diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2023-06-06 08:54:18 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-06 08:54:18 -0400 |
| commit | a0701c170b5861572eab29bc9f0aed92aa0e11d9 (patch) | |
| tree | 6c058b279148e7d76e8a586c3bc4d5e1f5f183de /src | |
| parent | 4cce44466170344b68b146cfbec6d9597d0910bb (diff) | |
`z64game.h` (#1250)
* z64game.h
* grrrrr
* fix missing stuff
* Update include/z64game.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64game.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review
* global.h to the top
* reiew
* fix
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Diffstat (limited to 'src')
| -rw-r--r-- | src/code/game.c | 6 | ||||
| -rw-r--r-- | src/code/z_prenmi.c | 8 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_daytelop/z_daytelop.c | 3 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_daytelop/z_daytelop.h | 10 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_file_choose/z_file_select.h | 5 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_opening/z_opening.c | 3 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_opening/z_opening.h | 14 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_select/z_select.h | 7 | ||||
| -rw-r--r-- | src/overlays/gamestates/ovl_title/z_title.h | 8 |
9 files changed, 38 insertions, 26 deletions
diff --git a/src/code/game.c b/src/code/game.c index c98241177..8f4e0f44d 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -11,9 +11,9 @@ f32 gFramerateDivisorThird = 1.0f / 3.0f; void Game_UpdateFramerateVariables(s32 divisor) { gFramerateDivisor = divisor; - gFramerateDivisorF = (f32)divisor; - gFramerateDivisorHalf = (f32)(divisor * 0.5f); - gFramerateDivisorThird = (f32)(divisor / 3.0f); + gFramerateDivisorF = divisor; + gFramerateDivisorHalf = divisor / 2.0f; + gFramerateDivisorThird = divisor / 3.0f; } void Game_SetFramerateDivisor(GameState* gameState, s32 divisor) { diff --git a/src/code/z_prenmi.c b/src/code/z_prenmi.c index 94d235a37..097d4d946 100644 --- a/src/code/z_prenmi.c +++ b/src/code/z_prenmi.c @@ -1,3 +1,4 @@ +#include "global.h" #include "z_prenmi.h" void PreNMI_Stop(PreNMIState* this) { @@ -9,10 +10,9 @@ void PreNMI_Update(PreNMIState* this) { if (this->timer == 0) { ViConfig_UpdateVi(1); PreNMI_Stop(this); - return; + } else { + this->timer--; } - - this->timer--; } void PreNMI_Draw(PreNMIState* this) { @@ -48,7 +48,7 @@ void PreNMI_Init(GameState* thisx) { this->state.main = PreNMI_Main; this->state.destroy = PreNMI_Destroy; this->timer = 30; - this->unkA8 = 10; + this->unk_A8 = 10; Game_SetFramerateDivisor(&this->state, 1); } diff --git a/src/overlays/gamestates/ovl_daytelop/z_daytelop.c b/src/overlays/gamestates/ovl_daytelop/z_daytelop.c index 108ccedcd..134c6457b 100644 --- a/src/overlays/gamestates/ovl_daytelop/z_daytelop.c +++ b/src/overlays/gamestates/ovl_daytelop/z_daytelop.c @@ -4,9 +4,10 @@ * Description: "Dawn of ... day" screen */ +#include "global.h" #include "z_daytelop.h" +#include "z64save.h" #include "z64shrink_window.h" -#include "z64view.h" #include "misc/daytelop_static/daytelop_static.h" #include "interface/icon_item_gameover_static/icon_item_gameover_static.h" diff --git a/src/overlays/gamestates/ovl_daytelop/z_daytelop.h b/src/overlays/gamestates/ovl_daytelop/z_daytelop.h index a7350e898..da49827c3 100644 --- a/src/overlays/gamestates/ovl_daytelop/z_daytelop.h +++ b/src/overlays/gamestates/ovl_daytelop/z_daytelop.h @@ -1,16 +1,13 @@ #ifndef Z64_DAYTELOP_H #define Z64_DAYTELOP_H -#include "global.h" - -void