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authorAnghelo Carvajal <angheloalf95@gmail.com>2023-04-18 23:01:05 -0400
committerGitHub <noreply@github.com>2023-04-18 23:01:05 -0400
commit543c38ae06d68ce2aa603144dbbe76262d00ddb6 (patch)
tree4abbf85ab801a2ce740535c49132e390ac357f96 /src
parentf9c638117c0b5f9559ee8952fe459cac178bc73c (diff)
`z_player_lib`: Dawn of the final PR (#1142)
* Player_GetMask and Player_RemoveMask * some comments * Player_ActionToBottle and Player_GetBottleHeld * Player_DrawGetItemImpl and Player_DrawGetItem * func_80123420 OK * Decompile a few more functions * Decompile a few more functions * func_80122760 * func_80122868, func_801229A0 and func_801229EC * func_80122F28 * func_8012301C * func_801242B4 * func_801242DC * func_80124420 nonmatching * func_80126440 * func_801240C8 and func_801240DC * func_8012405C and func_80124088 * func_80124020 * Player_IsBurningStickInRange * func_8012754C * func_80125318 and func_80125CE0 * func_801229FC * func_80127B64 * func_80127488 * func_80122D44 * func_80122BA4 * func_80122C20 attempt * func_80122EEC * func_80122F9C * func_80122FCC and func_8012300C * func_80123448 * func_801234D4 * func_801235DC * func_80123960 * func_80123BD4 * func_80123AA4 * func_801239AC * func_801241B4 * func_80123C58 and func_80123C90 * func_80123D50 and func_80123DA4 * func_80123DC0, func_80123E90 and func_80123F14 * func_80124110 and func_80124148 * func_80124168 and func_80124190 * func_80124278 * func_80124F18 non_equivalent * func_80125340 and func_8012536C * func_801263FC * func_801265C8 * func_8012669C * func_80128B74 * func_80123140 * func_801246F4 * func_801253A4 NON_MATCHING * func_801262C8 * func_80126AB4 * func_80126B8C * func_80127438 * func_801278F8 NON_MATCHING * Fix data split * cleanup externs * func_80128BD0 compiles... * Rename Player_SetEquipmentData * fix merge issues * Fix types * Improvement? Worse? I don't know at this point * func_80128640 attempt * func_80127BE8 * func_80127A60 * func_80127594 attempt * func_801271B0 * func_8012364C NON_MATCHING * func_80124618 * func_80124CC4 non matching * func_801251C4 * func_80125580 non equivalent * func_80128388 * cleanup * remove some hardcoded pointers * object symbol cleanup * func_80124870 NON_EQUIVALENT * name overridlimbdraw arguments * func_80125D4C NON_EQUIVALENT * func_80126BD0 NON_MATCHING * Match func_80126BD0 thanks to anon58 * func_80127DA4 NON_EQUIVALENT * fix merge issues * some stealing from OoT * small rename pass and cleanup * Improve some * CLAMP and fix warnings * func_80125580 matched by mzx * cleanup func_80128BD0 a bit * import data * func_80124CC4 * Rename objectFileTable to gObjectTable * Improve func_80124FF0 thanks to maide * fix renames * Match func_80124FF0 thanks to Maide * cleanup * More cleaning up * import bss * Add PLAYER_STATE macros * a bit more of cleanup * run formatter * func_80128BD0 a bit more deecent * Add player limb enum * Use limb enum * cleanup and format * Use symbols for player dlists groups * A bunch more of pointers * more object pointers * Change the remaining object pointers * Add a few missing dlist in link_child * Small rename * whoops * Work on NON_MATCHINGs * Cleanup * Steal OoT renames from "sword" to "meleeWeapon" * Fix some symbols * Match func_80127594 and format * Match func_80127DA4 * Matched func_801284A0 * Annotate D_801F59AC * Matched func_80128640 * Some cleanup * format * stuffs * some cleanups * import stuff from pr * swords and shields * fixes * bss * cleanup Player_OverrideLimbDrawGameplayCommon * progress on func_80125D4C * PlayerMeleeWeapon enum * Player_BButtonSwordFromAP * GET_B_SWORD_FROM_AP * GET_MELEE_WEAPON_FROM_AP * PlayerBottle * PlayerExplosive and PlayerSword * misc fixes * Various changes fromplayer_actor * z64player.h stuff from player_actor * Fixes * skelanime stuff * placeholders on z64item.h, save macros and ther cleanups * <= PLAYER_AP_MINUS1 * Player_UpdateBunnyEarsKinematics Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * cleanup * bodyPartsPos * comment * sizeof(u16) * typo * merge fixes * fix * fixes * format * fix merge * fix merge * func_80125D4C Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * func_80128BD0 improvement * minor renames * format * whoops * small cleanup * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * _B_ * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * remove gap * whoops * clanups * remove stuff from permuter_settings * steal some OoT docs * some other docs vscode didn't add to the last commit * format * data as infunction-static data * OoT docs stealing * Improvements on Player_PostLimbDrawGameplay * More improvement * Match Player_PostLimbDrawGameplay Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * cleanups * Convert unk_AF0 into an union and some other cleanups * bss * headLimbRot and upperLimbRot * fix naming * cleanups * bss * bss * Update src/code/z_player_lib.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * pr review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * bss * gesture * namefixer * gestureInfo * IA_MIN and BOTTLE_EMPTY * review Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * review * D_801F59B0_LEN * Remove LevelOfDetail enum * bss * review * review * gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL * _B_ * Player_DrawStrayFairyParticles * fix build --------- Co-authored-by: kyleburnette <kyle@kyleburnette.com> Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src')
-rw-r--r--src/code/code_8012EC80.c2
-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_eff_tire_mark.c2
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/code/z_player_lib.c2035
-rw-r--r--src/code/z_skelanime.c2
-rw-r--r--src/overlays/actors/ovl_Boss_03/z_boss_03.c2
-rw-r--r--src/overlays/actors/ovl_En_Fsn/z_en_fsn.c2
-rw-r--r--src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c2
-rw-r--r--src/overlays/actors/ovl_En_Kgy/z_en_kgy.c2
-rw-r--r--src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c6
-rw-r--r--src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c2
-rw-r--r--src/overlays/actors/ovl_En_Tab/z_en_tab.c4
-rw-r--r--src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c2
-rw-r--r--src/overlays/actors/ovl_En_Test3/z_en_test3.c22
-rw-r--r--src/overlays/actors/ovl_En_Trt/z_en_trt.c4
-rw-r--r--src/overlays/actors/ovl_En_Tru/z_en_tru.c2
-rw-r--r--src/overlays/actors/ovl_Obj_Um/z_obj_um.c12
18 files changed, 1803 insertions, 304 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c
index ca8a3eb1a..e10290356 100644
--- a/src/code/code_8012EC80.c
+++ b/src/code/code_8012EC80.c
@@ -472,7 +472,7 @@ u16 gSceneIdsPerRegion[REGION_MAX][27] = {
};
s32 Inventory_GetBtnBItem(PlayState* play) {
- if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
+ if (gSaveContext.buttonStatus[EQUIP_SLOT_B] == BTN_DISABLED) {
return ITEM_NONE;
} else if (gSaveContext.bButtonStatus == BTN_DISABLED) {
return ITEM_NONE;
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 44d9053ec..8e2f65965 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2032,7 +2032,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, GetItemId getItemId, f32 x
if (!(player->stateFlags1 &
(PLAYER_STATE1_80 | PLAYER_STATE1_1000 | PLAYER_STATE1_2000 | PLAYER_STATE1_4000 | PLAYER_STATE1_40000 |
PLAYER_STATE1_80000 | PLAYER_STATE1_100000 | PLAYER_STATE1_200000)) &&
- Player_GetExplosiveHeld(player) < 0) {
+ (Player_GetExplosiveHeld(player) <= PLAYER_EXPLOSIVE_NONE)) {
if ((actor->xzDistToPlayer <= xzRange) && (fabsf(actor->playerHeightRel) <= fabsf(yRange))) {
if ((getItemId == GI_MASK_CIRCUS_LEADER || getItemId == GI_PENDANT_OF_MEMORIES ||
getItemId == GI_DEED_LAND ||
diff --git a/src/code/z_eff_tire_mark.c b/src/code/z_eff_tire_mark.c
index f19eb1289..d7754c5a7 100644
--- a/src/code/z_eff_tire_mark.c
+++ b/src/code/z_eff_tire_mark.c
@@ -11,7 +11,7 @@ void func_800AE930(CollisionContext* colCtx, EffectTireMark* this, Vec3f* pos, f
u32 spA0;
Vec3s* vtxList = colCtx->colHeader->vtxList;
- if ((bgId != 50) || (this->numElements >= (ARRAY_COUNT(this->elements) - 1)) || (colPoly == NULL)) {
+ if ((bgId != BGCHECK_SCENE) || (this->numElements >= (ARRAY_COUNT(this->elements) - 1)) || (colPoly == NULL)) {
func_800AEF44(this);
return;
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 178802486..99073fb5c 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -1266,7 +1266,7 @@ void Play_DrawMain(PlayState* this) {
goto PostWorldDraw;
}
- if (this->unk_18844 == 0) {
+ if (!this->unk_18844) {
if (1) {
if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_3)) {
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index a7004ad3c..4c72496d0 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1,15 +1,21 @@
-#include "prevent_bss_reordering.h"
+/**
+ * File: z_player_lib.c
+ * Description: Set of library functions to interact with the Player system
+ */
+#include "prevent_bss_reordering.h"
#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+// Assets for each player form
#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_goron/object_link_goron.h"
#include "objects/object_link_zora/object_link_zora.h"
#include "objects/object_link_nuts/object_link_nuts.h"
#include "objects/object_link_child/object_link_child.h"
+// Assets for each mask
#include "objects/object_mask_truth/object_mask_truth.h"
#include "objects/object_mask_kerfay/object_mask_kerfay.h"
#include "objects/object_mask_yofukasi/object_mask_yofukasi.h"
@@ -35,6 +41,9 @@
#include "objects/object_mask_zora/object_mask_zora.h"
#include "objects/object_mask_nuts/object_mask_nuts.h"
+// Assets for other actors
+#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"
+
void PlayerCall_Init(Actor* thisx, PlayState* play);
void PlayerCall_Destroy(Actor* thisx, PlayState* play);
void PlayerCall_Update(Actor* thisx, PlayState* play);
@@ -49,30 +58,29 @@ typedef struct {
struct_801F58B0 D_801F58B0[3][3];
-Vec3f D_801F59B0[2];
+#define D_801F59B0_LEN 2
-s32 D_801F59C8[2];
+Vec3f D_801F59B0[D_801F59B0_LEN];
-typedef struct {
- /* 0x0 */ s16 unk_0;
- /* 0x2 */ s16 unk_2;
- /* 0x4 */ s16 unk_4;
- /* 0x6 */ s16 unk_6;
- /* 0x8 */ s16 unk_8;
-} struct_801F59D0; // size = 0xA
+s32 D_801F59C8[D_801F59B0_LEN];
-struct_801F59D0 D_801F59D0;
+typedef struct BunnyEarKinematics {
+ /* 0x0 */ Vec3s rot;
+ /* 0x6 */ Vec3s angVel;
+} BunnyEarKinematics; // size = 0xC
-Vec3f* D_801F59DC;
+BunnyEarKinematics sBunnyEarKinematics;
+
+Vec3f* sPlayerCurBodyPartPos;
s32 D_801F59E0;
-s32 D_801F59E4;
+s32 sPlayerLod;
-Vec3f D_801F59E8;
+Vec3f sPlayerGetItemRefPos;
-s32 D_801F59F4;
-s32 D_801F59F8;
+PlayerModelType sPlayerLeftHandType;
+PlayerModelType sPlayerRightHandType;
void func_80127B64(struct_801F58B0 arg0[], s32 count, Vec3f* arg2);
@@ -149,15 +157,35 @@ void func_801229A0(PlayState* play, Player* player) {
CLOSE_DISPS(play->state.gfxCtx);
}
+// Update function
void func_801229EC(Actor* thisx, PlayState* play) {
}
s16 sMaskObjectIds[PLAYER_MASK_MAX - 1] = {
- OBJECT_MASK_TRUTH, OBJECT_MASK_KERFAY, OBJECT_MASK_YOFUKASI, OBJECT_MASK_RABIT, OBJECT_MASK_KI_TAN,
- OBJECT_MASK_JSON, OBJECT_MASK_ROMERNY, OBJECT_MASK_ZACHO, OBJECT_MASK_POSTHAT, OBJECT_MASK_MEOTO,
- OBJECT_MASK_BIGELF, OBJECT_MASK_GIBUDO, OBJECT_MASK_GERO, OBJECT_MASK_DANCER, OBJECT_MASK_SKJ,
- OBJECT_MASK_STONE, OBJECT_MASK_BREE, OBJECT_MASK_BAKURETU, OBJECT_MASK_BU_SAN, OBJECT_MASK_KYOJIN,
- OBJECT_MASK_BOY, OBJECT_MASK_GORON, OBJECT_MASK_ZORA, OBJECT_MASK_NUTS,
+ OBJECT_MASK_TRUTH, // PLAYER_MASK_TRUTH
+ OBJECT_MASK_KERFAY, // PLAYER_MASK_KAFEIS_MASK
+ OBJECT_MASK_YOFUKASI, // PLAYER_MASK_ALL_NIGHT
+ OBJECT_MASK_RABIT, // PLAYER_MASK_BUNNY
+ OBJECT_MASK_KI_TAN, // PLAYER_MASK_KEATON
+ OBJECT_MASK_JSON, // PLAYER_MASK_GARO
+ OBJECT_MASK_ROMERNY, // PLAYER_MASK_ROMANI
+ OBJECT_MASK_ZACHO, // PLAYER_MASK_CIRCUS_LEADER
+ OBJECT_MASK_POSTHAT, // PLAYER_MASK_POSTMAN
+ OBJECT_MASK_MEOTO, // PLAYER_MASK_COUPLE
+ OBJECT_MASK_BIGELF, // PLAYER_MASK_GREAT_FAIRY
+ OBJECT_MASK_GIBUDO, // PLAYER_MASK_GIBDO
+ OBJECT_MASK_GERO, // PLAYER_MASK_DON_GERO
+ OBJECT_MASK_DANCER, // PLAYER_MASK_KAMARO
+ OBJECT_MASK_SKJ, // PLAYER_MASK_CAPTAIN
+ OBJECT_MASK_STONE, // PLAYER_MASK_STONE
+ OBJECT_MASK_BREE, // PLAYER_MASK_BREMEN
+ OBJECT_MASK_BAKURETU, // PLAYER_MASK_BLAST
+ OBJECT_MASK_BU_SAN, // PLAYER_MASK_SCENTS
+ OBJECT_MASK_KYOJIN, // PLAYER_MASK_GIANT
+ OBJECT_MASK_BOY, // PLAYER_MASK_FIERCE_DEITY
+ OBJECT_MASK_GORON, // PLAYER_MASK_GORON
+ OBJECT_MASK_ZORA, // PLAYER_MASK_ZORA
+ OBJECT_MASK_NUTS, // PLAYER_MASK_DEKU
};
// Load mask object?
