diff options
| author | Wimmer <71473855+Wimmerrad@users.noreply.github.com> | 2023-10-23 00:43:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-22 19:43:57 -0300 |
| commit | 002f5ba6de4f6eaa96d7201d6eec09d23d85d71f (patch) | |
| tree | 749ee0ffbe40e02c3edf5231ac92ef89b66a12a6 /src | |
| parent | 3569ef97ade41e6ca219fb731bc108c92fd527f8 (diff) | |
obj_oyu (#1436)
* object_oyu
object_oyu.xml / z_bg_goron_oyu.c updated
* Hot Spring Water Update
* updated comments
* GoronGraveyard prefix
* Update object_oyu.xml
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c b/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c index 27023756b..9577b832a 100644 --- a/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c +++ b/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c @@ -153,7 +153,7 @@ void BgGoronOyu_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->dyna.actor, 0.1f); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); - CollisionHeader_GetVirtual(&object_oyu_Colheader_000988, &colHeader); + CollisionHeader_GetVirtual(&gGoronGraveyardHotSpringWaterCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); @@ -185,10 +185,10 @@ void BgGoronOyu_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_oyu_Matanimheader_000968)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGoronGraveyardHotSpringWaterTexAnim)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000158); - gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000080); + gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterEmptyDL); + gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterDL); CLOSE_DISPS(play->state.gfxCtx); } |
