summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorTom Overton <tom-overton@users.noreply.github.com>2022-03-05 06:34:26 -0800
committerGitHub <noreply@github.com>2022-03-05 11:34:26 -0300
commitf9dac7d483a61ba5de4e12c4f10682504ea1e530 (patch)
tree2f8d7ef5a48c1dfca72d4380bc12d70a909ddccf /src
parentf87cabbc5529d96af1e05ea6d4d65c50573c3aae (diff)
En_Racedog OK (#690)
* func_80B24630 OK * func_80B248B8 OK * func_80B246F4 OK * func_80B25448 OK * func_80B256BC OK * EnRacedog_Draw OK * LimbDraw functions OK * func_80B2583C OK * func_80B258D8 OK * EnRacedog_Update OK * func_80B255AC OK * func_80B2538C OK * func_80B252F8 OK * Data imported to C * Update struct to have everything Init needs * func_80B24E14 OK * EnRacedog_Destroy OK * func_80B24C14 OK * EnRacedog_Init OK * func_80B2478C OK * func_80B24CB4 OK * func_80B251EC OK * func_80B24F08 OK * func_80B25490 OK * Use generated reloc * Object symbols and other misc cleanup * More cleanup * Move data to be in-function like how Dg does it * Rename to ENRACEDOG_GET_3E0 until this actor is actually documented * Last itty bitty cleanup * Better header * Forgot to name the LimbDraw functions, whoops * Respond to reviews * Match how Dg does weekEventReg stuff * Respond to review
Diffstat (limited to 'src')
-rw-r--r--src/overlays/actors/ovl_En_Racedog/z_en_racedog.c667
-rw-r--r--src/overlays/actors/ovl_En_Racedog/z_en_racedog.h39
2 files changed, 629 insertions, 77 deletions
diff --git a/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c b/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c
index 34ba30652..b490d8d1d 100644
--- a/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c
+++ b/src/overlays/actors/ovl_En_Racedog/z_en_racedog.c
@@ -1,10 +1,15 @@
/*
* File: z_en_racedog.c
* Overlay: ovl_En_Racedog
- * Description: Racetrack Dog
+ * Description: The dogs that run around the racetrack during the dog race.
+ *
+ * Note that the dogs milling about the Doggy Racetrack prior to and after the
+ * race are actually En_Dg. This actor is solely concerned with the dogs that
+ * actually perform the race by running around the track.
*/
#include "z_en_racedog.h"
+#include "objects/object_dog/object_dog.h"
#define FLAGS (ACTOR_FLAG_10 | ACTOR_FLAG_80000000)
@@ -17,8 +22,25 @@ void EnRacedog_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80B24C14(EnRacedog* this, GlobalContext* globalCtx);
void func_80B24CB4(EnRacedog* this, GlobalContext* globalCtx);
+void func_80B24E14(EnRacedog* this);
+void func_80B24F08(EnRacedog* this);
+void func_80B251EC(EnRacedog* this);
+void func_80B252F8(EnRacedog* this);
+void func_80B2538C(EnRacedog* this);
+void func_80B25448(EnRacedog* this);
+s32 func_80B25490(EnRacedog* this, Vec2f* arg1);
+void func_80B255AC(EnRacedog* this, GlobalContext* globalCtx);
+void func_80B256BC(EnRacedog* this);
+
+typedef struct {
+ f32 unk_00;
+ f32 unk_04;
+ s16 unk_08;
+ s16 unk_0A;
+ s16 unk_0C;
+ s16 unk_0E;
+} UnkRacedogStruct;
-#if 0
const ActorInit En_Racedog_InitVars = {
ACTOR_EN_RACEDOG,
ACTORCAT_NPC,
@@ -31,18 +53,60 @@ const ActorInit En_Racedog_InitVars = {
