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authorIsghj <42048411+isghj5@users.noreply.github.com>2025-11-14 15:48:06 -0800
committerGitHub <noreply@github.com>2025-11-14 15:48:06 -0800
commit64d2e009fb8270b939541374af48cf3033d6a0ef (patch)
tree0f2a51295b9a02f4439865b683360503437406d8 /tools
parent7e800791a194f3f46c0e6c456bd42a972120beb4 (diff)
`EnFz` and `object_fz`: Freezard documented (#1828)
* Freezard: some docs * Freezard: more docs * Freezard: most function names * Freezard: last function named * Freeza: more docs * Freezard: oops wrong actor name * Fz: more docs * Fz: more docs * Fz: Object named * Fz: Object named * Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them * Freezer: docs * Free: more docs * F: format * Fz: more docs * Fz: format * EnFz: more docs, format * Fz: More minor docs * Fz: more docs, format * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * EnFz: More requested changes * Fz: updated function declarations * EnFz: one of the flags was still 0 * Fz: updated functions.txt for disasm * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Diffstat (limited to 'tools')
-rw-r--r--tools/disasm/n64-us/functions.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/tools/disasm/n64-us/functions.txt b/tools/disasm/n64-us/functions.txt
index 60e54efe7..775ec0736 100644
--- a/tools/disasm/n64-us/functions.txt
+++ b/tools/disasm/n64-us/functions.txt
@@ -7211,43 +7211,43 @@ ObjIcePoly_Update = 0x80932198; // type:func
ObjIcePoly_Draw = 0x809321BC; // type:func
EnFz_Init = 0x80932490; // type:func
EnFz_Destroy = 0x809326F4; // type:func
-func_80932784 = 0x80932784; // type:func
-func_809328A4 = 0x809328A4; // type:func
-func_809328F4 = 0x809328F4; // type:func
-func_80932AE8 = 0x80932AE8; // type:func
-func_80932AF4 = 0x80932AF4; // type:func
-func_80932BD4 = 0x80932BD4; // type:func
-func_80932C98 = 0x80932C98; // type:func
-func_80933014 = 0x80933014; // type:func
-func_809330D4 = 0x809330D4; // type:func
-func_80933104 = 0x80933104; // type:func
-func_80933184 = 0x80933184; // type:func
-func_809331F8 = 0x809331F8; // type:func
-func_80933248 = 0x80933248; // type:func
-func_80933274 = 0x80933274; // type:func
-func_80933324 = 0x80933324; // type:func
-func_80933368 = 0x80933368; // type:func
-func_809333A4 = 0x809333A4; // type:func
-func_809333D8 = 0x809333D8; // type:func
-func_80933414 = 0x80933414; // type:func
-func_80933444 = 0x80933444; // type:func
-func_80933480 = 0x80933480; // type:func
-func_809334B8 = 0x809334B8; // type:func
-func_809336C0 = 0x809336C0; // type:func
-func_80933760 = 0x80933760; // type:func
-func_80933790 = 0x80933790; // type:func
-func_809337D4 = 0x809337D4; // type:func
-func_8093389C = 0x8093389C; // type:func
-func_809338E0 = 0x809338E0; // type:func
-func_80933AF4 = 0x80933AF4; // type:func
-func_80933B38 = 0x80933B38; // type:func
-func_80933B48 = 0x80933B48; // type:func
+EnFz_UpdateTargetPos = 0x80932784; // type:func
+EnFz_ReachedTarget = 0x809328A4; // type:func
+EnFz_Damaged = 0x809328F4; // type:func
+EnFz_SpawnMistHidden = 0x80932AE8; // type:func
+EnFz_SpawnMistChanging = 0x80932AF4; // type:func
+EnFz_SpawnMistFullSize = 0x80932BD4; // type:func
+EnFz_ApplyDamage = 0x80932C98; // type:func
+EnFz_SetYawTowardsPlayer = 0x80933014; // type:func
+EnFz_SetupDisappear = 0x809330D4; // type:func
+EnFz_Disappear = 0x80933104; // type:func
+EnFz_SetupWait = 0x80933184; // type:func
+EnFz_Wait = 0x809331F8; // type:func
+EnFz_SetupAppear = 0x80933248; // type:func
+EnFz_Appear = 0x80933274; // type:func
+EnFz_SetupAimForSkate = 0x80933324; // type:func
+EnFz_AimForSkate = 0x80933368; // type:func
+EnFz_SetupSkateTowardPlayer = 0x809333A4; // type:func
+EnFz_SkateTowardPlayer = 0x809333D8; // type:func
+EnFz_SetupSkatingAimFreeze = 0x80933414; // type:func
+EnFz_SkatingAimFreeze = 0x80933444; // type:func
+EnFz_SetupSkatingFreeze = 0x80933480; // type:func
+EnFz_SkatingFreeze = 0x809334B8; // type:func
+EnFz_SetupDie = 0x809336C0; // type:func
+EnFz_Die = 0x80933760; // type:func
+EnFz_SetupMelt = 0x80933790; // type:func
+EnFz_Melt = 0x809337D4; // type:func
+EnFz_SetupIdleStationary = 0x8093389C; // type:func
+EnFz_IdleStationary = 0x809338E0; // type:func
+EnFz_SetupPassive = 0x80933AF4; // type:func
+EnFz_Passive = 0x80933B38; // type:func
+EnFz_UpdateLightArrowEffects = 0x80933B48; // type:func
EnFz_Update = 0x80933BFC; // type:func
EnFz_Draw = 0x80933D98; // type:func
-func_80934018 = 0x80934018; // type:func
-func_809340BC = 0x809340BC; // type:func
-func_80934178 = 0x80934178; // type:func
-func_80934464 = 0x80934464; // type:func
+EnFz_SpawnMistAura = 0x80934018; // type:func
+EnFz_SpawnBreath = 0x809340BC; // type:func
+EnFz_UpdateEffects = 0x80934178; // type:func
+EnFz_DrawEffects = 0x80934464; // type:func
EnKusa_ApplySway = 0x809349E0; // type:func
EnKusa_Sway = 0x80934AB4; // type:func
EnKusa_SnapToFloor = 0x80934F58; // type:func