diff options
Diffstat (limited to 'assets/xml/objects/object_cne.xml')
| -rw-r--r-- | assets/xml/objects/object_cne.xml | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/assets/xml/objects/object_cne.xml b/assets/xml/objects/object_cne.xml index 135aae7a2..24753a6ab 100644 --- a/assets/xml/objects/object_cne.xml +++ b/assets/xml/objects/object_cne.xml @@ -1,54 +1,54 @@ <Root> - <!-- Object for Unusued Hyrule Market NPC --> + <!-- Assets for Unused Hylian Young Woman NPC --> <File Name="object_cne" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned --> - <Limb Name="gCnePelvisLimb" LimbType="Standard" EnumName="CNE_LIMB_PELVIS" Offset="0x0"/> - <Limb Name="gCneLeftThighLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_THIGH" Offset="0xC"/> - <Limb Name="gCneLeftShinLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_SHIN" Offset="0x18"/> - <Limb Name="gCneLeftFootLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOOT" Offset="0x24"/> - <Limb Name="gCneRightThighLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_THIGH" Offset="0x30"/> - <Limb Name="gCneRightShinLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_SHIN" Offset="0x3C"/> - <Limb Name="gCneRightFootLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOOT" Offset="0x48"/> - <Limb Name="gCneTorsoLimb" LimbType="Standard" EnumName="CNE_LIMB_TORSO" Offset="0x54"/> - <Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_UPPER_ARM" Offset="0x60"/> - <Limb Name="gCneLeftForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOREARM" Offset="0x6C"/> - <Limb Name="gCneLeftHandLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_HAND" Offset="0x78"/> - <Limb Name="gCneRightUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_UPPER_ARM" Offset="0x84"/> - <Limb Name="gCneRightForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOREARM" Offset="0x90"/> - <Limb Name="gCneRightHandLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_HAND" Offset="0x9C"/> - <Limb Name="gCneHeadLimb" LimbType="Standard" EnumName="CNE_LIMB_HEAD" Offset="0xA8"/> + <Limb Name="gHylianYoungWomanPelvisLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_PELVIS" Offset="0x0"/> + <Limb Name="gHylianYoungWomanLeftThighLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_THIGH" Offset="0xC"/> + <Limb Name="gHylianYoungWomanLeftShinLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_SHIN" Offset="0x18"/> + <Limb Name="gHylianYoungWomanLeftFootLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_FOOT" Offset="0x24"/> + <Limb Name="gHylianYoungWomanRightThighLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_THIGH" Offset="0x30"/> + <Limb Name="gHylianYoungWomanRightShinLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_SHIN" Offset="0x3C"/> + <Limb Name="gHylianYoungWomanRightFootLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_FOOT" Offset="0x48"/> + <Limb Name="gHylianYoungWomanTorsoLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_TORSO" Offset="0x54"/> + <Limb Name="gHylianYoungWomanLeftUpperArmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_UPPER_ARM" Offset="0x60"/> + <Limb Name="gHylianYoungWomanLeftForearmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_FOREARM" Offset="0x6C"/> + <Limb Name="gHylianYoungWomanLeftHandLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_LEFT_HAND" Offset="0x78"/> + <Limb Name="gHylianYoungWomanRightUpperArmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_UPPER_ARM" Offset="0x84"/> + <Limb Name="gHylianYoungWomanRightForearmLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_FOREARM" Offset="0x90"/> + <Limb Name="gHylianYoungWomanRightHandLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_RIGHT_HAND" Offset="0x9C"/> + <Limb Name="gHylianYoungWomanHeadLimb" LimbType="Standard" EnumName="HYLIAN_YOUNG_WOMAN_LIMB_HEAD" Offset="0xA8"/> - <Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" LimbNone="CNE_LIMB_NONE" LimbMax="CNE_LIMB_MAX" EnumName="CneLimb" Offset="0xF0"/> + <Skeleton Name="gHylianYoungWomanSkel" Type="Flex" LimbType="Standard" LimbNone="HYLIAN_YOUNG_WOMAN_LIMB_NONE" LimbMax="HYLIAN_YOUNG_WOMAN_LIMB_MAX" EnumName="HylianYoungWomanLimb" Offset="0xF0"/> <!