diff options
| author | EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> | 2021-07-05 22:47:55 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-05 17:47:55 -0400 |
| commit | 0e51bf35a169f3f73c7fb7e9f31f6ccafb4ebb25 (patch) | |
| tree | 796919621cb1129f64b6db3024208efe10c68ddd /src | |
| parent | e57fb5780d488786895e6cb0c6e872255986d045 (diff) | |
EnFirefly OK and mostly documented (#194)
* Data imported, 8/30 functions done
* OK
* Delete ASM references, add SFX
* Named functions
* more naming
* Type the nop ActorFunc correctly
* A couple more bits of documentation
* Sorted object_script
* Merge remote-tracking branch 'upstream/master' into Firefly
* format
* Update other includes
* Review suggestions
* Review changes; named Actor_Noop
* Format
Diffstat (limited to 'src')
21 files changed, 836 insertions, 81 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 2ceef0159..4a947be9c 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -846,7 +846,7 @@ void Actor_FreeOverlay(ActorOverlay* entry) { #pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BDCF4.asm") -#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BDFB0.asm") +#pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//Actor_Noop.asm") #pragma GLOBAL_ASM("./asm/non_matchings/code/z_actor//func_800BDFC0.asm") diff --git a/src/overlays/actors/ovl_Bg_Inibs_Movebg/z_bg_inibs_movebg.c b/src/overlays/actors/ovl_Bg_Inibs_Movebg/z_bg_inibs_movebg.c index cba6612ec..99d77a0db 100644 --- a/src/overlays/actors/ovl_Bg_Inibs_Movebg/z_bg_inibs_movebg.c +++ b/src/overlays/actors/ovl_Bg_Inibs_Movebg/z_bg_inibs_movebg.c @@ -17,7 +17,7 @@ const ActorInit Bg_Inibs_Movebg_InitVars = { sizeof(BgInibsMovebg), (ActorFunc)BgInibsMovebg_Init, (ActorFunc)BgInibsMovebg_Destroy, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)BgInibsMovebg_Draw, }; */ diff --git a/src/overlays/actors/ovl_Bg_Lbfshot/z_bg_lbfshot.c b/src/overlays/actors/ovl_Bg_Lbfshot/z_bg_lbfshot.c index 1adce24fc..673f41e20 100644 --- a/src/overlays/actors/ovl_Bg_Lbfshot/z_bg_lbfshot.c +++ b/src/overlays/actors/ovl_Bg_Lbfshot/z_bg_lbfshot.c @@ -16,7 +16,7 @@ const ActorInit Bg_Lbfshot_InitVars = { sizeof(BgLbfshot), (ActorFunc)BgLbfshot_Init, (ActorFunc)BgLbfshot_Destroy, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)BgLbfshot_Draw, }; diff --git a/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c b/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c index bb77d5640..11cbe3374 100644 --- a/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c +++ b/src/overlays/actors/ovl_Bg_Market_Step/z_bg_market_step.c @@ -14,8 +14,8 @@ const ActorInit Bg_Market_Step_InitVars = { OBJECT_MARKET_OBJ, sizeof(BgMarketStep), (ActorFunc)BgMarketStep_Init, - (ActorFunc)func_800BDFB0, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, + (ActorFunc)Actor_Noop, (ActorFunc)BgMarketStep_Draw, }; diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index 7340af66d..6ff4e7938 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -1,4 +1,11 @@ +/* + * File: z_en_firefly.c + * Overlay: ovl_En_Firefly + * Description: Keese (Normal, Fire, Ice) + */ + #include "z_en_firefly.h" +#include "overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h" #define FLAGS 0x00005005 @@ -9,7 +16,33 @@ void EnFirefly_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx); void EnFirefly_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void EnFirefly_FlyIdle(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_Fall(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_SetupDie(EnFirefly* this); +void EnFirefly_Die(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_SetupDiveAttack(EnFirefly* this); +void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_Rebound(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_SetupFlyAway(EnFirefly* this); +void EnFirefly_FlyAway(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_Stunned(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_SetupPerch(EnFirefly* this); +void EnFirefly_Perch(EnFirefly* this, GlobalContext* globalCtx); +void EnFirefly_SetupDisturbDiveAttack(EnFirefly* this); +void EnFirefly_DisturbDiveAttack(EnFirefly* this, GlobalContext* globalCtx); + +typedef enum { + /* 0 */ KEESE_FIRE, + /* 3 */ KEESE_NORMAL = 3, + /* 4 */ KEESE_ICE +} KeeseCurrentType; + +typedef enum { + /* 0 */ KEESE_AURA_NONE, + /* 1 */ KEESE_AURA_FIRE, + /* 2 */ KEESE_AURA_ICE +} KeeseAuraType; + const ActorInit En_Firefly_InitVars = { ACTOR_EN_FIREFLY, ACTORCAT_ENEMY, @@ -21,64 +54,756 @@ const ActorInit En_Firefly_InitVars = { (ActorFunc)EnFirefly_Update, (ActorFunc)EnFirefly_Draw, }; -*/ - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Init.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Destroy.