@@ -197,7 +225,7 @@ void func_801229FC(Player* player) {
} else if (player->currentMask == PLAYER_MASK_CIRCUS_LEADER) {
s32 i;
- for (i = 0; i < ARRAY_COUNT(D_801F59C8); i++) {
+ for (i = 0; i < D_801F59B0_LEN; i++) {
D_801F59C8[i] += Rand_S16Offset(4, 23) + (s32)(fabsf(player->linearVelocity) * 50.0f);
}
}
@@ -356,6 +384,7 @@ void func_8012300C(PlayState* play, s32 arg1) {
player->unk_B2B = arg1;
}
+// Update function
void func_8012301C(Actor* thisx, PlayState* play2) {
PlayState* play = play2;
Player* this = (Player*)thisx;
@@ -386,21 +415,29 @@ FlexSkeletonHeader* gPlayerSkeletons[PLAYER_FORM_MAX] = {
&gLinkFierceDeitySkel, &gLinkGoronSkel, &gLinkZoraSkel, &gLinkDekuSkel, &gLinkHumanSkel,
};
-s16 D_801BFE14[][18] = {
+s16 D_801BFE14[PLAYER_BOOTS_MAX][18] = {
+ // PLAYER_BOOTS_FIERCE_DEITY
{ 200, 666, 200, 700, 366, 200, 600, 175, 60, 800, 1000, -100, 600, 590, 800, 125, 300, 65 },
+ // PLAYER_BOOTS_HYLIAN
{ 200, 1000, 300, 800, 500, 400, 800, 400, 120, 800, 550, -100, 600, 540, 750, 125, 400, 200 },
+ // PLAYER_BOOTS_GIANT
{ 100, 1000, 300, 800, 250, 200, 800, 200, 90, 800, 350, -80, 600, 540, 750, 60, 200, 200 },
+ // PLAYER_BOOTS_DEKU
{ 200, 1000, 300, 700, 550, 270, 600, 1000, 120, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
+ // PLAYER_BOOTS_ZORA_LAND
{ 200, 1000, 300, 700, 550, 270, 700, 300, 120, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
+ // PLAYER_BOOTS_ZORA_UNDERWATER
{ 200, 1000, 300, 700, 550, 270, 700, 300, 120, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
+ // PLAYER_BOOTS_GORON
{ 200, 1000, 300, 700, 550, 270, 700, 200, 120, 800, 600, -140, 600, 590, 750, 125, 200, 130 },
+ // PLAYER_BOOTS_7
{ 80, 800, 150, 700, 480, 270, 600, 50, 120, 800, 300, -40, 400, 540, 270, 25, 0, 80 },
};
// OoT's Player_SetBootData
void func_80123140(PlayState* play, Player* player) {
s16* bootRegs;
- s32 currentBoots;
+ PlayerBoots currentBoots;
f32 scale;
if ((player->actor.id == ACTOR_PLAYER) && (player->transformation == PLAYER_FORM_FIERCE_DEITY)) {
@@ -637,7 +674,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NUT
PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PICTO_BOX
PLAYER_MODELGROUP_INSTRUMENT, // PLAYER_IA_OCARINA
- PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_EMPTY
PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH
PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_SPRING_WATER
PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_HOT_SPRING_WATER
@@ -751,10 +788,10 @@ PlayerModelIndices gPlayerModelTypes[PLAYER_MODELGROUP_MAX] = {
{ PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_13,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_DEFAULT */
- { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_4 */
- { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_TWO_HAND_SWORD */
{ PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_TWO_HAND_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
@@ -766,7 +803,7 @@ PlayerModelIndices gPlayerModelTypes[PLAYER_MODELGROUP_MAX] = {
{ PLAYER_ANIMTYPE_5, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_8 */
- { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_4, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_4, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_HOOKSHOT */
{ PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_HOOKSHOT, PLAYER_MODELTYPE_SHEATH_14,
@@ -775,16 +812,16 @@ PlayerModelIndices gPlayerModelTypes[PLAYER_MODELGROUP_MAX] = {
{ PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_INSTRUMENT */
- { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_INSTRUMENT, PLAYER_MODELTYPE_SHEATH_14,
+ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_INSTRUMENT, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_BOTTLE */
- { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_13 */
- { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_15,
+ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_15,
PLAYER_MODELTYPE_WAIST },
/* PLAYER_MODELGROUP_ZORA_FINS */
- { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
+ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
PLAYER_MODELTYPE_WAIST },
};
@@ -796,9 +833,11 @@ Gfx* gPlayerWaistDLs[2 * PLAYER_FORM_MAX] = {
gLinkZoraWaistDL, gLinkDekuWaistDL, gLinkDekuWaistDL, gLinkHumanWaistDL, gLinkHumanWaistDL,
};
-Gfx* gPlayerHandHoldingShields[PLAYER_SHIELD_MAX - 1][2] = {
- { gLinkHumanRightHandHoldingHylianShieldDL, gLinkHumanRightHandHoldingHylianShieldDL },
- { gLinkHumanRightHandHoldingMirrorShieldDL, gLinkHumanRightHandHoldingMirrorShieldDL },
+Gfx* gPlayerHandHoldingShields[2 * (PLAYER_SHIELD_MAX - 1)] = {
+ gLinkHumanRightHandHoldingHerosShieldDL,
+ gLinkHumanRightHandHoldingHerosShieldDL,
+ gLinkHumanRightHandHoldingMirrorShieldDL,
+ gLinkHumanRightHandHoldingMirrorShieldDL,
};
Gfx* gPlayerSheath12DLs[2 * PLAYER_FORM_MAX] = {
@@ -840,21 +879,21 @@ Gfx* gPlayerSheath14DLs[2 * PLAYER_FORM_MAX] = {
gLinkHumanSheathEmptyDL,
};
-Gfx* gPlayerShields[][2] = {
- { gLinkHumanHylianShieldWithMtxDL, gLinkHumanHylianShieldWithMtxDL },
- { gLinkHumanMirrorShieldWithMtxDL, gLinkHumanMirrorShieldWithMtxDL },
+Gfx* gPlayerShields[] = {
+ gLinkHumanHerosShieldWithMtxDL,
+ gLinkHumanHerosShieldWithMtxDL,
+ gLinkHumanMirrorShieldWithMtxDL,
+ gLinkHumanMirrorShieldWithMtxDL,
};
-Gfx* gPlayerSheathedSwords[][2] = {
- { gLinkHumanSheathedKokiriSwordDL, gLinkHumanSheathedKokiriSwordDL },
- { gLinkHumanSheathedRazorSwordDL, gLinkHumanSheathedRazorSwordDL },
- { gLinkHumanSheathedGildedSwordDL, gLinkHumanSheathedGildedSwordDL },
+Gfx* gPlayerSheathedSwords[] = {
+ gLinkHumanSheathedKokiriSwordDL, gLinkHumanSheathedKokiriSwordDL, gLinkHumanSheathedRazorSwordDL,
+ gLinkHumanSheathedRazorSwordDL, gLinkHumanSheathedGildedSwordDL, gLinkHumanSheathedGildedSwordDL,
};
-Gfx* gPlayerSwordSheaths[][2] = {
- { gLinkHumanKokiriSwordSheathDL, gLinkHumanKokiriSwordSheathDL },
- { gLinkHumanRazorSwordSheathDL, gLinkHumanRazorSwordSheathDL },
- { gLinkHumanGildedSwordSheathDL, gLinkHumanGildedSwordSheathDL },
+Gfx* gPlayerSwordSheaths[] = {
+ gLinkHumanKokiriSwordSheathDL, gLinkHumanKokiriSwordSheathDL, gLinkHumanRazorSwordSheathDL,
+ gLinkHumanRazorSwordSheathDL, gLinkHumanGildedSwordSheathDL, gLinkHumanGildedSwordSheathDL,
};
Gfx* gPlayerLeftHandTwoHandSwordDLs[2 * PLAYER_FORM_MAX] = {
@@ -895,10 +934,16 @@ Gfx* gPlayerLeftHandOneHandSwordDLs[2 * PLAYER_FORM_MAX] = {
gLinkHumanLeftHandHoldingKokiriSwordDL,
};
-Gfx* D_801C018C[][2] = {
- { gLinkHumanLeftHandHoldingKokiriSwordDL, gLinkHumanLeftHandHoldingKokiriSwordDL },
- { gLinkHumanLeftHandHoldingRazorSwordDL, gLinkHumanLeftHandHoldingRazorSwordDL },
- { gLinkHumanLeftHandHoldingGildedSwordDL, gLinkHumanLeftHandHoldingGildedSwordDL },
+Gfx* D_801C018C[] = {
+ // EQUIP_VALUE_SWORD_KOKIRI
+ gLinkHumanLeftHandHoldingKokiriSwordDL,
+ gLinkHumanLeftHandHoldingKokiriSwordDL,
+ // EQUIP_VALUE_SWORD_RAZOR
+ gLinkHumanLeftHandHoldingRazorSwordDL,
+ gLinkHumanLeftHandHoldingRazorSwordDL,
+ // EQUIP_VALUE_SWORD_GILDED
+ gLinkHumanLeftHandHoldingGildedSwordDL,
+ gLinkHumanLeftHandHoldingGildedSwordDL,
};
Gfx* gPlayerRightHandOpenDLs[2 * PLAYER_FORM_MAX] = {
@@ -967,22 +1012,22 @@ Gfx* gPlayerLeftHandBottleDLs[2 * PLAYER_FORM_MAX] = {
/* DLists groups end */
-Gfx* D_801C0294[PLAYER_FORM_MAX] = {
+Gfx* sPlayerFirstPersonLeftForearmDLs[PLAYER_FORM_MAX] = {
gLinkFierceDeityLeftForearmDL, gLinkGoronLeftForearmDL, gLinkZoraLeftForearmDL,
gLinkDekuLeftForearmDL, gLinkHumanLeftForearmDL,
};
-Gfx* D_801C02A8[PLAYER_FORM_MAX] = {
+Gfx* sPlayerFirstPersonLeftHandDLs[PLAYER_FORM_MAX] = {
gLinkFierceDeityLeftHandDL, gLinkGoronLeftHandOpenDL, gLinkZoraLeftHandClosedDL,
gLinkDekuLeftHandDL, gLinkHumanLeftHandClosedDL,
};
-Gfx* D_801C02BC[PLAYER_FORM_MAX] = {
+Gfx* sPlayerFirstPersonRightShoulderDLs[PLAYER_FORM_MAX] = {
gLinkFierceDeityRightShoulderDL, gLinkGoronRightShoulderDL, gLinkZoraRightShoulderDL,
gLinkDekuRightShoulderDL, gLinkHumanRightShoulderDL,
};
-Gfx* D_801C02D0[PLAYER_FORM_MAX] = {
+Gfx* sPlayerFirstPersonRightHandDLs[PLAYER_FORM_MAX] = {
gLinkFierceDeityRightHandDL,
//! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist
0x060038C0,
@@ -991,7 +1036,7 @@ Gfx* D_801C02D0[PLAYER_FORM_MAX] = {
object_link_child_DL_018490,
};
-Gfx* D_801C02E4[PLAYER_FORM_MAX] = {
+Gfx* sPlayerFirstPersonRightHandHookshotDLs[PLAYER_FORM_MAX] = {
gLinkFierceDeityRightHandDL,
//! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist
0x060038C0,
@@ -1224,7 +1269,7 @@ void Player_SetModelGroup(Player* player, PlayerModelGroup modelGroup) {
player->modelGroup = modelGroup;
if (modelGroup == PLAYER_MODELGROUP_1) {
- player->modelAnimType = PLAYER_ANIMTYPE_0;
+ player->modelAnimType = PLAYER_ANIMTYPE_DEFAULT;
} else {
player->modelAnimType = gPlayerModelTypes[modelGroup].modelAnimType;
}
@@ -1232,7 +1277,7 @@ void Player_SetModelGroup(Player* player, PlayerModelGroup modelGroup) {
if (player->modelAnimType < PLAYER_ANIMTYPE_3) {
if (((player->transformation != PLAYER_FORM_FIERCE_DEITY) && (player->transformation != PLAYER_FORM_HUMAN)) ||
(player->currentShield == PLAYER_SHIELD_NONE)) {
- player->modelAnimType = PLAYER_ANIMTYPE_0;
+ player->modelAnimType = PLAYER_ANIMTYPE_DEFAULT;
}
}
@@ -1367,34 +1412,35 @@ s32 func_801240DC(Player* player) {
return Player_IsHoldingHookshot(player) && (player->heldActor == NULL);
}
-s32 func_80124110(Player* player, PlayerItemAction itemAction) {
- s32 temp_v0 = itemAction - PLAYER_IA_FISHING_ROD;
+PlayerBButtonSword Player_BButtonSwordFromIA(Player* player, PlayerItemAction itemAction) {
+ PlayerBButtonSword bButtonSword = GET_B_SWORD_FROM_IA(itemAction);
if (player->transformation != PLAYER_FORM_GORON) {
- if (((itemAction - PLAYER_IA_FISHING_ROD) > (PLAYER_IA_FISHING_ROD - PLAYER_IA_FISHING_ROD)) &&
- ((itemAction - PLAYER_IA_FISHING_ROD) < (PLAYER_IA_SWORD_GREAT_FAIRY - PLAYER_IA_FISHING_ROD))) {
- return temp_v0;
+ if ((GET_B_SWORD_FROM_IA(itemAction) > PLAYER_B_SWORD_NONE) &&
+ (GET_B_SWORD_FROM_IA(itemAction) < PLAYER_B_SWORD_MAX)) {
+ return bButtonSword;
}
}
- return 0;
+ return PLAYER_B_SWORD_NONE;
}
-s32 func_80124148(Player* player) {
- return func_80124110(player, player->heldItemAction);
+PlayerBButtonSword Player_GetHeldBButtonSword(Player* player) {
+ return Player_BButtonSwordFromIA(player, player->heldItemAction);
}
-s32 Player_ActionToMeleeWeapon(PlayerItemAction itemAction) {
- s32 weapon = itemAction - (PLAYER_IA_SWORD_KOKIRI - 1);
+PlayerMeleeWeapon Player_MeleeWeaponFromIA(PlayerItemAction itemAction) {
+ PlayerMeleeWeapon weapon = GET_MELEE_WEAPON_FROM_IA(itemAction);
- if ((weapon > 0) && (weapon <= (PLAYER_IA_ZORA_FINS - (PLAYER_IA_SWORD_KOKIRI - 1)))) {
+ if ((weapon > PLAYER_MELEEWEAPON_NONE) && (weapon < PLAYER_MELEEWEAPON_MAX)) {
return weapon;
}
- return 0;
+
+ return PLAYER_MELEEWEAPON_NONE;
}
-s32 Player_GetMeleeWeaponHeld(Player* player) {
- return Player_ActionToMeleeWeapon(player->heldItemAction);
+PlayerMeleeWeapon Player_GetMeleeWeaponHeld(Player* player) {
+ return Player_MeleeWeaponFromIA(player->heldItemAction);
}
s32 Player_IsHoldingTwoHandedWeapon(Player* player) {
@@ -1406,47 +1452,45 @@ s32 Player_IsHoldingTwoHandedWeapon(Player* player) {
return false;
}
-s32 Player_ActionToBottle(Player* player, PlayerItemAction itemAction) {
- s32 bottle = itemAction - PLAYER_IA_BOTTLE;
+PlayerBottle Player_BottleFromIA(Player* player, PlayerItemAction itemAction) {
+ PlayerBottle bottle = GET_BOTTLE_FROM_IA(itemAction);
- // Relies on bottle-related item actions to be contiguous
- if ((bottle >= (PLAYER_IA_BOTTLE - PLAYER_IA_BOTTLE)) && (bottle <= (PLAYER_IA_BOTTLE_FAIRY - PLAYER_IA_BOTTLE))) {
+ if ((bottle > PLAYER_BOTTLE_NONE) && (bottle < PLAYER_BOTTLE_MAX)) {
return bottle;
}
- return -1;
+ return PLAYER_BOTTLE_NONE;
}
-s32 Player_GetBottleHeld(Player* Player) {
- return Player_ActionToBottle(Player, Player->heldItemAction);
+PlayerBottle Player_GetBottleHeld(Player* Player) {
+ return Player_BottleFromIA(Player, Player->heldItemAction);
}
-s32 Player_ActionToExplosive(Player* player, PlayerItemAction itemAction) {
- s32 explosive = itemAction - PLAYER_IA_BOMB;
+PlayerExplosive Player_ExplosiveFromIA(Player* player, PlayerItemAction itemAction) {
+ PlayerExplosive explosive = GET_EXPLOSIVE_FROM_IA(itemAction);
- // Relies on explosive-related item actions to be contiguous
- if ((explosive >= (PLAYER_IA_BOMB - PLAYER_IA_BOMB)) && (explosive <= (PLAYER_IA_BOMBCHU - PLAYER_IA_BOMB))) {
+ if ((explosive > PLAYER_EXPLOSIVE_NONE) && (explosive < PLAYER_EXPLOSIVE_MAX)) {
return explosive;
}
- return -1;
+ return PLAYER_EXPLOSIVE_NONE;
}
-s32 Player_GetExplosiveHeld(Player* player) {
- return Player_ActionToExplosive(player, player->heldItemAction);
+PlayerExplosive Player_GetExplosiveHeld(Player* player) {
+ return Player_ExplosiveFromIA(player, player->heldItemAction);
}
-s32 Player_ActionToSword(Actor* actor, PlayerItemAction itemAction) {
- s32 sword = 0;
+// Note this function maps PLAYER_IA_LAST_USED to PLAYER_SWORD_KOKIRI
+PlayerSword Player_SwordFromIA(Player* player, PlayerItemAction itemAction) {
+ PlayerSword sword = PLAYER_SWORD_KOKIRI;
//! FAKE:
if ((itemAction == PLAYER_IA_LAST_USED) ||
