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| author | Tharo <17233964+Thar0@users.noreply.github.com> | 2021-08-04 04:21:31 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-03 23:21:31 -0400 |
| commit | 7743e5a2c4b6d01c847dea8929c707e65e5e18b3 (patch) | |
| tree | 344b481b7f247b8718db059cac0042e921115714 /tools/regconvert.py | |
| parent | 60ff2079829021dcc80f40171ca2652f3ab1f9ae (diff) | |
Overhaul the build system (#234)
* wip
* fix
* add disassembler
* Disasm builds OK
* Variable addends
* More wip
* Rodata migration implemented
* Cleanup old tools
* Try fix submodule -> subrepo merge
* git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "602e609"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "602e609"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Builds again but assets are totally broken
* git subrepo pull --force tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "1ffdb08a"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "1ffdb08a"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables
* rm z64compress in preparation for subrepo
* git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "eb11085c"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "eb11085c"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Fix asset extraction
* Fix diff-init make rule
* Split code bss
* Split assumed linker bug padding from assembly files
* add filelists for mm.us.rev1
* Maybe working, but I'm not sure
* add overlays to spec
* Add rodata to actos
* Everything compiles
* Make a lot of C files for code
* Add almost every file in code to spec
* whoops
* 3 code files left
* add scenes to spec
* More progress on progress.py
* Fix skelanime in spec
* audio files!
* Fix merge issues
* Fix some C files in code
* Fix remaining code files
* Use existing O1 C files in spec
* reorder boot order in spec
* update spec
* fault.c
* Convert relocs on completed actors, fixbaserom uses current rom name
* more boot files
* Add VT macros and script
* finish already existing boot files
* most of libultra
* fix 64bits libultra files
* Use C files for libultra, wrap some functions in NON_MATCHING
* Remove duplicate of OS_CLOCK_RATE from fault.c
* C files for fbdemos
* delete dumb files
* bootstrap C files, still need to add them to the spec
* update fixbaserom
* boot OK?
* I forgot to commit the spec
* C for gamestates
* C for kaleido
* Change all includes to ""
* copy actor sizes script from oot
* I forgot to delete those files
* Basic C files for effects
* Add effects initvars names
* Remove mislabelled boot functions from header/txt
* Begin porting bootstrap_fx, some sizes
* Fix <>
* Fix enum
* Fix diff.py
* fix libultra stuff
* update regconvert
* update setup warnings
* add some missing ;
* Fix some makefile stuff and other fixes on some non_matching functions
* add executable flag in extract_baserom and fixbaserom
* fix relative path
* copy assist from oot
* fix map path
* another assist path fix
* Delete C files for handwritten files
* add code_801A51F0 to spec
* add gfxbuffers to spec
* Move rodata to top of each file when possible
* UNK_TYPEs for func_801A51F0
* Remove kaleido rodata from spec
* Update spec and undefined_syms for recent merge
* GCC warnings and fix errors in nonmatchings,
* round percentage numbers
* progress script: format changes
* progress: error on non-existing files
* fix warning in z_scene_table
* Match 2 nonmatchings in z_actor
* Warnings in lightswitch and invadepoh
* Fix warning in z_actor_dlftbls
* I though I fixed this one
* whoops
* Comment out CC_CHECK
* Removed redundant ultra64.h includes
* Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms
* Completed gamestates bootstrap
* Split kaleido_scope
* Remove section.h and segment.h, move keep object externs to a common location in variables.h
* Completed effects bootstrap
* Segmented address externs for effects, fbdemos, gamestates and kaleido
* Move actor data externs out of the if 0
* Segmented address externs for actors
* Prepare actionfunc detection
* fix script, how did it even work before
* Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler
* Automated actionFunc detection in actors
* Segmented addresses from player .text
* rm old segment addrs script and fix build
* Move sizes folder to tools
* Make build.py executable
* New Jenkinsfile Prayge
* Remove numpy dependencies
* Add warnings_disasm_current.txt
* my bad
* Update spec and undefined_syms
* Add z_eff_ss_hahen to pametfrog
* git subrepo pull (merge) --force tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "163ca2af"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "163ca2af"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "2f68596"
