summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorNuss <67802335+hack-nuss@users.noreply.github.com>2023-10-13 19:04:36 +0200
committerGitHub <noreply@github.com>2023-10-13 14:04:36 -0300
commita03335d325bae37b72beb90f2ad4aab957541e1f (patch)
treecbe78f14d66524f8d4a2fb517f3658e6258a6f90 /src
parent01d581641786b25fc88762bb679abada38191326 (diff)
ovl_Door_Spiral decompiled (#1432)
* data * some matching * all funcs * improvements * improvements * improvements * small clean up
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c234
-rw-r--r--src/overlays/actors/ovl_Door_Spiral/z_door_spiral.h14
2 files changed, 231 insertions, 17 deletions
diff --git a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c
index 6c7d32152..0370023a8 100644
--- a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c
+++ b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.c
@@ -21,8 +21,17 @@ void DoorSpiral_Destroy(Actor* thisx, PlayState* play);
void DoorSpiral_Update(Actor* thisx, PlayState* play);
void DoorSpiral_Draw(Actor* thisx, PlayState* play);
-/*
-const ActorInit Door_Spiral_InitVars = {
+void DoorSpiral_SetupAction(DoorSpiral* this, DoorSpiralActionFunc actionFunc);
+s32 func_809A2B70(DoorSpiral* this, PlayState* play);
+u8 func_809A2BF8(PlayState* play);
+f32 func_809A2E08(PlayState* play, DoorSpiral* this, f32 arg2, f32 arg3, f32 arg4);
+void func_809A2DB0(DoorSpiral* this, PlayState* play);
+void func_809A2FF8(DoorSpiral* this, PlayState* play);
+void func_809A2DB0(DoorSpiral* this, PlayState* play);
+void func_809A3098(DoorSpiral* this, PlayState* play);
+s32 func_809A2EA0(DoorSpiral* this, PlayState* play);
+
+ActorInit Door_Spiral_InitVars = {
ACTOR_DOOR_SPIRAL,
ACTORCAT_DOOR,
FLAGS,
@@ -31,30 +40,223 @@ const ActorInit Door_Spiral_InitVars = {
(ActorFunc)DoorSpiral_Init,
(ActorFunc)DoorSpiral_Destroy,
(ActorFunc)DoorSpiral_Update,
- (ActorFunc)DoorSpiral_Draw
+ (ActorFunc)DoorSpiral_Draw,
+};
+
+typedef struct {
+ /* 0x0 */ Gfx* dLists[2]; // represents a staircase up or down
+ /* 0x8 */ u32 unk_08;
+ /* 0x9 */ u8 unk_09;
+ /* 0xA */ u8 translateZ;
+ /* 0xB */ u8 unk_0B;
+ /* 0xC */ u8 unk_0C;
+} SpiralInfo; // size = 0x10
+
+SpiralInfo sSpiralInfoTable[] = {
+ { { NULL, NULL }, 0, 130, 12, 50, 15 },
+ { { gameplay_dangeon_keep_DL_0219E0, gameplay_dangeon_keep_DL_01D980 }, 0, 130, 12, 50, 15 },
+ { { object_numa_obj_DL_004448, object_numa_obj_DL_0007A8 }, 0, 130, 12, 50, 15 },
+ { { object_numa_obj_DL_0051B8, object_numa_obj_DL_0014C8 }, 0, 130, 12, 50, 15 },
+ { { object_hakugin_obj_DL_009278, object_hakugin_obj_DL_006128 }, 0, 130, 12, 50, 15 },
+ { { object_ikana_obj_DL_013EA8, object_ikana_obj_DL_012B70 }, 0, 130, 12, 50, 15 },
+ { { object_ikninside_obj_DL_000EA0, object_ikninside_obj_DL_000590 }, 0, 130, 12, 50, 15 },
+ { { object_danpei_object_DL_002110, object_danpei_object_DL_0012C0 }, 0, 130, 12, 50, 15 },
+};
+
+typedef struct {
+ /* 0x0 */ s16 objectId;
+ /* 0x2 */ u8 index;
+} SpiralObjectInfo; // size = 0x4
+
+SpiralObjectInfo sSpiralObjectInfoTable[] = {
+ { GAMEPLAY_KEEP, 0 }, { GAMEPLAY_DANGEON_KEEP, 1 }, { OBJECT_NUMA_OBJ, 2 }, { OBJECT_HAKUGIN_OBJ, 4 },
+ { OBJECT_IKANA_OBJ, 5 }, { OBJECT_DANPEI_OBJECT, 7 }, { OBJECT_IKNINSIDE_OBJ, 6 },
};
-*/
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A2B60.s")
+typedef struct {
+ /* 0x0 */ s16 sceneId;
+ /* 0x2 */ u8 index;
+} SpiralSceneInfo; // size = 0x4
+
+SpiralSceneInfo sSpiralSceneInfoTable[] = {