- ((sword = itemAction - PLAYER_IA_SWORD_KOKIRI, (sword >= PLAYER_IA_SWORD_KOKIRI - PLAYER_IA_SWORD_KOKIRI)) &&
- (sword <= PLAYER_IA_SWORD_GREAT_FAIRY - PLAYER_IA_SWORD_KOKIRI))) {
+ ((sword = GET_SWORD_FROM_IA(itemAction), (sword > PLAYER_SWORD_NONE)) && (sword < PLAYER_SWORD_MAX))) {
return sword;
}
- return -1;
+ return PLAYER_SWORD_NONE;
}
s32 func_801242B4(Player* player) {
@@ -1485,8 +1529,45 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) {
return envHazard + 1;
}
-void func_80124420(Player* player);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80124420.s")
+void Player_UpdateBunnyEars(Player* player) {
+ Vec3s force;
+ s16 angle;
+
+ sBunnyEarKinematics.angVel.x -= sBunnyEarKinematics.angVel.x >> 3;
+ sBunnyEarKinematics.angVel.y -= sBunnyEarKinematics.angVel.y >> 3;
+ sBunnyEarKinematics.angVel.x += -sBunnyEarKinematics.rot.x >> 2;
+ sBunnyEarKinematics.angVel.y += -sBunnyEarKinematics.rot.y >> 2;
+
+ angle = player->actor.world.rot.y - player->actor.shape.rot.y;
+ force.x =
+ (s32)(player->actor.speed * -200.0f * Math_CosS(angle) * (randPlusMinusPoint5Scaled(2.0f) + 10.0f)) & 0xFFFF;
+ force.y =
+ (s32)(player->actor.speed * 100.0f * Math_SinS(angle) * (randPlusMinusPoint5Scaled(2.0f) + 10.0f)) & 0xFFFF;
+
+ sBunnyEarKinematics.angVel.x += force.x >> 2;
+ sBunnyEarKinematics.angVel.y += force.y >> 2;
+
+ if (sBunnyEarKinematics.angVel.x > 0x1770) {
+ sBunnyEarKinematics.angVel.x = 0x1770;
+ } else if (sBunnyEarKinematics.angVel.x < -0x1770) {
+ sBunnyEarKinematics.angVel.x = -0x1770;
+ }
+
+ if (sBunnyEarKinematics.angVel.y > 0x1770) {
+ sBunnyEarKinematics.angVel.y = 0x1770;
+ } else if (sBunnyEarKinematics.angVel.y < -0x1770) {
+ sBunnyEarKinematics.angVel.y = -0x1770;
+ }
+
+ sBunnyEarKinematics.rot.x += sBunnyEarKinematics.angVel.x;
+ sBunnyEarKinematics.rot.y += sBunnyEarKinematics.angVel.y;
+
+ if (sBunnyEarKinematics.rot.x < 0) {
+ sBunnyEarKinematics.rot.z = sBunnyEarKinematics.rot.x >> 1;
+ } else {
+ sBunnyEarKinematics.rot.z = 0;
+ }
+}
void func_80124618(struct_80124618 arg0[], f32 curFrame, Vec3f* arg2) {
s32 currentFrame = curFrame;
@@ -1542,16 +1623,22 @@ Gfx gCullFrontDList[] = {
gsSPEndDisplayList(),
};
-TexturePtr sPlayerEyesTextures[] = {
- gLinkHumanEyesOpenTex, gLinkHumanEyesHalfTex, gLinkHumanEyesClosedTex, gLinkHumanEyesRollRightTex,
- gLinkHumanEyesRollLeftTex, gLinkHumanEyesRollUpTex, gLinkHumanEyesRollDownTex, object_link_child_Tex_003800,
+TexturePtr sPlayerEyesTextures[PLAYER_EYES_MAX] = {
+ gLinkHumanEyesOpenTex, // PLAYER_EYES_OPEN
+ gLinkHumanEyesHalfTex, // PLAYER_EYES_HALF
+ gLinkHumanEyesClosedTex, // PLAYER_EYES_CLOSED
+ gLinkHumanEyesRollRightTex, // PLAYER_EYES_ROLL_RIGHT
+ gLinkHumanEyesRollLeftTex, // PLAYER_EYES_ROLL_LEFT
+ gLinkHumanEyesRollUpTex, // PLAYER_EYES_ROLL_UP
+ gLinkHumanEyesRollDownTex, // PLAYER_EYES_ROLL_DOWN
+ object_link_child_Tex_003800, // PLAYER_EYES_7
};
-TexturePtr sPlayerMouthTextures[] = {
- gLinkHumanMouthClosedTex,
- gLinkHumanMouthTeethTex,
- gLinkHumanMouthAngryTex,
- gLinkHumanMouthHappyTex,
+TexturePtr sPlayerMouthTextures[PLAYER_MOUTH_MAX] = {
+ gLinkHumanMouthClosedTex, // PLAYER_MOUTH_CLOSED
+ gLinkHumanMouthTeethTex, // PLAYER_MOUTH_TEETH
+ gLinkHumanMouthAngryTex, // PLAYER_MOUTH_ANGRY
+ gLinkHumanMouthHappyTex, // PLAYER_MOUTH_HAPPY
};
typedef struct PlayerFaceIndices {
@@ -1583,8 +1670,8 @@ PlayerFaceIndices sPlayerFaces[] = {
void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod,
PlayerTransformation playerForm, s32 boots, s32 face, OverrideLimbDrawFlex overrideLimbDraw,
PostLimbDrawFlex postLimbDraw, Actor* actor) {
- s32 eyeIndex = (jointTable[22].x & 0xF) - 1;
- s32 mouthIndex = ((jointTable[22].x >> 4) & 0xF) - 1;
+ s32 eyeIndex = GET_EYE_INDEX_FROM_JOINT_TABLE(jointTable);
+ s32 mouthIndex = GET_MOUTH_INDEX_FROM_JOINT_TABLE(jointTable);
Gfx* gfx;
OPEN_DISPS(play->state.gfxCtx);
@@ -1614,68 +1701,172 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
POLY_OPA_DISP = &gfx[2];
D_801F59E0 = playerForm * 2;
- D_801F59E4 = lod;
+ sPlayerLod = lod;
SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, actor, lod);
CLOSE_DISPS(play->state.gfxCtx);
}
Vec3f D_801C08C0[PLAYER_FORM_MAX] = {
- { 1304.0f, 0.0f, 0.0f }, { 1156.0f, 0.0f, 0.0f }, { 1406.0f, 0.0f, 0.0f },
- { 408.0f, 0.0f, 0.0f }, { 695.0f, 0.0f, 0.0f },
+ { 1304.0f, 0.0f, 0.0f }, // PLAYER_FORM_FIERCE_DEITY
+ { 1156.0f, 0.0f, 0.0f }, // PLAYER_FORM_GORON
+ { 1406.0f, 0.0f, 0.0f }, // PLAYER_FORM_ZORA
+ { 408.0f, 0.0f, 0.0f }, // PLAYER_FORM_DEKU
+ { 695.0f, 0.0f, 0.0f }, // PLAYER_FORM_HUMAN
};
f32 D_801C08FC[PLAYER_FORM_MAX] = {
- 1265.0f, 1056.0f, 1506.0f, 359.0f, 826.0f,
+ 1265.0f, // PLAYER_FORM_FIERCE_DEITY
+ 1056.0f, // PLAYER_FORM_GORON
+ 1506.0f, // PLAYER_FORM_ZORA
+ 359.0f, // PLAYER_FORM_DEKU
+ 826.0f, // PLAYER_FORM_HUMAN
};
f32 D_801C0910[PLAYER_FORM_MAX] = {
- 170.0416f, 133.63359f, 197.68358f, 16.646399f, 48.302498f,
+ 170.0416f, // PLAYER_FORM_FIERCE_DEITY
+ 133.63359f, // PLAYER_FORM_GORON
+ 197.68358f, // PLAYER_FORM_ZORA
+ 16.646399f, // PLAYER_FORM_DEKU
+ 48.302498f, // PLAYER_FORM_HUMAN
};
f32 D_801C0924[PLAYER_FORM_MAX] = {
- 10.019104f, 22.120003f, -29.12001f, 3.7582989f, -19.925102f,
+ 10.019104f, // PLAYER_FORM_FIERCE_DEITY
+ 22.120003f, // PLAYER_FORM_GORON
+ -29.12001f, // PLAYER_FORM_ZORA
+ 3.7582989f, // PLAYER_FORM_DEKU
+ -19.925102f, // PLAYER_FORM_HUMAN
};
f32 D_801C0938[PLAYER_FORM_MAX] = {
- 5.0f, 4.0f, 1.0f, 1.0f, 3.0f,
+ 5.0f, // PLAYER_FORM_FIERCE_DEITY
+ 4.0f, // PLAYER_FORM_GORON
+ 1.0f, // PLAYER_FORM_ZORA
+ 1.0f, // PLAYER_FORM_DEKU
+ 3.0f, // PLAYER_FORM_HUMAN
};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80124870.s")
+/**
+ * Adjusts player's legs to slopes and spawns flames when running on lava
+ */
+void Player_AdjustSingleLeg(PlayState* play, Player* player, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot,
+ s32 thighLimbIndex, s32 shinLimbIndex, s32 footLimbIndex) {
+ CollisionPoly* poly;
+ s32 bgId;
+ f32 yIntersect;
+ Vec3f sp90;
+ Vec3f sp84;
+ Vec3f footprintPos;
+ f32 sp74;
+ f32 sp70;
+ f32 sp7C;
+
+ if ((player->stateFlags3 & PLAYER_STATE3_1) || !(player->actor.scale.y >= 0.0f) ||
+ (player->stateFlags1 & PLAYER_STATE1_80) || play->unk_18844) {
+ return;
+ }
+
+ sp74 = D_801C0910[player->transformation];
+ sp70 = D_801C0924[player->transformation];
+ sp7C = D_801C0938[player->transformation] - player->unk_AB8;
+ Matrix_Push();
+ Matrix_TranslateRotateZYX(pos, rot);
+ Matrix_MultZero(&sp90);
+ Matrix_TranslateRotateZYX(&D_801C08C0[player->transformation], &skelAnime->jointTable[shinLimbIndex]);
+ Matrix_Translate(D_801C08FC[player->transformation], 0.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_MultZero(&sp84);
+ Matrix_MultVecY(-300.0f, &footprintPos);
+ Matrix_Pop();
+
+ footprintPos.y += 15.0f;
+ yIntersect = BgCheck_EntityRaycastFloor3(&play->colCtx, &poly, &bgId, &footprintPos) + sp7C +
+ (player->unk_ABC * player->actor.scale.y);
+ if (sp84.y < yIntersect) {
+ f32 diffX = sp84.x - sp90.x;
+ f32 diffY = sp84.y - sp90.y;
+ f32 diffZ = sp84.z - sp90.z;
+ f32 distance;
+ f32 sp58;
+ f32 sp54;
+ f32 temp_f20;
+ f32 sp4C;
+ f32 sp48;
+ s16 temp_f8;
+ s32 temp_v0_4;
+ s16 phi_t1;
+
+ distance = sqrtf(SQ(diffX) + SQ(diffY) + SQ(diffZ));
+
+ sp58 = (SQ(distance) + sp70) / (2.0f * distance);
+
+ temp_f20 = sp74 - SQ(sp58);
+ temp_f20 = (temp_f20 < 0.0f) ? 0.0f : sqrtf(temp_f20);
+
+ sp4C = func_80086B30(temp_f20, sp58);
+ distance = sqrtf(SQ(diffX) + SQ(yIntersect - sp90.y) + SQ(diffZ));
+ sp58 = (SQ(distance) + sp70) / (2.0f * distance);
+ sp54 = distance - sp58;
+
+ temp_f20 = sp74 - SQ(sp58);
+ temp_f20 = (temp_f20 < 0.0f) ? 0.0f : sqrtf(temp_f20);
+
+ sp48 = func_80086B30(temp_f20, sp58);
+ phi_t1 = (M_PI - (func_80086B30(sp54, temp_f20) + ((M_PI / 2.0f) - sp48))) * (0x8000 / M_PI);
+ phi_t1 = -skelAnime->jointTable[shinLimbIndex].z + phi_t1;
+ temp_f8 = (sp48 - sp4C) * (0x8000 / M_PI);
+
+ if ((s16)(ABS_ALT(skelAnime->jointTable[shinLimbIndex].x) + ABS_ALT(skelAnime->jointTable[shinLimbIndex].y)) <
+ 0) {
+ phi_t1 = BINANG_ROT180(phi_t1);
+ }
+
+ rot->z -= temp_f8;
+
+ skelAnime->jointTable[thighLimbIndex].z -= temp_f8;
+ skelAnime->jointTable[shinLimbIndex].z += phi_t1;
+ skelAnime->jointTable[footLimbIndex].z = (skelAnime->jointTable[footLimbIndex].z + temp_f8) - phi_t1;
+
+ temp_v0_4 = SurfaceType_GetFloorType(&play->colCtx, poly, bgId);
+ if ((temp_v0_4 >= 2) && (temp_v0_4 < 4) && !SurfaceType_IsWallDamage(&play->colCtx, poly, bgId)) {
+ footprintPos.y = yIntersect;
+ EffectSsGFire_Spawn(play, &footprintPos);
+ }
+ }
+}
-void func_80124CC4(PlayState* play, Player* player, f32 arg2) {
+void Player_DrawHookshotReticle(PlayState* play, Player* player, f32 hookshotDistance) {
static Vec3f D_801C094C = { -500.0f, -100.0f, 0.0f };
CollisionPoly* poly;
s32 bgId;
Vec3f sp7C;
Vec3f sp70;
Vec3f pos;
- Vec3f sp58;
- f32 sp54;
- f32 scale;
D_801C094C.z = 0.0f;
Matrix_MultVec3f(&D_801C094C, &sp7C);
- D_801C094C.z = arg2;
+ D_801C094C.z = hookshotDistance;
Matrix_MultVec3f(&D_801C094C, &sp70);
if (BgCheck_AnyLineTest3(&play->colCtx, &sp7C, &sp70, &pos, &poly, true, true, true, true, &bgId)) {
if (!func_800B90AC(play, &player->actor, poly, bgId, &pos) ||
BgCheck_ProjectileLineTest(&play->colCtx, &sp7C, &sp70, &pos, &poly, true, true, true, true, &bgId)) {
+ Vec3f sp58;
+ f32 sp54;
+ f32 scale;
+
OPEN_DISPS(play->state.gfxCtx);
OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 7);
SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &pos, &sp58, &sp54);
- if (sp54 < 200.0f) {
- scale = 0.08f;
- } else {
- scale = (sp54 / 200.0f) * 0.08f;
- }
+
+ scale = (sp54 < 200.0f) ? 0.08f : (sp54 / 200.0f) * 0.08f;
+
Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.status[player->actor.objBankIndex].segment);
- gSPDisplayList(OVERLAY_DISP++, gameplay_keep_DL_04F250);
+ gSPDisplayList(OVERLAY_DISP++, gHookshotReticleDL);
CLOSE_DISPS(play->state.gfxCtx);
}
@@ -1694,8 +1885,6 @@ Gfx** D_801C0964[] = {
};
void func_80124F18(s16* arg0, f32* arg1, s16 arg2, f32 arg3, f32 arg4) {
- f32 phi_f12;
-
if (*arg0 < arg2) {
*arg1 += arg3;
} else {
@@ -1742,7 +1931,26 @@ void func_80124FF0(f32 arg0, s16 arg1, Vec3f* arg2, s16 arg3, Vec3f* arg4, Vec3f
func_80124F18(arg6, arg7, temp_v0, 20.0f, 2000.0f);
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_801251C4.s")
+void func_801251C4(Player* player, Vec3f* arg1) {
+ Vec3f sp4C;
+ Vec3f sp40;
+
+ sp4C.x = player->actor.world.pos.x;
+ sp4C.y = player->actor.world.pos.y + 60.0f;
+ sp4C.z = player->actor.world.pos.z;
+ func_80124FF0(-20.0f, player->unk_B8C, &sp4C, player->actor.shape.rot.y,
+ &player->bodyPartsPos[PLAYER_BODYPART_WAIST], arg1, &player->unk_B90, &player->unk_B10[0], 0.0f,
+ 0x1F40, &player->unk_B92, &player->unk_B10[1], 0);
+
+ sp40.x =
+ (player->bodyPartsPos[PLAYER_BODYPART_LEFT_FOOT].x + player->bodyPartsPos[PLAYER_BODYPART_RIGHT_FOOT].x) / 2.0f;
+ sp40.y =
+ (player->bodyPartsPos[PLAYER_BODYPART_LEFT_FOOT].y + player->bodyPartsPos[PLAYER_BODYPART_RIGHT_FOOT].y) / 2.0f;
+ sp40.z =
+ (player->bodyPartsPos[PLAYER_BODYPART_LEFT_FOOT].z + player->bodyPartsPos[PLAYER_BODYPART_RIGHT_FOOT].z) / 2.0f;
+ func_80124FF0(-20.0f, player->unk_B90, arg1, (player->actor.shape.rot.y + player->unk_B92), &sp40, arg1,
+ &player->unk_B94, &player->unk_B10[2], -1.9f, 0x1F40, &player->unk_B96, &player->unk_B10[3], 0);
+}
void func_80125318(Vec3f* arg0, Vec3s* arg1) {
arg0->x = 0.0f;
@@ -1769,11 +1977,9 @@ void Player_DrawZoraShield(PlayState* play, Player* player) {
u8* phi_a0;
Vtx* vtx;
Gfx* dList;
- f32 scale;
+ f32 scale = player->unk_B62 * (10.0f / 51.0f);
s32 i;
- scale = player->unk_B62 * (10.0f / 51.0f);
-
OPEN_DISPS(play->state.gfxCtx);
AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual(&object_link_zora_Matanimheader_012A80));
@@ -1801,49 +2007,399 @@ void Player_DrawZoraShield(PlayState* play, Player* player) {
CLOSE_DISPS(play->state.gfxCtx);
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80125500.s")
+void func_80125500(PlayState* play, Player* player, s32 limbIndex, Vec3f* pos, Vec3s* rot) {
+ if (limbIndex == PLAYER_LIMB_LEFT_THIGH) {
+ Player_AdjustSingleLeg(play, player, &player->skelAnime, pos, rot, PLAYER_LIMB_LEFT_THIGH,
+ PLAYER_LIMB_LEFT_SHIN, PLAYER_LIMB_LEFT_FOOT);
+ } else if (limbIndex == PLAYER_LIMB_RIGHT_THIGH) {
+ Player_AdjustSingleLeg(play, player, &player->skelAnime, pos, rot, PLAYER_LIMB_RIGHT_THIGH,
+ PLAYER_LIMB_RIGHT_SHIN, PLAYER_LIMB_RIGHT_FOOT);
+ }
+}
+
+s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ Actor* thisx) {
+ s32 pad;
+ Player* player = (Player*)thisx;
+
+ if (limbIndex == PLAYER_LIMB_ROOT) {
+ sPlayerLeftHandType = player->leftHandType;
+ sPlayerRightHandType = player->rightHandType;
+
+ // `sPlayerCurBodyPartPos` is incremented before each usage, so it starts at index -1.
+ // What determines if a limb corresponds to a body part is whether or not it has a non-NULL `dList`.
+ // Note: The increment would not be done for the root limb, even if it had a non-NULL `dList`.
+ // So if the root limb had a non-NULL `dList` (which is not the case in vanilla),
+ // an out-of-bounds write to `bodyPartsPos` would occur.