(ActorFunc)EnRacedog_Draw,
};
-// static ColliderCylinderInit sCylinderInit = {
-static ColliderCylinderInit D_80B25E98 = {
- { COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
- { ELEMTYPE_UNK1, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
+static s16 D_80B25D40 = 0;
+
+static s16 D_80B25D44 = -1;
+
+static s16 D_80B25D48 = 0;
+
+static s16 D_80B25D4C = -1;
+
+static f32 D_80B25D50[][2] = {
+ { 0.0f, 0.0f }, { 5.0f, 5.5f }, { 5.0f, 5.0f }, { 5.5f, 5.0f }, { 4.5f, 5.5f }, { 6.0f, 4.0f }, { 4.0f, 6.0f },
+};
+
+static UnkRacedogStruct D_80B25D88[] = {
+ { -1.0f, 1.20000004768f, 3, 0, 9, 0x3539 }, { -1.0f, 1.20000004768f, 1, 1, 9, 0x353A },
+ { -1.0f, 1.20000004768f, 5, 2, 10, 0x353B }, { -1.0f, 1.20000004768f, 2, 3, 9, 0x353C },
+ { -1.0f, 1.20000004768f, 4, 4, 8, 0x353D }, { -1.0f, 1.20000004768f, 2, 5, 9, 0x353E },
+ { -1.0f, 1.20000004768f, 3, 6, 9, 0x353F }, { -1.0f, 1.20000004768f, 1, 7, 9, 0x3540 },
+ { -1.0f, 1.20000004768f, 1, 8, 9, 0x3541 }, { -1.0f, 1.20000004768f, 6, 9, 8, 0x3542 },
+ { -1.0f, 1.20000004768f, 2, 10, 9, 0x3543 }, { -1.0f, 1.20000004768f, 3, 11, 9, 0x3544 },
+ { -1.0f, 1.20000004768f, 1, 12, 9, 0x3545 }, { -1.0f, 1.20000004768f, 4, 13, 8, 0x3546 },
+};
+
+static UnkRacedogStruct D_80B25E68 = { -1.0f, 1.0, 0, -1, 0, 0x353E };
+
+static Vec2f D_80B25E78[] = {
+ { -3914.0f, 1283.0f },
+ { -3747.0f, 1104.0f },
+ { -3717.0f, 1169.0f },
+ { -3897.0f, 1308.0f },
+};
+
+static ColliderCylinderInit sCylinderInit = {
+ {
+ COLTYPE_NONE,
+ AT_NONE,
+ AC_ON | AC_TYPE_PLAYER,
+ OC1_ON | OC1_TYPE_ALL,
+ OC2_TYPE_1,
+ COLSHAPE_CYLINDER,
+ },
+ {
+ ELEMTYPE_UNK1,
+ { 0x00000000, 0x00, 0x00 },
+ { 0xF7CFFFFF, 0x00, 0x00 },
+ TOUCH_NONE | TOUCH_SFX_NORMAL,
+ BUMP_ON,
+ OCELEM_ON,
+ },
{ 13, 19, 0, { 0, 0, 0 } },
};
-// sColChkInfoInit
-static CollisionCheckInfoInit2 D_80B25EC4 = { 0, 0, 0, 0, 1 };
+static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, 1 };
-// static DamageTable sDamageTable = {
-static DamageTable D_80B25ED0 = {
+static DamageTable sDamageTable = {
/* Deku Nut */ DMG_ENTRY(0, 0x0),
/* Deku Stick */ DMG_ENTRY(0, 0x0),
/* Horse trample */ DMG_ENTRY(0, 0x0),
@@ -77,63 +141,532 @@ static DamageTable D_80B25ED0 = {
/* Powder Keg */ DMG_ENTRY(0, 0x0),
};
-// static InitChainEntry sInitChain[] = {
-static InitChainEntry D_80B25FF0[] = {
- ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
+static AnimationInfoS D_80B25EF0[] = {
+ { &object_dog_Anim_0021C8, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
+ { &object_dog_Anim_0021C8, 1.0f, 0, -1, ANIMMODE_LOOP, -6 },
+ { &object_dog_Anim_001BD8, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
+ { &object_dog_Anim_000998, 1.0f, 0, -1, ANIMMODE_LOOP, -6 },
+ { &object_dog_Anim_001FB0, 1.0f, 0, -1, ANIMMODE_ONCE, -6 },
+ { &object_dog_Anim_001FB0, 1.0f, 0, -1, ANIMMODE_LOOP_PARTIAL, -6 },
+ { &object_dog_Anim_001048, 1.0f, 0, -1, ANIMMODE_ONCE, -6 },
+ { &object_dog_Anim_001348, 1.0f, 0, -1, ANIMMODE_LOOP, -6 },
+ { &object_dog_Anim_001048, 1.0f, 0, 27, ANIMMODE_ONCE, -6 },
