
+ sKafeiCoupleCsPhase = ENTEST3_COUPLE_CS_PLAYING;
}
} else {
SET_WEEKEVENTREG(WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED);
@@ -837,91 +1011,96 @@ s32 func_80A3FFD0(EnTest3* this, PlayState* play2) {
return false;
}
-s32 func_80A40098(EnTest3* this, PlayState* play, struct_80A41828* arg2, ScheduleOutput* scheduleOutput) {
+s32 EnTest3_ProcessSchedule_ComputeWaypoint(EnTest3* this, PlayState* play, EnTest3ScheduleResultData* schResultData,
+ ScheduleOutput* scheduleOutput) {
u16 now = SCRIPT_TIME_NOW;
u16 startTime;
u16 numWaypoints;
- func_80A3F15C(this, play, arg2);
- this->unk_D7C = SubS_GetAdditionalPath(play, KAFEI_GET_PATH_INDEX(&this->player.actor), ABS_ALT(arg2->unk_1_0) - 1);
- if ((this->scheduleResult < 7) && (this->scheduleResult != 0) && (this->unk_D80 >= 0)) {
+ EnTest3_MoveTowardNextPoint(this, play, schResultData);
+ this->currentPath = SubS_GetAdditionalPath(play, KAFEI_GET_PATH_INDEX(&this->player.actor),
+ ABS_ALT(schResultData->pathIndexAndDirection) - 1);
+ if ((this->scheduleResult < KAFEI_SCH_INSIDE_SAKONS_HIDEOUT) && (this->scheduleResult != KAFEI_SCH_NONE) &&
+ (this->timeSpeed >= 0)) {
startTime = now;
} else {
startTime = scheduleOutput->time0;
}
if (scheduleOutput->time1 < startTime) {
- this->unk_DA8 = (startTime - scheduleOutput->time1) + (DAY_LENGTH - 1);
+ this->schPathRemainingTime = (startTime - scheduleOutput->time1) + (DAY_LENGTH - 1);
} else {
- this->unk_DA8 = scheduleOutput->time1 - startTime;
+ this->schPathRemainingTime = scheduleOutput->time1 - startTime;
}
- this->unk_DB4 = now - startTime;
- numWaypoints = startTime = this->unk_D7C->count - (SUBS_TIME_PATHING_ORDER - 1);
- this->unk_DAC = this->unk_DA8 / numWaypoints;
- this->unk_DB0 = (this->unk_DB4 / this->unk_DAC) + (SUBS_TIME_PATHING_ORDER - 1);
- this->unk_D89 &= ~1;
- this->unk_D84 = 1.0f;
+ this->schPathElapsedTime = now - startTime;
+ numWaypoints = startTime = this->currentPath->count - (SUBS_TIME_PATHING_ORDER - 1);
+ this->waypointRemainingTime = this->schPathRemainingTime / numWaypoints;
+ this->waypointIndex = (this->schPathElapsedTime / this->waypointRemainingTime) + (SUBS_TIME_PATHING_ORDER - 1);
+ this->isTimePathStarted &= ~1;
+ this->waypointProgress = 1.0f;
return true;
}
-s32 func_80A40230(EnTest3* this, PlayState* play) {
+s32 EnTest3_HandleSchedule_MoveToWaypoint(EnTest3* this, PlayState* play) {
f32 knots[265];
Vec3f worldPos;
- Vec3f sp7C;
- Vec3f sp70;
- s32 sp6C = 0;
- s32 sp68 = 0;
+ Vec3f nextTargetPos;
+ Vec3f currentTargetPos;
+ s32 tempElapsedTime = 0;
+ s32 tempWaypointIndex = 0;
s32 pad1;
f32 dx;
f32 dy;
s32 ret = false;
- SubS_TimePathing_FillKnots(knots, 3, this->unk_D7C->count + 3);
- if (!(this->unk_D89 & 1)) {
- sp70 = gZeroVec3f;
- SubS_TimePathing_Update(this->unk_D7C, &this->unk_DA4, &this->unk_DB4, this->unk_DAC, this->unk_DA8,
- &this->unk_DB0, knots, &sp70, this->unk_D80);
- SubS_TimePathing_ComputeInitialY(play, this->unk_D7C, this->unk_DB0, &sp70);
- Math_Vec3f_Copy(&this->player.actor.home.pos, &sp70);
- Math_Vec3f_Copy(&this->player.actor.prevPos, &sp70);
