diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2022-10-04 15:46:32 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-04 21:46:32 +0100 |
| commit | 2006a65ba62e7e848823cd1de009c9e16d6421eb (patch) | |
| tree | 90748c833b1620d1be9b9cbf1c19b18037626acf /src | |
| parent | 8cd48db087ed7527d376195736eb9d4714bdf862 (diff) | |
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
* overlay matches
* prototypes
* fbdemo too
* virtual to physical
* names, cleanup, etc
* bss reordering
* uintptr stuff
* fixed now?
* one fix
* headers and such
* fixes'n'stuff
* XXX action
* docs of a sort
* useless error codes
* n
* format
* header? I barely know her!
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Diffstat (limited to 'src')
34 files changed, 211 insertions, 74 deletions
diff --git a/src/boot_O2_g3/yaz0.c b/src/boot_O2_g3/yaz0.c index 5f8e5a0ed..63260e885 100644 --- a/src/boot_O2_g3/yaz0.c +++ b/src/boot_O2_g3/yaz0.c @@ -3,7 +3,7 @@ u8 sYaz0DataBuffer[0x400]; u8* sYaz0CurDataEnd; -u32 sYaz0CurRomStart; +uintptr_t sYaz0CurRomStart; u32 sYaz0CurSize; u8* sYaz0MaxPtr; u8* D_8009BE20; @@ -123,7 +123,7 @@ s32 Yaz0_DecompressImpl(u8* src, u8* dst) { return 0; } -void Yaz0_Decompress(u32 romStart, void* dst, size_t size) { +void Yaz0_Decompress(uintptr_t romStart, void* dst, size_t size) { s32 status; u32 pad; char sp80[0x50]; diff --git a/src/boot_O2_g3/z_std_dma.c b/src/boot_O2_g3/z_std_dma.c index 10d84dcb0..8e9d83872 100644 --- a/src/boot_O2_g3/z_std_dma.c +++ b/src/boot_O2_g3/z_std_dma.c @@ -60,7 +60,7 @@ s32 DmaMgr_DmaHandler(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction) { return osEPiStartDma(pihandle, mb, direction); } -DmaEntry* DmaMgr_FindDmaEntry(u32 vrom) { +DmaEntry* DmaMgr_FindDmaEntry(uintptr_t vrom) { DmaEntry* curr; for (curr = dmadata; curr->vromEnd != 0; curr++) { @@ -77,7 +77,7 @@ DmaEntry* DmaMgr_FindDmaEntry(u32 vrom) { return NULL; } -u32 DmaMgr_TranslateVromToRom(u32 vrom) { +u32 DmaMgr_TranslateVromToRom(uintptr_t vrom) { DmaEntry* entry = DmaMgr_FindDmaEntry(vrom); if (entry != NULL) { @@ -95,7 +95,7 @@ u32 DmaMgr_TranslateVromToRom(u32 vrom) { return -1; } -s32 DmaMgr_FindDmaIndex(u32 vrom) { +s32 DmaMgr_FindDmaIndex(uintptr_t vrom) { DmaEntry* entry = DmaMgr_FindDmaEntry(vrom); if (entry != NULL) { diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 88ec6c07b..84616f083 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1060,7 +1060,7 @@ void Actor_SetScale(Actor* actor, f32 scale) { } void Actor_SetObjectDependency(PlayState* play, Actor* actor) { - gSegments[0x06] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[actor->objBankIndex].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[actor->objBankIndex].segment); } void Actor_Init(Actor* actor, PlayState* play) { diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index bbdd528a4..4f24651d1 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -50,7 +50,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, TexturePtr texture) { SkinMatrix_SetScale(&mfScale, scale, scale, scale); SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTrans11DA0); SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult); - gSegments[0x06] = PHYSICAL_TO_VIRTUAL(object); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(object); gSPSegment(POLY_XLU_DISP++, 0x06, object); mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult); diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c index 5e32e5c95..19a52c1b4 100644 --- a/src/code/z_en_hy_code.c +++ b/src/code/z_en_hy_code.c @@ -84,7 +84,7 @@ EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) { } void EnHy_ChangeObjectAndAnim(EnHy* enHy, PlayState* play, s16 animIndex) { - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[enHy->animObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->animObjIndex].segment); EnHy_ChangeAnim(&enHy->skelAnime, animIndex); } @@ -92,7 +92,7 @@ s32 EnHy_UpdateSkelAnime(EnHy* enHy, PlayState* play) { s32 isUpdated = false; if (enHy->actor.draw != NULL) { - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[enHy->animObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->animObjIndex].segment); SkelAnime_Update(&enHy->skelAnime); isUpdated = true; } @@ -119,7 +119,7 @@ s32 EnHy_Init(EnHy* enHy, PlayState* play, FlexSkeletonHeader* skeletonHeaderSeg enHy->actor.objBankIndex = enHy->skelLowerObjIndex; isInitialized = true; ActorShape_Init(&enHy->actor.shape, 0.0f, NULL, 0.0f); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[enHy->actor.objBankIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[enHy->actor.objBankIndex].segment); SkelAnime_InitFlex(play, &enHy->skelAnime, skeletonHeaderSeg, NULL, enHy->jointTable, enHy->morphTable, ENHY_LIMB_MAX); EnHy_ChangeObjectAndAnim(enHy, play, animIndex); diff --git a/src/code/z_fbdemo_circle.c b/src/code/z_fbdemo_circle.c index 9cbc308be..2a8144ea4 100644 --- a/src/code/z_fbdemo_circle.c +++ b/src/code/z_fbdemo_circle.c @@ -13,7 +13,7 @@ Gfx D_801D0D00[] = { }; //! @bug: TransitionCircle_Update should take an additional argument `s32 updateRate` -const TransitionInit TransitionCircle_InitVars = { +TransitionInit TransitionCircle_InitVars = { TransitionCircle_Init, TransitionCircle_Destroy, (void*)TransitionCircle_Update, TransitionCircle_Draw, TransitionCircle_Start, TransitionCircle_SetType, TransitionCircle_SetColor, NULL, TransitionCircle_IsDone, diff --git a/src/code/z_fbdemo_dlftbls.c b/src/code/z_fbdemo_dlftbls.c index 7ebce9e69..9d3685a45 100644 --- a/src/code/z_fbdemo_dlftbls.c +++ b/src/code/z_fbdemo_dlftbls.c @@ -1,5 +1,54 @@ #include "global.h" +#include "initvars.h" +#include "overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h" +#include "overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h" +#include "overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h" +#include "overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h" +#include "overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_dlftbls/func_80163C90.s") +#define TRANSITION_OVERLAY(name, filename) \ + { \ + { 0, 0 }, SEGMENT_START(ovl_##filename), SEGMENT_END(ovl_##filename), SEGMENT_ROM_START(ovl_##filename), \ + SEGMENT_ROM_END(ovl_##filename), &name##_InitVars, sizeof(name) \ + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_dlftbls/func_80163D80.s") +#define TRANSITION_OVERLAY_INTERNAL(name) \ + { { 0, 0 }, NULL, NULL, 0, 0, &name##_InitVars, sizeof(name) } + +#define TRANSITION_OVERLAY_UNSET \ + { 0 } + +TransitionOverlay gTransitionOverlayTable[] = { + TRANSITION_OVERLAY_INTERNAL(TransitionFade), TRANSITION_OVERLAY(TransitionTriforce, fbdemo_triforce), + TRANSITION_OVERLAY(TransitionWipe1, fbdemo_wipe1), TRANSITION_OVERLAY(TransitionWipe3, fbdemo_wipe3), + TRANSITION_OVERLAY(TransitionWipe4, fbdemo_wipe4), TRANSITION_OVERLAY_INTERNAL(TransitionCircle), + TRANSITION_OVERLAY(TransitionWipe5, fbdemo_wipe5), +}; + +void Transition_Init(TransitionContext* transitionCtx) { + TransitionOverlay* overlayEntry; + ptrdiff_t relocOffset; + TransitionInit* initInfo[1]; + + overlayEntry = &gTransitionOverlayTable[transitionCtx->fbdemoType]; + TransitionOverlay_Load(overlayEntry); + + relocOffset = (uintptr_t)Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr) - (uintptr_t)overlayEntry->vramStart; + initInfo[0] = NULL; + initInfo[0] = (overlayEntry->initInfo != NULL) ? (TransitionInit*)((uintptr_t)overlayEntry->initInfo + relocOffset) + : initInfo[0]; + + transitionCtx->init = initInfo[0]->init; + transitionCtx->destroy = initInfo[0]->destroy; + transitionCtx->start = initInfo[0]->start; + transitionCtx->isDone = initInfo[0]->isDone; + transitionCtx->draw = initInfo[0]->draw; + transitionCtx->update = initInfo[0]->update; + transitionCtx->setType = initInfo[0]->setType; + transitionCtx->setColor = initInfo[0]->setColor; + transitionCtx->setEnvColor = initInfo[0]->setEnvColor; +} + +void Transition_Destroy(TransitionContext* transitionCtx) { + TransitionOverlay_Free(&gTransitionOverlayTable[transitionCtx->fbdemoType]); +} diff --git a/src/code/z_lib.c b/src/code/z_lib.c index 03e6c395c..6466b337c 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -704,20 +704,30 @@ void* Lib_SegmentedToVirtual(void* ptr) { void* Lib_SegmentedToVirtualNull(void* ptr) { if (((uintptr_t)ptr >> 28) == 0) { return ptr; + } else { + return