diff options
| -rw-r--r-- | assets/xml/objects/object_iknv_obj.xml | 20 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c | 154 | ||||
| -rw-r--r-- | src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h | 12 | ||||
| -rw-r--r-- | tools/disasm/n64-jp-1.1/functions.txt | 20 | ||||
| -rw-r--r-- | tools/disasm/n64-us/functions.txt | 20 |
5 files changed, 113 insertions, 113 deletions
diff --git a/assets/xml/objects/object_iknv_obj.xml b/assets/xml/objects/object_iknv_obj.xml index e0c45a7a0..d5685b53f 100644 --- a/assets/xml/objects/object_iknv_obj.xml +++ b/assets/xml/objects/object_iknv_obj.xml @@ -24,16 +24,16 @@ <Texture Name="object_iknv_obj_Tex_007360" OutName="tex_007360" Format="i8" Width="32" Height="64" Offset="0x7360" /> <Texture Name="object_iknv_obj_Tex_007B60" OutName="tex_007B60" Format="rgba16" Width="32" Height="32" Offset="0x7B60" /> <Texture Name="object_iknv_obj_Tex_008360" OutName="tex_008360" Format="i8" Width="32" Height="128" Offset="0x8360" /> - <DList Name="object_iknv_obj_DL_00DB60" Offset="0xDB60" /> <!-- Original name is "z2_dokuana_modelT" --> - <DList Name="object_iknv_obj_DL_00DDD8" Offset="0xDDD8" /> <!-- Original name is "z2_dokuana_model" --> - <TextureAnimation Name="object_iknv_obj_Matanimheader_00F1C0" Offset="0xF1C0" /> + <DList Name="gIkanaCaveFogDL" Offset="0xDB60" /> <!-- Original name is "z2_dokuana_modelT" --> + <DList Name="gIkanaCaveCursedDL" Offset="0xDDD8" /> <!-- Original name is "z2_dokuana_model" --> + <TextureAnimation Name="gIkanaCaveInteriorTexAnim" Offset="0xF1C0" /> <DList Name="object_iknv_obj_DL_010D90" Offset="0x10D90" /> <!-- Original name is "z2_doukutu_modelT" --> - <DList Name="object_iknv_obj_DL_010D98" Offset="0x10D98" /> <!-- Original name is "z2_doukutu_model" --> + <DList Name="gIkanaCavePurifiedDL" Offset="0x10D98" /> <!-- Original name is "z2_doukutu_model" --> <TextureAnimation Name="object_iknv_obj_Matanimheader_0113E0" Offset="0x113E0" /> <!-- Empty TexAnim --> - <DList Name="object_iknv_obj_DL_0115E0" Offset="0x115E0" /> <!-- Original name is "z2_doumizu_modelT" --> + <DList Name="gIkanaCaveSpringWaterDL" Offset="0x115E0" /> <!-- Original name is "z2_doumizu_modelT" --> <DList Name="object_iknv_obj_DL_011788" Offset="0x11788" /> <!-- Original name is "z2_doumizu_model" --> - <TextureAnimation Name="object_iknv_obj_Matanimheader_0117A0" Offset="0x117A0" /> - <Collision Name="object_iknv_obj_Colheader_0117C8" Offset="0x117C8" /> <!-- Original name is "z2_doumizu_bgdatainfo" --> + <TextureAnimation Name="gIkanaCaveSpringWaterTexAnim" Offset="0x117A0" /> + <Collision Name="gIkanaCaveSpringWaterCol" Offset="0x117C8" /> <!-- Original name is "z2_doumizu_bgdatainfo" --> <DList Name="object_iknv_obj_DL_011880" Offset="0x11880" /> <!-- Original name is "z2_ikiriguti_modelT" --> <DList Name="object_iknv_obj_DL_011950" Offset="0x11950" /> <!-- Original name is "z2_ikiriguti_model" --> <Collision Name="object_iknv_obj_Colheader_0119D4" Offset="0x119D4" /> <!-- Original name is "z2_ikiriguti_bgdatainfo" --> @@ -57,9 +57,9 @@ <DList Name="object_iknv_obj_DL_012550" Offset="0x12550" /> <DList Name="object_iknv_obj_DL_0125E0" Offset="0x125E0" /> <DList Name="object_iknv_obj_DL_0126D0" Offset="0x126D0" /> - <DList Name="object_iknv_obj_DL_012700" Offset="0x12700" /> <!