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authorTom Overton <tom-overton@users.noreply.github.com>2023-05-13 17:38:38 -0700
committerGitHub <noreply@github.com>2023-05-14 10:38:38 +1000
commit7bdbca10a559abe0368fb7dde32f79d03e3af881 (patch)
tree7eebdf23439e4e46d2268a739d78166102447d52 /src
parentcc6cc8da96ceaad7b1bfa318e5e3c422b2a89ba7 (diff)
Use proper sequence names in certain actors (#1241)
* Use proper sequence names in certain actors * Fix z_en_jgame_tsn too * func_801A1FB4 enums
Diffstat (limited to 'src')
-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/overlays/actors/ovl_En_Gb2/z_en_gb2.c2
-rw-r--r--src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c2
-rw-r--r--src/overlays/actors/ovl_En_Rz/z_en_rz.c4
-rw-r--r--src/overlays/actors/ovl_En_Zob/z_en_zob.c2
-rw-r--r--src/overlays/actors/ovl_En_Zod/z_en_zod.c2
-rw-r--r--src/overlays/actors/ovl_En_Zos/z_en_zos.c2
7 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 84501dcbb..d18193de7 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2656,11 +2656,11 @@ void func_800B9D1C(Actor* actor) {
if (sfxId) {}
if (actor->audioFlags & 0x40) {
- func_801A1FB4(3, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_SUB, &actor->projectedPos, NA_BGM_MUSIC_BOX_HOUSE, 1500.0f);
}
if (actor->audioFlags & 0x20) {
- func_801A1FB4(0, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_MAIN, &actor->projectedPos, NA_BGM_KAMARO_DANCE, 900.0f);
}
}
diff --git a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c
index 14afe3270..9c2d7fe37 100644
--- a/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c
+++ b/src/overlays/actors/ovl_En_Gb2/z_en_gb2.c
@@ -355,7 +355,7 @@ void func_80B0FD8C(EnGb2* this, PlayState* play) {
}
void func_80B0FE18(PlayState* play) {
- func_800FD750(0x38);
+ func_800FD750(NA_BGM_MINI_BOSS);
play->nextEntrance = ENTRANCE(GHOST_HUT, 1);
play->transitionType = TRANS_TYPE_64;
gSaveContext.nextTransitionType = TRANS_TYPE_64;
diff --git a/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c b/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c
index 5efca1bcd..2985409dc 100644
--- a/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c
+++ b/src/overlays/actors/ovl_En_Jgame_Tsn/z_en_jgame_tsn.c
@@ -284,7 +284,7 @@ void func_80C1410C(EnJgameTsn* this, PlayState* play) {
Player* player = GET_PLAYER(play);
player->stateFlags1 |= PLAYER_STATE1_20;
- Audio_PlaySubBgm(0x25);
+ Audio_PlaySubBgm(NA_BGM_TIMED_MINI_GAME);
play->interfaceCtx.minigameState = MINIGAME_STATE_COUNTDOWN_SETUP_3;
Interface_InitMinigame(play);
SET_WEEKEVENTREG(WEEKEVENTREG_90_20);
diff --git a/src/overlays/actors/ovl_En_Rz/z_en_rz.c b/src/overlays/actors/ovl_En_Rz/z_en_rz.c
index c870027bb..a223fe900 100644
--- a/src/overlays/actors/ovl_En_Rz/z_en_rz.c
+++ b/src/overlays/actors/ovl_En_Rz/z_en_rz.c
@@ -446,7 +446,7 @@ void func_80BFC078(EnRz* this, PlayState* play) {
sp28.x = this->actor.projectedPos.x;
sp28.y = this->actor.projectedPos.y;
sp28.z = this->actor.projectedPos.z;
- func_801A1FB4(3, &sp28, NA_BGM_ROSA_SISTERS, 900.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_SUB, &sp28, NA_BGM_ROSA_SISTERS, 900.0f);
}
}
@@ -547,7 +547,7 @@ void func_80BFC3F8(EnRz* this, PlayState* play) {
bgmPos.x = this->actor.projectedPos.x;
bgmPos.y = this->actor.projectedPos.y;
bgmPos.z = this->actor.projectedPos.z;
- func_801A1FB4(3, &bgmPos, NA_BGM_ROSA_SISTERS, 900.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_SUB, &bgmPos, NA_BGM_ROSA_SISTERS, 900.0f);
}
}
}
diff --git a/src/overlays/actors/ovl_En_Zob/z_en_zob.c b/src/overlays/actors/ovl_En_Zob/z_en_zob.c
index 5f1b16e35..998c2b186 100644
--- a/src/overlays/actors/ovl_En_Zob/z_en_zob.c
+++ b/src/overlays/actors/ovl_En_Zob/z_en_zob.c
@@ -588,7 +588,7 @@ void func_80BA0728(EnZob* this, PlayState* play) {
sp28.x = this->actor.projectedPos.x;
sp28.y = this->actor.projectedPos.y;
sp28.z = this->actor.projectedPos.z;
- func_801A1FB4(3, &sp28, 0x6C, 1000.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_SUB, &sp28, NA_BGM_BASS_PLAY, 1000.0f);
}
void func_80BA08E8(EnZob* this, PlayState* play) {
diff --git a/src/overlays/actors/ovl_En_Zod/z_en_zod.c b/src/overlays/actors/ovl_En_Zod/z_en_zod.c
index aaf3b85f0..826664a9a 100644
--- a/src/overlays/actors/ovl_En_Zod/z_en_zod.c
+++ b/src/overlays/actors/ovl_En_Zod/z_en_zod.c
@@ -387,7 +387,7 @@ void EnZod_PlayDrumsSequence(EnZod* this, PlayState* play) {
seqPos.y = this->actor.projectedPos.y;
seqPos.z = this->actor.projectedPos.z;
- func_801A1FB4(3, &seqPos, NA_BGM_DRUMS_PLAY, 700.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_SUB, &seqPos, NA_BGM_DRUMS_PLAY, 700.0f);
}
void func_80BAFA44(EnZod* this, PlayState* play) {
diff --git a/src/overlays/actors/ovl_En_Zos/z_en_zos.c b/src/overlays/actors/ovl_En_Zos/z_en_zos.c
index 3c11d1bce..039c2a3e6 100644
--- a/src/overlays/actors/ovl_En_Zos/z_en_zos.c
+++ b/src/overlays/actors/ovl_En_Zos/z_en_zos.c
@@ -582,7 +582,7 @@ void func_80BBBDE0(EnZos* this, PlayState* play) {
sp28.x = this->actor.projectedPos.x;
sp28.y = this->actor.projectedPos.y;
sp28.z = this->actor.projectedPos.z;
- func_801A1FB4(3, &sp28, 110, 1000.0f);
+ func_801A1FB4(SEQ_PLAYER_BGM_SUB, &sp28, NA_BGM_PIANO_PLAY, 1000.0f);
}
void func_80BBBFBC(EnZos* this, PlayState* play) {