+ { &object_dog_Anim_001048, 1.0f, 28, -1, ANIMMODE_ONCE, -6 },
+ { &object_dog_Anim_001048, 1.0f, 54, 54, ANIMMODE_ONCE, -6 },
+ { &object_dog_Anim_0021C8, -1.5f, -1, 0, ANIMMODE_LOOP, -6 },
+ { &object_dog_Anim_001560, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
+ { &object_dog_Anim_001A84, 1.2f, 0, -1, ANIMMODE_ONCE, 0 },
+ { &object_dog_Anim_0017C0, 1.2f, 0, -1, ANIMMODE_ONCE, 0 },
+ { &object_dog_Anim_0021C8, 0.5f, 0, -1, ANIMMODE_LOOP, 0 },
};
-#endif
-
-extern ColliderCylinderInit D_80B25E98;
-extern CollisionCheckInfoInit2 D_80B25EC4;
-extern DamageTable D_80B25ED0;
-extern InitChainEntry D_80B25FF0[];
-
-extern UNK_TYPE D_06000618;
-extern UNK_TYPE D_060080F0;
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B24630.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B246F4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B2478C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B248B8.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/EnRacedog_Init.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/EnRacedog_Destroy.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B24C14.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B24CB4.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B24E14.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B24F08.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B251EC.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B252F8.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B2538C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B25448.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B25490.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B255AC.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B256BC.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/EnRacedog_Update.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B2583C.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B258D8.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B25A74.s")
-
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/func_80B25A90.s")
+static InitChainEntry sInitChain[] = {
+ ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_STOP),
+};
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Racedog/EnRacedog_Draw.s")
+void func_80B24630(SkelAnime* skelAnime, AnimationInfoS arg1[], s32 arg2) {
+ f32 frameCount;
+
+ arg1 += arg2;
+ if (arg1->frameCount < 0) {
+ frameCount = Animation_GetLastFrame(arg1->animation);
+ } else {
+ frameCount = arg1->frameCount;
+ }
+
+ Animation_Change(skelAnime, arg1->animation, arg1->playSpeed + (BREG(88) * 0.1f), arg1->startFrame, frameCount,
+ arg1->mode, arg1->morphFrames);
+}
+
+void func_80B246F4(EnRacedog* this, GlobalContext* globalCtx) {
+ this->collider.dim.pos.x = this->actor.world.pos.x;
+ this->collider.dim.pos.y = this->actor.world.pos.y;
+ this->collider.dim.pos.z = this->actor.world.pos.z;
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+ Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 26.0f, 10.0f, 0.0f, 5);
+}
+
+s16 func_80B2478C(Path* path, s32 arg1, Vec3f* pos, f32* arg3) {