+ sPlayerCurBodyPartPos = &player->bodyPartsPos[-1];
+
+ if (player->transformation != PLAYER_FORM_FIERCE_DEITY) {
+ if (!(player->skelAnime.moveFlags & ANIM_FLAG_4) || (player->skelAnime.moveFlags & ANIM_FLAG_1)) {
+ pos->x *= player->ageProperties->unk_08;
+ pos->z *= player->ageProperties->unk_08;
+ }
+ if (!(player->skelAnime.moveFlags & ANIM_FLAG_4) || (player->skelAnime.moveFlags & ANIM_FLAG_UPDATEY)) {
+ pos->y *= player->ageProperties->unk_08;
+ }
+ }
+
+ pos->y -= player->unk_AB8;
+ if ((player->transformation == PLAYER_FORM_ZORA) && (player->stateFlags3 & PLAYER_STATE3_8000)) {
+ Matrix_Translate(pos->x, ((Math_CosS(player->unk_AAA) - 1.0f) * 200.0f) + pos->y, pos->z, MTXMODE_APPLY);
+ Matrix_RotateXS(player->unk_AAA, MTXMODE_APPLY);
+
+ if (player->unk_B62 != 0) {
+ Matrix_Push();
+ Matrix_RotateZS(player->unk_B8E, MTXMODE_APPLY);
+ Matrix_RotateZYX(rot->x, rot->y, rot->z, MTXMODE_APPLY);
+ Matrix_RotateXS(-0x8000, MTXMODE_APPLY);
+ Matrix_Translate(0.0f, 0.0f, -4000.0f, MTXMODE_APPLY);
+ Player_DrawZoraShield(play, player);
+ Matrix_Pop();
+ }
+
+ Matrix_RotateZS(player->unk_B86[1], MTXMODE_APPLY);
+ Matrix_RotateZYX(rot->x, rot->y, rot->z, MTXMODE_APPLY);
+ func_80125318(pos, rot);
+ } else if (player->stateFlags3 & PLAYER_STATE3_2000) {
+ Vec3f sp54;
+
+ func_801251C4(player, &sp54);
+ sp54.x -= player->actor.world.pos.x;
+ sp54.y -= player->actor.world.pos.y;
+ sp54.z -= player->actor.world.pos.z;
+ Matrix_Translate(pos->x + sp54.x, pos->y + sp54.y, pos->z + sp54.z, MTXMODE_APPLY);
+ Matrix_RotateXS(player->unk_B94, MTXMODE_APPLY);
+ Matrix_RotateZS(player->unk_B8E, MTXMODE_APPLY);
+ player->upperLimbRot.x = player->unk_B90 - player->unk_B94;
+ Matrix_RotateZYX(rot->x, rot->y, rot->z, MTXMODE_APPLY);
+ func_80125318(pos, rot);
+ } else if (player->unk_AAA != 0) {
+ Matrix_Translate(pos->x, ((Math_CosS(player->unk_AAA) - 1.0f) * 200.0f) + pos->y, pos->z, MTXMODE_APPLY);
+ Matrix_RotateXS(player->unk_AAA, MTXMODE_APPLY);
+ Matrix_RotateZYX(rot->x, rot->y, rot->z, MTXMODE_APPLY);
+ func_80125318(pos, rot);
+ }
+ } else {
+ if (*dList != NULL) {
+ sPlayerCurBodyPartPos++;
+ }
+
+ if (limbIndex == PLAYER_LIMB_HEAD) {
+ rot->x += player->headLimbRot.z;
+ rot->y -= player->headLimbRot.y;
+ rot->z += player->headLimbRot.x;
+
+ if (player->transformation == PLAYER_FORM_DEKU) {
+ EnArrow* bubble = NULL;
+
+ if (((player->skelAnime.animation == &gPlayerAnim_pn_drinkend)) ||
+ (player->unk_284.animation == &gPlayerAnim_pn_tamahaki) ||
+ ((player->stateFlags3 & PLAYER_STATE3_40) && ((bubble = (EnArrow*)player->heldActor) != NULL))) {
+ Matrix_TranslateRotateZYX(pos, rot);
+ func_80125340();
+ func_80125318(pos, rot);
+
+ if (bubble != NULL) {
+ s32 requiredScopeTemp[2];
+
+ player->unk_AF0[0].x = 1.0f - (bubble->bubble.unk_144 * 0.03f);
+ player->unk_AF0[0].y = 1.0f - (bubble->bubble.unk_144 * 0.01f);
+ player->unk_AF0[0].z = 1.0f - (bubble->bubble.unk_144 * 0.04f);
+ rot->z = bubble->bubble.unk_144 * 320.0f;
+ } else if (player->skelAnime.animation == &gPlayerAnim_pn_drinkend) {
+ func_80124618(D_801C03E0, player->skelAnime.curFrame, player->unk_AF0);
+ } else {
+ func_80124618(D_801C03C0, player->unk_284.curFrame, player->unk_AF0);
+ }
+
+ Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY);
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_TORSO) {
+ if ((player->skelAnime.animation == &gPlayerAnim_pg_gakkistart) ||
+ (player->skelAnime.animation == &gPlayerAnim_pg_wait) ||
+ (player->skelAnime.animation == &gPlayerAnim_pg_punchC) ||
+ (player->transformation == PLAYER_FORM_ZORA)) {
+ Matrix_TranslateRotateZYX(pos, rot);
+ if (player->transformation == PLAYER_FORM_GORON) {
+ func_80125340();
+ }
+
+ func_80125318(pos, rot);
+ if ((player->transformation != PLAYER_FORM_ZORA) ||
+ (player->skelAnime.animation == &gPlayerAnim_pz_wait)) {
+ struct_80124618* phi_a0 =
+ (player->skelAnime.animation == &gPlayerAnim_pz_wait)
+ ? D_801C0608
+ : ((player->skelAnime.animation == &gPlayerAnim_pg_wait)
+ ? D_801C0628
+ : ((player->skelAnime.animation == &gPlayerAnim_pg_punchC) ? D_801C07C0
+ : D_801C0460));
+
+ func_80124618(phi_a0, player->skelAnime.curFrame, player->unk_AF0);
+ } else {
+ player->unk_AF0[0].y = 1.0f;
+ }
+
+ if (player->transformation == PLAYER_FORM_ZORA) {
+ player->unk_AF0[0].y *= 1.0f + (0.29999995f * player->unk_B10[0]);
+ player->unk_AF0[0].x = 1.0f;
+ player->unk_AF0[0].z = 1.0f;
+ }
+ Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY);
+ }
+ } else if (limbIndex == PLAYER_LIMB_UPPER_ROOT) {
+ s16 rotX;
+ s16 rotZ = 0x44C;
+
+ if (player->unk_AA8 != 0) {
+ Matrix_RotateZS(rotZ, MTXMODE_APPLY);
+ Matrix_RotateYS(player->unk_AA8, MTXMODE_APPLY);
+ }
+
+ if (player->upperLimbRot.y != 0) {
+ Matrix_RotateYS(player->upperLimbRot.y, MTXMODE_APPLY);
+ }
+
+ rotX = player->upperLimbRot.x;
+ if ((player->transformation == PLAYER_FORM_DEKU) && (player->stateFlags3 & PLAYER_STATE3_40)) {
+ if (player->heldActor != NULL) {
+ rotX += (s16)(((EnArrow*)(player->heldActor))->bubble.unk_144 * -470.0f);
+ }
+ }
+
+ Matrix_RotateXS(rotX, MTXMODE_APPLY);
+ if (player->upperLimbRot.z != 0) {
+ Matrix_RotateZS(player->upperLimbRot.z, MTXMODE_APPLY);
+ }
+ } else {
+ func_80125500(play, player, limbIndex, pos, rot);
+ }
+ }
+
+ return false;
+}
+
+void func_80125CE0(Player* player, struct_80124618* arg1, Vec3f* pos, Vec3s* rot) {
+ Matrix_TranslateRotateZYX(pos, rot);
+ func_80125318(pos, rot);
+ func_80124618(arg1, player->skelAnime.curFrame, player->unk_AF0);
+ Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY);
+}
+
+s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ Actor* actor) {
+ Player* player = (Player*)actor;
+
+ if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, &player->actor)) {
+ if (limbIndex == PLAYER_LIMB_LEFT_HAND) {
+ Gfx** leftHandDLists = player->leftHandDLists;
+ EquipValueSword swordEquipValue;
+
+ if (player->stateFlags3 & PLAYER_STATE3_2000) {
+ rot->z -= player->unk_B8C;
+ } else if ((sPlayerLeftHandType == PLAYER_MODELTYPE_LH_4) &&
+ (player->stateFlags1 & PLAYER_STATE1_2000000)) {
+ leftHandDLists = &gPlayerLeftHandOpenDLs[D_801F59E0];
+ sPlayerLeftHandType = PLAYER_MODELTYPE_LH_OPEN;
+ } else if ((player->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (player->actor.speed > 2.0f) &&
+ !(player->stateFlags1 & PLAYER_STATE1_8000000)) {
+ leftHandDLists = &gPlayerLeftHandClosedDLs[D_801F59E0];
+ sPlayerLeftHandType = PLAYER_MODELTYPE_LH_CLOSED;
+ } else if ((player->leftHandType == PLAYER_MODELTYPE_LH_ONE_HAND_SWORD) &&
+ (player->transformation == PLAYER_FORM_HUMAN) &&
+ ((swordEquipValue = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD),
+ swordEquipValue != EQUIP_VALUE_SWORD_NONE))) {
+ leftHandDLists = &D_801C018C[2 * ((swordEquipValue - 1) ^ 0)];
+ } else {
+ s32 handIndex = GET_LEFT_HAND_INDEX_FROM_JOINT_TABLE(player->skelAnime.jointTable);
+
+ if (handIndex != 0) {
+ handIndex = (handIndex >> 12) - 1;
+ if (handIndex >= 2) {
+ handIndex = 0;
+ }
+ leftHandDLists = &D_801C095C[handIndex][D_801F59E0];
+ }
+ }
+
+ *dList = leftHandDLists[sPlayerLod];
+
+ if (player->transformation == PLAYER_FORM_GORON) {
+ if (player->skelAnime.animation == &gPlayerAnim_pg_punchA) {
+ func_80125CE0(player, D_801C0750, pos, rot);
+ }
+ } else if (player->transformation == PLAYER_FORM_ZORA) {
+ if ((player->stateFlags1 & PLAYER_STATE1_2) || (player->stateFlags1 & PLAYER_STATE1_400) ||
+ func_801242B4(player)) {
+ *dList = gLinkZoraLeftHandOpenDL;
+ } else {
+ s32 phi_a1 = (player->skelAnime.animation == &gPlayerAnim_pz_gakkistart) &&
+ (player->skelAnime.curFrame >= 6.0f);
+
+ if (phi_a1 || (player->skelAnime.animation == &gPlayerAnim_pz_gakkiplay)) {
+ *dList = object_link_zora_DL_00E2A0;
+ func_80125CE0(player, phi_a1 ? D_801C0538 : D_801C0560, pos, rot);
+ }
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_RIGHT_HAND) {
+ if ((player->transformation == PLAYER_FORM_ZORA) &&
+ (((player->stateFlags1 & PLAYER_STATE1_2)) || (player->stateFlags1 & PLAYER_STATE1_400) ||
+ func_801242B4(player))) {
+ *dList = gLinkZoraRightHandOpenDL;
+ } else {
+ Gfx** rightHandDLists = player->rightHandDLists;
+
+ if (player->stateFlags3 & PLAYER_STATE3_2000) {
+ rot->z -= player->unk_B8C;
+ }
+
+ if (sPlayerRightHandType == PLAYER_MODELTYPE_RH_SHIELD) {
+ if (player->transformation == PLAYER_FORM_HUMAN) {
+ if (player->currentShield != PLAYER_SHIELD_NONE) {
+ //! FAKE
+ rightHandDLists = &gPlayerHandHoldingShields[2 * ((player->currentShield - 1) ^ 0)];
+ }
+ }
+ } else if ((player->rightHandType == PLAYER_MODELTYPE_RH_OPEN) && (player->actor.speed > 2.0f) &&
+ (!(player->stateFlags1 & PLAYER_STATE1_8000000))) {
+ rightHandDLists = &gPlayerRightHandClosedDLs[D_801F59E0];
+ sPlayerRightHandType = PLAYER_MODELTYPE_RH_CLOSED;
+ } else {
+ s32 handIndex = GET_RIGHT_HAND_INDEX_FROM_JOINT_TABLE(player->skelAnime.jointTable);
+
+ if (handIndex != 0) {
+ handIndex = (handIndex >> 8) - 1;
+ rightHandDLists = &D_801C0964[handIndex][D_801F59E0];
+ }
+ }
+
+ *dList = rightHandDLists[sPlayerLod];
+ if (player->skelAnime.animation == &gPlayerAnim_pg_punchB) {
+ func_80125CE0(player, D_801C0784, pos, rot);
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_SHEATH) {
+ Gfx** sheathDLists = player->sheathDLists;
+
+ if (player->transformation == PLAYER_FORM_HUMAN) {
+ EquipValueSword swordEquipValue = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD);
+
+ if (swordEquipValue != EQUIP_VALUE_SWORD_NONE) {
+ if ((player->sheathType == PLAYER_MODELTYPE_SHEATH_14) ||
+ (player->sheathType == PLAYER_MODELTYPE_SHEATH_12)) {
+ sheathDLists = &gPlayerSheathedSwords[2 * ((swordEquipValue - 1) ^ 0)];
+ } else {
+ sheathDLists = &gPlayerSwordSheaths[2 * ((swordEquipValue - 1) ^ 0)];
+ }
+ }
+ }
-s32 func_80125580(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80125580.s")
+ *dList = sheathDLists[sPlayerLod];
+ } else if (limbIndex == PLAYER_LIMB_WAIST) {
+ *dList = player->waistDLists[sPlayerLod];
+ } else if (limbIndex == PLAYER_LIMB_HAT) {
+ if (player->transformation == PLAYER_FORM_ZORA) {
+ Matrix_Scale((player->unk_B10[0] * 1) + 1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
+ }
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80125CE0.s")
+ return false;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80125D4C.s")
+s32 Player_OverrideLimbDrawGameplayFirstPerson(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ Actor* actor) {
+ Player* player = (Player*)actor;
+
+ if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, actor)) {
+ if (player->unk_AA5 != 3) {
+ *dList = NULL;
+ } else if (limbIndex == PLAYER_LIMB_LEFT_FOREARM) {
+ *dList = sPlayerFirstPersonLeftForearmDLs[player->transformation];
+ } else if (limbIndex == PLAYER_LIMB_LEFT_HAND) {
+ *dList = sPlayerFirstPersonLeftHandDLs[player->transformation];
+ } else if (limbIndex == PLAYER_LIMB_RIGHT_SHOULDER) {
+ *dList = sPlayerFirstPersonRightShoulderDLs[player->transformation];
+ } else if (limbIndex == PLAYER_LIMB_RIGHT_HAND) {
+ if (Player_IsHoldingHookshot(player)) {
+ *dList = sPlayerFirstPersonRightHandHookshotDLs[player->transformation];
+ } else {
+ *dList = sPlayerFirstPersonRightHandDLs[player->transformation];
+ }
+ } else {
+ *dList = NULL;
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_801262C8.s")
+ return false;
+}
-// unused
-s32 func_801263FC(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
+// Unused remnant of OoT
+s32 Player_OverrideLimbDrawGameplayCrawling(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ Actor* thisx) {
Player* player = (Player*)thisx;
- if (!func_80125580(play, limbIndex, dList, pos, rot, thisx)) {
+ if (!Player_OverrideLimbDrawGameplayCommon(play, limbIndex, dList, pos, rot, thisx)) {
*dList = NULL;
}
return false;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80126440.s")
+s32 func_80126440(PlayState* play, ColliderQuad* collider, WeaponInfo* weaponInfo, Vec3f* newTip, Vec3f* newBase) {
+ if (!weaponInfo->active) {
+ if (collider != NULL) {
+ Collider_ResetQuadAT(play, &collider->base);
+ }
+ Math_Vec3f_Copy(&weaponInfo->tip, newTip);
+ Math_Vec3f_Copy(&weaponInfo->base, newBase);
+ weaponInfo->active = true;
+
+ return true;
+ }
+
+ if ((weaponInfo->tip.x == newTip->x) && (weaponInfo->tip.y == newTip->y) && (weaponInfo->tip.z == newTip->z)) {
+ if ((weaponInfo->base.x == newBase->x) && (weaponInfo->base.y == newBase->y) &&
+ (weaponInfo->base.z == newBase->z)) {
+ if (collider != NULL) {
+ Collider_ResetQuadAT(play, &collider->base);
+ }
+
+ return false;
+ }
+ }
+
+ if (collider != NULL) {
+ Collider_SetQuadVertices(collider, newBase, newTip, &weaponInfo->base, &weaponInfo->tip);
+ CollisionCheck_SetAT(play, &play->colChkCtx, &collider->base);
+ }
+
+ Math_Vec3f_Copy(&weaponInfo->base, newBase);
+ Math_Vec3f_Copy(&weaponInfo->tip, newTip);
+ weaponInfo->active = true;
+
+ return true;
+}
-u8 D_801C096C[PLAYER_SHIELD_MAX] = {
- COLTYPE_METAL,
- COLTYPE_METAL,
- COLTYPE_METAL,
+u8 sPlayerShieldCollisionTypes[PLAYER_SHIELD_MAX] = {
+ COLTYPE_METAL, // PLAYER_SHIELD_NONE
+ COLTYPE_METAL, // PLAYER_SHIELD_HEROS_SHIELD
+ COLTYPE_METAL, // PLAYER_SHIELD_MIRROR_SHIELD
};
-void func_801265C8(PlayState* play, Player* player, ColliderQuad* collider, Vec3f arg3[4]) {
+void Player_UpdateShieldCollider(PlayState* play, Player* player, ColliderQuad* collider, Vec3f quadSrc[4]) {
if (player->stateFlags1 & PLAYER_STATE1_400000) {
- Vec3f sp4C;
- Vec3f sp40;
- Vec3f sp34;
- Vec3f sp28;
-
- player->shieldQuad.base.colType = D_801C096C[player->currentShield];
- Matrix_MultVec3f(&arg3[0], &sp28);
- Matrix_MultVec3f(&arg3[1], &sp34);
- Matrix_MultVec3f(&arg3[2], &sp40);
- Matrix_MultVec3f(&arg3[3], &sp4C);
- Collider_SetQuadVertices(collider, &sp28, &sp34, &sp40, &sp4C);
+ Vec3f quadDest[4];
+
+ player->shieldQuad.base.colType = sPlayerShieldCollisionTypes[player->currentShield];
+ Matrix_MultVec3f(&quadSrc[0], &quadDest[0]);
+ Matrix_MultVec3f(&quadSrc[1], &quadDest[1]);
+ Matrix_MultVec3f(&quadSrc[2], &quadDest[2]);
+ Matrix_MultVec3f(&quadSrc[3], &quadDest[3]);
+ Collider_SetQuadVertices(collider, &quadDest[0], &quadDest[1], &quadDest[2], &quadDest[3]);
CollisionCheck_SetAC(play, &play->colChkCtx, &collider->base);
CollisionCheck_SetAT(play, &play->colChkCtx, &collider->base);
}
@@ -1949,47 +2505,73 @@ Gfx* D_801C0B14[] = {
};
u8 D_801C0B1C[] = {
- 0x0C,
- 0x0F,
+ PLAYER_BODYPART_LEFT_HAND,
+ PLAYER_BODYPART_RIGHT_HAND,
};
Gfx* D_801C0B20[] = {
- object_mask_truth_DL_0001A0,
- object_mask_kerfay_DL_000D40,
- object_mask_yofukasi_DL_000490,
- object_mask_rabit_DL_000610,
- object_mask_ki_tan_DL_0004A0,
- object_mask_json_DL_0004C0,
- object_mask_romerny_DL_0007A0,
- object_mask_zacho_DL_000700,
- object_mask_posthat_DL_000290,
- object_mask_meoto_DL_0005A0,
- object_mask_bigelf_DL_0016F0,
- object_mask_gibudo_DL_000250,
- gDonGeroMaskDL,
- object_mask_dancer_DL_000EF0,
- object_mask_skj_DL_0009F0,
- object_mask_stone_DL_000820,
- object_mask_bree_DL_0003C0,
- object_mask_bakuretu_DL_0005C0,
- object_mask_bu_san_DL_000710,
- object_mask_kyojin_DL_000380,
- gameplay_keep_DL_00B260,
- gameplay_keep_DL_005A10,
- gameplay_keep_DL_005360,
- gDekuMaskDL,
+ object_mask_truth_DL_0001A0, // PLAYER_MASK_TRUTH
+ object_mask_kerfay_DL_000D40, // PLAYER_MASK_KAFEIS_MASK
+ object_mask_yofukasi_DL_000490, // PLAYER_MASK_ALL_NIGHT
+ object_mask_rabit_DL_000610, // PLAYER_MASK_BUNNY
+ object_mask_ki_tan_DL_0004A0, // PLAYER_MASK_KEATON
+ object_mask_json_DL_0004C0, // PLAYER_MASK_GARO
+ object_mask_romerny_DL_0007A0, // PLAYER_MASK_ROMANI
+ object_mask_zacho_DL_000700, // PLAYER_MASK_CIRCUS_LEADER
+ object_mask_posthat_DL_000290, // PLAYER_MASK_POSTMAN
+ object_mask_meoto_DL_0005A0, // PLAYER_MASK_COUPLE
+ object_mask_bigelf_DL_0016F0, // PLAYER_MASK_GREAT_FAIRY
+ object_mask_gibudo_DL_000250, // PLAYER_MASK_GIBDO
+ gDonGeroMaskDL, // PLAYER_MASK_DON_GERO
+ object_mask_dancer_DL_000EF0, // PLAYER_MASK_KAMARO
+ object_mask_skj_DL_0009F0, // PLAYER_MASK_CAPTAIN
+ object_mask_stone_DL_000820, // PLAYER_MASK_STONE
+ object_mask_bree_DL_0003C0, // PLAYER_MASK_BREMEN
+ object_mask_bakuretu_DL_0005C0, // PLAYER_MASK_BLAST
+ object_mask_bu_san_DL_000710, // PLAYER_MASK_SCENTS
+ object_mask_kyojin_DL_000380, // PLAYER_MASK_GIANT
+ gameplay_keep_DL_00B260, // PLAYER_MASK_FIERCE_DEITY
+ gameplay_keep_DL_005A10, // PLAYER_MASK_GORON
+ gameplay_keep_DL_005360, // PLAYER_MASK_ZORA
+ gDekuMaskDL, // PLAYER_MASK_DEKU
object_mask_boy_DL_000900,
object_mask_goron_DL_0014A0,
object_mask_zora_DL_000DB0,
object_mask_nuts_DL_001D90,
};
-Vec3f D_801C0B90[] = {
+Vec3f D_801C0B90[D_801F59B0_LEN] = {
{ 950.0f, -800.0f, 300.0f },
{ 950.0f, -800.0f, -300.0f },
};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8012669C.s")
+void func_8012669C(PlayState* play, Player* player, Vec3f* arg2, Vec3f* arg3) {
+ Vec3f sp3C;
+ Vec3f sp30;
+
+ Matrix_MultVec3f(arg2, &sp3C);
+ Matrix_MultVec3f(arg3, &sp30);
+
+ if (player->meleeWeaponState != 0) {
+ if (func_80126440(play, NULL, &player->meleeWeaponInfo[0], &sp3C, &sp30) &&
+ (player->transformation != PLAYER_FORM_GORON) && (!(player->stateFlags1 & PLAYER_STATE1_400000))) {
+ EffectBlure_AddVertex(Effect_GetByIndex(player->meleeWeaponEffectIndex[0]), &player->meleeWeaponInfo[0].tip,
+ &player->meleeWeaponInfo[0].base);
+ }
+ if ((player->meleeWeaponState > 0) && ((player->meleeWeaponAnimation < PLAYER_MWA_SPIN_ATTACK_1H) ||
+ (player->stateFlags2 & PLAYER_STATE2_20000))) {
+ Matrix_MultVec3f(&arg2[1], &sp3C);
+ Matrix_MultVec3f(&arg3[1], &sp30);
+ func_80126440(play, &player->meleeWeaponQuads[0], &player->meleeWeaponInfo[1], &sp3C, &sp30);
+ Matrix_MultVec3f(&arg2[2], &sp3C);
+ Matrix_MultVec3f(&arg3[2], &sp30);
+ func_80126440(play, &player->meleeWeaponQuads[1], &player->meleeWeaponInfo[2], &sp3C, &sp30);
+ }
+ } else {
+ Math_Vec3f_Copy(&player->meleeWeaponInfo[0].tip, &sp3C);
+ Math_Vec3f_Copy(&player->meleeWeaponInfo[0].base, &sp30);
+ }
+}
void Player_DrawGetItemImpl(PlayState* play, Player* player, Vec3f* refPos, s32 drawIdPlusOne) {
f32 sp34;
@@ -2038,21 +2620,203 @@ void Player_DrawGetItem(PlayState* play, Player* player) {
refPos.y = player->actor.world.pos.y + 28.0f;
}
} else {
- Math_Vec3f_Copy(&refPos, &D_801F59E8);
+ Math_Vec3f_Copy(&refPos, &sPlayerGetItemRefPos);
}
- drawIdPlusOne = ABS_ALT(player->getItemDrawId);
+ drawIdPlusOne = ABS_ALT(player->getItemDrawIdPlusOne);
Player_DrawGetItemImpl(play, player, &refPos, drawIdPlusOne);
}
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80126AB4.s")
+void func_80126AB4(Player* player, Vec3f** arg1) {
+ if ((player->transformation == PLAYER_FORM_GORON) || (player->actor.id == ACTOR_EN_TEST3)) {
+ Math_Vec3f_Copy(&player->unk_AF0[1], &player->meleeWeaponInfo[0].base);
+ *arg1 = D_801C09B8;
+ return;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80126B8C.s")
+ D_801C0994[1].x = D_801C0994[0].x;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80126BD0.s")
+ if (player->unk_ADD >= 3) {
+ player->unk_ADD++;
+ D_801C0994[1].x *= 1.0f + ((9 - player->unk_ADD) * 0.1f);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_801271B0.s")
+ D_801C0994[1].x += 1200.0f;
+ D_801C0994[2].x = D_801C0994[1].x;
+ *arg1 = D_801C0994;
+}
+
+void func_80126B8C(PlayState* play, Player* player) {
+ Vec3f* sp1C;
+
+ func_80126AB4(player, &sp1C);
+ func_8012669C(play, player, sp1C, D_801C0970);
+}
+
+// Zora boomerangs (?)
