diff options
| author | Isghj <42048411+isghj5@users.noreply.github.com> | 2025-11-14 15:48:06 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-14 15:48:06 -0800 |
| commit | 64d2e009fb8270b939541374af48cf3033d6a0ef (patch) | |
| tree | 0f2a51295b9a02f4439865b683360503437406d8 /tools | |
| parent | 7e800791a194f3f46c0e6c456bd42a972120beb4 (diff) | |
`EnFz` and `object_fz`: Freezard documented (#1828)
* Freezard: some docs
* Freezard: more docs
* Freezard: most function names
* Freezard: last function named
* Freeza: more docs
* Freezard: oops wrong actor name
* Fz: more docs
* Fz: more docs
* Fz: Object named
* Fz: Object named
* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them
* Freezer: docs
* Free: more docs
* F: format
* Fz: more docs
* Fz: format
* EnFz: more docs, format
* Fz: More minor docs
* Fz: more docs, format
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnFz: More requested changes
* Fz: updated function declarations
* EnFz: one of the flags was still 0
* Fz: updated functions.txt for disasm
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/disasm/n64-us/functions.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/tools/disasm/n64-us/functions.txt b/tools/disasm/n64-us/functions.txt index 60e54efe7..775ec0736 100644 --- a/tools/disasm/n64-us/functions.txt +++ b/tools/disasm/n64-us/functions.txt @@ -7211,43 +7211,43 @@ ObjIcePoly_Update = 0x80932198; // type:func ObjIcePoly_Draw = 0x809321BC; // type:func EnFz_Init = 0x80932490; // type:func EnFz_Destroy = 0x809326F4; // type:func -func_80932784 = 0x80932784; // type:func -func_809328A4 = 0x809328A4; // type:func -func_809328F4 = 0x809328F4; // type:func -func_80932AE8 = 0x80932AE8; // type:func -func_80932AF4 = 0x80932AF4; // type:func -func_80932BD4 = 0x80932BD4; // type:func -func_80932C98 = 0x80932C98; // type:func -func_80933014 = 0x80933014; // type:func -func_809330D4 = 0x809330D4; // type:func -func_80933104 = 0x80933104; // type:func -func_80933184 = 0x80933184; // type:func -func_809331F8 = 0x809331F8; // type:func -func_80933248 = 0x80933248; // type:func -func_80933274 = 0x80933274; // type:func -func_80933324 = 0x80933324; // type:func -func_80933368 = 0x80933368; // type:func -func_809333A4 = 0x809333A4; // type:func -func_809333D8 = 0x809333D8; // type:func -func_80933414 = 0x80933414; // type:func -func_80933444 = 0x80933444; // type:func -func_80933480 = 0x80933480; // type:func -func_809334B8 = 0x809334B8; // type:func -func_809336C0 = 0x809336C0; // type:func -func_80933760 = 0x80933760; // type:func -func_80933790 = 0x80933790; // type:func -func_809337D4 = 0x809337D4; // type:func -func_8093389C = 0x8093389C; // type:func -func_809338E0 = 0x809338E0; // type:func -func_80933AF4 = 0x80933AF4; // type:func -func_80933B38 = 0x80933B38; // type:func -func_80933B48 = 0x80933B48; // type:func +EnFz_UpdateTargetPos = 0x80932784; // type:func +EnFz_ReachedTarget = 0x809328A4; // type:func +EnFz_Damaged = 0x809328F4; // type:func +EnFz_SpawnMistHidden = 0x80932AE8; // type:func +EnFz_SpawnMistChanging = 0x80932AF4; // type:func +EnFz_SpawnMistFullSize = 0x80932BD4; // type:func +EnFz_ApplyDamage = 0x80932C98; // type:func +EnFz_SetYawTowardsPlayer = 0x80933014; // type:func +EnFz_SetupDisappear = 0x809330D4; // type:func +EnFz_Disappear = 0x80933104; // type:func +EnFz_SetupWait = 0x80933184; // type:func +EnFz_Wait = 0x809331F8; // type:func +EnFz_SetupAppear = 0x80933248; // type:func +EnFz_Appear = 0x80933274; // type:func +EnFz_SetupAimForSkate = 0x80933324; // type:func +EnFz_AimForSkate = 0x80933368; // type:func +EnFz_SetupSkateTowardPlayer = 0x809333A4; // type:func +EnFz_SkateTowardPlayer = 0x809333D8; // type:func +EnFz_SetupSkatingAimFreeze = 0x80933414; // type:func +EnFz_SkatingAimFreeze = 0x80933444; // type:func +EnFz_SetupSkatingFreeze = 0x80933480; // type:func +EnFz_SkatingFreeze = 0x809334B8; // type:func +EnFz_SetupDie = 0x809336C0; // type:func +EnFz_Die = 0x80933760; // type:func +EnFz_SetupMelt = 0x80933790; // type:func +EnFz_Melt = 0x809337D4; // type:func +EnFz_SetupIdleStationary = 0x8093389C; // type:func +EnFz_IdleStationary = 0x809338E0; // type:func +EnFz_SetupPassive = 0x80933AF4; // type:func +EnFz_Passive = 0x80933B38; // type:func +EnFz_UpdateLightArrowEffects = 0x80933B48; // type:func EnFz_Update = 0x80933BFC; // type:func EnFz_Draw = 0x80933D98; // type:func -func_80934018 = 0x80934018; // type:func -func_809340BC = 0x809340BC; // type:func -func_80934178 = 0x80934178; // type:func -func_80934464 = 0x80934464; // type:func +EnFz_SpawnMistAura = 0x80934018; // type:func +EnFz_SpawnBreath = 0x809340BC; // type:func +EnFz_UpdateEffects = 0x80934178; // type:func +EnFz_DrawEffects = 0x80934464; // type:func EnKusa_ApplySway = 0x809349E0; // type:func EnKusa_Sway = 0x80934AB4; // type:func EnKusa_SnapToFloor = 0x80934F58; // type:func |