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_808798C4.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879930.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879950.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087997C.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879A98.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879C14.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879CC0.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_80879F28.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A110.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A1C8.asm") -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A1EC.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A268.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A2D8.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A50C.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A548.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A5DC.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A60C.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A774.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A818.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A8FC.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A920.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087A9E0.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AA1C.asm") - -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AAF4.asm") +static ColliderSphereInit sSphereInit = { + { + COLTYPE_HIT3, + AT_ON | AT_TYPE_ENEMY, + AC_ON | AC_TYPE_PLAYER, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_1, + COLSHAPE_SPHERE, + }, + { + ELEMTYPE_UNK0, + { 0xF7CFFFFF, 0x01, 0x08 }, + { 0xF7CFFFFF, 0x00, 0x00 }, + TOUCH_ON | TOUCH_SFX_HARD, + BUMP_ON, + OCELEM_ON, + }, + { 1, { { 0, 1000, 0 }, 15 }, 100 }, +}; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Update.asm") +static CollisionCheckInfoInit sColChkInfoInit = { 1, 10, 10, 10 }; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AF48.asm") +static DamageTable sDamageTable = { + 0x10, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x22, 0x32, 0x42, 0x01, 0x01, + 0x01, 0x02, 0x10, 0x50, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, +}; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/func_8087AF98.asm") +static InitChainEntry sInitChain[] = { + ICHAIN_VEC3F_DIV1000(scale, 5, ICHAIN_CONTINUE), + ICHAIN_F32_DIV1000(gravity, -500, ICHAIN_CONTINUE), + ICHAIN_U8(targetMode, 2, ICHAIN_CONTINUE), + ICHAIN_F32(targetArrowOffset, 4000, ICHAIN_STOP), +}; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Firefly_0x808796F0/EnFirefly_Draw.asm") +extern AnimationHeader D_0600017C; +extern SkeletonHeader D_060018B8; +extern Gfx D_06001678[]; + +void EnFirefly_Init(Actor* thisx, GlobalContext* globalCtx) { + EnFirefly* this = THIS; + + Actor_ProcessInitChain(&this->actor, sInitChain); + ActorShape_Init(&this->actor.shape, 0.0f, func_800B3FC0, 25.0f); + SkelAnime_Init(globalCtx, &this->skelAnime, &D_060018B8, &D_0600017C, this->jointTable, this->morphTable, 28); + Collider_InitAndSetSphere(globalCtx, &this->collider, &this->actor, &sSphereInit); + CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit); + + if (this->actor.params & KEESE_INVISIBLE) { + this->actor.flags |= 0x80; + this->actor.params = KEESE_GET_MAIN_TYPE(thisx); + this->isInvisible = true; + } + + if (this->actor.params == KEESE_FIRE_FLY) { + this->auraType = KEESE_AURA_FIRE; + this->timer = Rand_S16Offset(20, 60); + this->actor.shape.rot.x = 0x1554; + this->actor.hintId = 0x11; // Fire Keese + this->maxAltitude = this->actor.home.pos.y; + this->actionFunc = EnFirefly_FlyIdle; + } else if (this->actor.params == KEESE_ICE_FLY) { + this->auraType = KEESE_AURA_ICE; + this->collider.info.toucher.effect = 2; // Freeze + this->actor.hintId = 0x56; // Ice Keese + this->maxAltitude = this->actor.home.pos.y + 100.0f; + this->actionFunc = EnFirefly_FlyIdle; + } else { + this->auraType = KEESE_AURA_NONE; + this->collider.info.toucher.effect = 0; // Nothing + this->actor.hintId = 0x12; // Keese + this->maxAltitude = this->actor.home.pos.y + 100.0f; + this->actionFunc = EnFirefly_Perch; + } + + this->currentType = this->actor.params; + this->collider.dim.worldSphere.radius = sSphereInit.dim.modelSphere.radius; +} + +void EnFirefly_Destroy(Actor* thisx, GlobalContext* globalCtx) { + EnFirefly* this = THIS; + + Collider_DestroySphere(globalCtx, &this->collider); +} + +void EnFirefly_SpawnIceEffects(EnFirefly* this, GlobalContext* globalCtx) { + if (this->unk_18F == 0xA) { + this->unk_18F = 0; + this->unk_2E8.x = 0.0f; + func_800BF7CC(globalCtx, &this->actor, &this->unk_2F8, 3, 2, 0.2f, 0.2f); + } +} + +void EnFirefly_Extinguish(EnFirefly* this) { + this->currentType = KEESE_NORMAL; + this->collider.info.toucher.effect = 0; // Nothing + this->auraType = KEESE_AURA_NONE; + this->actor.hintId = 0x12; // Keese +} + +void EnFirefly_Ignite(EnFirefly* this) { + if (this->actor.params == KEESE_FIRE_FLY) { + this->currentType = KEESE_FIRE; + this->collider.info.toucher.effect = 1; // Fire + this->auraType = KEESE_AURA_FIRE; + this->actor.hintId = 0x11; // Fire Keese + } +} + +s32 EnFirefly_ReturnToPerch(EnFirefly* this, GlobalContext* globalCtx) { + Player* player = PLAYER; + f32 distFromHome; + + if (this->actor.params != KEESE_NORMAL_PERCH) { + return false; + } + + if (Actor_XZDistanceToPoint(&player->actor, &this->actor.home.pos) > 300.0f) { + distFromHome = Actor_DistanceToPoint(&this->actor, &this->actor.home.pos); + + if (distFromHome < 5.0f) { + EnFirefly_SetupPerch(this); + } else { + if (distFromHome * 0.05f < 1.0f) { + this->actor.speedXZ *= distFromHome * 0.05f; + } + + Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos), 0x300); + Math_ScaledStepToS(&this->actor.shape.rot.x, + Actor_PitchToPoint(&this->actor, &this->actor.home.pos) + 0x1554, 0x100); + } + + return true; + } + + return false; +} + +s32 EnFirefly_SeekTorch(EnFirefly* this, GlobalContext* globalCtx) { + ObjSyokudai* findTorch = (ObjSyokudai*)globalCtx->actorCtx.actorList[ACTORCAT_PROP].first; + ObjSyokudai* closestTorch = NULL; + f32 currentMinDist = 35000.0f; + f32 currentDist; + Vec3f flamePos; + + if ((this->actor.params != KEESE_FIRE_FLY) || (this->currentType != KEESE_NORMAL)) { + return false; + } + + while (findTorch != NULL) { + if ((findTorch->actor.id == ACTOR_OBJ_SYOKUDAI) && (findTorch->unk_1DC != 0)) { + currentDist = Actor_DistanceBetweenActors(&this->actor, &findTorch->actor); + if (currentDist < currentMinDist) { + currentMinDist = currentDist; + closestTorch = findTorch; + } + } + findTorch = (ObjSyokudai*)findTorch->actor.next; + } + + if (closestTorch != NULL) { + flamePos.x = closestTorch->actor.world.pos.x; + flamePos.y = closestTorch->actor.world.pos.y + 52.0f + 30.0f; + flamePos.z = closestTorch->actor.world.pos.z; + + if (Actor_DistanceToPoint(&this->actor, &flamePos) < 15.0f) { + EnFirefly_Ignite(this); + } else { + Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawBetweenActors(&this->actor, &closestTorch->actor), + 0x300); + Math_ScaledStepToS(&this->actor.shape.rot.x, Actor_PitchToPoint(&this->actor, &flamePos) + 0x1554, 0x100); + } + + return true; + } + + return false; +} + +void EnFirefly_SetupFlyIdle(EnFirefly* this) { + this->timer = Rand_S16Offset(70, 100); + this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f; + Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos), 0x300); + this->targetPitch = ((this->maxAltitude < this->actor.world.pos.y) ? 0xC00 : -0xC00) + 0x1554; + this->skelAnime.animPlaybackSpeed = 1.0f; + this->actionFunc = EnFirefly_FlyIdle; +} + +void EnFirefly_FlyIdle(EnFirefly* this, GlobalContext* globalCtx) { + s32 isSkelAnimeUpdated; + f32 rand; + + SkelAnime_FrameUpdateMatrix(&this->skelAnime); + if (this->timer != 0) { + this->timer--; + } + + isSkelAnimeUpdated = func_801378B8(&this->skelAnime, 0.0f); + this->actor.speedXZ = (Rand_ZeroOne() * 1.5f) + 1.5f; + + if (!EnFirefly_ReturnToPerch(this, globalCtx) && !EnFirefly_SeekTorch(this, globalCtx)) { + if (isSkelAnimeUpdated) { + rand = Rand_ZeroOne(); + + if (rand < 0.5f) { + Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos), + 0x300); + } else if (rand < 0.8f) { + this->actor.shape.rot.y += (s16)randPlusMinusPoint5Scaled(1536.0f); + } + + // Climb if too close to ground + if (this->actor.world.pos.y < this->actor.floorHeight + 20.0f) { + this->targetPitch = 0x954; + // Descend if above maxAltitude + } else if (this->maxAltitude < this->actor.world.pos.y) { + this->targetPitch = 0x2154; + // Otherwise ascend or descend at random, biased towards ascending + } else if (Rand_ZeroOne() > 0.35f) { + this->targetPitch = 0x954; + } else { + this->targetPitch = 0x2154; + } + } else { + if (this->actor.bgCheckFlags & 1) { + this->targetPitch = 0x954; + } else if ((this->actor.bgCheckFlags & 0x10) || (this->maxAltitude < this->actor.world.pos.y)) { + this->targetPitch = 0x2154; + } + } + + Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100); + } + + if (this->actor.bgCheckFlags & 8) { + Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300); + } + + if ((this->timer == 0) && (this->actor.xzDistToPlayer < 200.0f) && + (Player_GetMask(globalCtx) != PLAYER_MASK_STONE_MASK)) { + EnFirefly_SetupDiveAttack(this); + } +} + +void EnFirefly_SetupFall(EnFirefly* this, GlobalContext* globalCtx) { + this->timer = 40; + this->actor.velocity.y = 0.0f; + SkelAnime_ChangeAnim(&this->skelAnime, &D_0600017C, 0.0f, 6.0f, 