+void func_80126BD0(PlayState* play, Player* player, s32 arg2) {
+ if ((player->transformation != PLAYER_FORM_ZORA) || (player->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT)) {
+ return;
+ }
+
+ if ((arg2 != 0) && (player->stateFlags1 & PLAYER_STATE1_400000)) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, object_link_zora_DL_0110A8);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ } else {
+ Actor* boomerangActor = player->boomerangActor;
+ Vec3f sp58;
+ Vec3f sp4C;
+
+ if (player->stateFlags1 & PLAYER_STATE1_2000000) {
+ if (player->boomerangActor == NULL) {
+ return;
+ }
+ if ((player->boomerangActor->params == arg2) ||
+ (((boomerangActor->child != NULL)) && (boomerangActor->child->params == arg2))) {
+ return;
+ }
+ }
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if ((player->skelAnime.animation != &gPlayerAnim_pz_gakkiplay) &&
+ (player->skelAnime.animation != &gPlayerAnim_pz_fishswim)) {
+ if (player->skelAnime.animation == &gPlayerAnim_pz_gakkistart) {
+ func_80124618(D_801C0580, player->skelAnime.curFrame, player->unk_AF0);
+ } else if (player->skelAnime.animation == &gPlayerAnim_pz_waterroll) {
+ func_80124618(D_801C05A8, player->skelAnime.curFrame, player->unk_AF0);
+ } else if (player->skelAnime.animation == &gPlayerAnim_pz_swimtowait) {
+ func_80124618(D_801C05D8, player->skelAnime.curFrame, player->unk_AF0);
+ } else if (player->skelAnime.animation == &gPlayerAnim_pz_bladeon) {
+ func_80124618(D_801C07F0, player->skelAnime.curFrame, player->unk_AF0);
+ } else if (player->skelAnime.animation == &gPlayerAnim_pz_jumpAT) {
+ func_80124618(D_801C0820, player->skelAnime.curFrame, player->unk_AF0);
+ } else if (player->skelAnime.animation == &gPlayerAnim_pz_jumpATend) {
+ func_80124618(D_801C0838, player->skelAnime.curFrame, player->unk_AF0);
+ } else if (player->heldItemAction == PLAYER_IA_ZORA_FINS) {
+ player->unk_AF0[0].x = 1.0f;
+ player->unk_AF0[0].y = 1.0f;
+ player->unk_AF0[0].z = 1.0f;
+ } else {
+ player->unk_AF0[0].x = 0.4f;
+ player->unk_AF0[0].y = 0.6f;
+ player->unk_AF0[0].z = 0.7f;
+ }
+ Matrix_Push();
+
+ Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY);
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_OPA_DISP++, D_801C0AB4[arg2]);
+
+ if (player->meleeWeaponState != 0) {
+ if ((((player->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_LEFT)) && (arg2 == 0)) ||
+ ((player->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_COMBO) && (arg2 != 0))) {
+ func_8012669C(play, player, D_801C0A00, D_801C09DC);
+ }
+ }
+
+ Matrix_Pop();
+ }
+
+ if (player->skelAnime.animation == &gPlayerAnim_pz_waterroll) {
+ func_80124618(D_801C05C8, player->skelAnime.curFrame, player->unk_AF0);
+ D_801C05F0[0].unk_2.x = 50;
+ D_801C05F0[0].unk_2.y = 50;
+ D_801C05F0[0].unk_2.z = 50;
+ D_801C05F0[1].unk_2 = D_801C05F0[0].unk_2;
+ } else if (player->skelAnime.animation == &gPlayerAnim_pz_swimtowait) {
+ func_80124618(D_801C05F0, player->skelAnime.curFrame, player->unk_AF0);
+ } else if (player->skelAnime.animation == &gPlayerAnim_pz_fishswim) {
+ player->unk_AF0[0].x = (ABS_ALT(player->unk_B8A) * 0.00003f) + 0.5f;
+ player->unk_AF0[0].y = player->unk_AF0[0].x;
+ player->unk_AF0[0].z = player->unk_AF0[0].x;
+
+ D_801C05F0[0].unk_2.x = (player->unk_AF0[0].x * 100.0f);
+
+ D_801C05F0[0].unk_2.y = D_801C05F0[0].unk_2.x;
+ D_801C05F0[0].unk_2.z = D_801C05F0[0].unk_2.x;
+
+ D_801C05F0[1].unk_2 = D_801C05F0[0].unk_2;
+ } else {
+ //! @bug Skips CLOSE_DISPS
+ return;
+ }
+
+ Matrix_Push();
+ Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, D_801C0ABC[arg2]);
+
+ Matrix_MultVec3f(&D_801C0AC4[arg2], &sp58);
+ Matrix_MultVec3f(&D_801C0ADC[arg2], &sp4C);
+
+ if (func_80126440(play, NULL, &player->meleeWeaponInfo[arg2], &sp58, &sp4C) &&
+ (player->stateFlags1 & PLAYER_STATE1_8000000)) {
+ EffectBlure_AddVertex(Effect_GetByIndex(player->meleeWeaponEffectIndex[arg2]),
+ &player->meleeWeaponInfo[arg2].tip, &player->meleeWeaponInfo[arg2].base);
+ }
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+}
+
+s32 func_801271B0(PlayState* play, Player* player, s32 arg2) {
+ if (player->transformation == PLAYER_FORM_DEKU) {
+ if (((player->skelAnime.animation == &gPlayerAnim_pn_kakku)) ||
+ (player->skelAnime.animation == &gPlayerAnim_pn_kakkufinish) ||
+ (player->skelAnime.animation == &gPlayerAnim_pn_rakkafinish) ||
+ (player->skelAnime.animation == &gPlayerAnim_pn_batabata)) {
+ struct_80124618** sp3C = D_801C0AF4;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (player->skelAnime.animation == &gPlayerAnim_pn_kakkufinish) {
+ sp3C = D_801C0AFC;
+ } else if (player->skelAnime.animation == &gPlayerAnim_pn_batabata) {
+ sp3C = D_801C0B0C;
+ } else if (player->skelAnime.animation == &gPlayerAnim_pn_rakkafinish) {
+ sp3C = D_801C0B04;
+ }
+
+ Matrix_Push();
+ Matrix_Translate(0.0f, 150.0f, 0.0f, MTXMODE_APPLY);
+ func_80124618(sp3C[0], player->skelAnime.curFrame, &player->unk_AF0[1]);
+ Matrix_Scale(player->unk_AF0[1].x, player->unk_AF0[1].y, player->unk_AF0[1].z, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_OPA_DISP++, D_801C0B14[arg2]);
+
+ Matrix_Translate(2150.0f, 0.0f, 0.0f, MTXMODE_APPLY);
+ Matrix_RotateXS(player->unk_B8A, MTXMODE_APPLY);
+ func_80124618(sp3C[1], player->skelAnime.curFrame, &player->unk_AF0[1]);
+ Matrix_Scale(player->unk_AF0[1].x, player->unk_AF0[1].y, player->unk_AF0[1].z, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ // Close flower / Open flower
+ gSPDisplayList(POLY_OPA_DISP++,
+ player->actor.velocity.y < -6.0f ? gLinkDekuClosedFlowerDL : gLinkDekuOpenFlowerDL);
+
+ Matrix_MultZero(&player->bodyPartsPos[D_801C0B1C[arg2]]);
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+
+ return true;
+ }
+ }
+
+ return false;
+}
// Player_SetMaskSegment?
s32 func_80127438(PlayState* play, Player* player, s32 currentMask) {
@@ -2086,7 +2850,7 @@ void Player_DrawCouplesMask(PlayState* play, Player* player) {
AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_meoto_Matanimheader_001CD8));
}
-void Player_DrawCircusLeadersMask(PlayState* play, Actor* actor) {
+void Player_DrawCircusLeadersMask(PlayState* play, Player* player) {
static Vec3f bubbleVelocity = { 0.0f, 0.0f, 0.0f };
static Vec3f bubbleAccel = { 0.0f, 0.0f, 0.0f };
Gfx* gfx;
@@ -2096,7 +2860,7 @@ void Player_DrawCircusLeadersMask(PlayState* play, Actor* actor) {
gfx = POLY_XLU_DISP;
- for (i = 0; i < ARRAY_COUNT(D_801C0B90); i++) {
+ for (i = 0; i < D_801F59B0_LEN; i++) {
f32 scaleY = (D_801F59C8[i] / 400.0f) * 0.1f;
Matrix_MultVec3f(&D_801C0B90[i], &D_801F59B0[i]);
@@ -2106,7 +2870,7 @@ void Player_DrawCircusLeadersMask(PlayState* play, Actor* actor) {
D_801F59B0[i].y += -10.0f * scaleY;
- if (D_801F59C8[i] < 0x190) {
+ if (D_801F59C8[i] < 400) {
f32 scaleXZ = CLAMP_MAX(scaleY, 0.05f);
Matrix_Push();
@@ -2124,12 +2888,11 @@ void Player_DrawCircusLeadersMask(PlayState* play, Actor* actor) {
gfx = &gfx[6];
} else {
- Player* player = (Player*)actor;
- f32 temp_f0 = sqrtf(SQ(player->actor.velocity.x) + SQ(player->actor.velocity.z));
- s16 phi_s0 = temp_f0 * 2000.0f;
+ f32 speedXZ = sqrtf(SQ(player->actor.velocity.x) + SQ(player->actor.velocity.z));
+ s16 phi_s0 = speedXZ * 2000.0f;
f32 temp_f20;
- bubbleVelocity.y = temp_f0 * 0.4f;
+ bubbleVelocity.y = speedXZ * 0.4f;
bubbleAccel.y = -0.3f;
if (phi_s0 > 0x3E80) {
@@ -2137,17 +2900,14 @@ void Player_DrawCircusLeadersMask(PlayState* play, Actor* actor) {
}
phi_s0 = player->actor.focus.rot.y + ((i != 0) ? phi_s0 : -phi_s0);
- temp_f20 = temp_f0 * 0.2f;
-
- if (temp_f20 > 4.0f) {
- temp_f20 = 4.0f;
- }
+ temp_f20 = speedXZ * 0.2f;
+ temp_f20 = CLAMP_MAX(temp_f20, 4.0f);
bubbleVelocity.x = -Math_SinS(phi_s0) * temp_f20;
bubbleVelocity.z = -Math_CosS(phi_s0) * temp_f20;
EffectSsDtBubble_SpawnColorProfile(play, &D_801F59B0[i], &bubbleVelocity, &bubbleAccel, 20, 20, 3, 0);
- D_801F59C8[i] -= 0x190;
+ D_801F59C8[i] -= 400;
}
}
@@ -2214,7 +2974,7 @@ Vec3f D_801C0C30[] = {
{ 301.0f, -729.0f, 699.0f },
};
-typedef struct {
+typedef struct struct_80128388_arg1 {
/* 0x00 */ f32 unk_00;
/* 0x04 */ s16 unk_04;
/* 0x06 */ s16 unk_06;
@@ -2230,91 +2990,237 @@ struct_80128388_arg1 D_801C0C54[] = {
{ 30.0f, 0x0000, 0x0000, { 0.0f, 0.0f, 0.0f }, 20.0f, 0x1F40, 0x2EE0 },
};
-Color_RGB8 D_801C0CA8[] = {
- { 255, 255, 255 }, { 80, 80, 255 }, { 136, 192, 255 }, { 136, 192, 255 }, { 184, 232, 232 }, { 248, 200, 0 },
- { 255, 180, 0 }, { 0, 128, 0 }, { 252, 238, 0 }, { 131, 0, 174 }, { 64, 64, 32 }, { 0, 0, 255 },
- { 255, 0, 255 }, { 255, 0, 255 }, { 255, 0, 0 }, { 0, 0, 255 }, { 0, 200, 0 }, { 255, 255, 255 },
- { 255, 255, 255 }, { 255, 255, 255 }, { 80, 80, 255 },
+Color_RGB8 sPlayerBottleColors[PLAYER_BOTTLE_MAX] = {
+ { 255, 255, 255 }, // PLAYER_BOTTLE_EMPTY
+ { 80, 80, 255 }, // PLAYER_BOTTLE_FISH
+ { 136, 192, 255 }, // PLAYER_BOTTLE_SPRING_WATER
+ { 136, 192, 255 }, // PLAYER_BOTTLE_HOT_SPRING_WATER
+ { 184, 232, 232 }, // PLAYER_BOTTLE_ZORA_EGG
+ { 248, 200, 0 }, // PLAYER_BOTTLE_DEKU_PRINCESS
+ { 255, 180, 0 }, // PLAYER_BOTTLE_GOLD_DUST
+ { 0, 128, 0 }, // PLAYER_BOTTLE_1C
+ { 252, 238, 0 }, // PLAYER_BOTTLE_SEAHORSE
+ { 131, 0, 174 }, // PLAYER_BOTTLE_MUSHROOM
+ { 64, 64, 32 }, // PLAYER_BOTTLE_HYLIAN_LOACH
+ { 0, 0, 255 }, // PLAYER_BOTTLE_BUG
+ { 255, 0, 255 }, // PLAYER_BOTTLE_POE
+ { 255, 0, 255 }, // PLAYER_BOTTLE_BIG_POE
+ { 255, 0, 0 }, // PLAYER_BOTTLE_POTION_RED
+ { 0, 0, 255 }, // PLAYER_BOTTLE_POTION_BLUE
+ { 0, 200, 0 }, // PLAYER_BOTTLE_POTION_GREEN
+ { 255, 255, 255 }, // PLAYER_BOTTLE_MILK
+ { 255, 255, 255 }, // PLAYER_BOTTLE_MILK_HALF
+ { 255, 255, 255 }, // PLAYER_BOTTLE_CHATEAU
+ { 80, 80, 255 }, // PLAYER_BOTTLE_FAIRY
};
Vec3f D_801C0CE8[PLAYER_FORM_MAX] = {
- { 0.0f, 0.0f, 0.0f }, { 300.0f, 300.0f, -230.0f }, { 0.0f, 90.0f, -50.0f },
- { 0.0f, 20.0f, -60.0f }, { 0.0f, 0.0f, 0.0f },
-};
-Vec3f D_801C0D24[PLAYER_FORM_MAX] = {
- { 200.0f, 300.0f, 0.0f }, { 200.0f, 200.0f, 0.0f }, { 200.0f, 300.0f, 0.0f },
- { 200.0f, 150.0f, 0.0f }, { 200.0f, 200.0f, 0.0f },
+ { 0.0f, 0.0f, 0.0f }, // PLAYER_FORM_FIERCE_DEITY
+ { 300.0f, 300.0f, -230.0f }, // PLAYER_FORM_GORON
+ { 0.0f, 90.0f, -50.0f }, // PLAYER_FORM_ZORA
+ { 0.0f, 20.0f, -60.0f }, // PLAYER_FORM_DEKU