- this->player.actor.world.pos.y = sp70.y;
- this->unk_D89 |= 1;
+ SubS_TimePathing_FillKnots(knots, 3, this->currentPath->count + 3);
+ if (!(this->isTimePathStarted & 1)) {
+ currentTargetPos = gZeroVec3f;
+ SubS_TimePathing_Update(this->currentPath, &this->schPathProgress, &this->schPathElapsedTime,
+ this->waypointRemainingTime, this->schPathRemainingTime, &this->waypointIndex, knots,
+ &currentTargetPos, this->timeSpeed);
+ SubS_TimePathing_ComputeInitialY(play, this->currentPath, this->waypointIndex, &currentTargetPos);
+ Math_Vec3f_Copy(&this->player.actor.home.pos, &currentTargetPos);
+ Math_Vec3f_Copy(&this->player.actor.prevPos, &currentTargetPos);
+ this->player.actor.world.pos.y = currentTargetPos.y;
+ this->isTimePathStarted |= 1;
} else {
- sp70 = this->unk_D98;
+ currentTargetPos = this->targetPos;
}
- this->player.actor.world.pos.x = sp70.x;
- this->player.actor.world.pos.z = sp70.z;
+ this->player.actor.world.pos.x = currentTargetPos.x;
+ this->player.actor.world.pos.z = currentTargetPos.z;
if (play->transitionMode != TRANS_MODE_OFF) {
- sp6C = this->unk_DB4;
- sp68 = this->unk_DB0;
- sp70 = this->player.actor.world.pos;
+ tempElapsedTime = this->schPathElapsedTime;
+ tempWaypointIndex = this->waypointIndex;
+ currentTargetPos = this->player.actor.world.pos;
}
- this->unk_D98 = gZeroVec3f;
- if (SubS_TimePathing_Update(this->unk_D7C, &this->unk_DA4, &this->unk_DB4, this->unk_DAC, this->unk_DA8,
- &this->unk_DB0, knots, &this->unk_D98, this->unk_D80)) {
- if (this->scheduleResult == 0x14) {
+ this->targetPos = gZeroVec3f;
+ if (SubS_TimePathing_Update(this->currentPath, &this->schPathProgress, &this->schPathElapsedTime,
+ this->waypointRemainingTime, this->schPathRemainingTime, &this->waypointIndex, knots,
+ &this->targetPos, this->timeSpeed)) {
+ if (this->scheduleResult == KAFEI_SCH_ENTERING_SAKONS_HIDEOUT) {
CLEAR_WEEKEVENTREG(WEEKEVENTREG_58_80);
this->player.actor.draw = NULL;
- } else if (this->scheduleResult == 9) {
- D_80A41D64 = 2;
+ } else if (this->scheduleResult == KAFEI_SCH_RUNNING_TO_TOWN) {
+ sKafeiRunToTownPhase = ENTEST3_RUN_TO_TOWN_END;
}
ret = true;
} else {
worldPos = this->player.actor.world.pos;
- sp7C = this->unk_D98;
- this->player.actor.world.rot.y = Math_Vec3f_Yaw(&worldPos, &sp7C);
+ nextTargetPos = this->targetPos;
+ this->player.actor.world.rot.y = Math_Vec3f_Yaw(&worldPos, &nextTargetPos);
}
if (play->transitionMode != TRANS_MODE_OFF) {
- this->unk_DB4 = sp6C;
- this->unk_DB0 = sp68;
- this->unk_D98 = sp70;
+ this->schPathElapsedTime = tempElapsedTime;
+ this->waypointIndex = tempWaypointIndex;
+ this->targetPos = currentTargetPos;
}
dx = this->player.actor.world.pos.x - this->player.actor.prevPos.x;
dy = this->player.actor.world.pos.z - this->player.actor.prevPos.z;
- if (!Math_StepToF(&this->unk_D84, 1.0f, 0.1f)) {
- this->player.actor.world.pos.x = this->player.actor.prevPos.x + (dx * this->unk_D84);
- this->player.actor.world.pos.z = this->player.actor.prevPos.z + (dy * this->unk_D84);
+ if (!Math_StepToF(&this->waypointProgress, 1.0f, 0.1f)) {
