diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2022-01-16 12:14:34 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-16 20:14:34 +0000 |
| commit | aa90d1ee2be577fb8a18c1c3c6dcafda2e732190 (patch) | |
| tree | 2e90b1e266c657ba17dc2e132f909c452b1fef31 /src | |
| parent | a9c2449c11ef3f0c4089c0741923790f83927c8f (diff) | |
SubS Skelanime functions (#572)
* Bring code over
* Change ActorDraw typedefs from actor to thisx
* Rename functions
* Format
* Rename and clean up limb draws
* Some more limb draw cleanup
* Some more cleanup
* Function comments
* Last bit of cleanup
* update tutorial
* More tutorial and format
* Remove extra newlines form actorfixer
* Missed one
* Remove some unnecessary casts
* Fix SkelAnime transform functions in functions.h
* Remove bug comments, and add note
* Remove some more unneeded casts and rename one variable
* format
* Fix merge
* Format
Diffstat (limited to 'src')
45 files changed, 332 insertions, 196 deletions
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 7f79bb51c..8ebb2ca67 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -35,7 +35,7 @@ void SkelAnime_DrawLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** skele OPEN_DISPS(globalCtx->state.gfxCtx); Matrix_StatePush(); - limb = (LodLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]); + limb = Lib_SegmentedToVirtual(skeleton[limbIndex]); limbIndex++; rot = jointTable[limbIndex]; @@ -94,7 +94,7 @@ void SkelAnime_DrawLod(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTa Matrix_StatePush(); - rootLimb = (LodLimb*)Lib_SegmentedToVirtual(skeleton[0]); + rootLimb = Lib_SegmentedToVirtual(skeleton[0]); pos.x = jointTable[0].x; pos.y = jointTable[0].y; pos.z = jointTable[0].z; @@ -146,7 +146,7 @@ void SkelAnime_DrawFlexLimbLod(GlobalContext* globalCtx, s32 limbIndex, void** s Matrix_StatePush(); - limb = (LodLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]); + limb = Lib_SegmentedToVirtual(skeleton[limbIndex]); limbIndex++; rot = jointTable[limbIndex]; @@ -203,7 +203,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi Gfx* limbDList; Vec3f pos; Vec3s rot; - Mtx* mtx = (Mtx*)GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); + Mtx* mtx = GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); if (skeleton == NULL) { return; @@ -214,7 +214,7 @@ void SkelAnime_DrawFlexLod(GlobalContext* globalCtx, void** skeleton, Vec3s* joi gSPSegment(POLY_OPA_DISP++, 0x0D, mtx); Matrix_StatePush(); - rootLimb = (LodLimb*)Lib_SegmentedToVirtual(skeleton[0]); + rootLimb = Lib_SegmentedToVirtual(skeleton[0]); pos.x = jointTable[0].x; pos.y = jointTable[0].y; pos.z = jointTable[0].z; @@ -266,7 +266,7 @@ void SkelAnime_DrawLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skele Matrix_StatePush(); - limb = (StandardLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]); + limb = Lib_SegmentedToVirtual(skeleton[limbIndex]); limbIndex++; rot = jointTable[limbIndex]; pos.x = limb->jointPos.x; @@ -421,7 +421,7 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi Gfx* limbDList; Vec3f pos; Vec3s rot; - Mtx* mtx = (Mtx*)GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); + Mtx* mtx = GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); if (skeleton == NULL) { return; @@ -473,9 +473,9 @@ void SkelAnime_DrawFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* joi CLOSE_DISPS(globalCtx->state.gfxCtx); } -void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable, - OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDrawOpa unkDraw, - Actor* actor, Mtx** mtx) { +void SkelAnime_DrawTransformFlexLimbOpa(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable, + OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, + TransformLimbDrawOpa transformLimbDraw, Actor* actor, Mtx** mtx) { StandardLimb* limb; Gfx* newDList; Gfx* limbDList; @@ -486,7 +486,7 @@ void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec Matrix_StatePush(); - limb = (StandardLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]); + limb = Lib_SegmentedToVirtual(skeleton[limbIndex]); limbIndex++; rot = jointTable[limbIndex]; @@ -500,8 +500,8 @@ void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec Matrix_JointPosition(&pos, &rot); Matrix_StatePush(); - //! @bug Does not check unkDraw is not NULL before calling it. - unkDraw(globalCtx, limbIndex, actor); + transformLimbDraw(globalCtx, limbIndex, actor); + if (newDList != NULL) { Gfx* polyTemp = POLY_OPA_DISP; @@ -523,23 +523,32 @@ void func_80134148(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec } if (limb->child != LIMB_DONE) { - func_80134148(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, unkDraw, actor, - mtx); + SkelAnime_DrawTransformFlexLimbOpa(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, + transformLimbDraw, actor, mtx); } Matrix_StatePop(); if (limb->sibling != LIMB_DONE) { - func_80134148(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, unkDraw, actor, - mtx); + SkelAnime_DrawTransformFlexLimbOpa(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, + postLimbDraw, transformLimbDraw, actor, mtx); } CLOSE_DISPS(globalCtx->state.gfxCtx); } -void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, - OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, UnkActorDrawOpa unkDraw, - Actor* actor) { +/** + * Draw all limbs of type `StandardLimb` in a given flexible skeleton to the polyOpa buffer + * Limbs in a flexible skeleton have meshes that can stretch to line up with other limbs. + * An array of matrices is dynamically allocated so each limb can access any transform to ensure its meshes line up. + * + * Also makes use of a `TransformLimbDraw`, which transforms limbs based on world coordinates, as opposed to local limb + * coordinates. + * Note that the `TransformLimbDraw` does not have a NULL check, so must be provided even if empty. + */ +void SkelAnime_DrawTransformFlexOpa(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, + OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, + TransformLimbDrawOpa transformLimbDraw, Actor* actor) { StandardLimb* rootLimb; s32 pad; Gfx* newDList; @@ -554,13 +563,13 @@ void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, OPEN_DISPS(globalCtx->state.gfxCtx); - mtx = (Mtx*)GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); + mtx = GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); gSPSegment(POLY_OPA_DISP++, 0x0D, mtx); Matrix_StatePush(); - rootLimb = (StandardLimb*)Lib_SegmentedToVirtual(skeleton[0]); + rootLimb = Lib_SegmentedToVirtual(skeleton[0]); pos.x = jointTable[0].x; pos.y = jointTable[0].y; @@ -573,8 +582,7 @@ void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, Matrix_JointPosition(&pos, &rot); Matrix_StatePush(); - //! @bug Does not check unkDraw is not NULL before calling it. - unkDraw(globalCtx, 1, actor); + transformLimbDraw(globalCtx, 1, actor); if (newDList != NULL) { Gfx* polyTemp = POLY_OPA_DISP; @@ -596,8 +604,8 @@ void func_801343C0(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, } if (rootLimb->child != LIMB_DONE) { - func_80134148(globalCtx, rootLimb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, unkDraw, actor, - &mtx); + SkelAnime_DrawTransformFlexLimbOpa(globalCtx, rootLimb->child, skeleton, jointTable, overrideLimbDraw, + postLimbDraw, transformLimbDraw, actor, &mtx); } Matrix_StatePop(); @@ -655,7 +663,7 @@ Gfx* SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton