diff options
| author | Nuss <67802335+hack-nuss@users.noreply.github.com> | 2023-10-09 04:05:12 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-10-08 23:05:12 -0300 |
| commit | e174672223593ddfe0d3bcb8308fdd0e00d6f60c (patch) | |
| tree | 1e6d795838c4389b6b78d3846da0c6839e6faa30 /src | |
| parent | ab4c207be49f9d3ac17f8522ec9c7dbc87675f24 (diff) | |
object_ladder (#1419)
* naming
* Original naming
* removed comments
* comments
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c b/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c index 12cd5d334..8445e855a 100644 --- a/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c +++ b/src/overlays/actors/ovl_Bg_Ladder/z_bg_ladder.c @@ -37,10 +37,10 @@ static InitChainEntry sInitChain[] = { }; static Gfx* sLadderDLists[] = { - object_ladder_DL_0000A0, // 12 Rung - object_ladder_DL_0002D0, // 16 Rung - object_ladder_DL_000500, // 20 Rung - object_ladder_DL_000730, // 24 Rung + gWoodenLadder12RungDL, + gWoodenLadder16RungDL, + gWoodenLadder20RungDL, + gWoodenLadder24RungDL, }; void BgLadder_Init(Actor* thisx, PlayState* play) { @@ -55,13 +55,13 @@ void BgLadder_Init(Actor* thisx, PlayState* play) { size = thisx->params; if (size == LADDER_SIZE_12RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_0001D8); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder12RungCol); } else if (size == LADDER_SIZE_16RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_000408); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder16RungCol); } else if (size == LADDER_SIZE_20RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_000638); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder20RungCol); } else if (size == LADDER_SIZE_24RUNG) { - DynaPolyActor_LoadMesh(play, &this->dyna, &object_ladder_Colheader_000868); + DynaPolyActor_LoadMesh(play, &this->dyna, &gWoodenLadder24RungCol); } else { Actor_Kill(&this->dyna.actor); return; |