* Make z64compress print to stdout
* sneeky commit to update warnings tooling
* test
* Another test
* Mark fixing overlay reloc generating as a TODO
* Update warnings stuff
* Communicate the return code from running z64compress back to the Makefile through the wrapper
* Run formatter, remove extra commented copy of function
* Re-fix some includes
* Convert atan to hex to conform to decided style
* Some tidying up, remove c for fp and the other two handwritten code files
* BSS in z_collision_check & z_scene_proc
* add static back in
* Fix timerintr bss, add file to spec, some cleanup
* Remove externs
* Newline
* Readd enums
* Typo
* Colours
* Comments for hitmark enum values
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Improvements and suggestions
* Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Diffstat (limited to 'tools/regconvert.py')
| -rwxr-xr-x | tools/regconvert.py | 93 |
1 files changed, 88 insertions, 5 deletions
diff --git a/tools/regconvert.py b/tools/regconvert.py index fdc1090b6..f4b9b0db1 100755 --- a/tools/regconvert.py +++ b/tools/regconvert.py @@ -1,6 +1,6 @@ #!/usr/bin/env python3 -import argparse +import argparse, re GROUP_SIZE = 0x60 DATA_OFFSET = 0x14 @@ -11,13 +11,96 @@ def get_reg_macro(offset): reg = (offset - DATA_OFFSET) // 2 group = reg // GROUP_SIZE reg_in_group = reg % GROUP_SIZE - return "%cREG(%d)\n" % (REGISTER_NAMES[group], reg_in_group) + return "%cREG(%d)" % (REGISTER_NAMES[group], reg_in_group) + +def parse_number(string, force_hex): + if string.lower().startswith("0x") or force_hex: + return int(string, 16) + return int(string, 0) + +def index_to_offset(index): + return index * 2 + DATA_OFFSET + +def read_file(filename): + parsed_contents = "" + + src_file = open(filename) + file_contents = src_file.read() + src_file.close() + + pattern = re.compile("gGameInfo->data\[((0[xX])?[0-9a-fA-F]+)\]") + + match = pattern.search(file_contents) + while match: + index = parse_number(match.group(1), False) + offset = index_to_offset(index) + + start, end = match.span() + parsed_contents += file_contents[:start] + parsed_contents += get_reg_macro(offset) + + file_contents = file_contents[end:] + match = pattern.search(file_contents) + + parsed_contents += file_contents + return parsed_contents + +def write_file(filename, contents): + with open(filename, "w") as f: + f.write(contents) + +def check_valid_index(index): + return 0x0 <= index <= 0xADF + +def check_valid_offset(offset): + return 0x14 <= offset <= 0x15D2 def main(): - parser = argparse.ArgumentParser(description="Converts a GameInfo offset to a REG macro.") - parser.add_argument("offset", help="offset to GameInfo in hexadecimal") + parser = argparse.ArgumentParser(description="Converts a gGameInfo->data index to a REG macro.") + + # TODO: Add a description and a better title + # index_group = parser.add_argument_group(title="index", description="") + index_group = parser.add_argument_group() + index_group.add_argument("index", help="index of gGameInfo->data in decimal (or hexadecimal if starts with 0x)") + index_group.add_argument("--offset", help="treat index argument as an offset to gGameInfo instead", action="store_true") + index_group.add_argument("--hex", help="treat index argument as hexadecimal, even without the 0x", action="store_true") + + # TODO: Add a description and a better title + # file_group = parser.add_argument_group(title="file", description="") + file_group = parser.add_argument_group() + file_group.add_argument("--file", help="use the parameter as a filepath, then replace every occurrence of `gGameInfo->data[number]` in that file a REG macro", action="store_true") + file_group.add_argument("--stdout", help="print the processed file to stdout instead of overwriting the original", action="store_true") args = parser.parse_args() - print(get_reg_macro(int(args.offset, 16))) + + if args.file: + filename = args.index + contents = read_file(filename) + if args.stdout: + print(contents) + else: + write_file(filename, contents) + else: + index = parse_number(args.index, args.hex) + if args.offset: + offset = index + if not check_valid_offset(offset): + print("Invalid offset: " + args.index) + if args.hex: + print("Offset should be in the range from 0x14 to 0x15D2") + else: + print("Offset should be in the range from 20 to 5586") + exit(-1) + else: + if not check_valid_index(index): + print("Invalid index: " + args.index) + if args.hex: + print("Index should be in the range from 0x0 to 0xADF") + else: + print("Index should be in the range from 0 to 2783") + exit(-1) + offset = index_to_offset(index) + + print(get_reg_macro(offset)+"\n") if __name__ == "__main__": main() |