+ Vec3s* point;
+ f32 phi_f14;
+ f32 sp1C;
+ f32 xDiff;
+ f32 zDiff;
+
+ if (path != NULL) {
+ point = Lib_SegmentedToVirtual(path->points);
+ point = &point[arg1];
+ phi_f14 = (randPlusMinusPoint5Scaled(100.0f) + point->x) - pos->x;
+ sp1C = (randPlusMinusPoint5Scaled(100.0f) + point->z) - pos->z;
+ xDiff = point->x - pos->x;
+ zDiff = point->z - pos->z;
+ } else {
+ phi_f14 = 0.0f;
+ sp1C = 0.0f;
+ xDiff = 0.0f;
+ zDiff = 0.0f;
+ }
+
+ *arg3 = SQ(xDiff) + SQ(zDiff);
+ return RADF_TO_BINANG(Math_Acot2F(sp1C, phi_f14));
+}
+
+void func_80B248B8(EnRacedog* this, Vec3f* arg1) {
+ f32 sp20;
+ f32 sp1C;
+
+ if (this->actor.floorPoly != NULL) {
+ sp20 = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.y);
+ sp1C = COLPOLY_GET_NORMAL(this->actor.floorPoly->normal.z);
+
+ arg1->x = -Math_Acot2F(1.0f, -sp1C * sp20);
+ }
+}
+
+void EnRacedog_Init(Actor* thisx, GlobalContext* globalCtx) {
+ EnRacedog* this = THIS;
+ ColliderCylinder* collider = &this->collider;
+
+ ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_dog_Skel_0080F0, NULL, this->jointTable, this->morphTable,
+ 13);
+ Collider_InitCylinder(globalCtx, collider);
+ Collider_SetCylinder(globalCtx, collider, &this->actor, &sCylinderInit);
+ CollisionCheck_SetInfo2(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
+
+ Actor_ProcessInitChain(&this->actor, sInitChain);
+ this->unk_1E0 = func_8013D648(globalCtx, ENRACEDOG_GET_PATH(&this->actor), 0x3F);
+ Actor_SetScale(&this->actor, 0.0075f);
+ this->actor.gravity = -3.0f;
+ if (ENRACEDOG_GET_3E0(&this->actor) < 14) {
+ this->unk_290 = ENRACEDOG_GET_3E0(&this->actor);
+ } else {
+ Actor_MarkForDeath(&this->actor);
+ }
+
+ this->unk_2BC = 0xFF;
+ this->unk_2C0 = 0x32;
+ this->unk_288 = 0xC;
+ this->unk_2A0.x = 0.0f;
+ this->unk_2A0.y = 0.0f;
+ this->unk_2A0.z = 0.0f;
+ this->unk_2C4 = 1.0f;
+
+ if ((D_80B25D88[this->unk_290].unk_0E >= 0x353F) && (this->unk_290 == (s16)Rand_ZeroFloat(20.0f))) {
+ this->unk_28C = 5;
+ } else {
+ this->unk_28C = 0;
+ }
+
+ this->unk_28A = 60;
+ this->unk_28A += this->unk_28C;
+ this->unk_298 = D_80B25D50[D_80B25D88[this->unk_290].unk_08][0];
+ this->unk_29C = 0;
+ this->unk_2B8 = -1;
+
+ func_80B24E14(this);
+ this->actor.flags |= ACTOR_FLAG_10;
+ this->actor.flags |= ACTOR_FLAG_20;
+ D_80B25E68 = D_80B25D88[(s16)((gSaveContext.eventInf[0] & 0xF8) >> 3)];
+ this->unk_292 = D_80B25E68.unk_0A;
+ func_80B24630(&this->skelAnime, D_80B25EF0, 0);
+ D_80B25EF0->playSpeed = Rand_ZeroFloat(0.5f) + 1.0f;
+ this->actionFunc = func_80B24C14;
+}
+
+void EnRacedog_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnRacedog* this = THIS;
+
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+}
+
+void func_80B24C14(EnRacedog* this, GlobalContext* globalCtx) {
+ s16 phi_v1;
+
+ if (this->unk_28A == 0) {
+ phi_v1 = 0;
+ } else {
+ this->unk_28A--;
+ phi_v1 = this->unk_28A;
+ }
+
+ if (phi_v1 == 0) {
+ this->unk_28A = Rand_S16Offset(50, 50);
+ if (this->unk_28C == 0) {
+ play_sound(NA_SE_SY_START_SHOT);
+ }
+
+ func_80B24630(&this->skelAnime, D_80B25EF0, 2);
+ this->actionFunc = func_80B24CB4;
+ }