+ this->player.actor.world.pos.x = this->player.actor.prevPos.x + (dx * this->waypointProgress);
+ this->player.actor.world.pos.z = this->player.actor.prevPos.z + (dy * this->waypointProgress);
}
- Math_Vec3f_Copy(&D_80A41D50, &this->player.actor.world.pos);
+ Math_Vec3f_Copy(&sKafeiCurrentPathTargetPos, &this->player.actor.world.pos);
dx = this->player.actor.world.pos.x - this->player.actor.prevPos.x;
dy = this->player.actor.world.pos.z - this->player.actor.prevPos.z;
this->player.speedXZ = sqrtf(SQ(dx) + SQ(dy));
@@ -931,28 +1110,32 @@ s32 func_80A40230(EnTest3* this, PlayState* play) {
sKafeiControlStickAngle = this->player.actor.world.rot.y;
this->player.actor.world.pos.x = this->player.actor.prevPos.x;
this->player.actor.world.pos.z = this->player.actor.prevPos.z;
- if (!func_80A3F384(this, play)) {
- D_80A41D48 = true;
+ if (!EnTest3_IsOpeningDoor(this, play)) {
+ sKafeiIsFollowingPath = true;
}
return ret;
}
-void func_80A40678(EnTest3* this, PlayState* play) {
- struct_80A41828* sp3C;
+void EnTest3_Action_FollowSchedule(EnTest3* this, PlayState* play) {
+ EnTest3ScheduleResultData* schResultData;
ScheduleOutput scheduleOutput;
- this->unk_D80 = ((this->scheduleResult == 20) || (this->scheduleResult == 10) || (this->scheduleResult == 9)) ? 3
- : Play_InCsMode(play) ? 0
- : R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
+ this->timeSpeed =
+ ((this->scheduleResult == KAFEI_SCH_ENTERING_SAKONS_HIDEOUT) ||
+ (this->scheduleResult == KAFEI_SCH_HEARD_BELL_RING) || (this->scheduleResult == KAFEI_SCH_RUNNING_TO_TOWN))
+ ? 3
+ : Play_InCsMode(play) ? 0
+ : R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset);
if (Schedule_RunScript(play, sScheduleScript, &scheduleOutput)) {
if (this->scheduleResult != scheduleOutput.result) {
- sp3C = &D_80A41828[scheduleOutput.result];
- func_80A3F114(this, play);
- if (sp3C->unk_0 != 4) {
- CLEAR_WEEKEVENTREG(WEEKEVENTREG_51_04);
+ schResultData = &sKafeiScheduledResultData[scheduleOutput.result];
+ EnTest3_EndCsAction(this, play);
+ if (schResultData->schActionIndex != KAFEI_SCH_ACTION_BELL_RUNG) {
+ CLEAR_WEEKEVENTREG(WEEKEVENTREG_HIT_LAUNDRY_POOL_BELL);
}
- if (!D_80A417E8[sp3C->unk_0].unk_0(this, play, sp3C, &scheduleOutput)) {
+ if (!sScheduledActions[schResultData->schActionIndex].processSchFunc(this, play, schResultData,
+ &scheduleOutput)) {
return;
}
if (scheduleOutput.result == 6) {
@@ -965,56 +1148,59 @@ void func_80A40678(EnTest3* this, PlayState* play) {
scheduleOutput.result = 0;
}
this->scheduleResult = scheduleOutput.result;
- sp3C = &D_80A41828[this->scheduleResult];
- D_80A417E8[sp3C->unk_0].unk_4(this, play);
+ schResultData = &sKafeiScheduledResultData[this->scheduleResult];
+ sScheduledActions[schResultData->schActionIndex].handleSchFunc(this, play);
}
-void func_80A40824(EnTest3* this, PlayState* play) {
- this->unk_D78 = &D_80A41854[0];
- func_80A3F73C(this, play);
+// Apparently unused as Kafei normally follows a schedule, but this function sets him up as a generic speakable NPC
+// with one line of dialogue.