Matrix_StatePush(); - limb = (StandardLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]); + limb = Lib_SegmentedToVirtual(skeleton[limbIndex]); limbIndex++; rot = jointTable[limbIndex]; @@ -711,7 +719,7 @@ Gfx* SkelAnime_Draw(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable Matrix_StatePush(); - rootLimb = (StandardLimb*)Lib_SegmentedToVirtual(skeleton[0]); + rootLimb = Lib_SegmentedToVirtual(skeleton[0]); pos.x = jointTable[0].x; pos.y = jointTable[0].y; @@ -758,7 +766,7 @@ Gfx* SkelAnime_DrawFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void** skel Matrix_StatePush(); - limb = (StandardLimb*)Lib_SegmentedToVirtual(skeleton[limbIndex]); + limb = Lib_SegmentedToVirtual(skeleton[limbIndex]); limbIndex++; rot = jointTable[limbIndex]; @@ -821,7 +829,7 @@ Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointT return NULL; } - mtx = (Mtx*)GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); + mtx = GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(sizeof(Mtx) * dListCount)); gSPSegment(gfx++, 0x0D, mtx); @@ -994,7 +1002,7 @@ void AnimationContext_SetLoadFrame(GlobalContext* globalCtx, LinkAnimationHeader AnimationEntry* entry = AnimationContext_AddEntry(&globalCtx->animationCtx, ANIMATION_LINKANIMETION); if (entry != NULL) { - LinkAnimationHeader* linkAnimHeader = (LinkAnimationHeader*)Lib_SegmentedToVirtual(animation); + LinkAnimationHeader* linkAnimHeader = Lib_SegmentedToVirtual(animation); u32 ram = frameTable; osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1); diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c index 8f0599b55..764b3525f 100644 --- a/src/code/z_sub_s.c +++ b/src/code/z_sub_s.c @@ -36,9 +36,119 @@ EnDoor* SubS_FindDoor(GlobalContext* globalCtx, s32 unk_1A5) { return door; } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013A860.s") +Gfx* SubS_DrawTransformFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void** skeleton, Vec3s* jointTable, + OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, + TransformLimbDraw transformLimbDraw, Actor* actor, Mtx** mtx, Gfx* gfx) { + StandardLimb* limb; + Gfx* newDList; + Gfx* limbDList; + Vec3f pos; + Vec3s rot; + + Matrix_StatePush(); + limb = Lib_SegmentedToVirtual(skeleton[limbIndex]); + limbIndex++; + rot = jointTable[limbIndex]; + pos.x = limb->jointPos.x; + pos.y = limb->jointPos.y; + pos.z = limb->jointPos.z; + newDList = limbDList = limb->dList; + + if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, actor, &gfx)) { + Matrix_JointPosition(&pos, &rot); + Matrix_StatePush(); + + transformLimbDraw(globalCtx, limbIndex, actor, &gfx); + + if (newDList != NULL) { + Matrix_ToMtx(*mtx); + gSPMatrix(gfx++, *mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(gfx++, newDList); + (*mtx)++; + } else if (limbDList != NULL) { + Matrix_ToMtx(*mtx); + (*mtx)++; + } + Matrix_StatePop(); + } + if (postLimbDraw != NULL) { + postLimbDraw(globalCtx, limbIndex, &limbDList, &rot, actor, &gfx); + } + if (limb->child != LIMB_DONE) { + gfx = SubS_DrawTransformFlexLimb(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw, + transformLimbDraw, actor, mtx, gfx); + } + Matrix_StatePop(); + if (limb->sibling != LIMB_DONE) { + gfx = SubS_DrawTransformFlexLimb(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw, + transformLimbDraw, actor, mtx, gfx); + } + return gfx; +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013AB00.s") +/** + * Draw all limbs of type `StandardLimb` in a given flexible skeleton + * Limbs in a flexible skeleton have meshes that can stretch to line up with other limbs. + * An array of matrices is dynamically allocated so each limb can access any transform to ensure its meshes line up. + * + * Also makes use of a `TransformLimbDraw`, which transforms limbs based on world coordinates, as opposed to local limb + * coordinates. + * Note that the `TransformLimbDraw` does not have a NULL check, so must be provided even if empty. + */ +Gfx* SubS_DrawTransformFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, + OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, + TransformLimbDraw transformLimbDraw, Actor* actor, Gfx* gfx) { + StandardLimb* rootLimb; + s32 pad; + Gfx* newDlist; + Gfx* limbDList; + Vec3f pos; + Vec3s rot; + Mtx* mtx = GRAPH_ALLOC(globalCtx->state.gfxCtx, ALIGN16(dListCount * sizeof(Mtx))); + + if (skeleton == NULL) { + return NULL; + } + + gSPSegment(gfx++, 0x0D, mtx); + Matrix_StatePush(); + rootLimb = Lib_SegmentedToVirtual(skeleton[0]); + pos.x = jointTable->x; + pos.y = jointTable->y; + pos.z = jointTable->z; + rot = jointTable[1]; + newDlist = rootLimb->dList; + limbDList = rootLimb->dList; + + if (overrideLimbDraw == NULL || !overrideLimbDraw(globalCtx, 1, &newDlist, &pos, &rot, actor, &gfx)) { + Matrix_JointPosition(&pos, &rot); + Matrix_StatePush(); + + transformLimbDraw(globalCtx, 1, actor, &gfx); + + if (newDlist != NULL) { + Matrix_ToMtx(mtx); + gSPMatrix(gfx++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(gfx++, newDlist); + mtx++; + } else if (limbDList != NULL) { + Matrix_ToMtx(mtx); + mtx++; + } + Matrix_StatePop(); + } + + if (postLimbDraw != NULL) { + postLimbDraw(globalCtx, 1, &limbDList, &rot, actor, &gfx); + } + + if (rootLimb->child != LIMB_DONE) { + gfx = SubS_DrawTransformFlexLimb(globalCtx, rootLimb->child, skeleton, jointTable, overrideLimbDraw, + postLimbDraw, transformLimbDraw, actor, &mtx, gfx); + } + Matrix_StatePop(); + return gfx; +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_sub_s/func_8013AD6C.s") diff --git a/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c b/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c index 1e36f9e29..0e9b87191 100644 --- a/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c +++ b/src/overlays/actors/ovl_Dm_Nb/z_dm_nb.c @@ -91,13 +91,13 @@ void DmNb_Update(Actor* thisx, GlobalContext* globalCtx) { Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 30.0f, 12.0f, 0.0f, 4); } -void DmNb_UnkActorDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void DmNb_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { } void DmNb_Draw(Actor* thisx, GlobalContext* globalCtx) { DmNb* this = THIS; func_8012C5B0(globalCtx->state.gfxCtx); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, - NULL, DmNb_UnkActorDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, NULL, NULL, DmNb_TransformLimbDraw, &this->actor); } diff --git a/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c b/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c index 586b231ae..16c559983 100644 --- a/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c +++ b/src/overlays/actors/ovl_Dm_Sa/z_dm_sa.c @@ -74,14 +74,14 @@ void DmSa_Update(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); } -s32 func_80A2EB10(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor) { - return 0; +s32 DmSa_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + return false; } -void func_80A2EB2C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor) { +void DmSa_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { } -void func_80A2EB44(GlobalContext* globalCtx, s32 limbIndex, Actor* actor) { +void DmSa_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { } Gfx* func_80A2EB58(GraphicsContext* gfxCtx, u32 alpha) { @@ -120,8 +120,9 @@ void