SEGMENTED_TO_VIRTUAL(ptr); } - - return SEGMENTED_TO_VIRTUAL(ptr); } -void* Lib_PhysicalToVirtual(void* ptr) { +/* + * Converts a 32-bit virtual address (0x80XXXXXX) to a 24-bit physical address (0xXXXXXX). The NULL case accounts for + * the NULL virtual address being 0x00000000 and not 0x80000000. Used by transition overlays, which store their + * addresses in 24-bit fields. + */ +void* Lib_VirtualToPhysical(void* ptr) { if (ptr == NULL) { return NULL; } else { - return (void*)PHYSICAL_TO_VIRTUAL(ptr); + return (void*)VIRTUAL_TO_PHYSICAL(ptr); } } -void* Lib_PhysicalToVirtualNull(void* ptr) { +/* + * Converts a 24-bit physical address (0xXXXXXX) to a 32-bit virtual address (0x80XXXXXX). The NULL case accounts for + * the NULL virtual address being 0x00000000 and not 0x80000000. Used by transition overlays, which store their + * addresses in 24-bit fields. + */ +void* Lib_PhysicalToVirtual(void* ptr) { if (ptr == NULL) { return NULL; } else { diff --git a/src/code/z_overlay.c b/src/code/z_overlay.c index a358cefe6..2c8c8d6d7 100644 --- a/src/code/z_overlay.c +++ b/src/code/z_overlay.c @@ -1,14 +1,103 @@ +/** + * @file z_overlay.c + * + * Functions for handling transition overlays in memory + * + * Status codes returned from TransitionOverlay_Load and TransitionOverlay_Free: + * + * -1 : failed allocation or null reference + * 0 : successfully loaded/freed overlay + * 1 : successfully added/removed instance + * 2 : overlay is loaded but has no instances (?) TODO: Figure out why this exists + * 3 : internal overlay, so always loaded + */ + #include "global.h" #include "z64load.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_801651B0.s") +void* TransitionOverlay_VramToRam(TransitionOverlay* overlayEntry, void* vramAddr) { + void* loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr); + + if ((loadedRamAddr != NULL) && (vramAddr >= overlayEntry->vramStart) && (vramAddr < overlayEntry->vramEnd)) { + return ((uintptr_t)loadedRamAddr - (uintptr_t)overlayEntry->vramStart) + (uintptr_t)vramAddr; + } + return vramAddr; +} + +void TransitionOverlay_VramToRamArray(TransitionOverlay* overlayEntry, void** vramAddrs, s32 count) { + s32 i; + + for (i = 0; i < count; i++) { + vramAddrs[i] = TransitionOverlay_VramToRam(overlayEntry, vramAddrs[i]); + } +} + +s32 TransitionOverlay_Load(TransitionOverlay* overlayEntry) { + s32 count; + void* loadedRamAddr; + + if (overlayEntry->vromStart == 0) { + return 3; + } + if (Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr) == NULL) { + loadedRamAddr = ZeldaArena_Malloc(VRAM_PTR_SIZE(overlayEntry)); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165224.s") + if (loadedRamAddr == NULL) { + return -1; + } + Load2_LoadOverlay(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, + overlayEntry->vramEnd, loadedRamAddr); + overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(loadedRamAddr); + overlayEntry->loadInfo.count = 1; + return 0; + } else { + count = overlayEntry->loadInfo.count; + if (count != 0) { + count++; + overlayEntry->loadInfo.count = count; + if (count == 0) { + return 2; + } else { + return 1; + } + } + return 2; + } +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165288.s") +s32 TransitionOverlay_Free(TransitionOverlay* overlayEntry) { + s32 count; + void* loadedRamAddr; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_8016537C.s") + if (overlayEntry->vromStart == 0) { + return 3; + } + loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr); + if (loadedRamAddr != NULL) { + count = overlayEntry->loadInfo.count; + if (count != 0) { + count--; + overlayEntry->loadInfo.count = count; + if (count == 0) { + ZeldaArena_Free(loadedRamAddr); + overlayEntry->loadInfo.addr = Lib_VirtualToPhysical(NULL); + return 0; + } + return 1; + } + return 2; + } + return -1; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165438.s") +void TransitionOverlay_ClearLoadInfo(TransitionOverlay* overlayEntry) { + overlayEntry->loadInfo.word = 0; // Equivalent to overlayEntry->loadInfo.count = 0, overlayEntry->loadInfo.addr = 0; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_overlay/func_80165444.s") +void