+void EnTest3_Action_Unused(EnTest3* this, PlayState* play) {
+ this->speakData = &sSpeakData[0];
+ EnTest3_HandleSchedule_CanTalk(this, play);
}
-void func_80A4084C(EnTest3* this, PlayState* play) {
+void EnTest3_Action_HandleTalk(EnTest3* this, PlayState* play) {
if (Actor_TextboxIsClosing(&this->player.actor, play)) {
- if ((this->unk_D78->unk_1 == 0) || !func_80A3E80C(this, play, this->unk_D78->unk_1 - 1)) {
+ if ((this->speakData->argument == 0) ||
+ !EnTest3_TalkTriggersAction(this, play, this->speakData->argument - 1)) {
if (KAFEI_GET_PARAM_1E0(&this->player.actor) == 0) {
- func_80A3E7E0(this, func_80A40824);
+ EnTest3_SetMainAction(this, EnTest3_Action_Unused);
} else {
- func_80A3E7E0(this, func_80A40678);
+ EnTest3_SetMainAction(this, EnTest3_Action_FollowSchedule);
}
this->player.focusActor = NULL;
}
- } else if (func_80A3ED24(this, play)) {
- func_80A3E7E0(this, func_80A40908);
+ } else if (EnTest3_NextTalkStateTriggersCutscene(this, play)) {
+ EnTest3_SetMainAction(this, EnTest3_Action_GivePendant);
}
}
-void func_80A40908(EnTest3* this, PlayState* play) {
+void EnTest3_Action_GivePendant(EnTest3* this, PlayState* play) {
if (Actor_TalkOfferAccepted(&this->player.actor, &play->state)) {
- func_80A3E7E0(this, func_80A4084C);
+ EnTest3_SetMainAction(this, EnTest3_Action_HandleTalk);
this->player.focusActor = &GET_PLAYER(play)->actor;
- SET_WEEKEVENTREG(WEEKEVENTREG_51_08);
+ SET_WEEKEVENTREG(WEEKEVENTREG_KAFEI_ENTRUSTED_LINK);
Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_RECEIVED_PENDANT_OF_MEMORIES);
Message_BombersNotebookQueueEvent(play, BOMBERS_NOTEBOOK_EVENT_MET_KAFEI);
} else {
Actor_OfferTalkExchange(&this->player.actor, play, 9999.9f, 9999.9f, PLAYER_IA_MINUS1);
- this->unk_D78 = &D_80A41854[6];
- this->player.actor.textId = this->unk_D78->textId;
+ this->speakData = &sSpeakData[6];
+ this->player.actor.textId = this->speakData->textId;
this->player.actor.flags |= (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
}
}
-void func_80A409D4(EnTest3* this, PlayState* play) {
+void EnTest3_UpdateControl(EnTest3* this, PlayState* play) {
if ((play->actorCtx.flags & ACTORCTX_FLAG_5) || (play->actorCtx.flags & ACTORCTX_FLAG_4)) {
play->actorCtx.flags &= ~ACTORCTX_FLAG_4;
- func_80A3F0B0(this, play);
+ EnTest3_ReturnControlToLink(this, play);
CutsceneManager_SetReturnCamera(CAM_ID_MAIN);
} else {
sKafeiControlInput = *CONTROLLER1(&play->state);
}
}
-void EnTest3_EnablePeephole(EnTest3* this, PlayState* play) {
+void EnTest3_PostTalk_EnablePeephole(EnTest3* this, PlayState* play) {
SET_WEEKEVENTREG(WEEKEVENTREG_CAN_USE_CURIOSITY_SHOP_PEEPHOLE);
}
@@ -1029,7 +1215,7 @@ void EnTest3_Update(Actor* thisx, PlayState* play2) {
play->actorCtx.flags &= ~ACTORCTX_FLAG_7;