6.0f, 2, 0.0f); + Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_DEAD); + this->actor.flags |= 0x10; + + if (this->isInvisible) { + func_800BCB70(&this->actor, 0x4000, 255, 0x2000, 40); + } else { + func_800BCB70(&this->actor, 0x4000, 255, 0, 40); + } + + if (this->actor.colChkInfo.damageEffect == 3) { + this->unk_18F = 0xA; + this->unk_2E8.x = 1.0f; + this->unk_2E8.y = 0.55f; + this->unk_2E8.z = 0.82500005f; + } else if (this->actor.colChkInfo.damageEffect == 4) { + this->unk_18F = 0x14; + this->unk_2E8.x = 4.0f; + this->unk_2E8.y = 0.55f; + Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, this->collider.info.bumper.hitPos.x, + this->collider.info.bumper.hitPos.y, this->collider.info.bumper.hitPos.z, 0, 0, 0, 3); + } else if (this->actor.colChkInfo.damageEffect == 2) { + this->unk_18F = 0; + this->unk_2E8.x = 4.0f; + this->unk_2E8.y = 0.55f; + } + + if (this->unk_2E8.x > 0.0f) { + this->auraType = KEESE_AURA_NONE; + } + + if (this->actor.flags & 0x8000) { + this->actor.speedXZ = 0.0f; + } + + this->actionFunc = EnFirefly_Fall; +} + +// Fall to the ground after being hit +void EnFirefly_Fall(EnFirefly* this, GlobalContext* globalCtx) { + this->actor.colorFilterTimer = 40; + Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f); + + if (!(this->actor.flags & 0x8000)) { + if (this->unk_18F != 0xA) { + Math_ScaledStepToS(&this->actor.shape.rot.x, 0x6800, 0x200); + this->actor.shape.rot.y -= 0x300; + } + + if ((this->actor.bgCheckFlags & 1) || (this->actor.floorHeight == BGCHECK_Y_MIN)) { + EnFirefly_SpawnIceEffects(this, globalCtx); + EnFirefly_SetupDie(this); + } + } +} + +void EnFirefly_SetupDie(EnFirefly* this) { + this->timer = 15; + this->actor.speedXZ = 0.0f; + this->actionFunc = EnFirefly_Die; +} + +// Hit the ground or burn up, spawn drops +void EnFirefly_Die(EnFirefly* this, GlobalContext* globalCtx) { + if (this->timer != 0) { + this->timer--; + } + + Math_StepToF(&this->actor.scale.x, 0.0f, 0.00034f); + this->actor.scale.y = this->actor.scale.z = this->actor.scale.x; + + if (this->timer == 0) { + Item_DropCollectibleRandom(globalCtx, &this->actor, &this->actor.world.pos, 0xA0); + Actor_MarkForDeath(&this->actor); + } +} + +void EnFirefly_SetupDiveAttack(EnFirefly* this) { + this->timer = Rand_S16Offset(70, 100); + this->skelAnime.animPlaybackSpeed = 1.0f; + this->targetPitch = ((this->actor.yDistToPlayer > 0.0f) ? -0xC00 : 0xC00) + 0x1554; + this->actionFunc = EnFirefly_DiveAttack; +} + +void EnFirefly_DiveAttack(EnFirefly* this, GlobalContext* globalCtx) { + Player* player = PLAYER; + Vec3f preyPos; + + SkelAnime_FrameUpdateMatrix(&this->skelAnime); + + if (this->timer != 0) { + this->timer--; + } + + Math_StepToF(&this->actor.speedXZ, 4.0f, 0.5f); + + if (this->actor.bgCheckFlags & 8) { + Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300); + Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100); + } else if (Actor_IsActorFacingLink(&this->actor, 0x2800)) { + if (func_801378B8(&this->skelAnime, 4.0f)) { + this->skelAnime.animPlaybackSpeed = 0.0f; + this->skelAnime.animCurrentFrame = 4.0f; + } + + Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xC00, 0x300); + preyPos.x = player->actor.world.pos.x; + preyPos.y = player->actor.world.pos.y + 20.0f; + preyPos.z = player->actor.world.pos.z; + Math_SmoothStepToS(&this->actor.shape.rot.x, Actor_PitchToPoint(&this->actor, &preyPos) + 0x1554, 2, 0x400, + 0x100); + } else { + this->skelAnime.animPlaybackSpeed = 1.5f; + if (this->actor.xzDistToPlayer > 80.0f) { + Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xC00, 0x300); + } + + if (this->actor.bgCheckFlags & 1) { + this->targetPitch = 0x954; + } + + if ((this->actor.bgCheckFlags & 0x10) || (this->maxAltitude < this->actor.world.pos.y)) { + this->targetPitch = 0x2154; + } else { + this->targetPitch = 0x954; + } + + Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100); + } + + if ((this->timer == 0) || (Player_GetMask(globalCtx) == PLAYER_MASK_STONE_MASK) || (player->stateFlags2 & 0x80) || + (player->actor.freezeTimer > 0)) { + EnFirefly_SetupFlyAway(this); + } +} + +void EnFirefly_SetupRebound(EnFirefly* this) { + this->actor.world.rot.x = 0x7000; + this->timer = 18; + this->skelAnime.animPlaybackSpeed = 1.0f; + this->actor.speedXZ = 2.5f; + this->actionFunc = EnFirefly_Rebound; +} + +// Knockback after hitting player +void EnFirefly_Rebound(EnFirefly* this, GlobalContext* globalCtx) { + SkelAnime_FrameUpdateMatrix(&this->skelAnime); + Math_ScaledStepToS(&this->actor.shape.rot.x, 0, 0x100); + Math_StepToF(&this->actor.velocity.y, 0.0f, 0.4f); + if (Math_StepToF(&this->actor.speedXZ, 0.0f, 0.15f)) { + if (this->timer != 0) { + this->timer--; + } + + if (this->timer == 0) { + EnFirefly_SetupFlyAway(this); + } + } +} + +void