diff options
| author | Kenix3 <kenixwhisperwind@gmail.com> | 2020-06-04 20:41:16 -0400 |
|---|---|---|
| committer | Kenix3 <kenixwhisperwind@gmail.com> | 2020-06-04 20:41:16 -0400 |
| commit | dfbcac539ead5f73fb8e3e8954dded9ccd18f3fe (patch) | |
| tree | 89a6c76ed5100b5565767a9d8f0eb65d903dfc4c /src | |
| parent | 6046720adcafb1b296d3120d89272efd701a0f3b (diff) | |
All z_scene functions now OK
Diffstat (limited to 'src')
| -rw-r--r-- | src/code/z_scene.c | 324 |
1 files changed, 303 insertions, 21 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c index efb91567c..b2e688e5b 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -1,11 +1,108 @@ #include <ultra64.h> #include <global.h> -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_LoadObject.asm") +/* +TODO: There are a few issues left with this file, but rely on larger structural project changes. +I am avoiding these in the mean time in order to not break the Ghidra project structures. +We need a header file for just z_scene. Including OBJECT_EXCHANGE_BANK_MAX and relevant structs, Scene, and Object enums. +We need a macro header file for ALIGN16, PHYSICAL_TO_VIRTUAL and other global macros. +We need to convert a lot of u32 struct members to void* to avoid UB. +u32 -> void*: gRspSegmentPhysAddrs, Lib_PtrSegToVirt, DmaMgr_SendRequest0, DmaMgr_SendRequestImpl + +Additionally, the .data, .bss, and .rodata sections are not migrated to this file yet. +*/ + +s32 Scene_LoadObject(SceneContext* sceneCtxt, s16 id) { + u32 size; + + sceneCtxt->objects[sceneCtxt->objectCount].id = id; + size = objectFileTable[id].vromEnd - objectFileTable[id].vromStart; + + if (sceneCtxt) {} + + if (size) { + // TODO: UB to convert vramAddr to u32 + DmaMgr_SendRequest0((u32)sceneCtxt->objects[sceneCtxt->objectCount].vramAddr, + objectFileTable[id].vromStart, size); + } + + // TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT + if (sceneCtxt->objectCount < 0x22) { + sceneCtxt->objects[sceneCtxt->objectCount + 1].vramAddr = + // TODO: ALIGN16 macro here + (void*)((((u32)sceneCtxt->objects[sceneCtxt->objectCount].vramAddr + size) + 0xF) & ~0xF); + } + + sceneCtxt->objectCount++; + sceneCtxt->spawnedObjectCount = sceneCtxt->objectCount; + + return sceneCtxt->objectCount - 1; +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_Init.asm") +void Scene_Init(GlobalContext* ctxt, SceneContext* sceneCtxt) { + GlobalContext* global = ctxt; // Needs to be a new variable to match (possibly a sub struct?) + u32 unused; + u32 spaceSize; + s32 i; + + // TODO: Needs scene enums! + if (global->sceneNum == 0x6F || global->sceneNum == 0x6C || global->sceneNum == 0x6E || global->sceneNum == 0x6D) { + spaceSize = 1566720; + } else if (global->sceneNum == 0x15) { + spaceSize = 1617920; + } else if (global->sceneNum == 0x2D) { + spaceSize = 1505280; + } else { + spaceSize = 1413120; + } + + sceneCtxt->objectCount = 0; + sceneCtxt->spawnedObjectCount = 0; + sceneCtxt->mainKeepIndex = 0; + sceneCtxt->keepObjectId = 0; + + // TODO: 0x23 is OBJECT_EXCHANGE_BANK_MAX in OOT + for (i = 0; i < 0x23; i++) sceneCtxt->objects[i].id = 0; + + sceneCtxt->objectVramStart = sceneCtxt->objects[0].vramAddr = GameStateHeap_AllocFromEnd(&ctxt->state.heap, spaceSize); + // UB to cast sceneCtxt->objectVramStart to s32 + sceneCtxt->objectVramEnd = (void*)((u32)sceneCtxt->objectVramStart + spaceSize); + // TODO: Second argument here is an object enum + sceneCtxt->mainKeepIndex = Scene_LoadObject(sceneCtxt, 1); + // TODO: PHYSICAL_TO_VIRTUAL macro + // TODO: Segment number enum + gRspSegmentPhysAddrs[4] = (u32)sceneCtxt->objects[sceneCtxt->mainKeepIndex].vramAddr + 0x80000000; +} -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ReloadUnloadedObjects.asm") +void Scene_ReloadUnloadedObjects(SceneContext* sceneCtxt) { + s32 i; + SceneObject* status; + ObjectFileTableEntry* objectFile; + u32 size; + + status = &sceneCtxt->objects[0]; + for (i = 0; i < sceneCtxt->objectCount; i++) { + if (status->id < 0) { + s32 id = -status->id; + if (status->dmaReq.vromStart == 0) { + objectFile = &objectFileTable[id]; + size = objectFile->vromEnd - objectFile->vromStart; + + if (size == 0) { + status->id = 0; + } else { + osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1); + // TODO: UB to cast pointer to u32 + DmaMgr_SendRequestImpl(&status->dmaReq, (u32)status->vramAddr, objectFile->vromStart, + size, 0, &status->loadQueue, NULL); + } + } else if (!osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK)) { + status->id = id; + } + } + status++; + } +} s32 Scene_FindSceneObjectIndex(SceneContext* sceneCtxt, s16 objectId) { s32 i; @@ -25,42 +122,78 @@ s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index) { } } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_DmaAllObjects.asm") +void Scene_DmaAllObjects(SceneContext* sceneCtxt) { + s32 i; + s32 id; + u32 vromSize; + + for (i = 0; i < sceneCtxt->objectCount; i++) { + id = sceneCtxt->objects[i].id; + vromSize = objectFileTable[id].vromEnd - objectFileTable[id].vromStart; + + if (vromSize == 0) { + continue; + } + + // TODO: UB to cast void* to u32 + DmaMgr_SendRequest0((u32)sceneCtxt->objects[i].vramAddr, objectFileTable[id].vromStart, vromSize); + } +} -GLOBAL_ASM("./asm/non_matchings/z_scene/func_8012F73C.asm") +void* func_8012F73C(SceneContext* sceneCtxt, s32 iParm2, s16 id) { + u32 addr; + u32 vromSize; + ObjectFileTableEntry* fileTableEntry; + + sceneCtxt->objects[iParm2].id = -id; + sceneCtxt->objects[iParm2].dmaReq.vromStart = 0; + + fileTableEntry = &objectFileTable[id]; + vromSize = fileTableEntry->vromEnd - fileTableEntry->vromStart; + // TODO: UB to cast void to u32 + addr = ((u32)sceneCtxt->objects[iParm2].vramAddr) + vromSize; + // TODO: This is ALIGN16 macro from OOT. Seems to be aligning an address to DMA + addr = (addr + 0xF) & ~0xF; + // UB to cast u32 to pointer + return (void*)addr; +} // Scene Command 0x00: Link Spawn List void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) { - GlobalContext* global; - s32 loadReturn; + GlobalContext* global = ctxt; // Needs to be a new variable to match (possibly a sub struct?) + s32 loadedCount; void* objectVramAddr; s16 temp16; u8 unk20; + + // TODO: UB to cast a u32 to pointer ctxt->linkActorEntry = (ActorEntry*)Lib_PtrSegToVirt(entry->spawnList.segment) + ctxt->setupEntranceList[ctxt->curSpawn].spawn; if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C || (gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF) ) { + // TODO: 0x192 is an object enum Scene_LoadObject(&ctxt->sceneContext, 0x192); return; } - loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11); - global = ctxt; + // TODO: 0x11 is an object enum + loadedCount = Scene_LoadObject(&ctxt->sceneContext, 0x11); objectVramAddr = global->sceneContext.objects[global->sceneContext.objectCount].vramAddr; - ctxt->sceneContext.objectCount = loadReturn; - ctxt->sceneContext.unk9 = loadReturn; + ctxt->sceneContext.objectCount = loadedCount; + ctxt->sceneContext.spawnedObjectCount = loadedCount; unk20 = gSaveContext.perm.unk20; temp16 = D_801C2730[unk20]; actorOverlayTable[0].initInfo->objectId = temp16; Scene_LoadObject(&ctxt->sceneContext, temp16); + // TODO: UB to cast pointer to u32 ctxt->sceneContext.objects[ctxt->sceneContext.objectCount].vramAddr = objectVramAddr; } // Scene Command 0x01: Actor List void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) { - ctxt->sceneNumActorsToLoad = (u16) entry->actorList.num; + ctxt->sceneNumActorsToLoad = (u16)entry->actorList.num; ctxt->setupActorList = (ActorEntry*)Lib_PtrSegToVirt(entry->actorList.segment); ctxt->actorCtx.unkC = (u16)0; } @@ -108,6 +241,8 @@ void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) { if (entry->specialFiles.keepObjectId != 0) { ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->specialFiles.keepObjectId); + // TODO: PHYSICAL_TO_VIRTUAL macro + // TODO: Segment number enum gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000; } @@ -132,7 +267,55 @@ void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) { ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt(entry->mesh.segment); } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand0B.asm") +// Scene Command 0x0B: Object List +void Scene_HeaderCommand0B(GlobalContext *ctxt, SceneCmd *entry) { + s32 i, j, k; + SceneObject* firstObject; + SceneObject* status; + SceneObject* status2; + s16* objectEntry; + void* nextPtr; + + objectEntry = (s16*)Lib_PtrSegToVirt(entry->objectList.segment); + k = 0; + i = ctxt->sceneContext.spawnedObjectCount; + status = &ctxt->sceneContext.objects[i]; + firstObject = ctxt->sceneContext.objects; + + while (i < ctxt->sceneContext.objectCount) { + if (status->id != *objectEntry) { + status2 = &ctxt->sceneContext.objects[i]; + for (j = i; j < ctxt->sceneContext.objectCount; j++) { + status2->id = 0; + status2++; + } + ctxt->sceneContext.objectCount = i; + func_800BA6FC(ctxt, &ctxt->actorCtx); + + continue; + } + + i++; + k++; + objectEntry++; + status++; + } + + while (k < entry->objectList.num) { + nextPtr = func_8012F73C(&ctxt->sceneContext, i, *objectEntry); + + // TODO: This 0x22 is OBJECT_EXCHANGE_BANK_MAX - 1 in OOT + if (i < 0x22) { + // TODO: UB to cast pointer to u32 + firstObject[i + 1].vramAddr = nextPtr; + } + i++; + k++; + objectEntry++; + } + + ctxt->sceneContext.objectCount = i; +} // Scene Command 0x0C: Light List void Scene_HeaderCommand0C(GlobalContext* ctxt, SceneCmd* entry) { @@ -170,12 +353,13 @@ void Scene_HeaderCommand0F(GlobalContext* ctxt, SceneCmd* entry) { } s32 func_8012FF10(GlobalContext* ctxt, s32 fileIndex) { - s32 vromStart = D_801C2660[fileIndex].vromStart; - s32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart; + u32 vromStart = D_801C2660[fileIndex].vromStart; + u32 fileSize = D_801C2660[fileIndex].vromEnd - vromStart; if (fileSize) { ctxt->roomContext.unk74 = GameStateHeap_AllocFromEnd(&ctxt->state.heap, fileSize); - return DmaMgr_SendRequest0((s32)ctxt->roomContext.unk74, vromStart, fileSize); + // TODO: UB to cast pointer to u32 + return DmaMgr_SendRequest0((u32)ctxt->roomContext.unk74, vromStart, fileSize); } // UB: Undefined behaviour to not have a return statement here, but it breaks matching to add one. @@ -195,7 +379,53 @@ void Scene_HeaderCommand12(GlobalContext* ctxt, SceneCmd* entry) { ctxt->kankyoContext.unk16 = entry->skyboxDisables.unk5; } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand10.asm") +// Scene Command 0x10: Time Settings +void Scene_HeaderCommand10(GlobalContext *ctxt, SceneCmd *entry) { + u32 dayTime; + + if (entry->timeSettings.hour != 0xFF && entry->timeSettings.min != 0xFF) { + gSaveContext.extra.environmentTime = gSaveContext.perm.time = + (u16)(((entry->timeSettings.hour + (entry->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f); + } + + if (entry->timeSettings.unk6 != 0xFF) { + ctxt->kankyoContext.unk2 = entry->timeSettings.unk6; + } else { + ctxt->kankyoContext.unk2 = 0; + } + + if (gSaveContext.perm.inv.items[0] == 0xFF) { + if (ctxt->kankyoContext.unk2 != 0) { + ctxt->kankyoContext.unk2 = 5; + } + } + + if (gSaveContext.extra.unk2b8 == 0) { + // TODO: Needs REG macro + gStaticContext->data[0x0F] = ctxt->kankyoContext.unk2; + } + + dayTime = gSaveContext.perm.time; + ctxt->kankyoContext.unk4 = -(Math_Sins(dayTime - 0x8000) * 120.0f) * 25.0f; + dayTime = gSaveContext.perm.time; + ctxt->kankyoContext.unk8 = (Math_Coss(dayTime - 0x8000) * 120.0f) * 25.0f; + dayTime = gSaveContext.perm.time; + ctxt->kankyoContext.unkC = (Math_Coss(dayTime - 0x8000) * 20.0f) * 25.0f; + + if (ctxt->kankyoContext.unk2 == 0 && gSaveContext.perm.cutscene < 0xFFF0) { + gSaveContext.extra.environmentTime = gSaveContext.perm.time; + + if (gSaveContext.extra.environmentTime >= 0x2AAA && gSaveContext.extra.environmentTime < 0x4555) { + gSaveContext.extra.environmentTime = 0x3555; + } else if (gSaveContext.extra.environmentTime >= 0x4555 && gSaveContext.extra.environmentTime < 0x5555) { + gSaveContext.extra.environmentTime = 0x5555; + } else if (gSaveContext.extra.environmentTime >= 0xAAAA && gSaveContext.extra.environmentTime < 0xB555) { + gSaveContext.extra.environmentTime = 0xB555; + } else if (gSaveContext.extra.environmentTime >= 0xC000 && gSaveContext.extra.environmentTime < 0xCAAA) { + gSaveContext.extra.environmentTime = 0xCAAA; + } + } +} // Scene Command 0x05: Wind Settings void Scene_HeaderCommand05(GlobalContext* ctxt, SceneCmd* entry) { @@ -273,19 +503,71 @@ void Scene_HeaderCommand1E(GlobalContext* ctxt, SceneCmd* entry) { func_8010565C(ctxt, entry->minimapChests.num, entry->minimapChests.segment); } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_HeaderCommand19.asm") +// Scene Command 0x19: Misc. Settings (Camera & World Map Area) +void Scene_HeaderCommand19(GlobalContext *ctxt, SceneCmd *entry) { + s16 j; + s16 i; + + j = 0; + i = 0; + while (1) { + if (scenesPerMapArea[i].scenes[j] == 0xFFFF) { + i++; + j=0; + + // 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated + if (i == 0x0B) { + break; + } + } + + if (ctxt->sceneNum == scenesPerMapArea[i].scenes[j]) { + break; + } + + j++; + } + + // 0x0B is sizeof(scenesPerMapArea) / sizeof(SceneIdList) ... but does not match calculated + if (i < 0x0B) { + // This bitwise OR could be a macro, but all sane looking versions break matching. + gSaveContext.perm.mapsVisited = (gBitFlags[i] | gSaveContext.perm.mapsVisited) | gSaveContext.perm.mapsVisited; + } +} // Scene Command 0x1A: Texture Animations void Scene_HeaderCommand1A(GlobalContext* ctxt, SceneCmd* entry) { ctxt->sceneTextureAnimations = (AnimatedTexture*)Lib_PtrSegToVirt(entry->textureAnimations.segment); } -GLOBAL_ASM("./asm/non_matchings/z_scene/func_801306A4.asm") +void func_801306A4(GlobalContext *ctxt) { + ctxt->unk1887F = func_801323A0(ctxt->unk1887A) & 0x7F; +} + +s32 Scene_ProcessHeader(GlobalContext* ctxt, SceneCmd* header) { + u32 cmdCode; + + while (1) { + cmdCode = header->base.code; + + if (cmdCode == 0x14) { + break; + } + + if (cmdCode < 0x1F) { + sceneHeaderFuncTable[cmdCode](ctxt, header); + } + + header++; + } -GLOBAL_ASM("./asm/non_matchings/z_scene/Scene_ProcessHeader.asm") + return 0; +} u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset) { return (((sceneIndex << 9) | (spawnIndex << 4)) | offset) & 0xFFFF; } -GLOBAL_ASM("./asm/non_matchings/z_scene/func_80130784.asm") +void func_80130784(u32 spawnIndex) { + Scene_CreateEntrance(gSaveContext.perm.entranceIndex >> 9, spawnIndex, 0); +}
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