-- Original name is "z2_ikkawa_modelT" --> - <TextureAnimation Name="object_iknv_obj_Matanimheader_012728" Offset="0x12728" /> - <Collision Name="object_iknv_obj_Colheader_012788" Offset="0x12788" /> <!-- Original name is "z2_ikkawa_bgdatainfo" --> + <DList Name="gIkanaStreamDL" Offset="0x12700" /> <!-- Original name is "z2_ikkawa_modelT" --> + <TextureAnimation Name="gIkanaStreamTexAnim" Offset="0x12728" /> + <Collision Name="gIkanaStreamCol" Offset="0x12788" /> <!-- Original name is "z2_ikkawa_bgdatainfo" --> <DList Name="object_iknv_obj_DL_012880" Offset="0x12880" /> <!-- Original name is "z2_ikkawa_c_model" --> <DList Name="object_iknv_obj_DL_0129C0" Offset="0x129C0" /> <!-- Not present in MM3D, but it was probably named "z2_iwado_model" based on the rest of this object. --> <DList Name="object_iknv_obj_DL_0129C8" Offset="0x129C8" /> <!-- Original name is "z2_iwado_model" --> diff --git a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c index 96d2cf9fc..05a5244f6 100644 --- a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c +++ b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.c @@ -14,16 +14,16 @@ void BgIknvDoukutu_Destroy(Actor* thisx, PlayState* play); void BgIknvDoukutu_Update(Actor* thisx, PlayState* play); void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play); -void func_80BD716C(BgIknvDoukutu* this, PlayState* play); -void func_80BD71BC(BgIknvDoukutu* this, PlayState* play); -void func_80BD7250(BgIknvDoukutu* this, PlayState* play); -void func_80BD72BC(BgIknvDoukutu* this, PlayState* play); -void func_80BD7360(BgIknvDoukutu* this, PlayState* play); -void func_80BD73D0(BgIknvDoukutu* this, PlayState* play); -void func_80BD7768(Actor* thisx, PlayState* play); -void func_80BD7820(Actor* thisx, PlayState* play); -void func_80BD78C4(Actor* thisx, PlayState* play); -void func_80BD7538(Actor* thisx, PlayState* play); +void BgIknvDoukutu_Cleanse(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_Cursed(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_FillSpring(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_FadeInWater(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_Dry(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_DoNothing(BgIknvDoukutu* this, PlayState* play); +void BgIknvDoukutu_DrawPurified(Actor* thisx, PlayState* play); +void BgIknvDoukutu_DrawStream(Actor* thisx, PlayState* play); +void BgIknvDoukutu_DrawSpringWater(Actor* thisx, PlayState* play); +void BgIknvDoukutu_DrawCleansing(Actor* thisx, PlayState* play); ActorProfile Bg_Iknv_Doukutu_Profile = { /**/ ACTOR_BG_IKNV_DOUKUTU, @@ -43,48 +43,48 @@ void BgIknvDoukutu_Init(Actor* thisx, PlayState* play) { s32 pad; Actor_SetScale(&this->dyna.actor, 0.1f); - this->actionFunc = func_80BD73D0; + this->actionFunc = BgIknvDoukutu_DoNothing; this->unk_15C = 0; - switch (BGIKNVDOUKUTU_GET_F(&this->dyna.actor)) { - case BGIKNVDOUKUTU_F_0: - this->actionFunc = func_80BD71BC; + switch (BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor)) { + case BGIKNVDOUKUTU_INTERIOR: + this->actionFunc = BgIknvDoukutu_Cursed; this->cueType = CS_CMD_ACTOR_CUE_516; - this->unk_160 = 1.0f; + this->opacity = 1.0f; if (CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED) || CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) { - this->dyna.actor.draw = func_80BD7768; - this->actionFunc = func_80BD73D0; + this->dyna.actor.draw = BgIknvDoukutu_DrawPurified; + this->actionFunc = BgIknvDoukutu_DoNothing; play->envCtx.lightSettingOverride = 25; } else { play->envCtx.lightSettingOverride = 24; } break; - case BGIKNVDOUKUTU_F_1: + case BGIKNVDOUKUTU_STREAM: Actor_SetScale(&this->dyna.actor, 1.0f); - this->dyna.actor.draw = func_80BD7820; + this->dyna.actor.draw = BgIknvDoukutu_DrawStream; this->cueType = CS_CMD_ACTOR_CUE_516; DynaPolyActor_Init(&this->dyna, 0); - CollisionHeader_GetVirtual(&object_iknv_obj_Colheader_012788, &colHeader); + CollisionHeader_GetVirtual(&gIkanaStreamCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED)) { Actor_Kill(&this->dyna.actor); } break; - case BGIKNVDOUKUTU_F_2: + case BGIKNVDOUKUTU_SPRING_WATER: this->cueType = CS_CMD_ACTOR_CUE_516; - this->dyna.actor.draw = func_80BD78C4; + this->dyna.actor.draw = BgIknvDoukutu_DrawSpringWater; DynaPolyActor_Init(&this->dyna, 0); - CollisionHeader_GetVirtual(&object_iknv_obj_Colheader_0117C8, &colHeader); + CollisionHeader_GetVirtual(&gIkanaCaveSpringWaterCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); if (CHECK_WEEKEVENTREG(WEEKEVENTREG_IKANA_SPRING_RESTORED)) { - this->unk_160 = 1.0f; + this->opacity = 1.0f; this->dyna.actor.world.pos.y += 68.0f; } else { - this->actionFunc = func_80BD7360; - this->unk_160 = 0.0f; + this->actionFunc = BgIknvDoukutu_Dry; + this->opacity = 0.0f; } break; @@ -97,61 +97,61 @@ void BgIknvDoukutu_Init(Actor* thisx, PlayState* play) { void BgIknvDoukutu_Destroy(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; - if ((BGIKNVDOUKUTU_GET_F(&this->dyna.actor) == BGIKNVDOUKUTU_F_1) || - (BGIKNVDOUKUTU_GET_F(&this->dyna.actor) == BGIKNVDOUKUTU_F_2)) { + if ((BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor) == BGIKNVDOUKUTU_STREAM) || + (BGIKNVDOUKUTU_GET_TYPE(&this->dyna.actor) == BGIKNVDOUKUTU_SPRING_WATER)) { DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId); } } -void func_80BD716C(BgIknvDoukutu* this, PlayState* play) { - if (this->unk_160 >= 0.05f) { - this->unk_160 -= 0.05f; +void BgIknvDoukutu_Cleanse(BgIknvDoukutu* this, PlayState* play) { + if (this->opacity >= 0.05f) { + this->opacity -= 0.05f; } else { - this->actionFunc = func_80BD73D0; - this->dyna.actor.draw = func_80BD7768; + this->actionFunc = BgIknvDoukutu_DoNothing; + this->dyna.actor.draw = BgIknvDoukutu_DrawPurified; } play->envCtx.lightSettingOverride = 25; } -void func_80BD71BC(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_Cursed(BgIknvDoukutu* this, PlayState* play) { play->envCtx.lightSettingOverride = 24; if (Cutscene_IsCueInChannel(play, this->cueType) && (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 2)) { - this->actionFunc = func_80BD716C; - this->dyna.actor.draw = func_80BD7538; + this->actionFunc = BgIknvDoukutu_Cleanse; + this->dyna.actor.draw = BgIknvDoukutu_DrawCleansing; } } -void func_80BD7250(BgIknvDoukutu* this, PlayState* play) { - f32 temp_fv0 = this->dyna.actor.home.pos.y + 68.0f; +void BgIknvDoukutu_FillSpring(BgIknvDoukutu* this, PlayState* play) { + f32 waterLevelMax = this->dyna.actor.home.pos.y + 68.0f; this->dyna.actor.world.pos.y += 1.7f; - if (temp_fv0 < this->dyna.actor.world.pos.y) { - this->dyna.actor.world.pos.y = temp_fv0; - this->actionFunc = func_80BD73D0; + if (waterLevelMax < this->dyna.actor.world.pos.y) { + this->dyna.actor.world.pos.y = waterLevelMax; + this->actionFunc = BgIknvDoukutu_DoNothing; } Audio_PlaySfx_2(NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG); } -void func_80BD72BC(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_FadeInWater(BgIknvDoukutu* this, PlayState* play) { if (Cutscene_IsCueInChannel(play, this->cueType) && (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 3)) { - this->actionFunc = func_80BD7250; + this->actionFunc = BgIknvDoukutu_FillSpring; } - if (this->unk_160 < 0.95f) { - this->unk_160 += 0.05f; + if (this->opacity < 0.95f) { + this->opacity += 0.05f; } } -void func_80BD7360(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_Dry(BgIknvDoukutu* this, PlayState* play) { if (Cutscene_IsCueInChannel(play, this->cueType) && (play->csCtx.actorCues[Cutscene_GetCueChannel(play, this->cueType)]->id == 2)) { - this->actionFunc = func_80BD72BC; + this->actionFunc = BgIknvDoukutu_FadeInWater; } } -void func_80BD73D0(BgIknvDoukutu* this, PlayState* play) { +void BgIknvDoukutu_DoNothing(BgIknvDoukutu* this, PlayState* play) { } void BgIknvDoukutu_Update(Actor* thisx, PlayState* play) { @@ -165,7 +165,7 @@ void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_00F1C0)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveInteriorTexAnim)); Scene_SetRenderModeXlu(play, 0, 1); MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx); @@ -175,32 +175,32 @@ void BgIknvDoukutu_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Xlu(play->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); - gSPDisplayList(POLY_OPA_DISP++, object_iknv_obj_DL_00DDD8); + gSPDisplayList(POLY_OPA_DISP++, gIkanaCaveCursedDL); gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, 120); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DB60); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveFogDL); CLOSE_DISPS(play->state.gfxCtx); } -void func_80BD7538(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawCleansing(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; GraphicsContext* gfxCtx; - f32 sp54; + f32 opacity; - func_80BD7768(&this->dyna.actor, play); + BgIknvDoukutu_DrawPurified(&this->dyna.actor, play); gfxCtx = play->state.gfxCtx; OPEN_DISPS(gfxCtx); - Vec3f sp40; - s16 sp3E = Math_Vec3f_Yaw(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); - s16 sp3C = -Math_Vec3f_Pitch(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); + Vec3f translationVec; + s16 cameraYaw = Math_Vec3f_Yaw(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); + s16 cameraPitch = -Math_Vec3f_Pitch(&GET_ACTIVE_CAM(play)->eye, &GET_ACTIVE_CAM(play)->at); - sp40.x = -100.0f * Math_SinS(sp3E) * Math_CosS(sp3C); - sp40.y = Math_SinS(sp3C) * -100.0f; - sp40.z = -100.0f * Math_CosS(sp3E) * Math_CosS(sp3C); - Matrix_Translate(sp40.x, sp40.y, sp40.z, MTXMODE_APPLY); - sp54 = this->unk_160; - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_00F1C0)); + translationVec.x = -100.0f * Math_SinS(cameraYaw) * Math_CosS(cameraPitch); + translationVec.y = Math_SinS(cameraPitch) * -100.0f; + translationVec.z = -100.0f * Math_CosS(cameraYaw) * Math_CosS(cameraPitch); + Matrix_Translate(translationVec.x, translationVec.y, translationVec.z, MTXMODE_APPLY); + opacity = this->opacity; + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveInteriorTexAnim)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx); @@ -208,15 +208,15 @@ void