+ { 0.0f, 0.0f, 0.0f }, // PLAYER_FORM_HUMAN
};
-Vec3f D_801C0D60 = { 398.0f, 1419.0f, 244.0f };
-Vec3f D_801C0D6C = { 420.0f, 1210.0f, 380.0f };
-f32 D_801C0D78[] = {
- 0.0f, // Player is not holding a melee weapon
- 3000.0f, // PLAYER_IA_SWORD_KOKIRI
- 3000.0f, // PLAYER_IA_SWORD_RAZOR
- 4000.0f, // PLAYER_IA_SWORD_GILDED
- 5500.0f, // PLAYER_IA_SWORD_GREAT_FAIRY
- -1.0f, // PLAYER_IA_STICK
- 2500.0f, // PLAYER_IA_ZORA_FINS
-};
+void Player_DrawBunnyHood(PlayState* play) {
+ Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, 2 * sizeof(Mtx));
+ Vec3s earRot;
-Gfx* D_801C0D94 = object_link_child_DL_017818;
+ OPEN_DISPS(play->state.gfxCtx);
-f32 D_801C0D98 = -35.0f;
+ gSPSegment(POLY_OPA_DISP++, 0x0B, mtx);
-f32 D_801C0D9C = -395.0f;
-f32 D_801C0DA0 = 0.0f;
+ Matrix_Push();
-f32 D_801C0DA4 = 0.0f;
+ earRot.x = sBunnyEarKinematics.rot.y + 0x3E2;
+ earRot.y = sBunnyEarKinematics.rot.z + 0xDBE;
+ earRot.z = sBunnyEarKinematics.rot.x - 0x348A;
+ Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, -240.0f, &earRot);
-Vec3f D_801C0DA8[4] = {
- { -4500.0f, -3000.0f, -600.0f },
- { 1500.0f, -3000.0f, -600.0f },
- { -4500.0f, 3000.0f, -600.0f },
- { 1500.0f, 3000.0f, -600.0f },
-};
+ Matrix_ToMtx(mtx++);
-Vec3f D_801C0DD8 = { 50.0f, 800.0f, 0.0f };
-Vec3f D_801C0DE4 = { 50.0f, 850.0f, 0.0f };
-Gfx* D_801C0DF0[] = {
- object_link_goron_DL_010590, object_link_goron_DL_010368, object_link_goron_DL_010140,
- object_link_goron_DL_00FF18, object_link_goron_DL_00FCF0,
-};
+ earRot.x = sBunnyEarKinematics.rot.y - 0x3E2;
+ earRot.y = -sBunnyEarKinematics.rot.z - 0xDBE;
+ earRot.z = sBunnyEarKinematics.rot.x - 0x348A;
+ Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, 240.0f, &earRot);
-Vec2f D_801C0E04[PLAYER_FORM_MAX] = {
- { 140.0f, -130.0f }, { 0.0f, -200.0f }, { -160.0f, 0.0f }, { 220.0f, -200.0f }, { 0.0f, 0.0f },
-};
+ Matrix_ToMtx(mtx);
-Gfx* D_801C0E2C[] = {
- object_link_nuts_DL_007A28, object_link_nuts_DL_0077D0, object_link_nuts_DL_007548,
- object_link_nuts_DL_007900, object_link_nuts_DL_0076A0,
-};
-Vec3f D_801C0E40[PLAYER_FORM_MAX] = {
- { 0.0f, 0.0f, 0.0f }, { -578.3f, -1100.9f, 0.0f }, { -189.5f, -594.87f, 0.0f },
- { -570.0f, -812.0f, 0.0f }, { -230.0f, -520.0f, 0.0f },
-};
-Vec3f D_801C0E7C = { 1100.0f, -700.0f, 0.0f };
+ Matrix_Pop();
-// unused
-Vec3f D_801C0E88 = { 1600.0f, -1700.0f, -70.0f };
+ CLOSE_DISPS(play->state.gfxCtx);
+}
-Vec3f D_801C0E94 = { 1800.0f, -300.0f, 0.0f };
-Vec3f D_801C0EA0 = { 1300.0f, -400.0f, 0.0f };
-Vec3f D_801C0EAC = { 630.0f, 100.0f, -30.0f };
-Vec3s D_801C0EB8 = { 0, 0, 0x7FFF };
+void func_80127B64(struct_801F58B0 arg0[], s32 count, Vec3f* arg2) {
+ s32 i;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/Player_DrawBunnyHood.s")
+ for (i = 0; i < count; i++, arg0++) {
+ Math_Vec3f_Copy(&arg0->unk_00, arg2);
+ Math_Vec3f_Copy(&arg0->unk_0C, &gZeroVec3f);
+ arg0->unk_18 = 0;
+ arg0->unk_1A = 0;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127B64.s")
+// Draws the Great Fairy's Mask particles when a stray fairy is in the room
+void Player_DrawStrayFairyParticles(PlayState* play, Vec3f* arg1) {
+ Vec3f sp2C;
+ f32 sp28;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127BE8.s")
+ D_801C0BE0.y = Rand_ZeroFloat(0.07f) + -0.1f;
+ D_801C0BEC.y = Rand_ZeroFloat(0.1f) + 0.04f;
+ if (Rand_ZeroOne() < 0.5f) {
+ sp28 = -1.0f;
+ } else {
+ sp28 = 1.0f;
+ }
+
+ D_801C0BE0.x = (Rand_ZeroFloat(0.2f) + 0.1f) * sp28;
+ D_801C0BEC.x = 0.1f * sp28;
+ if (Rand_ZeroOne() < 0.5f) {
+ sp28 = -1.0f;
+ } else {
+ sp28 = 1.0f;
+ }
+
+ D_801C0BE0.z = (Rand_ZeroFloat(0.2f) + 0.1f) * sp28;
+ D_801C0BEC.z = 0.1f * sp28;
+ sp2C.x = arg1->x;
+ sp2C.y = Rand_ZeroFloat(15.0f) + arg1->y;
+ sp2C.z = arg1->z;
+ EffectSsKirakira_SpawnDispersed(play, &sp2C, &D_801C0BE0, &D_801C0BEC, &D_801C0BF8, &D_801C0BFC, -50, 11);
+}
void func_80127DA4(PlayState* play, struct_801F58B0 arg1[], struct_80128388_arg1 arg2[], s32 arg3, Vec3f* arg4,
- Vec3f* arg5, u32* arg6);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127DA4.s")
+ Vec3f* arg5, u32* arg6) {
+ struct_801F58B0* phi_s1 = &arg1[1];
+ Vec3f spB0;
+ Vec3f spA4;
+ f32 f22;
+ f32 f28;
+ f32 f24;
+ f32 f20;
+ f32 f0;
+ f32 sp8C = -1.0f;
+ s32 i;
+ s16 s0;
+ s16 s2;
+
+ Math_Vec3f_Copy(&arg1->unk_00, arg4);
+ Math_Vec3f_Diff(arg5, arg4, &spB0);
+ arg1->unk_18 = Math_Atan2S_XY(spB0.z, spB0.x);
+ arg1->unk_1A = Math_Atan2S_XY(sqrtf(SQXZ(spB0)), spB0.y);
+ i = 1;
+ arg2++;
+
+ while (i < arg3) {
+ if (play->actorCtx.flags & ACTORCTX_FLAG_3) {
+ if (*arg6 & 0x20) {
+ sp8C = -0.2f;
+ } else {
+ sp8C = 0.2f;
+ }
+
+ *arg6 += 0x16;
+ if (!(*arg6 & 1)) {
+ Player_DrawStrayFairyParticles(play, &phi_s1->unk_00);
+ }
+ }
+ Math_Vec3f_Sum(&phi_s1->unk_00, &phi_s1->unk_0C, &phi_s1->unk_00);
+
+ f0 = Math_Vec3f_DistXYZAndStoreDiff(&arg1->unk_00, &phi_s1->unk_00, &spB0);
+ f28 = f0 - arg2->unk_00;
+ if (f0 == 0.0f) {
+ spB0.x = 0.0f;
+ spB0.y = arg2->unk_00;
+ spB0.z = 0.0f;
+ }
+ f20 = sqrtf(SQXZ(spB0));
+
+ if (f20 > 4.0f) {
+ phi_s1->unk_18 = Math_Atan2S_XY(spB0.z, spB0.x);
+ s2 = phi_s1->unk_18 - arg1->unk_18;
-void func_80128388(struct_801F58B0 arg0[], struct_80128388_arg1 arg1[], s32 arg2, Mtx** arg3);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80128388.s")
+ if (ABS_ALT(s2) > 0x4000) {
+ phi_s1->unk_18 = (s16)(phi_s1->unk_18 + 0x8000);
+ f20 = -f20;
+ }
+ }
+
+ phi_s1->unk_1A = Math_Atan2S_XY(f20, spB0.y);
+
+ s2 = phi_s1->unk_18 - arg1->unk_18;
+ s2 = CLAMP(s2, -arg2->unk_18, arg2->unk_18);
+ phi_s1->unk_18 = arg1->unk_18 + s2;
+
+ s0 = phi_s1->unk_1A - arg1->unk_1A;
+ s0 = CLAMP(s0, -arg2->unk_1A, arg2->unk_1A);
+ phi_s1->unk_1A = arg1->unk_1A + s0;
+
+ f20 = Math_CosS(phi_s1->unk_1A) * arg2->unk_00;
+ spA4.x = Math_SinS(phi_s1->unk_18) * f20;
+ spA4.z = Math_CosS(phi_s1->unk_18) * f20;
+ spA4.y = Math_SinS(phi_s1->unk_1A) * arg2->unk_00;
+ Math_Vec3f_Sum(&arg1->unk_00, &spA4, &phi_s1->unk_00);
+ phi_s1->unk_0C.x *= 0.9f;
+ phi_s1->unk_0C.z *= 0.9f;
+
+ f22 = Math_CosS(s0) * f28;
+ f24 = Math_SinS(s0) * f28;
+ phi_s1->unk_0C.y += sp8C;
+
+ if (play->actorCtx.flags & ACTORCTX_FLAG_3) {
+ phi_s1->unk_0C.y = CLAMP(phi_s1->unk_0C.y, -0.8f, 0.8f);
+ } else {
+ phi_s1->unk_0C.y = phi_s1->unk_0C.y;
+ f20 = Math_SinS(arg1->unk_1A);
+ phi_s1->unk_0C.y += (((f22 * Math_CosS(arg1->unk_1A)) + (f24 * f20)) * 0.2f);
+ phi_s1->unk_0C.y = CLAMP(phi_s1->unk_0C.y, -2.0f, 4.0f);
+ }
+
+ f20 = (f24 * Math_CosS(arg1->unk_1A)) - (Math_SinS(arg1->unk_1A) * f22);
+ f22 = Math_CosS(s2) * f20;
+ f24 = Math_SinS(s2) * f20;
+
+ f20 = Math_SinS(arg1->unk_18);
+
+ phi_s1->unk_0C.x += (((f24 * Math_CosS(arg1->unk_18)) - (f22 * f20)) * 0.1f);
+ phi_s1->unk_0C.x = CLAMP(phi_s1->unk_0C.x, -4.0f, 4.0f);
+
+ f20 = Math_SinS(arg1->unk_18);
+
+ phi_s1->unk_0C.z += (((f22 * Math_CosS(arg1->unk_18)) + (f24 * f20)) * -0.1f);
+ phi_s1->unk_0C.z = CLAMP(phi_s1->unk_0C.z, -4.0f, 4.0f);
+
+ arg1++;
+ phi_s1++;
+ i++;
+ arg2++;
+ }
+}
+
+void func_80128388(struct_801F58B0 arg0[], struct_80128388_arg1 arg1[], s32 arg2, Mtx** arg3) {
+ struct_801F58B0* phi_s1 = &arg0[1];
+ Vec3f sp58;
+ Vec3s sp50;
+ s32 i;
+
+ sp58.y = 0.0f;
+ sp58.z = 0.0f;
+ sp50.x = 0;
+
+ for (i = 1; i < arg2; i++) {
+ sp58.x = arg1->unk_00 * 100.0f;
+ sp50.z = arg1->unk_06 + (s16)(phi_s1->unk_1A - arg0->unk_1A);
+ sp50.y = arg1->unk_04 + (s16)(phi_s1->unk_18 - arg0->unk_18);
+ Matrix_TranslateRotateZYX(&sp58, &sp50);
+ Matrix_ToMtx(*arg3);
+ (*arg3)++;
+ arg0++;
+ phi_s1++;
+ arg1++;
+ }
+}
void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
s32 pad;
@@ -2331,7 +3237,8 @@ void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
gSPSegment(POLY_OPA_DISP++, 0x0B, mtx);
Matrix_MultVec3f(&D_801C0C00, &D_801C0C54[1].unk_08);
- Math_Vec3f_Lerp(&player->bodyPartsPos[7], &player->bodyPartsPos[0], 0.2f, &D_801C0C54[2].unk_08);
+ Math_Vec3f_Lerp(&player->bodyPartsPos[PLAYER_BODYPART_HEAD], &player->bodyPartsPos[PLAYER_BODYPART_WAIST], 0.2f,
+ &D_801C0C54[2].unk_08);
for (i = 0; i < ARRAY_COUNT(D_801C0C0C); i++) {
Matrix_MultVec3f(iter, &sp84);
@@ -2351,8 +3258,598 @@ void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
CLOSE_DISPS(play->state.gfxCtx);
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80128640.s")
+s32 func_80128640(PlayState* play, Player* player, Gfx* dlist) {
+ s32 temp_v1 = player->skelAnime.animation == &gPlayerAnim_cl_maskoff;
+ f32 temp_f0;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80128B74.s")
+ if (temp_v1 ||
+ ((player->currentMask != PLAYER_MASK_NONE) && (player->skelAnime.animation == &gPlayerAnim_cl_setmask) &&
+ (temp_f0 = player->skelAnime.curFrame - 8.0f, (temp_f0 >= 0.0f)) && (temp_f0 < 4.0f)) ||
+ (player->stateFlags2 & PLAYER_STATE2_1000000)) {
+ s32 mask;
+
+ if (temp_v1) {
+ mask = player->prevMask;
+ } else {
+ mask = player->currentMask;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80128BD0.s")
+ if (func_80127438(play, player, mask)) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Matrix_Push();
+ Matrix_Translate(-323.67f, 412.15f, -969.96f, MTXMODE_APPLY);
+ Matrix_RotateZYX(-0x32BE, -0x50DE, -0x7717, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_OPA_DISP++, D_801C0B20[mask - 1]);
+
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+
+ } else if (player->itemAction == PLAYER_IA_STICK) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Matrix_Push();
+ Matrix_Translate(-428.26f, 267.2f, -33.82f, MTXMODE_APPLY);
+ Matrix_RotateZYX(-0x8000, 0, 0x4000, MTXMODE_APPLY);
+ Matrix_Scale(1.0f, player->unk_B08[1], 1.0f, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, gDekuStickDL);
+
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ } else if (player->leftHandType == PLAYER_MODELTYPE_LH_BOTTLE) {
+ PlayerBottle bottle = Player_BottleFromIA(player, player->itemAction);
+ Vec3f* temp_v1_2 = &D_801C0CE8[player->transformation];
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Matrix_Push();
+ Matrix_Translate(temp_v1_2->x, temp_v1_2->y, temp_v1_2->z, MTXMODE_APPLY);
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ // Note this does not check for PLAYER_BOTTLE_NONE, which would produce an OoB access on sPlayerBottleColors.