DmSa_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x0C, func_80A2EBB0(globalCtx->state.gfxCtx, this->alpha)); } - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_80A2EB10, func_80A2EB2C, func_80A2EB44, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, DmSa_OverrideLimbDraw, DmSa_PostLimbDraw, + DmSa_TransformLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c b/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c index a638422bf..430eeaa5d 100644 --- a/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c +++ b/src/overlays/actors/ovl_En_Akindonuts/z_en_akindonuts.c @@ -1670,13 +1670,13 @@ s32 EnAkindonuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** *dList = object_dnt_DL_008290; } } - return 0; + return false; } void EnAkindonuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { } -void EnAkindonuts_UnkActorDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnAkindonuts_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnAkindonuts* this = THIS; if (((this->unk_33E == 1) || (this->unk_33E == 2)) && ((limbIndex == 23) || (limbIndex == 24))) { @@ -1696,6 +1696,7 @@ void EnAkindonuts_Draw(Actor* thisx, GlobalContext* globalCtx) { EnAkindonuts* this = THIS; func_8012C28C(globalCtx->state.gfxCtx); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnAkindonuts_OverrideLimbDraw, EnAkindonuts_PostLimbDraw, EnAkindonuts_UnkActorDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnAkindonuts_OverrideLimbDraw, EnAkindonuts_PostLimbDraw, + EnAkindonuts_TransformLimbDraw, &this->actor); } diff --git a/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c b/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c index 4c7b1d6cb..2a67ff703 100644 --- a/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c +++ b/src/overlays/actors/ovl_En_Aob_01/z_en_aob_01.c @@ -979,7 +979,7 @@ void EnAob01_Update(Actor* thisx, GlobalContext* globalCtx) { s32 EnAob01_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnAob01* this = THIS; - UNK_TYPE sp38[] = { + TexturePtr sp38[] = { &object_aob_Tex_000658, &object_aob_Tex_000E58, &object_aob_Tex_001658, @@ -1023,7 +1023,7 @@ void EnAob01_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, } } -void EnAob01_UnkDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnAob01_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { } void EnAob01_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -1040,8 +1040,9 @@ void EnAob01_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_EnvColor(globalCtx->state.gfxCtx, 50, 80, 0, 0)); gDPPipeSync(POLY_OPA_DISP++); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnAob01_OverrideLimbDraw, EnAob01_PostLimbDraw, EnAob01_UnkDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnAob01_OverrideLimbDraw, EnAob01_PostLimbDraw, + EnAob01_TransformLimbDraw, &this->actor); if (this->actor.draw != NULL) { func_8012C2DC(globalCtx->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c b/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c index 5b31f7601..db6258a73 100644 --- a/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c +++ b/src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c @@ -1223,19 +1223,19 @@ void EnBigpo_UpdateFire(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); } -s32 EnBigpo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor, +s32 EnBigpo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, Gfx** gfx) { - EnBigpo* this = (EnBigpo*)actor; + EnBigpo* this = THIS; // not fully invisible if (!(this->mainColor.a != 0 && limbIndex != 7) || (this->actionFunc == EnBigpo_BurnAwayDeath && this->idleTimer >= 2)) { *dList = NULL; } - return 0; + return false; } -void EnBigpo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor, Gfx** gfx) { - EnBigpo* this = (EnBigpo*)actor; +void EnBigpo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { + EnBigpo* this = THIS; s8 limbByte; Vec3f* v1ptr; // todo: figure out better names Vec3f* v2ptr; diff --git a/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c b/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c index d1c876b6c..a337f9df0 100644 --- a/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c +++ b/src/overlays/actors/ovl_En_Bji_01/z_en_bji_01.c @@ -26,8 +26,9 @@ void func_809CD6C0(EnBji01* this, GlobalContext* globalCtx); void func_809CD70C(EnBji01* this, GlobalContext* globalCtx); void func_809CD77C(EnBji01* this, GlobalContext* globalCtx); -s32 EnBji01_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* arg); -void EnBji01_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg); +s32 EnBji01_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + Actor* thisx); +void EnBji01_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx); extern AnimationHeader D_06000FDC; extern AnimationHeader D_06005B58; @@ -441,7 +442,7 @@ void EnBji01_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, } void EnBji01_Draw(Actor* thisx, GlobalContext* globalCtx) { - static void* sEyeTextures[] = { D_060049F0, D_06004E70, D_06005270 }; + static TexturePtr sEyeTextures[] = { D_060049F0, D_06004E70, D_06005270 }; EnBji01* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Dai/z_en_dai.c b/src/overlays/actors/ovl_En_Dai/z_en_dai.c index 0e83d1091..12266ab41 100644 --- a/src/overlays/actors/ovl_En_Dai/z_en_dai.c +++ b/src/overlays/actors/ovl_En_Dai/z_en_dai.c @@ -582,8 +582,8 @@ void EnDai_Update(Actor* thisx, GlobalContext* globalCtx) { } } -s32 func_80B3F598(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, - Gfx** gfx) { +s32 EnDai_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, + Gfx** gfx) { EnDai* this = THIS; if (!(this->unk_1CE & 0x40)) { @@ -598,10 +598,10 @@ s32 func_80B3F598(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p *dList = NULL; } - return 0; + return false; } -void func_80B3F614(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { +void EnDai_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { static Vec3f D_80B3FE4C = { 0.0f, 0.0f, 0.0f }; EnDai* this = THIS; @@ -626,10 +626,10 @@ void func_80B3F614(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* } } -void func_80B3F6EC(GlobalContext* globalCtx, s32 arg1, Actor* thisx, Gfx** gfx) { +void EnDai_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx, Gfx** gfx) { EnDai* this = THIS; - switch (arg1) { + switch (limbIndex) { case 9: if (this->unk_1CE & 0x100) { func_80B3EC84(this); @@ -669,9 +669,9 @@ void func_80B3F78C(EnDai* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, 255); gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(D_80B3FE58[this->unk_1D6])); - POLY_XLU_DISP = - func_8013AB00(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_80B3F598, func_80B3F614, func_80B3F6EC, &this->actor, POLY_XLU_DISP); + POLY_XLU_DISP = SubS_DrawTransformFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnDai_OverrideLimbDraw, EnDai_PostLimbDraw, + EnDai_TransformLimbDraw, &this->actor, POLY_XLU_DISP); if (this->unk_1CE & 0x40) { Matrix_SetCurrentState(&this->unk_18C); @@ -701,9 +701,9 @@ void func_80B3F920(EnDai* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80B3FE70[this->unk_1D6])); - POLY_OPA_DISP = - func_8013AB00(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_80B3F598, func_80B3F614, func_80B3F6EC, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SubS_DrawTransformFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnDai_OverrideLimbDraw, EnDai_PostLimbDraw, + EnDai_TransformLimbDraw, &this->actor, POLY_OPA_DISP); Matrix_SetCurrentState(&this->unk_18C); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); @@ -720,9 +720,9 @@ void