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authorKristopher Early <1191258+MrPolymorph@users.noreply.github.com>2022-04-26 22:12:13 +0100
committerGitHub <noreply@github.com>2022-04-26 22:12:13 +0100
commit02f4785df83d2d97fff4b76cb4c4ff890cb0b7e0 (patch)
tree7800bebe9c62dc674d90ca1c20712618f5c7af8c /src
parentd0d36b603dc46277fb3d0ccc67caa0b1a8eeb4ac (diff)
Bg_Open_Spot OK (#783)
* Fully Matched Bg_Open_Spot * addressing review comments variable names inline with convension variable naming clarity * remove redundant return. change padding type * texScroll to texScrolls
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.c51
-rw-r--r--src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.h2
2 files changed, 39 insertions, 14 deletions
diff --git a/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.c b/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.c
index b776253e6..48d2cd4f2 100644
--- a/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.c
+++ b/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.c
@@ -1,10 +1,11 @@
/*
* File: z_bg_open_spot.c
* Overlay: ovl_Bg_Open_Spot
- * Description: Star Light Rays in Intro Scene
+ * Description: Spotlights that shine on the Skull Kid when he turns Link
+ * into a Deku Scrub.
*/
-
#include "z_bg_open_spot.h"
+#include "objects/object_open_obj/object_open_obj.h"
#define FLAGS (ACTOR_FLAG_10)
@@ -13,8 +14,8 @@
void BgOpenSpot_Init(Actor* thisx, GlobalContext* globalCtx);
void BgOpenSpot_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgOpenSpot_Update(Actor* thisx, GlobalContext* globalCtx);
+void BgOpenSpot_Draw(Actor* thisx, GlobalContext* globalCtx);
-#if 0
const ActorInit Bg_Open_Spot_InitVars = {
ACTOR_BG_OPEN_SPOT,
ACTORCAT_PROP,
@@ -27,25 +28,49 @@ const ActorInit Bg_Open_Spot_InitVars = {
(ActorFunc)NULL,
};
-// static InitChainEntry sInitChain[] = {
-static InitChainEntry D_80ACB3B0[] = {
+static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 560, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 800, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-#endif
+void BgOpenSpot_Init(Actor* thisx, GlobalContext* globalCtx) {
+ BgOpenSpot* this = THIS;
+
+ Actor_ProcessInitChain(&this->actor, sInitChain);
+ this->texScrolls = Lib_SegmentedToVirtual(gSpotlightTexAnim);
+}
+
+void BgOpenSpot_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+}
-extern InitChainEntry D_80ACB3B0[];
+void BgOpenSpot_Update(Actor* thisx, GlobalContext* globalCtx) {
+ BgOpenSpot* this = THIS;
+ u32 action;
-extern UNK_TYPE D_06001A60;
-extern UNK_TYPE D_06002CE0;
+ if (Cutscene_CheckActorAction(globalCtx, 0x7D)) {
+ action = globalCtx->csCtx.actorActions[Cutscene_GetActorActionIndex(globalCtx, 0x7D)]->action;
+ if (action == 1) {
+ this->actor.draw = NULL;
+ } else if (action == 2) {
+ this->actor.draw = BgOpenSpot_Draw;
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/BgOpenSpot_Init.s")
+void BgOpenSpot_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ s32 pad;
+ BgOpenSpot* this = (BgOpenSpot*)thisx;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/BgOpenSpot_Destroy.s")
+ AnimatedMat_Draw(globalCtx, this->texScrolls);
+ OPEN_DISPS(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/BgOpenSpot_Update.s")
+ func_8012C2DC(globalCtx->state.gfxCtx);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
+ gDPSetColorDither(POLY_XLU_DISP++, G_CD_BAYER);
+ gSPDisplayList(POLY_XLU_DISP++, gSpotlightLeftDL);
+ gSPDisplayList(POLY_XLU_DISP++, gSpotlightRightDL);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/func_80ACB2B0.s")
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
diff --git a/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.h b/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.h
index cf4fa2f8d..3a2b92125 100644
--- a/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.h
+++ b/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.h
@@ -7,7 +7,7 @@ struct BgOpenSpot;
typedef struct BgOpenSpot {
/* 0x000 */ Actor actor;
- /* 0x144 */ char unk_144[0x4];
+ /* 0x144 */ AnimatedMaterial* texScrolls;
} BgOpenSpot; // size = 0x148
extern const ActorInit Bg_Open_Spot_InitVars;