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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-06-06 12:16:34 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-05 22:16:34 -0400 |
| commit | 7f5087d0b2014dc1ba2bbfc7ce858f0059a8a7cb (patch) | |
| tree | a56edb9e5d173d9e24bdce4a373e9fe38253cb34 /src/overlays/effects | |
| parent | f92a61db27ed8ee213072df11169777c6794bc1b (diff) | |
sys_math.c Rename (#1258)
* rename via comments
* missed a comment
* math header
* name boot_80086760.c functions
* PR Review
* rm cam comment
* Elliptic review
* alphabetical
Diffstat (limited to 'src/overlays/effects')
4 files changed, 11 insertions, 11 deletions
diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c index 14d5d5c6e..cf019c6cf 100644 --- a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c +++ b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c @@ -60,7 +60,7 @@ u32 EffectSsEnIce_Init(PlayState* play, u32 index, EffectSs* this, void* initPar this->rEnvColorG = initParams->envColor.g; this->rEnvColorB = initParams->envColor.b; this->rAlphaMode = 1; - this->rPitch = randPlusMinusPoint5Scaled(0x10000); + this->rPitch = Rand_CenteredFloat(0x10000); } else if (initParams->type == ENICE_TYPE_NORMAL) { Math_Vec3f_Copy(&this->pos, &initParams->pos); Math_Vec3f_Copy(&this->vec, &initParams->pos); @@ -142,7 +142,7 @@ void EffectSsEnIce_UpdateFlying(PlayState* play, u32 index, EffectSs* this) { } else { this->actor = NULL; if (this->life >= 9) { - rand = randPlusMinusPoint5Scaled(0xFFFF); + rand = Rand_CenteredFloat(0xFFFF); this->accel.x = Math_SinS(rand) * (Rand_ZeroOne() + 1.0f); this->accel.z = Math_CosS(rand) * (Rand_ZeroOne() + 1.0f); this->life = 8; diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c index f2038c768..4edc1e3b1 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c +++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c @@ -90,9 +90,9 @@ void EffectSsFhgFlash_Update(PlayState* play, u32 index, EffectSs* this) { Player* player = GET_PLAYER(play); randBodyPart = Rand_ZeroFloat(PLAYER_BODYPART_MAX - 0.1f); - this->pos.x = player->bodyPartsPos[randBodyPart].x + randPlusMinusPoint5Scaled(10.0f); - this->pos.y = player->bodyPartsPos[randBodyPart].y + randPlusMinusPoint5Scaled(15.0f); - this->pos.z = player->bodyPartsPos[randBodyPart].z + randPlusMinusPoint5Scaled(10.0f); + this->pos.x = player->bodyPartsPos[randBodyPart].x + Rand_CenteredFloat(10.0f); + this->pos.y = player->bodyPartsPos[randBodyPart].y + Rand_CenteredFloat(15.0f); + this->pos.z = player->bodyPartsPos[randBodyPart].z + Rand_CenteredFloat(10.0f); } else if ((this->rParams >= FHGFLASH_SHOCK_GOHT_2) && (this->rParams <= FHGFLASH_SHOCK_GOHT_6)) { s32 pad; Vec3f* bodyPartPos; @@ -105,9 +105,9 @@ void EffectSsFhgFlash_Update(PlayState* play, u32 index, EffectSs* this) { bodyPartPos = &goht->unk_2F00[this->rParams][index].unk_00; } - this->pos.x = randPlusMinusPoint5Scaled(70.0f) + bodyPartPos->x; - this->pos.y = randPlusMinusPoint5Scaled(70.0f) + bodyPartPos->y; - this->pos.z = randPlusMinusPoint5Scaled(70.0f) + bodyPartPos->z; + this->pos.x = Rand_CenteredFloat(70.0f) + bodyPartPos->x; + this->pos.y = Rand_CenteredFloat(70.0f) + bodyPartPos->y; + this->pos.z = Rand_CenteredFloat(70.0f) + bodyPartPos->z; } if (this->life < 100) { this->rAlpha -= 50; diff --git a/src/overlays/effects/ovl_Effect_Ss_Kirakira/z_eff_ss_kirakira.c b/src/overlays/effects/ovl_Effect_Ss_Kirakira/z_eff_ss_kirakira.c index 4e395141b..4e8f11f5c 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Kirakira/z_eff_ss_kirakira.c +++ b/src/overlays/effects/ovl_Effect_Ss_Kirakira/z_eff_ss_kirakira.c @@ -139,8 +139,8 @@ void func_80977DB4(PlayState* play, u32 index, EffectSs* this) { void func_80977E6C(PlayState* play, u32 index, EffectSs* this) { this->velocity.x *= 0.95f; this->velocity.z *= 0.95f; - this->accel.x = randPlusMinusPoint5Scaled(0.2f); - this->accel.z = randPlusMinusPoint5Scaled(0.2f); + this->accel.x = Rand_CenteredFloat(0.2f); + this->accel.z = Rand_CenteredFloat(0.2f); this->rEnvColorA += this->rAlphaStep; if (this->rEnvColorA < 0) { diff --git a/src/overlays/effects/ovl_Effect_Ss_Sbn/z_eff_ss_sbn.c b/src/overlays/effects/ovl_Effect_Ss_Sbn/z_eff_ss_sbn.c index f79e59340..69b24c029 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sbn/z_eff_ss_sbn.c +++ b/src/overlays/effects/ovl_Effect_Ss_Sbn/z_eff_ss_sbn.c @@ -68,7 +68,7 @@ u32 EffectSsSbn_Init(PlayState* play, u32 index, EffectSs* this, void* initParam this->rReg4 = 250; this->rReg4Step = 30; - this->rScale = randPlusMinusPoint5Scaled(100.0f) + (initParams->scale * 120.0f); + this->rScale = Rand_CenteredFloat(100.0f) + (initParams->scale * 120.0f); if (this->rScale < 600) { this->rScale = 600; } else if (this->rScale > 1500) { |