DayTelop_Init(GameState* thisx); -void DayTelop_Destroy(GameState* thisx); +#include "z64game.h" +#include "z64view.h" typedef struct { /* 0x000 */ GameState state; /* 0x0A4 */ void* daytelopStaticFile; /* 0x0A8 */ void* gameoverStaticFile; - /* 0x0AC */ UNK_TYPE1 unk_AC[0x4]; /* 0x0B0 */ View view; /* 0x218 */ UNK_TYPE1 unk_218[0x28]; /* 0x240 */ s16 transitionCountdown; @@ -24,4 +21,7 @@ typedef enum { /* 2 */ DAYTELOP_HOURSTEXT_ON } DaytelopFadeState; +void DayTelop_Init(GameState* thisx); +void DayTelop_Destroy(GameState* thisx); + #endif diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_select.h b/src/overlays/gamestates/ovl_file_choose/z_file_select.h index 7dcc72a9d..88236e63e 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_select.h +++ b/src/overlays/gamestates/ovl_file_choose/z_file_select.h @@ -2,6 +2,11 @@ #define FILE_SELECT_H #include "global.h" +#include "z64game.h" +#include "z64message.h" +#include "z64skybox.h" +#include "z64view.h" + // `sramCtx->noFlashSaveBuf` is never allocated space, so should never be used // Slot offsets are also based on OoT SaveContext sizes, and contains incorrect sizes from MM diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c index 9697b111f..84425cc73 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.c +++ b/src/overlays/gamestates/ovl_opening/z_opening.c @@ -4,9 +4,12 @@ * Description: Initializes the game into the title screen */ +#include "global.h" #include "z_opening.h" +#include "z64save.h" #include "z64shrink_window.h" #include "z64view.h" +#include "regs.h" void TitleSetup_SetupTitleScreen(TitleSetupState* this) { static s32 sOpeningEntrances[] = { ENTRANCE(CUTSCENE, 0), ENTRANCE(CUTSCENE, 1) }; diff --git a/src/overlays/gamestates/ovl_opening/z_opening.h b/src/overlays/gamestates/ovl_opening/z_opening.h index 36a01ffe9..530b069e1 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.h +++ b/src/overlays/gamestates/ovl_opening/z_opening.h @@ -1,15 +1,15 @@ -#ifndef _Z64_OPENING_H_ -#define _Z64_OPENING_H_ +#ifndef Z64_OPENING_H +#define Z64_OPENING_H -#include "global.h" - -void TitleSetup_Init(GameState* thisx); -void TitleSetup_Destroy(GameState* thisx); +#include "z64game.h" +#include "z64view.h" typedef struct { /* 0x000 */ GameState state; - /* 0x0A4 */ UNK_TYPE1 unk_A4[0x4]; /* 0x0A8 */ View view; } TitleSetupState; // size = 0x210 +void TitleSetup_Init(GameState* thisx); +void TitleSetup_Destroy(GameState* thisx); + #endif diff --git a/src/overlays/gamestates/ovl_select/z_select.h b/src/overlays/gamestates/ovl_select/z_select.h index 8b5974103..876c9e3ff 100644 --- a/src/overlays/gamestates/ovl_select/z_select.h +++ b/src/overlays/gamestates/ovl_select/z_select.h @@ -1,7 +1,8 @@ -#ifndef _Z64_SELECT_H_ -#define _Z64_SELECT_H_ +#ifndef Z64_SELECT_H +#define Z64_SELECT_H -#include "global.h" +#include "z64game.h" +#include "z64view.h" struct MapSelectState; diff --git a/src/overlays/gamestates/ovl_title/z_title.h b/src/overlays/gamestates/ovl_title/z_title.h index 0cb19da1a..ee5d5c841 100644 --- a/src/overlays/gamestates/ovl_title/z_title.h +++ b/src/overlays/gamestates/ovl_title/z_title.h @@ -2,9 +2,8 @@ #define Z64_TITLE_H #include "global.h" - -void ConsoleLogo_Init(GameState* thisx); -void ConsoleLogo_Destroy(GameState* thisx); +#include "z64game.h" +#include "z64view.h" typedef struct { /* 0x000 */ GameState state; @@ -20,4 +19,7 @@ typedef struct { /* 0x244 */ u8 exit; } ConsoleLogoState; // size = 0x248 +void ConsoleLogo_Init(GameState* thisx); +void ConsoleLogo_Destroy(GameState* thisx); + #endif |