EnFirefly_SetupFlyAway(EnFirefly* this) { + this->timer = 150; + this->targetPitch = 0x954; + this->actionFunc = EnFirefly_FlyAway; + this->skelAnime.animPlaybackSpeed = 1.0f; +} + +void EnFirefly_FlyAway(EnFirefly* this, GlobalContext* globalCtx) { + SkelAnime_FrameUpdateMatrix(&this->skelAnime); + + if (this->timer != 0) { + this->timer--; + } + + if ((fabsf(this->actor.world.pos.y - this->maxAltitude) < 10.0f) && + (Math_Vec3f_DistXZ(&this->actor.world.pos, &this->actor.home.pos) < 20.0f) || + (this->timer == 0)) { + EnFirefly_SetupFlyIdle(this); + return; + } + + Math_StepToF(&this->actor.speedXZ, 3.0f, 0.3f); + + if (this->actor.bgCheckFlags & 1) { + this->targetPitch = 0x954; + } else if ((this->actor.bgCheckFlags & 0x10) || (this->maxAltitude < this->actor.world.pos.y)) { + this->targetPitch = 0x2154; + } else { + this->targetPitch = 0x954; + } + + if (this->actor.bgCheckFlags & 8) { + Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.wallYaw, 2, 0xC00, 0x300); + } else { + Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_YawToPoint(&this->actor, &this->actor.home.pos), 0x300); + } + + Math_ScaledStepToS(&this->actor.shape.rot.x, this->targetPitch, 0x100); +} + +void EnFirefly_SetupStunned(EnFirefly* this) { + if (this->isInvisible) { + func_800BCB70(&this->actor, 0, 255, 0x2000, this->timer); + } else { + func_800BCB70(&this->actor, 0, 255, 0, this->timer); + } + + if (this->actionFunc != EnFirefly_Stunned) { + this->actor.velocity.y = 0.0f; + this->actor.speedXZ = 0.0f; + } + + this->auraType = KEESE_AURA_NONE; + Audio_PlayActorSound2(&this->actor, NA_SE_EN_COMMON_FREEZE); + this->actionFunc = EnFirefly_Stunned; +} + +void EnFirefly_Stunned(EnFirefly* this, GlobalContext* globalCtx) { + Math_ScaledStepToS(&this->actor.shape.rot.x, 0x1554, 0x100); + if ((this->actor.bgCheckFlags & 1) || (this->actor.floorHeight == BGCHECK_Y_MIN)) { + if (this->timer != 0) { + this->timer--; + } + + if (this->timer == 0) { + if (this->currentType == KEESE_FIRE) { + this->auraType = KEESE_AURA_FIRE; + } else if (this->currentType == KEESE_ICE) { + this->auraType = KEESE_AURA_ICE; + } + + EnFirefly_SetupFlyIdle(this); + } + } else { + this->actor.colorFilterTimer = 40; + + if (this->unk_2E8.x > 0.0f) { + this->unk_2E8.x = 2.0f; + } + } +} + +void EnFirefly_SetupPerch(EnFirefly* this) { + this->timer = 1; + this->actionFunc = EnFirefly_Perch; + this->actor.speedXZ = 0.0f; +} + +// When perching, sit on collision and flap at random intervals +void EnFirefly_Perch(EnFirefly* this, GlobalContext* globalCtx) { + Math_ScaledStepToS(&this->actor.shape.rot.x, 0, 0x100); + if (this->timer != 0) { + SkelAnime_FrameUpdateMatrix(&this->skelAnime); + if (func_801378B8(&this->skelAnime, 6.0f)) { + this->timer--; + } + } else if (Rand_ZeroOne() < 0.02f) { + this->timer = 1; + } + + if (this->actor.xzDistToPlayer < 120.0f) { + EnFirefly_SetupDisturbDiveAttack(this); + } +} + +void EnFirefly_SetupDisturbDiveAttack(EnFirefly* this) { + this->skelAnime.animPlaybackSpeed = 3.0f; + this->actor.shape.rot.x = 0x1554; + this->actor.shape.rot.y = this->actor.yawTowardsPlayer; + this->timer = 50; + this->actor.speedXZ = 3.0f; + this->actionFunc = EnFirefly_DisturbDiveAttack; +} + +void EnFirefly_DisturbDiveAttack(EnFirefly* this, GlobalContext* globalCtx) { + Player* player = PLAYER; + Vec3f preyPos; + + SkelAnime_FrameUpdateMatrix(&this->skelAnime); + + if (this->timer != 0) { + this->timer--; + } + if (this->timer < 40) { + Math_ScaledStepToS(&this->actor.shape.rot.x, -0xAAC, 0x100); + } else { + preyPos.x = player->actor.world.pos.x; + preyPos.y = player->actor.world.pos.y + 20.0f; + preyPos.z = player->actor.world.pos.z; + Math_ScaledStepToS(&this->actor.shape.rot.x, Actor_PitchToPoint(&this->actor, &preyPos) + 0x1554, 0x100); + Math_ScaledStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 0x300); + } + + if (this->timer == 0) { + EnFirefly_SetupFlyIdle(this); + } +} + +void EnFirefly_UpdateDamage(EnFirefly* this, GlobalContext* globalCtx) { + if (this->collider.base.acFlags & AC_HIT) { + this->collider.base.acFlags &= ~AC_HIT; + func_800BE258(&this->actor, &this->collider.info); + + if (this->actor.colChkInfo.damageEffect == 1) { + this->timer = 40; + EnFirefly_SetupStunned(this); + } else if (this->actor.colChkInfo.damageEffect == 5) { + this->timer = 40; + this->unk_18F = 0x1F; + this->unk_2E8.x = 2.0f; + this->unk_2E8.y = 0.55f; + EnFirefly_SetupStunned(this); + } else { + func_800BBA88(globalCtx, &this->actor); + this->actor.colChkInfo.health = 0; + this->actor.flags &= ~1; + + // Negate effects of fire on Fire Keese and Ice on Ice Keese + if (((this->currentType == KEESE_FIRE) && (this->actor.colChkInfo.damageEffect == 2)) || + ((this->currentType == KEESE_ICE) && (this->actor.colChkInfo.damageEffect == 3))) { + this->actor.colChkInfo.damageEffect = 0; + } + + EnFirefly_SetupFall(this, globalCtx); + } + } +} + +void EnFirefly_Update(Actor* thisx, GlobalContext* globalCtx2) { + GlobalContext* globalCtx = globalCtx2; + EnFirefly* this = THIS; + + if (this->collider.base.atFlags & AT_HIT) { + this->collider.base.atFlags &= ~AT_HIT; + Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_ATTACK); + + if (this->currentType != KEESE_NORMAL) { + EnFirefly_Extinguish(this); + } + + if (this->actionFunc != EnFirefly_DisturbDiveAttack) { + EnFirefly_SetupRebound(this); + } + } + + EnFirefly_UpdateDamage(this, globalCtx); + this->actionFunc(this, globalCtx); + + if (!(this->actor.flags & 0x8000)) { + if ((this->actor.colChkInfo.health == 0) || (this->actionFunc == EnFirefly_Stunned)) { + Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor); + } else { + if (this->actionFunc != EnFirefly_Rebound) { + this->actor.world.rot.x = 0x1554 - this->actor.shape.rot.x; + } + + Actor_SetVelocityAndMoveXYRotation(&this->actor); + } + } + + Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 15.0f, 7); + this->collider.dim.worldSphere.center.x = this->actor.world.pos.x; + this->collider.dim.worldSphere.center.y = (s32)this->actor.world.pos.y + 10; + this->collider.dim.worldSphere.center.z = this->actor.world.pos.z; + + if ((this->actionFunc == EnFirefly_DiveAttack) || (this->actionFunc == EnFirefly_DisturbDiveAttack)) { + CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + } + + if (this->actor.colChkInfo.health != 0) { + CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + this->actor.world.rot.y = this->actor.shape.rot.y; + + if (func_801378B8(&this->skelAnime, 5.0f)) { + Audio_PlayActorSound2(&this->actor, NA_SE_EN_FFLY_FLY); + } + } + + CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + + if (this->unk_2E8.x > 0.0f) { + if (this->unk_18F != 0xA) { + Math_StepToF(&this->unk_2E8.x, 0.0f, 0.05f); + this->unk_2E8.y = (this->unk_2E8.x + 1.0f) * 0.275f; + this->unk_2E8.y = CLAMP_MAX(this->unk_2E8.y, 0.55f); + } else if (!Math_StepToF(&this->unk_2E8.z, 0.55f, 0.01375f)) { + func_800B9010(&this->actor, NA_SE_EV_ICE_FREEZE - SFX_FLAG); + } + } + + this->actor.focus.pos.x = + 10.0f * Math_SinS(this->actor.shape.rot.x) * Math_SinS(this->actor.shape.rot.y) + this->actor.world.pos.x; + this->actor.focus.pos.y = 10.0f * Math_CosS(this->actor.shape.rot.x) + this->actor.world.pos.y; + this->actor.focus.pos.z = + 10.0f * Math_SinS(this->actor.shape.rot.x) * Math_CosS(this->actor.shape.rot.y) + this->actor.world.pos.z; +} + +s32 EnFirefly_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + Actor* thisx, Gfx** gfx) { + EnFirefly* this = THIS; + + if (this->isInvisible && (globalCtx->actorCtx.unk4 != 0x64)) { + *dList = NULL; + } else if (limbIndex == 1) { + pos->y += 2300.0f; + } + return false; +} + +void EnFirefly_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { + static Color_RGBA8 fireAuraPrimColor = { 255, 255, 100, 255 }; + static Color_RGBA8 fireAuraEnvColor = { 255, 50, 0, 0 }; + static Color_RGBA8 iceAuraPrimColor = { 100, 200, 255, 255 }; + static Color_RGBA8 iceAuraEnvColor = { 0, 0, 255, 0 }; + static Vec3f auraVelocity = { 0.0f, 0.5f, 0.0f }; + static Vec3f auraAccel = { 0.0f, 0.5f, 0.0f }; + Vec3f auraPos; + Color_RGBA8* auraPrimColor; + Color_RGBA8* auraEnvColor; + s16 auraScaleStep; + s16 auraLife; + s32 pad; + EnFirefly* this = THIS; + + if ((this->currentType != KEESE_FIRE) && (limbIndex == 27)) { + gSPDisplayList((*gfx)++, D_06001678); + } else if ((this->unk_2F4 != globalCtx->gameplayFrames) && + ((this->auraType == KEESE_AURA_FIRE) || (this->auraType == KEESE_AURA_ICE)) && + ((limbIndex == 15) || (limbIndex == 21))) { + if (this->actionFunc != EnFirefly_Die) { + SysMatrix_GetStateTranslation(&auraPos); + auraPos.x += Rand_ZeroFloat(5.0f); + auraPos.y += Rand_ZeroFloat(5.0f); + auraPos.z += Rand_ZeroFloat(5.0f); + auraScaleStep = -40; + auraLife = 3; + } else { + if (limbIndex == 15) { + auraPos.x = Math_SinS(9100 * this->timer) * this->timer + this->actor.world.pos.x; + auraPos.z = Math_CosS(9100 * this->timer) * this->timer + this->actor.world.pos.z; + } else { + auraPos.x = this->actor.world.pos.x - Math_SinS(9100 * this->timer) * this->timer; + auraPos.z = this->actor.world.pos.z - Math_CosS(9100 * this->timer) * this->timer; + } + + auraPos.y = this->actor.world.pos.y + (15 - this->timer) * 1.5f; + auraScaleStep = -5; + auraLife = 10; + } + + if (this->auraType == KEESE_AURA_FIRE) { + auraPrimColor = &fireAuraPrimColor; + auraEnvColor = &fireAuraEnvColor; + } else { + auraPrimColor = &iceAuraPrimColor; + auraEnvColor = &iceAuraEnvColor; + } + + func_800B0F80(globalCtx, &auraPos, &auraVelocity, &auraAccel, auraPrimColor, auraEnvColor, 