+}
+
+void func_80B24CB4(EnRacedog* this, GlobalContext* globalCtx) {
+ s16 phi_a1;
+ f32 sp30;
+
+ this->collider.dim.radius = 15;
+ if (this->unk_1E0 != 0) {
+ phi_a1 = func_80B2478C(this->unk_1E0, this->unk_1E8, &this->actor.world.pos, &sp30);
+ if (this->actor.bgCheckFlags & 8) {
+ phi_a1 = this->actor.wallYaw;
+ }
+
+ Math_SmoothStepToS(&this->actor.world.rot.y, phi_a1, 4, 0x3E8, 1);
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+
+ if (sp30 <= 2500.0f) {
+ this->unk_1E8++;
+ if (this->unk_1E8 >= (this->unk_1E0->count - 1)) {
+ this->unk_1E8 = 0;
+ }
+ }
+
+ func_80B24F08(this);
+ if ((this->unk_1E8 >= ((this->unk_1E0->count / 4) * 3)) && (this->unk_290 == D_80B25D4C)) {
+ D_80B25D48++;
+ }
+
+ func_80B252F8(this);
+ func_80B2538C(this);
+ Actor_MoveWithGravity(&this->actor);
+ }
+
+ func_80B25448(this);
+ func_80B256BC(this);
+ func_80B255AC(this, globalCtx);
+}
+
+void func_80B24E14(EnRacedog* this) {
+ if (this->unk_290 % 2) {
+ D_80B25D88[this->unk_290].unk_0E =
+ (((gSaveContext.weekEventReg[42 + (this->unk_290 / 2)]) & (0x10 | 0x20 | 0x40 | 0x80)) >> 4) + 0x3539;
+ } else {
+ D_80B25D88[this->unk_290].unk_0E =
+ ((gSaveContext.weekEventReg[42 + (this->unk_290 / 2)]) & (1 | 2 | 4 | 8)) + 0x3539;
+ }
+
+ if ((D_80B25D88[this->unk_290].unk_0E >= 0x3547) || (D_80B25D88[this->unk_290].unk_0E < 0x3539)) {
+ D_80B25D88[this->unk_290].unk_0E = 0x353E;
+ }
+ if (D_80B25D88[this->unk_290].unk_0E == 0x3547) {
+ D_80B25D88[this->unk_290].unk_0E = 0x3538;
+ }
+}
+
+void func_80B24F08(EnRacedog* this) {
+ s32 temp_a0;
+ s32 temp_v1 = this->unk_1E0->count;
+
+ if (this->unk_2B8 < this->unk_1E8) {
+ this->unk_2B8 = this->unk_1E8;
+ if (this->unk_1E8 == 0) {
+ this->unk_298 = D_80B25D50[D_80B25D88[this->unk_290].unk_08][0];
+ } else {
+ temp_a0 = temp_v1 / 4;
+ if (this->unk_1E8 < temp_a0) {
+ if (D_80B25D88[this->unk_290].unk_08 == 5) {
+ this->unk_298 = D_80B25D50[D_80B25D88[this->unk_290].unk_08][0] + randPlusMinusPoint5Scaled(1.0f);
+ } else {
+ this->unk_298 = 5.0f + randPlusMinusPoint5Scaled(1.0f);
+ }
+
+ if ((D_80B25D88[this->unk_290].unk_0E < 0x353E) && (this->unk_290 != D_80B25D4C)) {
+ this->unk_298 *= D_80B25D88[this->unk_290].unk_04;
+ }
+ } else if (this->unk_1E8 < (temp_a0 * 3)) {
+ if (this->unk_1E8 < D_80B25D88[this->unk_290].unk_0C) {
+ this->unk_298 = 5.0f + randPlusMinusPoint5Scaled(1.0f);
+ } else {
+ this->unk_298 = D_80B25D50[D_80B25D88[this->unk_290].unk_08][1] + randPlusMinusPoint5Scaled(1.0f);
+
+ if ((D_80B25D88[this->unk_290].unk_0E < 0x353E) && (this->unk_290 != D_80B25D4C)) {
+ this->unk_298 *= D_80B25D88[this->unk_290].unk_04;
+ }
+ }
+ } else if (this->unk_1E8 < temp_v1) {
+ func_80B251EC(this);
+ } else {
+ this->unk_298 = randPlusMinusPoint5Scaled(1.0f) + 5.0f;
+ }
+ }
+ }
+
+ if ((this->unk_1E8 != 0) || (this->unk_29C != 0)) {
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ }
+
+ Math_ApproachF(&this->actor.speedXZ, this->unk_298, 0.5f, 3.0f);
+
+ if (this->unk_290 == this->unk_292) {
+ if (this->actor.speedXZ > 7.5f) {
+ this->actor.speedXZ = 7.5f;
+ }
+ } else {
