diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2021-05-04 20:10:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-04 23:10:59 -0400 |
| commit | e39141fb3df04cfd7c0df63e4570340db5df9e1a (patch) | |
| tree | dd2a9f958386546f92e48e95537fb58526445953 /src | |
| parent | fcc87b3ae29c0dca3950ee0920cf0b298f5a73a8 (diff) | |
Ovl en nutsball OK (#115)
* EnNutsball Match but one function with sp issues
* Updated ActorPlayer
* Renamed unk144 to timer and added data as comment
* Got update matched but stack issues with two vars
* add back new line
* Fixed stack issue based on PR comments. Added data
* more descriptive variable names
* Use OPEN_DISPS/CLOSE_DISPS macros in draw
* Address PR comments
Diffstat (limited to 'src')
| -rw-r--r-- | src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c | 148 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h | 4 |
2 files changed, 144 insertions, 8 deletions
diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 2648a7ca8..05baea58b 100644 --- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -9,7 +9,9 @@ void EnNutsball_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx); void EnNutsball_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void EnNutsball_InitColliderParams(EnNutsball* this); + + const ActorInit En_Nutsball_InitVars = { ACTOR_EN_NUTSBALL, ACTORCAT_PROP, @@ -21,14 +23,146 @@ const ActorInit En_Nutsball_InitVars = { (ActorFunc)EnNutsball_Update, (ActorFunc)EnNutsball_Draw }; -*/ -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Init.asm") +static ColliderCylinderInit sCylinderInit = { + { + COLTYPE_NONE, + AT_ON | AT_TYPE_ENEMY, + AC_ON | AC_TYPE_PLAYER, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_2, + COLSHAPE_CYLINDER, + }, + { + ELEMTYPE_UNK0, + { 0xF7CFFFFF, 0x00, 0x04 }, + { 0xF7CFFFFF, 0x00, 0x00 }, + TOUCH_ON | TOUCH_SFX_WOOD, + BUMP_ON, + OCELEM_ON, + }, + { 13, 13, 0, { 0, 0, 0 } }, +}; + +void EnNutsball_Init(Actor *thisx, GlobalContext *globalCtx) { + EnNutsball *this = THIS; + + ActorShape_Init(&this->actor.shape, 400.0f, (ActorShadowFunc)func_800B3FC0, 13.0f); + Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); + this->actor.shape.rot.y = 0; + this->actor.speedXZ = 10.0f; + if (this->actor.params == 2) { + this->timer = 1; + this->timerThreshold = 0; + this->actor.gravity = -1.0f; + } else { + this->timer = 20; + this->timerThreshold = 19; + this->actor.gravity = -0.5f; + } + this->actor.world.rot.x = -this->actor.shape.rot.x; + this->actor.shape.rot.x = 0; + if (this->actor.params == 1) { + EnNutsball_InitColliderParams(this); + } +} + +void EnNutsball_Destroy(Actor *thisx, GlobalContext *globalCtx) { + EnNutsball *this = THIS; + Collider_DestroyCylinder(globalCtx, &this->collider); +} + +void EnNutsball_InitColliderParams(EnNutsball *this) { + this->collider.base.atFlags &= ~AT_TYPE_ENEMY & ~AT_BOUNCED & ~AT_HIT; + this->collider.base.atFlags |= AT_TYPE_PLAYER; + this->collider.info.toucher.dmgFlags = 0x400000; + this->collider.info.toucher.damage = 2; +} -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Destroy.asm") +void EnNutsball_Update(Actor *thisx, GlobalContext *globalCtx) { + EnNutsball *this = THIS; + GlobalContext *globalCtx2 = globalCtx; + + ActorPlayer *player = PLAYER; + Vec3f worldPos; + Vec3s worldRot; + Vec3f spawnBurstPos; + f32 spdXZ; + u32 bgId; + CollisionPoly *poly; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/func_80985D3C.asm") + if (!