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authorDerek Hensley <hensley.derek58@gmail.com>2023-04-18 13:34:58 -0700
committerGitHub <noreply@github.com>2023-04-18 16:34:58 -0400
commit823746d49530318331f29af92fa924a15f2482a1 (patch)
tree2931bf8e06b9e1d2ef13774e3fb2b25ac3b4d0fa /src/overlays/effects
parenta67d086addc1d0e226c28cadf58dda5e637d58ba (diff)
Angle Conversions (#1216)
* Angle Conversions * Format * namefixer * Renames in ObjHsStump_Appear * Format * once more * Explicit cast in EnSsh * Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src/overlays/effects')
-rw-r--r--src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c2
-rw-r--r--src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c
index de464ae8d..1742b03fd 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c
@@ -107,7 +107,7 @@ void EffectSsFireTail_Draw(PlayState* play, u32 index, EffectSs* this) {
temp2 = Math_SinS(yawDiff);
dist = Math_Vec3f_DistXZ(&scale, &this->vec) / (this->rReg10 * 0.1f);
Matrix_RotateYS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000, MTXMODE_APPLY);
- Matrix_RotateZF(DEGF_TO_RADF(temp2 * this->rReg2 * dist), MTXMODE_APPLY);
+ Matrix_RotateZF(DEG_TO_RAD(temp2 * this->rReg2 * dist), MTXMODE_APPLY);
temp2 = 1.0f - ((f32)(this->life + 1) / this->rLifespan);
temp2 = 1.0f - SQ(temp2);
scale.x = scale.y = scale.z = temp2 * (this->rScale * (0.001f * 0.01f));
diff --git a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
index d6d6d1cbc..cd0ea0fad 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
@@ -60,7 +60,7 @@ void EffectSsSolderSrchBall_Draw(PlayState* play, u32 index, EffectSs* this) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 250, 180, 255, 255);
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
- Matrix_RotateZF(DEGF_TO_RADF(20.0f * play->state.frames), MTXMODE_APPLY);
+ Matrix_RotateZF(DEG_TO_RAD(20.0f * play->state.frames), MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gSunSparkleModelDL);