+ if (this->actor.speedXZ > 7.0f) {
+ this->actor.speedXZ = 7.0f;
+ }
+ }
+}
+
+void func_80B251EC(EnRacedog* this) {
+ f32 temp;
+
+ if (D_80B25D88[this->unk_290].unk_00 == -1.0f) {
+ if (D_80B25D48 < 100.0f) {
+ D_80B25D88[this->unk_290].unk_00 = 200.0f / (200.0f - D_80B25D48);
+ } else {
+ D_80B25D88[this->unk_290].unk_00 = 2.0f;
+ }
+ }
+
+ if (D_80B25D88[this->unk_290].unk_0E < 0x3542) {
+ temp = D_80B25D88[this->unk_290].unk_00;
+ this->unk_298 = temp * D_80B25D50[D_80B25D88[this->unk_290].unk_08][1];
+ }
+
+ if ((D_80B25D88[this->unk_290].unk_0E < 0x353E) && (this->unk_290 != D_80B25D4C)) {
+ this->unk_298 *= D_80B25D88[this->unk_290].unk_04;
+ }
+}
+
+void func_80B252F8(EnRacedog* this) {
+ if ((this->unk_1E8 >= 9) && (this->unk_29C == 0)) {
+ this->unk_29C = 1;
+ }
+
+ if ((this->unk_1E8 >= 0xB) && (this->unk_29C == 1)) {
+ this->unk_29C = 2;
+ }
+
+ if (((this->unk_1E8 >= D_80B25D44) || (this->unk_29C <= 0)) && (this->unk_1E8 > D_80B25D44)) {
+ D_80B25D44 = this->unk_1E8;
+ D_80B25D4C = this->unk_290;
+ }
+}
+
+void func_80B2538C(EnRacedog* this) {
+ if (func_80B25490(this, D_80B25E78) && this->unk_29C == 2) {
+ D_80B25D40++;
+ if (D_80B25D40 == 1) {
+ Audio_QueueSeqCmd(NA_BGM_HORSE_GOAL | 0x8000);
+ play_sound(NA_SE_SY_START_SHOT);
+ }
+
+ this->unk_29C = 3;
+ if (this->unk_290 == this->unk_292) {
+ gSaveContext.eventInf[0] = (gSaveContext.eventInf[0] & 7) | (D_80B25D40 * 8);
+ }
+ }
+}
+
+void func_80B25448(EnRacedog* this) {
+ if (this->actor.speedXZ < 3.0f) {
+ D_80B25EF0[2].playSpeed = 0.9f;
+ } else {
+ D_80B25EF0[2].playSpeed = 1.0f;
+ }
+}
+
+s32 func_80B25490(EnRacedog* this, Vec2f* arg1) {
+ f32 xDistToTopFront;
+ f32 zDistToTopFront;
+ f32 xDistToBottomFront;
+ f32 xDistToBottomBack;
+ f32 zDistToBottomBack;
+ f32 zDistToBottomFront;
+ f32 zDistToTopBack;
+ f32 xDistToTopBack;
+ f32 temp_f0;
+ f32 temp;
+
+ xDistToTopFront = this->actor.world.pos.x - arg1[0].x;
+ zDistToTopFront = this->actor.world.pos.z - arg1[0].y;
+ xDistToBottomFront = this->actor.world.pos.x - arg1[1].x;
+ zDistToBottomFront = this->actor.world.pos.z - arg1[1].y;
+ xDistToBottomBack = this->actor.world.pos.x - arg1[2].x;
+ zDistToBottomBack = this->actor.world.pos.z - arg1[2].y;
+ xDistToTopBack = this->actor.world.pos.x - arg1[3].x;
+ zDistToTopBack = this->actor.world.pos.z - arg1[3].y;
+
+ temp_f0 = ((xDistToTopFront * zDistToBottomFront) - (xDistToBottomFront * zDistToTopFront));
+ temp = (((xDistToBottomFront * zDistToBottomBack) - (xDistToBottomBack * zDistToBottomFront)));
+ if (temp_f0 * temp < 0.0f) {
+ return false;
+ }
+
+ temp_f0 = ((xDistToTopFront * zDistToBottomFront) - (xDistToBottomFront * zDistToTopFront));
+ temp = ((xDistToBottomBack * zDistToTopBack) - (xDistToTopBack * zDistToBottomBack));
+ if (temp_f0 * temp < 0.0f) {
+ return false;
+ }
+
+ temp_f0 = ((xDistToTopFront * zDistToBottomFront) - (xDistToBottomFront * zDistToTopFront));
+ temp = ((xDistToTopBack * zDistToTopFront) - (xDistToTopFront * zDistToTopBack));
+ if (temp_f0 * temp < 0.0f) {
+ return false;
+ }
+
+ return true;
+}
+