(player->stateFlags1 & 0x300000C0)) { + this->timer--; + if (this->timer < 0) { + this->actor.velocity.y += this->actor.gravity; + spdXZ = sqrtf((this->actor.velocity.x * this->actor.velocity.x) + (this->actor.velocity.z * this->actor.velocity.z)); + this->actor.world.rot.x = Math_FAtan2F(spdXZ, this->actor.velocity.y); + } + this->actor.home.rot.z += 0x2AA8; + if ((this->actor.bgCheckFlags & 8) || (this->actor.bgCheckFlags & 1) || (this->actor.bgCheckFlags & 16) || (this->collider.base.atFlags & AT_HIT) || (this->collider.base.acFlags & AC_HIT) || (this->collider.base.ocFlags1 & OC1_HIT)) { + if ((player->unk144 == 1) && (this->collider.base.atFlags & AT_HIT) && (this->collider.base.atFlags & AT_TYPE_ENEMY) && (this->collider.base.atFlags & AT_BOUNCED)) { + EnNutsball_InitColliderParams(this); + func_8018219C(&player->unkD04, &worldRot, 0); + this->actor.world.rot.y = worldRot.y + 0x8000; + this->timer = 20; + } else { + spawnBurstPos.x = this->actor.world.pos.x; + spawnBurstPos.y = this->actor.world.pos.y + 4.0f; + spawnBurstPos.z = this->actor.world.pos.z; + EffectSsHahen_SpawnBurst(globalCtx, &spawnBurstPos, 0x40C00000, 0, 7, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL); + if (this->actor.params == 1) { + func_800F0568(globalCtx, &this->actor.world.pos, 20, 0x28F4); + } else { + func_800F0568(globalCtx, &this->actor.world.pos, 20, 0x38C0); + } + Actor_MarkForDeath(&this->actor); + } + } else { + if (this->timer == -300) { + Actor_MarkForDeath(&this->actor); + } + } + + Actor_SetVelocityAndMoveXYRotation(&this->actor); + Math_Vec3f_Copy(&worldPos, &this->actor.world.pos); + func_800B78B8(globalCtx, &this->actor, 10.0f, 5.0f, 10.0f, 7); + + if (this->actor.bgCheckFlags & 8) { + if (func_800C9A4C(&globalCtx2->colCtx, this->actor.wallPoly, this->actor.wallBgId) & 0x30) { + this->actor.bgCheckFlags &= ~8; + if (func_800C55C4(&globalCtx2->colCtx, &this->actor.prevPos, &worldPos, &this->actor.world.pos, &poly, 1, 0, 0, 1, &bgId)) { + if (func_800C9A4C(&globalCtx2->colCtx, poly, bgId) & 0x30) { + this->actor.world.pos.x += this->actor.velocity.x * 0.01f; + this->actor.world.pos.z += this->actor.velocity.z * 0.01f; + } else { + this->actor.bgCheckFlags |= 8; + } + } else { + Math_Vec3f_Copy(&this->actor.world.pos, &worldPos); + } + } + } + Collider_UpdateCylinder(&this->actor, &this->collider); + + this->actor.flags |= 0x1000000; + + CollisionCheck_SetAT(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + + if (this->timer < this->timerThreshold) { + CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base); + } + } +} -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Update.asm") +void EnNutsball_Draw(Actor *thisx, GlobalContext *globalCtx) { + EnNutsball *this = THIS; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Nutsball_0x80985C40/EnNutsball_Draw.asm") + OPEN_DISPS(globalCtx->state.gfxCtx) + func_8012C28C(globalCtx->state.gfxCtx); + SysMatrix_InsertMatrix(&globalCtx->unk187FC, 1); + SysMatrix_InsertZRotation_s(this->actor.home.rot.z, 1); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, D_04058BA0); + CLOSE_DISPS(globalCtx->state.gfxCtx); +} diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h index 296cdceb4..44c6c8b44 100644 --- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h +++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h @@ -7,7 +7,9 @@ struct EnNutsball; typedef struct EnNutsball { /* 0x000 */ Actor actor; - /* 0x144 */ char unk_144[0x50]; + /* 0x144 */ s16 timer; + /* 0x146 */ s16 timerThreshold; + /* 0x148 */ ColliderCylinder collider; } EnNutsball; // size = 0x194 extern const ActorInit En_Nutsball_InitVars; 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