TransitionOverlay_SetSegment(TransitionOverlay* overlayEntry, void* vramStart, void* vramEnd, uintptr_t vromStart, + uintptr_t vromEnd) { + overlayEntry->vramStart = vramStart; + overlayEntry->vramEnd = vramEnd; + overlayEntry->vromStart = vromStart; + overlayEntry->vromEnd = vromEnd; +} diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 0888be7c5..6f4198fc7 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1107,7 +1107,7 @@ void Player_DrawGetItemImpl(PlayState* play, Player* player, Vec3f* refPos, s32 OPEN_DISPS(play->state.gfxCtx); - gSegments[6] = PHYSICAL_TO_VIRTUAL(player->giObjectSegment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(player->giObjectSegment); gSPSegment(POLY_OPA_DISP++, 0x06, player->giObjectSegment); gSPSegment(POLY_XLU_DISP++, 0x06, player->giObjectSegment); @@ -1187,7 +1187,7 @@ void func_80127488(PlayState* play, Player* player, u8 alpha) { } void Player_DrawCouplesMask(PlayState* play, Player* player) { - gSegments[0xA] = PHYSICAL_TO_VIRTUAL(player->maskObjectSegment); + gSegments[0xA] = VIRTUAL_TO_PHYSICAL(player->maskObjectSegment); AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_meoto_Matanimheader_001CD8)); } diff --git a/src/code/z_room.c b/src/code/z_room.c index e198e95ed..eb615c409 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -105,7 +105,7 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) { roomCtx->unk31 = 0; roomCtx->curRoom.segment = roomCtx->activeRoomVram; // TODO: Segment number enum - gSegments[0x03] = PHYSICAL_TO_VIRTUAL(roomCtx->activeRoomVram); + gSegments[0x03] = VIRTUAL_TO_PHYSICAL(roomCtx->activeRoomVram); Scene_ProcessHeader(play, (SceneCmd*)roomCtx->curRoom.segment); func_80123140(play, GET_PLAYER(play)); @@ -130,7 +130,7 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) { void Room_Draw(PlayState* play, Room* room, u32 flags) { if (room->segment != NULL) { // TODO: Segment number enum - gSegments[0x03] = PHYSICAL_TO_VIRTUAL(room->segment); + gSegments[0x03] = VIRTUAL_TO_PHYSICAL(room->segment); roomDrawFuncs[room->mesh->type0.type](play, room, flags); } return; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 7b88d4520..c32a2271d 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -52,7 +52,7 @@ void Object_InitBank(GameState* gameState, ObjectContext* objectCtx) { objectCtx->spaceEnd = (void*)((u32)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepIndex = Object_Spawn(objectCtx, GAMEPLAY_KEEP); - gSegments[0x04] = PHYSICAL_TO_VIRTUAL(objectCtx->status[objectCtx->mainKeepIndex].segment); + gSegments[0x04] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment); } void Object_UpdateBank(ObjectContext* objectCtx) { @@ -108,7 +108,7 @@ s32 Object_IsLoaded(ObjectContext* objectCtx, s32 index) { void Object_LoadAll(ObjectContext* objectCtx) { s32 i; s32 id; - u32 vromSize; + uintptr_t vromSize; for (i = 0; i < objectCtx->num; i++) { id = objectCtx->status[i].id; @@ -124,7 +124,7 @@ void Object_LoadAll(ObjectContext* objectCtx) { void* func_8012F73C(ObjectContext* objectCtx, s32 iParm2, s16 id) { u32 addr; - u32 vromSize; + uintptr_t vromSize; RomFile* fileTableEntry; objectCtx->status[iParm2].id = -id; @@ -224,7 +224,7 @@ void Scene_HeaderCmdSpecialFiles(PlayState* play, SceneCmd* cmd) { if (cmd->specialFiles.subKeepIndex != 0) { play->objectCtx.subKeepIndex = Object_Spawn(&play->objectCtx, cmd->specialFiles.subKeepIndex); // TODO: Segment number enum? - gSegments[0x05] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment); + gSegments[0x05] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment); } if (cmd->specialFiles.cUpElfMsgNum != 0) { @@ -350,7 +350,7 @@ void Scene_LoadAreaTextures(PlayState* play, s32 fileIndex) { { SEGMENT_ROM_START(scene_texture_07), SEGMENT_ROM_END(scene_texture_07) }, { SEGMENT_ROM_START(scene_texture_08), SEGMENT_ROM_END(scene_texture_08) }, }; - u32 vromStart = sceneTextureFiles[fileIndex].vromStart; + uintptr_t vromStart = sceneTextureFiles[fileIndex].vromStart; size_t size = sceneTextureFiles[fileIndex].vromEnd - vromStart; if (size != 0) { diff --git a/src/libultra/io/epirawdma.c b/src/libultra/io/epirawdma.c index fd7573151..aadd8ad5b 100644 --- a/src/libultra/io/epirawdma.c +++ b/src/libultra/io/epirawdma.c @@ -1,6 +1,6 @@ #include "global.h" -s32 __osEPiRawStartDma(OSPiHandle* handle, s32 direction, u32 cartAddr, void* dramAddr, size_t size) { +s32 __osEPiRawStartDma(OSPiHandle* handle, s32 direction, uintptr_t cartAddr, void* dramAddr, size_t size) { s32 status; OSPiHandle* curHandle; diff --git a/src/libultra/io/sirawread.c b/src/libultra/io/sirawread.c index 19327db49..7e3537603 100644 --- a/src/libultra/io/sirawread.c +++ b/src/libultra/io/sirawread.c @@ -1,6 +1,6 @@ #include "global.h" -s32 __osSiRawReadIo(u32 devAddr, u32* data) { +s32 __osSiRawReadIo(uintptr_t devAddr, u32* data) { if (__osSiDeviceBusy()) { return -1; } diff --git a/src/libultra/io/sirawwrite.c b/src/libultra/io/sirawwrite.c index 040fdee0d..0f98b08c5 100644 --- a/src/libultra/io/sirawwrite.c +++ b/src/libultra/io/sirawwrite.c @@ -1,6 +1,6 @@ #include "global.h" -s32 __osSiRawWriteIo(u32 devAddr, u32 data) { +s32 __osSiRawWriteIo(uintptr_t devAddr, u32 data) { if (__osSiDeviceBusy() != 0) { return -1; } diff --git a/src/overlays/actors/ovl_Boss_03/z_boss_03.c b/src/overlays/actors/ovl_Boss_03/z_boss_03.c index 870bc53a1..a0f3a208b 100644 --- a/src/overlays/actors/ovl_Boss_03/z_boss_03.c +++ b/src/overlays/actors/ovl_Boss_03/z_boss_03.c @@ -52,7 +52,6 @@ * - Effect Update/Draw * - Seaweed */ - #include "prevent_bss_reordering.h" #include "z_boss_03.h" #include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h" @@ -2156,7 +2155,7 @@ void Boss03_SetObject(PlayState* play, s16 objectId) { OPEN_DISPS(play->state.gfxCtx); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[objectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); gSPSegment(POLY_XLU_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); diff --git a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c index 2be56dda3..90ccb1382 100644 --- a/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c +++ b/src/overlays/actors/ovl_Dm_Stk/z_dm_stk.c @@ -311,7 +311,7 @@ void DmStk_LoadObjectForAnimation(DmStk* this, PlayState* play) { } if (objectIndex >= 0) { - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[objectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objectIndex].segment); } } @@ -1909,13 +1909,13 @@ void DmStk_PostLimbDraw2(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot (this->objectStk2ObjectIndex >= 0)) { Matrix_Push(); Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->objectStk2ObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->objectStk2ObjectIndex].segment); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->objectStk2ObjectIndex].segment); AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gSkullKidMajorasMaskCurseOverlayTexAnim)); Gfx_DrawDListOpa(play, gSkullKidMajorasMaskCurseOverlayDL); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->objectStkObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->objectStkObjectIndex].segment); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->objectStkObjectIndex].segment); @@ -2027,7 +2027,7 @@ void DmStk_Draw(Actor* thisx, PlayState* play) { return; } - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->objectStkObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->objectStkObjectIndex].segment); OPEN_DISPS(play->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c b/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c index d141c6514..8398a69ed 100644 --- a/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c +++ b/src/overlays/actors/ovl_En_Bba_01/z_en_bba_01.c @@ -262,8 +262,8 @@ s32 EnBba01_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* if (limbIndex == BBA_LIMB_RIGHT_LOWER_ARM_ROOT) { OPEN_DISPS(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.headObjIndex].segment); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->enHy.headObjIndex].segment); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->enHy.skelLowerObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.headObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelLowerObjIndex].segment); CLOSE_DISPS(play->state.gfxCtx); } if (limbIndex == BBA_LIMB_RIGHT_LOWER_ARM_ROOT) { @@ -298,7 +298,7 @@ void EnBba01_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* ro if (limbIndex == BBA_LIMB_HEAD) { OPEN_DISPS(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); - gSegments[0x06] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c b/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c index 889055ee8..993076ba8 100644 --- a/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c +++ b/src/overlays/actors/ovl_En_Cne_01/z_en_cne_01.c @@ -252,9 +252,9 @@ s32 EnCne01_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* if (limbIndex == CNE_LIMB_HEAD) { OPEN_DISPS(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.headObjIndex].segment); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->enHy.headObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.headObjIndex].segment); *dList = gCneHeadBrownHairDL; - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->enHy.skelLowerObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelLowerObjIndex].segment); CLOSE_DISPS(play->state.gfxCtx); } if (limbIndex == CNE_LIMB_HEAD) { @@ -290,7 +290,7 @@ void EnCne01_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* ro if (limbIndex == CNE_LIMB_RIGHT_FOOT) { OPEN_DISPS(play->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); - gSegments[0x06] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->enHy.skelUpperObjIndex].segment); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c b/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c index 50a027efa..346246f86 100644 --- a/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c +++ b/src/overlays/actors/ovl_En_Dnk/z_en_dnk.c @@ -171,7 +171,7 @@ s32 func_80A515C4(EnDnk* this) { void func_80A51648(EnDnk* this, PlayState* play) { if (SubS_IsObjectLoaded(this->unk_28E, play) == true) { - gSegments[0x06] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->unk_28E].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->unk_28E].segment); this->actor.draw = func_80A52018; this->actor.objBankIndex = this->unk_28E; ActorShape_Init(&this->actor.shape, 0.0f, NULL, 18.0f); diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c index 2f842c8ae..3f66f7f70 100644 --- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c +++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c @@ -242,14 +242,14 @@ void EnNwc_CheckFound(EnNwc* this, PlayState* play) { void EnNwc_LoadNiwSkeleton(EnNwc* this, PlayState* play) { if (Object_IsLoaded(&play->objectCtx, this->niwObjectIndex)) { - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->niwObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->niwObjectIndex].segment); SkelAnime_InitFlex(play, &this->niwSkeleton, &gNiwSkeleton, &gNiwIdleAnim, this->jointTable, this->morphTable, NIW_LIMB_MAX); Animation_Change(&this->niwSkeleton, &gNiwIdleAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gNiwIdleAnim), ANIMMODE_LOOP, 0.0f); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->nwcObjectIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->nwcObjectIndex].segment); this->state = NWC_STATE_NIW_LOADED; EnNwc_ToggleState(this); } diff --git a/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c b/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c index ccc11a002..fbfe32252 100644 --- a/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c +++ b/src/overlays/actors/ovl_En_S_Goro/z_en_s_goro.c @@ -788,7 +788,7 @@ s32 EnSGoro_UpdateCheerAnimation(EnSGoro* this, PlayState* play) { if (((EnJg*)this->otherGoron)->flags & 1) { this->loadedObjIndex = Object_GetIndex(&play->objectCtx, OBJECT_TAISOU); if (this->loadedObjIndex >= 0) { - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->loadedObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->loadedObjIndex].segment); this->animInfoIndex = EN_S_GORO_ANIM_TAISOU_CHEER; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animInfoIndex); return true; @@ -797,7 +797,7 @@ s32 EnSGoro_UpdateCheerAnimation(EnSGoro* this, PlayState* play) { } else if ((this->animInfoIndex == EN_S_GORO_ANIM_TAISOU_CHEER) && !