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| author | Derek Hensley <hensley.derek58@gmail.com> | 2023-04-18 13:34:58 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-18 16:34:58 -0400 |
| commit | 823746d49530318331f29af92fa924a15f2482a1 (patch) | |
| tree | 2931bf8e06b9e1d2ef13774e3fb2b25ac3b4d0fa /src/overlays/effects | |
| parent | a67d086addc1d0e226c28cadf58dda5e637d58ba (diff) | |
Angle Conversions (#1216)
* Angle Conversions
* Format
* namefixer
* Renames in ObjHsStump_Appear
* Format
* once more
* Explicit cast in EnSsh
* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/overlays/effects')
| -rw-r--r-- | src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c | 2 | ||||
| -rw-r--r-- | src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c index de464ae8d..1742b03fd 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c +++ b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c @@ -107,7 +107,7 @@ void EffectSsFireTail_Draw(PlayState* play, u32 index, EffectSs* this) { temp2 = Math_SinS(yawDiff); dist = Math_Vec3f_DistXZ(&scale, &this->vec) / (this->rReg10 * 0.1f); Matrix_RotateYS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000, MTXMODE_APPLY); - Matrix_RotateZF(DEGF_TO_RADF(temp2 * this->rReg2 * dist), MTXMODE_APPLY); + Matrix_RotateZF(DEG_TO_RAD(temp2 * this->rReg2 * dist), MTXMODE_APPLY); temp2 = 1.0f - ((f32)(this->life + 1) / this->rLifespan); temp2 = 1.0f - SQ(temp2); scale.x = scale.y = scale.z = temp2 * (this->rScale * (0.001f * 0.01f)); diff --git a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c index d6d6d1cbc..cd0ea0fad 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c +++ b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c @@ -60,7 +60,7 @@ void EffectSsSolderSrchBall_Draw(PlayState* play, u32 index, EffectSs* this) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255); gDPSetEnvColor(POLY_XLU_DISP++, 250, 180, 255, 255); Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY); - Matrix_RotateZF(DEGF_TO_RADF(20.0f * play->state.frames), MTXMODE_APPLY); + Matrix_RotateZF(DEG_TO_RAD(20.0f * play->state.frames), MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gSunSparkleModelDL); |