250, auraScaleStep, + auraLife); + } + + if (limbIndex == 15) { + SysMatrix_GetStateTranslation(&this->unk_2F8); + } else if (limbIndex == 21) { + SysMatrix_GetStateTranslation(&this->unk_304); + } else if (limbIndex == 10) { + SysMatrix_GetStateTranslation(&this->unk_310); + } +} + +void EnFirefly_Draw(Actor* thisx, GlobalContext* globalCtx) { + s32 pad; + EnFirefly* this = THIS; + Gfx* gfx; + + OPEN_DISPS(globalCtx->state.gfxCtx); + + if (this->isInvisible) { + gfx = POLY_XLU_DISP; + } else { + gfx = POLY_OPA_DISP; + } + + gSPDisplayList(gfx, &sSetupDL[150]); + + if (this->currentType == KEESE_FIRE) { + gDPSetEnvColor(gfx + 1, 0, 0, 0, 0); + } else { + gDPSetEnvColor(gfx + 1, 0, 0, 0, 255); + } + + gfx = SkelAnime_Draw2(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, EnFirefly_OverrideLimbDraw, + EnFirefly_PostLimbDraw, &this->actor, gfx + 2); + if (this->isInvisible) { + POLY_XLU_DISP = gfx; + } else { + POLY_OPA_DISP = gfx; + } + + func_800BE680(globalCtx, NULL, &this->unk_2F8, 3, this->unk_2E8.y * this->actor.scale.y * 200.0f, this->unk_2E8.z, + this->unk_2E8.x, this->unk_18F); + this->unk_2F4 = globalCtx->gameplayFrames; + + CLOSE_DISPS(globalCtx->state.gfxCtx); +} diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h index 9d2db70c0..a121d3fd8 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h @@ -5,9 +5,37 @@ struct EnFirefly; +typedef void (*EnFireflyActionFunc)(struct EnFirefly*, GlobalContext*); + +typedef enum { + /* 0 */ KEESE_FIRE_FLY, + /* 2 */ KEESE_NORMAL_FLY = 2, + /* 3 */ KEESE_NORMAL_PERCH, + /* 4 */ KEESE_ICE_FLY +} KeeseMainType; + +#define KEESE_INVISIBLE (1 << 0xF) +#define KEESE_GET_MAIN_TYPE(thisx) ((thisx)->params & 0x7FFF) + typedef struct EnFirefly { /* 0x000 */ Actor actor; - /* 0x144 */ char unk_144[0x230]; + /* 0x144 */ SkelAnime skelAnime; + /* 0x188 */ EnFireflyActionFunc actionFunc; + /* 0x18C */ u8 auraType; + /* 0x18D */ u8 currentType; + /* 0x18E */ u8 isInvisible; + /* 0x18F */ u8 unk_18F; + /* 0x190 */ s16 timer; + /* 0x192 */ s16 targetPitch; + /* 0x194 */ Vec3s jointTable[28]; + /* 0x23C */ Vec3s morphTable[28]; + /* 0x2E4 */ f32 maxAltitude; + /* 0x2E8 */ Vec3f unk_2E8; + /* 0x2F4 */ s32 unk_2F4; + /* 0x2F8 */ Vec3f unk_2F8; + /* 0x304 */ Vec3f unk_304; + /* 0x304 */ Vec3f unk_310; + /* 0x31C */ ColliderSphere collider; } EnFirefly; // size = 0x374 extern const ActorInit En_Firefly_InitVars; diff --git a/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c b/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c index 0dc99c760..f179b13ec 100644 --- a/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c +++ b/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c @@ -5,7 +5,7 @@ */ #include "z_en_pametfrog.h" -#include "src/overlays/actors/ovl_En_Bigpamet/z_en_bigpamet.h" +#include "overlays/actors/ovl_En_Bigpamet/z_en_bigpamet.h" #define FLAGS 0x00000035 diff --git a/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c b/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c index c1e293192..6ad375700 100644 --- a/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c +++ b/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c @@ -1,5 +1,5 @@ #include "z_en_po_fusen.h" -#include "../ovl_En_Ma4/z_en_ma4.h" +#include "overlays/actors/ovl_En_Ma4/z_en_ma4.h" #define FLAGS 0x80100030 diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c index 22f4cb9d3..9588a98c8 100644 --- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c +++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c @@ -16,7 +16,7 @@ const ActorInit En_River_Sound_InitVars = { GAMEPLAY_KEEP, sizeof(EnRiverSound), (ActorFunc)EnRiverSound_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)EnRiverSound_Update, (ActorFunc)EnRiverSound_Draw, }; diff --git a/src/overlays/actors/ovl_En_Test2/z_en_test2.c b/src/overlays/actors/ovl_En_Test2/z_en_test2.c index b37c20219..46d25ee51 100644 --- a/src/overlays/actors/ovl_En_Test2/z_en_test2.c +++ b/src/overlays/actors/ovl_En_Test2/z_en_test2.c @@ -15,7 +15,7 @@ const ActorInit En_Test2_InitVars = { GAMEPLAY_KEEP, sizeof(EnTest2), (ActorFunc)EnTest2_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)EnTest2_Update, (ActorFunc)NULL, }; diff --git a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c index 5a89fc9cc..6b2fa299c 100644 --- a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c +++ b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c @@ -15,7 +15,7 @@ const ActorInit Obj_Blockstop_InitVars = { GAMEPLAY_KEEP, sizeof(ObjBlockstop), (ActorFunc)ObjBlockstop_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)ObjBlockstop_Update, (ActorFunc)NULL, }; diff --git a/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c