(((EnJg*)this->otherGoron)->flags & 1)) { this->loadedObjIndex = Object_GetIndex(&play->objectCtx, OBJECT_OF1D_MAP); if (this->loadedObjIndex >= 0) { - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->loadedObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->loadedObjIndex].segment); this->animInfoIndex = EN_S_GORO_ANIM_IDLE_STAND; SubS_ChangeAnimationByInfoS(&this->skelAnime, sAnimationInfo, this->animInfoIndex); this->skelAnime.curFrame = this->skelAnime.endFrame; @@ -1329,7 +1329,7 @@ void EnSGoro_Update(Actor* thisx, PlayState* play) { this->actionFunc(this, play); Actor_UpdateBgCheckInfo(play, &this->actor, 30.0f, 12.0f, 0.0f, 5); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->loadedObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->loadedObjIndex].segment); SkelAnime_Update(&this->skelAnime); if (this->animInfoIndex != EN_S_GORO_ANIM_SLEEPY) { EnSGoro_UpdateAttentionTarget(this, play); diff --git a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c index b69877758..ebbdcf542 100644 --- a/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c +++ b/src/overlays/actors/ovl_En_Sob1/z_en_sob1.c @@ -1305,7 +1305,7 @@ void EnSob1_Blink(EnSob1* this) { } void EnSob1_ChangeObject(EnSob1* this, PlayState* play) { - gSegments[0x06] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); + gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); } s32 EnSob1_AreObjectsLoaded(EnSob1* this, PlayState* play) { @@ -1323,7 +1323,7 @@ s32 EnSob1_AreObjectsLoaded(EnSob1* this, PlayState* play) { void EnSob1_ZoraShopkeeper_Init(EnSob1* this, PlayState* play) { SkelAnime_InitFlex(play, &this->skelAnime, &gZoraSkel, NULL, this->jointTable, this->morphTable, ZORA_LIMB_MAX); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); Animation_Change(&this->skelAnime, &gZoraShopkeeperAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gZoraShopkeeperAnim), ANIMMODE_LOOP, 0.0f); this->actor.draw = EnSob1_ZoraShopkeeper_Draw; @@ -1332,7 +1332,7 @@ void EnSob1_ZoraShopkeeper_Init(EnSob1* this, PlayState* play) { void EnSob1_GoronShopkeeper_Init(EnSob1* this, PlayState* play) { SkelAnime_InitFlex(play, &this->skelAnime, &gGoronSkel, NULL, this->jointTable, this->morphTable, GORON_LIMB_MAX); - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[this->shopkeeperAnimObjIndex].segment); Animation_Change(&this->skelAnime, &gGoronShopkeeperAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gGoronShopkeeperAnim), ANIMMODE_LOOP, 0.0f); this->actor.draw = EnSob1_GoronShopkeeper_Draw; diff --git a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c index e33b486f4..1ec1ab41d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c +++ b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c @@ -37,7 +37,7 @@ u32 EffectSsExtra_Init(PlayState* play, u32 index, EffectSs* this, void* initPar if ((objIndex >= 0) && (Object_IsLoaded(&play->objectCtx, objIndex))) { void* segBackup = gSegments[6]; - gSegments[6] = PHYSICAL_TO_VIRTUAL(play->objectCtx.status[objIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objIndex].segment); this->pos = params->pos; this->velocity = params->velocity; @@ -66,7 +66,7 @@ void EffectSsExtra_Draw(PlayState* play, u32 index, EffectSs* this) { OPEN_DISPS(play->state.gfxCtx); - gSegments[6] = PHYSICAL_TO_VIRTUAL(storedSegment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(storedSegment); gSPSegment(POLY_XLU_DISP++, 0x06, storedSegment); diff --git a/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.c b/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.c index 4584cfab2..00e7cfabd 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.c +++ b/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.c @@ -16,7 +16,7 @@ void TransitionTriforce_SetType(void* thisx, s32 type); void TransitionTriforce_SetColor(void* thisx, u32 color); s32 TransitionTriforce_IsDone(void* thisx); -const TransitionInit TransitionTriforce_InitVars = { +TransitionInit TransitionTriforce_InitVars = { TransitionTriforce_Init, TransitionTriforce_Destroy, TransitionTriforce_Update, TransitionTriforce_Draw, TransitionTriforce_Start, TransitionTriforce_SetType, TransitionTriforce_SetColor, NULL, TransitionTriforce_IsDone, diff --git a/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h