+void func_80B255AC(EnRacedog* this, GlobalContext* globalCtx) {
+ s16 curFrame = this->skelAnime.curFrame;
+ s16 mod = (this->actor.speedXZ > 6.0f) ? 2 : 3;
+ Vec3f sp38;
+
+ if (((this->unk_290 + curFrame) % mod) == 0) {
+ sp38.x = this->actor.world.pos.x + randPlusMinusPoint5Scaled(15.0f);
+ sp38.y = this->actor.world.pos.y;
+ sp38.z = this->actor.world.pos.z + randPlusMinusPoint5Scaled(15.0f);
+ Actor_SpawnFloorDustRing(globalCtx, &this->actor, &sp38, 10.0f, 0, 2.0f, 300, 0, true);
+ }
+}
+
+void func_80B256BC(EnRacedog* this) {
+ s16 curFrame = this->skelAnime.curFrame;
+
+ if ((curFrame == 1) || (curFrame == 7)) {
+ Actor_PlaySfxAtPos(&this->actor, NA_SE_EV_MONKEY_WALK);
+ }
+}
+
+void EnRacedog_Update(Actor* thisx, GlobalContext* globalCtx) {
+ s32 pad;
+ EnRacedog* this = THIS;
+ Vec3f sp2C = { 0.0f, 0.0f, 0.0f };
+
+ this->unk_292 = D_80B25E68.unk_0A;
+
+ this->actionFunc(this, globalCtx);
+
+ func_80B246F4(this, globalCtx);
+ func_80B248B8(this, &sp2C);
+ Math_ApproachF(&this->unk_2AC.x, sp2C.x, 0.2f, 0.1f);
+
+ if (this->unk_2A0.x > 0.0f) {
+ if ((this->unk_2AC.x < 0.0f) && (this->unk_2AC.x > -0.1f)) {
+ this->skelAnime.curFrame = 4.0f;
+ this->actor.velocity.y = 5.5f;
+ }
+ }
+
+ if (!(this->actor.bgCheckFlags & 1)) {
+ this->skelAnime.curFrame = 0.0f;
+ }
+
+ this->unk_2A0 = this->unk_2AC;
+ SkelAnime_Update(&this->skelAnime);
+}
+
+void func_80B2583C(EnRacedog* this) {
+ s16 phi_v1;
+
+ if (this->unk_288 >= 7) {
+ this->unk_2BC -= 0x10;
+ this->unk_2C0 += 8;
+ this->unk_2C4 += 0.05f;
+ } else {
+ this->unk_2BC += 0x10;
+ this->unk_2C0 -= 8;
+ this->unk_2C4 -= 0.05f;
+ }
+
+ if (this->unk_288 == 0) {
+ phi_v1 = 0;
+ } else {
+ this->unk_288--;
+ phi_v1 = this->unk_288;
+ }
+
+ if (phi_v1 == 0) {
+ this->unk_288 = 0xC;
+ }
+}
+
+void func_80B258D8(EnRacedog* this, GlobalContext* globalCtx) {
+ Vec3s sp48 = gZeroVec3s;
+ s32 phi_v0 = (this->unk_290 == this->unk_292) ? true : false;
+
+ if (phi_v0) {
+ OPEN_DISPS(globalCtx->state.gfxCtx);
+
+ func_8012C28C(globalCtx->state.gfxCtx);
+ func_80B2583C(this);
+ Matrix_SetStateRotationAndTranslation(this->actor.world.pos.x, this->actor.world.pos.y + 40.0f,
+ this->actor.world.pos.z, &sp48);
+
+ gDPPipeSync(POLY_OPA_DISP++);
+ gDPSetPrimColor(POLY_OPA_DISP++, 0, 255, 255, this->unk_2BC, 0, 255);
+ gDPSetEnvColor(POLY_OPA_DISP++, 255, this->unk_2C0, 0, 255);
+ Matrix_Scale(this->unk_2C4 * 2.0f, this->unk_2C4 * 2.0f, this->unk_2C4 * 2.0f, MTXMODE_APPLY);
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, object_dog_DL_000618);
+ gSPDisplayList(POLY_OPA_DISP++, object_dog_DL_000550);
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+ }
+}
+
+s32 EnRacedog_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ Actor* thisx) {
+ return false;
+}
+
+void EnRacedog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
+ s32 pad;
+ EnRacedog* this = THIS;
+ Vec3f sp1C = { 0.0f, 20.0f, 0.0f };
+
+ if (limbIndex == 5) {
+ Matrix_MultiplyVector3fByState(&sp1C, &this->actor.focus.pos);
+ }
+
+ if (limbIndex == 12) {
+ func_80B258D8(this, globalCtx);
+ }
+}
+