func_80B3F920(EnDai* this, GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->unk_1CD); gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(D_80B3FE70[this->unk_1D6])); - POLY_XLU_DISP = - func_8013AB00(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_80B3F598, func_80B3F614, func_80B3F6EC, &this->actor, POLY_XLU_DISP); + POLY_XLU_DISP = SubS_DrawTransformFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnDai_OverrideLimbDraw, EnDai_PostLimbDraw, + EnDai_TransformLimbDraw, &this->actor, POLY_XLU_DISP); Matrix_SetCurrentState(&this->unk_18C); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index 4971193a3..52777aee0 100644 --- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -296,7 +296,8 @@ void EnDaiku_Update(Actor* thisx, GlobalContext* globalCtx) { CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } -s32 func_80943E18(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnDaiku_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + Actor* thisx) { EnDaiku* this = THIS; if (limbIndex == 15) { @@ -304,10 +305,10 @@ s32 func_80943E18(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p rot->z += this->unk_25E; } - return 0; + return false; } -void func_80943E60(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnDaiku_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { static Gfx* D_809440D4[] = { D_060070C0, D_06006FB0, D_06006E80, D_06006D70 }; EnDaiku* this = THIS; @@ -354,7 +355,7 @@ void EnDaiku_Draw(Actor* thisx, GlobalContext* globalCtx) { } SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_80943E18, func_80943E60, &this->actor); + EnDaiku_OverrideLimbDraw, EnDaiku_PostLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c index e75bbade9..d6308cb1a 100644 --- a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c +++ b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c @@ -671,7 +671,8 @@ void EnDekunuts_Update(Actor* thisx, GlobalContext* globalCtx) { } } -s32 func_808BEBD0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnDekunuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + Actor* thisx) { EnDekunuts* this = THIS; f32 arg1, arg2, arg3; f32 currentFrame; @@ -700,10 +701,10 @@ s32 func_808BEBD0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p rot->z = this->actor.world.rot.x; } } - return 0; + return false; } -void func_808BED30(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnDekunuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { static s8 D_808BEF98[] = { -1, -1, -1, 3, -1, 0, -1, 1, -1, 2, 0, 0, }; @@ -739,8 +740,8 @@ void func_808BED30(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* void EnDekunuts_Draw(Actor* thisx, GlobalContext* globalCtx) { EnDekunuts* this = THIS; - SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, func_808BEBD0, func_808BED30, - &this->actor); + SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, EnDekunuts_OverrideLimbDraw, + EnDekunuts_PostLimbDraw, &this->actor); Matrix_SetStateRotationAndTranslation(this->actor.home.pos.x, this->actor.home.pos.y, this->actor.home.pos.z, &this->actor.home.rot); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); diff --git a/src/overlays/actors/ovl_En_Dg/z_en_dg.c b/src/overlays/actors/ovl_En_Dg/z_en_dg.c index 907344cf5..2b3426843 100644 --- a/src/overlays/actors/ovl_En_Dg/z_en_dg.c +++ b/src/overlays/actors/ovl_En_Dg/z_en_dg.c @@ -1174,11 +1174,11 @@ void EnDg_Update(Actor* thisx, GlobalContext* globalCtx) { } } -s32 func_8098BFB8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { - return 0; +s32 EnDg_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + return false; } -void func_8098BFD4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnDg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { EnDg* this = THIS; Vec3f sp20 = { 0.0f, 20.0f, 0.0f }; @@ -1231,7 +1231,7 @@ void EnDg_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(this->actor.shape.rot.y, MTXMODE_APPLY); Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_8098BFB8, func_8098BFD4, &this->actor); + EnDg_OverrideLimbDraw, EnDg_PostLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Dnp/z_en_dnp.c b/src/overlays/actors/ovl_En_Dnp/z_en_dnp.c index 98884c114..f578b6445 100644 --- a/src/overlays/actors/ovl_En_Dnp/z_en_dnp.c +++ b/src/overlays/actors/ovl_En_Dnp/z_en_dnp.c @@ -456,10 +456,10 @@ s32 func_80B3D974(s16 arg0, s16 arg1, Vec3f* arg2, Vec3s* arg3, s32 arg4, s32 ar return 1; } -void func_80B3DA88(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnDnp_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { } -void func_80B3DAA0(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnDnp_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnDnp* this = THIS; s32 phi_v1 = 1; s32 phi_v0; @@ -504,8 +504,9 @@ void EnDnp_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80B3DEAC[this->unk_336])); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, NULL, - func_80B3DA88, func_80B3DAA0, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, NULL, EnDnp_PostLimbDraw, EnDnp_TransformLimbDraw, + &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c b/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c index f483b3289..93d4ce1bd 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c +++ b/src/overlays/actors/ovl_En_Ending_Hero/z_en_ending_hero.c @@ -99,7 +99,7 @@ void EnEndingHero_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80C1E984[index])); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - 0, 0, &this->actor); + NULL, NULL, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2.c b/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2.c index 8df6a328d..09c1a950f 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2.c +++ b/src/overlays/actors/ovl_En_Ending_Hero2/z_en_ending_hero2.c @@ -71,5 +71,5 @@ void EnEndingHero2_Draw(Actor* thisx, GlobalContext* globalCtx) { func_8012C28C(globalCtx->state.gfxCtx); func_8012C2DC(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - 0, 0, &this->actor); + NULL, NULL, &this->actor); } diff --git a/src/overlays/actors/ovl_En_Ending_Hero3/z_en_ending_hero3.c b/src/overlays/actors/ovl_En_Ending_Hero3/z_en_ending_hero3.c index b89196d58..c314b7b62 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero3/z_en_ending_hero3.c +++ b/src/overlays/actors/ovl_En_Ending_Hero3/z_en_ending_hero3.c @@ -71,5 +71,5 @@ void EnEndingHero3_Draw(Actor* thisx, GlobalContext* globalCtx) { func_8012C28C(globalCtx->state.gfxCtx); func_8012C2DC(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - 0, 0, &this->actor); + NULL, NULL, &this->actor); } diff --git a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c index 5f2ad6222..1b8e7e7a1 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c +++ b/src/overlays/actors/ovl_En_Ending_Hero4/z_en_ending_hero4.c @@ -71,5 +71,5 @@ void EnEndingHero4_Draw(Actor* thisx, GlobalContext* globalCtx) { func_8012C28C(globalCtx->state.gfxCtx); func_8012C2DC(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - 0, 0, &this->actor); + NULL, NULL, &this->actor); } diff --git a/src/overlays/actors/ovl_En_Ending_Hero5/z_en_ending_hero5.c b/src/overlays/actors/ovl_En_Ending_Hero5/z_en_ending_hero5.c index 3a8f317f5..8daf7616e 100644 --- a/src/overlays/actors/ovl_En_Ending_Hero5/z_en_ending_hero5.c +++ b/src/overlays/actors/ovl_En_Ending_Hero5/z_en_ending_hero5.c @@ -74,7 +74,7 @@ void EnEndingHero5_Update(Actor* thisx, GlobalContext* globalCtx) { Gfx* D_80C23BF0[] = { D_060070C0, D_06006FB0, D_06006E80, D_06006D70, D_0600A390 }; -void func_80C23A30(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnEndingHero5_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { EnEndingHero5* this = THIS; OPEN_DISPS(globalCtx->state.gfxCtx); @@ -112,7 +112,7 @@ void EnEndingHero5_Draw(Actor* thisx, GlobalContext* globalCtx) { } SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - NULL, func_80C23A30, &this->actor); + NULL, EnEndingHero5_PostLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Fg/z_en_fg.c b/src/overlays/actors/ovl_En_Fg/z_en_fg.c index 612331054..189f0e2e0 100644 --- a/src/overlays/actors/ovl_En_Fg/z_en_fg.c +++ b/src/overlays/actors/ovl_En_Fg/z_en_fg.c @@ -360,8 +360,8 @@ void EnFg_Update(Actor* thisx, GlobalContext* globalCtx) { func_80A2D348(this, globalCtx); } -s32 EnFg_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* arg) { - EnFg* this = (EnFg*)arg; +s32 EnFg_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + EnFg* this = THIS; if ((limbIndex == 7) || (limbIndex == 8)) { *dList = NULL; @@ -372,11 +372,11 @@ s32 EnFg_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, *dList = NULL; } } - return 0; + return false; } -void EnFg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { - EnFg* this = (EnFg*)arg; +void EnFg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnFg* this = THIS; s16 pad; Vec3f vec1 = { 0.0f, 0.0f, 0.0f }; diff --git a/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c b/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c index 4de4d0955..fcd659e8f 100644 --- a/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c +++ b/src/overlays/actors/ovl_En_Fishing/z_en_fishing.c @@ -4228,7 +4228,7 @@ s32 EnFishing_LoachOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx rot->y += this->unk_1C4[2]; } - return 0; + return false; } void EnFishing_LoachPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { diff --git a/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c b/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c index 7e43657c0..2085da828 100644 --- a/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c +++ b/src/overlays/actors/ovl_En_Fsn/z_en_fsn.c @@ -1585,7 +1585,7 @@ s32 EnFsn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, if (limbIndex == 17) { *dList = NULL; } - return 0; + return false; } void EnFsn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { @@ -1604,7 +1604,7 @@ void EnFsn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } void EnFsn_Draw(Actor* thisx, GlobalContext* globalCtx) { - static void* sEyeTextures[] = { &D_06005BC0, &D_06006D40, &D_06007140 }; + static TexturePtr sEyeTextures[] = { &D_06005BC0, &D_06006D40, &D_06007140 }; EnFsn* this = THIS; s32 pad; s16 i; diff --git a/src/overlays/actors/ovl_En_Geg/z_en_geg.c b/src/overlays/actors/ovl_En_Geg/z_en_geg.c index 4209efe3f..72346ca76 100644 --- a/src/overlays/actors/ovl_En_Geg/z_en_geg.c +++ b/src/overlays/actors/ovl_En_Geg/z_en_geg.c @@ -966,7 +966,7 @@ void EnGeg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } } -void EnGeg_UnkDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnGeg_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnGeg* this = THIS; s32 phi_v0; s32 phi_v1; @@ -1039,8 +1039,9 @@ void func_80BB3BE0(EnGeg* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80BB4088[this->unk_23E])); gDPPipeSync(POLY_OPA_DISP++); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnGeg_OverrideLimbDraw, EnGeg_PostLimbDraw, EnGeg_UnkDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnGeg_OverrideLimbDraw, EnGeg_PostLimbDraw, + EnGeg_TransformLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c b/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c index e830ae1bf..b5ce045e6 100644 --- a/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c +++ b/src/overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.c @@ -633,8 +633,8 @@ void EnGinkoMan_Update(Actor* thisx, GlobalContext* globalCtx) { } s32 EnGinkoMan_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, - Actor* arg) { - EnGinkoMan* this = (EnGinkoMan*)arg; + Actor* thisx) { + EnGinkoMan* this = THIS; if (limbIndex == 15) { *dList = D_0600B1D8; @@ -650,10 +650,10 @@ s32 EnGinkoMan_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d Matrix_InsertZRotation_s(-this->limb8Rot.x, MTXMODE_APPLY); } - return 0; + return false; } -void EnGinkoMan_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { +void EnGinkoMan_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { } void EnGinkoMan_Draw(Actor* thisx, GlobalContext* globalCtx) { diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index aee390e8d..026d9f51c 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -1649,7 +1649,7 @@ void EnGm_Update(Actor* thisx, GlobalContext* globalCtx) { } } -s32 func_809513AC(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnGm_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { s32 pad; EnGm* this = THIS; s32 phi_v0; @@ -1684,7 +1684,7 @@ s32 func_809513AC(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p return false; } -void func_809514BC(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnGm_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { static Vec3f D_80951E24 = { 1400.0f, 0.0f, 0.0f }; EnGm* this = THIS; s32 pad[4]; @@ -1710,7 +1710,7 @@ void func_809514BC(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* } } -void func_80951594(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnGm_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnGm* this = THIS; s32 phi_v0 = 1; s32 phi_v1 = 0; @@ -1762,8 +1762,9 @@ void EnGm_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80951E30[this->unk_3CE])); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_809513AC, func_809514BC, func_80951594, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnGm_OverrideLimbDraw, EnGm_PostLimbDraw, + EnGm_TransformLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 15e0b7622..3a260a986 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -1993,7 +1993,7 @@ s32 EnGo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, return false; } -void EnGo_UnkDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnGo_TransfromLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnGo* this = THIS; u16 temp_v0; s32 phi_v1; @@ -2044,7 +2044,7 @@ void EnGo_UnkDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { } void func_80A15FEC(Actor* thisx, GlobalContext* globalCtx) { - static UNK_TYPE D_80A1670C[] = { + static TexturePtr D_80A1670C[] = { &object_oF1d_map_Tex_010438, &object_oF1d_map_Tex_010C38, &object_oF1d_map_Tex_011038, &object_oF1d_map_Tex_010C38, &object_oF1d_map_Tex_010838, }; @@ -2060,8 +2060,9 @@ void func_80A15FEC(Actor* thisx, GlobalContext* globalCtx) { if (this->unk_3DC == 14) { Matrix_InsertTranslation(0.0f, 0.0f, -4000.0f, MTXMODE_APPLY); } - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnGo_OverrideLimbDraw, NULL, EnGo_UnkDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnGo_OverrideLimbDraw, NULL, EnGo_TransfromLimbDraw, + &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } else { diff --git a/src/overlays/actors/ovl_En_Hg/z_en_hg.c b/src/overlays/actors/ovl_En_Hg/z_en_hg.c index c02ab0eaf..1bf3652f0 100644 --- a/src/overlays/actors/ovl_En_Hg/z_en_hg.c +++ b/src/overlays/actors/ovl_En_Hg/z_en_hg.c @@ -27,8 +27,8 @@ void func_80BCF6D0(EnHg* this, GlobalContext* globalCtx); void