this->player.actor.draw = EnTest3_Draw;
- D_80A41D48 = false;
+ sKafeiIsFollowingPath = false;
this->player.actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_506) &&
@@ -1040,22 +1226,22 @@ void EnTest3_Update(Actor* thisx, PlayState* play2) {
}
play->actorCtx.flags &= ~ACTORCTX_FLAG_4;
} else if (this->player.actor.category == ACTORCAT_PLAYER) {
- func_80A409D4(this, play);
+ EnTest3_UpdateControl(this, play);
} else if (play->tryPlayerCsAction(play, &this->player, PLAYER_CSACTION_NONE)) {
- if (this->scheduleResult >= 7) {
+ if (this->scheduleResult >= KAFEI_SCH_INSIDE_SAKONS_HIDEOUT) {
Vec3f worldPos;
Math_Vec3f_Copy(&worldPos, &this->player.actor.world.pos);
- this->unk_D80 = 4;
- func_80A40230(this, play);
+ this->timeSpeed = 4;
+ EnTest3_HandleSchedule_MoveToWaypoint(this, play);
Math_Vec3f_Copy(&this->player.actor.world.pos, &worldPos);
- D_80A41D48 = false;
- this->unk_D84 = 0.0f;
+ sKafeiIsFollowingPath = false;
+ this->waypointProgress = 0.0f;
}
} else {
sKafeiControlStickMagnitude = 0.0f;
sKafeiControlStickAngle = this->player.actor.shape.rot.y;
- this->unk_D94(this, play);
+ this->mainActionFunc(this, play);
sKafeiControlInput.press.button =
(sKafeiControlInput.rel.button ^ sKafeiControlInput.cur.button) & sKafeiControlInput.cur.button;
@@ -1064,9 +1250,9 @@ void EnTest3_Update(Actor* thisx, PlayState* play2) {
play->playerUpdate(&this->player, play, &sKafeiControlInput);
- if (D_80A41D48) {
- this->player.actor.world.pos.x = D_80A41D50.x;
- this->player.actor.world.pos.z = D_80A41D50.z;
+ if (sKafeiIsFollowingPath) {
+ this->player.actor.world.pos.x = sKafeiCurrentPathTargetPos.x;
+ this->player.actor.world.pos.z = sKafeiCurrentPathTargetPos.z;
this->player.speedXZ = 0.0f;
}
}
@@ -1195,15 +1381,15 @@ void EnTest3_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dL
if ((focusActor != NULL) && (focusActor->id == ACTOR_BG_IKNV_OBJ)) {
Math_Vec3f_Copy(&this->player.actor.focus.pos, &focusActor->focus.pos);
} else {
- static Vec3f D_80A418CC = { 1100.0f, -700.0f, 0.0f };
+ static Vec3f focusOffset = { 1100.0f, -700.0f, 0.0f };
- Matrix_MultVec3f(&D_80A418CC, &this->player.actor.focus.pos);
+ Matrix_MultVec3f(&focusOffset, &this->player.actor.focus.pos);
}
} else if (limbIndex == KAFEI_LIMB_TORSO) {
- if (D_80A41D60 || CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_PENDANT_OF_MEMORIES) ||
+ if (sKafeiGavePendantToLink || CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_PENDANT_OF_MEMORIES) ||
(INV_CONTENT(ITEM_PENDANT_OF_MEMORIES) == ITEM_PENDANT_OF_MEMORIES) ||
(this->player.getItemDrawIdPlusOne - 1 == GID_PENDANT_OF_MEMORIES)) {
- D_80A41D60 = true;
+ sKafeiGavePendantToLink = true;
} else {
OPEN_DISPS(play->state.gfxCtx);