+ { SCENE_MITURIN, 2 }, { SCENE_HAKUGIN, 3 }, { SCENE_INISIE_N, 4 }, { SCENE_INISIE_R, 4 },
+ { SCENE_DANPEI2TEST, 5 }, { SCENE_IKNINSIDE, 6 }, { SCENE_CASTLE, 6 },
+};
+
+static InitChainEntry sInitChain[] = {
+ ICHAIN_VEC3F(scale, 1, ICHAIN_CONTINUE),
+ ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
+ ICHAIN_F32(uncullZoneScale, 400, ICHAIN_CONTINUE),
+ ICHAIN_F32(uncullZoneDownward, 400, ICHAIN_STOP),
+};
+
+void DoorSpiral_SetupAction(DoorSpiral* this, DoorSpiralActionFunc actionFunc) {
+ this->actionFunc = actionFunc;
+ this->unk14A = 0;
+}
+
+s32 func_809A2B70(DoorSpiral* this, PlayState* play) {
+ SpiralObjectInfo* spiralObjectInfo = &sSpiralObjectInfoTable[this->unk147];
+
+ this->unk148 = spiralObjectInfo->index;
+ if ((this->unk148 == 7) || ((this->unk148 == 2) && play->roomCtx.curRoom.enablePosLights)) {
+ if (this->unk148 == 2) {
+ this->unk148 = 3;
+ }
+ this->actor.flags |= ACTOR_FLAG_10000000;
+ }
+ DoorSpiral_SetupAction(this, func_809A2FF8);
+ return 0;
+}
+
+u8 func_809A2BF8(PlayState* play) {
+ SpiralSceneInfo* spiralSceneInfo = sSpiralSceneInfoTable;
+ s32 i;
+ u8 var_v1;
+
+ for (i = 0; i < ARRAY_COUNT(sSpiralSceneInfoTable); i++) {
+ if (play->sceneId == spiralSceneInfo->sceneId) {
+ break;
+ }
+ spiralSceneInfo++;
+ }
+ if (i < ARRAY_COUNT(sSpiralSceneInfoTable)) {
+ var_v1 = spiralSceneInfo->index;
+ } else {
+ var_v1 = (Object_GetSlot(&play->objectCtx, GAMEPLAY_DANGEON_KEEP) > OBJECT_SLOT_NONE) ? 1 : 0;
+ }
+ return var_v1;
+}
+
+void DoorSpiral_Init(Actor* thisx, PlayState* play) {
+ DoorSpiral* this = THIS;
+ s32 transitionId = DOOR_GET_TRANSITION_ID(thisx);
+ s8 objectSlot;
+
+ if (this->actor.room != play->doorCtx.transitionActorList[transitionId].sides[0].room) {
+ Actor_Kill(&this->actor);
+ return;
+ }
+ Actor_ProcessInitChain(&this->actor, sInitChain);
+ this->type = DOORSPIRAL_GET_TYPE(thisx);
+ this->direction = DOORSPIRAL_GET_DIRECTION(thisx);
+ this->unk147 = func_809A2BF8(play);
+ objectSlot = Object_GetSlot(&play->objectCtx, sSpiralObjectInfoTable[this->unk147].objectId);
+ this->objectSlot = objectSlot;
+ if (objectSlot <= OBJECT_SLOT_NONE) {
+ Actor_Kill(&this->actor);
+ return;
+ }
+ DoorSpiral_SetupAction(this, func_809A2DB0);
+ Actor_SetFocus(&this->actor, 60.0f);
+}
+
+void DoorSpiral_Destroy(Actor* thisx, PlayState* play) {
+ s32 transitionId = DOOR_GET_TRANSITION_ID(thisx);
+
+ play->doorCtx.transitionActorList[transitionId].id = -play->doorCtx.transitionActorList[transitionId].id;
+}
+
+void func_809A2DB0(DoorSpiral* this, PlayState* play) {
+ if (Object_IsLoaded(&play->objectCtx, this->objectSlot)) {
+ this->actor.objectSlot = this->objectSlot;
+ func_809A2B70(this, play);
+ }
+}
+
+f32 func_809A2E08(PlayState* play, DoorSpiral* this, f32 arg2, f32 arg3, f32 arg4) {
+ Player* player = GET_PLAYER(play);
+ Vec3f point;
+ Vec3f offset;
+
+ point.x = player->actor.world.pos.x;
+ point.y = player->actor.world.pos.y + arg2;
+ point.z = player->actor.world.pos.z;
+
+ Actor_OffsetOfPointInActorCoords(&this->actor, &offset, &point);
+
+ if ((arg3 < fabsf(offset.x)) || (arg4 < fabsf(offset.y))) {
+ return FLT_MAX;
+ } else {
+ return offset.z;
+ }
+}
+
+s32 func_809A2EA0(DoorSpiral* this, PlayState* play) {
+ Player* player = GET_PLAYER(play);
+
+ if (!Player_InCsMode(play)) {
+ SpiralInfo* spiralInfo = &sSpiralInfoTable[this->unk148];
+ f32 temp_fv0 = func_809A2E08(play, this, 0.0f, spiralInfo->unk_0B, spiralInfo->unk_0C);
+
+ if (fabsf(temp_fv0) < 64.0f) {
+ s16 var_v0 = player->actor.shape.rot.y - this->actor.shape.rot.y;