func_80BD7538(Actor* thisx, PlayState* play) { Scene_SetRenderModeXlu(play, 1, 2); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, (s32)(255.0f * sp54)); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DDD8); - gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, (s32)(120.0f * sp54)); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_00DB60); + gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, (s32)(255.0f * opacity)); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveCursedDL); + gDPSetEnvColor(POLY_XLU_DISP++, 215, 42, 55, (s32)(120.0f * opacity)); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveFogDL); CLOSE_DISPS(gfxCtx); } -void func_80BD7768(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawPurified(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; OPEN_DISPS(play->state.gfxCtx); @@ -228,43 +228,43 @@ void func_80BD7768(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); - gSPDisplayList(POLY_OPA_DISP++, object_iknv_obj_DL_010D98); + gSPDisplayList(POLY_OPA_DISP++, gIkanaCavePurifiedDL); CLOSE_DISPS(play->state.gfxCtx); } -void func_80BD7820(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawStream(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; OPEN_DISPS(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_012728)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaStreamTexAnim)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_012700); + gSPDisplayList(POLY_XLU_DISP++, gIkanaStreamDL); CLOSE_DISPS(play->state.gfxCtx); } -void func_80BD78C4(Actor* thisx, PlayState* play) { +void BgIknvDoukutu_DrawSpringWater(Actor* thisx, PlayState* play) { BgIknvDoukutu* this = (BgIknvDoukutu*)thisx; - f32 sp30 = this->unk_160; + f32 opacity = this->opacity; s32 pad; OPEN_DISPS(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_iknv_obj_Matanimheader_0117A0)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gIkanaCaveSpringWaterTexAnim)); MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, (s32)(140.0f * sp30)); + gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, (s32)(140.0f * opacity)); - gSPDisplayList(POLY_XLU_DISP++, object_iknv_obj_DL_0115E0); + gSPDisplayList(POLY_XLU_DISP++, gIkanaCaveSpringWaterDL); CLOSE_DISPS(play->state.gfxCtx); } diff --git a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h index 643be076c..6434803c7 100644 --- a/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h +++ b/src/overlays/actors/ovl_Bg_Iknv_Doukutu/z_bg_iknv_doukutu.h @@ -7,19 +7,19 @@ struct BgIknvDoukutu; typedef void (*BgIknvDoukutuActionFunc)(struct BgIknvDoukutu*, PlayState*); -#define BGIKNVDOUKUTU_GET_F(thisx) ((thisx)->params & 0xF) +#define BGIKNVDOUKUTU_GET_TYPE(thisx) ((thisx)->params & 0xF) typedef enum { - /* 0 */ BGIKNVDOUKUTU_F_0, - /* 1 */ BGIKNVDOUKUTU_F_1, - /* 2 */ BGIKNVDOUKUTU_F_2 -} BgIknvDoukutuParam; + /* 0 */ BGIKNVDOUKUTU_INTERIOR, + /* 1 */ BGIKNVDOUKUTU_STREAM, + /* 2 */ BGIKNVDOUKUTU_SPRING_WATER +} BgIknvDoukutuType; typedef struct BgIknvDoukutu { /* 0x000 */ DynaPolyActor dyna; /* 0x15C */ s16 unk_15C; // set and not used /* 0x15E */ u16 cueType; - /* 0x160 */ f32 unk_160; + /* 0x160 */ f32 opacity; /* 0x164 */ BgIknvDoukutuActionFunc actionFunc; } BgIknvDoukutu;// size = 0x168 diff --git a/tools/disasm/n64-jp-1.1/functions.txt b/tools/disasm/n64-jp-1.1/functions.txt index e9908c1ca..4fe963acf 