diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2023-11-23 15:41:25 +1100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-23 15:41:25 +1100 |
| commit | c75d3b97d380be93dec40144595e31d207831183 (patch) | |
| tree | cf22cebe7e480744865c1c863279f12db70eedc2 /src/overlays/effects | |
| parent | 282f84e3f37bc629c7e57974d5a353e6d40ccdc9 (diff) | |
Animation Cleanup: En_O* (#1506)
* anim O cleanup
* fix bss
* PR Review
Diffstat (limited to 'src/overlays/effects')
| -rw-r--r-- | src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c index 46397dc19..d40174727 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c @@ -22,7 +22,7 @@ EffectSsInit Effect_Ss_G_Splash_InitVars = { EffectSsGSplash_Init, }; -static TexturePtr waterSplashTextures[] = { +static TexturePtr sWaterSplashTextures[] = { gEffWaterSplash1Tex, gEffWaterSplash2Tex, gEffWaterSplash3Tex, gEffWaterSplash4Tex, gEffWaterSplash5Tex, gEffWaterSplash6Tex, gEffWaterSplash7Tex, gEffWaterSplash8Tex, }; @@ -105,7 +105,7 @@ void EffectSsGSplash_Draw(PlayState* play, u32 index, EffectSs* this) { if (texIndex > 7) { texIndex = 7; } - EffectSs_DrawGEffect(play, this, waterSplashTextures[texIndex]); + EffectSs_DrawGEffect(play, this, sWaterSplashTextures[texIndex]); break; case EFFSSGSPLASH_TYPE_1: @@ -113,7 +113,7 @@ void EffectSsGSplash_Draw(PlayState* play, u32 index, EffectSs* this) { if (texIndex > 7) { texIndex = 7; } - EffectSs_DrawGEffect(play, this, waterSplashTextures[texIndex]); + EffectSs_DrawGEffect(play, this, sWaterSplashTextures[texIndex]); break; case EFFSSGSPLASH_TYPE_2: @@ -121,7 +121,7 @@ void EffectSsGSplash_Draw(PlayState* play, u32 index, EffectSs* this) { if (texIndex > 7) { texIndex = 7; } - EffectSs_DrawGEffect(play, this, waterSplashTextures[texIndex]); + EffectSs_DrawGEffect(play, this, sWaterSplashTextures[texIndex]); break; } } |