b/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c index ec1d5e0c3..df8efe019 100644 --- a/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c +++ b/src/overlays/actors/ovl_Obj_Boyo/z_obj_boyo.c @@ -5,8 +5,8 @@ */ #include "z_obj_boyo.h" -#include "../ovl_En_Kaizoku/z_en_kaizoku.h" -#include "../ovl_En_Bom/z_en_bom.h" +#include "overlays/actors/ovl_En_Kaizoku/z_en_kaizoku.h" +#include "overlays/actors/ovl_En_Bom/z_en_bom.h" #define FLAGS 0x00000010 diff --git a/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c b/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c index ac85db320..058212c77 100644 --- a/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c +++ b/src/overlays/actors/ovl_Obj_Demo/z_obj_demo.c @@ -15,7 +15,7 @@ const ActorInit Obj_Demo_InitVars = { GAMEPLAY_KEEP, sizeof(ObjDemo), (ActorFunc)ObjDemo_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)ObjDemo_Update, (ActorFunc)NULL, }; diff --git a/src/overlays/actors/ovl_Obj_Ending/z_obj_ending.c b/src/overlays/actors/ovl_Obj_Ending/z_obj_ending.c index f46172451..0b0e4ebb2 100644 --- a/src/overlays/actors/ovl_Obj_Ending/z_obj_ending.c +++ b/src/overlays/actors/ovl_Obj_Ending/z_obj_ending.c @@ -16,7 +16,7 @@ const ActorInit Obj_Ending_InitVars = { OBJECT_ENDING_OBJ, sizeof(ObjEnding), (ActorFunc)ObjEnding_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)ObjEnding_Update, (ActorFunc)ObjEnding_Draw, }; diff --git a/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c b/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c index 97b41d50f..dbc9c6be2 100644 --- a/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c +++ b/src/overlays/actors/ovl_Obj_Funen/z_obj_funen.c @@ -14,8 +14,8 @@ const ActorInit Obj_Funen_InitVars = { OBJECT_FUNEN, sizeof(ObjFunen), (ActorFunc)ObjFunen_Init, - (ActorFunc)func_800BDFB0, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, + (ActorFunc)Actor_Noop, (ActorFunc)ObjFunen_Draw, }; diff --git a/src/overlays/actors/ovl_Obj_Grass_Unit/z_obj_grass_unit.c b/src/overlays/actors/ovl_Obj_Grass_Unit/z_obj_grass_unit.c index 3a0c29fc7..c9cf224ec 100644 --- a/src/overlays/actors/ovl_Obj_Grass_Unit/z_obj_grass_unit.c +++ b/src/overlays/actors/ovl_Obj_Grass_Unit/z_obj_grass_unit.c @@ -14,8 +14,8 @@ const ActorInit Obj_Grass_Unit_InitVars = { GAMEPLAY_FIELD_KEEP, sizeof(ObjGrassUnit), (ActorFunc)ObjGrassUnit_Init, - (ActorFunc)func_800BDFB0, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, + (ActorFunc)Actor_Noop, (ActorFunc)NULL, }; */ diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index c74bc95fd..cb34f9913 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -15,7 +15,7 @@ const ActorInit Obj_Makeoshihiki_InitVars = { GAMEPLAY_KEEP, sizeof(ObjMakeoshihiki), (ActorFunc)ObjMakeoshihiki_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)ObjMakeoshihiki_Update, (ActorFunc)NULL, }; diff --git a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c index 1a4515a43..4070a6b71 100644 --- a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c +++ b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c @@ -15,7 +15,7 @@ const ActorInit Obj_Mure2_InitVars = { GAMEPLAY_KEEP, sizeof(ObjMure2), (ActorFunc)ObjMure2_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)ObjMure2_Update, (ActorFunc)NULL, }; diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h index 22f6e6200..b6dd852c1 100644 --- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h +++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h @@ -7,7 +7,9 @@ struct ObjSyokudai; typedef struct ObjSyokudai { /* 0x000 */ Actor actor; - /* 0x144 */ char unk_144[0xB0]; + /* 0x144 */ char unk_144[0x98]; + /* 0x1DC */ s16 unk_1DC; + /* 0x1DE */ char unk_1DE[0x16]; } ObjSyokudai; // size = 0x1F4 extern const ActorInit Obj_Syokudai_InitVars; diff --git a/src/overlays/actors/ovl_Obj_Visiblock/z_obj_visiblock.c b/src/overlays/actors/ovl_Obj_Visiblock/z_obj_visiblock.c index 8fb9cebcb..38ade90d7 100644 --- a/src/overlays/actors/ovl_Obj_Visiblock/z_obj_visiblock.c +++ b/src/overlays/actors/ovl_Obj_Visiblock/z_obj_visiblock.c @@ -16,7 +16,7 @@ const ActorInit Obj_Visiblock_InitVars = { sizeof(ObjVisiblock), (ActorFunc)ObjVisiblock_Init, (ActorFunc)ObjVisiblock_Destroy, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)ObjVisiblock_Draw, }; diff --git a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c index 79f722c20..620646588 100644 --- a/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c +++ b/src/overlays/actors/ovl_Obj_Wturn/z_obj_wturn.c @@ -15,7 +15,7 @@ const ActorInit Obj_Wturn_InitVars = { GAMEPLAY_KEEP, sizeof(ObjWturn), (ActorFunc)ObjWturn_Init, - (ActorFunc)func_800BDFB0, + (ActorFunc)Actor_Noop, (ActorFunc)ObjWturn_Update, (ActorFunc)NULL, }; |