100644 --- a/tools/disasm/n64-jp-1.1/functions.txt +++ b/tools/disasm/n64-jp-1.1/functions.txt @@ -15844,18 +15844,18 @@ EnScRuppe_Update = 0x80BD9B1C; // type:func size:0x3C EnScRuppe_Draw = 0x80BD9B58; // type:func size:0xD8 BgIknvDoukutu_Init = 0x80BD9D50; // type:func size:0x210 BgIknvDoukutu_Destroy = 0x80BD9F60; // type:func size:0x4C -func_80BD716C = 0x80BD9FAC; // type:func size:0x50 -func_80BD71BC = 0x80BD9FFC; // type:func size:0x94 -func_80BD7250 = 0x80BDA090; // type:func size:0x6C -func_80BD72BC = 0x80BDA0FC; // type:func size:0xA4 -func_80BD7360 = 0x80BDA1A0; // type:func size:0x70 -func_80BD73D0 = 0x80BDA210; // type:func size:0x10 +BgIknvDoukutu_Cleanse = 0x80BD9FAC; // type:func size:0x50 +BgIknvDoukutu_Cursed = 0x80BD9FFC; // type:func size:0x94 +BgIknvDoukutu_FillSpring = 0x80BDA090; // type:func size:0x6C +BgIknvDoukutu_FadeInWater = 0x80BDA0FC; // type:func size:0xA4 +BgIknvDoukutu_Dry = 0x80BDA1A0; // type:func size:0x70 +BgIknvDoukutu_DoNothing = 0x80BDA210; // type:func size:0x10 BgIknvDoukutu_Update = 0x80BDA220; // type:func size:0x24 BgIknvDoukutu_Draw = 0x80BDA244; // type:func size:0x134 -func_80BD7538 = 0x80BDA378; // type:func size:0x230 -func_80BD7768 = 0x80BDA5A8; // type:func size:0xB8 -func_80BD7820 = 0x80BDA660; // type:func size:0xA4 -func_80BD78C4 = 0x80BDA704; // type:func size:0xFC +BgIknvDoukutu_DrawCleansing = 0x80BDA378; // type:func size:0x230 +BgIknvDoukutu_DrawPurified = 0x80BDA5A8; // type:func size:0xB8 +BgIknvDoukutu_DrawStream = 0x80BDA660; // type:func size:0xA4 +BgIknvDoukutu_DrawSpringWater = 0x80BDA704; // type:func size:0xFC BgIknvObj_Init = 0x80BDA8F0; // type:func size:0x1CC BgIknvObj_Destroy = 0x80BDAABC; // type:func size:0x70 func_80BD7CEC = 0x80BDAB2C; // type:func size:0x80 diff --git a/tools/disasm/n64-us/functions.txt b/tools/disasm/n64-us/functions.txt index ad9851ade..339c391e6 100644 --- a/tools/disasm/n64-us/functions.txt +++ b/tools/disasm/n64-us/functions.txt @@ -15854,18 +15854,18 @@ EnScRuppe_Update = 0x80BD6CDC; // type:func EnScRuppe_Draw = 0x80BD6D18; // type:func BgIknvDoukutu_Init = 0x80BD6F10; // type:func BgIknvDoukutu_Destroy = 0x80BD7120; // type:func -func_80BD716C = 0x80BD716C; // type:func -func_80BD71BC = 0x80BD71BC; // type:func -func_80BD7250 = 0x80BD7250; // type:func -func_80BD72BC = 0x80BD72BC; // type:func -func_80BD7360 = 0x80BD7360; // type:func -func_80BD73D0 = 0x80BD73D0; // type:func +BgIknvDoukutu_Cleanse = 0x80BD716C; // type:func +BgIknvDoukutu_Cursed = 0x80BD71BC; // type:func +BgIknvDoukutu_FillSpring = 0x80BD7250; // type:func +BgIknvDoukutu_FadeInWater = 0x80BD72BC; // type:func +BgIknvDoukutu_Dry = 0x80BD7360; // type:func +BgIknvDoukutu_DoNothing = 0x80BD73D0; // type:func BgIknvDoukutu_Update = 0x80BD73E0; // type:func BgIknvDoukutu_Draw = 0x80BD7404; // type:func -func_80BD7538 = 0x80BD7538; // type:func -func_80BD7768 = 0x80BD7768; // type:func -func_80BD7820 = 0x80BD7820; // type:func -func_80BD78C4 = 0x80BD78C4; // type:func +BgIknvDoukutu_DrawCleansing = 0x80BD7538; // type:func +BgIknvDoukutu_DrawPurified = 0x80BD7768; // type:func +BgIknvDoukutu_DrawStream = 0x80BD7820; // type:func +BgIknvDoukutu_DrawSpringWater = 0x80BD78C4; // type:func BgIknvObj_Init = 0x80BD7AB0; // type:func BgIknvObj_Destroy = 0x80BD7C7C; // type:func func_80BD7CEC = 0x80BD7CEC; // type:func |