+
+ if (temp_fv0 > 0.0f) {
+ var_v0 = 0x8000 - var_v0;
+ }
+ if (ABS_ALT(var_v0) < 0x3000) {
+ return (temp_fv0 >= 0.0f) ? 1.0f : -1.0f;
+ }
+ }
+ }
+ return 0;
+}
+
+void func_809A2FF8(DoorSpiral* this, PlayState* play) {
+ Player* player;
+ u32 transitionId;
+
+ if (this->shouldClimb) {
+ DoorSpiral_SetupAction(this, func_809A3098);
+ } else if (func_809A2EA0(this, play) != 0) {
+ player = GET_PLAYER(play);
+ player->doorType = PLAYER_DOORTYPE_STAIRCASE;
+ player->doorDirection = this->direction;
+ player->doorActor = &this->actor;
+ transitionId = DOOR_GET_TRANSITION_ID(&this->actor);
+ player->doorNext = (play->doorCtx.transitionActorList[transitionId].params >> 0xA);
+ func_80122F28(player);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A2B70.s")
+void func_809A3098(DoorSpiral* this, PlayState* play) {
+ Player* player = GET_PLAYER(play);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A2BF8.s")
+ if (!(player->stateFlags1 & PLAYER_STATE1_20000000)) {
+ DoorSpiral_SetupAction(this, func_809A2DB0);
+ this->shouldClimb = false;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/DoorSpiral_Init.s")
+void DoorSpiral_Update(Actor* thisx, PlayState* play) {
+ DoorSpiral* this = THIS;
+ Player* player = GET_PLAYER(play);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/DoorSpiral_Destroy.s")
+ if (!(player->stateFlags1 & (PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_400 | PLAYER_STATE1_10000000)) ||
+ (this->actionFunc == func_809A2DB0)) {
+ this->actionFunc(this, play);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A2DB0.s")
+void DoorSpiral_Draw(Actor* thisx, PlayState* play) {
+ s32 pad;
+ DoorSpiral* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A2E08.s")
+ if (this->actor.objectSlot == this->objectSlot) {
+ SpiralInfo* spiralInfo = &sSpiralInfoTable[this->unk148];
+ Gfx* dList = spiralInfo->dLists[this->direction];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A2EA0.s")
+ if (dList != NULL) {
+ OPEN_DISPS(play->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A2FF8.s")
+ Gfx_SetupDL25_Opa(play->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/func_809A3098.s")
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/DoorSpiral_Update.s")
+ gSPDisplayList(POLY_OPA_DISP++, spiralInfo->dLists[this->direction]);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Door_Spiral/DoorSpiral_Draw.s")
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ }
+}
diff --git a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.h b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.h
index af4f27aea..6d9aac7e6 100644
--- a/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.h
+++ b/src/overlays/actors/ovl_Door_Spiral/z_door_spiral.h
@@ -2,13 +2,25 @@
#define Z_DOOR_SPIRAL_H
#include "global.h"
+#include "z64door.h"
struct DoorSpiral;
+typedef void (*DoorSpiralActionFunc)(struct DoorSpiral*, PlayState*);
+
+#define DOORSPIRAL_GET_TYPE(thisx) (((thisx)->params >> 8) & 0x3)
+#define DOORSPIRAL_GET_DIRECTION(thisx) (((thisx)->params >> 7) & 0x1)
+
typedef struct DoorSpiral {
/* 0x000 */ Actor actor;
/* 0x144 */ u8 shouldClimb;
- /* 0x145 */ UNK_TYPE1 unk_145[0xB];
+ /* 0x145 */ s8 type;
+ /* 0x146 */ u8 direction; // represents a staircase up or down
+ /* 0x147 */ u8 unk147;
+ /* 0x148 */ u8 unk148;
+ /* 0x149 */ s8 objectSlot;
+ /* 0x14A */ s8 unk14A;
+ /* 0x14C */ DoorSpiralActionFunc actionFunc;
} DoorSpiral; // size = 0x150
#endif // Z_DOOR_SPIRAL_H