b/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h index 2637b32cf..06d807a08 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h +++ b/src/overlays/fbdemos/ovl_fbdemo_triforce/z_fbdemo_triforce.h @@ -28,6 +28,4 @@ typedef struct { /* 0x060 */ Mtx modelView[2][3]; } TransitionTriforce; // size = 0x1E0 -extern const TransitionInit TransitionTriforce_InitVars; - #endif diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.c b/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.c index 560d341f2..ed12d400e 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.c +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.c @@ -17,7 +17,7 @@ void TransitionWipe1_SetEnvColor(void* thisx, u32 color); s32 TransitionWipe1_IsDone(void* thisx); #if 0 -const TransitionInit TransitionWipe1_InitVars = { +TransitionInit TransitionWipe1_InitVars = { TransitionWipe1_Init, TransitionWipe1_Destroy, TransitionWipe1_Update, diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h b/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h index fe70e724b..971940bb2 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe1/z_fbdemo_wipe1.h @@ -7,6 +7,4 @@ typedef struct { /* 0x0000 */ char unk_0[0x218]; } TransitionWipe1; // size = 0x218 -extern const TransitionInit TransitionWipe1_InitVars; - #endif diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.c b/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.c index bbd488642..c33f3c8c7 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.c +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.c @@ -17,7 +17,7 @@ void TransitionWipe3_SetEnvColor(void* thisx, u32 color); s32 TransitionWipe3_IsDone(void* thisx); #if 0 -const TransitionInit TransitionWipe3_InitVars = { +TransitionInit TransitionWipe3_InitVars = { TransitionWipe3_Init, TransitionWipe3_Destroy, TransitionWipe3_Update, diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h b/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h index f74f86a61..8fed0dcfe 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe3/z_fbdemo_wipe3.h @@ -7,6 +7,4 @@ typedef struct { /* 0x0000 */ char unk_0[0x120]; } TransitionWipe3; // size = 0x120 -extern const TransitionInit TransitionWipe3_InitVars; - #endif diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.c b/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.c index 49dd027c8..e91d8ab5e 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.c +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.c @@ -17,7 +17,7 @@ void TransitionWipe4_SetEnvColor(void* thisx, u32 color); s32 TransitionWipe4_IsDone(void* thisx); #if 0 -const TransitionInit TransitionWipe4_InitVars = { +TransitionInit TransitionWipe4_InitVars = { TransitionWipe4_Init, TransitionWipe4_Destroy, TransitionWipe4_Update, diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h b/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h index 60296230e..8a677c2a4 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe4/z_fbdemo_wipe4.h @@ -7,6 +7,4 @@ typedef struct { /* 0x0000 */ char unk_0[0x28]; } TransitionWipe4; // size = 0x28 -extern const TransitionInit TransitionWipe4_InitVars; - #endif diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.c b/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.c index 87f5638ac..0ed80c066 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.c +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.c @@ -17,7 +17,7 @@ void TransitionWipe5_SetEnvColor(void* thisx, u32 color); s32 TransitionWipe5_IsDone(void* thisx); #if 0 -const TransitionInit TransitionWipe5_InitVars = { +TransitionInit TransitionWipe5_InitVars = { TransitionWipe5_Init, TransitionWipe5_Destroy, TransitionWipe5_Update, diff --git a/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h b/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h index d8ffe0616..d5f882dec 100644 --- a/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h +++ b/src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.h @@ -7,6 +7,4 @@ typedef struct { /* 0x0000 */ char unk_0[0x14]; } TransitionWipe5; // size = 0x14 -extern const TransitionInit TransitionWipe5_InitVars; - #endif |