+void EnRacedog_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ EnRacedog* this = THIS;
+
+ OPEN_DISPS(globalCtx->state.gfxCtx);
+
+ func_8012C28C(globalCtx->state.gfxCtx);
+
+ gDPPipeSync(POLY_OPA_DISP++);
+
+ switch (D_80B25D88[this->unk_290].unk_08) {
+ case 3:
+ gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 200, 0);
+ break;
+ case 1:
+ gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 255, 0);
+ break;
+ case 5:
+ gDPSetEnvColor(POLY_OPA_DISP++, 79, 79, 143, 0);
+ break;
+ case 6:
+ gDPSetEnvColor(POLY_OPA_DISP++, 255, 207, 47, 0);
+ break;
+ case 4:
+ gDPSetEnvColor(POLY_OPA_DISP++, 143, 79, 47, 0);
+ break;
+ case 2:
+ gDPSetEnvColor(POLY_OPA_DISP++, 143, 143, 143, 0);
+ break;
+ default:
+ gDPSetEnvColor(POLY_OPA_DISP++, 255, 255, 200, 0);
+ break;
+ }
+
+ Matrix_InsertTranslation(this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, MTXMODE_NEW);
+ Matrix_RotateStateAroundXAxis(this->unk_2AC.x);
+ Matrix_InsertZRotation_s(this->actor.shape.rot.z, MTXMODE_APPLY);
+ Matrix_RotateY(this->actor.shape.rot.y, MTXMODE_APPLY);
+ Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
+ SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
+ EnRacedog_OverrideLimbDraw, EnRacedog_PostLimbDraw, &this->actor);
+
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
diff --git a/src/overlays/actors/ovl_En_Racedog/z_en_racedog.h b/src/overlays/actors/ovl_En_Racedog/z_en_racedog.h
index 4008ba4e1..2f9f9b06b 100644
--- a/src/overlays/actors/ovl_En_Racedog/z_en_racedog.h
+++ b/src/overlays/actors/ovl_En_Racedog/z_en_racedog.h
@@ -3,21 +3,40 @@
#include "global.h"
+#define ENRACEDOG_GET_3E0(thisx) (((thisx)->params & 0x3E0) >> 5)
+#define ENRACEDOG_GET_PATH(thisx) (((thisx)->params & 0xFC00) >> 10)
+
struct EnRacedog;
typedef void (*EnRacedogActionFunc)(struct EnRacedog*, GlobalContext*);
typedef struct EnRacedog {
- /* 0x0000 */ Actor actor;
- /* 0x0144 */ EnRacedogActionFunc actionFunc;
- /* 0x0148 */ char unk_148[0xA0];
- /* 0x01E8 */ s32 unk_1E8;
- /* 0x01EC */ char unk_1EC[0xA4];
- /* 0x0290 */ s16 unk_290;
- /* 0x0292 */ s16 unk_292;
- /* 0x0294 */ char unk_294[0x8];
- /* 0x029C */ s16 unk_29C;
- /* 0x029E */ char unk_29E[0x2A];
+ /* 0x000 */ Actor actor;
+ /* 0x144 */ EnRacedogActionFunc actionFunc;
+ /* 0x148 */ UNK_TYPE1 unk_148[0x4];
+ /* 0x14C */ SkelAnime skelAnime;
+ /* 0x190 */ ColliderCylinder collider;
+ /* 0x1DC */ UNK_TYPE1 unk_1DC[0x4];
+ /* 0x1E0 */ Path* unk_1E0;
+ /* 0x1E4 */ UNK_TYPE1 unk_1E4[0x4];
+ /* 0x1E8 */ s32 unk_1E8;
+ /* 0x1EC */ Vec3s jointTable[13];
+ /* 0x23A */ Vec3s morphTable[13];
+ /* 0x288 */ s16 unk_288;
+ /* 0x28A */ s16 unk_28A;
+ /* 0x28C */ s16 unk_28C;
+ /* 0x28A */ UNK_TYPE1 unk_28E[0x2];
+ /* 0x290 */ s16 unk_290;
+ /* 0x292 */ s16 unk_292;
+ /* 0x294 */ UNK_TYPE1 unk_294[0x4];
+ /* 0x298 */ f32 unk_298;
+ /* 0x29C */ s16 unk_29C;
+ /* 0x2A0 */ Vec3f unk_2A0;
+ /* 0x2AC */ Vec3f unk_2AC;
+ /* 0x2B8 */ s32 unk_2B8;
+ /* 0x2BC */ s32 unk_2BC;
+ /* 0x2C0 */ s32 unk_2C0;
+ /* 0x2C4 */ f32 unk_2C4;
} EnRacedog; // size = 0x2C8
extern const ActorInit En_Racedog_InitVars;