+ // Under normal circunstances it should not be a problem because of the previous
+ // `player->leftHandType == PLAYER_MODELTYPE_LH_BOTTLE` check
+ if (bottle != PLAYER_BOTTLE_EMPTY) {
+ Color_RGB8* bottleColor = &sPlayerBottleColors[bottle];
+
+ gDPSetEnvColor(POLY_XLU_DISP++, bottleColor->r, bottleColor->g, bottleColor->b, 0);
+ gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_000320);
+ }
+
+ gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_0003E0);
+
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ } else if (dlist == object_link_zora_DL_00E2A0) { // zora guitar
+ s16 sp26 = Math_SinS(player->unk_B86[0]) * (ABS_ALT(player->upperLimbRot.x) * ((f32)(IREG(52) + 20)) / 100.0f);
+ s16 sp24 = Math_SinS(player->unk_B86[1]) * (ABS_ALT(player->upperLimbRot.y) * ((f32)(IREG(53) + 15)) / 100.0f);
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Matrix_Push();
+ Matrix_RotateXS(sp26, MTXMODE_APPLY);
+ Matrix_RotateYS(sp24, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, object_link_zora_DL_00E088); // hand
+
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+Vec3f sPlayerFootPos[PLAYER_FORM_MAX] = {
+ { 200.0f, 300.0f, 0.0f }, // PLAYER_FORM_FIERCE_DEITY
+ { 200.0f, 200.0f, 0.0f }, // PLAYER_FORM_GORON
+ { 200.0f, 300.0f, 0.0f }, // PLAYER_FORM_ZORA
+ { 200.0f, 150.0f, 0.0f }, // PLAYER_FORM_DEKU
+ { 200.0f, 200.0f, 0.0f }, // PLAYER_FORM_HUMAN
+};
+
+void Player_SetFeetPos(PlayState* play, Player* player, s32 limbIndex) {
+ Vec3f* footPos = &sPlayerFootPos[player->transformation];
+
+ Actor_SetFeetPos(&player->actor, limbIndex, PLAYER_LIMB_LEFT_FOOT, footPos, PLAYER_LIMB_RIGHT_FOOT, footPos);
+}
+
+void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dList2, Vec3s* rot, Actor* actor) {
+ Player* player = (Player*)actor;
+
+ if (*dList2 != NULL) {
+ Matrix_MultZero(sPlayerCurBodyPartPos);
+ }
+
+ if (limbIndex == PLAYER_LIMB_LEFT_HAND) {
+ Math_Vec3f_Copy(&player->leftHandWorld.pos, sPlayerCurBodyPartPos);
+
+ if ((*dList1 != NULL) && !func_801271B0(play, player, 0) && !func_80128640(play, player, *dList1) &&
+ (player->skelAnime.animation == &gPlayerAnim_pg_punchA)) {
+ func_80127488(play, player, D_801C0778[(s32)player->skelAnime.curFrame]);
+ }
+
+ if (player->actor.scale.y >= 0.0f) {
+ Actor* heldActor;
+ MtxF sp230;
+
+ if (!Player_IsHoldingHookshot(player) && ((heldActor = player->heldActor) != NULL)) {
+ if ((player->stateFlags3 & PLAYER_STATE3_40) && (player->transformation != PLAYER_FORM_DEKU)) {
+ static Vec3f D_801C0D60 = { 398.0f, 1419.0f, 244.0f };
+ static Vec3f D_801C0D6C = { 420.0f, 1210.0f, 380.0f };
+ Vec3s* temp_s1;
+ Vec3f* var_a0 = &D_801C0D60;
+
+ if (player->transformation == PLAYER_FORM_HUMAN) {
+ var_a0 = &D_801C0D6C;
+ }
+
+ Matrix_MultVec3f(var_a0, &heldActor->world.pos);
+ Matrix_RotateZYX(0x69E8, -0x5708, 0x458E, MTXMODE_APPLY);
+
+ Matrix_Get(&sp230);
+ temp_s1 = &heldActor->world.rot;
+ Matrix_MtxFToYXZRot(&sp230, temp_s1, false);
+ heldActor->shape.rot = *temp_s1;
+ } else if (player->stateFlags1 & PLAYER_STATE1_800) {
+ heldActor->world.rot.y = heldActor->shape.rot.y =
+ player->actor.shape.rot.y + player->leftHandWorld.rot.y;
+ }
+ } else {
+ static f32 sMeleeWeaponLengths[PLAYER_MELEEWEAPON_MAX] = {
+ 0.0f, // PLAYER_MELEEWEAPON_NONE
+ 3000.0f, // PLAYER_MELEEWEAPON_SWORD_KOKIRI
+ 3000.0f, // PLAYER_MELEEWEAPON_SWORD_RAZOR
+ 4000.0f, // PLAYER_MELEEWEAPON_SWORD_GILDED
+ 5500.0f, // PLAYER_MELEEWEAPON_SWORD_GREAT_FAIRY
+ -1.0f, // PLAYER_MELEEWEAPON_STICK
+ 2500.0f, // PLAYER_MELEEWEAPON_ZORA_FINS
+ };
+
+ if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) ||
+ ((player->transformation != PLAYER_FORM_ZORA) &&
+ ((player->itemAction == PLAYER_IA_STICK) ||
+ ((player->meleeWeaponState != 0) &&
+ (player->meleeWeaponAnimation != PLAYER_MWA_GORON_PUNCH_RIGHT) &&
+ (player->meleeWeaponAnimation != PLAYER_MWA_GORON_PUNCH_BUTT))))) {
+ if (player->itemAction == PLAYER_IA_STICK) {
+ D_801C0994->x = player->unk_B08[1] * 5000.0f;
+ } else {
+ D_801C0994->x = sMeleeWeaponLengths[Player_GetMeleeWeaponHeld(player)];
+ }
+ func_80126B8C(play, player);
+ }
+
+ Matrix_Get(&player->mf_CC4);
+ Matrix_MtxFToYXZRot(&player->mf_CC4, &player->leftHandWorld.rot, false);
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_RIGHT_HAND) {
+ Actor* heldActor = player->heldActor;
+ s32 pad;
+
+ if (*dList1 != NULL) {
+ if (player->rightHandType == PLAYER_MODELTYPE_RH_BOW) {
+ static Gfx* D_801C0D94 = object_link_child_DL_017818;
+ static Vec3f D_801C0D98 = { -35.0f, -395.0f, 0.0f };
+ // Unused
+ static s32 D_801C0DA4 = 0;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Matrix_Push();
+ Matrix_Translate(D_801C0D98.x, D_801C0D98.y, D_801C0D98.z, MTXMODE_APPLY);
+ if ((player->stateFlags3 & PLAYER_STATE3_40) && (player->unk_B28 >= 0) && (player->unk_ACC < 0xB)) {
+ Vec3f sp20C;
+ f32 temp_fv0;
+ s32 pad2;
+
+ Matrix_MultZero(&sp20C);
+ temp_fv0 = Math_Vec3f_DistXYZ(sPlayerCurBodyPartPos, &sp20C);
+ player->unk_B08[0] = temp_fv0 - 3.0f;
+ if (temp_fv0 < 3.0f) {
+ player->unk_B08[0] = 0.0f;
+ } else {
+ player->unk_B08[0] *= 1.6f;
+ if (player->unk_B08[0] > 1.0f) {
+ player->unk_B08[0] = 1.0f;
+ }
+ }
+ player->unk_B08[1] = -0.5f;
+ }
+ Matrix_Scale(1.0f, player->unk_B08[0], 1.0f, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_XLU_DISP++, D_801C0D94);
+
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ } else if (player->skelAnime.animation == &gPlayerAnim_pg_punchB) {
+ func_80127488(play, player, D_801C07AC[(s32)player->skelAnime.curFrame]);
+ } else {
+ func_801271B0(play, player, 1);
+ }
+ }
+
+ if (player->actor.scale.y >= 0.0f) {
+ if (player->rightHandType == PLAYER_MODELTYPE_RH_FF) {
+ Matrix_Get(&player->shieldMf);
+ } else if (player->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) {
+ // Coordinates of the shield quad collider vertices, in the right hand limb's own model space.
+ static Vec3f sRightHandLimbModelShieldQuadVertices[4] = {
+ { -4500.0f, -3000.0f, -600.0f },
+ { 1500.0f, -3000.0f, -600.0f },
+ { -4500.0f, 3000.0f, -600.0f },
+ { 1500.0f, 3000.0f, -600.0f },
+ };
+
+ Matrix_Get(&player->shieldMf);
+ Player_UpdateShieldCollider(play, player, &player->shieldQuad, sRightHandLimbModelShieldQuadVertices);
+ } else if (player->rightHandType == PLAYER_MODELTYPE_RH_HOOKSHOT) {
+ static Vec3f D_801C0DD8 = { 50.0f, 800.0f, 0.0f };
+
+ Matrix_MultVec3f(&D_801C0DD8, &player->rightHandWorld.pos);
+
+ if (heldActor != NULL) {
+ static Vec3f D_801C0DE4 = { 50.0f, 850.0f, 0.0f };
+ MtxF sp1BC;
+
+ Matrix_MultVec3f(&D_801C0DE4, &heldActor->world.pos);
+ Matrix_RotateZYX(0, -0x4000, -0x4000, MTXMODE_APPLY);
+ Matrix_Get(&sp1BC);
+ Matrix_MtxFToYXZRot(&sp1BC, &heldActor->world.rot, false);
+ heldActor->shape.rot = heldActor->world.rot;
+ if (func_800B7128(player)) {
+ Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
+ Player_DrawHookshotReticle(play, player, 77600.0f);
+ }
+ }
+ } else if (player->meleeWeaponState != 0) {
+ if (player->meleeWeaponAnimation == PLAYER_MWA_GORON_PUNCH_RIGHT) {
+ func_80126B8C(play, player);
+ }
+ }
+ if ((player->getItemDrawIdPlusOne != (GID_NONE + 1)) ||
+ ((func_800B7118(player) == 0) && (heldActor != NULL))) {
+ if (!(player->stateFlags1 & PLAYER_STATE1_400) && (player->getItemDrawIdPlusOne != (GID_NONE + 1)) &&
+ (player->exchangeItemId != PLAYER_IA_NONE)) {
+ Math_Vec3f_Copy(&sPlayerGetItemRefPos, &player->leftHandWorld.pos);
+ } else {
+ sPlayerGetItemRefPos.x =
+ (player->bodyPartsPos[PLAYER_BODYPART_RIGHT_HAND].x + player->leftHandWorld.pos.x) * 0.5f;
+ sPlayerGetItemRefPos.y =
+ (player->bodyPartsPos[PLAYER_BODYPART_RIGHT_HAND].y + player->leftHandWorld.pos.y) * 0.5f;
+ sPlayerGetItemRefPos.z =
+ (player->bodyPartsPos[PLAYER_BODYPART_RIGHT_HAND].z + player->leftHandWorld.pos.z) * 0.5f;
+ }
+
+ if (player->getItemDrawIdPlusOne == (GID_NONE + 1)) {
+ Math_Vec3f_Copy(&heldActor->world.pos, &sPlayerGetItemRefPos);
+ }
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_LEFT_FOREARM) {
+ func_80126BD0(play, player, 0);
+ } else if (limbIndex == PLAYER_LIMB_RIGHT_FOREARM) {
+ func_80126BD0(play, player, 1);
+ } else if (limbIndex == PLAYER_LIMB_TORSO) {
+ if (player->transformation == PLAYER_FORM_GORON) {
+ s32 temp_a0 = player->skelAnime.animation == &gPlayerAnim_pg_gakkistart;
+ s32 temp_v1_3 = player->skelAnime.animation == &gPlayerAnim_pg_gakkiwait;
+
+ if ((temp_a0 || temp_v1_3 || (player->skelAnime.animation == &gPlayerAnim_pg_gakkiplay))) {
+ static Gfx* D_801C0DF0[] = {
+ object_link_goron_DL_010590, object_link_goron_DL_010368, object_link_goron_DL_010140,
+ object_link_goron_DL_00FF18, object_link_goron_DL_00FCF0,
+ };
+ Vec3f sp178[ARRAY_COUNT(D_801C0DF0)];
+ s32 i;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (temp_v1_3) {
+ f32* var_v0 = player->unk_B10;
+
+ for (i = 0; i < ARRAY_COUNT(sp178); i++, var_v0++) {
+ func_80124618(D_801C0510, *var_v0, &sp178[i]);
+ }
+ } else {
+ if (temp_a0 != 0) {
+ func_8012536C();
+ func_80124618(D_801C0428, player->skelAnime.curFrame, &player->unk_AF0[1]);
+ }
+
+ for (i = 0; i < ARRAY_COUNT(sp178); i++) {
+ Math_Vec3f_Copy(&sp178[i], &player->unk_AF0[1]);
+ }
+ }
+ Matrix_Push();
+ Matrix_Scale(player->unk_AF0[1].x, player->unk_AF0[1].y, player->unk_AF0[1].z, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_OPA_DISP++, object_link_goron_DL_00FC18);
+
+ Matrix_Pop();
+
+ for (i = 0; i < ARRAY_COUNT(sp178); i++) {
+ Matrix_Push();
+ Matrix_Scale(sp178[i].x, sp178[i].y, sp178[i].z, MTXMODE_APPLY);
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPDisplayList(POLY_OPA_DISP++, D_801C0DF0[i]);
+ Matrix_Pop();
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_HEAD) {
+ //! FAKE
+ if (((*dList1 != NULL) && ((((void)0, player->currentMask)) != (((void)0, PLAYER_MASK_NONE)))) &&
+ (((player->transformation == PLAYER_FORM_HUMAN) &&
+ ((player->skelAnime.animation != &gPlayerAnim_cl_setmask) || (player->skelAnime.curFrame >= 12.0f))) ||
+ ((((player->transformation != PLAYER_FORM_HUMAN) && (player->currentMask >= PLAYER_MASK_FIERCE_DEITY)) &&
+ ((player->transformation + PLAYER_MASK_FIERCE_DEITY) != player->currentMask)) &&
+ (player->skelAnime.curFrame >= 10.0f)))) {
+ if (func_80127438(play, player, player->currentMask)) {
+ s32 maskMinusOne = ((void)0, player->currentMask) - 1;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (((void)0, player->currentMask) == PLAYER_MASK_COUPLE) {
+ Player_DrawCouplesMask(play, player);
+ } else if (((void)0, player->currentMask) == PLAYER_MASK_CIRCUS_LEADER) {
+ Player_DrawCircusLeadersMask(play, player);
+ } else if (((void)0, player->currentMask) == PLAYER_MASK_BLAST) {
+ Player_DrawBlastMask(play, player);
+ } else if (((void)0, player->currentMask) == PLAYER_MASK_BUNNY) {
+ Player_DrawBunnyHood(play);
+ } else if (((void)0, player->currentMask) == PLAYER_MASK_GREAT_FAIRY) {
+ Player_DrawGreatFairysMask(play, player);
+ } else if (((void)0, player->currentMask) >= PLAYER_MASK_FIERCE_DEITY) {
+ static Vec2f D_801C0E04[PLAYER_FORM_MAX] = {
+ { 140.0f, -130.0f }, // PLAYER_FORM_FIERCE_DEITY
+ { 0.0f, -200.0f }, // PLAYER_FORM_GORON
+ { -160.0f, 0.0f }, // PLAYER_FORM_ZORA
+ { 220.0f, -200.0f }, // PLAYER_FORM_DEKU
+ { 0.0f, 0.0f }, // PLAYER_FORM_HUMAN
+ };
+ Vec2f* temp_s0_4 = &D_801C0E04[player->transformation];
+
+ Matrix_Push();
+ Matrix_Translate(temp_s0_4->x, temp_s0_4->z, 0.0f, MTXMODE_APPLY);
+ Matrix_Scale(1.0f, 1.0f - player->unk_B10[3], 1.0f - player->unk_B10[2], MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ Matrix_Pop();
+
+ if (((player->skelAnime.animation == &gPlayerAnim_cl_setmask) &&
+ (player->skelAnime.curFrame >= 51.0f)) ||
+ (player->skelAnime.animation == &gPlayerAnim_cl_setmaskend)) {
+ maskMinusOne += 4;
+ }
+ }
+
+ gSPDisplayList(POLY_OPA_DISP++, D_801C0B20[maskMinusOne]);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ } else if (player->transformation == PLAYER_FORM_DEKU) {
+ if (player->skelAnime.animation == &gPlayerAnim_pn_gurd) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ func_80124618(D_801C0410, player->skelAnime.curFrame, player->unk_AF0);
+ Matrix_Push();
+
+ Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, object_link_nuts_DL_00A348);
+
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ } else {
+ s32 temp_v1_5 = player->skelAnime.animation == &gPlayerAnim_pn_gakkistart;
+
+ if (temp_v1_5 || (player->skelAnime.animation == &gPlayerAnim_pn_gakkiplay) ||
+ (player->skelAnime.animation == &gPlayerAnim_dl_kokeru)) {
+ static Gfx* D_801C0E2C[] = {
+ object_link_nuts_DL_007A28, object_link_nuts_DL_0077D0, object_link_nuts_DL_007548,
+ object_link_nuts_DL_007900, object_link_nuts_DL_0076A0,
+ };
+ Vec3f spF0[ARRAY_COUNT(D_801C0E2C)];
+ s32 i;
+ f32* temp;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (temp_v1_5) {
+ Vec3f spD4;
+
+ func_80124618(D_801C0340, player->skelAnime.curFrame, &spD4);
+ player->arr_AF0[0] = spD4.x;
+ func_80124618(D_801C0368, player->skelAnime.curFrame, spF0);
+
+ for (i = 0; i < ARRAY_COUNT(spF0) - 1; i++) {
+ Math_Vec3f_Copy(&spF0[i + 1], spF0);
+ }
+
+ temp = &player->arr_AF0[1];
+ for (i = 0; i < ARRAY_COUNT(spF0); i++) {
+ *temp = spF0[0].x;
+ temp++;
+ }
+ } else {
+ temp = &player->arr_AF0[1];
+ for (i = 0; i < ARRAY_COUNT(spF0); i++) {
+ spF0[i].x = *temp;
+ spF0[i].y = *temp;
+ spF0[i].z = *temp;
+ temp++;
+ }
+ }
+
+ Matrix_Push();
+ Matrix_Scale(player->arr_AF0[0], player->arr_AF0[0], player->arr_AF0[0], MTXMODE_APPLY);
+
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, object_link_nuts_DL_007390);
+
+ Matrix_Pop();
+
+ for (i = 0; i < ARRAY_COUNT(spF0); i++) {
+ Matrix_Push();
+
+ Matrix_Scale(spF0[i].x, spF0[i].y, spF0[i].z, MTXMODE_APPLY);
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx),
+ G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ //! FAKE (yes, all of them are required)
+ // https://decomp.me/scratch/AdU3G
+ if (1) {}
+ if (1) {}
+ if (1) {}
+ if (1) {}
+ if (1) {}
+ if (1) {}
+ gSPDisplayList(POLY_OPA_DISP++, D_801C0E2C[i]);
+
+ Matrix_Pop();
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ }
+ }
+
+ if ((player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_100)) && (player->unk_AE8 != 0)) {
+ static Vec3f D_801C0E40[PLAYER_FORM_MAX] = {
+ { 0.0f, 0.0f, 0.0f }, // PLAYER_FORM_FIERCE_DEITY
+ { -578.3f, -1100.9f, 0.0f }, // PLAYER_FORM_GORON
+ { -189.5f, -594.87f, 0.0f }, // PLAYER_FORM_ZORA
+ { -570.0f, -812.0f, 0.0f }, // PLAYER_FORM_DEKU
+ { -230.0f, -520.0f, 0.0f }, // PLAYER_FORM_HUMAN
+ };
+ Vec3f* temp_s0_7 = &D_801C0E40[player->transformation];
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ Matrix_Push();
+ AnimatedMat_DrawXlu(play, Lib_SegmentedToVirtual(gameplay_keep_Matanimheader_054F18));
+ Matrix_Translate(temp_s0_7->x, temp_s0_7->y, 0.0f, MTXMODE_APPLY);
+ if (player->transformation == PLAYER_FORM_ZORA) {
+ Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY);
+ }
+
+ gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 255, (u8)player->unk_AE8);
+ gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_054C90);
+
+ Matrix_Pop();
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ if (player->actor.scale.y >= 0.0f) {
+ static Vec3f sPlayerFocusHeadLimbModelPos = { 1100.0f, -700.0f, 0.0f };
+ static Vec3f D_801C0E88 = { 1600.0f, -1700.0f, -70.0f }; // unused
+ Actor* spA8 = NULL;
+
+ if (player->transformation != PLAYER_FORM_DEKU) {
+ Matrix_MultVec3f(&sPlayerFocusHeadLimbModelPos, &player->actor.focus.pos);
+ } else {
+ static Vec3f D_801C0E94 = { 1800.0f, -300.0f, 0.0f };
+
+ Matrix_MultVec3f(&sPlayerFocusHeadLimbModelPos, &player->actor.focus.pos);
+ Matrix_MultVec3f(&D_801C0E94, sPlayerCurBodyPartPos);
+ if ((player->skelAnime.animation == &gPlayerAnim_pn_drinkend) ||
+ (player->unk_284.animation == &gPlayerAnim_pn_tamahaki) ||
+ ((player->stateFlags3 & PLAYER_STATE3_40) && ((spA8 = player->heldActor) != NULL))) {
+ if (spA8 != NULL) {
+ static Vec3f D_801C0EA0 = { 1300.0f, -400.0f, 0.0f };
+ MtxF sp68;
+
+ Matrix_Push();
+ Matrix_MultVec3f(&D_801C0EA0, &spA8->world.pos);
+ Matrix_RotateZYX(0, 0x4000, 0, MTXMODE_APPLY);
+ Matrix_Get(&sp68);
+ Matrix_MtxFToYXZRot(&sp68, &spA8->world.rot, false);
+ spA8->shape.rot = spA8->world.rot;
+ Matrix_Pop();
+ }
+ }
+ }
+ }
+ } else if ((limbIndex == PLAYER_LIMB_HAT) && (player->stateFlags3 & PLAYER_STATE3_100000)) {
+ Vec3f sp5C;
+ Vec3f sp50;
+
+ Matrix_MultVecX(3000.0f, &sp5C);
+ Matrix_MultVecX(2300.0f, &sp50);
+ if (func_80126440(play, NULL, player->meleeWeaponInfo, &sp5C, &sp50)) {
+ EffectBlure_AddVertex(Effect_GetByIndex(player->meleeWeaponEffectIndex[0]), &player->meleeWeaponInfo[0].tip,
+ &player->meleeWeaponInfo[0].base);
+ }
+ } else if (limbIndex == PLAYER_LIMB_RIGHT_SHIN) {
+ if (player->meleeWeaponState != 0) {
+ if ((player->meleeWeaponAnimation == PLAYER_MWA_ZORA_PUNCH_KICK) ||
+ (player->meleeWeaponAnimation == PLAYER_MWA_ZORA_JUMPKICK_START) ||
+ (player->meleeWeaponAnimation == PLAYER_MWA_ZORA_JUMPKICK_FINISH)) {
+ func_8012669C(play, player, D_801C0A48, D_801C0A24);
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_WAIST) {
+ if (player->meleeWeaponState != 0) {
+ if (player->meleeWeaponAnimation == PLAYER_MWA_GORON_PUNCH_BUTT) {
+ Math_Vec3f_Copy(&player->unk_AF0[1], &player->meleeWeaponInfo[0].base);
+ func_8012669C(play, player, D_801C0A90, D_801C0A6C);
+ }
+ }
+ } else if (limbIndex == PLAYER_LIMB_SHEATH) {
+ if ((*dList1 != NULL) && (player->transformation == PLAYER_FORM_HUMAN) &&
+ (player->currentShield != PLAYER_SHIELD_NONE) &&
+ ((player->sheathType == PLAYER_MODELTYPE_SHEATH_14) ||
+ (player->sheathType == PLAYER_MODELTYPE_SHEATH_15))) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gSPDisplayList(POLY_OPA_DISP++, gPlayerShields[2 * ((player->currentShield - 1) ^ 0)]);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+
+ if (player->actor.scale.y >= 0.0f) {
+ if ((player->rightHandType != PLAYER_MODELTYPE_RH_SHIELD) &&
+ (player->rightHandType != PLAYER_MODELTYPE_RH_FF)) {
+ static Vec3f sSheathLimbModelShieldOnBackPos = { 630.0f, 100.0f, -30.0f };
+ static Vec3s sSheathLimbModelShieldOnBackZyxRot = { 0, 0, 0x7FFF };
+
+ Matrix_TranslateRotateZYX(&sSheathLimbModelShieldOnBackPos, &sSheathLimbModelShieldOnBackZyxRot);
+ Matrix_Get(&player->shieldMf);
+ }
+ }
+ } else if (player->actor.scale.y >= 0.0f) {
+ Player_SetFeetPos(play, player, limbIndex);
+ }
+
+ func_8012536C();
+}
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index cf7f95078..085cb4de2 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -1226,7 +1226,7 @@ void SkelAnime_InitPlayer(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHea
allocSize = sizeof(Vec3s) * limbCount;
if (flags & 8) {
- allocSize += 2;
+ allocSize += sizeof(u16);
}
if (jointTableBuffer == NULL) {
diff --git a/src/overlays/actors/ovl_Boss_03/z_boss_03.c b/src/overlays/actors/ovl_Boss_03/z_boss_03.c
index be76f63b2..506f8a1fa 100644
--- a/src/overlays/actors/ovl_Boss_03/z_boss_03.c
+++ b/src/overlays/actors/ovl_Boss_03/z_boss_03.c
@@ -48,6 +48,8 @@
* - Effect Update/Draw
* - Seaweed
*/
+
+#include "prevent_bss_reordering.h"
#include "z_boss_03.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h"
diff --git a/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c b/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c
index c9844abb6..81e261a00 100644
--- a/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c
+++ b/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c
@@ -997,7 +997,7 @@ void EnFsn_GiveItem(EnFsn* this, PlayState* play) {
}
this->actor.parent = NULL;
if (ENFSN_IS_SHOP(&this->actor) && !this->isSelling) {
- Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
+ Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE_EMPTY);
}
this->actionFunc = EnFsn_SetupResumeInteraction;
} else if (this->isSelling == true) {
diff --git a/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c b/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c
index 813852b44..eceaac242 100644
--- a/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c
+++ b/src/overlays/actors/ovl_En_Kendo_Js/z_en_kendo_js.c
@@ -461,7 +461,7 @@ s32 func_80B26F6C(EnKendoJs* this, PlayState* play) {
switch (this->unk_288) {
case 0x271D:
- if (Player_GetMeleeWeaponHeld(player) != 0) {
+ if (Player_GetMeleeWeaponHeld(player) != PLAYER_MELEEWEAPON_NONE) {
Message_StartTextbox(play, 0x272A, &this->actor);
this->unk_288 = 0x272A;
return true;
diff --git a/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c b/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c
index 56fb61bed..d85924b14 100644
--- a/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c
+++ b/src/overlays/actors/ovl_En_Kgy/z_en_kgy.c
@@ -743,7 +743,7 @@ void func_80B41E18(EnKgy* this, PlayState* play) {
case 0xC46:
case 0xC55:
- Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
+ Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE_EMPTY);
player->exchangeItemId = PLAYER_IA_NONE;
this->unk_29C &= ~0x8;
play->msgCtx.msgLength = 0;
diff --git a/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c b/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c
index 3808c9cfc..2a81da583 100644
--- a/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c
+++ b/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c
@@ -400,7 +400,7 @@ void EnMinifrog_NextFrogReturned(EnMinifrog* this, PlayState* play) {
this->actionFunc = EnMinifrog_ContinueChoirCutscene;
this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE |
0x2 << MINIFROG_WHITE);
- play->setPlayerTalkAnim(play, &gPlayerAnim_link_normal_talk_free_wait, 0);
+ play->setPlayerTalkAnim(play, &gPlayerAnim_link_normal_talk_free_wait, ANIMMODE_LOOP);
}
}
@@ -431,7 +431,7 @@ void EnMinifrog_SetupNextFrogChoir(EnMinifrog* this, PlayState* play) {
this->flags &= ~0x100;
this->flags &= ~(0x2 << MINIFROG_YELLOW | 0x2 << MINIFROG_CYAN | 0x2 << MINIFROG_PINK | 0x2 << MINIFROG_BLUE |
0x2 << MINIFROG_WHITE);
- play->setPlayerTalkAnim(play, &gPlayerAnim_link_normal_talk_free_wait, 0);
+ play->setPlayerTalkAnim(play, &gPlayerAnim_link_normal_talk_free_wait, ANIMMODE_LOOP);
} else if (this->timer <= 0) {
this->actionFunc = EnMinifrog_NextFrogReturned;
this->timer = 30;
@@ -451,7 +451,7 @@ void EnMinifrog_BeginChoirCutscene(EnMinifrog* this, PlayState* play) {
this->timer = 5;
func_801A1F00(3, NA_BGM_FROG_SONG);
this->flags |= 0x100;
- play->setPlayerTalkAnim(play, &gPlayerAnim_pn_gakkiplay, 0);
+ play->setPlayerTalkAnim(play, &gPlayerAnim_pn_gakkiplay, ANIMMODE_LOOP);
} else {
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
}
diff --git a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c
index f75c54d37..1692e1461 100644
--- a/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c
+++ b/src/overlays/actors/ovl_En_Stone_heishi/z_en_stone_heishi.c
@@ -347,7 +347,7 @@ void EnStoneheishi_DrinkBottleProcess(EnStoneheishi* this, PlayState* play) {
if ((this->timer < 10) && (this->bottleDisplay != EN_STONE_BOTTLE_EMPTY)) {
this->bottleDisplay = EN_STONE_BOTTLE_EMPTY;
Actor_PlaySfx(&this->actor, NA_SE_VO_NP_DRINK);
- Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
+ Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE_EMPTY);
}
} else {
this->drinkBottleState++;
diff --git a/src/overlays/actors/ovl_En_Tab/z_en_tab.c b/src/overlays/actors/ovl_En_Tab/z_en_tab.c
index 6c020e7e6..dfa1e0bb7 100644
--- a/src/overlays/actors/ovl_En_Tab/z_en_tab.c
+++ b/src/overlays/actors/ovl_En_Tab/z_en_tab.c
@@ -323,9 +323,9 @@ s32 func_80BE0D60(EnTab* this, PlayState* play) {
this->unk_320++;
if (this->unk_320 == 1) {
- play->setPlayerTalkAnim(play, &gPlayerAnim_link_demo_bikkuri, 2);
+ play->setPlayerTalkAnim(play, &gPlayerAnim_link_demo_bikkuri, ANIMMODE_ONCE);
} else if (this->unk_320 > 20) {
- play->setPlayerTalkAnim(play, NULL, 0);
+ play->setPlayerTalkAnim(play, NULL, ANIMMODE_LOOP);
this->unk_320 = 0;
ret = true;
}
diff --git a/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c b/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c
index 035b04983..11d984fe7 100644
--- a/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c
+++ b/src/overlays/actors/ovl_En_Talk_Gibud/z_en_talk_gibud.c
@@ -824,7 +824,7 @@ void EnTalkGibud_Talk(EnTalkGibud* this, PlayState* play) {
if (!requestedItem->isBottledItem) {
Inventory_ChangeAmmo(requestedItem->item, -requestedItem->amount);
} else {
- Player_UpdateBottleHeld(play, player, ITEM_BOTTLE, PLAYER_IA_BOTTLE);
+ Player_UpdateBottleHeld(play, player, ITEM_BOTTLE, PLAYER_IA_BOTTLE_EMPTY);
}
player->stateFlags1 |= PLAYER_STATE1_20;
player->stateFlags1 |= PLAYER_STATE1_20000000;
diff --git a/src/overlays/actors/ovl_En_Test3/z_en_test3.c b/src/overlays/actors/ovl_En_Test3/z_en_test3.c
index 38ee9b710..7941ea758 100644
--- a/src/overlays/actors/ovl_En_Test3/z_en_test3.c
+++ b/src/overlays/actors/ovl_En_Test3/z_en_test3.c
@@ -1123,9 +1123,9 @@ s32 EnTest3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f*
*dList = NULL;
}
if (limbIndex == OBJECT_TEST3_LIMB_0B) {
- rot->x += this->player.unk_AAC.z;
- rot->y -= this->player.unk_AAC.y;
- rot->z += this->player.unk_AAC.x;
+ rot->x += this->player.headLimbRot.z;
+ rot->y -= this->player.headLimbRot.y;
+ rot->z += this->player.headLimbRot.x;
} else if (limbIndex == OBJECT_TEST3_LIMB_0A) {
s32 requiredScopeTemp;
@@ -1133,12 +1133,12 @@ s32 EnTest3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f*
Matrix_RotateZS(0x44C, MTXMODE_APPLY);
Matrix_RotateYS(this->player.unk_AA8, MTXMODE_APPLY);
}
- if (this->player.unk_AB2.y != 0) {
- Matrix_RotateYS(this->player.unk_AB2.y, MTXMODE_APPLY);
+ if (this->player.upperLimbRot.y != 0) {
+ Matrix_RotateYS(this->player.upperLimbRot.y, MTXMODE_APPLY);
}
- Matrix_RotateXS(this->player.unk_AB2.x, MTXMODE_APPLY);
- if (this->player.unk_AB2.z != 0) {
- Matrix_RotateZS(this->player.unk_AB2.z, MTXMODE_APPLY);
+ Matrix_RotateXS(this->player.upperLimbRot.x, MTXMODE_APPLY);
+ if (this->player.upperLimbRot.z != 0) {
+ Matrix_RotateZS(this->player.upperLimbRot.z, MTXMODE_APPLY);
}
} else {
func_80125500(play, &this->player, limbIndex, pos, rot);
@@ -1214,7 +1214,7 @@ void EnTest3_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dL
} else if (limbIndex == OBJECT_TEST3_LIMB_15) {
if (D_80A41D60 || CHECK_WEEKEVENTREG(WEEKEVENTREG_50_80) ||
(INV_CONTENT(ITEM_PENDANT_OF_MEMORIES) == ITEM_PENDANT_OF_MEMORIES) ||
- (this->player.getItemDrawId - 1 == GID_PENDANT_OF_MEMORIES)) {
+ (this->player.getItemDrawIdPlusOne - 1 == GID_PENDANT_OF_MEMORIES)) {
D_80A41D60 = true;
} else {
OPEN_DISPS(play->state.gfxCtx);
@@ -1222,7 +1222,7 @@ void EnTest3_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList1, Gfx** dL
CLOSE_DISPS(play->state.gfxCtx);
}
} else {
- func_80128B74(play, &this->player, limbIndex);
+ Player_SetFeetPos(play, &this->player, limbIndex);
}
}
@@ -1295,7 +1295,7 @@ void EnTest3_Draw(Actor* thisx, PlayState* play2) {
if (this->player.invincibilityTimer > 0) {
POLY_OPA_DISP = Play_SetFog(play, POLY_OPA_DISP);
}
- if ((this->player.getItemDrawId - 1) != GID_NONE) {
+ if ((this->player.getItemDrawIdPlusOne - 1) != GID_NONE) {
Player_DrawGetItem(play, &this->player);
}
CLOSE_DISPS(play->state.gfxCtx);
diff --git a/src/overlays/actors/ovl_En_Trt/z_en_trt.c b/src/overlays/actors/ovl_En_Trt/z_en_trt.c
index ed0e61937..6decc1150 100644
--- a/src/overlays/actors/ovl_En_Trt/z_en_trt.c
+++ b/src/overlays/actors/ovl_En_Trt/z_en_trt.c
@@ -349,7 +349,7 @@ void EnTrt_GetMushroom(EnTrt* this, PlayState* play) {
this->textId = 0x884;
Message_StartTextbox(play, this->textId, &this->actor);
SET_WEEKEVENTREG(WEEKEVENTREG_53_08);
- Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
+ Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE_EMPTY);
break;
case 0x888:
this->textId = 0x889;
@@ -375,7 +375,7 @@ void EnTrt_GetMushroom(EnTrt* this, PlayState* play) {
void EnTrt_PayForMushroom(EnTrt* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
this->actor.parent = NULL;
- Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
+ Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE_EMPTY);
this->actionFunc = EnTrt_SetupItemGiven;
} else {
Actor_OfferGetItem(&this->actor, play, GI_RUPEE_RED, 300.0f, 300.0f);
diff --git a/src/overlays/actors/ovl_En_Tru/z_en_tru.c b/src/overlays/actors/ovl_En_Tru/z_en_tru.c
index 7ab20a77c..a9335f850 100644
--- a/src/overlays/actors/ovl_En_Tru/z_en_tru.c
+++ b/src/overlays/actors/ovl_En_Tru/z_en_tru.c
@@ -913,7 +913,7 @@ s32 func_80A87880(Actor* thisx, PlayState* play) {
Animation_OnFrame(&this->skelAnime, 52.0f)) {
if (Animation_OnFrame(&this->skelAnime, 52.0f)) {
this->unk_34E &= ~0x400;
- Player_UpdateBottleHeld(play, player, ITEM_BOTTLE, PLAYER_IA_BOTTLE);
+ Player_UpdateBottleHeld(play, player, ITEM_BOTTLE, PLAYER_IA_BOTTLE_EMPTY);
}
Actor_PlaySfx(&this->actor, NA_SE_EN_KOUME_DRINK);
} else if (Animation_OnFrame(&this->skelAnime, 90.0f)) {
diff --git a/src/overlays/actors/ovl_Obj_Um/z_obj_um.c b/src/overlays/actors/ovl_Obj_Um/z_obj_um.c
index 677cbfe2a..46fbe067c 100644
--- a/src/overlays/actors/ovl_Obj_Um/z_obj_um.c
+++ b/src/overlays/actors/ovl_Obj_Um/z_obj_um.c
@@ -620,13 +620,13 @@ void func_80B78EBC(ObjUm* this, PlayState* play) {
player->actor.focus.rot.z = 0;
player->actor.focus.rot.y = player->actor.shape.rot.y;
- player->unk_AAC.x = 0;
- player->unk_AAC.y = 0;
- player->unk_AAC.z = 0;
+ player->headLimbRot.x = 0;
+ player->headLimbRot.y = 0;
+ player->headLimbRot.z = 0;
- player->unk_AB2.x = 0;
- player->unk_AB2.y = 0;
- player->unk_AB2.z = 0;
+ player->upperLimbRot.x = 0;
+ player->upperLimbRot.y = 0;
+ player->upperLimbRot.z = 0;
player->currentYaw = player->actor.focus.rot.y;
}