func_80BCF8A0(EnHg* this, GlobalContext* globalCtx); void func_80BCF93C(EnHg* this); void func_80BCF95C(EnHg* this, GlobalContext* globalCtx); -s32 EnHg_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* arg); -void EnHg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg); +s32 EnHg_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx); +void EnHg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx); extern AnimationHeader D_06000370; extern AnimationHeader D_06001138; @@ -401,7 +401,7 @@ void EnHg_Update(Actor* thisx, GlobalContext* globalCtx) { } s32 EnHg_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { - return 0; + return false; } void EnHg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { diff --git a/src/overlays/actors/ovl_En_Ig/z_en_ig.c b/src/overlays/actors/ovl_En_Ig/z_en_ig.c index d2b4e3612..811c9cc82 100644 --- a/src/overlays/actors/ovl_En_Ig/z_en_ig.c +++ b/src/overlays/actors/ovl_En_Ig/z_en_ig.c @@ -165,7 +165,7 @@ EnDoor* func_80BF1200(GlobalContext* globalCtx, s32 arg1) { phi_a1 = -1; break; } - return (EnDoor*)SubS_FindDoor(globalCtx, phi_a1); + return SubS_FindDoor(globalCtx, phi_a1); } void func_80BF1258(EnIg* this) { @@ -960,7 +960,7 @@ void EnIg_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec } } -void EnIg_UnkDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx, Gfx** gfx) { +void EnIg_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx, Gfx** gfx) { EnIg* this = THIS; s32 phi_v0; s32 phi_v1; @@ -1007,9 +1007,9 @@ void EnIg_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80BF3534[this->unk_3F2])); - POLY_OPA_DISP = - func_8013AB00(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnIg_OverrideLimbDraw, EnIg_PostLimbDraw, EnIg_UnkDraw, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SubS_DrawTransformFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnIg_OverrideLimbDraw, EnIg_PostLimbDraw, + EnIg_TransformLimbDraw, &this->actor, POLY_OPA_DISP); Matrix_SetCurrentState(&this->unk_190); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index 66300dda5..6c51b2c1a 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -1525,7 +1525,7 @@ void func_808F6334(EnIn* this, GlobalContext* globalCtx) { this->unk4C4 = CLAMP(this->unk4C4, 0.0f, 80.0f); Matrix_InsertTranslation(this->unk4C4, 0.0f, 0.0f, MTXMODE_APPLY); - if (this == (EnIn*)player->targetActor && + if (&this->actor == player->targetActor && !(globalCtx->msgCtx.unk11F04 >= 0xFF && globalCtx->msgCtx.unk11F04 <= 0x200) && newUnk4C8 == 3 && this->unk4C8 == 3) { if (!(globalCtx->state.frames & 1)) { @@ -1537,8 +1537,8 @@ void func_808F6334(EnIn* this, GlobalContext* globalCtx) { this->unk4C8 = newUnk4C8; } -s32 EnIn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* arg) { - EnIn* this = (EnIn*)arg; +s32 EnIn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + EnIn* this = THIS; s32 pad; Gfx* sp50[] = { NULL, NULL, D_060149A8, D_06014AE0, D_06014C30, D_060145D8, D_06014710, @@ -1598,8 +1598,8 @@ s32 EnIn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, return 0; } -void EnIn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { - EnIn* this = (EnIn*)arg; +void EnIn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnIn* this = THIS; Vec3f sp50 = { 1600.0f, 0.0f, 0.0f }; Vec3f sp44 = { 0.0f, 0.0f, 0.0f }; diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index 0ccec5015..10bb3fff4 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -45,7 +45,8 @@ void EnKakasi_SetupSongTeach(EnKakasi* this, GlobalContext* globalCtx); void EnKakasi_SetupDialogue(EnKakasi* this); -void EnKakasi_LimbDraw(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, struct Actor* actor); +void EnKakasi_PostLimbDraw(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, + struct Actor* thisx); static ColliderCylinderInit D_80971D80 = { { @@ -1153,8 +1154,8 @@ void EnKakasi_Update(Actor* thisx, GlobalContext* globalCtx) { } } -void EnKakasi_LimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor) { - EnKakasi* this = (EnKakasi*)actor; +void EnKakasi_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnKakasi* this = THIS; if (limbIndex == 4) { Matrix_MultiplyVector3fByState(&gZeroVec3f, &this->unk1BC); @@ -1165,5 +1166,5 @@ void EnKakasi_Draw(Actor* thisx, GlobalContext* globalCtx) { EnKakasi* this = THIS; func_8012C28C(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount, - NULL, EnKakasi_LimbDraw, &this->actor); + NULL, EnKakasi_PostLimbDraw, &this->actor); } diff --git a/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c b/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c index 1ed32213a..7b9a0b879 100644 --- a/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c +++ b/src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c @@ -523,8 +523,9 @@ void EnMaYts_Update(Actor* thisx, GlobalContext* globalCtx) { func_80B8D12C(this, globalCtx); } -s32 EnMaYts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* arg) { - EnMaYts* this = (EnMaYts*)arg; +s32 EnMaYts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + Actor* thisx) { + EnMaYts* this = THIS; Vec3s sp4; if (limbIndex == MA1_LIMB_HEAD) { @@ -539,11 +540,11 @@ s32 EnMaYts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis rot->z += sp4.x; } - return 0; + return false; } -void EnMaYts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { - EnMaYts* this = (EnMaYts*)arg; +void EnMaYts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnMaYts* this = THIS; if (limbIndex == MA1_LIMB_HEAD) { Matrix_GetStateTranslation(&this->actor.focus.pos); diff --git a/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c b/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c index eecc28790..2f0834514 100644 --- a/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c +++ b/src/overlays/actors/ovl_En_Minifrog/z_en_minifrog.c @@ -604,7 +604,7 @@ void EnMinifrog_UpdateMissingFrog(Actor* thisx, GlobalContext* globalCtx) { } s32 EnMinifrog_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, - Actor* arg) { + Actor* thisx) { if (limbIndex == 1) { pos->z -= 500.0f; } @@ -613,11 +613,11 @@ s32 EnMinifrog_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d *dList = NULL; } - return 0; + return false; } -void EnMinifrog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { - EnMinifrog* this = (EnMinifrog*)arg; +void EnMinifrog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnMinifrog* this = THIS; if ((limbIndex == 7) || (limbIndex == 8)) { OPEN_DISPS(globalCtx->state.gfxCtx); diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index 41730f4d4..8cf3c2fce 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -906,7 +906,7 @@ void EnNiw_Update(Actor* thisx, GlobalContext* globalCtx) { } } -s32 EnNiw_LimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnNiw_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnNiw* this = THIS; if (limbIndex == 13) { @@ -925,7 +925,7 @@ s32 EnNiw_LimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* rot->y += (s16)this->limb7Roty; rot->z += (s16)this->limb7Rotz; } - return 0; + return false; } void EnNiw_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -933,7 +933,7 @@ void EnNiw_Draw(Actor* thisx, GlobalContext* globalCtx) { func_8012C28C(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount, - EnNiw_LimbDraw, NULL, &this->actor); + EnNiw_OverrideLimbDraw, NULL, &this->actor); EnNiw_DrawFeathers(this, globalCtx); } diff --git a/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c