-- 32-bit aligned textures. --> - <Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/> - <Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/> - <Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/> - <Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/> - <Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/> - <Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/> - <Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/> - <Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC"/> + <Texture Name="gHylianYoungWomanTLUT" OutName="hylian_young_woman_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/> + <Texture Name="gHylianYoungWomanSkinTex" OutName="hylian_young_woman_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/> + <Texture Name="gHylianYoungWomanBrownHairTex" OutName="hylian_young_woman_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/> + <Texture Name="gHylianYoungWomanHandTex" OutName="hylian_young_woman_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/> + <Texture Name="gHylianYoungWomanBrownHairSkinTex" OutName="hylian_young_woman_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/> + <Texture Name="gHylianYoungWomanBrownHairFaceTex" OutName="hylian_young_woman_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/> + <Texture Name="gHylianYoungWomanDressTex" OutName="hylian_young_woman_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/> + <Texture Name="gHylianYoungWomanDressNeckTex" OutName="hylian_young_woman_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC"/> - <DList Name="gCneHeadBrownHairDL" Offset="0x1300"/> - <DList Name="gCneRightHandDL" Offset="0x1608"/> - <DList Name="gCneRightForearmDL" Offset="0x16E8"/> - <DList Name="gCneRightUpperArmDL" Offset="0x1808"/> - <DList Name="gCneLeftHandDL" Offset="0x18C8"/> - <DList Name="gCneLeftForearmDL" Offset="0x19A8"/> - <DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/> - <DList Name="gCneTorsoDL" Offset="0x1B88"/> - <DList Name="gCneRightFootDL" Offset="0x1E50"/> <!-- Renders a single triangle instead of a normal-looking limb --> - <DList Name="gCneRightShinDL" Offset="0x1F18"/> <!-- Renders a single triangle instead of a normal-looking limb --> - <DList Name="gCneRightThighDL" Offset="0x1FE0"/> <!-- Renders a single triangle instead of a normal-looking limb --> - <DList Name="gCneLeftFootDL" Offset="0x20A8"/> <!-- Renders a single triangle instead of a normal-looking limb --> - <DList Name="gCneLeftShinDL" Offset="0x2170"/> <!-- Renders a single triangle instead of a normal-looking limb --> - <DList Name="gCneLeftThighDL" Offset="0x2238"/> <!-- Renders a single triangle instead of a normal-looking limb --> - <DList Name="gCnePelvisDL" Offset="0x2300"/> + <DList Name="gHylianYoungWomanHeadBrownHairDL" Offset="0x1300"/> + <DList Name="gHylianYoungWomanRightHandDL" Offset="0x1608"/> + <DList Name="gHylianYoungWomanRightForearmDL" Offset="0x16E8"/> + <DList Name="gHylianYoungWomanRightUpperArmDL" Offset="0x1808"/> + <DList Name="gHylianYoungWomanLeftHandDL" Offset="0x18C8"/> + <DList Name="gHylianYoungWomanLeftForearmDL" Offset="0x19A8"/> + <DList Name="gHylianYoungWomanLeftUpperArmDL" Offset="0x1AC8"/> + <DList Name="gHylianYoungWomanTorsoDL" Offset="0x1B88"/> + <DList Name="gHylianYoungWomanRightFootDL" Offset="0x1E50"/> <!-- Renders a single triangle instead of a normal-looking limb --> + <DList Name="gHylianYoungWomanRightShinDL" Offset="0x1F18"/> <!-- Renders a single triangle instead of a normal-looking limb --> + <DList Name="gHylianYoungWomanRightThighDL" Offset="0x1FE0"/> <!-- Renders a single triangle instead of a normal-looking limb --> + <DList Name="gHylianYoungWomanLeftFootDL" Offset="0x20A8"/> <!-- Renders a single triangle instead of a normal-looking limb --> + <DList Name="gHylianYoungWomanLeftShinDL" Offset="0x2170"/> <!-- Renders a single triangle instead of a normal-looking limb --> + <DList Name="gHylianYoungWomanLeftThighDL" Offset="0x2238"/> <!-- Renders a single triangle instead of a normal-looking limb --> + <DList Name="gHylianYoungWomanPelvisDL" Offset="0x2300"/> - <Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/> - <Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/> + <Texture Name="gHylianYoungWomanOrangeHairFaceTex" OutName="hylian_young_woman_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/> + <Texture Name="gHylianYoungWomanOrangeHairSkinTex" OutName="hylian_young_woman_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/> - <DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/> + <DList Name="gHylianYoungWomanHeadOrangeHairDL" Offset="0x2860"/> </File> </Root> |