b/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c index 525606bc3..baf840980 100644 --- a/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c +++ b/src/overlays/actors/ovl_En_Pamera/z_en_pamera.c @@ -553,7 +553,7 @@ s32 EnPamera_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi rot->x += this->limb9Rot.y; rot->z += this->limb9Rot.x; } - return 0; + return false; } void EnPamera_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { diff --git a/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c b/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c index 22f969379..e4456636b 100644 --- a/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c +++ b/src/overlays/actors/ovl_En_Pametfrog/z_en_pametfrog.c @@ -1387,8 +1387,8 @@ static s8 limbPosIndex[] = { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, -1, 5, 6, -1, 7, 8, 9, -1, 10, -1, 11, -1, -1, }; -void EnPametfrog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { - EnPametfrog* this = (EnPametfrog*)arg; +void EnPametfrog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnPametfrog* this = THIS; Vec3f vec; Vec3s* center; s8 index; diff --git a/src/overlays/actors/ovl_En_Pm/z_en_pm.c b/src/overlays/actors/ovl_En_Pm/z_en_pm.c index df73227a2..04cc359b8 100644 --- a/src/overlays/actors/ovl_En_Pm/z_en_pm.c +++ b/src/overlays/actors/ovl_En_Pm/z_en_pm.c @@ -1809,8 +1809,8 @@ void EnPm_Update(Actor* thisx, GlobalContext* globalCtx) { } } -s32 func_80AFAA04(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, - Gfx** gfx) { +s32 EnPm_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx, + Gfx** gfx) { EnPm* this = THIS; if (limbIndex == 15) { @@ -1819,7 +1819,7 @@ s32 func_80AFAA04(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p return false; } -void func_80AFAA44(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { +void EnPm_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) { EnPm* this = THIS; s32 pad; Vec3f sp2C; @@ -1854,7 +1854,7 @@ void func_80AFAA44(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* } } -void func_80AFABAC(GlobalContext* globalCtx, s32 arg1, Actor* thisx, Gfx** gfx) { +void EnPm_TransformLimbDraw(GlobalContext* globalCtx, s32 arg1, Actor* thisx, Gfx** gfx) { EnPm* this = THIS; s32 phi_v0; s32 phi_v1; @@ -1901,9 +1901,9 @@ void EnPm_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80AFB914[0])); - POLY_OPA_DISP = - func_8013AB00(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_80AFAA04, func_80AFAA44, func_80AFABAC, &this->actor, POLY_OPA_DISP); + POLY_OPA_DISP = SubS_DrawTransformFlex(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnPm_OverrideLimbDraw, EnPm_PostLimbDraw, + EnPm_TransformLimbDraw, &this->actor, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c b/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c index fe96f5a37..dae1f4e07 100644 --- a/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c +++ b/src/overlays/actors/ovl_En_Po_Fusen/z_en_po_fusen.c @@ -26,7 +26,7 @@ void EnPoFusen_Pop(EnPoFusen* this, GlobalContext* globalCtx); void EnPoFusen_Idle(EnPoFusen* this, GlobalContext* globalCtx); void EnPoFusen_IdleFuse(EnPoFusen* this, GlobalContext* globalCtx); s32 EnPoFusen_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, - Actor* arg); + Actor* thisx); extern AnimationHeader D_06000040; extern FlexSkeletonHeader D_060024F0; @@ -271,8 +271,8 @@ void EnPoFusen_Update(Actor* thisx, GlobalContext* globalCtx) { } s32 EnPoFusen_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, - Actor* arg) { - EnPoFusen* this = (EnPoFusen*)arg; + Actor* thisx) { + EnPoFusen* this = THIS; f32 zScale; f32 yScale; f32 xScale; @@ -307,18 +307,19 @@ s32 EnPoFusen_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL rot->y += (s16)(this->limb9Rot * Math_SinS(this->randBaseRotChange)); rot->z += (s16)(this->limb9Rot * Math_CosS(this->randBaseRotChange)); } - return 0; + return false; } -void EnPoFusen_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { +void EnPoFusen_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { } -void EnPoFusen_UnkActorDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnPoFusen_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { } void EnPoFusen_Draw(Actor* thisx, GlobalContext* globalCtx) { EnPoFusen* this = THIS; func_8012C28C(globalCtx->state.gfxCtx); - func_801343C0(globalCtx, this->anime.skeleton, this->anime.jointTable, this->anime.dListCount, - EnPoFusen_OverrideLimbDraw, EnPoFusen_PostLimbDraw, EnPoFusen_UnkActorDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->anime.skeleton, this->anime.jointTable, this->anime.dListCount, + EnPoFusen_OverrideLimbDraw, EnPoFusen_PostLimbDraw, EnPoFusen_TransformLimbDraw, + &this->actor); } diff --git a/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c b/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c index baa7aadad..022e50dc2 100644 --- a/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c +++ b/src/overlays/actors/ovl_En_Recepgirl/z_en_recepgirl.c @@ -200,7 +200,7 @@ s32 EnRecepgirl_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** return false; } -void EnRecepgirl_UnkLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnRecepgirl_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnRecepgirl* this = THIS; if (limbIndex == 5) { @@ -217,8 +217,9 @@ void EnRecepgirl_Draw(Actor* thisx, GlobalContext* globalCtx) { func_8012C28C(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, sEyeTextures[this->eyeTexIndex]); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnRecepgirl_OverrideLimbDraw, NULL, EnRecepgirl_UnkLimbDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnRecepgirl_OverrideLimbDraw, NULL, + EnRecepgirl_TransformLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c b/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c index 78af19c64..32b199da1 100644 --- a/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c +++ b/src/overlays/actors/ovl_En_Rsn/z_en_rsn.c @@ -68,19 +68,19 @@ void EnRsn_Update(Actor* thisx, GlobalContext* globalCtx) { func_800E9250(globalCtx, &this->actor, &this->unk1D8, &this->unk1DE, this->actor.focus.pos); } -s32 EnRsn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* arg) { - EnRsn* this = (EnRsn*)arg; +s32 EnRsn_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { + EnRsn* this = THIS; if (limbIndex == 14) { Matrix_InsertXRotation_s(this->unk1D8.y, MTXMODE_APPLY); } - return 0; + return false; } static Vec3f D_80C26028 = { 0.0f, 0.0f, 0.0f }; -void EnRsn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* arg) { - EnRsn* this = (EnRsn*)arg; +void EnRsn_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { + EnRsn* this = THIS; Vec3f sp18 = D_80C26028; if (limbIndex == 14) { diff --git a/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c b/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c index e07b6895c..2a33601b8 100644 --- a/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c +++ b/src/overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.c @@ -1127,7 +1127,7 @@ s32 EnSellnuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d void EnSellnuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { } -void func_80ADD7CC(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnSellnuts_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnSellnuts* this = THIS; if (((this->unk_350 == 1) || (this->unk_350 == 3)) && ((limbIndex == 23) || (limbIndex == 24))) { @@ -1148,6 +1148,7 @@ void EnSellnuts_Draw(Actor* thisx, GlobalContext* globalCtx) { EnSellnuts* this = THIS; func_8012C28C(globalCtx->state.gfxCtx); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnSellnuts_OverrideLimbDraw, EnSellnuts_PostLimbDraw, func_80ADD7CC, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnSellnuts_OverrideLimbDraw, EnSellnuts_PostLimbDraw, + EnSellnuts_TransformLimbDraw, &this->actor); } diff --git a/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c b/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c index dc1064040..6777bd2d5 100644 --- a/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c +++ b/src/overlays/actors/ovl_En_Suttari/z_en_suttari.c @@ -1525,7 +1525,7 @@ void EnSuttari_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList } } -void EnSuttari_UnkDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnSuttari_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { } void EnSuttari_Draw(Actor* thisx, GlobalContext* globalCtx) { @@ -1540,8 +1540,9 @@ void EnSuttari_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_EnvColor(globalCtx->state.gfxCtx, 255, 255, 255, 0)); gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_EnvColor(globalCtx->state.gfxCtx, 55, 55, 255, 0)); gDPPipeSync(POLY_OPA_DISP++); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnSuttari_OverrideLimbDraw, EnSuttari_PostLimbDraw, EnSuttari_UnkDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnSuttari_OverrideLimbDraw, EnSuttari_PostLimbDraw, + EnSuttari_TransformLimbDraw, &this->actor); if (this->flags1 & 0x80) { func_8012C2DC(globalCtx->state.gfxCtx); sp5C = this->actor.world.pos; diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 102286a25..4ba5a32b7 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -1344,7 +1344,7 @@ void func_80AEF5F4(Actor* thisx, GlobalContext* globalCtx) { this->actionFunc(this, globalCtx); } -s32 func_80AEF65C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnTk_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnTk* this = THIS; if (limbIndex == 16) { @@ -1354,7 +1354,7 @@ s32 func_80AEF65C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p return false; } -void func_80AEF6A4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnTk_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { static Vec3f D_80AEFA84 = { 0.0f, 0.0f, 4600.0f }; EnTk* this = THIS; @@ -1394,7 +1394,7 @@ void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) { Matrix_RotateY(this->unk_318, MTXMODE_APPLY); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - func_80AEF65C, func_80AEF6A4, &this->actor); + EnTk_OverrideLimbDraw, EnTk_PostLimbDraw, &this->actor); CLOSE_DISPS(globalCtx->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_En_Trt/z_en_trt.c b/src/overlays/actors/ovl_En_Trt/z_en_trt.c index 98bcf100b..17c85cb0e 100644 --- a/src/overlays/actors/ovl_En_Trt/z_en_trt.c +++ b/src/overlays/actors/ovl_En_Trt/z_en_trt.c @@ -1746,7 +1746,7 @@ s32 EnTrt_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, if (limbIndex == 14) { *dList = NULL; } - return 0; + return false; } void EnTrt_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { @@ -1767,7 +1767,7 @@ void EnTrt_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } } -void EnTrt_UnkActorDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnTrt_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnTrt* this = THIS; if (limbIndex == 21) { @@ -1789,8 +1789,9 @@ void EnTrt_Draw(Actor* thisx, GlobalContext* globalCtx) { func_8012C28C(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->eyeTextureIdx])); gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(sEyeTextures[this->eyeTextureIdx])); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnTrt_OverrideLimbDraw, EnTrt_PostLimbDraw, EnTrt_UnkActorDraw, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnTrt_OverrideLimbDraw, EnTrt_PostLimbDraw, + EnTrt_TransformLimbDraw, &this->actor); EnTrt_DrawCursor(globalCtx, this, this->cursorPos.x, this->cursorPos.y, this->cursorPos.z, this->drawCursor); EnTrt_DrawStickDirectionPrompt(globalCtx, this); diff --git a/src/overlays/actors/ovl_En_Tru/z_en_tru.c b/src/overlays/actors/ovl_En_Tru/z_en_tru.c index 74037ce2f..46ef78306 100644 --- a/src/overlays/actors/ovl_En_Tru/z_en_tru.c +++ b/src/overlays/actors/ovl_En_Tru/z_en_tru.c @@ -1192,7 +1192,7 @@ void EnTru_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve } } -void func_80A886D4(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { +void EnTru_TransformLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Actor* thisx) { EnTru* this = THIS; s32 pad[3]; s32 sp2C; @@ -1250,8 +1250,9 @@ void EnTru_Draw(Actor* thisx, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80A8B408[this->unk_36E])); gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80A8B408[this->unk_36E])); - func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, - EnTru_OverrideLimbDraw, EnTru_PostLimbDraw, func_80A886D4, &this->actor); + SkelAnime_DrawTransformFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, + this->skelAnime.dListCount, EnTru_OverrideLimbDraw, EnTru_PostLimbDraw, + EnTru_TransformLimbDraw, &this->actor); func_80A85788(this->unk_394, globalCtx); func_80A85BCC(this->unk_394, globalCtx); func_80A85F84(this->unk_394, globalCtx); diff --git a/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/src/overlays/actors/ovl_En_Wf/z_en_wf.c index a453e23e7..080aeeba5 100644 --- a/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -1546,7 +1546,7 @@ void EnWf_Update(Actor* thisx, GlobalContext* globalCtx) { } } -s32 func_80993E50(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { +s32 EnWf_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) { EnWf* this = THIS; if ((limbIndex == 17) || (limbIndex == 18)) { @@ -1555,7 +1555,7 @@ s32 func_80993E50(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p return false; } -void func_80993E94(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnWf_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { static s8 D_809942FC[] = { -1, -1, -1, -1, -1, 0, 1, -1, -1, -1, -1, 2, -1, 3, 4, 5, 6, -1, -1, 7, 8, 9, }; @@ -1593,7 +1593,7 @@ void EnWf_Draw(Actor* thisx, GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx); SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, - this->skelAnime.dListCount, func_80993E50, func_80993E94, &this->actor); + this->skelAnime.dListCount, EnWf_OverrideLimbDraw, EnWf_PostLimbDraw, &this->actor); func_800BE680(globalCtx, &this->actor, this->unk_2B8, 10, this->unk_2B0, this->unk_2B4, this->unk_2AC, this->unk_296); } diff --git a/src/overlays/actors/ovl_En_Zog/z_en_zog.c b/src/overlays/actors/ovl_En_Zog/z_en_zog.c index 3306fc786..8effa1d67 100644 --- a/src/overlays/actors/ovl_En_Zog/z_en_zog.c +++ b/src/overlays/actors/ovl_En_Zog/z_en_zog.c @@ -997,7 +997,7 @@ void EnZog_Update(Actor* thisx, GlobalContext* globalCtx) { } } -void func_80B954C4(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { +void EnZog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) { static Vec3f D_80B959B8 = { 0.0f, 0.0f, 0.0f }; EnZog* this = THIS; @@ -1078,7 +1078,7 @@ void EnZog_Draw(Actor* thisx, GlobalContext* globalCtx) { POLY_OPA_DISP = &gfx[3]; SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, - this->skelAnime.dListCount, NULL, func_80B954C4, &this->actor); + this->skelAnime.dListCount, NULL, EnZog_PostLimbDraw, &this->actor); } CLOSE_DISPS(globalCtx->state.gfxCtx); |
